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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: Star Trek: Operation:Persephone - Q&A
Subject: an addendum...


...if you are planning to follow the format we used in discovery, cap'n, you might want to point out that a character's inner thoughts should be set aside in italics:
<i>What the heck is going on?</i> johnson wondered.


Also, no crazy font color changes. Keeps things from looking like a christmas tree.

Gavison should certainly have made captain by now.


Posted on 2007-11-12 at 19:01:23.

Topic: Star Trek: Discovery - Q&A
Subject: well...


We won't be coming back until sometime in January at the earliest.

Right now, let's stay out of Cerberus' way. If it goes well, and there is interest, we'll try to bring back Discovery then.


Posted on 2007-11-12 at 17:36:10.

Topic: Olan's baby photobucket
Subject: Agreed!


sorry, Ryst... gotta give you an applaud for that one. you deserve it!

Posted on 2007-11-12 at 17:15:20.

Topic: Star Trek: Cerberus Recruitment
Subject: SEC/TAC


Back in the day, we had discussed Rrowl coming aboard as Jack's SEC/TAC... if you are still interested, the Rug would love to join.

Posted on 2007-11-12 at 15:39:34.

Topic: Star Trek: Discovery - Q&A
Subject: tell ya what...


I have Jonesed for some time to bring Discovery back. right now, though, eol is looking to launch Cerberus.

how's about we see how it takes off, and if there is raging interest at some point after the first of the year, we'll bring the ol' Galaxy class back?



Posted on 2007-11-12 at 15:34:01.
Edited on 2007-11-12 at 15:48:19 by t_catt11

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: *shrug*


Meh, no worries. Don't be afraid to make suggestions.

Posted on 2007-11-10 at 14:58:48.

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: actually...


You can do this from any page on the site.

Look at the header.

You are currently logged in as USERNAME. [log out]
You have X private messages, Y of which are new. [Compose PM]


Click the compose PM link.


Posted on 2007-11-10 at 13:55:22.

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: OOP


I have used PHP's OOP support, and to be honest, it is pretty good. However, I have only done it with progam type stuff... the site doesn't really use it.



Posted on 2007-11-09 at 17:58:05.

Topic: A Cold Day in Hell Q&A
Subject: robo pieces


I'll be honest - you guys are more injured than I really expected that you'd be at this point. Not sure why I expected that, though, due to the lethality factor I'm tossing around.

One word of hope - I handle healing a bit differently than standard D20 modern. Hit point regen has to do with your total hit dice, not just a one die roll.

Now, as for robot parts - there are scattered pieces of the robot in a nice radius around the garage. The base is lying on the ground, largely intact, as are both limbs (gripping arm and cannon). The head is badly damaged, due to the bulletholes in it (and the force of the blast). most of the torso itself is a melted wreck.



Posted on 2007-11-09 at 17:55:42.

Topic: Olan's baby photobucket
Subject: okay, I lied.


I am going to clog this thread up with the occasional photo.

Baby Noah and a Teddy Bear
this one was taken a couple days ago.

Posted on 2007-11-09 at 16:35:48.
Edited on 2007-11-09 at 16:36:45 by t_catt11

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: hmph


thanks for nothing, Skari!

I also added a reset button to the dice roller. Not that people will likely use it much, but it's there now.


Posted on 2007-11-09 at 16:30:31.

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: about time...


...many of these are items I have looked to do for some time. Now that I have gotten better at coding, they don't take too long, so I'm getting them done.

Thanks for being patient!

Posted on 2007-11-09 at 15:59:13.

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: another improvement...


The dice roller now remembers your last settings. So, if you want to reroll, you no longer have to re-enter everything.


Posted on 2007-11-09 at 15:43:49.

Topic: The Tides of Fate Q&A
Subject: whoops!


I guess you will.

Granted!

Posted on 2007-11-09 at 14:13:15.

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: another upgrade


Multiple recipients now work for PMs.

Simply seperate the names with a comma!



Posted on 2007-11-08 at 22:38:21.

Topic: The Tides of Fate Q&A
Subject: weapons...


Your equipment has been loaded into a bin on the APC; there is no reason you cannot retrieve it.

I think that Eol was looking more at the "do I really want to wade into melee while badly wounded?" more than "I think I need a blaster, since my stuff is gone."



Posted on 2007-11-08 at 21:26:36.

Topic: A Cold Day in Hell Q&A
Subject: lol


TPK?

Don't despair - you aren't dead YET.



Posted on 2007-11-08 at 21:25:12.

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: ask, and ye shall receive


Check your mailboxes now.

Below each message now exists a little checkbox. check it for all messages you want deleted.

Then, scroll to the bottom of your mailbox, and click the delete button. Presto!

Posted on 2007-11-08 at 18:36:26.

Topic: A Cold Day in Hell Q&A
Subject: yeah, just like that!


Man, you guys are spot on! Yep, you can just call the medic, and her healing works JUST like Cure Light Wounds!

Except... not.

With a first aid kit - the sort that everyone carries - you can revive an unconscious character, stabalize a dying character, or attempt to stop bleeding.

I consider everyone to have at least basic first aid training (an equivalent to a rank in the treat injury skill).

With a medical kit - the sort carried by Johannsen - a portion of hit points can be restored. This can be done once per day.

A character can also be given long term care, which allows hit points to return at three times normal speed, but this requires no activity but rest.

Oh, by the way, Vanadia - Blake can't bleed out, you are right. Nothing says she can't bleed IN - i.e. internal bleeding due to, say, a ruptured spleen or other hidden damage.

But yes, she looks okay for the time being. Hatherford's damage is burn-based; that thing was packing a special sort of laser cannon, as well as a concussion rilfe.

Both rangers are in fairly bad shape... if I had to guess, I'd say that Hatherford is the closest to buying the farm, with Blake and Johannsen right behind, in that order. However, all are still capable of action.


Death right around the corner? Well, yes. It could be. I don't see this as a campaign, just a one off adventure. I make no claims that any of you will survive.



Posted on 2007-11-08 at 18:16:33.
Edited on 2007-11-08 at 18:40:04 by t_catt11

Topic: A Cold Day in Hell Q&A
Subject: post combat notes


Nice FORT save there, Blake! A fail would've had you flat on your back ater taking that kind of hit!

Nice CRIT roll, Pearson! That shot might have destroyed the undamaged robot... as it was, you guys had actually shot it up pretty good.

Now, team status follows:

LT Kernan: mild cold damage. Nine rounds expended.
PFC Pearson: moderate cold damage. Six rounds expended. One 40mm round expended.
WO Blake: minimal cold damage, serious combat damage. Two rounds expended.
CPL Hatherford: moderate cold damage, serious combat damage. Two .45 rounds expended.

CPL Hart: moderate cold damage
SSG Kane: moderate cold damage
CPL Johannsen: serious cold damage
SGT Lee: mild cold damage


Posted on 2007-11-08 at 16:59:48.

Topic: A Cold Day in Hell Q&A
Subject: reality edit


Several negative posts removed by me. A joke got taken a way the author did not intend it. Author apologized. End of subject.

Back to our regularly scheduled game.

Posted on 2007-11-08 at 16:56:02.

Topic: A Cold Day in Hell Q&A
Subject: lol


Dragon?

It's just a widdwe snakey in a jar. A widdwe snakey wiff wings!

Posted on 2007-11-08 at 16:40:31.

Topic: A Cold Day in Hell
Subject: Domo arigato, Mr. Roboto


May 8th, 2025 - 1758
Garage, Antarctic Research Facility 36, Antarctica
Fire Team A

"End initiation," Chief Blake yells, going on instinct while she tries to figure out how to counter this…this thing. "Security code: Tango-six-five-nine-nine-zero-one. Validate!"

"Unrecognized command. Unauthorized interface. Initiating security access lockdown proceedure alpha-three." The robot's voice is cold and menacing. "No mercy."

Pearson and the robot fire almost simultaneously, the former's shot missing widly as he scrambles for cover, the latter narrowly missing the big private with a glowing ball of red energy.

Kernan and Hatherford also miss as they move for cover, but Blake manages to take good aim and squeeze a shot directly into the robot's metallic head, which erupts in a shower of sparks. This apprently attracts the mechanized horror's attention, and it fires a different sort of round at the tech (perhaps having more than one weapon inside of the turret?). Instead of the red ball of energy, an invisible pulse hurtles through the air, leaving a rippling disturbance in its wake, as it slams squarly into Charlie's chest. The chief is thrown back a dozen feet through the air, yet somehow manages to remain on her feet.

Kernan fires a burst, and at least two rounds hit, but they strike the heavy armor of the contruct, and simply ricochet off with no visible effect. Hatherford, however, has more success - the sniper squuezes off a .45 round that apparently penetrates a weak spot in the robot, as more sparks erupt. For his trouble, the robot trains its cannon on him, and the sniper is hit square on by one of the red blasts of energy, and feels his body flooded by intense, burning pain.

Blake, still off balance, misses her own shot, and Pearson's round whines off the armor of the monster. It returns fire, striking the vehicle which the private is hiding behind, sending sheet metal flying through the air and shifting the position of the vehicle somewhat.

Kernan realizes that it is time for heavier weaponry. Even as he fires another burst from his carbine - this time causing visible damage - he shouts an order at Denes. "Pearson, drop the damn thing!"

"Get down!" the private shouts as his M413 grenade launcher fires a round with a WHUMP! The shot could not be more perfect, as it strikes the mechanical abomination squarely in the torso. Thankfully, there is just enough flight time for the grenade to arm, and it explodes, sending pieces of the robot flying all over the garage.

As quickly as it began, the firefight ends.



**********************

May 8th, 2025 - 1758
South Hallway, Antarctic Research Facility 36, Antarctica
Fire Team B

Lee and Johannsen enter the first of the rooms marked as quarters, with the sergeant acting as the breach man - sword in the left hand, pistol in the right. The room is empty, though the lighting seems to work fine.

All four beds are neatly made, and the two desks are similarly organized. Several white boards and PPCs (portable personal computers) sit on the desks, along with various notes and a few books that would appear to be scientific texts. Nothing appears amiss.

Meanwhile, Kane and Hart investigate the loading dock - the sergeant discovers that the loading dock is exactly what one would expect; cold, snow covered, and empty.

Lee and Johannsen enter the second room on their side of the hall. This one is less organized than the first. Though the bunks are still made up (in fact, made tighter than those in the first bunkroom), personal belongings are a bit more haphazard.

A map of the facility hangs on one wall, and a dry erase board entitled "CURRENT DUTY ROSTER" hangs next to the door. The desk contains a hard copy of what would appear to be a listing of all of the personnel at the base.

Kane and Hart move to the Sample Storage Room, this time, with Hart in the lead, and Kane covering him with the SAW.

This room appears to hold extra lab equipment, as well as samples from various experiments. Most of it looks rather mundane, but three items stand out.

One is a glass jar filled with a slightly yelowish liquid. Inside of the jar floats an odd, green and black snake - and truly odd are the two sets of wings sprouting from the creatures back (similar to a dragonfly).

The other two items are metallic canisters clearly marked with radiation symbols.

One contains a personal music player (think iPod), slightly melted. The other contains four rachets with the name "Clark" inscribed upon them.





Posted on 2007-11-08 at 16:31:30.
Edited on 2007-11-08 at 21:22:17 by t_catt11

Topic: A Cold Day in Hell Q&A
Subject: gol ding it!


My combat post got eaten by the void monster, and I have a meeting to attend.

Keep an eye out, info is coming...

By the way, Kernan gave no order to hold fire until fired upon, and the thing DID seem hostile. Just sayin.

Posted on 2007-11-08 at 15:39:09.

Topic: A Cold Day in Hell Q&A
Subject: some FYI


I am placing events in a slighty different order.

Brom's post had it like this:

Robot initiates attack sequence.

Denes fires a shot.

Blake sends her challenge to the robot.

robot reacts, rangers take cover.


Instead, I'm having it this way:

Robot initiates attack sequence.

Blake sends her challenge to the robot.

robot reacts.

Denes fires a shot.

rangers take cover.



I don't think Denes would fire if Blake's suggestion works, you see. GM peroggative.


Posted on 2007-11-08 at 14:49:38.

 
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