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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: Zombies in Chicago Q&A
Subject: nice


Yay for creepiness, Eol!

Okay, post in the works.

Posted on 2010-08-26 at 16:06:10.

Topic: Zombies in Chicago Q&A
Subject: combat actions, action points, and zombies


Okay, folks, I've been asked to provide more details on action points. Rather than write the same PM several times, I'm posting here.

You may spend one of your 11 actions points on any situation where dice are normally rolled - while attacking, for instance, or trying to pick a lock, or hack a computer, or just about any other use of a skill. You may also spend one to gain a single extra attack in a given combat round. Finally, you may spend one to gain temporary (one time) access to a feat that you do not normally have. Typically, though, they are used to get the dice bonus or the extra attack.

All you have to do is tell me via PM, or let me know somehow in your post. Maybe something like "Mac could not afford to miss this time, so he blocked everything out of his mind as he took aim. OOC: spending 1 action point to improve the attack roll." In this situation, I'll roll an extra 1d8 and add the result to your normal 1d20 attack roll.

Now, regarding combat actions in general: it's a good idea to let me know what your character plans to do, as well as any fallback or contingency plans. In case you haven't noticed, I usually run at least a few rounds of combat before waiting on new posts (else the game will take forever). You guys actually did a wonderful job of that this time - Alaster and Mac coordinated their fire and made a plan of what to do once the intended target went down. Our melee characters had pretty much let it be known how they'd react, so it was easy for me to give everyone sensible combat actions. That being said, always try to be specific - I will assume fairly generic actions ofr your characters if I am forced to assume.

Which kind of leads back to action points. If this were tabletop, you'd be able to say at any time "hey, I wanna burn 1 AP and get a bonus attack". That won't work as well, here, so it might be a good idea to let me know if/when you'd like me to "automatically" use them for your benefit.

Say, "if we're overrun, I will burn 1 AP to get another attack" or "if I'm bitten, I will burn 1 AP to get a bonus to my fort save (and hopefully not catch the virus)" or "if I'm trying to bandage someone who is dying in combat, I'd like to burn 1 AP to help stabilize them".


Head shots: remember that I am assuming normal attacks unless you say otherwise. Most of you will hit with a regular attack more than half the time. An attempted head shot has a lower rate of success, but will pretty much be an insta kill. You could burn an action point when trying a head shot to hopefully offset some of the difficulty of that shot.


Finally, regarding zombies: these are not your "shambling corpse" zombies, ala Romero fame. When inspected up close, these zombies typically look like filthy humans, save a couple of differences:

Their eyes are almost completely black (due to huge, dilated pupils)

Their skin tends to be very flushed. It often looks completely normal, otherwise - though it may be greyish in base color, then flushed.

Zombies that have existed for much of any time tend to start looking guant/malnourished.

Almost every zombie will have at least a small wound on them (bite marks). Some will have horrible inuries, though these rarely slow them any.




Posted on 2010-08-26 at 13:25:18.
Edited on 2010-08-26 at 13:51:53 by t_catt11

Topic: Zombies in Chicago Q&A
Subject: okay


I administratively edited sunow's post. As of now, Jake does not appear to be suffering any sort of side effects from his bite (aside from normal pain such an injury would cause).



Posted on 2010-08-26 at 05:01:44.

Topic: Unwanted Characters
Subject: meh


Just one of those things. If he quits, your dilemma is solved - don't have the story rely on him. If he stays and does well... yay, bonus points for you.

Posted on 2010-08-25 at 18:47:55.

Topic: Zombies in Chicago Q&A
Subject: nah


You guys are fairly early in the character level. You'll basically have to at least survive the current story arc before we worry about levels.

Posted on 2010-08-25 at 18:46:24.

Topic: Zombies in Chicago Q&A
Subject: game mechanics reminders


I don't recall if I posted this, but note the following: if you so desire, you can specify that you are shooting at an attacker's head. A successful gunshot to the head will almost certainly result in an instant kill. However, your chances of hitting the head are a good deal less than simply going for a hit, period.

Also, remember that you each have 11 "action points" - you may use these to grant yourself a bonus to any given die roll, one extra attack in a given round, or other perks (PM me if you need specifics).

You gain more if you see another level.

Malek, your attack will automatically succeed unless one of the other players wishes to stop you. The unconscious zombie is, by game rules, helpless - you auto hit with lethal damage, since there are no other threats for you to worry about.

Posted on 2010-08-25 at 18:12:43.
Edited on 2010-08-25 at 18:14:06 by t_catt11

Topic: Zombies in Chicago Q&A
Subject: well


That's up to his player. Jake is not immobilized or the like - I see no reason why he wouldn't stand up as soon as possible.



Posted on 2010-08-25 at 17:30:19.

Topic: Zombies in Chicago Q&A
Subject: good point


Good point - everyone in thegame has surely seen zombie movies, so assumptions would be reasonable. Beware that they may or may not be correct.

ROFL @ pee jokes.

Posted on 2010-08-25 at 16:30:55.

Topic: Zombies in Chicago Q&A
Subject: FYI


I have Murph down two 12 gauge shells, to 17 total remaining.

Alaster is down two 10 gauge shells, to 19 total left.

Mac used one round, five remaining.

Do note that while .357 ammo is probably tougher to find, a .357 will fire .38 ammunition, no problem. .357 and .38 are the same caliber, the .357 simply has more powder/stopping power.

As for Jake - don't assume anything. This is my own zombie apocalypse, and you guys have no empirical evidence of what exactly is going on, how it's spread, etc.



Posted on 2010-08-25 at 16:15:45.
Edited on 2010-08-25 at 16:16:54 by t_catt11

Topic: Zombies in Chicago
Subject: Yep, defintiely worse


October 26, 2014
Intersection of Cornelia and Halsted - 12:30 PM

A little while, their hunger unfulfilled,
The mothlike worlds flit 'round the guttering sun.



Mac and Alaster coordinate their fire, and Murph barks orders to the group as a whole in an effort to keep everyone on the same page. Still, in the face of these things bent on the death of every living person, it is difficult to maintain coherent thought.

The FN shotgun in Murph's hands roars, and his target staggers to the side from the impact. Incredibly, though, it resumes its headlong rush at the group with very little slowdown.

Mac levels his .357 at his own target and squeezes the trigger, but the things are amazingly fast, and his shot sails wide. Alaster, however, has better luck - the Browning thunders in his hands and strikes his target squarely, but much like in the case of Tommy Murphy, the creature staggers, but continues to charge.

The attackers close the gap between themselves and the surviviors with terrifying speed, and the centermost threat from the south launches itself at Mac, who bashes it with the butt of his revolver. Unfortunately, doing so places the bounty hunter in an awkward position, and he is unable to get off another shot. Emily steps up to his aid, however, smashing it with her tire iron, and Jake cracks its head from behind with his night stick, causing it to slump limply to the ground.

Alaster chambers another round and fires again, this time striking the monster fully in the chest and blowing it backwards to the ground with the force of the impact. It does not move again.

The assailant from the north clambers over a wrecked car to launch itself at Murph, but just before it can do so, the shotgun roars again, blowing a gaping hole in the creature's chest. It crumples to the ground in a heap.

The final attacker from the south - still untouched - launches itself though the air and tackles Jake!

Before anyone can react, the creature on top of Jake bites him directly on the throat, eliciting a cry of pain from the athelete. Fearful of hitting Jake with a bullet, Mac and Alaster instead bash the monster with the butt of their firearms, and Amber steps in to deliver the final blow with her crowbar.

As suddenly as the fight began, it is over.

Three of the four attackers are quite clearly dead, and the fourth (the one that bit Jake) is lying unconscious. The eerie calm of a city devoid of human noise settles in heavily over the survivors.

Jake's injuries appear to be minor overall, but blood is trickling from the bite marks on his throat - the skin was definitely broken.

A cool breeze blows a few leaves along the otherwise empty street...

Posted on 2010-08-25 at 15:59:39.
Edited on 2010-08-25 at 16:00:36 by t_catt11

Topic: Zombies in Chicago Q&A
Subject: gol ding it!


Please gie me a little more time. I had my post done, had spell checked it, and got a blue screen 'o death. Of course I had not SAVED it.

Posted on 2010-08-25 at 15:21:01.

Topic: Zombies in Chicago Q&A
Subject: fyi


Combat post up shortly.

Posted on 2010-08-25 at 14:09:23.

Topic: Zombies in Chicago Q&A
Subject: huh?


Hush, boy. Let me handle the mechanics of the fight.

I just gave you an applaud for spreading the word (which had the unfortunate side effect of removing my smite for your chloroform joke). Don't make me re-smite you for stepping on my toes.

Posted on 2010-08-25 at 13:19:26.

Topic: Zombies in Chicago Q&A
Subject: cool


Nice posts all around, folks - meyhem is now in the works.



Posted on 2010-08-24 at 17:38:45.

Topic: Continuing Where We Last Left Off Q&A
Subject: huh


Interesting. I wonder if there's any way to make those strings visible, so that we could then sever them? Or any way to magically sever them?

Posted on 2010-08-24 at 14:00:47.
Edited on 2010-08-24 at 14:09:11 by t_catt11

Topic: Zombies in Chicago Q&A
Subject: tactics


Just to clarify, I have Mac firing at the left most zombie coming from the south, Alaster firing at the right most, with an agreement to concentrate fire on the center zombie, if the situation permits. This leaves the one from the north un-accounted for. Unless I hear otherwise, I'll assume that the melee characters will indeed step back behind out gun wielders.

Waiting on posts from the rest of the party.

Note that if I ever have to assume combat actions, I will have your character act defensively, but that it is.

Posted on 2010-08-24 at 13:28:36.
Edited on 2010-08-24 at 13:37:46 by t_catt11

Topic: Zombies in Chicago Q&A
Subject: heh


I figure that Amber's bladder is empty, so no more pee yet.

As for freaking out? The evil GM says that this is a GREAT time to freak out!

Posted on 2010-08-24 at 13:21:53.

Topic: Continuing Where We Last Left Off Q&A
Subject: sigh


This is a perplexing situation, to say the least. Clearly fighting is not the way to go, unless we have the Maximus blessing (whatever that is).

I wonder, what did Dapple pick up on?

And what the heck do we do?

Posted on 2010-08-24 at 13:20:41.

Topic: New to the forum
Subject: meh


Version, shmersion. If you can tell the story and hide the mechanics from me, you are doing it right.

Yeah, I'm a dyed in the wool 2E fossil, but I enjoy D20 games (verson 3.x) just fine (though I still hate some specific rules). I haven't gotten into 4E yet (ever?), but see paragraph one above.

Posted on 2010-08-23 at 22:06:07.
Edited on 2010-08-23 at 22:06:20 by t_catt11

Topic: New to the forum
Subject: nice


I LOVE the idea of a D&D game from the monsters' perspective! I enjoy the Goblins comic (though I do admit that I usually read them a few at a time), and have wanted to run one of these games, myself.

As for the avatar - Grugg has too much time on his hands, as evidenced by his stalking of a userless avatar.

Posted on 2010-08-23 at 22:00:14.
Edited on 2010-08-23 at 22:00:27 by t_catt11

Topic: Zombies in Chicago Q&A
Subject: fuel?


There is the smell of gasoline, but I would not call it a stench. You have to remember that it's been as many as ten days since this pileup; any spilled gasoline would have evaporated by now.

Posted on 2010-08-23 at 19:53:22.

Topic: New to the forum
Subject: greetz!


Welcome to the Inn! Glad to have you.

Posted on 2010-08-23 at 18:57:41.

Topic: Zombies in Chicago
Subject: from bad to worse


October 26, 2014
Intersection of Cornelia and Halsted - 12:25 PM

After distributing the weapons and ammuinition found within the police car, the survivors make the decision to continue on foot. The logic is certainly sound; neither tools nor shelter to conduct repairs seem to be at hand, and with the size of the city of Chicago, it seems likely that there will be other chances to obtain transportation. For now, the medicine at the Save Rite remains the first priority.

With more than a little trepidation, the party sets out, single file, headed east into the intersection and around the pileup.

The crash site itself is a riot of twisted metal, broken glass, and shredded fiberglass. As you approach, both the buzzing of flies and the stench of death become extremely prevelant; soon, the source of both is revealed in the bloated, rotting corpse of a driver of a red Mustang. The fact that not only these vehicles, but that a dead man with a chunk of his head missing, could be sitting here in the autumn sun with no one intervening is yet another jarring sign that civilization as you all know it may have, in fact, come to an end.

As the group rounds the far end of the pileup, putting themselves mostly across the intersection, they notice motion to the north, further up the intersecting street (Halsted). Three doors up stands what was a boutique gift shop; the vast majority of the glass storefront has been broken out, leaving the contents of the shop exposed to the elements. A figure steps out of the store, pauses, then shrieks at the sight of the survivors. It tears off at a dead run for the group, shrieking all the way.

Worse yet, answering shrieks come from the south. Three more figures appear from various buildings and alleys, and all three likewise head for the survivors at full speed. It is clear that in moments, the party will be attacked from two directions.


Posted on 2010-08-23 at 18:11:33.
Edited on 2010-09-10 at 13:16:24 by t_catt11

Topic: Continuing Where We Last Left Off Q&A
Subject: ack!


Poor Sunset!!!

Posted on 2010-08-23 at 16:57:00.

Topic: Zombies in Chicago Q&A
Subject: psh


You just have a pro-Sam bias.

Post is coming shortly.

Posted on 2010-08-23 at 16:36:15.

 
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