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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: Star Trek: the Edge of Duty Q&A
Subject: sorry for the delay

Had a busy weekend, and just got my internet connection back up at work. I'll post, may be tonight.

Posted on 2016-04-04 at 13:42:44.

Topic: Alacrity withdrawal
Subject: ...

I cannot fully express how much you have meant to the Inn over the years. If not for you, the site would have died long ago. You are always reliable and steady where I tend to be a flake and a flash.

Thank you for all that you have given to us. If I can do anything my friend, please let me know. Maybe one day you can find a little time to game with us again, but regardless, you need to take care of you.

Posted on 2016-04-04 at 12:41:54.

Topic: Star Trek: the Edge of Duty Q&A
Subject: ops staff

We have a document on the first page of this thread with the full breakdown by department, but for brevity's sake, here ya go:


Chief Operations Officer
Assistant Operations Officer
*Operations Systems Specialists (6)
*Supply/Catering Specialists (3)
2 officers
10 enlisted

Which means that the roster, as it sits, is full. However, you can certainly edit NPCs or swap them out entirely. We're still at Starbase 118, so they could simply be part of the fruit basket turnover.

Posted on 2016-04-01 at 12:41:56.

Topic: Star Trek: the Edge of Duty Q&A
Subject: yep

Horatio! Horatio!

Posted on 2016-04-01 at 10:38:20.

Topic: Star Trek: the Edge of Duty Q&A
Subject: heh

I agree, the "pay up" part was subtle, and really well done.

No problem, Duncan. Glad that you and yours are okay, and kudos to you for helping out.

I'm likely about to roll us on to the staff meeting later today.

Posted on 2016-04-01 at 09:29:08.

Topic: Star Trek: the Edge of Duty
Subject: last newbie meeting...

Stardate 2365.02.08
USS Peregrine, Bridge - 1030

Captain Drake sat in the command chair, frowning at yet another PADD from Yeoman Vish, when the turbolift doors whooshed open to reveal a roguishly handsome lieutenant dressed in gold. The newcomer was all business as he snapped to attention and presented himself. "Lieutenant Dio Lasad, new chief of operations, reporting for duty, Sir!"

Drake nodded. "At ease, Lieutenant; welcome aboard," he offered. The Captain signed the PADD, then handed the device to the Bajoran woman waiting there. "Thank you, Riva. Hopefully, that will be the last of them for the next five minutes." She smirked and rolled her eyes before leaving the bridge.

Returning his focus to Lasad, Drake stood. "Lieutenant, if you have a moment, I would appreciate you joining me in the Ready Room."

((OOC: assuming he agrees))

The Captain nodded. "Lieutenant Moriden, you have the bridge." With that, he led the new operations chief through a side door and down the short hall to the ready room.

Upon entering, Drake took the chair behind his desk and gestured for Lasad to take the facing chair. "Please, Lieutenant, have a seat," he spoke.

((OOC: assuming Lasad does so))

"First off," Silas began, "I would like to make you feel welcome aboard the Peregrine. I understand that you have hit the proverbial ground running; Lieutenant Zai tells me that you have done some excellent work in preparing the ambassador quarters. That sort of work ethic does not go unnoticed."

A frown crossed the Captain's face as he talked. "As I am sure that you have already heard, we're in a bit of disarray right now. Half of my department heads have been replaced within the past twenty-four hours; for such to happen at the onset of a delicate mission... that, as I'm sure you are well aware, is a bit unusual." As he spoke, the Captain had allowed his gaze to wander among the various model ships around the room, but now, it focused on Lasad.

"What troubles me," he continued, "is that I know almost nothing about my new Chief of Operations. Starfleet Command sent me the dossier of a completely different officer; until two hours ago, I had believed that your role would be handled by a Lieutenant Tetsuku... and then, you show up. Are you aware, Lieutenant, that your service record is currently sealed?"

((OOC: allowing for a response here))

"Despite my best efforts," Drake spoke, "I have been unable to gain much of any information on you. Even my resident master of bureaucracy, Yeoman Vish, was unable to unearth much about you; staffing claims that there is a records error." His tone made it clear how deeply Drake believed in such a claim. "Tell me, Lieutenant, how long have you had your second pip?"

((OOC: assuming Dio answers truthfully as to his time in rank))

Drake nodded. "That lines up with what I thought... and puts me in a bit of a difficult situation. You see, on a tiny ship like the Peregrine, we simply lack many senior officers. All told, there are exactly six of us ranked lieutenant or higher... and of those, one is the ship's doctor, and one is the chief engineer. That means that there are a mere four line officers above lieutenant junior grade. Lieutenant Berk appears to be a competent officer with an excellent service record, but he is very recently promoted. With you having the seniority, it would seem that you should be slotted to be my new Second Officer... and yet, I know next to nothing about you. Lieutenant Lasad, that frankly does not make me feel warm and fuzzy."

The Captain's voice took on a bit of a hard edge. "I am ultimately responsible for all sixty-seven souls aboard this ship - sixty-nine for the next few days, thanks to the presence of our guests. It is my duty to know everything that there is to know about this ship and her crew, so that I can make the best decisions possible for the common benefit. A wildcard of this magnitude puts me ill at ease." If anything, Drake's gaze grew more intense. "Lieutenant, I have a few direct questions for you, and I need honest answers for them. I trust that you will answer them to the best of your ability."

((OOC: response here, if desired))

Silas folded his hands in his lap and leaned back. "First - are you currently, or have you previously been, assigned to Starfleet Intelligence? Second - what was your last assignment, how long were you there, and who did you serve under? Third - is there any factor that would prevent you from doing your duty, both as Chief of Operations and as Second Officer of this vessel? Finally - is there anything else that I need to know about you?"

((OOC: assuming a full and truthful response here))

Drake sighed and relaxed his demeanor a bit. "Very well. I hope that you understand my need to perform due diligence. Lieutenant, you will find that I will be your staunchest ally - provided that me functioning as such does not come before my duty to this ship and her crew. I again wish to sincerely welcome you aboard the Peregrine."

The Captain stood and straightened his tunic. "And now, it's just about time for the staff meeting. Dismissed."

Posted on 2016-04-01 at 00:53:15.

Topic: Hi everyone
Subject: well

I already welcomed you via PM, but let's do it officially, too... welcome to the Inn!

Posted on 2016-03-31 at 23:20:21.

Topic: Star Trek: the Edge of Duty Q&A
Subject: s'alright

We're playing a game, here - that's real life, and life or death stuff. I don't think anyone will begrudge you some away time.

Heck, all we are doing right now is fluffing things up, anyway; it's not like we can't backpost.

Posted on 2016-03-31 at 22:23:59.

Topic: Star Trek: the Edge of Duty Q&A
Subject: wow

So glad you are okay, man. One of my brewing buddies in Texas has tornadoes in his hometown from the same system... and then, they came to visit us in Alabama.

They didn't come close to us, but man, I'm glad that you and yours are okay. We had the F5 that destroyed Pleasant Grove hop over us and land about a mile and a half away a few years back... I'll never forget that.

Posted on 2016-03-31 at 22:16:53.

Topic: Buried Evil Q&A
Subject: well

To be very clear, it wasn't a ghoul that Talca shot - it was just a particularly tough zombie. Had he hit one of the more decayed ones, he might have one-shotted it.

Posted on 2016-03-31 at 18:24:14.

Topic: Buried Evil Q&A
Subject: cool

One thing to note:

I don't really keep a super close tab on ammunition; I assume that all hits are reusable, as are most misses (unless it's a really bad miss in bad visibility conditions, then the arrow could be lost).

Now, if you dip arrows in pitch and set them on fire, understand, those are consumed.

Again, it's seldom an issue; if you have, say, 40 arrows in your quiver, you virtually never run out. But if you set a half dozen on fire every fight, that can add up.

Posted on 2016-03-31 at 17:59:35.

Topic: Buried Evil Q&A
Subject: allowed?

Psh, I'm never going to say that something isn't allowed. Whether it will work or not... that's another story.

I expect that you would need some pitch or tar, plus a lit torch (or maybe a mage to produce some flame for you). This makes it pretty tough to just light an arrow on your own and fire it (how do you hold the torch and shoot?); historically, archers who used flaming arrows would have torchbearers run through and light everyone's arrows.

Flame might give you, say, a +1 to damage, plus a chance to light the target on fire for bonus fun. However, I would expect that you would see reduced range with flaming arrows, and would certainly incur at least a small accuracy penalty (dipping an arrow in pitch reduces the aerodynamics).

Pitch and/or tar should be easy and inexpensive to source in Crandel, if you were so inclined.

Posted on 2016-03-31 at 17:44:04.
Edited on 2016-03-31 at 17:45:39 by t_catt11

Topic: Buried Evil Q&A
Subject: blessing objects...

This absolutely does work, granting a +1 to the arrow in question. Multiple spells do not stack.

A spell can only be used to bless a single item - i.e. one arrow. The effect lasts until the arrow is used, or until the spell's duration is reached; for 3rd level clerics, that means that the blessing holds for 18 minutes (and only works on objects that weigh up to 3 pounds).

A more permanent blessing requires additional magics beyond the ability of the party.

Of course, bless can also be used in the "traditional" way - as an area of effect buff that gives a +1 to attack rolls, and a +1 to saving throws vs. fear, for everyone in a 50 foot cube centered around the caster.

Posted on 2016-03-31 at 17:33:51.
Edited on 2016-03-31 at 17:39:05 by t_catt11

Topic: Star Trek: the Edge of Duty Q&A
Subject: heh

Well, technically, that would resolve the issue...

Posted on 2016-03-31 at 14:19:41.

Topic: Star Trek: the Edge of Duty Q&A
Subject: exactly

If an Ambassador disarms a security crewman, the stolen tech is not the issue. How's he going to get it off of the ship? It's not like he can step out of the airlock.

Posted on 2016-03-31 at 13:31:25.

Topic: Star Trek: the Edge of Duty Q&A
Subject: nice

Good job, Dox!

You know, I wondered if I was full 'o crap when I mentioned badges. Biosignatures makes so much more sense.

Posted on 2016-03-31 at 11:20:20.

Topic: Buried Evil Q&A
Subject: knowledge check time...

Quick knowledge check for Hammerfoot...

Though none of you had personally ever encountered one before, this was surely a ghoul. According to your knowledge, there is no surgery necessary - nor, in fact, will it help. The paralysis is supernatural in nature, but temporary in duration; given a few minutes, it will resolve itself on its own.

Posted on 2016-03-31 at 09:56:28.

Topic: Buried Evil Q&A
Subject: hah

About time... combat post is up.

Posted on 2016-03-31 at 00:40:39.

Topic: The Evil Best Left Buried
Subject: run away!

The pilgrims scream in panic and pain as shapes from the mist move into their midst. The party all rush towards the stricken travelers in an effort to give aid.

Fortunately, it seems that the attackers are, if possible, even less spry than the travel-weary pilgrims. For a moment or two, it looks as if the Lysorans may be able to break free.

As the melee fighters rush to give aid, Talca pulls up and raises his bow to sight at one of the attackers.

It is a scene from a nightmare.

Their flesh is a pale, greenish-gray - where it still remains whole. In many places, skin and flesh alike hang loose or are missing entirely, revealing bone underneath. The eyes are wide and empty, staring vacantly (provided that the eyes are not missing altogether); yet somehow, you instinctively know that these abominations can see quite clearly.

Aedan begins plucking strings and sings an inspiring tune. The man's musical ability is truly remarkable, for as he sings, it seems as if the rest of you feel physically better.

The sylvari ranger looses an arrow that buries itself deep within the chest of an abomination... that staggers, yet grabs on to one of the pilgrims.

Then, the true terror reveals itself.

One creature seems to be in much better physical condition than the others. Where the majority seem to be slow, awkward, animated corpses shuffling along... this one is different. It appears to be a twisted mockery of a human, but it does not seem to be in the same state of decay as the others. It grins broadly, revealing a mouth full of crooked fangs, then begins giggling in a maniacal fashion as it leaps among the terrified pilgrims. It rends about with claw and fang, and every person it touches either falls to the damp ground or freezes in their tracks altogether.

Vengador brandishes the disk of the sun that he wears around his neck, and gesturing to the sky, loudly denounces the undead in the name of Solanis. The sun god is truly with his priest, as five of the shuffling corpses retreat from his presence.

Pepper tears into the creatures, felling the one that Talca has already shot. Rae is right behind, interceding between the creatures and the two pilgrims still trying to flee. The paladin of Falloes fends off a blow with her shield, then parries, splitting the skull of the zombie wide open.

Irel looses her own arrow, intent on the giggling monstrosity, but it nimbly leaps to the side - and the arrow barely misses a fallen pilgrim.

And then, the creature is upon Pepper. She manages to keep its filthy fangs away from her throat, though it comes close enough to let her smell the stench of death on its breath. However, its dirty claws do rend the flesh on her forearm; while the wound itself is minor, the rogue feels a dank, unholy chill creep into her very bones, and discovers in horror that she can no longer move!

Rae moves to help, landing a blow that staggers the giggling creature. It fixes the shield maiden with yellow eyes, flicks a blackened tongue at her, then leaps away, running off into the mist. Several more of the shuffling corpses press into the melee, and for a moment, things begin to look grim... and then, Hammerfoot finally closes the gap. Holding his own holy symbol aloft, Kharox' cleric commands the abominations to flee - and all of them do so.

Talca pulls his bowstring back... only to discover that there are no more immediate threats.

The fight, such as it is, is over.

Posted on 2016-03-31 at 00:40:07.
Edited on 2016-03-31 at 09:48:56 by t_catt11

Topic: Star Trek: the Edge of Duty Q&A
Subject: also...

The deck layout says that VIP quarters are on deck 2, but diplomatic facilities are on deck 3. Of course, on a Patrol variant like the Peregrine, we have reduced diplomatic and science space, in exchange for more torpedoes and more security personnel.

So, I guess we leave it at deck 2?

Posted on 2016-03-30 at 23:26:46.

Topic: Star Trek: the Edge of Duty Q&A
Subject: makes total sense

You could simply have containment fields set up in corridors that are keyed to only allow authorized personnel; that should do it.

I would honestly think that one escort per ambassador would be enough. I mean, even though we don't trust them, they technically are honored guests, VIPs, etc. I feel like two might be an insult. Leave strict orders that an ambassador is not to leave your sight EVER, unless they are in their quarters (only one way in/out).

I like the idea of having other crew wear sidearms. I mean, guys, this *is* a warship. We don't have families or other civilians aboard.

Posted on 2016-03-30 at 23:23:47.

Topic: Star Trek: the Edge of Duty Q&A
Subject: security concerns...

I will likely have Drake suggest at the staff meeting that we set Security protocols on the turbolifts to prevent access to certain decks.

Honestly, the diplomats should probably only have access to decks 2-5. Security, the armory, and shuttlebay 2 should be off limits on deck 5, but we can't really keep them from the gymnasium, the holosuites, the lounge. Decks 2, 3, 4 all have areas that diplomats would need to have access to (even if limited access), but also have sensitive systems that they should not be allowed to go near.

As far as sidearms go, I imagine that Drake is going to want people carrying weapons they are comfortable with - i.e. typical phasers.

You have six enlisted and two officers who are specifically there as Security officers, to say nothing of the other tactical personnel who could step in, or the security staff that have other details (ordinance specialist, master at arms). We truly don't have enough people to guard all the important systems around the clock, plus have escorts on the diplomats around the clock... but seeing as how they are only supposed to be on board for 3-4 days, you should have enough people. Maybe we can discuss containment fields or the like in key positions, and rely on escorts for the diplomats (few or no guards on other places).

Posted on 2016-03-30 at 22:29:01.

Topic: Star Trek: the Edge of Duty Q&A
Subject: sure

As I have mentioned via PMs, you're not expected to make a mass of posts. You have a supporting role, which basically means that you can post when you feel like posting. Worst case, Yanamari (Doc Moore) does a little NPCing from time to time for Nurse Cook.

Posted on 2016-03-30 at 09:57:08.

Topic: Star Trek: the Edge of Duty Q&A
Subject: agreed

You were a breath of fresh air to the game, and did a superb job in a supporting role. I hate to see you go.

Posted on 2016-03-30 at 09:03:55.

Topic: Star Trek: the Edge of Duty
Subject: back where we belong

Stardate 2365.02.08
Starbase 118, Corridor - 0840

As Drake and Zai made their way back to the Peregrine, Silas couldn't help but feel a slight bounce in his step. On the one hand, the mission had just gotten tremendously more complicated; the Peregrine staff was now expected to babysit (and oversee) two ambassadors without really having the space or personnel to do so. And, of course, there was the nontrivial factor that Drake would trust neither of them literally any further than he could throw them. At best, this was some power play for the negotiations; at worst, one (or both) ambassadors were spies intent on twisting the situation to their advantage. In fact, Drake mused, I'd almost be surprised if they *weren't* spies.

Still, Silas would be lying if he didn't admit that he had enjoyed seeing the insufferable Jacobs put in his place, even if only on minor issues. May as well take that petty pleasure where I can get it, he thought.

As they walked, Tochi cast a sideline glance and spoke up. "We're pretty sure we've figured out where the animosity between Jacobs and yourself comes from, sir, and, if it makes you feel any better, I thought about dropping him on his pompous ass, myself, in the first minutes we met the man."

Silas flashed a rueful grin, and once more counted his lucky stars for Tochi as his XO. The Trill was a true friend, the sort you would hope to have at your back in any situation - whether that was on an AWAY mission, in an alley behind a seedy off-planet bar, or in a stuffy negotiation session with irritating ambassadors.

"Tochi," he replied, "the man is every bit the pompous ass and then some. You've seen how he can be in the sum total of an hour's worth of exposure to him; I've had the 'pleasure' of spending three and a half years serving under him. And yet..." Silas frowned as they walked, "if I told you the whole story, you might well think less of me. It's not that I haven't fantasized many a day about wiping that smug look off of his ridiculous face, but it didn't go down quite like that. If I had simply snapped and punched him... well, almost anyone with a pulse could at least understand it, even if they didn't agree. But I lost control, and it was far worse than that." The Captain's gaze went unfocused. "It's a tale for another time," he added simply.


Stardate 2365.02.08
USS Peregrine, Bridge - 0850

Silas had barely retaken his chair from Lieutenant Moriden when Petty Officer Vish materialized in front of him, PADD in hand. "Good morning, Riva," he spoke by way of greeting. "What do you have for me now?"

The Bajoran yeoman smirked in response. "For starters, sir, some formalities for you to sign off on related to the ambassadors that we have apparently poached. You also need to sign off on the transfer of the Hekaran pod to the USS Serapis, who arrived while you were away. Oh..." she paused, mischief in her eyes twinkling brighter than the traditional earring she wore in her right ear, "your Operations chief also deigned to show up while you were away."

Drake frowned at the disrespect for the rank, but did not mention it. "Lieutenant Tetsuku? Good, I'll need to meet..."

"Not Lieutenant Tetsuku," Vish interrupted. "Lieutenant Lasad."

The Captain's frown deepened. "Lieutenant Lasad? But I thought that..."

"Apparently, there was some sort of mix up on the transfer orders," she interjected. "Lieutenant Lasad's dossier - or what Starfleet bothered to send of it - is there on the PADD. Yes, there are major holes. If I didn't know better, I would wonder if someone wasn't pulling you around, sir."

Silas sighed. He considered scolding his yeoman for reading the Ops Chief's file; he had little doubt that she had likely used his security codes to access details not publicly available... but then again, Riva frequently did so to help him do his job more efficiently. After all, having someone trustworthy to act as a filter for the mountains of paperwork associated with running a starship meant that the Captain could dedicate his time to more than reading transcriptions of requisition forms... which resulted in a net positive of a more efficient ship. As such, Drake decided that, this time around, discretion was the better part of valor - though he made a mental note to remind Riva that certain items should be off limits (or, at least, off limits to public discussions).

"Jerking me around, Riva." Silas instead corrected. "The expression is 'jerking me around'. And yes... the thought has crossed my mind, as well."

Drake glanced over the conspicuously barren dossier, then signed off on the requested forms before returning the PADD to Vish. "Riva," he spoke, "we've had far too much turnover far too quickly. I know that it's unusual for me to do so on back to back days, but I feel like we need another staff meeting to be sure that everyone is one the same page. Please notify the department heads that we're having a staff meeting at eleven hundred hours. The ambassadors will be here by twelve hundred or so, and we're scheduled to leave at thirteen hundred; we'll call it a working lunch, as I doubt many of us get an actual lunch break today."

Vish accepted the PADD from the Captain and nodded with a more serious expression. "Aye, sir. I'll let them know."

"Thank you, Riva," Silas answered. With a grin, she was gone.

Posted on 2016-03-29 at 00:39:43.
Edited on 2016-03-29 at 00:40:11 by t_catt11

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