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Topic: Support the Inn!
Subject:


Comically small ice balls?  How sad. 



Posted on 2018-10-11 at 13:17:23.

Topic: Star Trek: Veiled Chimera Q&A
Subject:


No worries, Ody.

I have edited the sim details  Trek tools to reflect the mission date and the new game threads.



Posted on 2018-10-11 at 12:26:10.

Topic: Star Trek: Veiled Chimera Q&A
Subject: hijacked - schedule per station


I have hijacked this post to share the duty schedule per station.  All PCs now have their own personal duty schedules, but it can be very helpful to know who is on the bridge at a given time, who is in charge of engineering, etc.































































































































































































































shift


Sunday Monday Tuesday Wednesday Thursday Friday Saturday

Command

alpha Ltcmdr. Zai Cmdr. Drake Cmdr. Drake Cmdr. Drake Cmdr. Drake Cmdr. Drake Cmdr. Drake
beta Lt. Nyle Lt. Nyle Ltcmdr. Zai Lt. Tal Ltcmdr. Zai Lt. Nyle Ltjg. P'Tammah
gamma Lt. Tal Ltjg. Reid Ltjg. Reid. Ltjg. Moriden Ltjg. Moriden Ens. Blackmon Ens. Garner

Flight Control (Helm)

alpha Ltjg. P'Tammah Ltcmdr. Zai Ltjg. P'Tammah Ltcmdr. Zai Ltjg. P'Tammah Ltcmdr. Zai Po. Owen
beta Ens. Garner Ens. Garner Po. Owen Ltjg. P'Tammah Po. Owen Sr. Chief Kukkonen Po. Amai [ops]
gamma Po. T'Darin [tac] Sr. Chief Kukkonen Sr. Chief Kukkonen Ens. Garner Ens. Garner Po. Wright [tac] Po. Zhang [tac]

Tactical

alpha Ens. Blackmon Ens. Blackmon Lt. Tal Ens. Blackmon Lt. Tal Ltjg. Reid Ltjg. Reid
beta Ltjg. Reid Ltjg. Tal Ens. Blackmon Chief Brooks Chief Brooks Chief Brooks Po. Wright
gamma Ens. Forb Po. Zhang Ens. Forb Ens. Forb Ens. Forb Po. T'Darin Po. T'Darin

Operations

alpha Ltjg. Moriden Ltjg. Moriden Lt. Nyle Lt. Nyle Lt. Nyle Po. Warren Ltjg. Moriden
beta Po. Amai Po. Amai Po. Amai Po. Warren Po. Warren Po. Amai Po. Wu
gamma Po. Warren Po. Brok Po. Brok Po. Brok Po. Wu Po. Wu Po. Brok

Engineering

alpha Ltcmdr. Thorson Ltcmdr. Thorson Ltcmdr. Thorson Ltcmdr. Thorson Ltcmdr. Thorson Lt. McTavish Lt. McTavish
beta Ltjg. Sa'eridon Lt. McTavish Lt. McTavish Ltjg. Sa'eridon Lt. McTavish Ltjg. Sa'eridon Ens. Jenneric
gamma Mr. Chief Davis Ltjg. Sa'eridon Ltjg. Sa'eridon Ens. Jenneric Ens. Jenneric Ens. Jenneric Mr. Chief Davis

Science

alpha Ens. Maize Ltjg. Sh'iraolnas Chief Crane Po. Gualtier Po. Prudnikov rotating rotating

The bridge science station is only manned during the alpha shift except in times of need.


Medical

alpha Chief Cook Lt. Reine Lt. Reine Po. Adama Lt. Reine Lt. Reine Po. Adama
beta Po. Adama Po. Miraan Po. Miraan Po. Saril Po. Miraan Chief Cook Po. Saril

Medical operates in 12 hour shifts, as opposed to the 8 hour shifts of other departments.



Posted on 2018-10-10 at 18:22:52.
Edited on 2019-07-24 at 12:31:34 by t_catt11

Topic: Star Trek: Veiled Chimera Q&A
Subject: duty schedule


I have hijacked this spot to post the standing duty roster, by character. Shifts are divided into alpha, beta, and gamma - roughly corresponding to day shift, evening shift, and night shift.

Please understand that there can certainly be variations on this - a couple of people swap shifts, somebody gets a rare bridge shift, somebody gets an extra off day, etc. However, it should be really useful to help people figure out where they should be on a given day. Obviously, seniority grants a more stable, favorable schedule - fewer late night shifts, fewer rotating shifts (i.e. alpha one day, gamma another). I have tried to keep people on ROUGHLY the same shift wherever possible, and when that isn't possible, I try to keep shifts one step off (i.e. alpha to beta, but not to gamma).

NOTE: the first day of our game (2365.02.19) is a Friday!
If you have issues or want to adjust this, just let me know, and I'll see what I can do.

Standard shifts are eight hours long, and flow as follows:
Alpha: 0700-1500
Beta: 1500-2300
Gamma: 2300-0700

A responsible officer should expect to be at their duty station a good fifteen minutes before the shift starts, so as to get report and be up to speed.

Medical shifts are twelve hours long, and instead take the following schedule:
Alpha: 0700-1900
Beta: 1900-0700

Typically medical shifts are referred to as "Sickbay Alpha, Sickbay Beta" so as to avoid confusion.





































































































































































































































































Character


Sunday Monday Tuesday Wednesday Thursday Friday Saturday

Command and Flight Control

Commander Drake off Command (alpha) Command (alpha) Command (alpha) Command (alpha) Command (alpha) Command (alpha)
Lt. Commander Zai Command (alpha) Helm (alpha) Command (beta) Helm (alpha) Command (beta) Helm (alpha) off
Lieutenant (jg) P'Tammah (NPC) Helm (alpha) off Helm (alpha) Helm (beta) Helm (alpha) off Command (beta)
Ensign Garner Helm (beta) Helm (beta) off Helm (gamma) Helm (gamma) off Command (gamma)
Sr. Chief Kukkonen (NPC) Shuttlebay* (alpha) Helm (gamma) Helm (gamma) off Shuttlebay* (beta) Helm (beta) off
PO2 Owen (NPC) Shuttlebay* (beta) off Helm (beta) Shuttlebay* (beta) Helm (beta) off Helm (alpha)

Tactical and Security

Lieutenant Tal Command (gamma) Tactical (beta) Tactical (alpha) Command (beta) Tactical (alpha) off off
Lieutenant (jg) Reid Tactical (beta) Command (gamma) Command (gamma) off off Tactical (alpha) Tactical (alpha)
Ensign Blackmon (NPC) Tactical (alpha) Tactical (alpha) Tactical (beta) Tactical (alpha) off Command (gamma) off
Ensign Mathews (NPC) Tactical (gamma) off Tactical (gamma) Tactical (gamma) Tactical (gamma) Security/Brig* (gamma) off

Operations

Lieutenant Nyle Command (beta) Command (beta) Operations (alpha) Operations (alpha) Operations (alpha) Command (beta) off
Lieutenant (jg) Moriden (NPC) Operations (alpha) Operations (alpha) off Command (gamma) Command (gamma) off Operations (alpha)
PO1 Amai (NPC) Operations (beta) Operations (beta) Operations (beta) off off Operations (beta) Helm (beta)

Engineering

Lt. Commander Thorson Engineering (alpha) Engineering (alpha) Engineering (alpha) Engineering (alpha) Engineering (alpha) off off
Lieutenant McTavish Engineering (beta) Engineering (gamma) Engineering (gamma) Engineering (beta) off Engineering (beta) off
Lieutenant (jg) Sa'eridon (NPC) off Engineering (beta) Engineering (beta) off Engineering (beta) Engineering (alpha) Engineering (alpha)
Ensign Jenneric (NPC) off Engineering (beta) off Engineering (gamma) Engineering (gamma) Engineering (gamma) Engineering (beta)

Science

Lieutenant (jg) Sh'iraolnas off Science Conn 1 (alpha) Science Conn 1 (alpha) Science Conn 1 (alpha) Science Conn 1 (alpha) Science Conn 1 (alpha) off
Ensign Maize (NPC) Science Conn 1 (alpha) Science Lab 1 (alpha) Science Lab 1 (alpha) Science Lab 1 (alpha) Science Lab 1 (alpha) off off
Chief Petty Officer Crane (NPC) Science Lab 1 (alpha) Science Lab 1 (alpha) Science Lab 1 (alpha) Science Lab 1 (alpha) Science Lab 1 (alpha) Science Lab 1 (alpha) Science Lab 1 (alpha)
Petty Officer 1st Class Gaultier (NPC) Science Lab 2 (alpha) off off Science Lab 2 (alpha) Science Lab 2 (alpha) Science Lab 2 (alpha) Science Conn 1 (alpha)
Petty Officer 2nd Class Prudnikov (NPC) Science Lab 3 (alpha) Science Lab 3 (alpha) off off Science Lab 3 (alpha) Science Lab 3 (alpha) Science Lab 3 (alpha)
Crewman Scheuermann (NPC) Science Lab 4 (alpha) Science Lab 4 (alpha) off off Science Lab 4 (alpha) Science Conn 4 (alpha) Science Lab 4 (alpha)

Some diagrams:


Basic Ship Data


Saber Class located on page 74 (actually on page 76)


Class: Saber
Type: Fast Frigate
Commissioned: 2358
Length: 190 metres
Width: 193.19 metres
Height: 48.6 metres
Weight: 2,756,000 metric tons
Crew: 60
Cruising Speed: Warp 6
Maximum Speed: Warp 9.7
Armament: 3 Type X phaser arrays, 2 Mk 75 photon torpedo launchers


NCC Known Ships (USS)
79273 Nighthawk
79812 Shrike (destroyed)
61956 Pearson
61947 Yeager


CLASS INFORMATION:
The Saber Class starship entered service in 2358 with the purpose to replace the out-dated Oberth class science/scout ships, as well as to fill the role of an escort/police vessel for the internal security of the Federation. She was envisioned as an extension of the Steamrunner class light cruiser, so that, when working in tandem, the two classes would complement and support each other. With limited facilities, long-term missions were generally outside of its design, but for internal Federation missions, or specific deep space objectives, the Saber proved to be a very capable ship.


Small, fast, highly maneuverable, and well armed, the Saber has also proven its worth as a defensive vessel. Many ships of this class were involved in the defense of Sol during the Second Borg Incursion, as well as being involved in the conflict against the Cardassian/Dominion alliance. While not specifically a warship, the Saber held its own and showed itself to be a valuable asset for Starfleet and the Federation.


 


 


Right-click on any of the images and select View in New Tab to see the full-sized image.


Deck 1


Deck 3


Alt Deck 3


 


Deck 4


Deck 5


Deck 6


 


Decks 7 and 8


 




Here's Memory Alpha's info on the Saber Class.


And Memory Beta's...



Posted on 2018-10-10 at 17:48:20.
Edited on 2019-07-23 at 17:24:42 by Bromern Sal

Topic: Star Trek: Veiled Chimera Recruitment
Subject: Star Trek: Veiled Chimera Recruitment


This will serve as the recruitment thread for Star Tre: Veiled Chimera.

As of this posting, all department head spots are filled, save one - we do need a Ship's Doctor.  I would prefer to have a PC in that role, as the doctor will have a fair amount to do in the coming adventure.  However, if no one takes it, we can do the NPC thing.

If you would still like to play with us, you can bring in a junior officer or enlisted character in almost any department.  Just let me know!



Posted on 2018-10-10 at 17:29:17.

Topic: Star Trek: Veiled Chimera Q&A
Subject: on timeline and such...


This game will begin in early 2365, which roughly coincides with season two of Star Trek: the Next Generation. The Borg attack and the Battle of Wolf 359 is around two years in the future.

The game will start on 2365.02.19.  Commander Drake has spent a week off of the ship.  If you are new to the Peregrine, you will have come on board at some point between the 12th and the start of the game.  Quite afew will have come on as of the 19th - since Drake was just cleared.

Commander Drake has been the CO of the Peregrine for about seven months now.

******************************



On ranks...


As you all know, I am the GM of this game. I am playing the role of Commander Drake, but understand that he is as much a plot device as a player character.

Chain of command does matter. The command staff of the vessel acts in something of a "helper GM" role to me, and their orders carry full authority and weight. I doubt that will ever be an issue, but I wanted that to be clear.

Note that my version of Trek is slightly more military than that often portrayed on the various TV shows. Unless a superior officer has given you leave to act more informally, assume that you should salute, make formal reports, etc. Pay attention to the standard forms of address (which basically mimic those of Her Majesty's Navy):

Superior officers are always referred to as "sir" (unless you are using the proper rank address below). This is regardless of gender. Likewise, the term "mister" is pretty universal, regardless of gender.

All flag officers are always called "Admiral", regardless of grade. A commodore is called "Commodore".

The captain (or commanding officer) of a ship is always called "Captain", regardless of grade (such as when a commander is in charge of a smaller vessel, as is the case in this game).

A full commander is always called "Commander" - unless, as above, said Commander is in charge of a vessel. When under weigh, said officer would be referred to as "Captain".

A lieutenant commander is called "Commander", unless a captain (or higher) elects to refer to him as "Mister". However, doing so is giving offense, as it indicates that the lieutenant commander is a junior officer.

Junior officers (ensign up to lieutenant) are referred to by their ranks or by "Mister" Lastname.

Cadets or warrant officers are referred to as "Mister" Lastname.

NCOs are addressed solely by their rate (the term rate is preferred over "rank" for enlisteds). It is appropriate to address a petty officer (of any grade) as "Petty Officer". A chief petty officer is referred to as "chief", a senior chief petty officer is referred to as "senior chief", and a master chief petty officer is referred to as "master chief".

In addition, note that chief petty officers are expected to assist in the training of junior commissioned officers, so while the lowliest ensign may technically outrank a chief, the ensign would be wise to pay proper respect!

Enlisteds are typically referred to as "crewman" or "yeoman", without the last name attached.

******************************

Chain of Command

There are no ties; the higher on the list that a character is, the higher they are in the chain of command. Note that in all but the most catastrophic of situations, only line officers are eligible for command. This means that, even though the Chief Engineer and Ship's Doctor are higher in rank and have more experience, Ensign Thomason (on his first assignment from the Academy) would theoretically command the ship first. That said, if he values his large skin, he would do well to show proper respect for the ranks of superior officers regardless if they are line officers or not.

Line Officers
Cmdr. Drake
Lt. Cmdr. Zai (XO)
Lt. Nyle (2O)
Lt. Tal
Ltjg. Reid
Ltjg. Moriden
Ltjg.. P'Tammah
Ens. Blackmon
Ens. Forb
Ens. Garner

Staff Officers
Lt. Cmdr. Thorson
Lt. McTavish
Lt. Reine
Ltjg. Sh'iraolnas
Ltjg. Sa'eridon
Ltjg. Morgan
Ens. Maize
Ens. Jenneric



Posted on 2018-10-10 at 17:26:55.
Edited on 2019-07-16 at 12:25:27 by t_catt11

Topic: Star Trek: Veiled Chimera Q&A
Subject: Userful links and such


Some links you may find useful!

Memory Alpha: the biggest Star Trek wiki on the internet. If you need to know canon trek info, check here.

RDI Trek Tools: our own in-house trek tools include the ship's roster and logbook, among other items. Use these to help keep things straight in our game.

Saber Class Specs: complete details of the Saber class vessel. Use this to figure out what deck a given department is located on, what types of probes the ship carries, what a given security rating is, and on and on. If there is ever a conflict or question, please use this resource as absolute canon information on our ship.  Special thanks to the "Star Trek: a Call to Duty" community for this superb resource!

Saber (-P Variant) Class Crew Compliment: a full breakdown of all officers and enlisted crew on the ship, by department (Word Doc format).

Bridge layout: The current standard Saber Class bridge layout is as follows. The Captain's Chair, Tactical, Operations, and Engineering are on a raised area of the bridge.

The Tactical/Security control station (comprised of two consoles, one for tactical, and one for security functions) is to the left of the Captain's Chair.

To the Captain's right is the Operations manager's console. Identical in size and design to the Tactical/Security station, the Operations manager is located closer to the bridge engineering station rather than close to the front of the bridge.

Also located on the platform, against the aft wall of the bridge, is a large master systems display monitor, similar to the one in main engineering. All relative ship information (such as damage, power distribution, etc.) is displayed on the cutaway image of the ship. Below the MSD is a large engineering console encompassing Eng I and Eng II. These consoles are usually unattended, but can be activated if an Engineering presence is requested on the bridge.

Directly fore of the command area is the Flight Control Officer, who faces the main viewer. At the very front of the bridge chamber is a large viewscreen.

Against the port walls of the main bridge, forward of the raised command section, are the consoles for Science and others that are programmable for a multitude of functions. There are two Science consoles.

Against the starboard wall of the main bridge, forward of the Captain's chair, is the Executive officer's console. It is typically configured as a backup to any of the other stations, as the XO is most often a department head currently in one of the other stations.



Pretend that second chair by the Captain isn't there, and you have a nigh-perfect image.



Posted on 2018-10-10 at 17:13:36.
Edited on 2018-10-23 at 14:25:12 by t_catt11

Topic: Paranoia: Commies Q&A
Subject:


Okay, cool.  Now, gonna give Bud an eensy bit more time....



Posted on 2018-10-10 at 17:07:07.

Topic: Star Trek: Veiled Chimera Q&A
Subject: Star Trek: Veiled Chimera Q&A


This will be the Q&A thread for our new Trek game, "Star Trek: Veiled Chimera". 

First and foremost - familiarize yourselves with the posts in the Star Trek: Draconis Fleet FAQ.  This covers things like posting format, how to play, chain of command, ranks, etc. I am more than happy to help with any and all questions, but you really should refer to that thread first, as a lot of the common stuff will go there!

If you have question, though, you can always submit them here.



Posted on 2018-10-10 at 16:51:44.
Edited on 2018-10-10 at 17:07:49 by t_catt11

Topic: Star Trek: Veiled Chimera
Subject: Star Trek: Veiled Chimera





Lieutenant Markam slumped at her desk.  Her skin was on fire, her breathing was shallow and fast, yet every expansion of her chest brought another dagger through her side.  The cabin was so very dark, and blurry.  How can a cabin be blurry?

She wiped a hand across her brow; it came away crimson; the bleeding had started again.

So many hurt, so many dying.. why did no one come?  The distress signal had been sent, she KNEW it.  Didn't she? 

A thumping at the hatch.  So, they had finally come to finish her off.  Voices, unintelligible, babbling loudly in anger, in hate. 

The sidearm was in her hand, refreshingly cool to the touch.  There was no hope, Markham knew that... but she would not go quietly.  If God ever looked this far away from Earth, surely He would see her courage.  Faithful until the end, just as she had promised she would be.

The hatch hissed open, she aimed in its general direction and fired.  Screams, then the pain turned to unbearable white agony before everything thankfully went black...




Posted on 2018-10-10 at 16:32:26.
Edited on 2018-10-10 at 17:46:31 by t_catt11

Topic: Star Trek: the Edge of Duty Q&A
Subject:


I don't see why that wouldn't be doable. 

You may have noticed that I have startd an FAQ type post for the Inn's Trek games, going forward.  If we'e gonna do this Draconis fleet thing, might as well have some standards we can all refer to.



Posted on 2018-10-10 at 16:03:51.

Topic: Star Trek: the Edge of Duty Q&A
Subject:


Very nice!

I do treat as canon the ST:ACD specs that put the Saber at ~60 people, seeing as we have ~65 on board.  I have referenced that we are a bit cramped, but 40 seems nigh undoable without major changes to duty shifts and serius sacrifices in terms of watches. 



Posted on 2018-10-10 at 15:59:29.

Topic: Star Trek: the Edge of Duty Q&A
Subject:


That would be SO cool.

Also nerdy.

Still cool.



Posted on 2018-10-10 at 15:15:31.

Topic: Star Trek: the Edge of Duty Q&A
Subject:


Just. Wow.

This guy.



Posted on 2018-10-10 at 15:08:03.

Topic: Star Trek: the Edge of Duty Q&A
Subject:


Of ocurse he will. 



Posted on 2018-10-10 at 14:41:57.

Topic: Star Trek: the Edge of Duty Q&A
Subject: hmm


I don't recall a diagram unless you count some of the blueprint type things out there.

Yes, the CTO's office is connected to Security and the Brig.  Remember that the decks are configurable to a point, modular design, etc... so you can customize the layout somewhat.



Posted on 2018-10-10 at 14:39:06.

Topic: Star Trek: the Edge of Duty Q&A
Subject:


lol... Eol is fantastic.



Posted on 2018-10-10 at 14:26:57.

Topic: Star Trek: the Edge of Duty Q&A
Subject:


We're glad to have you. 

I am starting a new forum thread for the new game.  You will be added as an authorized player to it.



Posted on 2018-10-10 at 12:38:50.

Topic: Star Trek: the Edge of Duty Q&A
Subject:


Yes you are.  Remember, you are in the new game - this is the Q&A for the game that just came to an end. 

Same ship, new chapter.



Posted on 2018-10-10 at 01:27:42.

Topic: Star Trek: Draconis Fleet FAQ
Subject: Notes on the Star Trek: Draconis setting


[RESERVED]



Posted on 2018-10-09 at 23:40:50.

Topic: Star Trek: Draconis Fleet FAQ
Subject: Typical roles and their duties


In a typical Trek game, you have a handful of "main characters", which more often than not are department heads.  There is often some confusion as to what each role is responsible for, so I figured that I would touch on them here.

Commanding Officer: this is the Captain of the vessel.  The CO makes all final decisions on what happens on the ship; their word is absolute law.  They are typically the only person to have direct contact with Starfeet Command.  If necessary, they will run matters of discipline - the NJP (non judicial procedure - aka "Captain's Mast")

The CO is the primary character played by the GM of the game, but in many ways, they are a plot device.  While there can be dramatic scenes and storylines around a CO, a good Trek game should involve the rest of the crew in solving problems and such; it should not be a simply telling of the Captain's adventures.


Executive Officer: the First Officer/XO is the Captain's right hand aboard the ship.  They interface with the crew, handling questions and discipline before they reach the captain, whenever possible.  The XO typically leads away missions; In the 24th century, Starfleet has long since abandoned the concept of the James Kirk style "punching Captain", as it just doesn't make a lot of sense to put the resource you have the most invested in to harm's way on a regular basis.  The XO often commands the ship when the Captain is not on duty.

On smaller ships, the XO may wear a second hat as the head of a department, but on larger ships, this is a dedicated role. 


Second Officer: the 2O fills much the same role as the XO, simply one step further down the chain of command.  If the CO and XO are both off duty, the 2O is probably in charge of the ship.  While many of the duties are largely symbolic or redundant, a Second Officer position indicates that the individual is on their way down the path of obtaining their own command some day. 

The 2O will almost invariably be a department head in all but the largest of vessels or space stations; it is extremely rare for this to be a dedicated role. 


Chief Flight Control Officer: this person is usually the primary Helmsman, so this is a bridge position.  They are also in charge of all flight operations on the ship or starbase; this includes shuttlecraft and shuttle bays, as well as any fighter craft. 

Flight Control is a line officer department.


Chief Tactical Officer: this person mans the tactical console on the bridge.  They are responsible for the shields and weapon systems, as well as for internal security.  The CTO can access scanner data for tactical purposes from their station. On larger ships, there may be a distinct Chief of Security, but that person will almost always still answer to the CTO, as Security folds into Tactical. 

Security maintains and operates the brig, as well as the ship's armory.  Note that on duty Security officers are always armed; other crew may or may not be.  The armory contains spare sidearms, as well as heavier weaponry. 

Tactical is a line officer department.


Chief Operations Officer: this person mans the operations console on the bridge.  They are responsible for the ship's scanners and communications systems here.  They are also in charge of the largest department on the ship; operations controls many systems (such as the transporters and computer), and also handle supply and requisition, personnel matters, catering and food services, damage control, hydroponics, and various personal areas (such as chaplains, recreation, and other interpersonal areas).

Operations is a line officer department.


Chief Engineering Officer: the chief engineer has access to the bridge, but typically works from engineering.  They are in charge of the engine room (warp drive, impulse engines), and they also handle the lion's share of any repairs, refits, or upgrades necessary on the ship.  They word hand in hand with damage control in times of crisis (damage control puts out the fires, engineering makes the repairs). 

Engineering is a staff officer department.   


Chief Science Officer: the CSO has access to the bridge, and will man a science station there in times where they are needed.  The CSO is in charge of all probes, as well as of the various research laboratories and special development projects.  The CSO can access and work in concert with the ship's scanners from the bridge, and can often bring extra insight there.

Science is a staff officer department. 


Chief Medical Officer: also known as the Ship's Doctor, the CMO has access to the bridge, but normally works out of sickbay.  They are responsible for the treatment of injuries, as well as for preventative care and the day to day wellness of the crew.  The CMO is in charge of the medical staff - any junior doctors, plus the nurses and technicians that make up the department.  Larger ships may have a Ships Conselor; this individual reports to the CMO.

Medical is a staff officer department. 



Posted on 2018-10-09 at 23:40:29.
Edited on 2018-10-11 at 11:43:17 by t_catt11

Topic: Star Trek: Draconis Fleet FAQ
Subject: Game resources


Unless your GM rules otherwise, you can treat the information at the tech specs section of Star Trek: a Call to Duty as complete canon in regards to startship technical info.  They have some wonderfully organized data there for virtually all common Starfleet vessels, as well as some on Klingon, Romulan, and Cardassian vessels. 

Memory Alpha is a superb canon source for a host of Star Trek info gleaned from the movies, television series, official documents, and so forth.  If you Google vitually any Trek-related topic, you'll almost certainly find information at Memory Alpha. 

Memory Beta is another great resource; it leans a little more towards fan-created items designed to fill in the gaps to be found in official Trek canon, but most of the time, it is outstanding. 




Posted on 2018-10-09 at 23:40:13.
Edited on 2018-10-12 at 13:02:19 by t_catt11

Topic: Star Trek: Draconis Fleet FAQ
Subject: Chain of command


Starships and starbases carry two types of officer - Line Officers and Staff Officers. 

Line officers come from the Command, Flight Control, Operations, and Tactical departments.  Staff officers come from Engineering, Medical, and Science departments. 

Line officers are part of the chain of command, which staff officers more or less exist outside of it.  Yes, there are ship Captains who have come from the traditional Staff departments, but these have taken command training and have served as more junior line officers prior to taking command of a ship.

There are no ties in the chain of command of a starship or starbase. Note that in all but the most catastrophic of situations, only line officers are eligible for command. This means that, even though the Chief Engineer and Ship's Doctor are higher in rank and have more experience, a green Ensign fresh from the Academy would theoretically command the ship first. That said, staff officers are afforded the same level of respect given to a line officer; their orders are still followed, etc. 

The chain of command itself flows from most to least senior, first in rank, then in seniority in that rank.  Say, Lieutenant A has eight years of experience in Starffleet, but has been a full Lieutenant for eighteen months.  Lieutenant B has seven years in Starfleet, but has been a full Lieutenant for two years.  In this case, Lieutenant B has seniority, and is higher on the chain of command than Lieutenant A. 




Posted on 2018-10-09 at 23:40:00.
Edited on 2018-10-10 at 17:43:01 by t_catt11

Topic: Star Trek: Draconis Fleet FAQ
Subject: Rank info and such


Your GM will play the role of your sim's commanding officer (typically, a Captain or Commander), but understand that the CO is as much a plot device as a player character.


Chain of command does matter. The command staff of the vessel often acts in something of a "helper GM" role to the GM, and their orders carry full authority and weight. I doubt that will ever be an issue, but I wanted that to be clear.


Note that our version of Trek is slightly more military than that often portrayed on the various TV shows. Unless a superior officer has given you leave to act more informally, assume that you should salute, make formal reports, etc. Pay attention to the standard forms of address (which basically mimic those of Her Majesty's Navy):


Superior officers are always referred to as "sir" (unless you are using the proper rank address below). This is regardless of gender. Likewise, the term "mister" is pretty universal, regardless of gender.  While it is technically okay to use feminine pronouns, you should understand that in Star Trek, some species have more than two genders, some have none, etc.  Ergo, "sir" and "mister" have lost essentally all gendering by the 24th century.


All flag officers are always called "Admiral", regardless of grade. A commodore is called "Commodore".


The captain (or commanding officer) of a ship is always called "Captain", regardless of grade (such as when a commander is in charge of a smaller vessel, as is the case with the USS Peregrine).


A full commander is always called "Commander" - unless, as above, said Commander is in charge of a vessel. When under weigh, said officer would be referred to as "Captain".


A lieutenant commander is called "Commander", unless a captain (or higher) elects to refer to him as "Mister". However, doing so is giving offense, as it indicates that the lieutenant commander is a junior officer.


Junior officers (ensign up to lieutenant) are referred to by their ranks or by "Mister" Lastname.


Cadets or warrant officers are referred to as "Mister" Lastname.


NCOs are addressed solely by their rate (the term rate is prefered over "rank" for enlisteds). It is appropriate to address a petty officer (of any grade) as "Petty Officer". A chief petty officer is referred to as "chief", a senior chief petty officer is referred to as "senior chief", and a master chief petty officer is referred to as "master chief".


In addition, note that chief petty officers are expected to assist in the training of junior commissioned officers, so while the lowliest ensign may technically outrank a chief, the ensign would be wise to pay proper respect!


Enlisteds are typically referred to as "crewman" or "yeoman", without the last name attached.|

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Time in rank

For those looking to fill out your service record, these are the typical times spent at verious officer ranks. 

Ensign -  duration 1 - 4 years
Lieutenant Junior Grade (j.g.) - duration 2 - 4 years. usually referred to as "Lieutenant"
Lieutenant - duration 3 - 6 years
Lieutenant Commander - duration 4 - 8 years (can be permanent)
Commander - duration indefinite
Captain - duration indefinite
Fleet Captain - usually only a temporary rank
Commodore - duration indefinite
Rear Admiral - duration indefinite
Vice Admiral - duration indefinite
Admiral - duration indefinite
Fleet Admiral - duration indefinite
Commander in Chief, Starfleet - Usually 4 year posting

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Prior to commission

Starfleet Academy lasts for four years.  Many cadets will have first attended civilian university, though that is not always the case.  Science, engineering, and medical personnel are far more likely to have completed four years of university - if not graduate school - prior to the Academy.

Enlisted personnel do not attend Starfleet Academy, and instead complete Basic Training - which takes four months.  You will sometimes see very educated personnel in enlisted ranks, filling the roles of various specialists; but typically, enlisted personnel are of a good deal less training and education than officers.




Posted on 2018-10-09 at 23:39:49.
Edited on 2018-10-10 at 17:11:27 by t_catt11

Topic: Star Trek: Draconis Fleet FAQ
Subject: Post formatting


Posts in a Trek game need to be structured, else things quickly devolve into chaos. Therefore, I ask that you follow some guidelines.

First, start every post off with the date, location, and the time (in 24 hour, or military, format). We will be using "actual" dates insted of true stardates, as stardates are much more difficult for the casual player to keep up with. You will hear Captain Drake reference these in character, however. If anyone cares, our trek tools page include a stardate calculator.

Your post header should look something like this:


Stardate: 2365.02.12
USS Peregrine, Main Engineering - 1615

The beginning of a post goes here...



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The very nature of a Trek game - with everyone working independently - means that there will always be several storylines going at once. If we wait for one another, the game will almost immediately become so mired down that we won't be able to continue. By giving our posts headers, we're able to back post, change scenes, etc, without too much confusion.

Please stay on the same mission day, except when backposting. In other words, if the rest of the ship is on day three, the CSO doesn't need to be sharing the discoveries he makes on day five. It's okay to go back and post a conversation you might have missed, but don't go ahead. The Captain's main function is to keep the story as organized as possible - we do this by regulating mission dates.

Be creative. Improvise. Add wrinkles to the plot. It's perfectly acceptable for the chief engineer to suddenly report a problem with the transporters just as we're about to visit a planet's surface. Maybe he'll need to fix it, or maybe the need for us to go is so pressing that we're forced to take shuttles.

If there's a problem on the table, don't be afraid to come up with solutions. If you have any doubts or questions, post here in the Q&A thread, PM me directly, or email me.

Please, by all means, create NPCs as needed. If you're the chief of security, you'll obviously need security personnel to flesh out your duty roster. We won't be having twenty people playing those roles, so you'll need to create them.

There's no need to go so far as to create a bio for most of them, but if you plan to use them in a recurring role, it wouldn't be a bad idea.


Now, then... don't be that creative! Don't "God mode" - i.e., don't play your character in such a way that he solves every problem without help, knows the answer to every question, never has any trouble, etc. Share the spotlight - everyone deserves a chance to contribute on the missions. Don't control someone else's NPC without conferring with them first.

Never, ever control another person's main character.  It's okay to make reasonable assumptions, but post them as such. This is bad:


Captain Drake nodded to Commander BillyBob. "So commander, what is your plan?" he asked. The commander paused for a moment, then spoke, "Captain, we should fire up the xyz in order to make the abc work correctly."


In this case, I'm posting the commander's intentions and speech for him. No, no no.

Better:


Captain Drake nodded to Commander BillyBob. "So, commander, what is your plan?" he asked.

OOC: assuming BillyBob shares the plan...

Drake nodded again. "Carry on," he stated.


I'm reacting to what I anticipate the answer to be, but giving myself edit room if it happens differently than I expect. I am not controlling the commander.


---------------------------------------------------------------------------


Format your posts.

This is a writing intensive game, and we all have different styles of posting. That's fine, but we want some standards, so that no one is confused.

Speech should always be included in quotes.



"How are you doing today, ensign?" Drake asked.


No bold, no other colors. Just quotes.

Internal throughts should be italicized.


Why does he keep blathering on? his players wondered.


Communictions via a communicator or other device is set aside with a special symbol.


Captain Drake keyed the intercom. "Drake to engineering."

=/= Engineering, Thompson here. =/=

"Thompson?" Silas asked. "Where is Commander Kennedy?"

There was a moment's hesitation before the reply.

=/= Commander Kennedy is a little... preoccupied right now, sir. =/=


Computer speech uses this same notation. It might seem cumbersome at first, but this makes the posts so much easier to read!



Posted on 2018-10-09 at 23:39:37.
Edited on 2018-10-12 at 13:13:33 by t_catt11

 
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