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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: huh


It occurs to me that I never completed the seed names for the cidal (halfling) name generator.  As many people as use the sylvari (elven) and khordaldrum (dwarven) ones, I really ought to do it. 

As far as that goes, there would probably be some value in doing generators for humans of various types, too.



Posted on 2019-10-08 at 14:55:49.
Edited on 2019-10-08 at 15:01:09 by t_catt11

Topic: Hidden Corruption Q&A
Subject:


It is a lighter color than the dark gray of the door.  Call it light gray. 



Posted on 2019-10-08 at 14:50:47.

Topic: Hidden Corruption Q&A
Subject: welp...


I am truly honored that you folks have enjoyed the game.  It's been cathartic for me to not only run a successful adventure, but to get some of this darkness out of my head. 

That said... the time has come.  Ladies and gentlemen, we are at darkness' very doorstep.  Good luck to you all.



Posted on 2019-10-08 at 14:30:59.

Topic: The Corruption Hidden Beneath the Surface...
Subject: down into the darkness...


The party collects themselves, forms into two columns, and moves to follow the trampled grass towards the cliff faces.

The grass gives way to hard packed earth, thus ending the trail.  However, a bit of searching does find a larger cave opening.  With no better prospect, the party pushes forward into the darkness.

It is noticeably cooler underground - and is deathly silent; every step that you take seems to roar in the silence.  The ceiling is low in places, higher in others - though by and large, two people can walk relatively comfortaby abreast.  The cave smells of earth, but little else.

After twenty yards or so, you come to what is surely your destination - a stone wall stands here, closing off what was once a natural cavern.  In the middle of the wall sits a set of double doors of a dark gray material, with iron handles on each. 

The doors feature a large grinning skull embossed on them, with the crack between them dividing the skull in half.  Strange runes are carved beneath the skull. 

Kithran can find nothing untoward about the doors; if it bears any sort of trap, she cannot find it. 

Midge chants an incantation, gazes at the door and the surrounding area.  "The doors are somehow enspelled," the cidal mage states.  "I cannot tell what the spell does, and it does not appear to be a strong aura - but there is something here.  Something dark."






Posted on 2019-10-08 at 14:25:36.

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: old, stupid issue resolved


I have fixed the issue where you got question marks or blank square characters in the place of specially accented characters.  You could see this if you generated sylvari names in the name generator script - among other places. 

Should have done this long ago.



Posted on 2019-10-08 at 11:08:25.

Topic: Hidden Corruption Q&A
Subject: agreed


I mean no offense to Blackthorn, but he had been distracted for a long time. 

The transformations of Cedric and Aranwen have been fantastic for the game.



Posted on 2019-10-08 at 10:25:11.

Topic: Hidden Corruption Q&A
Subject: this adventure...


As you folks know (or, I think that you know), this is my fourth try at this game, over the span of a decade.

As you also know, the adventure has never made it this far in any of my previous tries.  Some of those were due to players flaking, but let's be real - it's mostly my fault.

Now, the thing is, the base idea of this adventure was not mine.  I downloaded it off of a now defunct website dedicated to RPG adventures.   Made some adjustments in the names, moved it to Audalis, etc. 

Yesterday, I dug out the original source files for the temple (you know, since I've never actually run this part of the game)... and realized that this adventure is, at best only "inspired by" that original download.  A few points are somewhat similar, but I have entirely changed the underlying plot from a generic "evil dead, ooga booga" that happen to have some gross ghoul/human sex stuff in the background to "horrifying plot to end the world as we know it, featuring some really disturbing crap".  Literally none of the sentient characters even existed in the original adventure.

So I guess that I can feel... good (?) about this being my story?  And you guy can absolutely blame the bad stuff squarely on me.

Now, let me get back to fixing the temple stuff to where it makes more sense. 



Posted on 2019-10-08 at 09:30:53.
Edited on 2019-10-08 at 09:37:41 by t_catt11

Topic: Hidden Corruption Q&A
Subject:


Wow.  Rear lookouts, on page 69.  Thirteen year old me is trying really hard to squint and make that dirty.

Succeeding, too. 



Posted on 2019-10-08 at 08:42:45.

Topic: Tann's NFL U pick e'm 2019-2020
Subject: lol Cleveland


I actually waffled on this Monday night game.  Glad I didn't change it.



Posted on 2019-10-07 at 21:08:55.

Topic: Hidden Corruption Q&A
Subject: yep


Oh, sure.  No harm, no foul.  This could be handled via RP - Cedric forgot/didn't pay attention to that - or we can edit after the fact, allowing that the player made a mistake with how these things work in my 25 year old out of print rule system. 



Posted on 2019-10-07 at 12:54:21.

Topic: Hidden Corruption Q&A
Subject: clerical powers...


Point of fact - Cedric's explanations about his ability to ask Solanis for light are not entirely accurate.

Clerics of Solanis get two special powers.  (1) They turn undead as if they were a level higher than they actually are.  (2) They are granted two bonus light spells per day.

So unless Cedric casts light a third time in a given 24 hour period, he is not actually diverting any divine favor he might otherwise receive (healing spells, compat spells, blessings, etc).   If those extra spells are not used, then... nothing happens. 

He cannot, say, hold those in reserve and then ask for extra healing.  The granted power is the granted power (in this case, the light spells). 



Posted on 2019-10-07 at 12:48:39.
Edited on 2019-10-07 at 12:52:49 by t_catt11

Topic: Tann's NFL U pick e'm 2019-2020
Subject:


Ho boy.  My mojo is gone, I think.

Onward.


Panthers
Ravens
Chiefs
Jaguars
Vikings
Browns
Dolphins
Cardinals
Rams
Cowboys
Titans
Chargers
Packers

Ugh.  I don't feel at all good about a couple of these. 



Posted on 2019-10-07 at 09:46:02.
Edited on 2019-10-09 at 09:52:15 by t_catt11

Topic: Kith, the Cat, and the Khatun Q&A
Subject: ...


Have to say, that this game exists warms my heart. 



Posted on 2019-10-07 at 09:33:11.

Topic: Facebook!
Subject:


You've really got this vitcim thing going on today, don't you?



Posted on 2019-10-04 at 16:02:01.

Topic: Facebook!
Subject:


All talk, no walk.



Posted on 2019-10-04 at 15:58:22.

Topic: Hidden Corruption Q&A
Subject:


Yeah, well, from Anakin's perspective, the jedi were evil, amirite?

I mean... the cultists are just trying to glorify their god.  So you're the intruding bad guys here. 

#justsayin



Posted on 2019-10-04 at 15:57:48.

Topic: Hidden Corruption Q&A
Subject:


Makes sense.  And depending on the situation, Kith can fall back and let Garn push up to take her spot. 

What is that thing they say about battle plans lasting until you encounter the enemy?



Posted on 2019-10-04 at 15:52:04.

Topic: Facebook!
Subject:


Yep, it's Friday.



Posted on 2019-10-04 at 15:49:24.

Topic: Hidden Corruption Q&A
Subject: k


Cool with me. 

I like when the squishies go first.



Posted on 2019-10-04 at 15:27:33.

Topic: Hidden Corruption Q&A
Subject: yep


The activity here is fantastic.  I thinkt hat everyone save Cedric has already posted this round, though I do need clarification here in the Q&A, too.  But when those items are checked off, I'll post again. 

The fun is almost upon us! 



Posted on 2019-10-04 at 15:18:59.

Topic: Star Trek: Veiled Chimera Q&A
Subject:


Where's the Monty Python "this is silly" guy when you need him?



Posted on 2019-10-04 at 13:53:41.

Topic: Hidden Corruption Q&A
Subject: Marching order


Okay.  We've been a little fast and loose with this wandering around in the open, but now that we're about to head into a dunge... er, cave that theoretically holds a temple, I'd like to know the marching order.  Who soaks the poison darts, who falls into the pit traps first, who is exposed by the flanking monsters, etc.

Yes - the concern is a nice piece of RP.



Posted on 2019-10-04 at 13:48:53.
Edited on 2019-10-04 at 13:49:30 by t_catt11

Topic: Hidden Corruption Q&A
Subject:




Old people have to be treacherous.



Posted on 2019-10-04 at 08:44:29.

Topic: Hidden Corruption Q&A
Subject:


I mean, that's why we have a rogue, right?

<.<

>.>

Hang on....



Posted on 2019-10-04 at 08:37:00.

Topic: Hidden Corruption Q&A
Subject:


To be very precise - you've found the track that leads to the caves.  You haven't foudn the cave entrance yet.

Re: sneaking - Kithran is a sneaky rogue, able to be shockingly silent.  Nobody else specifically has the skill. 

Ch'dau, being a Kazari, is naturally quiet in his movements, and has no clanky metal armor to give him away.  Likewise, Garn is pretty quiet for a boorish human.  Cidals are known for being light on their feet, so Midge is largely as quiet as Ch'dau.  Davena is similar to Garn - not "skilled" sneaky, but pretty quiet.

Cedric's gear is not particularly loud, but he is not particularly quiet.  Gib sounds like a stereotypical solider tromping around. 

Re: light - no lanterns, torches only. 

Aranwen, Ch'dau, Kithran have infravision to some degree, and Davena claims the ability to see in the dark to a point (magic?).  Gib, Cedric, Midge, Garn have no ability to see in the dark.



Posted on 2019-10-04 at 08:23:16.

 
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