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The Kazari
Beyond the impenetrable
Titan's Walk Reefs lies the rumored land of Capasha. According
to the stories told, many strange and wonderful things may be
found there. At least one of the stories must be true, for the
kazari, a race unlike any other, claim this land as their original
home
Description
Kazari stand similar in height to humans, with builds ranging
from lithe and wiry to strong and muscular. Their faces are
very feline in appearance, complete with whiskers and sharp
teeth. Kazari are covered from head to toe with shaggy fur (similar
in texture to that of a tiger) - usually orange, brown, or gray
- and are almost always striped. Just as other feline species,
kazari have tails, which factor greatly into their nonverbal
communication; perceptive individuals can often glean much about
a kazari's mental state by observing the tail.
Dress
As they already have fur to protect against, the elements, kazari
wear relatively little clothing. The dak'tar, a loincloth-type
garmet, is the traditional dress for males; feamles wear a variant
of the same garmet. Kazari do take easily to most human-style
dress, preferring to wear clothing that fits well, but is light
and loose. They do not, however, wear shoes
Culture and Society
Kazari arrive in Antaron almost exclusively by various accidental
means. Their homeland is surrounded by the treacherous (and
virtually impenetrable) Titan's Walk Reefs, where many ships
have met their end. It seems that mists often cover the Reefs,
and occasionally roll rapidly into land, trapping ships out
at sea. Most of those that do not make it home founder in the
Reefs, but some miraculously slip through and make landfall
on Antaron's shores.
The kazari are a warlike people, and most of their stories typically
involve battle or conquest. Little is known about thier native
society, as the few kazari who live in Antaron are, for the
most part, loners.
It is believed that kazari society is one based upon rule of
the strong - only those who can conquer others have the right
to rule. It is known that kazari hold personal honor in high
esteem, and much of their mindset seems to be built around this
principle.
In Antaron, kazari are very much a people without a home. They
are most often encountered as mercenaries, travellers, and adventurers.
No permenant settlements of kazari are known to exist anywhere
within the continent; it is believed that all kazari must come
from the uncharted lands across the sea.
Gender roles seem to be rather non-specific to kazari, as both
genders tend to be highly aggressive and warlike. Females are
as highly-prized for mercenary work as are males; while males
do tend to be slightly bigger and stronger, females seem to
be a bit more disciplined and clear-headed.
Kazari are a curious people, and have been known to occopy almost
any class effectively. Both the written and spoken versions
of their language is vastly different from any spoken on Antaron,
but they tend to pick up new ones fairly easily, and their approach
to spellcasting is very like that of humans.
Trade
and Commerce
Kazari play a minimal role in the trade of Antaron. There are
no known trade routes to their homeland, and as they have no
permenant settlements, they have no meaningful exports.
Values
and Taboos
The kazari fascination for war and battle pervades every area
of their values. Personal honor is of paramount importance,
and dishonor is often viewed as a fate worse than death.
Kazari view ranged weapons, by and large, as cowardly. They
tend to prefer honest steel for settling arguments; deciet and
lying are for weaklings. Edged weapons are highly favored in
combat, most armor is shunned.
Naturally, kazari religion is very much in tune with the rest
of their belief system. Their woship leans toward deities of
war, duty, and honor. Little is known about their religious
structure, however, or how much a role is might play in day-to-day
society.
Game Terms
Kazari are extremely rare in Antaron. Your DM may restrict this
race to NPCs, or omit it altogether.
Kazari receive +1 to their dexterity scores, and a -2 to charisma.
They possess superb vision at night, and can see up to 120 feet
with ease.
  Thanks to Olan Suddeth for this contribution!
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