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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: Hidden Corruption Q&A

Peeing out the fire?  I like it!

If you guys do elect a full retreat, I need to know how you will proceed if any of those "free shots" result in a party member being downed.

As a gentle reminder, I do use optional bleed out rules (aka death's door):

+ hit points = character is up and able to fight, function, etc
0 hit points = character is unconscious, but stable. 
- hit points = character in unconscious and bleeding out. 

If a character is at negative hit points, they lose at least 1 HP per round (can be more if they have a particularly terrible wound).  A character's class and constitution scores determine how low into negative HP they can go.

Warrior - base -10
Priest - base -8
Rogue/mage - base -6

Any con bonus (or penalty) modifies this.

If a character reaches their "death number", that's it.  They are dead.  Given that no one in the party has resurrection magic, and that none of you are distinguished enough heroes for a deity to likely consider weakening themselves to grant such a miracle, anyway... their adventuring career is over. 

If a dying character is bandaged, they can be stabilized (healing check required).  No HP will be regained, but the threat of immediate death is removed.  If a bandaging character does not have the healing proficiency, they can still attempt to stop bleeding, but will receive a penalty to their check.

If a dying character is magically healed, they gain whatever HP from the spell and they are stabilized (even if still at negative HP).  The threat of immediate death is removed. 

Mages lose the ability to cast spells until they rest after visitng death's door..

Death number examples:

Midge is a mage with a CON of 15 (+1 modifier).  His death number is -7. 
Gib is a priest with a CON of 11 (0 modifier).  His death number is -8.
Aranwen is a warrior with a CON of 15 (+1 modifier).  His death number is -11.

Posted on 2019-07-25 at 12:21:15.

Topic: Hidden Corruption Q&A

I have a fantastic tactical suggestion.

First, open up some barbeque sauce.  It can help some with the gamey flavor of certain humanoids (*cough cough* Midge *cough cough*), but will be appreciated all around.  Luckily, you have no khords in the party, so you can chalk that up as a "bright side" item. 

Well, I dunno how tactical this is, but the zombies will likely appreciate the effort...

Posted on 2019-07-25 at 12:00:15.

Topic: Hidden Corruption Q&A

It's dark, wooded, and chaotic.  It's really hard to say.  Everytime you cut one down, it seems another takes its place. 

Spitballing, you'd have to guess that you are outnumbered two or three to one.

Posted on 2019-07-25 at 10:25:07.

Topic: Hidden Corruption Q&A
Subject: well

She is defrosting.  It might be a round, it might be four.  Who knows?

I mean, **I** know, but you know what I mean...

You may want to provide actions for Kith to take IF she gets up.  Of for me to mock.  Whatevs.

Posted on 2019-07-25 at 10:08:23.

Topic: Hidden Corruption Q&A

If the party turned tail and ran, they could absolutely outdistance the zombies.  Zombies are quite slow - fast enough to continue pressing you as you defensively withdraw, but not fast enough to keep up with even Midge at a full run.  Do note that zombies do not tire, do not rest, do not stop.  This means that if they know where you are, it is very difficult to actually escape them.

As for repercussions?  If you turn your back on melee range foes, they each get a free attack at your backs, with said attacks at bonus levels (shields don't count, most of Aranwen's defensive bonuses require him to be facing a foe and aware of them, dexterity bonuses are lowered or removed... you cannot dodge what you cannot see).  

Are you tough enough to soak that damage?  What do you do if they take down even one of your number? 

Hindsight being 20/20, it probably would have been more profitable to either (a) grab Kith and run immediately, not trying to heal or turn undead... or (b) get her behind you, keep an eye on her, and have Ch'dau's considerable martial abilities in your defensive line. 

Of course, (a) could have led to an ambush, to someone tripping in the dark woods, etc... and (b) could have led to a ghoul sneaking behind you to kill Kith, ala Atharis.  So you may have been danged if you did, danged if you did else, danged if you didn't. 

Not that you still couldn't get flanked now...

Posted on 2019-07-24 at 22:53:13.
Edited on 2019-07-24 at 22:53:51 by t_catt11

Topic: Hidden Corruption Q&A
Subject: okay...

I wanted to give you folks a chance to step in.  We're three or so rounds into battle.  The main party is making very slow progress in the tactical withdrawal, as the foes refuse to break engagement.  The turning of the undead resulted in nine(!) zombies being removed from the fight, but you are still badly outnumbered.  I have thus far resisted the urge to have a rapeghoul paralyze Ch'dau and end the satellite party, though I am unsure where I have found the willpower to do so.

Note that slow moving as they are, the zombies are beginning to overtake you with your "fighting retreat" tactic - it's not a line versus a line any longer, it's a longer line beginning to wrap around the flanks of a shorter one.

Ch'dau - light wound
Aranwen - moderate wounds
Gib - light wound
Kithran - moderate wounds
Midge - moderate wound
Cedric - moderate wounds

Midge has six mana points remianing.

Cedric is down one 1st level spells and one bonus light spell. 

Posted on 2019-07-24 at 17:06:08.
Edited on 2019-07-24 at 17:08:41 by t_catt11

Topic: The Corruption Hidden Beneath the Surface...
Subject: overrun in the dark...

Heedless of anything else, Cedric focuses solely on tending Kith's wounds.  His prayers to Solanis do not go unanswered, and the worst of the rogue's injuries are miraculously improved.

Gib drops his crossbow and weilds his blade aloft, crying out to Therassor to turn the undead abominations.  The Honored General likewise does not abandon his servant, and a huge swath of the shambling creatures fall back as if burned, fleeing from the might of the god.

Ch'dau pulls at his falcata, but the blade is buried deep in the tree trunk and will not budge.  Without time to wrestle with it, he abandons the blade and scoops up the motionless form of Kithran, though distaste for withdrawal seems to radiate from his very fur.

Midge whips a stone through the night, where it connects solidly against the stomach of one of the rotters, though the abomination seems to not even notice.

And then, the zombies are upon you.

Cedric and Gib are both pummeled by the initial onslaught.  The young man pulls his holy symbol aloft, commanding the undead to flee in the name of Solanis.  Several do, but many more take their places. 

The cleric of Therassor bashes with his shield, knocking a zombie back - but it cannot fall far due to the press of bodies. 

Midge intones an incantation, steps up, and flames leap from his fingertips, setting three of the zombies ablaze.  One collapses, but the two other press on, one delivering a punishing blow to the cidal.

Aranwen lays about with her blade, felling two of the undead.   

The group gives ground, tries to stay cohesive, but the numbers of their foes are great.  The moments that follow are tense, fraught with peril.  Aranwen trips on an unseen root as she retreats, and is able to recover by the slimmest of margins before her blade touches the soil.  Cedric is struck again, as is Aranwen.  Gib fells another.  After recovering, Aranwen wounds another greatly, but all told, it is all that the comanions can do to hold them off.

Meanwhile, Kith moans, begins to twitch a bit - feeling is beginning to return to her body. 

Ch'dau has tried to not outpace hids companions by too much, to stay only far enough ahead to keep Kith safe, but it is obvious that his blades are sorely missed.

Posted on 2019-07-24 at 16:59:21.
Edited on 2019-09-27 at 07:37:28 by Eol Fefalas

Topic: RPG utilities?

You say that like it's a bad thing.

Posted on 2019-07-24 at 15:31:18.

Topic: Star Trek: Veiled Chimera Q&A
Subject: on duty rosters...

Sure enough, the duty roster needed updating.

Please refer to page 1 of the thread, on the post titled "hijacked - schedule per station" - this schedule is 100% accurate as to who is on duty in a given shift.

Posted on 2019-07-24 at 12:32:48.

Topic: Star Trek: Veiled Chimera Q&A

Yay for fluff and happy people.

Drake seriously considered removing Garner from the command rotation until he demonstrates aptitide in simulations, but has decided for the moment to keep him there.  After all, there is a week before the kid will have another turn (Saturday gamma is his only command shift in a given week).  He figures that there should be time to get a feel for his progress from Tochi; if necessary, the schedule can still be adjusted.  Silas is figuring that this was more "stage fright" than anything, that next time, Garner will be better prepared.

Posted on 2019-07-24 at 12:03:04.

Topic: Star Trek: Veiled Chimera Q&A
Subject: there ya go...

Game bumped to the morning.  I will check the schedule stuff, Brom.

Posted on 2019-07-24 at 11:09:03.

Topic: Hidden Corruption Q&A

It's the Ciiiiiiiirrrcle of deaaaaaath....

Posted on 2019-07-24 at 11:01:20.

Topic: Star Trek: Veiled Chimera
Subject: report to the principal's office...

OOC: I am assuming that Ensign Garner will report to the Ready Room as ordered.  If something changes, let me know and we'll edit.

Stardate 2365.02.21
USS Peregrine, Captain's Ready Room - 0825

Silas sat in his desk chair, reviewing the various reports on his PADD.  The drill had, in fact, been a disastrous failure - but after looking further than just at the events on the bridge, Drake had found some definite bright spots in the crew's efforts.

By and large, response time had varied between acceptable and exemplary - if one took into account the failure of the turbolifts.  Damage Control had displayed the best marks of all - outside of perhaps Science - in terms of responsiveness and reaching their stations, but truth be told, Silas had little complain about in terms of response time overall. 

The Captain had spent the morning so far poring over details of the various departments and how they had done, and in composing reports to the various department heads highlighting their strengths and areas of needed improvement.  The promised nap had been short, indeed, and breakfast had gone largely untouched as Drake fell into his work. 

Realizing that the meeting time with Garner was at hand, he tapped in a final note and fired the reports off to his department heads.  Now came the unpleasant - and terribly important - meeting.

The door chimed precisely on time, and Silas spoke in reply.  "Come in."

The hatch whooshed open to admit a visibly deflated Ensign Garner.

"Ensign Bradley Garner, reporting as requested, sir" the young man spoke with an Academy salute as he snapped to attention.

"At ease, Ensign," the Captain replied - though he did not offer the junior officer a seat. 

A moment of silence hung in the air, stretched into several long, uncomfortable moments before Drake finally broke the silence. 

"Ensign Garner, I want you to understand something about me.  I believe in telling things like they truly are. If you perform well, I will tell you so.  If you perform poorly, I will tell you so.  I feel that honesty is necessary in assessments, that it does no one any good to sugarcoat the truth."

He paused for a moment, meeting the young man's eye.  "The fact of the matter is that you failed last night's test.  You failed it horribly.  You failed it about as badly as anyone COULD have failed it."

Drake shook his head.  "I knew that you are fresh out of the Academy.  I knew that you are flight control, but you have command training, have surely completed combat simulations before.  I did not expect perfection, as I quite frankly put you into a very challenging situation.  I expected that we would have taken some damage, even suffered some casualties.  I did not, however, expect to find that a Saber class vessel - the very tip of Starfleet's spear, sent to deal specifically with the likes of the enemiees that you faced - would be fleeing from vastly inferior opposition." 

Silas sighed.  "Starfleet does not teach unprovoked aggression.  We believe in seeking diplomatic solutions wherever possible.  But son... this is a warship.  If you are fired upon, you have not only the right, but the DUTY, to return fire.  If you are sitting in the Big Chair, you have to remember that sixty-six souls rely on YOU to keep them safe.  Sixty-six families are counting on YOU to bring their son, their daughter, their huband, their wife home again.  If someone fires upon this ship, then they are trying to KILL the people under your charge, and you MUST be prepared to do whatever it takes to prevent that from happening.  Do you understand?"

OOC: assuming a positive answer...

The Captain continued.  "Obviously, each situation must be handled differently.  Had your shields not been sabotaged, the Bindi pirates would have likely exhausted their generators before being able to inflict real damage upon the Peregrine; you would have had the luxury to negotiate, to posture, to avoid violence as long as possible.  But with your shields failing, you should have acted aggressively, decisively.  You could have disabled or destroyed all three vessels while still in phaser range; while the Peregrine does not have the armor to stand up to, say, a Romulan Warbird for long, you could have survived Bindi attacks even with no shields for long enough to kill them all.    Even had you felt that it made sense to add distance and buy some time, you could have launched a volley of torpedos to remove the threat.  Instead... you simply ran away."

Drake shook his head again.  "We are a warship, Garner.  Our primary job is to protect the assets of the Federation via the threat - and exercise - of force.  We must be sensible as to when to administer that use of force, but we cannot afford to be timid.  Doing so risks not only the lives of this crew, but the lives of the civilians we have been sent to protect."

Silas softened his tone a bit.  "Look.  You are a bright young man.  Your instructors think highly of you.  I believe that you have what it takes within you - now, it is up to you to prove me right.  Apply yourself to your duties and your studies.  Learn from your mistakes here, allow them to make you a better commander, a better man.  While painful, failure is often the best teacher of all... and fortunately for you, this failure only costs you a little pride."

For the briefest of moment's Michelle's face appeared, and Drake paused.  When he spoke again, his voice was a touch husky.  "Commander Zai will keep me apprised of your training.  I want to know that next time, you will be ready.  Make me proud, son."

OOC: any response, or none

Drake nodded.  "Dismissed."

Posted on 2019-07-24 at 11:00:17.
Edited on 2019-07-24 at 11:51:56 by t_catt11

Topic: Hidden Corruption Q&A

>Looking forward to the massacre to follow...

Atta boy. 

Posted on 2019-07-24 at 10:11:00.

Topic: RPG utilities?

Brom - love that detail.  That's the kind of thing I'm looking for when I sit down to program something.

Padre?  That guy is long dead. 

Posted on 2019-07-24 at 10:10:28.

Topic: Hidden Corruption Q&A
Subject: well, poop

No KDXart yet.  I'm going to probably go ahead and bump the game today, let her jump in the next round.

Posted on 2019-07-24 at 09:34:08.

Topic: Star Trek: Veiled Chimera Q&A
Subject: crowe!

I have had communication with crowe.  He is truly back, but wants to "ease in" - as you may or may not recall, he came at this game (and at gaming here) in a very over the top, intense manner... apparently burned himself out.  So for now, he's planning to go once a week, which should be fine. 

At any rate, I'm stoked to have him back.

Posted on 2019-07-24 at 09:23:04.

Topic: Star Trek: Veiled Chimera Q&A

That schedule shows by character.  We have another schedule set - that I THOUGHT was shared here - that shows it by day/shift and department, so that every shoft is covered.  Garner was definitelyin command then. 

I'll update the thread as needed to remove confusion.

Posted on 2019-07-23 at 18:15:41.

Topic: Star Trek: Veiled Chimera Q&A
Subject: heh..

I thought about Marcel getting into a rough spot with the turbolifts, but decided that I'd rather move the game along. 

Posted on 2019-07-23 at 14:23:21.

Topic: Star Trek: Veiled Chimera
Subject: meanwhile, below decks...

Stardate 2365.02.21
USS Peregrine, Crew Quarters, Deck 3 - 0354

The deck pitched violently, very nearly throwing Marcel to the floor.  As he blinked sleep away, he heard Stephen cursing from the other bedroom.  Momentarily, the red alert klaxon began to sound and the emergency lights flashed, so the systems specialist shook the cobwebs away and began to hurriedly pull on a uniform. 

He nearly ran directly into his friend as he stepped into the common area.  "Any idea what's going on?" Marcel asked. 

Stephen shook his head.   "No clue, but Clint and I are supposed to get to battle stations... it can't be good."  As if summoned by the mention of the other Security crewman who shared their quarters, crewman Myers stuck his head out of his bedroom, with the early blossom of a nice black eye already manifesting on his face. 

A tense, wordless look passed among the three men, and they hurried down the corridor towards thier stations.


USS Peregrine, Turbolift, Deck 3 - 0409

"I understand, SS2," Juarez stated through gritted teeth.  "I agree that we need the turbolifts to be functional.  I'm just telling you - the diagnostics don't give me any failure code!  Power throughput seems fine, mechanical systems report nominal.  The damned thing just won't work!"

=/=Copy that, Juarez.  I'm seeing the same thing down here. =/= came the response.  =/=It doesn't make any sense, but Lieutenant Nyle isn't going to accept "there is nothing wrong" as an answer - and you can bet that the Captain will be even less inclined to do so.  =/=

Marcel shook his head.  He'd had precious little direct contact with the Peregrine's CO, but the man's reputation preceeded him.  The last thing he wanted was an angry Captain standing over his shoulder while he stammered that the lifts should work.

"Okay, SS2.  The next step has to be physical inspection; I'm making my way to the manual access now."

=/= Understood, keep me posted. =/= came the reply.  =/= Warren out. =/=

Grumbling, Marcel grabbed his tool belt and hurried to the access hatch.  He hated turbolift shafts, but there was nothing to do for it.  Just as he got the hatch open, the klaxons ceased and the lighting returned to normal.  Then, the Captain addressed the ship over the intercom.  Dumbfounded, adrenaline still rushing through his system, Pretty Officer Juarez simply leaned against the bulkhead and stared for a moment.  When the turbolift hatch hissed open, he found himself chuckling ruefully. 

Posted on 2019-07-23 at 13:56:20.
Edited on 2019-07-23 at 15:13:21 by t_catt11

Topic: RPG utilities?

What sort of items would you like to see in these generators?

hehe @ taunting. 

Posted on 2019-07-23 at 13:15:28.

Topic: Hidden Corruption Q&A

My kind of player. 

Posted on 2019-07-23 at 13:04:20.

Topic: Hidden Corruption Q&A

Oh, and if you know anyone that wants to be abused a lot en route to repeated deaths in my Paranoia game, please do send them my way. 

Posted on 2019-07-23 at 12:59:00.

Topic: Hidden Corruption Q&A

I mean, once Kith is fully under the control of the Dark One and starts ritually sacrificing her friends, how do you think they are supposed to feel? 


Posted on 2019-07-23 at 12:58:10.

Topic: Hidden Corruption Q&A
Subject: oi!

Nice to hear!  Glad everyone can be involved in the big death scene.

Posted on 2019-07-23 at 12:42:55.

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