The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

We currently have 3999 registered users. Our newest member is Lachentour.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics  [more...]
Q&A Threads - Kith, the Cat, and the Khatun Q&A (posted by Reralae)Kith, Cat, Khatun Q&A
Q&A Threads - Hidden Corruption Q&A (posted by breebles)Hidden Corruption Q&A
Fantasy RPGs - The Adventures of Kith, the Cat, and the Khatun (posted by breebles)Kith, Cat, and Khatun
Dungeons and Dragons - LBW Blacktooth Ridge  (posted by karifur)LBW Blacktooth Ridge
Common Room - Name generator help! (posted by t_catt11)Name generator help!
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #15: Master of the Blade
Floyd Hobart #19: High School Reunion IV
There are currently 0 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> Recent posts by t_catt11
Jump to: [First Page] [Prev] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 [Next] [Last Page]
Topic: Star Trek: Veiled Chimera Q&A
Subject: a word on velocity...


After doing some homework, I've come to the conclusion that full impulse is meant to be 1/4 the speed of light.  So, rounded off, 1/4 impulse is roughly 18,750 kilometers per second (technically a fuzz lower). 

So my my math, that's 26.7 minutes.  30M/18750 = 1600 seconds / 60 = 26.667 minutes.

Where am I off?



Posted on 2018-10-19 at 13:13:35.

Topic: Hidden Corruption Q&A
Subject: okay


So, no more posts.  Looks like the maority are for waiting till the following morning, so that's what I'm going with.



Posted on 2018-10-19 at 11:23:54.

Topic: Star Trek: Veiled Chimera Q&A
Subject:


Nice.



Posted on 2018-10-19 at 10:58:27.

Topic: Star Trek: Veiled Chimera Q&A
Subject:


You are my hero. 



Posted on 2018-10-19 at 10:49:10.

Topic: Star Trek: Veiled Chimera Q&A
Subject:


I think the Vulcan thing makes great sense.

One thing I should point out - Poe is actualy not a starfleet guy.  He's on exchange from the VSF.  We used Petty Officer as a placeholder while we try to get some Vulcan insignia together, but his techical rank is Vulcan Decurion (their "high grade" enlisted). 

You may want to reflect that in your posts.



Posted on 2018-10-19 at 10:39:49.

Topic: Star Trek: Veiled Chimera
Subject: whew, this timeline is TIGHT!


Stardate 2365.02.19
USS Peregrine; Deck 1 – Bridge, 1155

Drake sat in the Big Chair as the final reports came in to validate that they were, in fact, ready for launch. 

"All readings are nominal, Captain," came the report from Pretty Officer Amai.  "It looks like we are clear to decouple."

Drake nodded.  "Thank you, Mister Amai." he replied.  Just as he was about to order Ensign P'Tammah to proceed, the turbolift whooshed open to admit Lieutenant Commander Zai and a gold-shirted, wolf-faced Lieutenant that Drake had yet to meet. 

OOC: sorry to put words in mouths here.  If the players disagree, we can edit.

Tochi nodded at Drake and slid into the conn.  Meanwhile, the new lieutenant snapped to attention and offered a salute.  "Lieutenant Nyle, reporting for duty as the Chief Operations Officer, sir." 

Drake returned it and asked a fairly rhetorical question.  "Cutting it a bit close, aren't we, Lieutenant?"

OOC: any response, or none.

The Captain waved off the reply.  "Take your post, Mister Nyle.  We are ready to make weigh."

Drake frowned as Nyle slid into the spot previously occupied by Amai.  The new Ops chief was of a species that he had never personally encountered.  He knew of two or three felanoid races - the Peregrine had an excellent Caitian engineer -  but off the top of his head, couldn't place a canid people.  "Maneuver us clear when you're ready, Commander Zai," he ordered.

Something clicked, and Silas perked up slightly.  Daa'vit - that was it.  He had heard of them, but was unaware of any Starfleet officers from that world; had certainly never served with one. 

Once they were clear of the station, the Captain gave the next order.  "Tochi, take us out at heading 225, mark 110, one quarter impulse, please."

OOC: assuming an affirmative.

Once the Peregrine cleared any potential encroachments, Drake took his feet.  The idea of an officer that he knew nothing about sitting at a bridge console - let alone heading a department on his ship - caused Silas no small aount of consternation.  "Commander Zai, I'll be in my Ready Room.  Let me know when we hit about thirty million kilometers from Starbase 118; that ought to put us safely out of any traffic.  You have the CONN."

**********************************************************

Silas had just begun poring over Nyle's file in his PADD when the door chime rang.  Biting back annoyance in his voice, he spoke up.  "Come."

He glanced up as the door admitted a large man with flowing blonde hair, a robotic arm, and an enormous grin.   “Lieutenant Commander Eric Thorson reporting to resume duties as Chief Engineer, sir!” the engineer bellowed with exaggerated precision.

Grinning like an idiot in response, Drake took his feet. "Eric!" he exclaimed.  "You look a hell of a lot better than you did the last time that I saw you!  It is so good to see you again!"

Eric relaxed and set down his duffel, reaching out to give Silas a warm and heartfelt handshake. “It’s good to be back, Sir. I’m truly glad everything worked out for the ship, and especially for you. You were in the right, one hundred percent. They would have been fools to convict you. I’m glad they had sense enough to see that, too.”

Silas shook his head.  "I honestly had prepared myself for life on a penal colony, but I wouldn't have been surprised with the gallows.  Sometimes, what is right and what is allowed are not the same things.  But enough of that... how are you?  How are you feeling?"

“So far, so good, Sir," Thorson replied.  "I haven’t had any further…episodes…since that last one in Engineering, and all the doctors tell me that there should be no further issues. They were unable to find any traces of anything lingering inside me, and they seem pretty confident that everything should work like it’s supposed to from here on out. As for me, I am ready and able to go back to work. As soon as we’re done here I am headed to stow my gear and then to Engineering.”

Silas nodded.  "I was damned worried that you were done for, and having to leave you like that made me sick.  Having you back is the best news I've had in some time.  Well, aside from not being fitted for a noose, of course," he added with a wink.

Eric grinned. “Thanks, Sir. It’s great to be back. I told Tochi that we need to have a more proper reunion later tonight; you’re most welcome to join us.”

Drake grinned.  "If there is real alcohol attached to that invitation, I'll do my best to make it.  I've only been on board an hour, myself.  "He gestured to the PADD on his desk.  "I literally just laid eyes on my Ops chief for the first time, have yet to meet the new doctor, and Riva has stacked enough paperwork for me to choke a hippopotamus." He shook his head.  "No one told me that being a hero required some many forms!"

“Understood, Sir," Thorson replied.  "Permission to get to work?”

Silas arched an eyebrow.  "Why are you still in my ready room?  Go do something useful! Dismissed!"

Eric grabbed his duffel and headed for the door. “I’ll contact you as soon as I see what’s what in Engineering and make sure we’re ready to get underway down there.”

“Sounds good, my friend,” Silas replied. “Glad to have you back.”

**********************************************************

USS Peregrine
; Deck 1 – Bridge, 1228

Drake slid into his chair, knowing full well that there was a little touch of vanity at play, here. His protests to Eric had been genuine; he had enough work to weigh him down for the next two or three days. And Tochi was certainly qualified to not only lay in the course, but to give the commands to take the ship to warp.

And yet… after nearly twenty years in space, he found himself tingling with a bit of a thrill every time his ships went to – or dropped out of – warp. Some burning passion deep inside drove Silas to want to explore whatever was out there, so of all the vices available to him, the Captain felt that obliging this little thrill was fairy harmless, as vices tended to run.

“Commander Zai, lay in a course for the Trevil system please,” he spoke.

When it was done, he hesitated just a moment, content to drink in the wonder of the stars scattered across the viewscreen.

But then, the moment was done. “Warp factor five; engage.” Immediately after Drake spoke, the view outside distorted. Stars turned to streaks, and the view shifted away to the surreal visuals of a ship at warp.

Now then, time to start the housekeeping, Drake mused.

Pulling out his PADD, The Captain set out invitations to all of the department heads for a briefing at 1600 hours. Once that was done, he took his feet again. “Commander Zai, I think I will drop by and introduce myself to our new Chief Medical Officer. Once again, you have the CONN.”




Posted on 2018-10-18 at 17:08:19.

Topic: Star Trek: Veiled Chimera Q&A
Subject: yissss!


So glad to meet Melody!  So glad to have you active! 



Posted on 2018-10-18 at 15:31:10.

Topic: The RDI Trek Tools are updated!
Subject:


Great suggestion.



Posted on 2018-10-18 at 15:26:38.

Topic: The RDI Trek Tools are updated!
Subject:


Yeah, I'll see abot making this happen.



Posted on 2018-10-18 at 14:02:06.

Topic: The RDI Trek Tools are updated!
Subject: bug fixed


It was reported to me that the links on a sim's home page didn't work.  Sure enough, the links were bad - this has been resolved.

Does anyone have any suggestions for features that they would like to see me add?



Posted on 2018-10-18 at 12:14:10.

Topic: Star Trek: Veiled Chimera Q&A
Subject: no worries, Duncan


I'm not gonna leave you hanging ont he Ready Room convo. 



Posted on 2018-10-18 at 11:58:52.

Topic: Star Trek: The Fallen Star Q&A
Subject: hah


You and me both.  Alacrity is one of the absolute best players you'll ever come across, period.  Sadly, he has retired from PBP gaming. 



Posted on 2018-10-18 at 11:10:22.

Topic: Star Trek: Veiled Chimera Q&A
Subject: hrm


You know, there is so much chitchat in these Q&A threads when a game is going well that I fear people may miss important updates.

Here is such an update: I plan to be fairly aggressive in the pace of this game.  I think that, in the past, one of my failings has been that I try to let things sit too long, so that everyone can post.  So one game day ends up taking weeks to resolve; your busy posters get multiples up, your slower posters start to feel overwhelmed and never put anything up, and the story just hangs.

So this time around, expect to see me march things forward.  I'm going to probab;y have us launch from the Starbase today.  If you missed a conversation that you were planning to post - no worries!  Do a backpost. 

But I'm not going to let the main story sit idle while we do those posts.

Thoughts?



Posted on 2018-10-18 at 10:26:03.

Topic: Strange updates
Subject:


Thanks, Eol!



Posted on 2018-10-18 at 08:48:25.

Topic: Paranoia: the Only Good Commie is a Dead Commie
Subject: NPC Artie


OOC: I am NPCing Artie for the time being, as Bud is unavailbale to play for a bit. 

----------------------------------------

Artie grinned at Jackie the jackobot's sense of humor; it was blatantly obvious that this sad group of unqualified Reds was nowhere near "superior" to such a long lived servant of Friend Computer.  Nor was it the fault of the ever logical robot that these trobleshooters were too stupid to follow simple instructions.  They KNEW that they didn't have a mission number, why try to sneak by with a team number?  Hopefully, they would learn the value of safe, predictable logic via electrical charge.

The Tech Services clone was less than enthused about the choice of the brash, loudmouthed military clone as the pilot; nobody had bothered to ask if Artie could drive (which he could).  But then, what did one really expect from such an impulsive, illogical group as this? 

Ah, well.  At least the Hoverbot was quite freind;y and helpful.  Artie was eager to try out this new conveyance.  If all went well, perhaps the streets would soon be filled with friendliness hoverbots as an upgrade over boring autocars!

"Come, let us board!" Artie exclaimed.  "How about another song to help with morale?  Hmmm, what rhymes with 'hoverbot', I wonder?" 



Posted on 2018-10-17 at 23:43:34.

Topic: Star Trek: Veiled Chimera Q&A
Subject: dude


Thanks for doing the logbook!  I'll try to help out like I should be doing.



Posted on 2018-10-17 at 18:32:17.

Topic: Star Trek: Veiled Chimera Q&A
Subject:


What browser and OS are you using?  That might impact things.  Maybe.



Posted on 2018-10-17 at 16:42:26.

Topic: Star Trek: Veiled Chimera Q&A
Subject:


I'm not seeing that.



Posted on 2018-10-17 at 16:38:10.

Topic: Hidden Corruption Q&A
Subject:


, I'm not saying those are bad.  It's just a different style of game.

In a lot of D&D games, death is an annoyance.  It costs you cash, time, maybe constitution. 

In my game, death means the end of the line unless you are a MAJOR hero. 

I prefer the heigtened risk of the latter, but that doesn't mean I don't enjoy the former.



Posted on 2018-10-17 at 13:09:16.

Topic: Star Trek: Veiled Chimera Q&A
Subject: sweet


Sounds like a plan!



Posted on 2018-10-17 at 10:12:33.

Topic: Star Trek: Veiled Chimera Q&A
Subject:


Yeah, it would make a lot of sense to just use the counselor's office.  Waste not, and so on and so forth.



Posted on 2018-10-17 at 09:57:57.

Topic: Hidden Corruption Q&A
Subject: hah


> And if it isn't, then what kind of establishment is this?! Kith will just be irritated.

People who worship the goddess of the harvest and having babies aren't going to be dwelling on people who create undead abominations.  Sorry you're irritated. 

Also, let me point something out - I try to present Audalis as a "realstic" fantasy world in my games.  So while you may play other D&D games where there are temples on every corner who will fix your boo boos for a few silvers, my games aren't like that. 

Gib prays to his god, and WOUNDS CLOSE.  Folks, this is a MIRACLE. 

Gib and Cedric are clerics.  Special warrior priests that are walking example of divine favor. 

Most clergy are like in our world - they preach, they share wisdom, they do good deeds (according to what their religion views as "good"), but that's all.  When they tend the wounded, they do it with bandages, boiled water, and herbal poultices - not divine magic.

So you have this country priestess.  She probably is the town midwife.  People bring offerings of grain, milk, eggs, etc.  She grants little blessings and whatnot. 

And that's that.  She almost certainly weilds no divine power; it would be incredibly remarkable for her to know anything about undead, let alone be battling them or whatever. 

People like her are everywhere.  You guys are special.



Posted on 2018-10-16 at 23:02:33.
Edited on 2018-10-17 at 12:17:31 by t_catt11

Topic: Star Trek: Veiled Chimera Q&A
Subject: hmmm


Doing some quck homework, I'm not finding the COO's office specified.

I see three logical locations, in rough order of probability:

1) Deck 4.  Most of the department head offices are located here.  CMO, Counselor (which we don't have), CSO, FCO are all here.
2) Deck 5. A busy deck with a lot going on.  CTO office is here (due to Security and the brig) but I could see it going here with some Ops items here.
3) Deck 2. XO office is here, so are some Ops items. 

Unless someone has some concrete data, I'd be okay with you picking any of these and calling it good.



Posted on 2018-10-16 at 22:28:35.

Topic: Star Trek: Veiled Chimera Q&A
Subject:


Excellent first post!  I am super stoked to have you, Giddy. 

1) You may leave the bridge, but Ops needs to be manned.  Feel free to sumon one of the NPCs to do it.

2) Tech specs are a far cry from full deck plans.  Every department head has an office to work out of.  I'm not sure as to the specific deck for ops, but either I or Eol will answer that.

3) A starship is always under command of a Captain - which can be confusing, since it is both a title and a rank.  Technically, either is okay to use in most situations.  If you have been given orders by the CO, it's best to refer to them as "Captain", as they are filling that role.  But no one on board would blink if you used "Captain", "Commander", or "Lieutenant Commander" as Zai's title, particularly if you were looking for him.

Face to face, you'd probaby use "Captain" or "Commander" only.  With him being the ranking officer, "Lieutenant Commander", if used to address him directly, might feel a little rude, like you are pointing not that he's not REALLY that senior of an officer.

Hope that helps!



Posted on 2018-10-16 at 22:09:51.

Topic: Star Trek: Veiled Chimera Q&A
Subject:


Hold down shift when you hit enter.  You get one line.  Just enter gets you two. 



Posted on 2018-10-16 at 17:41:40.

 
Jump to: [First Page] [Prev] 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 [Next] [Last Page]


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.