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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: Star Trek: No Good Deed Q&A
Subject: logbook!

Very nice. Space and cocoa.

Okay, folks. We have right at a dozen players, some of which are involving NPCs in their posts. Posts are getting more frequent; soon, we'll have lots of people doing different things at different times of the day. How do we keep it all straight?

Allow me to introduce you to the logbook. Go to the Trek Tool, click on USS Discovery, click the logbook.

Whenever you create a new post, check to see if the timeline already accounts for it by checkingthe logbook. If not, please create a logbook entry.

This consists of your character (chosen from a dropdown box), a location, a time, a very brief summary of the post, and any other characters that may be involved (again, chosen from dropdown boxes).

Right now, it's no big deal. Trust me, in a few days, someone will post a conversation involving someone else's character, only to discover that they were not, in fact, on the bridge, but in engineering instead.

As GM, I'll try to keep the logbook straight, but if you log yor own posts (if necessary), it will make things much easier on everyone.


Posted on 2009-10-23 at 19:53:46.

Topic: Star Trek: No Good Deed Q&A
Subject: hehe

Nicely done! Loved the post.

Cocoa, indeed...

Posted on 2009-10-23 at 13:51:49.

Topic: Star Trek: No Good Deed Q&A
Subject: heh

Nice try through, Merideth. I read your post above and thought "waitaminute... they always tell the turbolift where to go in TNG!"

But you corrected it already.

Posted on 2009-10-23 at 13:22:47.

Topic: Star Trek: No Good Deed Q&A
Subject: good

Glad that you liked it. We don't have to have 100% of all areas of the character sheets done in order to play, but I would of course like them to get that way as soon as we can.

Posted on 2009-10-22 at 22:04:06.

Topic: Star Trek: No Good Deed Q&A
Subject: there ya go

Intro post #1 is done! (I simply edited my placeholder post)

Posted on 2009-10-22 at 21:34:15.

Topic: To boldly go (again) where no one has gone before...
Subject: well

The Academy is a four year program. However, do note that many Academy enrollees have already completed some college and/or have a degree - especially those in more "learned" disciplines (engineering, science, medicine).

So a new graduate would typically be in their early to mid twenties.

Posted on 2009-10-22 at 19:46:57.

Topic: To boldly go (again) where no one has gone before...
Subject: getting this show on the road...

I plan to try to have an intro post or two up today or tomorrow. We have filled every major role, plus a couple of minor ones, so I'd say that we are ready to go.

Please keep an eye on the Q&A thread - it will become much more important than this one (since this thread will probably die out before terribly long).

Posted on 2009-10-22 at 16:02:14.

Topic: Loaded Dice #25: Morality and Prisoners
Subject: Loaded Dice #25: Morality and Prisoners

Today's comic is up and live. Special thanks to Alacrity for the concept (and most of the dialogue) of this strip.

Everyone do the happy dance with us - #25 is a small milestone! We have now reached twelve and a half weeks of uninterrupted updates, and have had almost sixty-five thousand page views of the comics.

As always, please feel free to comment, critique, and criticize here.

Posted on 2009-10-22 at 14:31:52.

Topic: Star Trek: No Good Deed Q&A
Subject: yep

Eol hit the nail on the head - I do not believe that the unis have pockets at all. Some sort of small pack would be fine, espcially when leaving the ship (maybe not while sitting at a bridge station).

Posted on 2009-10-22 at 14:01:34.

Topic: GiGi's Triumphant Return Celebrated Across All 'Verses
Subject: woot!

Welcome back!

Posted on 2009-10-22 at 13:19:08.

Topic: Star Trek: No Good Deed Q&A
Subject: info you should know

As you all know, I am the GM of this game. I am playing the role of Captain Blair, but understand that he is as much a plot device as a player character.

Commander Avanti (Alacrity) and Lieutenant MacTavish (Eol Fefalas) are the executive officer and second officer of the USS Discovery, respectively. This means that they have full authority to issue orders to anyone on the ship, if need be. There are other characters on board (the chief engineer and the ship's doctor are good examples) who technically outrank MacTavish, but in the absence of Blair or Avanti, he is still in charge - Blair, Avanti, and MacTavish are line officers. If you are unfamiliar with the concept, Google can be your friend (check "line officers" and "chain of command"). In the absence of the above, any officer may be given command of the bridge, and thus, the ship - but this is typically designated ("Lieutenant Ames, you have the bridge").

Somewhat coincidentally, Alacrity and Eol Fefalas make up what I refer to as my "command staff". While I am the only person who knows the full details of what will happen in our main plotline, I do share relevant details with the two of them, allowing them to act as co-GMs. If they see an area of the story lagging behind or wandering off into a tangent, they are fully within their rights to help get things back on track. This may result in one of them making a post or contacting you privately. Listen to them - they have the full authority of a GM in pretty much all matters.

Finally, my version of Trek is slightly more military than that often portrayed on the various TV shows. Unless a superior officer has given you leave to act more informally, assume that you should saulte, make formal reports, etc. Pay attention to the standard forms of address (which basically mimic those of Her Majesty's Navy):

Superior officers are always referred to as "sir" (unless you are using the proper rank address below). This is regardless of gender. Likewise, the term "mister" is pretty universal, regardless of gender.

All flag officers are always called "Admiral", regardless of grade. A commodore is called "Commodore".

The captain (or commanding officer) of a ship is always called "Captain", regardless of grade (such as when a commander is in charge of a smaller vessel).

A full commander is always called "Commander".

A lieutenant commander is called "Commander", unless a captain (or higher) elects to refer to him as "Mister". However, doing so is giving offense, as it indicates that the lieutenant commander is a junior officer.

Junior officers (ensign up to lieutenant) are referred to by their ranks or by "Mister" Lastname.

Cadets or warrant officers are referred to as "Mister" Lastname.

NCOs are addressed solely by their rate (the term rate is preffered over "rank" for enlisteds). It is appropriate to address a petty officer (of any grade) as "Petty Officer". A chief petty officer is referred to as "chief", a senior chief petty officer is referred to as "senior chief", and a master chief petty officer is referred to as "master chief".

In addition, note that chief petty officers are expected to assist in the training of junior commissoned officers, so while the lowliest ensign may technically outrank a chief, the ensign would be wise to pay proper respect!

Enlisteds are typically referred to as "crewman" or "yeoman", without the last name attached.

Posted on 2009-10-20 at 19:52:00.
Edited on 2009-10-20 at 19:56:11 by t_catt11

Topic: To boldly go (again) where no one has gone before...
Subject: heh

Loki makes me out to be a monster...

Ion Kired will be filling the role of an ensign in engineering. Go easy on him, Merideth.

Posted on 2009-10-20 at 18:40:38.

Topic: To boldly go (again) where no one has gone before...
Subject: update

We have our ops officer.. the post goes to another newbie, Randel.

The only department head position still open in ship's counselor. If you are still interested in playing, let me know... we can look at a suporting role for you in pretty much any department.

I am beginning to populate the roster insode of our trek tools (see the link in the Q&A thread for the game). I plan to have an intro post of two done today, and hope to have the game open for general posting very soon.

Please note that several of you still have some tweaks to do in order to finsih up your character sheets. If I have not let you know that your final sheet is accepted, please touch base with me so that we can work out what still needs to be done.

Posted on 2009-10-20 at 13:40:58.
Edited on 2009-10-20 at 13:42:40 by t_catt11

Topic: To boldly go (again) where no one has gone before...
Subject: heh

Listen to Dragonblood. I keep the front page very well updated.

Or, in techspeak, RTFM.

Posted on 2009-10-19 at 22:11:03.

Topic: 3.5 Rule questions
Subject: true

Good catch, Loki - some spells do not have a material component at all, so the symbol may not be needed with those.

I'd personally be a jerk and not let them, but that's just me.

Posted on 2009-10-19 at 20:52:11.

Topic: 3.5 Rule questions
Subject: hmmm

I am pretty certain that a clieric loses spell abilities in 3.5 if the symbol is lost - but they are cheap and easy to replace if you use rules as written.

I'm not certain about 3.5e, but historically, a character could always research a lower powered version of a spell. If you are trying to do less with an existing spell, it would be a total judgement call by the GM.

Posted on 2009-10-19 at 20:44:53.

Topic: To boldly go (again) where no one has gone before...
Subject: update

What a fantastic response! Everyone please welcome Night Monkey, whose concept has been approved as our new Chief Medical Officer. Also, our own emybear450 will be helping out the doc in his department.

Posted on 2009-10-19 at 20:26:34.

Topic: To boldly go (again) where no one has gone before...
Subject: character concepts

Please PM character concepts to me. Before you will be granted any place in this game, I will need to approve at least a basic concept (name, species, gender, role applying for, a brief personality blurb). For final approval, we'll need a full character sheet - but don't worry, I will be happy to help you fill out service records and similar "complicated" items.

If I have not received a character from you via PM (and approved said concept), you do not yet have a place in this game!

I see a couple of people assuming that simply because they posted that they would like to play, they are in. This is not necessarily the case. If you don't have a PM from me confirming that your character concept has been accepted, then your character concept has not been accepted.

Posted on 2009-10-19 at 18:17:49.
Edited on 2009-10-19 at 18:25:39 by t_catt11

Topic: Star Trek: No Good Deed Q&A
Subject: ...

For those that care, I have edited the second post of this thread to cover proper posting format. Please familiarize yourself with these conventions!

Posted on 2009-10-19 at 15:58:49.

Topic: To boldly go (again) where no one has gone before...
Subject: update

Thanks for all of the responses! I have sent PMs to several people in regards to various character concepts. As I get responses back to my satisfaction, I will post updates here.

I may begin a post or two in the main game thread by way of introduction, but don't worry about posting until I give you the green light.

Before you make your first post, be sure to check out the Q&A thread to be sure that you understand the posting format.

Posted on 2009-10-19 at 14:27:19.

Topic: Loaded Dice #24: Not if I Can Help it...
Subject: Loaded Dice #24: Not if I Can Help it...

Latest Loaded Dice is up! Check it out, and feel free to share your thoughts here.

Posted on 2009-10-19 at 13:25:54.

Topic: Star Trek: No Good Deed Q&A
Subject: useful links and info

Some links you may find useful!

Memory Alpha: the biggest Star Trek wiki on the internet. If you need to know canon trek info, check here.

RDI Trek Tools: our own in-house trek tools include the ship's roster and logbook, among other items. Use these to help keep things straight in our game.

Galaxy Class Specs: complete details of the Galaxy class vessel. Use this to figure out what deck a given department is located on, what types of probes the ship carries, what a given security rating is, and on and on. Special thanks to the "Star Trek: a Call to Duty" community for this superb recource!

Galaxy Class Crew Compliment: a full breakdown of all officers and enlisted crew on the ship, by department.

Bridge layout: The current standard Galaxy Class bridge layout is as follows. In the center is Command area with three common seats, for the Captain, the Executive Officer to his right, and the Counselor to his left. Further out from these are two more seats that can be used by VIP or other non-stationed personnel.

At the front of the bridge is the Conn, starboard, and Operations, port, stations. Conn is the combination of Helm and Navigation, and Operations controls and monitors most vital ship functions. Operations is commonly in control of sensors aboard Galaxy Class starships.

Behind the Command area is the Tactical Rim. Here is the Primary and two Auxiliary Tactical stations. All tactical and security functions can be controlled and monitored from this point.

On the back wall from port to starboard are Engineering, Environment, Mission Operations, Science I, and Science II. These five stations are normally unmanned. The Chief Engineer is in Main Engineering, Environment & Mission Operations can be controlled at the Operations console, and Science I & Science II are the science department's presence on the Bridge. However, normally the Chief Science Officer [if the ship has one] is not a Bridge Officer. The position is a management and authority one, meant to control all the sub-departments which do their work in the various labs on board the ship. It is not uncommon however for some Chief Science Officers to conduct their business directly on the Bridge.

In the case of the Discovery, the captain has standing orders which require the presence of at least one science officer, one security officer, and one engineering officer on the bridge at all times in addition to the normal personnel.

Posted on 2009-10-16 at 21:43:34.
Edited on 2009-10-27 at 20:46:00 by t_catt11

Topic: Star Trek: No Good Deed Q&A
Subject: posting guidelines

Posts in a Trek game need to be structured, else things quickly devolve into chaos. Therefore, I ask that you follow some guidelines.

First, start every post off with the date, location, and the time (in 24 hour, or military, format). We will be using "actual" dates insted of true stardates, as stardates are much more difficult for the casual player to keep up with. You will hear Captain Blair reference these in character, however. If anyone cares, our trek tools page include a stardate calculator.

Your post header should look something like this:

Stardate: 2368.04.25
USS Discovery, Main Engineering - 1615

Your text starts here...

The very nature of a Trek game - with everyone working independently - means that there will always be several storylines going at once. If we wait for one another, the game will almost immediately become so mired down that we wo't be able to continue. By giving our posts headers, we're able to back post, change scenes, etc, without too much confusion.

Please stay on the same mission day, except when backposting. In other words, if the rest of the ship is on day three, the CSO doesn't need to be sharing the discoveries he makes on day five. It's okay to go back and post a conversation you might have missed, but don't go ahead. As captain, my main function is to keep the story as organized as possible - I'll do this by regulating mission dates.

Be creative. Improvise. Add wrinkles to the plot. It's perfectly acceptible for the chief engineer to suddenly report a problem with the transporters just as we're about to visit a planet's surface. Maybe he'll need to fix it, or maybe the need for us to go is so pressing that we're forced to take shuttles.

If there's a problem on the table, don't be afraid to come up with solutions. If you have any doubts or questions, email me.

Please, by all means, create NPCs as needed. If you're the chief of security, you'll obviously need security personnel to flesh out your duty roster. We won't be having twenty people playing those roles, so you'll need to create them.

There's no need to go so far as to create a bio for most of them, but if you plan to use them in a recurring role, it wouldn't be a bad idea.

Don't be that creative! Don't "God mode" - i.e., don't play your character in such a way that he solves every problem without help, knows the answer to every question, never has any trouble, etc. Share the spotlight - everyone deserves a chance to contribute on the missions. Don't control someone else's NPC wthout conferring with them first.

Never, ever control another person's main character. It's okay to make reasonable assumptions, but post them as such. This is bad:

Captain Blair nodded to Commander BillyBob. "So commander, what is your plan?" he asked. The commander paused for a moment, then spoke, "Captain, we should fire up the xyz in order to make the abc work correctly."

In this case, I'm posting the commander's intentions and speech for him. No, no no.


Captain Blair nodded to Commander BillyBob. "So commander, what is your plan?" he asked.

OOC: assuming BillyBob shares the plan...

Blair nodded again. "Carry on," he stated.

I'm reacting to what I anticipate the answer to be, but giving myself edit room if it happens differently than I expect. I am not controlling the commander.

Format your posts.
This is a writing intensive game, and we all have different styles of posting. That's fine, but I want some standards, so that no one is confused.

Speech should always be included in quotes.

"How are you doing today, ensign?" Blair asked.

No bold, no other colors. Just quotes.

Internal throughts should be italicized.

Why does he keep blathering on? his players wondered.

Italics is done by adding the tag before the italicized text, and adding the tag after the italicized text.

Communictions via a communicator or other device is set aside with a special symbol.

Captain Blair keyed the intercom. "Blair to engineering."

=/\= Engineering, Thompson here. =/\=

"Thompson?" Noah asked. "Where is Commander Kennedy?"

There was a moment's hesitation before the reply.

=/\= Commander Kennedy is a little... preoccupied right now, sir. =/\=

Computer speech uses this same notation. It might seem cumbersome at first, but this makes the posts so much easier to read!

Posted on 2009-10-16 at 21:43:24.
Edited on 2009-11-04 at 19:36:57 by t_catt11

Topic: Star Trek: No Good Deed Q&A
Subject: Star Trek: No Good Deed Q&A

This will be the Q&A thread for the moderated freeform game Star Trek: No Good Deed.

Posted on 2009-10-16 at 21:43:05.

Topic: Star Trek: No Good Deed
Subject: Star Trek: No Good Deed

USS Discovery, NCC-71847

Stardate: 2368.04.10
USS Discovery, captain's ready room - 0830

Captain Noah Blair sat straight-backed in his chair as he reviewed the morning's reports. Refit and repairs were coming along precisely on schedule; he grinned, realizing that his XO would, if possible, derive even more satisfaction from that fact than would the captain himself. The Discovery had been moored here at Starbase 128 for twelve days, and Noah was well aware that he wasn't the only member of her crew who was itching to get back underway.

The comm sounded, interrupting the work at hand.

Lieutenant Ames' voice sounded over the channel. =/\=Bridge to Captain Blair.=/\=

"Blair here," Noah responded.

=/\=A message for you from Admiral Wellenberg.=/\=

Our new orders, one would presume? "I'll take it in here, thank you." Blair answered.

Momentarily, a weathered face and greying dome appeared on the Captain's console.

"Noah, good to see you again," the admiral greeted warmly.

"You too, sir. I trust that Janice and the kids are well?" Blair replied.

The two exchanged a few more pleasantries before business became the priority. "Noah, I have bad news for you, but good news for one of your men. I'm taking one of your best officers - Starfleet would like for Commander Gavison to take command of the USS Charon. I regret the haste; the man deserves a full ceremony with all of the trappings and pomp that go along with a promotion to captain, but his new vessel is needed back in service immediately."

Noah felt a momentary twist in his gut, but it quickly subsided. Kelsey Gavison had always been a superb officer; this eventuality was merely a matter of time. He'd miss the big man, but he couldn't begrudge him this honor so richly deserved.

"Aye, sir, I understand," Noah replied. "Any word on who his replacement will be?"

Admiral Wellenburg shook his head. "I know that the orders have been filed, but I am honestly unaware as to who has been assigned to the post. I understand that you are scheduled to remain at Starbase one twenty eight for two more days."

Noah nodded. "Aye, sir. Everything is right on schedule."

Wellenburg frowned as he stared down at a readout on his own terminal. "That's odd. I see that your replacement is due prior to your departure, but the request is incomplete - I do not have the new commander's name or serial number."

How strange. "No matter, Admiral - I'm sure that we will be acquainted soon enough," Noah replied.

"Indeed," Wellenburg spoke by way of reply. "Give my best to Captain Gavison. Godspeed to you on your own upcoming missions."

Blair dipped his head in acknowledgement. "Thank you sir. The same to you."

Momentarily, the admiral's face disappered, leaving the Starfleet Command logo behind. Noah smiled and tapped his commbadge.


Gavison had been surprised by the announcment, but he shook off Blair's apology as to the lack of a formal ceremony. "What difference would it make?" he had asked. "This way, we don't waste half a day shaking hands and posing for photo ops."

Blair couldn't help but grin - the man was largely right. Still, he insisted on giving Kelsey what recognition he could. Noah keyed the comm and addressed the entire ship.

"Now hear this. As of 0845 this morning, Kelsey Porter Gavison has been promotoed to the rank of Captain, on the authority of Admiral Thomas Wellenburg, and will immediately assume the command of the USS Charon. On behalf of the entire crew of the USS Discovery, I wish to extend him our gratitude for his exemplary service, and we send our warmest wishes for the safety and success of his future endeavors."

And then, it was simply a matter of packing bags, filling out the appropriate transfer orders for Sherry (as if Noah would allow the man's wife and child to remain behind), and seeing him off.

Less than three hours after the orders came in, the Charon was already underway, assigned to an escort mission some light years away.

Posted on 2009-10-16 at 21:41:27.
Edited on 2009-11-04 at 19:36:37 by t_catt11

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