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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: The Sarcasm Game
Subject: more griping...


You know what's really awesome? Walking outside to get into your vehicle and discovering the right front tire is flat, and the right rear tire is only at half pressure! Especially cool when you get to jack up your heavy SUV with one of those neato factory crank jacks on your sloping driveway, since your floor jack isn't quite tall enough!

Posted on 2007-08-09 at 13:51:35.

Topic: The Tides of Fate Q&A
Subject: awesomeness...


Raven, I'll get your sheet info to ya. Added a link to Ziv's pic above. P'raps we shoudl paste those links to the character entries, as well?

Posted on 2007-08-09 at 13:50:08.

Topic: The Guiding Light Q&A
Subject: noted!


I will not say "boo". I will not say "boo".

Jozan is dropping this game, so I am simply editing him out of the posts. We'll play with four characters.


Posted on 2007-08-09 at 13:48:21.

Topic: An alternate sci-fi game?
Subject: well..


We'll see. Good to know there is some interest!

Posted on 2007-08-09 at 13:46:28.

Topic: Ghosts of Aetalanta IV.R.?
Subject: hrmph


Too bad. I have kind of enjoyed following along in your plotting.

Posted on 2007-08-09 at 13:44:55.

Topic: An alternate sci-fi game?
Subject: hehe


I'm not sure what exactly I want to do... either a sci fi or a modern setting. But something nice and suspenseful, along those lines.

Posted on 2007-08-07 at 20:39:49.

Topic: An alternate sci-fi game?
Subject: An alternate sci-fi game?


I was thinking seriously about running something akin to a simple dungeon crawl in a sci-fi setting. Any of you remember Grey's space marines game? I was thinking of something a bit like that, perhaps.

Freeform isn't truly right; we'd have to have some kind of stats, but that wouldn't be main focus. I wonder if there would be any interest?

Posted on 2007-08-07 at 20:13:42.

Topic: The Sarcasm Game
Subject: the fuzz


I love it when the local police decide to start enforcing rules that I have never seen enforced in my lifetime. After all, they need something to do, right?

Note: This is in response to the fact that my son has been told he can no longer ride his go cart on the road in our neighborhood. Yes, it is technically illegal - it is a motorized vehicle without a tag. I have never in my life seen this enforced. So we ride on trails through the woods now.


Posted on 2007-08-07 at 20:10:27.
Edited on 2007-08-07 at 20:10:47 by t_catt11

Topic: The Tides of Fate Q&A
Subject: interplay...


I had expected to update already, but there is some fairly important RP going on, so I hate to interrupt. I will hang out until we get this resolved, unless the parties involve want to do things via backpost.


Posted on 2007-08-07 at 19:57:55.

Topic: The Guiding Light
Subject: the salty dog


11th Pfier (Thirkday), 452 E.R.
Salty Dog Tavery, Crall's Shoal

It is not difficult to locate En'Arantheas's destination - the main cobbled street that leads to the docks takes the party directly past a weathered wooden building with a sign depicting a dog lying on its back, legs in the air. Beneath the picture are stenciled red Apanonese letters that read "SALTY DOG" - for those than can comprehend them.

The party takes advantage of the hitching posts outside fo the tavern, though they appear to be the only ones currently doing so. Opening the door reveals a fairly cozy wooden interior thick with the smell of various smokeweeds. A handful of people sit in various spots, while a lone female human acts as a waitress, and a burly man stands behind the bar.

With a manner that suggests a party of nonhumans might be far from the strangest thing he has ever seen, the barkeep greets you in a thick accent. "Welcome in, then, travelers... grab a table, an' Marjie'll be right wit' ya. Finest ale in Crall's Shoal, an' the mead's not half bad, neither. Still got some stew left from lunch, or if yer in the mood for somethin' from the sea, we got fresh dilap fillets... they been bitin' good lately."

Indeed, the attitude of the diners here suggests that the party is not considered overly out of place; of course, most of the patrons are dressed along the lines of sailors and such, so their experiences with other races might be broader than those of typical farming folk.

A quick inspection of the room does not, however, reveal any sign of Luinen Tatharon, or any other sylvari, for that matter.

The barkeep is true to his word - after only a few moments, the human woman, a blonde in her early thirties, perhaps, makes her way to the table. Her accent is very similar to that of the barkeep - thick, almost as if she seems to be chewing some of her words. "Right, then," she speaks by way of greeting. "You lot look too dusty to be from a ship, so ye must've ridden in through the swamps, then? Not that we mind business of any sort, but Cardista's tears, it's been too long since any ships have made port!" She sighs heavily. "Never mind, luvs. What can I get ya?"






Posted on 2007-08-07 at 17:36:03.
Edited on 2007-08-07 at 17:41:21 by t_catt11

Topic: The Tides of Fate Q&A
Subject: Image links


Here are direct links to the drawings Eol has made. Enjoy! (I have)

Caise

Damanil

Dime

Mercury

Ziv

Posted on 2007-08-06 at 17:10:16.
Edited on 2007-08-09 at 13:48:54 by t_catt11

Topic: The Tides of Fate Q&A
Subject: good game, good game...


I'm enjoying this one very much already... have the next adventure already written up (provided that you survive this one and care to continue).

Posted on 2007-08-03 at 20:18:44.

Topic: The Tides of Fate Q&A
Subject: communications in Star Wars


I have been asked about how communications in Star Wars works. Here goes:

Basic communication is via commlink. These come in hand-held, vehicle-mounted, and installation/starship mounted varities (listed from weakest to most powerful). Without any assistance, a typical handheld commlink has an effective range of 50 kilometers, more or less, but if properly configured to take advantage of a satellite network, this can be greatly increased. Commlink speed is slightly less than that of light, so these are pretty much useless for interstellar communications.

Option number two is subspace radio. This has a much greater range than standard commlink, but requires a lot more power. A subspace radio typically has a real-time range of several light years. Sector governments often set up a network of subspace transceivers that help connect the scattered worlds, forming a sector-wide communications grid. Ships, command posts, government buildings, etc have these.

Finally, you have the HoloNet, the most powerful and far-reaching communications medium. A network of non-mass transcievers submerged into the time-bending dimension of hyperspace connects worlds in real-time across incredible distances. The HoloNet, maintained by the Republic, is a horrendously expensive venture, and similarly the devices required to communicate on the HoloNet are extremely costly.

HoloNet comms are the realtime, 3-d talking images you see in Star Wars movies. Devices that use the HoloNet are only found on spaceships (and usually only capitol ships, or those that have special need, such as General Kenobi's personal ship in episode 2) or installations. In my games, I would expedct that pay-per-use kiosks are available for this, as well.



Posted on 2007-08-03 at 18:23:23.
Edited on 2007-08-03 at 18:24:55 by t_catt11

Topic: The Guiding Light Q&A
Subject: huh?


You already asked me about both of these in PMs, and I already responded. No Coo shee. Familiars from standard table only.

Posted on 2007-08-03 at 16:26:26.

Topic: Star Wars: The Tides of Fate
Subject: the good life


Jaal's face splits into a huge grin as Caise accepts his offer of hospitality. "Oustanding!" he exclaims. "Don't worry about my father - guests are always welcomed on Darand Plantation. Well, at least they are usually welcomed."

Umalad's expression is fairly tough to read - aside from sheer terror, ithorian faces simply don't show convey emotions well to most other species - but Jeena does well enough for the both of them. It is clear to everyone (save possibly Jaal) that she thinks this is a bad idea. "A jedi in our home!" he tells her as they head back to the landspeeder.

The party piles into the two landspeeders, taking advantage of the extra seating capacity that Jaal so highly touted. Lana ends up sitting next to Mercury. "Classics? These hunks of floating rust?" she snorts derisively. "Classic in the same sense as fossils, maybe."

Caise makes sure to find seating in the speeder with Jaal - though you get the impression that the young man would have it no other way. Jeena whispers a few more things to him, but he seems to disagree. When Mercury finds an opening to ask Jaal about repulsorlift mods - and the two enter into a "fascinating" conversation about the methods used in the process - she speaks to Caise.

"Listen, as I'm sure you can tell, Jaal's father is no fan of the jedi order. I'm not sure why, myself, but he makes no secret of it. He's a good man, don't get me wrong, but don't be surprised if he's not as friendly as his son." She bites her bottom lip and turns to face the landscape outside.

The landspeeders follow a dirt track roughly north, where the native flora soon gives way to vast fields of grain. Before long, a group of structures, with one particularly larger than the others, comes into view. "Welcome to Darand Plantation!" Jaal exclaims as the speeders whir to a stop in front of the house. "Okay, everybody out. We'll feed you, give you a bed, even a hydro shower if you want one."

Gerald Darand proves to be much larger and imposing than his son - they share coppery locks, but little else. Despite Jeena's concerns, he is welcoming enough - while not overly warm, he is polite, and offers you free use of his home. Once he recognizes Caise as a jedi, he seems to grow thoughtful for a moment, but that is all.

"We serve dinner at 2000 standard," he explains, "and as I'm sure Jaal told you, he will be visiting the city in the morning - be ready to go by 0600. If you require anything, ask my servant, Craln, or one of the droids." He glances at Jaal. "Now, if you will excuse me, I have business to attend to."

With that, he leaves.

Posted on 2007-08-03 at 15:04:21.
Edited on 2007-08-03 at 15:06:36 by t_catt11

Topic: Chat?
Subject: updated...


...the void code again, put in another check/balance to hopefully avoid mass extermination of the chat rooms.


Posted on 2007-08-03 at 14:08:59.

Topic: The Tides of Fate Q&A
Subject: whoa...


pics would be awesome!

Posted on 2007-08-03 at 13:55:09.

Topic: The Guiding Light Q&A
Subject: character thread?


Nah, I don't usually do those, but I'll edit the first post in this thread to list the characters.

Posted on 2007-08-03 at 13:31:31.

Topic: The Guiding Light Q&A
Subject: don't worry


People will post. This game won't be as fast as some - 1-2 posts per week requirement, y'know.

Posted on 2007-08-02 at 18:17:39.

Topic: Star Wars: The Tides of Fate
Subject: gosh!


Assuming that Mercury also introduces himself...

Lana frowns at Ziv, but follows suit. "And I'm Lana. I thought they quit making those R45's before I was born?"

Jaal chuckles. "Yeah, they are pretty old, but we it's cheaper to keep 'em running than it is to buy new ones. Besides, almost everything they sell these days seats no more than four sentients, unless you wanna pay extra - and my old man hates to pay extra for anything." The last is added with a grin. "Anyway, I'm pleased to meet you all - sorry it's under such circumstances."

The red-heaired human seems to ignore Ziv's comment - if you were to judge, you'd say that he was actually quite taken with Caise. "A real jedi," he breathes, "I've heard the stories, like everyone has, but never met one.

Tell you what - you all look like you could use a lift. You're welcome to come back to the plantation with us tonight, and we'll give you a ride to Dalroth in the morning... we've got to make a supply run anyway."

When Jaal mentions taking you back to the plantation, a look of concern crosses Jeena's face, and she whispers in his ear, but Jaal brushes it off. "Nah, he'll be fine." He turns back to the group. "If you're looking for a ship, you'll probably have to go as far as Pandath... there's no real spaceport in Dalroth, but it's close, and has enough to meet our needs. You can probably hitch a ride there. What do you think, Umalad?"

The ithorian speaks in oddly accented Basic. "I agree that they will fare well in Dalroth, Jaal. I do not agree that your father will be pleased with these guests. He does not care for..."

Jaal cuts him off with a wave. "He doesn't like a lot of things, but these folks need a hand. I'll deal with father." He turns back to the group. "So, whaddya say?"



Posted on 2007-08-01 at 21:50:20.
Edited on 2007-08-01 at 21:51:35 by t_catt11

Topic: Chat?
Subject: interesting...


Let me know of any chat issues here, please. The void one is the one I'm trying to kill, but if others crop up, I'll obviously need to know.


Posted on 2007-08-01 at 19:33:21.

Topic: Star Wars: The Tides of Fate
Subject: dust cloud at three o'clock!


The tension in the air is palpable as the dust cloud approaches. Discussions are made as to options, but on this flat prairie, there is really no place to hide. Weapons were readied in case of a fight... there is little else to be done.

Shortly, it becomes possible to distinguish two individual shapes beneath the dust - a pair of rather old landspeeders. "SoroSuubs... probably R45s, maybe 47s?" Mercury mutters to no one in particular. The landspeeders cover the remaining distance in little time, then come to a halt a few meters from the crash site.

The windscreens, until now completely closed to block out the elements, open fully to reveal three beings - a human male and female in the first, an an ithorian (male?) in the second. At first glance, none of them appear armed or hostile.

The human male, a red-haired young man of no more than twenty years, hops of of his vehicle. "Hello!" he greets you. "We saw the crash - is everyone okay?"

Assuming that no one feels the need to make this part difficult...

He nods. "I'm Jaal Darand, from Darand Plantation. This is Jeena and Umalad," indicating the blonde human female and the ithorian in turn. He looks you over and frowns. "You're offworlders, right? That means you don't have any real way around... where are you headed?"

Jeena has climbed out to take a place beside Jaal when apparently, he gets a good look at Caise for the first time. "You're a jedi, aren't you?" he asks.



Posted on 2007-08-01 at 18:09:43.

Topic: The Guiding Light Q&A
Subject: free pass?


The gate guards are not gonna let anyone in for free. I did, however, go back and edit my post... I had left somethign unclear. The rate exchange fee is 2 additional coins for the party, not per person.

Posted on 2007-08-01 at 17:22:37.
Edited on 2007-08-01 at 17:22:48 by t_catt11

Topic: The Sarcasm Game
Subject: a geeky one...


I love it when we set up a production instance of a program, then the consultant comes in and does many hours of work on a copy of said program, all the while letting our staff work on the production copy... and then, people wonder why discrepencies start cropping up!

Posted on 2007-08-01 at 17:18:10.

Topic: Chat?
Subject: chat bugs fixed?


I uploaded what I hope will be the fix for the chat void bombs. Test it out and let me know.

Posted on 2007-08-01 at 16:53:18.

 
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