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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: The Tides of Fate Q&A
Subject: "my" Tanaab


At present game date, Tanaab is crently an agricultural world. There are some stretches of jungle - perhaps it will overgrow to cover the world, requiring terrforming in the future?

Please do note, however, that "my" Star Wars worlds are not quite as homogenous as Lucas seems to portray. Look at earth - we have desert, jungle, grassland, mountains, oceans, swamps, and on and on.

Most Lucas worlds have ONE trait, and that's it.

Horse pucky!

So while there are worlds that fit this mold (Kashyyk, Onderon, some of the city-worlds), others may be KNOWN for a given trait, but they are still WORLDS - so expect to see some diversity.



Posted on 2006-09-05 at 20:58:56.

Topic: The Tides of Fate Q&A
Subject: post away!


Feel free to post now. You are all introed, save Raven's character, who will come onstage shortly.

Mercury and Ziv are onboard the Kul Kura as crew. Neither of them are aware that Dulo has a business beyond transporting passengers.

Dime and Caise are both lawful passengers on the vessel itself - Dime has business on Tanaab (Admiral, feel free to work this into your character bckground - it would be along his normal line of work - or I can do it). Caise is here to meet with a colleague of his master on the planet; though Tanaab has very little in the way of useful resources, the world does have mines that yield the occasional agadan crystal, useful in lightsaber construction.

Posted on 2006-09-05 at 01:06:15.
Edited on 2006-09-05 at 01:06:56 by t_catt11

Topic: Star Wars: The Tides of Fate
Subject: time for a (boarding) party


From his place on the Kul Kura's bridge, Mercury watched the dark gray viewscreen of hyperspace transition first to glowing rivlets of light before settling into a familiar starscape. His time aboard the Duro vessel had given him this experience a few times already, but so far, it had yet to grow old. This time, he had been allowed to sit at the promary sensor station as they arrived in system, and was feeling very important.

He glanced down at his terminal. "All clear, cap... wait." the young man bit off his routine report. "Captain, there's another vessel very near and closing fast!"

Duros do not possess facial features capable of expressions readable by most other humanoids, so it was impossible to read the look on Captain Dulo's face. Even so, there was no mistaking the tension in his voice. "Increase speed," he ordered. "Get us to the planet!"

The Tanaab system was a backwater inner rim world with few resources, one that the republic just didn't see necessary to divert much military power to. As a result, pirate raids and such were common. Everyone on the bridge knew this fact, and the tension level on the bridge grew quickly.

Unfortunately, the Kul Kura was a transport vessel, lightly armed and not overly maneuverable. The chances of reaching the relative safety of the planet itself was not overly high, and everyone knew it. Still, they wouldn't just sit here and hope for the mercy of these marauders. As confirmtion of their intent the other vessel fired a warning shot off to port.

They were not yet in range, but at the rate of closing, it wouldn't be long.

"Full power!" the transport's commanding officer odered. "Try to raise communications with Tanaab's defnese fleet." He keyed the intercom to the engine room. "Get me as much power as you can spare!" he barked.

Another Duro activated a distress signal, and the civilian crew hurried to obey the captain's wishes. The Duro, a male by the name of Kola, looked up a moment later. "Captain," he reported, "they are asking to speak with you."

One of the viewscreens flared to life to review a nasty-looking human with a bdly scarred face. "Dulo," he spoke, "Pulda the Hutt sends his regards. He is not happy to see that you did not accept his offer concerning your sideline spice business. He will, however, take your ship and your life as payment."

Chcukling, the man cut the comm feed.

******************

In the engine room, a goggled human male suggested minor alterations. "Damnit, Ziv, I don't have time for this!" scowled Lana, the Kul Kura's chief engineer, mechanic, and mistress of odd jobs.

"Lana, I know, but if you bypass these relays," he indicated them. "you'll get a little more power for the next ten minutes or so."

"And burn them out!" she retorted angrily.

"And maybe stay alive longer," Ziv answered with a grin.

Lana blew out her breath, momentarily moving her bangs out of her eyes, but nodded. "Do it."

********************

In the main passenger berths sat a quiet, introspective man. While he may not have noticed the subtle increase n the engines' hum, and certainly did not feel the added speed, he had been aware of the crew's anxiety for several minutes now. There came The slightest sound of a footstep, and he turned to face another passenger.

The blue-skinned twi'lek started slightly at the blind man's quick reaction - for surely he was blind. Dime had met this man several times during the passage, and had never seen him remove the scarf that covered where a human's eyes should be. Even so, the man always seemd to know exactly where he and everything else round him was.

"The crew is nervous," the blind man stated calmly.

"They should be," the twi'lek responded. "Looks like a pirate vessel is chasing us; they're trying to make it to Tanaab before they catch us."

If the blind man felt any concern, he did not show it.

Instead, he merely nodded. "That would explain it, then."

********************

Ziv's idea has worked, and for a few minutes, they not only held the distance between the two ships, but even increaed the gap. The crew bgan to allow themselves to hope that they would escape.

And then, the relays blew, smoke filled the engine room, and the engines stopped functioning.

"Damn you to the foulest hells, Ziv!" Lana screamed as she struggled to get the engines operational once more.

"I knew I shouldn't have listened to you!" He paled, but before he could respond, the ship rocked with the impact of a lucky shot.

It wouldn't matter much longer.

********************


Just as Captain Dulo was preparing to surrender, three new blips appered on the sensor screen. "Three more vessels," Mercury reported with a dry mouth, "one medium duty DR-400, two AT-150 fighters." Old, but serviceable.

The comm channel sparked to life. "This is Commander Albari of the Tanaab defense fleet. Both vessels, you are ordered to hold your positions!"

The Kul Kura, lacking the ability to disobey, complied; shockingly, so did the incoming pirate ship.

Almost as shocking, however, was the next transmission from the TDF. "Captain Dulo, you are hereby under arrest for illegal distribution of spice, intended distributon of spice, unlawful possession of spice, and arms smuggling. Prepare to be boarded."

Posted on 2006-09-05 at 00:53:25.
Edited on 2006-09-05 at 01:00:11 by t_catt11

Topic: The Tides of Fate Q&A
Subject: room?


For you, there is room. I know you will come up with a good concept.

Need to be non jedi. Look at the recruitment thread to see what we have.

Posted on 2006-09-02 at 01:15:51.

Topic: The Tides of Fate Q&A
Subject: sigh


Where is that smite button? Why haven't I finished it?

Posted on 2006-09-01 at 13:23:26.

Topic: The Tides of Fate Q&A
Subject: The Tides of Fate Q&A


This will be the location of the offical Star Wars: the Tides of Fate Q&A thread.

I have put up a very minimalist opening post for the game; think of it as the yellow lettering that starts every movie. The opening scene is coming soon!


Posted on 2006-09-01 at 12:31:07.
Edited on 2006-09-01 at 13:23:08 by t_catt11

Topic: Star Wars: The Tides of Fate
Subject: Star Wars: The Tides of Fate


A long time ago, in a galaxy far, far away...



STAR WARS

~THE TIDES OF FATE~


It is more than five centuries prior to the birth of the one prophesized to bring balance to the Force. The Old Republic, grown fat and comfortable after a long period of peace, totters on the brink of civil war. Some senators, full of idealistic zeal, call for change, only to find themselves branded as radical seperatists. Less scrupulous individuals, seeing the opportunity to advance their own positions, back these so-called seperatists, and heavy rhetoric fills the air. The Senate is ineffective, crushed beneath its own weight, as enemies both without and within plot to remake the Republic in their own image.

Conflict has broken out between seperatist and loyalist forces, but to date, these conflicts have been mainly isolated skirmishes restricted to the outer rim. Even so, tensions run higher than ever before, and it seems but a matter of time before concrete battle lines are drawn, sides are chosen, and full scale war begins.

Meanwhile, the Duro passenger vessel Kul Kura makes her way toward an inner rim world carrying not only passengers, but a secret cache of illegal spice. Thom Dulo, the captain, is cunning and successful at what he does, but this is the day that his misdeeds finally catch up to him...


Posted on 2006-09-01 at 12:29:15.
Edited on 2006-09-04 at 13:30:24 by t_catt11

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: good input...


And the suggestons are apprecited. Chat is being worked on.

i want to organize the avatars by category, and to give a preview feture. Most lkely, this will be in the form of a link to each category...

Posted on 2006-09-01 at 12:07:10.

Topic: Star Wars: The Tides of Fate Recruitment
Subject: Into time..


I have decided to set this game at the same point in time that I attempted to run "Face of Destiny" in. A fun, turbulent point in the Republic's history, one full of opportunity for the PCs to get into no end of trouble.

Not sure yet how fst we will dvance in level, Bobbo!

Posted on 2006-09-01 at 10:46:07.

Topic: Star Wars: The Tides of Fate Recruitment
Subject: the thing is...


Char sheet is fine and good. I need a character concept and background of some sort! This game will be story, not as much stat, driven.

Posted on 2006-09-01 at 10:28:53.
Edited on 2006-09-01 at 10:43:40 by t_catt11

Topic: Star Wars: The Tides of Fate Recruitment
Subject: this is a bump


Yes, go ahead and purchanse your starting equipment, please. We have a nice, varied group, nd your general concepts have given me a way to work you into the plot line. Expect to see more soon!

If you are not yet in the game, and have designs on being #5, you need to act quickly. I am quite happy to do this as a four person game!



Posted on 2006-09-01 at 07:54:49.

Topic: Star Wars: The Tides of Fate Recruitment
Subject: four slots filled!


At the moment, here's what I have:

male human fringer (Greysorceror)
male miraluka jedi huardian (Eol Fefalas)
male twi'lek noble (Admiral)
male human scoundrel (Ayrn)

These have been picked due to the concepts I have received - though guys, I do need more flesh.

I see PERHAPS one more slot. I was relly thinking four characters, though I will take a fifth *if* the concept is good.

If I haven't picked you yet, then I need more info from you. This is not first come, first served; this game is about good character ideas.


Posted on 2006-08-31 at 21:12:53.
Edited on 2006-09-01 at 07:52:34 by t_catt11

Topic: Star Wars: The Tides of Fate Recruitment
Subject: Olan says...


Roll 4d6, drop the low number on each die, arrange to taste. As always, I reserve the right to edit scores I find too unbalancing.


Posted on 2006-08-31 at 14:38:11.

Topic: Star Wars: The Tides of Fate Recruitment
Subject: cool, cool


So right now, I have one jedi (race?), one human fringer, and one noble (race?).

I'll be interested to see the characetrs - I will try to tailor the story a bit to you guys.


Posted on 2006-08-31 at 11:31:06.

Topic: Star Wars: The Tides of Fate Recruitment
Subject: Need player for a new Star Wars game!


Edit: as of right now, recruitment is closed for this game. However, it is possible we will have room for one more player - if your heart is set on playing Star Wars with us, leat me know.

After some consideration, I believe that I will once again try my hand at a Star Wars game. The last one I tried was a ton of fun until we hit net fizzle. In an effort to counteract that, please do not sign up if you cannot post twice per week. They don't have to be pulitzer prize posts, but I want at least a couple of short paragraphs in a typical post.

I'm looking for 3-5 total players; I think that four would be an ideal number. I already have a a jedi padawan, and I don't really see two in the party, so lets look to other avenues for your character concepts, please. We also have a soldier already.

Furthermore, there are a couple of existig characters that you may wish to simply assume - however, please feel free to bring in a new idea, if you like.

All races from the core rulebook are available, as are those from the UAA, subject to a case by case approval. (I won't rule out four armed aliens, but you'll need a good backstory and a reason besids the extra attacks you might get to persuade me to put up with it).

The setting is approximately five hundred years before the birth of the one who will bring balance to the Force - i.e. Anakin Skywalker. The jedi are numerous and influential, at the height of their glory in the Republic.

Naturally, though, there are forces that seek to undermine this...

Be forewarned! I consider myself to be a reasonably knowledgeable fan - I know the movies well, and am reasonably familiar with the various sourcebooks for the RPG. However, I am not at all versed in the expanded universe or the various SW novels. As a result, this is "my" Star Wars universe. While there won't be any major changes from canon, I may not line up with some of the more "off the beaten" path SW details. Deal with it.

To be consdiered, you need a character concept emailed to me, along with at least a brief backstory. Characters will all be level 1. If you need help withthe rules, I will be glad to assist you.. you don't need to know the game, just be enthusiastic and active.

What else can I tell you?

May the Force be with you...






Posted on 2006-08-31 at 10:39:10.
Edited on 2007-07-30 at 19:47:46 by t_catt11

Topic: Star Trek: Discovery - Q&A
Subject: hehe... all that bio info!!! *sob*


We'll need to reset this...

Posted on 2006-08-30 at 10:43:29.

 
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