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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: Star Wars: The Tides of Fate
Subject: gosh!


Assuming that Mercury also introduces himself...

Lana frowns at Ziv, but follows suit. "And I'm Lana. I thought they quit making those R45's before I was born?"

Jaal chuckles. "Yeah, they are pretty old, but we it's cheaper to keep 'em running than it is to buy new ones. Besides, almost everything they sell these days seats no more than four sentients, unless you wanna pay extra - and my old man hates to pay extra for anything." The last is added with a grin. "Anyway, I'm pleased to meet you all - sorry it's under such circumstances."

The red-heaired human seems to ignore Ziv's comment - if you were to judge, you'd say that he was actually quite taken with Caise. "A real jedi," he breathes, "I've heard the stories, like everyone has, but never met one.

Tell you what - you all look like you could use a lift. You're welcome to come back to the plantation with us tonight, and we'll give you a ride to Dalroth in the morning... we've got to make a supply run anyway."

When Jaal mentions taking you back to the plantation, a look of concern crosses Jeena's face, and she whispers in his ear, but Jaal brushes it off. "Nah, he'll be fine." He turns back to the group. "If you're looking for a ship, you'll probably have to go as far as Pandath... there's no real spaceport in Dalroth, but it's close, and has enough to meet our needs. You can probably hitch a ride there. What do you think, Umalad?"

The ithorian speaks in oddly accented Basic. "I agree that they will fare well in Dalroth, Jaal. I do not agree that your father will be pleased with these guests. He does not care for..."

Jaal cuts him off with a wave. "He doesn't like a lot of things, but these folks need a hand. I'll deal with father." He turns back to the group. "So, whaddya say?"



Posted on 2007-08-01 at 21:50:20.
Edited on 2007-08-01 at 21:51:35 by t_catt11

Topic: Chat?
Subject: interesting...


Let me know of any chat issues here, please. The void one is the one I'm trying to kill, but if others crop up, I'll obviously need to know.


Posted on 2007-08-01 at 19:33:21.

Topic: Star Wars: The Tides of Fate
Subject: dust cloud at three o'clock!


The tension in the air is palpable as the dust cloud approaches. Discussions are made as to options, but on this flat prairie, there is really no place to hide. Weapons were readied in case of a fight... there is little else to be done.

Shortly, it becomes possible to distinguish two individual shapes beneath the dust - a pair of rather old landspeeders. "SoroSuubs... probably R45s, maybe 47s?" Mercury mutters to no one in particular. The landspeeders cover the remaining distance in little time, then come to a halt a few meters from the crash site.

The windscreens, until now completely closed to block out the elements, open fully to reveal three beings - a human male and female in the first, an an ithorian (male?) in the second. At first glance, none of them appear armed or hostile.

The human male, a red-haired young man of no more than twenty years, hops of of his vehicle. "Hello!" he greets you. "We saw the crash - is everyone okay?"

Assuming that no one feels the need to make this part difficult...

He nods. "I'm Jaal Darand, from Darand Plantation. This is Jeena and Umalad," indicating the blonde human female and the ithorian in turn. He looks you over and frowns. "You're offworlders, right? That means you don't have any real way around... where are you headed?"

Jeena has climbed out to take a place beside Jaal when apparently, he gets a good look at Caise for the first time. "You're a jedi, aren't you?" he asks.



Posted on 2007-08-01 at 18:09:43.

Topic: The Guiding Light Q&A
Subject: free pass?


The gate guards are not gonna let anyone in for free. I did, however, go back and edit my post... I had left somethign unclear. The rate exchange fee is 2 additional coins for the party, not per person.

Posted on 2007-08-01 at 17:22:37.
Edited on 2007-08-01 at 17:22:48 by t_catt11

Topic: The Sarcasm Game
Subject: a geeky one...


I love it when we set up a production instance of a program, then the consultant comes in and does many hours of work on a copy of said program, all the while letting our staff work on the production copy... and then, people wonder why discrepencies start cropping up!

Posted on 2007-08-01 at 17:18:10.

Topic: Chat?
Subject: chat bugs fixed?


I uploaded what I hope will be the fix for the chat void bombs. Test it out and let me know.

Posted on 2007-08-01 at 16:53:18.

Topic: The Tides of Fate Q&A
Subject: As usual...


...Eol is correct on all counts. Dime and Caise know one another from the voyage. Ziv and Mercury are crewmates on a ship with a fairly small compliment (six or eight, tops), so they also know one another to at least some degree. This voyage has not been terribly long, so the crew may have a little passing knowledge of the two passengers ("Hey, have you seen the blind guy?"), but that's probably about it.

Damanil is unknown, but his last name (Shadoran) is known to all due to the bothan's treachery.


Posted on 2007-08-01 at 16:50:38.
Edited on 2007-08-01 at 16:51:19 by t_catt11

Topic: Star Wars: The Tides of Fate
Subject: stepping out...


Opening the hatch to the outdoors brings the smell of ozone and the pinging sound of cooling metal - the exterior of the lifeboat is still extremely hot. A quick once over reveals that the only way that the shuttle will ever move from this location will be due to the dilligent work of dedicated scrappers - the bottom third of the craft is buried beneath the soil, and the entire starboard stabalizing fin has been raggendly shorn off in the crash. Indeed, a small assortment of metallic pieces lie scattered inside (and to either side) of a gulch dug into the ground by the momentum of the lifeboat.

And yet, the vehicle (and her pilot) has done the job - all of the passengers are able to walk away from the crash.

As you file out of the shuttle, you are treated to a fairly large expanse of undeveloped land. A slightly purplish sky, dotted only by the occasioanlly wispy could, stretches high above. It is warm right now, but not overly hot, and a steady wind blows in from the east. Tall grasses sway in the breeze, and only a few odd trees break up the landscape.

Caise tries his commlink, but gets no response. Perhaps the range is too great, or the frequency is incorrect?

Discussions are made as to how to proceed when Damanil spots a small cloud of dust on the horizon. Realizing the implication, he points to it. "Someone is coming," the red haired soldier states.



Posted on 2007-07-30 at 21:03:56.

Topic: Star Wars: The Tides of Fate Recruitment
Subject: sigh


That kind of nonsense (Grugg) will earn you a smite every time.

Long ago? Not that long, sir Zombie. I think it was pre-the-most-recent-crash. Or was it the one before? Nah, pretty sure it was the most recent one...

Posted on 2007-07-30 at 19:51:18.
Edited on 2007-07-30 at 19:52:26 by t_catt11

Topic: Star Wars: The Tides of Fate Recruitment
Subject: suhweet!


That works extremely well!

I will recount my chickens and get a post up shortly.

Posted on 2007-07-30 at 19:46:38.

Topic: Star Wars: The Tides of Fate Recruitment
Subject: actually...


...it would appear that I have another interested party for Mercury. So YeOlde, it will either be up to you to take up the reigns of Ziv, or to create a new character - either of which is fine!

Posted on 2007-07-30 at 18:49:56.

Topic: The Guiding Light
Subject: enter de town


11th Pfier (Thirkday), 452 E.R.
Town of Crall's Shoal, western Antaron

The gate of the wooden palisade is manned by four guards who are fairly nonchalant in their greeting, though you do overhear one of them ovserving that there "isn't a single real human among the lot" of you. You are asked to pay a silver leven per individual as an entrance tax to the town. The guards do frown upon learning that none of you have any of the Pardinese currency, and stipulate that they will take your Corian brissans instead, but that you will have to pay an additional two brissans (as a party) to cover the currency exchange.

DM's note: assuming that no one makes an issue of it...

Once the fees are paid, the sergeant on duty allows you into town. "Make sure to keep your peace strings on at all times," he warns you. "Baring steel within the walls of Crall's Shoal carries a fine of twenty levens."

Suitably warned, you are allowed entrance to the town itself. After riding through the gate, you are treated to a bit of a surprise - unlike many coastal towns of this size, Crall's Shaol is rather clean and apparently organized. The streets follow roughly straight paths, and at least the ones that you can see are all cobbled (no mean task with so much swamp land nearby). The countour of the land nearby is flat, though you can see that everything gently slopes down to meet the sea itself.

The coastline of the town is dominated by a series of docks, which are currently surrounded by a variety of small craft. However, it does not appear that any actual ship is in port at this time.

The street you currently stand on is obviously a main thoroughfare - it leads directly down to the docks themselves. En'Aranthea's directions state that she is to meet her contact at the Salty Dog tavern, two blocks up from the docks.


Posted on 2007-07-30 at 16:37:07.
Edited on 2007-07-30 at 18:15:05 by t_catt11

Topic: The Guiding Light Q&A
Subject: reality editing...


I have edited the opening posts to reflect brief descriptions of our replacement characters. Brianna, YeOlde - feel free to post at any time.

As for now, I will be posting to the game thread... hopefully, we'll finally get this game going!

Posted on 2007-07-30 at 16:08:41.

Topic: Star Wars: The Tides of Fate Recruitment
Subject: that would work well...


YeOlde - as you can see, this game only got off to a basic start before we derailed. Take a read, if you don't mind, of the game thread itself. Caise (the jedi)and Damanil (the soldier) are defintiely returning. Dime (the twi'lek) might come back... depends on what Admiral wants to do when he gets back in country.

Mercury (human, fringer [skilled pilot]), and Ziv (tech specialist [engineer]) are both available - it would be easier for the story to have someone assume one of these roles than to write them out and bring someone else in.

Since the game is so new, you'd be free to basically make either one of these guys your own, if you wanted to.

Buuut... if you want to make a new person, it would be no big issue to have your character meet up with the party planetside.


Posted on 2007-07-30 at 15:07:52.
Edited on 2007-07-30 at 15:08:37 by t_catt11

Topic: The Sarcasm Game
Subject: a nice, universal one...


I love morning rush hour traffic. I find it to be an interesting study of human nature to try to decipher why exactly it is that high volume forces people to a COMPLETE STOP on the interstate when there is no accident - and the speed limit is 70 miles per hour.

Clearly, the simple fact that many people are using the road at the same time dictates that people should reduce their speed to nothingness.


Posted on 2007-07-30 at 13:58:54.

Topic: yet another movie thread...
Subject: 1408...


Saw this one yesterday - just the wife and I (kids are at the lake with Grandma).

Horror/suspense movie abot a jaded writer who stays in various "haunted" hotels and such, then writes books about his experiences. He's come to believe that there are no such things as ghosts, but when he chooses to stay in room 1408 of the Dolphin Hotel in Ney York, his mind is changed...

Not bad for a scary movie. A little cheese, but not much, and plenty of "gotcha" scary moments, tossed with a lot of mess-with-your-head type stuff. All told, defintiely worth watching.


Posted on 2007-07-30 at 13:56:08.

Topic: The Chakran Portal - Q/A
Subject: no excuses..


I need to make it a habit to post early in the week. By the end of the week, I forget that I haven't.

**smites self**

Posted on 2007-07-30 at 13:43:28.

Topic: Continuing Where We Last Left Off Q&A
Subject: whaa?


Since when do you need reasons to use exploding arrows or invisible bodygauds wielding ginsu swords?

Posted on 2007-07-30 at 13:42:16.

Topic: Star Wars: The Tides of Fate Recruitment
Subject: dounna hold your breath...


I've treid that, too, with no luck.


Posted on 2007-07-30 at 13:39:48.

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: ...


whatEVER.

Posted on 2007-07-27 at 14:11:13.

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: fine.


I'm close to having site searching 100% functional, and about as cool as you will find anywhere on the web.

Posted on 2007-07-27 at 14:04:43.

Topic: Star Wars: The Tides of Fate Recruitment
Subject: needed...


I'd like two more players for this game. We have a jedi and a soldier.

Newbies to the Star Wars system are welcomed to join!

Posted on 2007-07-27 at 13:57:38.

Topic: The Guiding Light Recruitment Thread (formerly known as A New D&D game - players needed)
Subject: cool...


Got your sheet, YeOlde. I'll send you an updated version including your available spells.


Posted on 2007-07-27 at 13:54:41.

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: an update...


All of the major indexing is done. A few posts won't get indexed this time through; I did a baseline index and am implementing the features to index posts as they are made.

At some point in the future, I will schedule the site to dump the existing indexes and auto-reindex in the wee hours of the morning. To keep it fresh, I ought to have it do so on a regular basis (to remove references to deleted posts, etc).

But that being said, we'll have 1000% more search capability than we once did.


Posted on 2007-07-27 at 13:48:02.

Topic: The Guiding Light Recruitment Thread (formerly known as A New D&D game - players needed)
Subject: stats


Provided in the beginning of this thread - roll 4d6, drop low die, arrange to taste.

If you're going to play a sylvari, please use the words sylvari or syl - not elf or elven.

Posted on 2007-07-26 at 22:02:08.

 
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