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You are here: Home --> Forum Home --> Recent posts by t_catt11
Topic: An alternate sci-fi game?
Subject: wow...


Great responses, all!

Thanks for the suggestions for setting and such. However, I pretty much have that - my plot and all is fairly dependant upon it.

After a bit of musing, I have decided that we'll stick with one branch of service: all personnel will be US Army Rangers. As such, you will all be highly qualified in both hand to hand and ranged combat - you have to be to earn the Ranger tab. Of course, you may bring special skills to the table beyond simply killing enemies. You are the best of the best.

The year will be 2025. There have been some noticeable political shifts around the globe, and the United States has been involved in quite a few comflicts, but there has been no apocalypse, no WWIII.

We'll get into details once we start the game itself, but the high level plot of the mission is this: a scientific station in Antartica of significant US military interest made some strange communications before falling completely silent. The mission will be for the ranger team to investigate what has happened to the station, and to contact the lead scientist onsite, if possible. If not, the team is to recover as much intel as possible as to what has happened to the station - and more importantly, to the project that was being conducted there. Finally, any materials related to the project should also be recovered, if possible.

I will be using the d20 modern system as a base for what happens, but I do not expect you guys to worry about stats and the like - I'm handling that. I may ask you some questions to help fill out some stuff for me, but that's it. Note that I said "as a base" - I'll be handing out some extra feats and such to allow you to do your jobs.

More to come...



Posted on 2007-08-15 at 14:13:26.
Edited on 2007-08-15 at 15:31:09 by t_catt11

Topic: An alternate sci-fi game?
Subject: okay, here's the idea....


This is going to be a mixture of genres. Military, sci-fi, maybe a bit of something else tossed in?

We're gonna set this in the not terribly distant future, perhaps the year 2025 or so. The PCs will be SpecOps personnel... I have yet to decide from exactly which branch(es).

I am opening this game to no more than six PCs, of which at least one needs to be a medic. Ideally, we'll have one PC playing the role of a scientist type. This person could be a civilian specialist brought in for their particular knowledge, or it could be someone with a military background. If you are interested in the science role, please PM me for more detail.

I would expect that we will need one demo expert, as well. Beyond that, ratings (jobs) are pretty much open.

You guys will not necessarily be a squad, in the traditional sense - it would work well that you are each handpicked for this mission.

I will be loosely using the d20 modern system for this game, but as of this moment, I am not soliciting character sheets - simply character concepts.



Posted on 2007-08-14 at 22:15:08.
Edited on 2007-08-15 at 13:19:53 by t_catt11

Topic: Star Wars: The Tides of Fate
Subject: Dalroth


Ziv's earnest attempts to tinker with the landspeeder are interrupted by a female voice. "What exactly do you think you are doing?"

The begoggled young engineer nearly conks his head on an access hatch as he turns to focus on the disapproving stare of Jeena. "Let me see that," she demands, indicating the datapad.

GM's note: assuming he agrees...

After reading the output on the screen, she visibly relaxes. "Offworlders," she speaks, rolling her eyes. "You do realize that if a stranger showed up in your garage and started tinkering with your equipment, you might think they were trying to sabotage things or something? I can see that you're not, but in the future, it might be wise to ask before you go poking into other people's gear."

As she hands the datapad back to Ziv, he notices grease under Jeena's fingernails. The look on his face says it all, and she laughs prettily. "Sure, you're not the only gearhead around here. I've spent plenty of time out here, working on things with Jaal. He showed me everything I know, but I'm better than he is at a lot of things now - including speeders."

Indeed, she is good - despite the age of the equipment, Ziv can find no way to improve the performance of the landspeeders. Eventually, the time comes for dinner, and the two of them head that direction.

*************

He stood in the shadows beyond the periphery of the compound and away from prying ears. "That's correct," the large man spoke quietly into his commlink. "I trust that the information will be beneficial to our mutual interests?"

He nodded at the reply. "Remember, you MUST allow enough time for the transportation to clear!" This time, the reply was enough to cause a wide grin to split the man's face.

"Excellent." With that, he cut the comm off. In some small way, he would have his revenge.



*************

The food, though basic fare, is rather tasty, and quite plentiful. Gerald is fairly quiet throughout dinner, refusing to even look in Caise's direction, and sticks mostly to monosyllable answers. Jaal sits next to Jeena, and attempts to keep the conversation lively, but has very limited success - Gerald acts as a proverbial wet blanket. Eventually, the time for sleep arrives.

The morning comes soon enough, and it is time to head in to Dalroth. There is a brief argument where Gerald apparently tries to order his son to allow Umalad to drive the party to town, but Jaal objects strenuously, and eventually wins the discussion. He and Jeena pile into one of the SoroSuub 45's along with the group, and the distance to the city is covered rather quickly.

"I don't understand why he's being like this," Jaal complains. "He rides me for days about being responsible, keeping my appointments, that kind of thing, and suddenly he wants me to just not show this morning? I know that he doesn't like jedi, but it's not like you're going to get me to run off and join your order or something." He rolls his eyes, and Jeena chuckles gaily as she leans against the young man. All in all, it is a pleasant ride.

When compared to, say, the settlements of the core worlds, Dalroth is a mere speck on the landscape, but in the sparsely populated countryside found in this part of Taanab, is is a veritible metropolis. Hovercars and speeders dart this way and that, and despite the early hour, a large assortment of beings pack the streets as they go about their business.

Jaal negotiates the traffic until the speeder arrives as a long, squat building contructed of drab gray polyblock. "Brod's Mercantile," Jaal announces. "The place to purchase ag equipment at decent rates here in Dalroth - provided that you have the know-how to make any needed 'improvements'."

Jeena snickers. "Don't you mean, fix the broken junk they try to pawn off on you?"

Jaal chuckles in response. "You get what you pay for! Still, it's also the biggest trading post here in Dalroth - if you need any gear, this is probably your best bet in the city."

Everyone climbs out of the speeder and Jaal sets the security field before speaking again. "I supose this is where we part ways - Jeena and I back to our boring lives, and the rest of you off to adventure and excitment, eh?" He smiles, an odd expression in his eyes. "I'll be here for a couple of hours, at least, so if you need anything, just ask." He focuses on Caise. "It was a pleasure to meet you, sir. Thank you for taking the time to answer my questions." He then looks around. "And the rest of you, as well. Safe travels to you all!"

GM's note: any conversation can go here...

For her part, Jeena simply smiles, bids you goodbye, and takes Jaal's hand. The two of them enter the mercantile, leaving you in the busy street.

Posted on 2007-08-14 at 14:43:32.
Edited on 2007-08-14 at 14:47:52 by t_catt11

Topic: The Guiding Light
Subject: no ships...


The barkeep seems somewhat bemused at the bladesinger's discomfiture. "Does it happen often? Not by a long shot, else'n this town'd dry up and blow away on tha breeze, lass! Fishin's fine an' all, an' keeps a good lot of bellies full, but Crall's Shoal is a port 'o trade. If there be no ships, there be no trade."

He grimaces before picking up another glass to polish. "Stormy season'll be on us afore long, and there's a goodly lot o'folks who're countin' on ships from Bayris to make tha last transactions o' summer. But as of yet, the weather's been right as rain far sailin', so that cannae be it. And the fishermen themselves seem ta have no trouble with the waters or anything in 'em. Course, they don't go too far from port... why would they?"

He shakes his head. "I did hear old Jenris sayin' somethin' about tha lighthouse bein' dark a time or two lately. 'Bout tha only strange thing I've heard tell of." He gestures at one of the sailors in the far corner. "If ya wanna know more about that, talk to the fella over there with tha long beard."




Posted on 2007-08-13 at 22:13:09.
Edited on 2007-08-13 at 22:14:03 by t_catt11

Topic: The Guiding Light Q&A
Subject: heh


Oriana is the goddess of love and passion. Historically, in the real world, such religion has resulted in works of great beauty... and in some extremely carnal acts!

Now, if your pali was looking to manipulate young women into doing things against their will, or was trying to use his status/position/religion in a way that harmed others, then it would not go well for him. But I see no issue in him looking for consenting physical love as an outlet for his, er, worship.


Posted on 2007-08-13 at 21:56:04.

Topic: The Tides of Fate Q&A
Subject: whoa...


More creepy "Eol in our heads" again!

Posted on 2007-08-13 at 17:21:35.

Topic: The Tides of Fate Q&A
Subject: coo coo


We'll be most glad to have you back, sirrah.

Posted on 2007-08-13 at 17:14:57.

Topic: Chat?
Subject: lol


Rock our socks??

16 people logged in at once to the site! Woot! Woot!

Posted on 2007-08-13 at 16:52:32.

Topic: Chat?
Subject: hrm 2


Try it now.

Posted on 2007-08-13 at 16:25:55.

Topic: The Guiding Light Q&A
Subject: odds and ends


Ertainian wine - especially from the Lockshir Orchards in souther Ertain - is considered to be excellent, though it will not touch sylvari vintages. Local wines will run you a silver brissan or so per glass, Ertainin stuff around five times that price.

Sorry, Tann - this crowd is motly sailors and such, no real worship prospects here, unless you want to maybe try persuing Marjie.




Posted on 2007-08-13 at 16:22:25.

Topic: The Guiding Light
Subject: grub and such...


The barmaid answers En'Aranthea's question with a grin. "Aye, lass, dilap's a fish! Right tasty, too, if ya eat it fresh. Doesn't keep too well, though, even if ya salt it... but it makes decent jerky, funny enough."

Marjie inclines her head at Val and Tal. "Not a drop of syl wine 'ere, I'm afraid, but we have some local stuff for sure, and maybe even a bottle or two from Ertain in the cellar. It's a sight pricier, o' course... up to you."

After taking everyone's orders, the barmaid saunters off, giving En'Aranthea a chance to excuse herself to speak to the barkeep. The man glances around the room before responding, though he never stops polishing the glass he is holding.

"Aye, I know Luinen. Pointy-eared bastard owes me twenty royals, 'e does!" He keeps his tone friendly and grins before lowering his voice a bit. "Truth be told, I expected him no later than the fourteenth of Brightstar, but his ship hasn't docked yet. Strange enough... Luinen's usually on time. Not a single ship from Bayris in the last month, matter 'o fact, which is more'n a bit odd this time 'a year."


Posted on 2007-08-13 at 16:19:21.
Edited on 2007-08-13 at 21:59:27 by t_catt11

Topic: Chat?
Subject: hrm.


So it leaves the chat window open for you, even though you are logged out of the site - you see the login link on other pages of the site, right? But does not show your name as being logged into chat?

It SHOULD force the window closed. Odd. I can handle that.

Posted on 2007-08-13 at 16:04:28.

Topic: Chat?
Subject: huh?


Really, really strange bug - never seen nor heard of it. Try to recreate it if you can. If it does happen again, let me know, along with what browser you are using, etc.


Posted on 2007-08-13 at 15:34:23.

Topic: The Tides of Fate Q&A
Subject: coolness


Awesome colorizingationses, Eol!

Posted on 2007-08-13 at 13:39:47.

Topic: The Tides of Fate Q&A
Subject: good grief!


I hadn't planned that Lana would be anything but a disposible NPC, but everyone seems to like her. Am I gonna end up playing her for quite some time, or maybe have to recruit a player to assume the role?

Posted on 2007-08-09 at 19:37:50.

Topic: The Sarcasm Game
Subject: more griping...


You know what's really awesome? Walking outside to get into your vehicle and discovering the right front tire is flat, and the right rear tire is only at half pressure! Especially cool when you get to jack up your heavy SUV with one of those neato factory crank jacks on your sloping driveway, since your floor jack isn't quite tall enough!

Posted on 2007-08-09 at 13:51:35.

Topic: The Tides of Fate Q&A
Subject: awesomeness...


Raven, I'll get your sheet info to ya. Added a link to Ziv's pic above. P'raps we shoudl paste those links to the character entries, as well?

Posted on 2007-08-09 at 13:50:08.

Topic: The Guiding Light Q&A
Subject: noted!


I will not say "boo". I will not say "boo".

Jozan is dropping this game, so I am simply editing him out of the posts. We'll play with four characters.


Posted on 2007-08-09 at 13:48:21.

Topic: An alternate sci-fi game?
Subject: well..


We'll see. Good to know there is some interest!

Posted on 2007-08-09 at 13:46:28.

Topic: Ghosts of Aetalanta IV.R.?
Subject: hrmph


Too bad. I have kind of enjoyed following along in your plotting.

Posted on 2007-08-09 at 13:44:55.

Topic: An alternate sci-fi game?
Subject: hehe


I'm not sure what exactly I want to do... either a sci fi or a modern setting. But something nice and suspenseful, along those lines.

Posted on 2007-08-07 at 20:39:49.

Topic: An alternate sci-fi game?
Subject: An alternate sci-fi game?


I was thinking seriously about running something akin to a simple dungeon crawl in a sci-fi setting. Any of you remember Grey's space marines game? I was thinking of something a bit like that, perhaps.

Freeform isn't truly right; we'd have to have some kind of stats, but that wouldn't be main focus. I wonder if there would be any interest?

Posted on 2007-08-07 at 20:13:42.

Topic: The Sarcasm Game
Subject: the fuzz


I love it when the local police decide to start enforcing rules that I have never seen enforced in my lifetime. After all, they need something to do, right?

Note: This is in response to the fact that my son has been told he can no longer ride his go cart on the road in our neighborhood. Yes, it is technically illegal - it is a motorized vehicle without a tag. I have never in my life seen this enforced. So we ride on trails through the woods now.


Posted on 2007-08-07 at 20:10:27.
Edited on 2007-08-07 at 20:10:47 by t_catt11

Topic: The Tides of Fate Q&A
Subject: interplay...


I had expected to update already, but there is some fairly important RP going on, so I hate to interrupt. I will hang out until we get this resolved, unless the parties involve want to do things via backpost.


Posted on 2007-08-07 at 19:57:55.

Topic: The Guiding Light
Subject: the salty dog


11th Pfier (Thirkday), 452 E.R.
Salty Dog Tavery, Crall's Shoal

It is not difficult to locate En'Arantheas's destination - the main cobbled street that leads to the docks takes the party directly past a weathered wooden building with a sign depicting a dog lying on its back, legs in the air. Beneath the picture are stenciled red Apanonese letters that read "SALTY DOG" - for those than can comprehend them.

The party takes advantage of the hitching posts outside fo the tavern, though they appear to be the only ones currently doing so. Opening the door reveals a fairly cozy wooden interior thick with the smell of various smokeweeds. A handful of people sit in various spots, while a lone female human acts as a waitress, and a burly man stands behind the bar.

With a manner that suggests a party of nonhumans might be far from the strangest thing he has ever seen, the barkeep greets you in a thick accent. "Welcome in, then, travelers... grab a table, an' Marjie'll be right wit' ya. Finest ale in Crall's Shoal, an' the mead's not half bad, neither. Still got some stew left from lunch, or if yer in the mood for somethin' from the sea, we got fresh dilap fillets... they been bitin' good lately."

Indeed, the attitude of the diners here suggests that the party is not considered overly out of place; of course, most of the patrons are dressed along the lines of sailors and such, so their experiences with other races might be broader than those of typical farming folk.

A quick inspection of the room does not, however, reveal any sign of Luinen Tatharon, or any other sylvari, for that matter.

The barkeep is true to his word - after only a few moments, the human woman, a blonde in her early thirties, perhaps, makes her way to the table. Her accent is very similar to that of the barkeep - thick, almost as if she seems to be chewing some of her words. "Right, then," she speaks by way of greeting. "You lot look too dusty to be from a ship, so ye must've ridden in through the swamps, then? Not that we mind business of any sort, but Cardista's tears, it's been too long since any ships have made port!" She sighs heavily. "Never mind, luvs. What can I get ya?"






Posted on 2007-08-07 at 17:36:03.
Edited on 2007-08-07 at 17:41:21 by t_catt11

 


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