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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: The Official Red Dragon Inn Name Generator thread
Subject: here's a start

Here are the principles I'm going to work with. Please, by all means, comment and criticize!

All names will be organized first by race. If you are generating a khord (dwarf) name, you will not want sylvari (elf) names.

I see the input interface as being a tad tricky; to start with (and possibly forever), I will limit access to this portion of the tool.

Names will be divided by given (first) names and surnames (last names). When you enter a name, you'll need to let the system know which you are entering.

A name will consist of x number of syllables that the user will define. A name may optionally use a prefix and/or suffix, as well.

The system will save the name as a whole, flagging it as using a prefix and/or suffix, as well as a count of the other sylables used.

Now, when a regular user asks the system to generate a name, the following things happen.

1. The system decides how long the name should be, by looking at the syllable counts of the names in the database. If 50% of the names have two syllabes, 20% have three, and 30% have one, you have a 50% chance of getting a two syllable name, and so on. The chances of getting a name with a prefix or suffix are similar (syllable counts will still be enforced).

2. Syllables (and, if needed, prefix and/or suffix) are chosen at random and assembled into a name.

If we go by Alacrity's given examples, first names use no prefix or suffix; they are simply single syllables, for the purposes of the name generator. Likewise, to make it work like he has illustrated, all surnames will need to be entered as a prefix and suffix, but will have no other syllables.

So, you'd get a random syllable for first name, followed by a randomly assembled prefix and suffix for a last name.

I expect a lot of growing pains before this works right... but maybe I'll be happily mistaken. I do know that great care will be needed in the setup to ensure that we get "good" names back.

Posted on 2008-02-13 at 15:28:29.

Topic: Apologies
Subject: well...

...hang in there, dude. Hope to have you back soon!

Posted on 2008-02-12 at 20:23:26.

Topic: yet another movie thread...
Subject: one more point...

...and I'll try to hush.

I'm not saying people should not see this movie or read these books. I think that if the author hadn't made some of the very pointed quotes he has made over the years, this would be a nonissue. After all, I run D&D games in a world without the Christian God; instead, we have a pantheon of deities. I don't see a problem with that - it is fantasy, as is Pullman's work.

All I'm saying is that I don't see anything inherently wrong with boycotting something, and that I do see why the boycott was made an issue.

Posted on 2008-02-12 at 20:05:01.

Topic: yet another movie thread...
Subject: well...

...I agree with your points, except for one thing: why is a boycott bad?

It's not as if there was a governmental or other regulatory ban on the movie. Several religious groups got together and said "hey, we don't agree with this guy's clearly stated motives for this series. We think that if you are a Christian, you shouldn't go see it."

People were still free to make up their own minds.

Let's say somebody wrote an anti-D&D book, and for some reason, a movie got made of it. I'd probably say "hey, don't support the movie"; I could see a boycott of such a thing from our site. Does that mean we would be quashing freedom of ideas?

You might decide that you wanted to see the movie, and make a decision for yourself after the fact. I might decide that I didn't want someone profiting from anti D&D propoganda. Would either of us be wrong?

Now, my illustration is clearly hypothetical - such a thing will never happen (because they wouldn't sanitize that script like they did the Golden Compass). But I think the point remains. I don't see the harm in like-minded people banding together to financially disagree with something they disagree with on other levels.

Heh... maybe I just turned this into a forum it shouldn't have been.

Posted on 2008-02-12 at 19:58:39.

Topic: yet another movie thread...
Subject: musings...

Regarding the Golden Compass controversy - Pullman (the author of the books that the movie was based on) is on record as stating that he is "trying to undermine the basis of Christian belief". That's where your outcry comes from - that, and a few other really choice quotes.

However, my understanding is that the studio really sanitized the script to make it palatable for the masses.

I'm wondering, did anyone see Untraceable? My wife wanted to see it, but I just couldn't stand the idea. It could just be advertising, but these two lines just made me want to retch every time they came on the TV:

"...this website is untraceable!" Gasp! We can't figure out where the website is! I guess they are using MAGIC to send us this collection of text and images across the internet. Since, you know, the site is untraceable, I guess my computer doesn't know what computer to ask for the information.

"He's on my wireless network!" Okay, lady. This means that the guy is either (a) in your house, or (b) parked somewhere within, say, a hundred feet or so of your wireless router. This would probably concern me MORE than the fact that he's apparently leeching off of your internet connection.

Oh, and by the way, how exactly do you KNOW that he's on your wireless network? Do you have some sort of cool firewall set up that alerts you anytime someone else logs on to your network... yet you don't have the sense to put a decent password on it?

Sorry about the rant. I simply despise the technology references in most movies. "Hmm... the audience is so stupid, we'll just make crap up and pass it off as computerspeak." Just call it magic and be done with it, already!

"The dinosaurs have escaped, and we're locked out of the system by Newman from Seinfeld! Aaargh! Good thing we can just reboot the computer - that makes password problems go away!" ...Jurassic Park

"Hold on, let me download the entire database of top secret stuff onto this floppy disk. It'll be done soon... see? It has a neato progress bar, complete with graphics and sound!" ...half the computer-referencing suspense movies ever made

"You need me to hack into the network? First, you'll have to drive me to the mainframe. Then, I'll need your Hello Kitty phone, some duct tape, and a iPod. Or something." ...Firewall

Kill me now!

Posted on 2008-02-12 at 18:11:35.
Edited on 2008-02-12 at 18:14:21 by t_catt11

Topic: Vote for the Inn
Subject: whoa!

I don't think we've ever gained a spot so late in the rating period! Woot!

Keep voting.

Posted on 2008-02-11 at 16:25:35.

Topic: Chat?
Subject: true, that!

If you want chat to be full, you have to chat. Kind of a chicken and egg type thing.

Posted on 2008-02-11 at 14:29:55.

Topic: Birthday Wishes
Subject: hehe

**in faux Elvis voice** Thank you... thank you very much.

Posted on 2008-02-11 at 14:28:32.

Topic: Will you survive the coming zombie apocalypse?
Subject: Will you survive the coming zombie apocalypse?


Take the test and see what you're made of. My willingness to risk my life to save my family badly hurt my score.

Posted on 2008-02-08 at 18:03:46.

Topic: Suggest tools for the Inn!
Subject: easy enough

The summoned monster thing would be even easier, I'd think.

Posted on 2008-02-08 at 14:13:18.

Topic: Scion: Holy Roads - interest check
Subject: holy cow!!!

You did that on The Movies? As in the game where you start off with silent, black and white movies, and build your studio over the years? Color me IMPRESSED!

Posted on 2008-02-07 at 22:49:46.

Topic: A Cold Day in Hell Q&A
Subject: okay, then

The two new guys have agreed to not shoot the lieutenant. Let me know how you guys wanna proceed.

Posted on 2008-02-07 at 22:31:50.

Topic: A Cold Day in Hell
Subject: fine.

May 9th, 2025 - 0101
Observatory, Antarctic Research Facility 36, Antarctica

Fields grins a bit at Kernan's commentary on Army cuisine. "All right, ell-tee - you're right, we could use some shut eye without worrying about taking every other watch. And neither me nor Carter is gonna comnplain if you can out us on the next bird headed anywhere but this Godforsaken place."

The corporal glances at his companion, who slowly lowers his weapon. The two frazzled soldiers follow the lieutenant on out into the hallway. At the doorway, they pause, and Fields addresses Hart. "Sorry about that," he states flatly, indicating the flesh wound the ranger sustained in the original encounter. "If you'd seen what we have, you'd understand."

Posted on 2008-02-07 at 22:30:50.
Edited on 2008-02-07 at 22:36:32 by t_catt11

Topic: Suggest tools for the Inn!
Subject: converting results to an image

Wyrmsting, PHP would allow us to do something like that; the GD library will allow us to create PNG images on the fly. You won't be able to do so in HTML (no logic or proceedures in HTML, only structure) or in Javascript (no access to the server, javascript only rund in the user's browser).

I'm sure other server-side scripting langues (perl, ASP) would also make it possible.

I'm thinking that a solution for the Inn would be to let the dice roller know which thread you'd like your rolls posted to, and the system could post them on your behalf. That way, you could see them, but only moderators could edit the messages.

Posted on 2008-02-07 at 22:22:31.
Edited on 2008-02-07 at 22:23:12 by t_catt11

Topic: scattergories!
Subject: scattergories!

Blame my wife for yet another RDI timewaster. She sent this to me, I thought I'd share it with y'all.

Use the first letter of your first name to answer each of the following questions. They have to be real places, names, things - nothing made up. Try to use different answers if the person in front of you had the same first initial - which, by the way, can be difficult if you already have read their answers! You cannot use your own name for the boy/girl names.

Beware, this is harder than it looks (or at least was for me and my name!).

1. What is your name? Olan
2. A 4 letter word: onus
3. A vehicle: Opal
4. A city: Orleans
5. A boy's name: Orville
6. A girl's name: Ophelia
7. Alcoholic drink: Old Milwaukee (beer)
8. An occupation:? optometrist
9. Something you wear: overcoat
10. A celebrity: Shaquille O'Neal
11. A food: orange
12. Something found in a bathroom: oxycodone (in your medicine cabinet, perhaps? Gimme a break, I have a HARD letter! )
13. Reason for being late: out of gas (maybe I cheated a bit here!)
14. Something you shout: Ouch!
15. An animal: ostrich
16. A body part: orbital
17. Word to describe yourself: overbearing

Posted on 2008-02-07 at 22:18:30.

Topic: Suggest tools for the Inn!
Subject: well...

...we could always give an option for the user to specify if they want a standard, easy, or tough encounter.

I'm thinking that we do it like this on the setup end:

Monster Name
Effective level
min/max appearing
Terrain (w/checkboxes for plains, woods, desert, subterranean, etc)
Frequency (common, uncommon, rare, etc)
What else am I forgetting?

Then, allow the end user to input number of party members, their level, and the terrain they are in. The site spits out a nice random encounter for them. Or, if the user so chooses, the site spits out a nice table for them. (Roll 2d10! 1-20 is goblins, 21-35 is an owlbear, etc)

Posted on 2008-02-07 at 21:48:58.

Topic: The Official Red Dragon Inn Name Generator thread
Subject: sheesh

Well, in that case, Khords should be SIMPLE. No real worrying about consonant/vowel patterns, soft syllables, or anything like that!

Posted on 2008-02-07 at 21:43:50.

Topic: The Official Red Dragon Inn Name Generator thread
Subject: The Official Red Dragon Inn Name Generator thread

As promised, I'm starting a thread for discussion of our RDI name generator. I have some ideas as to how it should work, but I'd like input.

My thought is to allow for different modules for various cultures. Obviously, khordaldrum (dwarf) names will be different from sylvari (elf) names, which will in turn be different from cidal (halfling). Human names can have a wide range, depending on the culture.

Now, there are two ways to do this: the quick, easy way, and the more difficult, higher quality way.

The quick, easy way would simply allow us to choose a module, add a lot of names, and have them spit out in a random order. It would be strictly limited by the names input. So, if a particular name is never entered, there is no chance whatsoever that it will appear.

The more difficult, higher quality way would work in a very similar manner to the end user - you'd set up your module with some seed names to start with. However, the program would use an algorhythm to then break those names into vowel and consonant pieces (possibly also prefixes and suffixes), would analyze the pattern of the name, and would then be able to take those pieces and construct completely new names, using your submitted entries as guidelines.

The second manner would require a good bit of debugging, I'm thinking, until I can maange to make it come up with "good" names. Of course, it might well become a VERY useful tool.

Any thoughts?

Posted on 2008-02-07 at 21:30:44.

Topic: Suggest tools for the Inn!
Subject: nice ideas, all...

I will probably start another thread for the discussion of a name generator.

After that, I think that the monster table is not only doable, but useful!

Moria - all three of your ideas are interesting, but I'd need more info. Do post again.

Posted on 2008-02-07 at 20:44:03.
Edited on 2008-02-07 at 21:09:19 by t_catt11

Topic: Suggest tools for the Inn!
Subject: joint efforts

I was thinking the name generator could be a joint effort, too.

Posted on 2008-02-07 at 19:05:37.

Topic: Suggest tools for the Inn!
Subject: good ideas!

This is why I love this community.

I have actually been thinking about a name generator. We offer the everchanging book of names as a download, but you have to purchase extra "chapters" for it.

I would, of course, probably start with names that work best with the Audalis setting, but would be open to expanding into as many area as the innmates would like (or would like to help with).

As for posting dice rolls into threads? hrm. I can see the usefulness, but I'll need to ponder the technical feasibility of it.

Posted on 2008-02-07 at 18:48:52.

Topic: Suggest tools for the Inn!
Subject: Suggest tools for the Inn!

Some of our most popular pages of the site, hands downs, are our dice roller and town generator. In general our online gaming utilities seem to be pretty popular.

Do any of you have ideas for other utilities we could implement?

Posted on 2008-02-07 at 17:18:39.
Edited on 2008-02-07 at 17:19:16 by t_catt11

Topic: The Guiding Light Q&A
Subject: mmmkay

Sounds good!

Posted on 2008-02-07 at 16:00:57.

Topic: The Guiding Light Q&A
Subject: hmmm

A lot of discussion here - this is good.

LEt me know what the final plan of action is. Try to recruit lizardfolk, yes/no? Use magic in an attack? Try to talk to the pirates? Leave immediately?

Posted on 2008-02-06 at 16:56:31.

Topic: Continuing Where We Last Left Off Q&A
Subject: hehe

Sorry, I was bitten by the silly bug prior to posting.

Posted on 2008-02-06 at 14:12:07.

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