The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

We currently have 3998 registered users. Our newest member is RedTalon1997.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics  [more...]
Q&A Threads - Kith, the Cat, and the Khatun Q&A (posted by breebles)Kith, Cat, Khatun Q&A
Q&A Threads - Hidden Corruption Q&A (posted by Eol Fefalas)Hidden Corruption Q&A
Dungeons and Dragons - The Corruption Hidden Beneath the Surface... (posted by breebles)Hidden Corruption
Spamvertize - Amazon! (posted by t_catt11)Amazon!
Fantasy RPGs - The Adventures of Kith, the Cat, and the Khatun (posted by Eol Fefalas)Kith, Cat, and Khatun
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #15: Master of the Blade
Floyd Hobart #19: High School Reunion IV
There are currently 0 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> DM's Corner

Support the Inn! If you are doing holiay shopping online, please use this affiliate link for Amazon.
You pay the exact same prices, but the Inn earns a small referral fee. Thanks!

Master Points

  Players, especially experienced ones, often want skills or abilities not usually associated with the class that they are playing; they tend to give very good arguments as to why they should.

"Why can't my thief specialize in knives? If he spends all of his time on them, there's no reason he shouldn't be able to become a master!"

  One way to address this is with the master point system. Players earn special points, aside from normal experience, given out for exceptional play. The result is two fold - players are satisfied with more customized characters, and the game is enriched as the players work at more involved play!

  Be stingy with master points- usually only give one or two per adventure, and make them by no means an automatic thing. Below are some suggested MP costs for various skills and abilities.

  • Additional weapon proficiency : 5 MP (charge more for non-warriors) Specialization for non-warrior : 5-7 MP (depending on charcter class and weapon)
  • Additional normal proficiency : 5 MP
  • Additional unusual profieciency (i.e. warrior learning healing) : 7-10 MP
  • Additional extraordinary proficiency (allow a fighter to cast cure light wounds) : 15+ MP

  Also, work master point usage into role-playing. For instance, have the above thief spend both of his weapon slots in knives, and if he really wants to be a knife master, he'll work exclusively on his knife skills.

  Master points can allow some real flexibility in your campaign. Try 'em out, tinker around with 'em, let me know what you think.

Back to the DM's corner Digg Technorati Blinklist Furlreddit
Thanks to t_catt11 for this contribution!


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.