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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: Star Wars: The Tides of Fate Recruitment
Subject: actually...


...it would appear that I have another interested party for Mercury. So YeOlde, it will either be up to you to take up the reigns of Ziv, or to create a new character - either of which is fine!

Posted on 2007-07-30 at 18:49:56.

Topic: The Guiding Light
Subject: enter de town


11th Pfier (Thirkday), 452 E.R.
Town of Crall's Shoal, western Antaron

The gate of the wooden palisade is manned by four guards who are fairly nonchalant in their greeting, though you do overhear one of them ovserving that there "isn't a single real human among the lot" of you. You are asked to pay a silver leven per individual as an entrance tax to the town. The guards do frown upon learning that none of you have any of the Pardinese currency, and stipulate that they will take your Corian brissans instead, but that you will have to pay an additional two brissans (as a party) to cover the currency exchange.

DM's note: assuming that no one makes an issue of it...

Once the fees are paid, the sergeant on duty allows you into town. "Make sure to keep your peace strings on at all times," he warns you. "Baring steel within the walls of Crall's Shoal carries a fine of twenty levens."

Suitably warned, you are allowed entrance to the town itself. After riding through the gate, you are treated to a bit of a surprise - unlike many coastal towns of this size, Crall's Shaol is rather clean and apparently organized. The streets follow roughly straight paths, and at least the ones that you can see are all cobbled (no mean task with so much swamp land nearby). The countour of the land nearby is flat, though you can see that everything gently slopes down to meet the sea itself.

The coastline of the town is dominated by a series of docks, which are currently surrounded by a variety of small craft. However, it does not appear that any actual ship is in port at this time.

The street you currently stand on is obviously a main thoroughfare - it leads directly down to the docks themselves. En'Aranthea's directions state that she is to meet her contact at the Salty Dog tavern, two blocks up from the docks.


Posted on 2007-07-30 at 16:37:07.
Edited on 2007-07-30 at 18:15:05 by t_catt11

Topic: The Guiding Light Q&A
Subject: reality editing...


I have edited the opening posts to reflect brief descriptions of our replacement characters. Brianna, YeOlde - feel free to post at any time.

As for now, I will be posting to the game thread... hopefully, we'll finally get this game going!

Posted on 2007-07-30 at 16:08:41.

Topic: Star Wars: The Tides of Fate Recruitment
Subject: that would work well...


YeOlde - as you can see, this game only got off to a basic start before we derailed. Take a read, if you don't mind, of the game thread itself. Caise (the jedi)and Damanil (the soldier) are defintiely returning. Dime (the twi'lek) might come back... depends on what Admiral wants to do when he gets back in country.

Mercury (human, fringer [skilled pilot]), and Ziv (tech specialist [engineer]) are both available - it would be easier for the story to have someone assume one of these roles than to write them out and bring someone else in.

Since the game is so new, you'd be free to basically make either one of these guys your own, if you wanted to.

Buuut... if you want to make a new person, it would be no big issue to have your character meet up with the party planetside.


Posted on 2007-07-30 at 15:07:52.
Edited on 2007-07-30 at 15:08:37 by t_catt11

Topic: The Sarcasm Game
Subject: a nice, universal one...


I love morning rush hour traffic. I find it to be an interesting study of human nature to try to decipher why exactly it is that high volume forces people to a COMPLETE STOP on the interstate when there is no accident - and the speed limit is 70 miles per hour.

Clearly, the simple fact that many people are using the road at the same time dictates that people should reduce their speed to nothingness.


Posted on 2007-07-30 at 13:58:54.

Topic: yet another movie thread...
Subject: 1408...


Saw this one yesterday - just the wife and I (kids are at the lake with Grandma).

Horror/suspense movie abot a jaded writer who stays in various "haunted" hotels and such, then writes books about his experiences. He's come to believe that there are no such things as ghosts, but when he chooses to stay in room 1408 of the Dolphin Hotel in Ney York, his mind is changed...

Not bad for a scary movie. A little cheese, but not much, and plenty of "gotcha" scary moments, tossed with a lot of mess-with-your-head type stuff. All told, defintiely worth watching.


Posted on 2007-07-30 at 13:56:08.

Topic: The Chakran Portal - Q/A
Subject: no excuses..


I need to make it a habit to post early in the week. By the end of the week, I forget that I haven't.

**smites self**

Posted on 2007-07-30 at 13:43:28.

Topic: Continuing Where We Last Left Off Q&A
Subject: whaa?


Since when do you need reasons to use exploding arrows or invisible bodygauds wielding ginsu swords?

Posted on 2007-07-30 at 13:42:16.

Topic: Star Wars: The Tides of Fate Recruitment
Subject: dounna hold your breath...


I've treid that, too, with no luck.


Posted on 2007-07-30 at 13:39:48.

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: ...


whatEVER.

Posted on 2007-07-27 at 14:11:13.

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: fine.


I'm close to having site searching 100% functional, and about as cool as you will find anywhere on the web.

Posted on 2007-07-27 at 14:04:43.

Topic: Star Wars: The Tides of Fate Recruitment
Subject: needed...


I'd like two more players for this game. We have a jedi and a soldier.

Newbies to the Star Wars system are welcomed to join!

Posted on 2007-07-27 at 13:57:38.

Topic: The Guiding Light Recruitment Thread (formerly known as A New D&D game - players needed)
Subject: cool...


Got your sheet, YeOlde. I'll send you an updated version including your available spells.


Posted on 2007-07-27 at 13:54:41.

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: an update...


All of the major indexing is done. A few posts won't get indexed this time through; I did a baseline index and am implementing the features to index posts as they are made.

At some point in the future, I will schedule the site to dump the existing indexes and auto-reindex in the wee hours of the morning. To keep it fresh, I ought to have it do so on a regular basis (to remove references to deleted posts, etc).

But that being said, we'll have 1000% more search capability than we once did.


Posted on 2007-07-27 at 13:48:02.

Topic: The Guiding Light Recruitment Thread (formerly known as A New D&D game - players needed)
Subject: stats


Provided in the beginning of this thread - roll 4d6, drop low die, arrange to taste.

If you're going to play a sylvari, please use the words sylvari or syl - not elf or elven.

Posted on 2007-07-26 at 22:02:08.

Topic: Continuing Where We Last Left Off Q&A
Subject: no doubt about it...


We're dead.

Posted on 2007-07-26 at 18:06:31.

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: search engine


To do this properly, you need a listing of every word in your forms, and which page they occur on.

Now, I have removed most common words (a, and, the, we, etc) - but that is still an astonishing number of words to index.


Takes a long time to run.

Posted on 2007-07-26 at 17:33:10.

Topic: Continuing Where We Last Left Off Q&A
Subject: stunned...


For the record, I'm stunned that we're all still alive.

Posted on 2007-07-26 at 13:53:28.

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: Yeah, yeah...


I'll see what I can do.

Posted on 2007-07-26 at 13:48:09.

Topic: The Guiding Light Recruitment Thread (formerly known as A New D&D game - players needed)
Subject: ho ho ho!


Christmas it is! Yay! **smites Tann for insolence**

Joazann, Tann is correct - he, you, and Vanadia are fine. I had to replace our druid and mage due to RL issues. I'll do a little "reality editing" on the opening posts.

Saw your post in the Q&A thread, YeOlde - good job! Looking forward to the character sheet... just email it to me (webmaster@rdinn.com).

Brianna - I'll be happy to help you with your sheet. Human is fine (if you pick human, I'd appreciate you taking the time to also pick at least a nation or region that you come from), as is Sylvari (our elves). The overall concept is fine with me; sounds like an aristocratic character... could provide for some fun RP.



Posted on 2007-07-26 at 13:47:45.

Topic: The Guiding Light Recruitment Thread (formerly known as A New D&D game - players needed)
Subject: Audalisian Religion


This may be of benefit to you, as well: Religion in Audalis Overview

I see that some of the deity pages are missing - I am working to correct this.


Posted on 2007-07-25 at 21:42:14.

Topic: Continuing Where We Last Left Off
Subject: right, then...


The gods themselves were watching down on this group - of that, there could be no doubt. Things had gotten very ugly very quickly, and Arien knew well that it could just has easily been his own body slowly cooling on the floor, rather than that of the Blue. Accordingly, the knight spoke a prayer of thanks under his breath to Heironeus.

After ascertaining that no immediate threat remained, Arien checked on his companions. Valentine and Maximus bore wounds as serious (or more so) than his own - not a good sign, and Dapple was less than hale.

He moved to help Jal to his feet, making a point of thanking the strange mage for his assistance. The knight knew well that without that toss of his sword, he would liely be dead right now. Arien had trusted Dwan's judgement on the man, and Jal had proven that trust well-placed - let no one doubt his sincerity or trustworhthiness, no matter how strange his habits might be!

Kilgim made valid points about the extent of their wounds, but even in a normal situation, Arien would have been loathe to back away at this point; doing so would simply give the enemy time to regroup and prepare for them. But with Alloryen in the picture, there could be no other way.

"Friend Kilgim," Arien stated, "you are correct that we would benefit from some rest and healing - but you are also correct that our enemies would do the same. I fear that if we allow them to prepare, we may find ourselves in an even worse situation."

The knight paused. "However," he continued, "I may be allowing my own personal feelings to cloud the matter. The fact is, Kilgim, I cannot retreat from here - not with Alloryen being held prisoner. I will not compel - or even ask - any of you to accompany me further, but I cannot, will not, leave."

Arien unstoppered a healing potion and took a draw. "I will listen to your counsel, friends, but you must understand that I can but stay the course."


Posted on 2007-07-25 at 21:10:22.
Edited on 2007-07-25 at 21:14:00 by t_catt11

Topic: Star Wars: The Tides of Fate Recruitment
Subject: needing players once more!


As you can see, this game has been idle for months. However, our resident padawan has expressed a desire to continue the game, as has our red-haired mercenary soldier... so we're on again.


Note: if you currently have a character in this game and would still like to play, let me know. If you are NOT currently in the game, feel free to create any non-jedi sort of character and lay 'em on me!

Posted on 2007-07-25 at 19:22:31.
Edited on 2007-07-25 at 20:05:21 by t_catt11

Topic: The Sarcasm Game
Subject: The Sarcasm Game


I love it when I get to sit in long meetings discussing when we should schedule the next meeting so that we can talk about determining a timeframe for when things should be done.

Posted on 2007-07-25 at 16:45:33.

Topic: The Guiding Light Q&A
Subject: not dead...


I am replacing Addy and Ryst, and will try to get a post of my own up in the meantime. I would like some idea of what the replacement characters look like, though.

Posted on 2007-07-25 at 15:54:47.

 
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