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You are here: Home --> Forum Home --> Recent posts by t_catt11
Topic: The Morphing Game
Subject: read a


Posted on 2006-11-29 at 13:01:49.

Topic: Audalis: afterlife
Subject: brainstorming... what we are lookign for, Almerin. I can't decide myself if I like specific realms.

I do see death like this:

In Audalis, death is pretty much final. Only greater gods can return a dead person to life, and this is reserved usually for the truly faithful or worthy; resurection tires the deity a good deal, and thus, they are loathe to do it.

Lesser gods must appeal to their patron deity if they wish to bring one of their own fallen back to life. Naturally, if greater gods don't do this often for their own, they are far less likely to willingly do it for the followers of their underlings.

In other words, return from death truly is a miracle.

Posted on 2006-11-29 at 12:35:19.

Topic: Audalis: afterlife
Subject: yup...

You are thinking of Falloes for the downtrodden. Interesting take.

I am reposting the deities, as you can see from the front page of the site... but this is taking me some time to do.

This document is ment to be a "what really happens". We may look at differing belief systems, as well as what really goes on. I see lots of bickering amongst the god, defintiely.

Here's a question we have long dodged - what about other races? What about Khords, Syls, etc? Personally, I see all races as having a place in the afterlife... they were all created by the gods, after all. But I'm open to ideas.

Posted on 2006-11-29 at 12:11:02.
Edited on 2006-11-29 at 13:22:19 by t_catt11

Topic: Continuing Where We Last Left Off
Subject: rooming with a Killer...

With the boys safely dealt with, Arien can turn his thoughts back to the mission at hand. He does find that killing the mantis mage weighs heavier on his mind than he might have guessed... the thing was, after all, intelligent. But what is done is done, and there is no use dwelling on a somewhat ignoble end to a noble quest. The boys are safe, that's all that really matters.

Eventually, the waymeet is reached. The knight finds these simple accomadations to be as wonderful as the finest feather bed in some nobleman's home - after all, he is on the road with trusted companions in a quest to remove a threat of evil. What more can he ask for?

The mood of the party is more somber than Arien might have expected, but then, many of them are injured and tired. Adrien introduces his comapnion - a familiar, Ally used to call them - and the mismatched name cannot help but cause the knight to smile. Once the creature leaves to forage, Arien turns to his tasks.

Nauraly, the knight will care for Winston first of all; the horse was cerainly invaluable in the day's scuffle. Next, he will eat, and finally, he will spend a great deal of time cleaning and polishing his armor. He will gladly stand any watch, knwing full well that spellcasters need their rest, and that he himself is hale and hearty, and well able to watch over his sleeping companions.

Posted on 2006-11-29 at 11:33:58.

Topic: Audalis: afterlife
Subject: judgement...

I really like the idea of a judgement. All told, you have some useful ideas, period. Feel free to brainstorm - there are no bad ideas!

Anyone else have somethign to contribute?

Posted on 2006-11-29 at 10:32:29.

Topic: Audalis: afterlife
Subject: nice...

I was looking for answers, not more questios!

Seriously, though, you do quantify a lot of the concepts I would like to see addressed. The question about barbarians is an interesting one.

You will note that every culture reveres the same gods. They may perceive them in different ways, have different names for them, even believe them to be of different genders, but the same gods themselves are still there. The Vidarak, for example, do not have names for Therassor and Bakloran seperately - they are simply the varigads. However, I would think that a righteous follower of the varigads would go to the afterlife reserved for followers of Therassor, whereas those who are evil and bloodthirsty would see the rewards from Bakloran.

I do see where you are coming from on the faithless, but you must understand - Audalis is a world where the gods have a definite, visible impact on everyday life. And I am working from the principle that all souls see some sort of afterlife. If they have nowhere to go, then it only makes sense that they fall under the dominion of the god of the dead... and he's not a nice fellow. This has been canon material for years.

What I'm really shooting at is what exactly does the afterlife consist of?

Posted on 2006-11-29 at 09:57:00.

Topic: Audalis: afterlife
Subject: Audalis: afterlife

All of this site work has really helped to rekindle my interest in Audalis. As a result, I've been working on some ideas about the afterlife.

However, as always, I really like community input on Audalis. So, do you have any thoughts?

Those without a faith (or those not true to their faith), should be left to the "mercy" of D'hurgen, the god of the dead. I'm thinking an afterlife of suffering or somesuch.

Should faithful followers of different deities have contact in the afterlife - ie., are there different realities for, say, followers of Lysora and those of Solanis? Or should there just be one celestial realms where the dead go?

Thoughts and input are appreciated!

Posted on 2006-11-29 at 08:56:25.

Topic: The Morphing Game
Subject: you old


Posted on 2006-11-29 at 08:33:17.

Topic: The Morphing Game
Subject: already did that one


Posted on 2006-11-28 at 16:33:03.

Topic: The Morphing Game
Subject: never see in Alabama


Posted on 2006-11-28 at 12:52:29.

Topic: The Morphing Game
Subject: instead of fast...


Posted on 2006-11-28 at 12:38:55.

Topic: Star Wars: The Tides of Fate
Subject: run for it!

Ziv used the key to release the restraints on himself, Lana, Mercury, and the rest of the crew in the chamber. Lana led the ways to the shuttle, pausing only long eough to override a couple of security panels along the way. "It won't stop them from blowing the hatches," she explained, "but it will at least keep them from walking right through."

The shuttle is cramped, and smells of stale air - and still manages to look extremely inviting. With no one else moving to do so, the young human from the bridge slides behind the flight controls. There is no time for preflight, obviously; with this sort of desperate attempt to escape, Mercury fired the engines as soon as everyone is clear of the airlock. Everyone cringed, awaiting the moment when the TDF ship opens its guns on the escaping shuttle...


"Sir, we haven't fully secured the area, yet. One of our troopers, aided by a jedi, has intigated a revolt..."

Commander Albari cut the soldier off with a curt gesture. He would pesonally be there when they opened those spice containers - who knew how many men the Hutts had placed in the corrupt TDF fleet? He would make sure to get full value for the confiscated cargo. This deal would ensure his comfort for many years to come.

Besides, the jedi and the rebel (Albari had no idea why a Hutt's man would have run, so he assumed the soldier was working for someone else) had already fled in the shuttle. They would shoot the pitiful craft down at their leisure; aside from a few panicked civilians, there was little out of place aboard the crippled Kul Kura.

Albari swiped the passcard he had taken from the dead duro captain through the reader and stepped through the hatch. There! His eyes widened at the sight of the plassteel containers he knew contained more than a small fortune in illegal spice.

What the commander did not realize was that one of the containers was packed not with spice, but with a very interesting explosive device. "Unauthorized access." spoke the ship computer's female voice as he stepped forward. "Initiating sequence theta-seven-seven."

"What the hell?" barked Albari. "This is the correct passcard!"

And it was, in fact, the correct card - but Captain Dulo had been somewhat of a computer genius, and had created a very specific progrm to execute inthe event of his untimely death. Since none of his family members hd swiped their own passcards following the captain's, the program triggered.

The second container to the left made an odd clicking sound as it trigged two devices - one fired a powerful EMP, the second ignited a specially-designed thermal detonator. Albari had time to wonder aloud once more as all power to the ship instantly failed, as even his commlink went dead. The wonder, however, did not last long, as a focused explosion punched a hole thrugh the hull of the Kul Kura, exposing the charred bodies of the commander and his escort to the gentle embrace of vacuum.


"What the hell was that?" Damanil demanded as the shuttle bucked violently. "Have we been hit? Are they firing?"

Mercury shook his head as he attempted to correct the craft's course. "No... some sort of shockwave from the Kul Kura... looks like there's been an explosion!"

The young man's mouth was a tight line as he concentrated on the readouts. "It's knocked out our stabilizers... we're caught in the planet's gravity well. Everyone hold on, it's gonna be a bumpy ride!"

As it turned out, Mercury did not exagerrate. Tanaab's atmosphere was not kind to the small craft, and it was all that he could do to keep it on a glide path that did not result in the ship burning up in the atmosphere. "No way we'll make it to a spaceport," he explained calmly. "Looks like a crash landing..."

And he was correct. The shuttle finally came to a halt with a bone-jarring jolt, but Mercury had done a good job - no one was seriously injured.

"Now what?" Lana demanded.

You have crash landed on Tanaab's surface. As best you can tell, you are a good ten klicks west of the nearest city. None of you have more than bumps or bruises from the landing.

Posted on 2006-11-22 at 10:32:26.
Edited on 2006-11-22 at 10:33:13 by t_catt11

Topic: Creating Links and Formatting Text: A Tutorial
Subject: link

Submit the link, and we'll take a look.

Posted on 2006-11-22 at 00:06:41.

Topic: Continuing Where We Last Left Off
Subject: buggy buggy

With the last of the cretures dead or disabled, and the most urgent of the party's wounded tended to, Arien finally alowed himself several moments of uncontrolled shuddering as an outlet to the revulsion he felt with the ichor spattered on both his armor and his exposed skin. Ruefully, he mused that it would take quite a bit of polishing to get the enchanted metal clean, and the material staining it didn't help matters any... but it couldn't be helped. That would be a task for when they made camp, however; for now, there were more pressing matters.

When Talas slew one of the disabled monsters, Arien made no move to stay his hand. There was talk of communication with the mantis mage, and while the creature was obviously intelligent, Arien sincerely doubted that it had the capacity or desire to communicate with humans - and that was assuming that it could somehow speak an understandable tounge, which he doubted almost as much. Still, there was no harm in letting them try, the knight supposed.

The wounded mage seemed almost frantic for a moment as he stares at things no one else can see. Arien considered that the mage was possibly mad, but he had been an effective comrade, and had known about the boys' ambush. No, more likely the man had some sort of second sight. The knight decided that if that were in fact the case, the odd conversation with the air was perfectly reasonable.

After confirming that the boys were uninjured, the knight checked with his comrades. He had been personally lucky; his companions had, for the most part, not shared his fortune, and the knight whispered a quick prayer of gratitude to Heironeous.

"Let us conclude our business here quickly, my friends," Arien spoke. "I would be loathe to linger here, lest our battle attract more of these creatures." Provided no one objects, he continued. "Once we are fit enough, we should escort the boys to their home, so that they may collect what they need. Once that is done, Kilgim's excellent proposal of Freegate seems like the best choice of action for you four." his eyes narrowed. "And see to it that you stay out of trouble!" he ordered. "The gods have given you a second chance - use it wisely."

Having no need of medical attention, Arien will assume a defenive position, and keep an eye out for any further threats.

Posted on 2006-11-22 at 00:02:36.
Edited on 2006-11-22 at 00:03:43 by t_catt11

Topic: Continuing Where We Last Left Off
Subject: bug killin...

Arien's stomach lurches at the crunch of the ankheg's carapace, and the spurt of filth from the wound is enough to cause his mouth to go dry, but again, there is no time for such womanness. Fortunately, Winston has no such squeamish response, and the warhorse wheels readily at the knight's command as they seek their next target.

Arien is able to see the sickening event of Jal's terrible wound, and watches in horror as the mage slumps to the ground in a pool of his own lifeblood. Fortunately, Kilgim has dispatched his own foe, freeing him to assist.

"Kilgim!" Arien cries, "aid Jal!" Though neither spellcaster is in immediate danger, Arien knows well that the cleric will be vulnerable as he tends to Jal's wounds, and an interruption could well prove fatal to the strange man - provided that his wounds have not already done so.

Therefore, the knight urges his horse onward to place himself in a position to guard the two of them while Kilgim works on the wounded mage.

If Kilgim is unable to heal Jal, Arien will uncork his own healing potion and attempt to administer it. Otherwise, he will interpose himself between the pair and any who might threaten them. After that, the idea is to kill thri-kreen, rinse, and repeat, making it a habit to keep an eye out for any comrades who may need his help.

Posted on 2006-11-17 at 09:45:10.
Edited on 2006-11-17 at 11:10:10 by t_catt11

Topic: Creating Links and Formatting Text: A Tutorial
Subject: not quite...

there is a link label there, but no working page yet.

Posted on 2006-11-16 at 14:36:57.

Topic: Star Trek: Discovery - Q&A
Subject: a bump...

I'm almost back to being able to post. Let's get ready to roll again!

Posted on 2006-11-16 at 14:02:19.

Topic: Memorable NPCs?
Subject: hehe...

I still have shivers of glee about Elvaleryn.

Of course, it ruined my rep as a DM, at least where Yana was involved - from that point on, eveyone involved suspected us of conspiracies.

Posted on 2006-11-16 at 12:11:34.

Topic: Continuing Where We Last Left Off Q&A
Subject: dissenting, as usual...

I'd rather do three round or so, like you used to do, if ossible. Otherwise, we could be doing this fight for the next month...

Posted on 2006-11-16 at 08:16:19.

Topic: Continuing Where We Last Left Off Q&A
Subject: meh

That's okay. We'll be all right.


Maybe we can write some CWWLLO fanfic to get us through?

Posted on 2006-11-13 at 16:14:43.

Topic: Art of Yanamari
Subject: art... *sigh*

Thanks for sharing new and old stuffs with us... we've missed it!

Posted on 2006-11-13 at 15:09:00.

Topic: Art of Yanamari
Subject: talk about being missed...

It's Yananananananana!!!!

She talks of finishing maps, precious... she teases us!

Good to see you, girl.

Posted on 2006-11-13 at 15:02:10.

Topic: Plot twists most worthy of a dice shower?
Subject: hehe...

I knew this was coming from someone.

THAC0 stands for To Hit Armor Class Zero. It's a measure of your character's combat skill in 2nd edition D&D.

Posted on 2006-11-10 at 18:58:08.

Topic: Plot twists most worthy of a dice shower?
Subject: another letter?

Not really. We just pronouce the "long A" sound instead of the short. A as in Abraham, instead of A as in apple.

Of course neither are the A sound used in armor...

WhatEVER, canuck! Like your side of the continent doesn't mangle the language, too!

Posted on 2006-11-10 at 10:49:36.
Edited on 2006-11-10 at 10:50:27 by t_catt11

Topic: Plot twists most worthy of a dice shower?
Subject: not exactly...

I have heard both pronounciations around here... we siply reject "thak-co" as evil heresy is all.

@ pretentious

Posted on 2006-11-10 at 09:50:28.
Edited on 2006-11-10 at 09:50:43 by t_catt11


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