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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: Ads in the forums
Subject: you are perceptive...


...I just added them today.


Posted on 2008-02-04 at 19:24:35.

Topic: Evil Campaign
Subject: interesting...


Not sure I agree with the whole "Lawful Deluded" idea for an alignment, but that is an interesting way to look at it, anyway.

I handle detect alignment like this (and I believe the rulebooks back me up): most of the time, if you detect for alignment, you get nothing. Sure, if someone is actively participating in/planning an evil act ("I'm gonna go stick a knife in that guy's ribs"), you sense it. A corrupt city guard sitting there eating an apple does not, however, come across as particularly evil.

The only exception to this are those who have lived exceptional lives - and even then, this is usually the case is situations where there is a divine or arcane element to their lives. A necromancer who regularly tortures people to death and then animates their corpses is probably gonna show up as evil. A self-sacrifing priest who has spent their life giving to the poor and healing the injured is probably gonna show up as good.

I do this for realism's sake, as well as to take away the annoying crutch of "Hey, Bob! Detect evil so we can ignore the plot and just go kill the bad guy!"



Posted on 2008-02-04 at 19:18:29.

Topic: Ads in the forums
Subject: Ads in the forums


Once upon a time, I added Google ads to the site articles. I have now done so to the forums, as well.

They are unobtrusive, and will (hopefully) only include ads related to the content of the thread you are reading.

Feedback is welcomed, of course, but I want to give the ads a fair try - it could be good for the Inn.


Posted on 2008-02-04 at 18:38:15.

Topic: Star Trek: Operation:Persephone - Q&A
Subject: nope


Well, the thread GM has to authorixa you as a member, that's it. I can do that for ya, though.

So let me do that on the game thread, then Glory should be able to add a roster entry.


Posted on 2008-02-04 at 14:17:35.

Topic: Star Trek: Cerberus Recruitment
Subject: absolutely


Eol is moving from one job to another, and as the GM, his avsence naturally hurts the game. I've been absent, too, which I;m sure has not helped.

But yes, this is still alive (see Brom's posts). Those on the Charon should be able to post with no issue.

Which reminds me... I need to post for Fletcher.



Posted on 2008-02-01 at 14:48:47.

Topic: Star Trek: Cerberus Recruitment
Subject: oh, yes!


As an assistant to the GM, I'll send you a list of the open slots (and I'll call the absentee GM to make sure he's cool with it). Glory, aka Annje (from way back when at the Inn), is a talented writer we would LOVE to have!



Posted on 2008-02-01 at 14:22:35.

Topic: Evil Campaign
Subject: yes and no


CE can indeed have friends. But if you are playing a selfish so and so, then you will act in a selfish manner. CE people tend to have veryfew real friends, because they manipulate and use them.

The Wardrums in Sendria game only had one CE character, and that by special request - everyone else was NE or LE. Evil is fine, but CE is very, very difficult.



Posted on 2008-02-01 at 14:20:53.

Topic: D&D 4.0 Discussion
Subject: agreed


I am trying to not be anti-4e, I really am. I worry that I am becoming more and more irrelevant as a gamer, since I never even really fell in line with d20.

But man, the more I see about 4e, the less I like it.

Posted on 2008-01-31 at 15:08:17.

Topic: Oblivion IV: The Elder Scrolls
Subject: yup


I have Mass Effect, and I won't sit down to play it unless I can dedicate an hour or more to it. The conversation and background is quite immersive; you really feel like you are part of what is going on.

Outstanding game.

Posted on 2008-01-31 at 14:23:09.

Topic: Vote for the Inn
Subject: well...


...still hanging in a solid 8th place. Best total score I've seen from us in many a moon!

Posted on 2008-01-29 at 14:52:00.

Topic: Yay! 1,000th post!
Subject: woot!


Congrats.

Posted on 2008-01-29 at 14:23:10.

Topic: The Guiding Light Q&A
Subject: details, details!


Happy to give more!

You do not recognize either of the crossbow-wielding pirates. Granted, you did not get a great look at the pirate who got away, but none of the eight present look familiar to you.

Aside from the two guards (who also carry blades), none of the pirates appear to be wearing armor. Everyone save the cook has at least a cutlass in their belt; there are several obvious dagger hilts and such, as well.

The tower is in plain view of the camp, and is set out on the open beach. It would be impossible to approach it without being seen.



Posted on 2008-01-28 at 14:26:44.
Edited on 2008-01-28 at 14:27:23 by t_catt11

Topic: Digg it!
Subject: on the subject of digging difficulty...


Digging something that has already been dug (like the new top ten list on the site's front page) is quick and easy. Submitting something new is a tad more time consuming.

Posted on 2008-01-25 at 23:01:36.

Topic: What kind of new game should I run?
Subject: reverse?


I had not heard of this one, but that is much how I had envisioned the idea.


Posted on 2008-01-25 at 22:15:32.

Topic: What kind of new game should I run?
Subject: sadly, yes.


Guidling Light has always been intended to be a specific adventure, not a campaign. I advertised it as such when you guys signed up.

Now, I saw a couple of weeks. Much like Cold Day, it is quite possible that you guys will make it last much longer than that.

But if we post a decent rate of speed, I don't see it lasting a ton longer. I said this in early December before I went AWOL.




Posted on 2008-01-25 at 22:14:17.

Topic: What kind of new game should I run?
Subject: cool!


I like the ideas. Please do note that it will likey be a couple of weeks before I begin actually recrutiing for the game; my plate is full right now, so until one of my current games ends, I won't start another.

But hey, I'd love to have you!



Posted on 2008-01-25 at 22:02:32.

Topic: What kind of new game should I run?
Subject: What kind of new game should I run?


Guiding Light is getting very close to finished. Cold Day in Hell is probably not that far away... though it could end up going for a couple more months, who knows?

Anyway, when at least one of my games comes to an end, I intend on starting another D&D game. Obviously, it will be set in Audalis. However, I have yet to decide much more than that.

I am leaning toward a game that is welcoming to D&D/Audalis newbies. I will naturaly accept veteran players, but I like to be the first GM to scar...er... game with a new player.

I am also kicking around the idea of a game that features humanoid characters... maybe an all goblin party. Not necessarily an evil game... maybe goblins are just misunderstood?

However, I may well just go with more standard fare. Are there any suggestions, input into it that you'd like to share?

Posted on 2008-01-25 at 17:13:39.
Edited on 2008-01-25 at 17:38:57 by t_catt11

Topic: The Guiding Light
Subject: take a look at me now!


13th Pfier (Valday), 452 E.R.
Lighthouse

While Varuna leads the other two sylvari in the sad, grisly task of tending to the bodies, En'Aranthea sets out to scout the pirate camp itself.

Fortunately, the lighthouse cellar has digging utensils, so the funeral party is able to dig three shallow graves. Varuna implores Lissentoria to see to these poor souls, and their decomposing bodies are laid to rest in the sandy soil near the lighthouse.

While no ranger, the En'Aranthea is still a sylvari, kin to nature itself, and light of foot. Years of bladesinger training have taught her amazing control of her body, and the fair-haired maid is able to move quickly while giving up little in the way of speed, and her well-oiled leather does nothing to betray her movements with the noise that accompanies metal armors.

Carefully, she covers the ground between the lighthouse and the pirate camp, making good use of the available cover. Soon enough, she arrives at her destination.

Ot of the beach itself stands a wooden tower made of planks and skinny tree trunks. It would appear that most of the construction is done with simple lashings. A ladder runs up the side of the tower, and at the top is a simple wooden platform holding a large iron pot. Wisps of dark smoke curl up from the pot, apparently left over from the last fire lit within in.

Perhaps fifty yards inland is a line of bushes and such, behind which sits the pirate camp proper - a ramshackle assembly of huts and crude wooden shelters roughly situated around a common campfire area. Various crates, barrels, and similar containers are scattered around the camp. At least eight individuals are visible at this time.

Four men are in the process of using crowbars to break open wooden crates, at which point they sort the contents into various piles. A large, swarthy, muscular man keeps watch over their activities, ocassionally snarling orders if he feels they are being lax in their examinations.

Two more men stand guard, light crossbows held casually at their sides. One more man - a pudgy, balding fellow - is stanidng over a large cooking pot, periodically stirring and adding ingredients.



Posted on 2008-01-25 at 16:16:44.
Edited on 2008-01-25 at 16:18:17 by t_catt11

Topic: The Guiding Light Q&A
Subject: groovin!


Posting now.

BTW, I see a suggestion in the game thread about enlisting the aid of the lizard folk. If that's something you guys want to persue, you need to elaborate a bit on how you might plan to do so.

For now, I'm having En'Aranthea do her scouting. You guys can choose what to do from there.


Posted on 2008-01-25 at 15:53:29.
Edited on 2008-01-25 at 15:55:18 by t_catt11

Topic: Digg it!
Subject: well...


...I;m always happy for exposure, but don't resort to blatant advertising in a medium that's not set up for it. If you want to let other players know about us, that's fine. But we don't allow ad spamming here, and I'd hate to see our members do it elsewhere.

On the other hand, Digg (and sites like del.icio.us) exist only for people to share bookmarks, so it is perfectly acceptible for us to bombard them with links to the Inn.

Posted on 2008-01-25 at 15:45:44.

Topic: A Cold Day in Hell Q&A
Subject: inconsistencies


Brom:

Note that the corporal keeps referring to Giles as a colonel. To the best of your knowledge, doctor Giles is a civillian.

Also note that in the original briefing, you were led to believe that communication with ARF36 had been normal up until a couple of days ago. Fields would have you believe it has been at least three weeks since there has been any contact with the outside world.



Posted on 2008-01-25 at 15:14:19.

Topic: A Cold Day in Hell
Subject: an explanation? nah!


May 9th, 2025 - 0057
Observatory, Antarctic Research Facility 36, Antarctica

Corporal Fields nods an affirmative. "Yessir, a couple days back, the Colonel turned the machine off, and all hell broke loose. 'course, we hadn't heard from the outside world in a good three weeks before that - as you apparently know, this is a classified op, and the colonel keeps commo to a minimum."

He shakes his head wryly. "When things started going strange, Giles tried to cut the machine off, but it wouldn't quit. Hell, Carter here," he gestures to the private beside him, "set off a satchel charge on the damned thing, no use. You wanna see it for yourself? Be my guest. It's in the main lab."




Posted on 2008-01-25 at 15:12:39.

Topic: A Cold Day in Hell Q&A
Subject: yes!


We liiiiive!

Posted on 2008-01-25 at 15:07:02.

Topic: Star Trek: Operation:Persephone - Q&A
Subject: okies


I'll try to see if I can help.

Posted on 2008-01-25 at 15:06:30.

Topic: Digg it!
Subject: whoa


Even though my submissions to Digg have not been popular (only one or two others seem to Digg them), we still get clicks.

For instance, I can put up a brand new article and Digg it. It shows up on Google within three hours (instead of several days, as would usually be the case). the Audalis main page has gotten an extra fifty or sixty clicks due to the Digg alone.

So yes, this is a valuable traffic tool for the Inn! If this helps us to bring in more quality players and DMs, I have to say it is more than worth the few moments it takes to Digg or submit an article.


Posted on 2008-01-25 at 14:45:40.

 
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