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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: Star Trek: Veiled Chimera
Subject: the doctor is...

Stardate 2365.02.19
USS Peregrine; Deck 4, 1240

The turbolift door whooshed shot behind him as the Captain made his way down the corridor of deck four.  Naturally, Sickbay was the first thing that he came to; it made sense that the vrious Science labs and offices would be further from the turbolift than Sickbay and the CMO's office.  Momntarily, he found himself outside of the CMO's office, and pressed the chime.

OOC: assuming he gets a "come in" or the like...

Silas stepped through the open hatch to fid himself face to face with a dark skinned woman in Medical blues with her dark hair up in a ponytail.  He offered a smile and a hand to shake.  "Captain Silas Drake.  You would be Doctor Reine, I presume?"

OOC: assuming some affirmative

Drake nodded.  "I apologize for the delay in formally welcoming you, but I'm afriad that I was... unavoidably detained on Starbase 118 for the past few days."  Sure, that joke is old already, but she hasn't heard it yet, Silas mused internally. 

With a wry grin, Silas carried on.  "I noticed that you are quite well traveled; it seems that you rarely stay with one ship for very long.  Hopefully, you and the Peregrine will be ideal fits for one another, and we will be able to keep you here for a longer stint than you seem to be accustomed to.  After all of the recent upheaval, there is little that would make me happier than knowing for certain who each of department heads will be!"

OOC: chance for Melody to add whatever

Drake stood up straight.  "Well, Doctor, I don't want to get in your way; I'm certain that you have a lot to do.  I did, however, want to personally welcome you aboard, and to offer mysef at your disposal if you are in need of anything.  I will see you at the staff meting at 1600; have yourself a great afternoon."

With that, the Captain left the office. 

Posted on 2018-10-22 at 11:31:09.

Topic: Paranoia: Commies Q&A
Subject: lol

Such is life in Alpha Complex.  Having clones means that death isn't treated quite as sriously as we do.

Heh, "standard  event".  I do love it, though. 

Posted on 2018-10-22 at 09:58:19.

Topic: Paranoia: the Only Good Commie is a Dead Commie
Subject: BING! An update!

Boarding the Alpha-19.87b Friendliness Hoverbot proves to be a minor adventure in and of itself. Not only have the seats been removed, but of course, the seatbelts are also gone. After all, seatbelts with no seats would be inefficient, correct?

The six clones, plus one jackobot, do their best to find spots with something to hold on to. Poor Steam discovers that the opportunity to drive this thing will be particularly challenging - the controls consist of various levers, knobs, and buttons (all unmarked), as well as three pedals. Operating pedals without a seat will be an interesting proposal.

"BING!" the hoverbot intones in a sweet, helpful voice. "Ready to commence hover mode!"

Unfortunately, none of the controls seem to do anything at all.

"BEE-DEE-BEE-DEE-BEEP, superior human," Jackie suggests. "Perhaps you should ask the hoverbot for assistance instead of squandering valuable mission time? I am certain that Friend Computer would not approve of the waste of any resource."

Cheeks burning, Steam follows the suggestion.

"BING!" the hoverbot answers. "Engine startup is a voice command. Would you like to commence startup?"

At the nominal pilot's affirmative response, the four fans blades begin spinning with a horrible noise (though one starts much later than the other three, causing one corner of the hoverbot to droop alarmingly while the other three rise).

Steam grabs the levers, pulls slightly... nothing happens. A harder pull results in an abrupt lurch to the left, which in turn results in a wince-inducing scrape of metal against the parking garage wall.

"BING!" the hoverbot speaks. "For maximum saftey and ride enjoyment, please ensure adequate clearance before initiating turns."

Once the hoverbot is pointed in the apparently correct direction, Steam coerces it to move forward - again with a lurch that threatens to drop at least two clones over the side of the vehicle. Once moving, however, the coveyance *does* have an enjoyable, smooth ride.

"BING!" the hoverbot cheerfully intones. "Next stop, the PLC!"


If anyone were to write an honest performance evaluation for the new, perfected Alpha-19.87b Friendliness Hoverbot, they would likely indicate that it both accelerates and decelerates in a smooth manner, and that the ride on straight paths is quite steady... even enjoyable.  Of the friendliness rating, one would have to objectively admit that this is, perhaps, the single freindliest bot that any of the Trobleshooters has ever had dealings with.

The controls, however, could use some serious adjustment. It would appear (much to Steam's dismay) that the left turn mechanism is easily twice as sensitive as the right turn mechanism, and that the vehicle lurches alarmingly when conducting any sort of turn.

This is first discovered after the armed forces clone is forced to nearly wrestle the vehicle around a right turn. Similar effort on a left turn has the hoverbot veering wildly into oncoming traffic, causing a teeth chattering crash with a streetsweeping bot.

The next complaint would likely be about the lack of both seating and restraints. It is quite difficult for anyone to maintain balance; even the most stoic of clones find themelves holding on with white knuckled intensity while the vehicle is in motion.

Ah, and the hover fans themselves... safety guards might indeed be appropriate. Said crash causes everyone to be tossed about, and both Slipp and Artie are launched completely out of the vehicle.

Slipp is fortunate enough to be thrown clear of the crash, and the greasy little man manages to tuck and roll enough to avoid truly serious harm (though standing up reveals a cracked rib or two to go along with various abraisions and contusions).

Artie, on the other hand, is not so lucky. The every cheerful, ever singing team Loyalty Officer produces some truly horrifying screams followed by choking, gurgling sounds as he falls, face up, into one of the unguarded hover fans. Some sort of safety protocol kicks in and stops the rotation of all fans after a good twenty to thirty seconds of chopping, but by that point, it is far too late to do anything for the minced clone.

At least the cessation of the blades stops any more blood and gore from being flung onto the surviving clones and/or the interior of the hoverbot.

"BING!" the hoverbot announces in its warm, feminine tone. "Standard event number six detected: one of the crew has unfortunately fallen to their deaths. Please stand by while a replacement clone is summoned."

At least the crash was with a streetsweeping bot. It efficiently begins to clean up the horrible mess while the team waits for the next incarnation of Artie-R-FCL.

Posted on 2018-10-22 at 09:45:56.

Topic: Paranoia: Commies Q&A

Post for this one coming on Monday.

Posted on 2018-10-21 at 23:46:40.

Topic: Star Trek: Veiled Chimera Q&A
Subject: a few things, again

1) Love seeing posts from both Enginers!  I still feel like this can be the source of some SUPERB rp chances.

2) Altaira: thanks.  Remember, this Trekverse is more military than what you se in TV shows.  And there are other subtle differences (currency still exists, for instance).  If you like, feel free to roll your eyes at me and chalk this up to me being an ass. 

3) If you have questions about the ship, myself or Eol Fefalas will be happy to answer them.  Bromern Sal and Duncan74 are certainly also equipped to answer them.  But by all means, check page one of this Q&A - there are links and info provided there.  As a reminder, you can treat the ACTD pages as canon for our ship.  If you see a conflicting source somewhere else on the internet (even the venerable Memory Alpha) - note that unless I post otherwise, you can consider ACTD to be 100% accurate in all cases.

Posted on 2018-10-21 at 23:40:57.

Topic: Star Trek: Veiled Chimera Q&A
Subject: a few things...

1) Love, love, LOVING all of the posting!  Keep it up!

2) It's always correct to check with a department head before controlling one of "their" NPC.

3) Regarding te use of "ma'am" - this came up in the last adventure.  Please check this, from the Draconis Fleet FAQ:

Superior officers are always referred to as "sir" (unless you are using the proper rank address below). This is regardless of gender. Likewise, the term "mister" is pretty universal, regardless of gender.  While it is technically okay to use feminine pronouns, you should understand that in Star Trek, some species have more than two genders, some have none, etc.  Ergo, "sir" and "mister" have lost essentally all gendering by the 24th century.

I had a player once who had a problem with this, felt like it was disrespectful - or that their chaacter did. 

Here's what you need to keep in mind - Trek is in the 24th century; gender and race relations among humanity are not like they are today.  And then there are aliens.  There are at least three Peregrine crew members who come from species where there are *four* genders.  And then, even with many that have two genders, you have to unerstand - they likely did not develop along the same traditional gender roles as humanity had (even before humanity progressed).  If I'm not mistaken, we also have one crewmember from an asexual species.

So what you end with is that you need generic terms that work for any gender.  I suppose that we could have made up words...

"Yes xau!" the Lieutenant responded.  Turning to her right, she enlisted help.  "Xalpau Stevens, grab your tricorder and come with me."

But... c'mon.  Those words are "sir" and "mister".

"Yes sir!" the Lieutenant responded.  Turning to her right, she enlisted help.  "Mister Stevens, grab your tricorder and come with me."

I am as big a supporter of equality that you will find anywhere in the world.  But you just have to realize - in the make believe world of Star Trek, there is no gender attached to "sir" or "mister", at least not when used in the setting of Starfleet. 

I'm the guy who tries to line up all of the details, who knows when the lowliest crewman is on duty, who actually works out how long it takes us to cover a make believe distance in our make believe ship going a make believe speed.  This is to say - I care about minutia, I try to keep things imersive in terms of the setting.

So do me a favor, please, and follow the pronoun convention.  I get it, it's weird to us in the 21st century to call a woman "sir" or "mister", but you get used to it, and it actually helps make the setting feel more "real". 

Posted on 2018-10-21 at 01:47:47.

Topic: The Corruption Hidden Beneath the Surface...
Subject: move out

The priestess is less than enthusiastic about accepting a hug from a strange man, priest or no.

After taking your leave, Kithran asks about for a library... and comes face to face with the fact that most people are, in fact, illiterate.  A small rural town such as this has no stores of precious books; the closest thing to a library was probably burned up inside of the mage's house. 

After talking it over, it is decided to rest and heal up, then head out first thing in the moring to the west of Crandel, to see if the source of the undead can be found.  There is real concern over what might happen this night, but instead, it passes without incident.

13th Sempore (Valday), 453 E.R.

Dawn arrives, but the ever present mist is, if anything, thicker and more oppressive than before.  The sun can barely seem to illuminate the ground beneath, so thick is it. 

The party leaves the town, and the mood is tense.  Kithran's warning proves to be inaccurate; there are no dead people, no undead.  Ideed, the road is quite empty.  At one pint, you do realize that it is deathly quiet - there are no bird or insect sounds, merely the occasional wind, and odd crackling noises here and there.

The day wears on, with the oppressive mist and silence bearing down on you.  Dusk begins to settle - rapidly so, due to the infernal mist, when you come across him.

A form lurches towards the party.  At first, you reach for steel, for it seems to be the shambling of the undead, but as the form approaces, you realize that this is, in fact, a wounded man. 

We wears the leathers of a woodsman, but his shirt is torn, with bloodly gashes along his belly.  He is bruised and cut, and his beard is matted with blood. 

"Gods be praised!" he exclaims when he draws near.  "Ye are livin' folk!  Please, 'elp me!  Me wife and boys, they're in tha cabin, but tha dead 'ave crawled from the ground, an' are tryin' to drag us down wit' 'em!  The 'ad me, nearly killed me, but I go' away, went fer 'elp, I did.. gods be praised, ye lot are 'ere!  Please, there are too many fer me, I canna save them meself!  Please, I beg 'o ye, I'll do anythin'... please save me family!"

Posted on 2018-10-19 at 17:01:41.
Edited on 2018-10-25 at 14:20:04 by t_catt11

Topic: Star Trek: Veiled Chimera Q&A

Where did I say that, Duncan?  I said we were probably the only ones who cared. 

You can nerd with us anytime!


Yay collabs!

Posted on 2018-10-19 at 14:04:03.
Edited on 2018-10-19 at 14:43:45 by t_catt11

Topic: Star Trek: Veiled Chimera Q&A

haha 2 plots fast.

Posted on 2018-10-19 at 13:48:32.

Topic: Star Trek: Veiled Chimera Q&A
Subject: hah

Well, I was thiking that I might have been wrong on the base speed for impulse. 

I doubt that anyone but you, me, and crowe care anyway.  Let's be real, the ships tend to fly at the speed of plot on the shows. 

Posted on 2018-10-19 at 13:19:31.

Topic: Star Trek: Veiled Chimera Q&A
Subject: a word on velocity...

After doing some homework, I've come to the conclusion that full impulse is meant to be 1/4 the speed of light.  So, rounded off, 1/4 impulse is roughly 18,750 kilometers per second (technically a fuzz lower). 

So my my math, that's 26.7 minutes.  30M/18750 = 1600 seconds / 60 = 26.667 minutes.

Where am I off?

Posted on 2018-10-19 at 13:13:35.

Topic: Hidden Corruption Q&A
Subject: okay

So, no more posts.  Looks like the maority are for waiting till the following morning, so that's what I'm going with.

Posted on 2018-10-19 at 11:23:54.

Topic: Star Trek: Veiled Chimera Q&A


Posted on 2018-10-19 at 10:58:27.

Topic: Star Trek: Veiled Chimera Q&A

You are my hero. 

Posted on 2018-10-19 at 10:49:10.

Topic: Star Trek: Veiled Chimera Q&A

I think the Vulcan thing makes great sense.

One thing I should point out - Poe is actualy not a starfleet guy.  He's on exchange from the VSF.  We used Petty Officer as a placeholder while we try to get some Vulcan insignia together, but his techical rank is Vulcan Decurion (their "high grade" enlisted). 

You may want to reflect that in your posts.

Posted on 2018-10-19 at 10:39:49.

Topic: Star Trek: Veiled Chimera
Subject: whew, this timeline is TIGHT!

Stardate 2365.02.19
USS Peregrine; Deck 1 – Bridge, 1155

Drake sat in the Big Chair as the final reports came in to validate that they were, in fact, ready for launch. 

"All readings are nominal, Captain," came the report from Pretty Officer Amai.  "It looks like we are clear to decouple."

Drake nodded.  "Thank you, Mister Amai." he replied.  Just as he was about to order Ensign P'Tammah to proceed, the turbolift whooshed open to admit Lieutenant Commander Zai and a gold-shirted, wolf-faced Lieutenant that Drake had yet to meet. 

OOC: sorry to put words in mouths here.  If the players disagree, we can edit.

Tochi nodded at Drake and slid into the conn.  Meanwhile, the new lieutenant snapped to attention and offered a salute.  "Lieutenant Nyle, reporting for duty as the Chief Operations Officer, sir." 

Drake returned it and asked a fairly rhetorical question.  "Cutting it a bit close, aren't we, Lieutenant?"

OOC: any response, or none.

The Captain waved off the reply.  "Take your post, Mister Nyle.  We are ready to make weigh."

Drake frowned as Nyle slid into the spot previously occupied by Amai.  The new Ops chief was of a species that he had never personally encountered.  He knew of two or three felanoid races - the Peregrine had an excellent Caitian engineer -  but off the top of his head, couldn't place a canid people.  "Maneuver us clear when you're ready, Commander Zai," he ordered.

Something clicked, and Silas perked up slightly.  Daa'vit - that was it.  He had heard of them, but was unaware of any Starfleet officers from that world; had certainly never served with one. 

Once they were clear of the station, the Captain gave the next order.  "Tochi, take us out at heading 225, mark 110, one quarter impulse, please."

OOC: assuming an affirmative.

Once the Peregrine cleared any potential encroachments, Drake took his feet.  The idea of an officer that he knew nothing about sitting at a bridge console - let alone heading a department on his ship - caused Silas no small aount of consternation.  "Commander Zai, I'll be in my Ready Room.  Let me know when we hit about thirty million kilometers from Starbase 118; that ought to put us safely out of any traffic.  You have the CONN."


Silas had just begun poring over Nyle's file in his PADD when the door chime rang.  Biting back annoyance in his voice, he spoke up.  "Come."

He glanced up as the door admitted a large man with flowing blonde hair, a robotic arm, and an enormous grin.   “Lieutenant Commander Eric Thorson reporting to resume duties as Chief Engineer, sir!” the engineer bellowed with exaggerated precision.

Grinning like an idiot in response, Drake took his feet. "Eric!" he exclaimed.  "You look a hell of a lot better than you did the last time that I saw you!  It is so good to see you again!"

Eric relaxed and set down his duffel, reaching out to give Silas a warm and heartfelt handshake. “It’s good to be back, Sir. I’m truly glad everything worked out for the ship, and especially for you. You were in the right, one hundred percent. They would have been fools to convict you. I’m glad they had sense enough to see that, too.”

Silas shook his head.  "I honestly had prepared myself for life on a penal colony, but I wouldn't have been surprised with the gallows.  Sometimes, what is right and what is allowed are not the same things.  But enough of that... how are you?  How are you feeling?"

“So far, so good, Sir," Thorson replied.  "I haven’t had any further…episodes…since that last one in Engineering, and all the doctors tell me that there should be no further issues. They were unable to find any traces of anything lingering inside me, and they seem pretty confident that everything should work like it’s supposed to from here on out. As for me, I am ready and able to go back to work. As soon as we’re done here I am headed to stow my gear and then to Engineering.”

Silas nodded.  "I was damned worried that you were done for, and having to leave you like that made me sick.  Having you back is the best news I've had in some time.  Well, aside from not being fitted for a noose, of course," he added with a wink.

Eric grinned. “Thanks, Sir. It’s great to be back. I told Tochi that we need to have a more proper reunion later tonight; you’re most welcome to join us.”

Drake grinned.  "If there is real alcohol attached to that invitation, I'll do my best to make it.  I've only been on board an hour, myself.  "He gestured to the PADD on his desk.  "I literally just laid eyes on my Ops chief for the first time, have yet to meet the new doctor, and Riva has stacked enough paperwork for me to choke a hippopotamus." He shook his head.  "No one told me that being a hero required some many forms!"

“Understood, Sir," Thorson replied.  "Permission to get to work?”

Silas arched an eyebrow.  "Why are you still in my ready room?  Go do something useful! Dismissed!"

Eric grabbed his duffel and headed for the door. “I’ll contact you as soon as I see what’s what in Engineering and make sure we’re ready to get underway down there.”

“Sounds good, my friend,” Silas replied. “Glad to have you back.”


USS Peregrine
; Deck 1 – Bridge, 1228

Drake slid into his chair, knowing full well that there was a little touch of vanity at play, here. His protests to Eric had been genuine; he had enough work to weigh him down for the next two or three days. And Tochi was certainly qualified to not only lay in the course, but to give the commands to take the ship to warp.

And yet… after nearly twenty years in space, he found himself tingling with a bit of a thrill every time his ships went to – or dropped out of – warp. Some burning passion deep inside drove Silas to want to explore whatever was out there, so of all the vices available to him, the Captain felt that obliging this little thrill was fairy harmless, as vices tended to run.

“Commander Zai, lay in a course for the Trevil system please,” he spoke.

When it was done, he hesitated just a moment, content to drink in the wonder of the stars scattered across the viewscreen.

But then, the moment was done. “Warp factor five; engage.” Immediately after Drake spoke, the view outside distorted. Stars turned to streaks, and the view shifted away to the surreal visuals of a ship at warp.

Now then, time to start the housekeeping, Drake mused.

Pulling out his PADD, The Captain set out invitations to all of the department heads for a briefing at 1600 hours. Once that was done, he took his feet again. “Commander Zai, I think I will drop by and introduce myself to our new Chief Medical Officer. Once again, you have the CONN.”

Posted on 2018-10-18 at 17:08:19.

Topic: Star Trek: Veiled Chimera Q&A
Subject: yissss!

So glad to meet Melody!  So glad to have you active! 

Posted on 2018-10-18 at 15:31:10.

Topic: The RDI Trek Tools are updated!

Great suggestion.

Posted on 2018-10-18 at 15:26:38.

Topic: The RDI Trek Tools are updated!

Yeah, I'll see abot making this happen.

Posted on 2018-10-18 at 14:02:06.

Topic: The RDI Trek Tools are updated!
Subject: bug fixed

It was reported to me that the links on a sim's home page didn't work.  Sure enough, the links were bad - this has been resolved.

Does anyone have any suggestions for features that they would like to see me add?

Posted on 2018-10-18 at 12:14:10.

Topic: Star Trek: Veiled Chimera Q&A
Subject: no worries, Duncan

I'm not gonna leave you hanging ont he Ready Room convo. 

Posted on 2018-10-18 at 11:58:52.

Topic: Star Trek: The Fallen Star Q&A
Subject: hah

You and me both.  Alacrity is one of the absolute best players you'll ever come across, period.  Sadly, he has retired from PBP gaming. 

Posted on 2018-10-18 at 11:10:22.

Topic: Star Trek: Veiled Chimera Q&A
Subject: hrm

You know, there is so much chitchat in these Q&A threads when a game is going well that I fear people may miss important updates.

Here is such an update: I plan to be fairly aggressive in the pace of this game.  I think that, in the past, one of my failings has been that I try to let things sit too long, so that everyone can post.  So one game day ends up taking weeks to resolve; your busy posters get multiples up, your slower posters start to feel overwhelmed and never put anything up, and the story just hangs.

So this time around, expect to see me march things forward.  I'm going to probab;y have us launch from the Starbase today.  If you missed a conversation that you were planning to post - no worries!  Do a backpost. 

But I'm not going to let the main story sit idle while we do those posts.


Posted on 2018-10-18 at 10:26:03.

Topic: Strange updates

Thanks, Eol!

Posted on 2018-10-18 at 08:48:25.

Topic: Paranoia: the Only Good Commie is a Dead Commie
Subject: NPC Artie

OOC: I am NPCing Artie for the time being, as Bud is unavailbale to play for a bit. 


Artie grinned at Jackie the jackobot's sense of humor; it was blatantly obvious that this sad group of unqualified Reds was nowhere near "superior" to such a long lived servant of Friend Computer.  Nor was it the fault of the ever logical robot that these trobleshooters were too stupid to follow simple instructions.  They KNEW that they didn't have a mission number, why try to sneak by with a team number?  Hopefully, they would learn the value of safe, predictable logic via electrical charge.

The Tech Services clone was less than enthused about the choice of the brash, loudmouthed military clone as the pilot; nobody had bothered to ask if Artie could drive (which he could).  But then, what did one really expect from such an impulsive, illogical group as this? 

Ah, well.  At least the Hoverbot was quite freind;y and helpful.  Artie was eager to try out this new conveyance.  If all went well, perhaps the streets would soon be filled with friendliness hoverbots as an upgrade over boring autocars!

"Come, let us board!" Artie exclaimed.  "How about another song to help with morale?  Hmmm, what rhymes with 'hoverbot', I wonder?" 

Posted on 2018-10-17 at 23:43:34.

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