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You are here: Home --> Forum Home --> Recent posts by t_catt11
Topic: Star Trek: The Cassius Incident Q&A
Subject: yep

That would be three hours after the end of their shift, with the next not happening for thirteen hours. So sure, beta shift folks might be at ten forward.

Posted on 2012-10-24 at 19:57:46.

Topic: Star Trek: The Cassius Incident Q&A
Subject: well

Duty shifts consist of three eight hour watches. 0800-1600 is the day (Alpha) watch, 1600-2400 is the evening (Beta) watch, 0000-0800 is the night (Gamma) watch.

Of course, every officer won't be on duty every single day. It's up to each department how they fill the various shifts.

Some officers (Operations Chief is a good example) may split their time between a bridge watch and managing a department.

Posted on 2012-10-24 at 19:43:17.
Edited on 2012-10-24 at 19:43:53 by t_catt11

Topic: Star Trek: The Cassius Incident Q&A
Subject: heh

Glad you approve. I decided to try to curtail the "several weeks of posts without actually doing anything" that Trek games seem to encourage.

Posted on 2012-10-24 at 18:52:57.

Topic: Star Trek: The Cassius Incident Q&A
Subject: yep

Lieran's area is not directly affected - this would be crew quarters (deck 20), enginering labs, impulse engines.

Of course, being woken this way is not fun for anyone...

Posted on 2012-10-24 at 17:58:35.

Topic: Star Trek: The Cassius Incident Q&A
Subject: also...

If you have questions, ned help, etc... feel free to PM me and/or Eol.

Posted on 2012-10-24 at 17:49:45.

Topic: Star Trek: The Cassius Incident Q&A
Subject: ..and we're live!

Okay, folks... we are live!

In this type of situation, it (obviously) doesn't matter if you are on or off duty. Department heads are expected to proceed to their post with all possible haste; other officers will have assigned stations.

It's not yet 3:30 AM, so I would expect that pretty much everyone will have been asleep.

Please post accordingly.

Posted on 2012-10-24 at 15:46:36.

Topic: Star Trek: the Cassius Incident
Subject: Star Trek: the Cassius Incident

USS Discovery, NCC-71847

Stardate: 2368.07.08
USS Discovery, main bridge - 0313

Thomas Ames was enjoying a rare moment in the big chair; bridge shifts of any sort for him had been rare enough of late as it was, but chances for the junior officer to have the conn were about as common as deep Klingon discussions about their feelings. With that being said, he found himself a little less sharp than usual, no doubt owing to the fact that on a normal day, he would be asleep right now. Ames stretched, stifled a yawn, and ran fingers through his close-cropped hair.

Once the initial novelty wears off, he mused, sitting here is actually a little... boring. Ames studiously focused on the slow movement of the stars on the viewscreen, looking for any sort of distraction.

The tedium of the graveyard shift was interrupted as the deck suddenly pitched wildly, throwing quite a few crewmen from all over the ship to the ground. Indeed, Ames himself barely managed to avoid landing on his face - and he had the luxury of a sturdy chair to hold on to. As less fortunate members of the bridge crew tried to regain their footing, the lieutenant reacted quickly.

"Ensign Martin, what the hell was that?" he demanded.

The young operations officer frowned initially, but then, her expression quickly changed to one more closely associated with nausea as she examined the console. "Damage reports are rolling in, sir..." she began in a shaky voice, "looks like something hit us, and hard. Multiple decks affected, structural integrity concerns on decks twenty through twenty-four."

Lieutenant Ames' mouth went dry as the adrenaline kicked in. "Any idea what caused it?" he queried.

"None, sir," Martin answered. "There's nothing on the sensors. No indication of any obstructions we could have struck."

Now, an icy blade of fear pierced Ames' gut. An attack, he mused. Has to be. From a cloaked opponent, most likely. "Shields up!" he barked at the tactical Ensign on the rim. "Red alert."

"Shields up," Enign Soileau cofirmed. Immediately, the alarm klaxons began sounding and the red lights started their steady strobe.

"Martin, give me full scans of the immediate vicinity, "Ames ordered. "Something has to be out there."

Suddenly, the deck violently pitched again.


Stardate: 2368.07.08
USS Discovery, main bridge - 0316

The turbolift doors hissed open to admit a fully dressed Captain Blair. "Mister Ames, report!" he demanded. "What have you done to my ship?"

Ames wilted slightly, despite fully knowing that he had done no wrong. "Situation unknown, sir. We appear to have taken two direct hits from an unidentified assailant." As he reported, he vacated the captain's chair. "Shields are up, and we are scanning the area, but have been unable to locate any sign yet as to who or what is causing this."

How did he get out of bed, get dressed, and get here so quickly? Ames wondered. Does the man never sleep?

Posted on 2012-10-24 at 15:41:33.
Edited on 2012-10-24 at 16:08:08 by t_catt11

Topic: Star Trek: The Cassius Incident Recruitment
Subject: updates

I have accepted Astrid as a junior engineering officer.

Just about to launch this game. Hold on, folks... this will be fun (I hope).

Posted on 2012-10-24 at 04:02:50.

Topic: Star Trek: The Cassius Incident Q&A
Subject: cool

Works for me, Duncan.

Posted on 2012-10-23 at 21:32:57.

Topic: Star Trek: The Cassius Incident Q&A
Subject: hrm

That does present a problem, doesn't it? I had overlooked the fact that we had a counselor between Averaci and Markus who actually posted a few times.

I guess that Venn had to have served... so I'll consider it a temporary/stopgap assignment until a permanent counselor (Markus) could be assigned.

Posted on 2012-10-23 at 19:47:35.

Topic: Star Trek: The Cassius Incident Q&A
Subject: no problem

Retcon is a comic book term - it means "retroactive continuity". In other words, we change the past to fit a current storyline.

I don't like the idea of so many officers changing in and out so quickly, timeline wise, so we're changing history, so to speak.

Posted on 2012-10-23 at 17:35:53.

Topic: Star Trek: The Cassius Incident Q&A
Subject: yep

That makes sense to me. We did get a few posts from Venn, but I think that counselor still falls into retcon territory. I just don't see a counselor coming on for a month, two months, then leaving.

Posted on 2012-10-23 at 16:13:16.

Topic: Star Trek: The Cassius Incident Q&A
Subject: timeline

Our new mission date is going to be in July of 2368.

The last game/mission was April of 2368. There was some crew turnover at that time, which presents some interesting continuity questions. Namely, we had new PCs at multiple department head positions: Chief Engineer, Chief Medical Officer, Ops Chief, Helm, Security chief - all of which are once again filled by new characters.

Of those spots, our Chief Engineer was extremely active, and the Chief Medical Officer less so. The other three were hit or miss at best.

It's not really practical, story wise, to have officers turning over so quickly. Therefore, here are my rulings on handing this.

Chief Engineer had been on board for some time. Following that mission, Commander Kennedy accepted a transfer elsewhere. Commander Pantanko assumed this role in May of 2368.

Doctor Solkar was badly injured on that mission and had to move to a non-starship location for long term recovery. Doctor Synklar has been on board since roughly the end of April, serving as our Chief Medical Officer.

The other department heads are hereby retconned out of the Discovery timeline altogether. This means that the rest of you also (a) came on board either in April or May of 2368, and have been here for 2-3 months, or (b) have been here even longer - some time stretching back to early 2367. Pick one and include that in your bio. Might be good to post this info here to the Q&A thread, as well, so that everyone knows how long your character had been here.

If this absolutely will not work for the character concept that you have, let me know and we'll work something out.

Posted on 2012-10-23 at 15:34:37.
Edited on 2012-10-23 at 15:35:34 by t_catt11

Topic: Forum activity
Subject: wow

The top five topics are actually starting to rotate pretty regularly. Will wonders never cease?

Posted on 2012-10-23 at 14:09:12.

Topic: Zombies in Chicago: Chapter 2 Q&A
Subject: there

Flashback two is up.

Posted on 2012-10-23 at 04:30:15.

Topic: Zombies in Chicago: Chapter 2
Subject: flashback two

They made it to the doorway with no time to spare. Father Ted had indeed not been up to the task of hauling Mac out of the wheelbarrow by himself, and Murph had been forced to grab the bounty hunter in what surely had to have been a painful grip as the two of them manhandled his semiconscious form through the door just ahead of the screaming horde. Murph was certain that it had hurt, maybe even set the man's healing back a bit... but that had to have been better than the alternative.

It had taken the combined strength of Murph, Alaster, and Sir Brian to force the door shut and hold it long enough for Father Ted to bar it against the onslaught outside. Even so, they eventually did get the door fully secured, though it was hours before the screams outside had subsided enough for the survivors to rest.

The survivors had found themselves in a small apartment building which seemed secure; the windows had burgler bars, and the other two doors had been similarly barricaded. There had been some provisions left behind by the earlier occupants; never in the history of mankind had cold beanie weenies, canned tuna, and lukewarm crystal light tasted so good.

Sadly, Alaster had not left his foolishness outside. After the evening meal, Murph had been preoccupied with Amber and trying to coax her into letting the dead child go. Father Ted had fallen into an exhausted sleep while sitting up, Mac was still drifting in and out of consciousness, and Brian - an awkward stranger - sat by himself. None of them thought to look after the carpenter (who, truth be told, was old enough to look after himself). The screams had been the first indication that something had been wrong.

As near as Murph could tell, the wannabe drunken fool had taken it upon himself to explore every nook and cranny of the building - all alone - and had been surprised by one of the screamers when he opemed a bedroom door. Murph heard it scream as it pounced, then heard Alaster's own screams as he had been pinned beneath it.

Unfortunately, the moron had been two floors up; even though Murph had taken off at a dead run, there was nothing he (or anyone else) could have done. The SLP roared in the mechanic's hands to end the zombie as it straddled the prone form of Alaster, but the damage had been done; the man was gurgling, blowing bubbles in his own lifeblood from a ruined throat. The panic in the young man's eyes sickened Tommy Murphy, but the only thing to do for him was to dispense a little mercy in the form of a ten gauge slug.

Just like that, another life had ended in a brutal, senseless fashion. Murph had become to be numbed by the horror of it all.

Posted on 2012-10-23 at 04:28:57.
Edited on 2012-10-23 at 18:43:14 by t_catt11

Topic: New Here! Ello Everyone!
Subject: greetz!

Welcome to the Inn!

Posted on 2012-10-23 at 02:30:30.

Topic: Hi, New here...
Subject: welcome!

Welcome to the Inn!

Posted on 2012-10-23 at 02:30:09.

Topic: Interest in another Star Wars game
Subject: well

I can attest that Ayrn is a guy. Dad of seven.

Posted on 2012-10-22 at 18:27:02.

Topic: A Star Trek Question
Subject: no worries

I never figured that you'd change him. I'm simply affirming that, in my mind, he's a solid Trek character concept. To say nothing of the fact that he's a blast to read.

Posted on 2012-10-22 at 18:08:30.

Topic: A Star Trek Question
Subject: meh

I call hogwash. Starfleet is regularly depicted as bending over backwards to accomodate cultural diversity, of which they typically lump in religious views. Worf's Kligon sash was clearly non-uniform, but was allowed. The Bajoran earring thing doesn't fit canon, to me, unless it really is a form of preaching.

In my trekverse, this is a nonissue. Were a starfleet officer to be actively seeking converts while on duty, that might be an issue. Otherwise, no.

To me, Lieutenant N'Doog's conscientous objector status is handled much like the real life military - he's put in a non-combat role. Issue solved.

I can't see that he would be allowed to pass command training, since line officers do have to use force from time to time, but there's no reason that an engineer would have to make such a choice.

For the intents and purposes of the Discovery game, I reserve my right as GM to rule that this is a non issue. My starfleet is a bit more formal than the one frequently depicted on TV, so I feel fine making this ruling.

Posted on 2012-10-22 at 17:59:49.
Edited on 2012-10-22 at 18:00:21 by t_catt11

Topic: Interest in another Star Wars game
Subject: sweet

Love some Star Wars. I am in over my head as is, but I hope this one takes off!

Posted on 2012-10-22 at 15:29:35.

Topic: Star Trek: The Cassius Incident Recruitment
Subject: sweet

Loving the interaction and anticipation for this game, folks. I may see what I can do to get a thread opened so that those who wish can start on their own subplots and such.

Posted on 2012-10-22 at 15:28:55.

Topic: My 4-Year Anniversary
Subject: heh

Woo, she posts!

Posted on 2012-10-22 at 15:26:49.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: yep

Not my game, but please, let me interject my two cents.

Its cool to question the GM. It's cool to challenge the GM (GMs do occasionally overlook details, come close to making mistakes, etc). With that being said, consider the following:

The GM is the all powerful creative force behind the game's universe. If he says that a rescue will enable the crew to uncomfortably fit fifteen people inside of a cargo hold with roughly the storage space of a Honda Civic, then said cargo hold must expand into extradimensional space/cause items inserted inside of it to take up less space/shut up, because the GM said so. Take your pick, all three are valid explanations.

Realism is appreciated in most games, but consider that heroic tales often gloss over small details in order to advance the story. Were I you, Loki, I'd give way to the accomplished storyteller, lest you find others filling the role of the hero.

Good GMs (like Alacrity) put hours into these games because they enjoy the games. If you turn them into a chore, why bother?

Posted on 2012-10-22 at 15:22:40.


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