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You are here: Home --> Forum Home --> Recent posts by t_catt11
Topic: Zombies in Chicago Q&A
Subject: ...and that's a wrap!

Since this is coming back as a new game, I have made an official end to the old game thread.

Want to find out what happened?

Stay tuned for the next chapter. Or better yet, be part of it.

Posted on 2012-10-17 at 04:12:02.

Topic: Zombies in Chicago
Subject: all good things...

October 26, 2014
Cornelia - 2:26 PM

The unearthly howls spawn echoes and replies from the surrounding neighborhood, leading to a bloodcurdling, unholy crescendo of screams from the damned. All orderly thought flees in the face of this terror, of this certain death - or fate even worse than it.

The wearied group of survivors makes for the open door in the middle of the block. There is no more discussion, there is no plan. That portal, uncertain though it may be, it the only possible hope for survival. Perhaps the door can be barred. Perhaps there is some other way out. Perhaps...

The survivors run for it as best they can, while more and more of the creatures take up the cry. A trickle of sprinting zombies gives way first to a tide, then a flood that no force could hope to withstand...


Posted on 2012-10-17 at 04:08:45.
Edited on 2012-10-17 at 04:09:54 by t_catt11

Topic: Zombies in Chicago Q&A
Subject: PSA

I am working on this again.

Posted on 2012-10-16 at 22:16:24.

Topic: Paranoia: Adventures in Clonesitting
Subject: Bing!

It takes approximately ten minutes for the next incarnation of BLOWZ-R-UPP to arrive on scene, by which point the sweeperbot is essentially done with the task of cleaning the mess caused by the gruesome death of his predecessor. Naturally, traffic on the treet is now hopelessly snarled, but most of the citizens affected appear to be infareds who have sense enough to keep their opinions to themselves.

Once the new close arrives, the hoverbot responds. "BING!" it intones in that warm, friendly female voice. "Standard event six is resolved with the replacement of the dead clone. Transport may now resume."

The fans whir back to life, causing a fine mist of blood (and a few assorted chunks of gore) to be tossed in and around the crew compartment, and the hoverbot floats back into position.

Steam immediately discovers that the hoverbot's controls are no longer as responsive as they once were - presumably, this is a side effect of the crash. The bottom line is that the vehicle is now even more difficult to control.

Fortunately, The rest of the trip to the PLC goes without incident. Yes, the parking itself is an ordeal (it is possible that a motorbike might have been destroyed while maneuvering the hoverbot into a parking location, but who is really counting?), but soon enough, the fans stop spinning and the hoverbot lurches to a rest.

"BING!" the hoverbot chimes. "Production, Logistics and Commissary - we have arrived at our destination. Please watch your step when deboarding, and have a nice day!"


You step inside the PLC to find yourselves at the end of a very long line - at least forty clones of various colors stand in your way, awaiting their own turns. The vast majority of the clones in line are infareds and reds, though you do spot three oranges and one yellow.

To your right is a long table with at least fifty types of forms arranged in various stacks, and each of them bear reference numbers and notations more bizarre than the last. Fifteen to twenty plastic pens are chained to this table, though it would appear that none of them actually work.

Several ceiling mounted monitor-lasers keep a careful eye on the clones inside the PLC. From time to time, one will train on a clone, cuaing everyone around that individually to subtly shrink away from the person in question.

The line moves excruciatingly slow, taking at least ten complete minute-cycles for each clone in line before the line shifts forward.

Posted on 2012-10-16 at 20:00:54.
Edited on 2012-10-16 at 20:03:41 by t_catt11

Topic: New Season of Walking Dead!
Subject: New Season of Walking Dead!

I will post no spoilers here, but I was amped for the new season of Walking Dead... and the first episode did not disappoint.

I know that we can't just have zombies all the time, but I hope that more of this season's episodes are like this one... as opposed to last season, where it felt like half the episonde run time went by without a single walker. Character development is both great and necessary, but if you don't have zombie tension, you might as well be watching a soap opera.

Good stuff, can't wait for the next episode. I'm hoping that Rick's action at the end of the episode worked...

Posted on 2012-10-15 at 15:29:41.

Topic: Worst things for sale...
Subject: Worst things for sale...

Don't know if you have seen this banner link at the bottom of a lot of pages, but I absolutely love this guy's blog. Hilarity.

Posted on 2012-10-10 at 13:38:11.

Topic: Paranoia: Adventures in Clonesitting Q&A
Subject: Cool

No worries, tuned. Good to see a post from you, Kamina!

And folks, a clone death here or there is hardly a failed mission... It's an expectation. You guys have have six lives, after all.

Posted on 2012-10-06 at 01:56:04.

Topic: Paranoia: Adventures in Clonesitting Q&A
Subject: psh

No worries.

Posted on 2012-10-04 at 19:37:21.

Topic: Paranoia: Adventures in Clonesitting Q&A
Subject: hoverbot status

We had a post indicate that the hoverbot was destroyed. This is not actually the case; the craft is quite durable.

It has shut down temporarily while cleanup occurs (and a nw clone is dispatched), but the hoverbot appears to be functional.

Posted on 2012-10-04 at 13:23:09.

Topic: Paranoia: Adventures in Clonesitting
Subject: warning! evacuate sidewalks!

If anyone were to write an honest performance evaluation for the new, perfected Alpha-19.87b Friendliness Hoverbot, they would likely indicate that it both accelerates and decelerates in a smooth manner, and that the ride on straight paths is quite steady... even enjoyable.

The controls, however, could use some serious adjustment. It would appear (much to Steam's dismay) that the left turn mechanism is easily twice as sensitive as the right turn mechanism, and that the vehicle lurches alarmingly when conducting any sort of turn.

This is first discovered after the armed forces clone is forced to nearly wrestle the vehicle around a right turn. Similar effort on a left turn has the hoverbot veering wildly into oncoming traffic, causing a teeth chattering crash with a streetsweeping bot.

The next complaint would likely be about the lack of both seating and restraints. It is quite difficult for anyone to maintain balance; even the most stoic of clones find themelves holding on with white knuckled intensity while the vehicle is in motion.

Ah, and the hover fans themselves... safety guards might indeed be appropriate. Said crash causes everyone to be tossed about, and both Brighte and Blowz are launched completely out of the vehicle.

Brighte is fortunate enough to be thrown clear of the crash, and the nimble little man manages to tuck and roll enough to avoid truly serious harm (though standing up reveals a cracked rib or two to go along with various abraisions and contusions).

Blowz, on the other hand, is not so lucky. The earnest, friendly clone produces some truly horrifying screams followed by choking, gurgling sounds as he falls into one of the unguarded hover fans. Some sort of safety protocol kicks in and stps the rotation of all fans after a good twenty to thirty seconds of chopping, but by that point, it is far too late to do anything for the minced clone.

At least the cessation of the blades stops any more blood and gore from being flung onto the surviving clones and/or the interior of the hoverbot.

"BING!" the hoverbot announces in its warm, feminine tone. "Standard event number six: one of the crew has unfortunately fallen to their deaths. Please stand by while a replacement clone is summoned."

At least the crash was with a streetsweeping bot. It efficiently begins to clean up the horrible mess while the team waits for the next incarnation of Blowz-R-UPP.

Posted on 2012-10-03 at 19:10:01.
Edited on 2012-10-03 at 19:11:05 by t_catt11

Topic: Paranoia: Adventures in Clonesitting Q&A
Subject: okay

Thanks for that update. I will make it a point to avoid puntive clone death at this time.

Posted on 2012-10-03 at 18:47:20.

Topic: Hazards
Subject: luck???

You humiliated me multiple times in chess. That is not luck.

I'll play you in scrabble (I quit playing anyone for a couple of months). You're better than me, but that's okay; I have a chance there, at least.

Not so with chess.

Learning, my eye.

Posted on 2012-10-03 at 16:17:56.
Edited on 2012-10-03 at 16:18:27 by t_catt11

Topic: Hazards
Subject: lack of skill?

Don't trust Alacrity. He has dismantled me in chess enough times that I no longer care to be embarassed by him.

I would love to see this as a "real" game.

Posted on 2012-10-03 at 15:48:59.

Topic: Vote for the Inn
Subject: lol

Woooooo 3rd!

Posted on 2012-10-03 at 15:47:59.

Topic: Paranoia: Adventures in Clonesitting Q&A
Subject: hrm

So, we have three active players? Really, half the crew is better than I could reasonably hope.

I'll give the other half a little longer to touch base. I will, however, go ahead and post in the meantime.

Posted on 2012-10-01 at 13:42:45.

Topic: Another Staff Member Birthday
Subject: bleh

I'm also late... but happy birthday, lady V!

Posted on 2012-10-01 at 13:41:37.

Topic: Paranoia: Adventures in Clonesitting Q&A
Subject: hehe

I like the loyalty emphasis. Message received.

Not that it will help your clones live longer...

Posted on 2012-09-28 at 17:46:52.
Edited on 2012-09-28 at 17:47:09 by t_catt11

Topic: man, I suck
Subject: hmmm

By Grugg's logic, I must have had at least one tryst with his momma, Eol.

I am rather certain that I have only met Eol the once, about two months ago. I am also reasonably sure that Grugg is older that that.

It was a good argument Gruggles, but you will have to chalk my name refusal up to questionable taste on my part.

Posted on 2012-09-28 at 17:04:48.

Topic: Paranoia: Adventures in Clonesitting Q&A
Subject: Wow

Three posts so quickly? Guys, I am gratified. You rock !

Posted on 2012-09-28 at 04:29:09.

Topic: man, I suck
Subject: may I also add?

...that you guys are sometimes frightening.

Posted on 2012-09-27 at 21:27:43.

Topic: man, I suck
Subject: lmao

You guys are incredible.

Posted on 2012-09-27 at 21:10:40.

Topic: man, I suck
Subject: yep

Yep yep. time to get ZiC rolling...

Posted on 2012-09-27 at 15:27:23.

Topic: man, I suck
Subject: huh

Well, there you go. A Paranoia post. No idea if any of my players will bother... but I hope so.

Posted on 2012-09-27 at 15:03:22.

Topic: Paranoia: Adventures in Clonesitting Q&A
Subject: what is this???

Shockingly, I have posted. I have no idea if any of you are interested in continuing this game, but I'd like to give it a try.

Sorry for all of my suckiness.

Posted on 2012-09-27 at 15:00:46.

Topic: Paranoia: Adventures in Clonesitting
Subject: BING! An update!

Boarding the Alpha-19.87b Friendliness Hoverbot proves to be a minor adventure in and of itself. Not only have the seats been removed, but of course, the seatbelts are also gone. After all, seatbelts with no seats would be inefficient, correct?

The six clones, plus one jackobot, do their best to find spots with something to hold on to. Poor Steam discovers that the opportunity to drive this thing will be particularly challenging - the controls consist of various levers, knobs, and buttons (all unmarked), as well as three pedals. Operating pedals without a seat will be an interesting proposal.

"BING!" the hoverbot intones in a sweet, helpful voice. "Ready to commence hover mode!"

Unfortunately, none of the controls seem to do anything at all.

"BEE-DEE-BEE-DEE-BEEP, superior human," Jackie suggests. "Perhaps you should ask the hoverbot for assistance instead of squandering valuable mission time? I am certain that Friend Computer would not approve of the waste of any resource."

Cheeks burning, Steam follows the suggestion.

"BING!" the hoverbot answers. "Engine startup is a voice command. Would you like to commence startup?"

At the nominal pilot's affirmative response, the four fans blades begin spinning with a horrible noise (though one starts much later than the other three, causing one corner of the hoverbot to droop alarmingly while the other three rise).

Steam grabs the levers, pulls slightly... nothing happens. A harder pull results in an abrupt lurch to the left, which in turn results in a wince-inducing scrape of metal against the parking garage wall.

"BING!" the hoverbot speaks. "For maximum saftey and ride enjoyment, please ensure adequate clearance before initiating turns."

Once the hoverbot is pointed in the apparently correct direction, Steam coerces it to move forward - again with a lurch that threatens to drop at least two clones over the side of the vehicle. Once moving, however, the coveyance *does* have an enjoyable, smooth ride.

"BING!" the hoverbot cheerfully intones. "Next stop, the PLC!"

Posted on 2012-09-27 at 14:59:42.
Edited on 2012-09-27 at 21:17:50 by t_catt11


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