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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: Zombies in Chicago Q&A
Subject: hokay

Mac is unconscuious still, and has lost some blood, but is very tentatively stable (for the time being). He will need more serious medical care - and soon - if he is to survive, however.

Alaster is moderately injured. Sore, but will live.

Murph's injuries are relatively minor.

Emily is hurt surprisingly bad. Her injuries are not life threatening, but she definitely needs to stay out of harms way for a while.

Posted on 2010-09-10 at 21:56:27.

Topic: Zombies in Chicago
Subject: still pretty interesting

October 26, 2014
Ace Hardware - 1:40 PM

The vengeful angel from across the street picks up right where he had left off, firing his cannon and once more annihilating a zombie. The SLP barks in Murph's hands, striking another of the creatures flush in the chest, but as was their wont, the damned thing keep coming!

Emily does her best to steady her shaking hand. Years back, she had fired a few shots with her father, but that was a lifetime ago - and those targets were old cans and bottles, not monsters bent on death. She holds her breath, pointsd the .357 at one of the creatures rushing into the broken sotrefont, and pulls the trigger - and its head snaps back from the impact, knocking it to the sidewalk behind, where it lies still.

The zombie first shot by Murph lunges through the doorway, intent on tackling the mechanic, but he brings the shotgun butt forcefully up into its face and it crumples nervelessly to the floor.

Alaster brings the Browning to bear on the next closest target and fills it full of buckshot. It falls to the street, and does not move.

Yet another of the zombies rushes into the store and attempts to tackle Alaster, who smashes it with the butt of the Browning.

Meanwhile, while the fight ranges, Amber works methodically to see to Mac's axe wound. Two sanitary napkins and several pieces of medical tape later, she had bound the wound enough to prevent the man from immediately dying of blood loss.

For a few moments, it seems as if the survivors would hold the rush at bay with relative ease. Fate, however, can turn on a dime...

With a zombie too close to effectively use the shotgun, Alaster bashes it again with the stock. The carpenter manages to keep the creature at bay, but not before it strikes him hard in kind. With her first aid duties done for the moment, Amber steps into the fray, burying her hatchet into the back of the monster threatening Alaster, causing it to collapse from the wound.

There is no time to breathe, no time to relax; another zombie rushes into the store, this time launching itself at Murph. The mechanic is powerless to stop it, and finds himself pinned to the ground. He struggles and attempts to draw his machete, but the creature pins Murph's wrist so that he cannot keep hold of the weapon.

Steve finally makes a defensive move, but it unable to get a clear swing.

Meanwhile, one of the zombies changes course and rushes towards Father Ted's vantage point. It covers ground at frightending speed, but Ted's faith is secure; he draws a bead with Maria and pulls the trigger. Another of the devilish abominations falls to the ground, this one missing almost everything above its neck.

Emily spots yet another zombie trying to enter the hardware store, but is torn between stopping it and trying to help Murph. Worried about firing a stary bullet at the mechanic, she elects to shoot at the former, but misses it badly, allowing it to enter the store.

The creature pinning Murph to the ground attempts to bite him in much the same way that Jake was bitten, but the mechanic is able to hold its head back. However, the effort is all that Murph can muster; he is unable to escape the thing's powerful grip.

Alaster steps over and bashes again with his shotgun, hitting the creature pinning Murph. Emily folows suit, pistol whipping it until it lies still.

With the street now clear, and with no chance at a clear shot, Father Ted begins to climb down from the van and move toward the hardware store.

Again, there is no chance to relax; the zombie that has just entered the store lunges for Emily, who is able to strike it with the revolver and at least prevent it from bearing her to the ground.

The creature screams in fury and strikes the med student with shocking force, knocking her to the ground.

Knowing full well that Emily stands a much worse chance of survival if the thing is able to leap on top of her, Alaster takes an otherwise ill-advised shot, but misses. Cursing at the luck of it all, Murph follows suit, knowing full well the danger of what he is doing - but unlike the carpenter, he does not miss, and the zombie goes down in a splatter of gore.

Finally, all is once again quiet.

Posted on 2010-09-10 at 21:40:04.
Edited on 2010-09-10 at 21:46:16 by t_catt11

Topic: Continuing Where We Last Left Off Q&A
Subject: psh

It always takes me a week to post. Lance has had a crappy week with his son in the hospital. Cathy has been travelling.

We'll post, dude!

Posted on 2010-09-10 at 18:39:09.

Topic: Zombies in Chicago Q&A
Subject: say what?

Malek, I just don't know what to say. If you were playing an insane/schitzopheric person, I could see rolling for actions. Maybe.

Otherwise, develop a personality idea, and act on it. The "outside knoeldge" argument doesn't hold water - all of your ideas could be so tainted. Use your head and make smart decisions.

Posted on 2010-09-10 at 18:37:09.

Topic: Zombies in Chicago Q&A
Subject: whaaa?

Three choices, which you randomly pick with a d4? What happens if you roll a 4?

Also, I think that you might have a more consistent experience if you just tried to foguire out what the character would do, instead of different random things he might do. Just sayin'.

Posted on 2010-09-10 at 17:02:41.

Topic: Zombies in Chicago Q&A
Subject: heh

No, I am well aware that pads would be excellent makeshift bandages. Others (Mac and Emily, I believe) did pick up better bandaging materials than plain gauze, but Amber has to go with what she's got, I understand that.

Good post.

Posted on 2010-09-10 at 15:05:05.

Topic: Zombies in Chicago Q&A
Subject: wow

Now THAT, my friend, is a battle dressing.

Just funny considering all of the medical supplies that people were collecting in the drug store.

I've done some obligatory medical knowledge checks for Emily and Amber. Though anyone with common sense could probably tell this already, it's quite clear that Mac's long term survival is going to require some serious stitching, and he'll almost certainly need some of those antibiotics that Emily is carrying.

Of course, this all assumes that he doesn't bleed to death in combat, or that you don't all die in it.

Posted on 2010-09-10 at 14:43:16.
Edited on 2010-09-10 at 14:43:30 by t_catt11

Topic: Zombies in Chicago Q&A
Subject: gash?

About the length of an axe head - several inches. Basically, it is a straight entrance wound; axe head punches in, flesh goes "squelch". No other real cutting involved.

Also: very cool link!

Posted on 2010-09-10 at 13:50:48.
Edited on 2010-09-10 at 13:52:29 by t_catt11

Topic: Zombies in Chicago Q&A
Subject: well

Whew, lots to wade through.

Sunow: Jake went out on the same day as your post (Thursday)... so you didn't miss much, I suppose. Note that I did ask you to PM me if you wanted back in the game, which you have not done. I'll put you on the list for replacement characters, but check your PMs.

Mac: whew! I had specifically posted that Mac was neither dead nor fully incapacitated; he could have continued to fight. I understand (and even applaud) the roleplay reasons behind Tiamat's last post, but please understand, you just hurt Mac's chances of survival.

I had left the axe lodged in Mac for a reason - to minimize blood loss. I figured that it could be removed by one of the others when there was time to treat the wound. At first, I considered editing Tiamat's post, since it technically was a breach of the player/GM contract - you guys post intentions, I post results. However, I would have allowed Mac to pull the axe out himself while moving to the back of the store, anyway, so I'm going to let the post stand, as is. Mac is now unconscious until further notice.

Emily and Amber: removal of the axe from Mac's chest has started the bleeding in earnest. If he doesn't get at least a field dressing, he will bleed out (read: die) right here in the hardware store.

I've gotta admit, the Mac situation is going to make this fight even harder than I had planned for it to be. Yowza.

Also, a footnote: not only am I a player killing GM, I apparently possess the power to make people wet themselves... that makes two in one game. Am I awesome, or what?

Ah... and a second footnote: why the insistance on a ritual (burial) in this situation, from a professed atheist?

Posted on 2010-09-10 at 13:13:21.
Edited on 2010-09-10 at 13:15:13 by t_catt11

Topic: Loaded Dice #56: Of Bravado and Stupidity...
Subject: heh

We love the time and effort you put into those backgrounds!

I personally thought that the Aranion panel really did it for this strip... but the ice haunt (the zombie monk at the bottom) was just an AWESOME addtion.

Posted on 2010-09-09 at 21:13:52.

Topic: Elves and Mustard
Subject: ugh

I love me some puns, but that one deserves every smite it earns you.

Posted on 2010-09-09 at 21:12:27.
Edited on 2010-09-09 at 21:12:42 by t_catt11

Topic: Loaded Dice #56: Of Bravado and Stupidity...
Subject: heh

Typical lukewarm reddit reception for this one.

Posted on 2010-09-09 at 17:37:02.

Topic: Zombies in Chicago Q&A
Subject: okay

First of all - sunow4: thanks for playing with us. This is the end of Jake's career as a controllable player character. If you'd like to play again at a later date, please PM me.

The shot appears to have come from across the street (judging from the engle of the wound/blood spatter)... the general direction of Treasure Island.

As for Mac: the bounty hunter is seriously wounded (I mean it - this is bad) and probably fighting shock. He is neither dead nor fully incapacitated, though melee will probably be tough for him. Knowledge check (DC 0 for those with treat injury skill): blood loss is liable to be a major concern. The wound is high enough that it should not have hit a vital organ, but the left arm usage will almost certainly be impacted.

Exact numbers of enemies are not quite clear, due to line of sight, but it's in the half dozen territory. Jake ran off, so it's not sure whether or not he will join the rush against the hardware store.

Posted on 2010-09-09 at 17:35:45.
Edited on 2010-09-09 at 17:46:09 by t_catt11

Topic: Zombies in Chicago
Subject: see? Interesting.

October 26, 2014
Ace Hardware - 1:35 PM

As the rest of the survivors wandered through the hardware store, Steve mutters to himself. "Been here already... wasting time..." However, the auburn-haired man seems to understand that the others had not yet had the chance to stock up on supplies, and so he moves to the back of the store and hunkered down in the shadows, waiting for the rest to comeplete their "shopping."

Emily browses the aisles, but decides that, for her, the tire iron is the best choice for an ongoing weapon. Mac distributes flashlights and laser devices to the others, explaining his thinking as he does so. Group members fashion loops and figure out creative ways to carry various items with rope and duct tape. Murph moves close to Amber, and the two of them share a private moment or two.

Jake grits his teeth against the heat in the hardware store - it is far more stifling here than the drugstore had even begun to be. Armageddon must truly be here, he muses, the dead walk the land, the whole world will burn soon...

Gripping his newfound axe tightly in his hands, the soccer player stares at the back of Mac's head. That bossy sonof@#$@*! Handing out lights and pointers, acting like any of this matters...

Jake grimaces against a sudden, splitting pain in his head and wipes his flushed face. Sudden fury courses through his veins; he can almost taste the hate. The rage was eating him up inside, begging to be released.... the bounty hunter's #*(*@$ aim had caused Jake to be bitten, he deserved death, Jake wouldn't die alone...

Wrapped up in their own concerns, seeing to their own gear, soothing their own fears, no one immediately notices Jake as he steps up and brings the axe down in a vicious, overhand arc toward the back of Adrian MacGregor's head. At the last possible instant, instincts scream at the bounty hunter and he turns to his left just enough to prevent the weapon from splitting his head like a ripe watermelon - but it still punches deep into his flesh, penetrating into the upper chest area until the axe head is buried there.

Time seems to freeze for a moment as Mac stares, uncomprehending, into the dilated eyes of the man who had shared drinks, stale food, and stories with him for the past week and a half, the man who had now decided to kill him. Jake's hands shake, he hyperventilates for a moment, and then Mac's knees buckle and the bounty hunter slumps to the floor. Jake releases the axe handle, leaving it wedged in Mac's chest, then screams... a horrible sound of hate and anguish.

Before anyone can react to the horrifying scene, Jake leaps through the plate glass storefront and crashes into the sidewalk beyond. He picks himself up off of the ground and screams again, but this time, the scream is far less human. This time, it is more a bloodcurdling shriek bereft of any semblance of humanity.

This time, a chorus of shrieks answer - very near a half dozen in number. Footsteps can be heard as the zombies - for surely, that is what these things are - come rushing in response to Jake's call. There are mere moments, at best, until they are upon you all.

At the party scrambles to take up defensive positions, the first of the attackers comes into view, moving at a dead run for the door. Suddenly, it jerks as if yanked back by an invisible rope as a massive hole - big enough for a man's fist to fit through - opens in its chest. A roar like that of thunder can be heard, followed by a deep voice shouting into the madness.

"Call ye on the name of your gods, and I will call on the name of the LORD! And the God that answereth by fire," there is a slight pause in the statement; if a person were close enough to hear above the chaos, then the listener could have detected the sound of another round being chambered before the voice continues, "let him be God!"

And then, the zombies are upon you.

Posted on 2010-09-09 at 17:02:58.
Edited on 2010-09-09 at 17:49:28 by t_catt11

Topic: Loaded Dice #56: Of Bravado and Stupidity...
Subject: heh

I guess he figured that two minutes worth of a head start in the monastery was more than enough time for the BBG to get away.

Also, let it be clear - Brad may be known for many things, but thinking out a plan logically is not one of them.

Posted on 2010-09-09 at 16:00:15.

Topic: Loaded Dice #56: Of Bravado and Stupidity...
Subject: Loaded Dice #56: Of Bravao and Stupidity...

Newest Loaded Dice is now up. Comment and criticisms here, please!

As always, if you enjoy Loaded Dice, please consider voting this comic up at reddit.

Thanks for your support!

Posted on 2010-09-09 at 13:59:11.
Edited on 2010-09-09 at 13:59:21 by t_catt11

Topic: Elves and Mustard
Subject: bwhaaa?

This is one of the stranger things I've ever read.

Posted on 2010-09-09 at 13:54:50.

Topic: Zombies in Chicago Q&A
Subject: status

Sorry, work got me today - but a post is coming shortly, and I think that you will all find it... interesting.

Yes, that.

Posted on 2010-09-09 at 01:36:31.

Topic: Zombies in Chicago Q&A
Subject: as a matter of fact...

Yes! At the fire station.

Posted on 2010-09-08 at 17:56:47.

Topic: Zombies in Chicago Q&A
Subject: blink

Make torches if you want - I have no problem with it.

But, you know, there ARE literally piles of heavy duty flashlights, with all the batteries you could ever want, here. No need to light, worry about heavy liquids, no need to worry about setting yourself on fire...

...wait, nevermind. Use the torches.

Posted on 2010-09-08 at 17:49:38.

Topic: Continuing Where We Last Left Off Q&A
Subject: huh

Whaddya know? We're not dead, after all.

Nifty use of magic!

Posted on 2010-09-08 at 14:34:40.

Topic: Zombies in Chicago Q&A
Subject: okay

LED flashlights, no problem.

I think Malek is referring to dowels - these are gettable.

I have no PM from Malek or Tiamat. :-/

Posted on 2010-09-08 at 13:59:18.

Topic: Continuing Where We Last Left Off
Subject: argh!

This battle, such as it was, had turned out to be every bit as frustrating as it was horrifying. While it was clear that something was controlling the bodies of the poor priests, Kilgim's turning attempt had had no effect at all - so they were not technically undead. Adrian's spell had done nothing but provide further fodder for the disembodied hands and the blades (that Dapple had seen fairly dismissive of).

Arien was at a loss on how to fight these things, and that fact terrified him. In virtually every other fight he had ever been in, the enemy could be cut, could be made to bleed, could be killed. But what could one such as he do against the likes of these? What he would have given for Alloryen now!

Kilgim growled out a new plan of dealing with the threat, and the newcomer, Flynn, spoke something of knowledge. With no real idea himself on how to continue, Arien fell back into a defensive position near the priest, being careful to stay within his circle. "To Kilgim!" Arien cried, hoping against hope that either the priest or the bard one would uncover some way of dealing with these abominations.

OOC: Arien will fight defensively against any direct threats, with the focus being on protecting Kilgim. He will stay by the dwarf's side throughout the ritual, but will not press the attack (for once).

Posted on 2010-09-07 at 21:54:54.

Topic: Zombies in Chicago Q&A
Subject: well

I figure, crowbar = heavier + bulky = needs more tape to hold. So you need to peel/cut.

Posted on 2010-09-07 at 18:20:36.

Topic: Anyone for a freeform Star Trek game?
Subject: ugh

TNG is my favorite time period, too...

Posted on 2010-09-07 at 18:06:52.

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