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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: Buried Secrets Q&A
Subject: excellent!


I'll try to get the next post up today.

Posted on 2008-11-20 at 15:15:23.

Topic: emybear out....(Now: RDI Staff Parent Mocking)
Subject: emybear out....


FYI, emybear450 will be out for the next two weeks. I'll be NPCing Aryan in "Buried Secrets". Others will need to make whatever accomodations... and I'm guessing that her new cat game will have to wait.

Posted on 2008-11-20 at 14:25:16.
Edited on 2008-11-20 at 14:25:33 by t_catt11

Topic: Affiliates? Input, please!
Subject: no worries


I didn't take it that way at all - just wanted to clarify that I wasn't surprised they don't all have our button up yet.

As of this morning, two of the four are linking back to us. The other two will, but are run by webmasters like me, wh are probably busy and may not make site updates every day.

BTW, Utan, I didn't mean to sound dismissive of your slowdown experience - I have lived with hellishly slow dialup, so I *do* get it. My point was more than the buttons literally are no more than 1 second of load time. and even if you clear your cache daily, your computer will only add that second the first time you visit the site. The big slowdown that you saw was certainly due to other issues. I have seen the Inn take 10+ seconds to load across a T-1 connection several times in the past week or so... which points to a database issue.



Posted on 2008-11-20 at 14:22:50.

Topic: Affiliates? Input, please!
Subject: clicks?


Meh, if you want to visit them, visit them. If not, don't.

This is NOT a paid exchange. This is a way for like-minded sites to increase their traffic, since we all appeal to the same basic audience.

RPG Life has our button up. The others don't yet, but will - you've got to realize that, as the new guy, we have to put ours up first.

Posted on 2008-11-20 at 01:49:44.
Edited on 2008-11-20 at 01:50:13 by t_catt11

Topic: Affiliates? Input, please!
Subject: eyep.


1 second. 2, tops.

I have noticed the Inn go slow a few times of late, though. Gonna have to look at the DB again.

Posted on 2008-11-19 at 22:25:19.
Edited on 2008-11-19 at 22:25:49 by t_catt11

Topic: Affiliates? Input, please!
Subject: well...


...once you load the buttons once, it shouldn't slow your page one bit. Your computer should load a cached version of them, rather than download them every time. Not to mention that the total file size for the four buttons is a "whopping" 9k. Even if your connection is as bad as my old dialup was (where I was lucky to get 20k on a good day), that should still be less than a second's worth of additional time.



Posted on 2008-11-19 at 22:13:24.

Topic: Affiliates? Input, please!
Subject: d'oh!


Smite me now. That's what I get for typoing and not checking it.

Posted on 2008-11-19 at 21:46:31.

Topic: Affiliates? Input, please!
Subject: nice catch!


I'd applaud you again for the help, but I can only do that once per thread.

I'm not worried about the ads not showing up on add or edit message screens, compose pm screens, etc. But they should show up on all "data" screens.



Posted on 2008-11-19 at 21:42:17.

Topic: Affiliates? Input, please!
Subject: okay, done


I think that this is the look we're going with, subject to minor tweaks.

If you see a page that is missing the buttons, or see one that has them twice, please let me know!

Posted on 2008-11-19 at 21:36:02.

Topic: Affiliates? Input, please!
Subject: as alternative


Please check out the dice roller. I am considering this as an alternative.


Posted on 2008-11-19 at 21:12:28.

Topic: Affiliates? Input, please!
Subject: Affiliates? Input, please!


The Red Dragon Inn has joined an affiliate ring with four large, high quality gaming sites.

The big plus for us is that we get a lot of exposure on these high traffic sites - exposure that will certainly bring new gamers and writers to the Inn. Who knows? Maybe we'll find another artist or two.

Of course, to get that kind of exposure, we have to return it. So, you see the affliate buttons on the top of every page of the site. I understand that they look a bit odd at first glance, but I think that in a day or so, we'll all be used to them.

I don't think that our current layout lends itself well to an "advertising space", which is fine by me. Or has been until now.

At this time, I'm happy to trade links with these sites, so I'm not really looking for input about that, but I AM open to input about the location of the links. If you can think of a better way to display them, please feel free to make suggestions.

Please understand, though, that I can't move them to the bottom of the pages; it's not fair to get great exposure from them and then try to cheat them in return. The buttons HAVE to be clearly visible, in a location "above the fold."


Anyone have any input?

Posted on 2008-11-19 at 20:24:18.
Edited on 2008-11-19 at 20:30:42 by t_catt11

Topic: Hi everyone
Subject: welcome!


Welcome, welcome! This is long overdue.... glad to have you.

Posted on 2008-11-19 at 14:19:22.

Topic: Star Trek: Charon Staff Fulfillment
Subject: well...


....this game is on hiatus (possibly permenantly).

Posted on 2008-11-18 at 20:14:31.

Topic: New here
Subject: hehe


New on Letterman: Stupid Grugg Tricks!

Posted on 2008-11-18 at 18:15:07.

Topic: NEW Star Trek Trailer (17/11/08) Simon Pegg AWAY!
Subject: yay


+1 applaud to Alacrity for excessive geekiness.

Posted on 2008-11-18 at 15:49:32.

Topic: Olan's baby photobucket
Subject: heh


Sorry, you can't have my baby. Go make your own.

Posted on 2008-11-17 at 22:48:47.

Topic: Sad News About Aunt Lena
Subject: good vibes


Thoughts and prayers with you. My grandmother survived breast cancer some fifteen plus years ago, when medicine wasn't as advanced as it is today... and she was a diabetic.



Posted on 2008-11-17 at 22:31:20.

Topic: Olan's baby photobucket
Subject: cool new pics


Photobucket


Photobucket


Photobucket


Photobucket


Photobucket

Posted on 2008-11-17 at 16:31:12.

Topic: Buried Secrets Q&A
Subject: sure


I mean, I did have to look at my notes a couple of times.

But man, this is a strange group. "More monsters, please. Tougher monsters, please. Don't let the wolf help us, please." I mean, sheesh!

Posted on 2008-11-17 at 15:53:56.

Topic: William Pictures
Subject: wow


You really ARE a giant!

Thanks for the new pics!

Posted on 2008-11-17 at 15:33:18.

Topic: Buried Secrets Q&A
Subject: um


Guys - I know who has the wolf. I had Meera the wolf acting in the best interests of her master (Shianna the cleric), which was to remove the closest threat - coincidence that it happened to be the same zombie that is engaged in combat with Syana, the silent bard.

But if you like, I can retcon the last section of combat, place Meera by Shianna, and remove the damage done by Meera to the zombie.

I'm not suggesting that Meera will always fight as a tandem pair with Syana. However, it is a wolf's instinct to protect not only her master, but the "pack", which Meera surely at least somewehat considers the party to be. Therefore, she will fight on her of her own free will unless Shianna commands her to do otherwise (and even then, she may still do as she sees fit).

So in summary, I am not confused. And you are looking a gift horse in the mouth.





Posted on 2008-11-17 at 15:31:21.
Edited on 2008-11-17 at 15:32:03 by t_catt11

Topic: Clawing my way back to the surface...
Subject: awww...


...you know we WUV you, Rob! We will wait.

Posted on 2008-11-17 at 15:26:17.

Topic: Buried Secrets Q&A
Subject: dang, you guessed it!


It's aaafter miiiidnight...

Okay, let me clarify a couple of things:

1. Isaac and Neri killed their zombies. Syana and Meera (the wolf) attacked and injured one zombie (who in turn hurt the bard pretty badly), while Volkmar hit his own zombie (twice). So it's not one unstoppable zombie, it's two that just haven't yet taken enough punishment to fall (curse the dice).

2. You have the two zombies still essentially in the road, both damaged. All eight of the new zombies are in the woods, having come up behind you guys from the same direction you originally came. Three of these are now in melee range, the remainder will be in range this coming round.

3. Shianna can indeed attaempt to turn the new arrivals. The basic rule of thumb is that you get one shot to turn any given undead. Since these were not addressed in your last try, you may certainly try again.


If you guys *do* want to break through and run for it, I need some specific questions answered. Neri has stated a willingness to stand and cover your retreat (yay lawful stupid!). What if one or more of you fall in the attempt? Syana is hurt badly enough to require medical attention, and soon. What if she goes down?

Please do note that if you turn and run while engaged in melee, your foe gets a free shot at your back.

Posted on 2008-11-17 at 14:28:55.

Topic: Buried Secrets Q&A
Subject: gluttons, I say...


Gluttons for punishment. First, they ask for more monsters. Now, they complain about my descriptions of monster defeats. What next? "My sword is too pointy?"

I mean, if you have a problem with the zombie now being dead (instead of undead), I could let it be raised again. Would that make ya happy?

Posted on 2008-11-17 at 01:31:48.

Topic: Continuing Where We Last Left Off Q&A
Subject: awesome


You're quite right - Arien would happily go along with the scout plan. Just don't get killed or captured or somesuch.


Posted on 2008-11-16 at 23:09:50.

 
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