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You are here: Home --> Forum Home --> Recent posts by t_catt11
Topic: Zombies in Chicago Q&A
Subject: okay


I don't want to foul up posts people have going, so I may wait a spec to post the "entering the drugsotre" bit.

Posted on 2010-08-27 at 21:28:08.

Topic: Loaded Dice #55: A Burning Desire
Subject: hush


You can't squash all player ingenuity. The flaming sword goes too far, but c'mon, dude... it's a game with a hit point pool, for crying out loud.

...says the guy who gripes about realism all the time...

Posted on 2010-08-27 at 18:10:53.

Topic: Loaded Dice #55: A Burning Desire
Subject: heh


Flaming swords require magic, not shenanigans.

Posted on 2010-08-27 at 16:11:58.

Topic: Zombies in Chicago Q&A
Subject: wow...


Amber gets even more complex!

Posted on 2010-08-27 at 16:11:03.

Topic: Loaded Dice #55: A Burning Desire
Subject: Loaded Dice #55: A Burning Desire


Check it out! Loaded Dice has wandered in from the wilderness... a new strip is up!

Now, for the obligatory reddit plea: if you enjoy the comic, please vote it up on reddit. This is a great way for us to bring in new readers.

Speaking of readers, we're very close to a thousand regular readers. Woot!

Anyway, as always, please share your thoughts and comments here.

Posted on 2010-08-27 at 14:39:43.

Topic: Zombies in Chicago Q&A
Subject: meh


I seldom post on the weekend, anyway, so no worries whatsoever. I'll be gone all of tomrorow as is - we're taking the munchkins to the aquarium and Coca Cola plant for the middle son's third birthday.

Posted on 2010-08-27 at 13:46:17.

Topic: Zombies in Chicago Q&A
Subject: for the record


I look forward to the Eol/Merideth novellas - nobody agrue for shortening them!

Posted on 2010-08-27 at 13:24:03.

Topic: 2000 Registered Users!!!!
Subject: meh


Triple digits? Why, I remember back when there were NO members, and we had a forum hosted by EZBoards that linked to our Angelfire site!

Wootage for the milestone!

Posted on 2010-08-27 at 13:14:30.

Topic: Zombies in Chicago Q&A
Subject: heh


@ kissing up... I was wondering what the heck was up.

Posted on 2010-08-26 at 19:02:19.

Topic: Zombies in Chicago Q&A
Subject: okay


There you go, Meri. Don't kneecap me, now.

Posted on 2010-08-26 at 18:57:17.

Topic: Zombies in Chicago
Subject: press on


October 26, 2014
Cornelia Avenue, 700 block - 12:45 PM

The concept that Jake might become one of those things - some zombie out of a horror movie - is too horrible to truly comprehend. Murph applies bourbon as a makeshift antiseptic and then puts on a brave face, but everyone is thinking the same thoughts - if it truly is a zombie outbreak, what good will a little whiskey do?

Mac calms Alaster, who has beaten the unconscious attacker to death and beyond. Everyone tries to look away from the bodies; the sobering fact is that, in death, these loook like regular people. Neighbors. Friends. Family.

However, there is really no other alternative than to press on.

"Get some penicillin for Emily and some bandages for Jake…" Amber states.

"Augmentin," Emily corrects. "I think that I may have pneumonia. Penecillin will help if it's streptococcus based, but not if it's homophilus. Augmentin will kill them both."

The girl - the youngest of all the survivors - pauses for a moment and shrugs. "I'm studying to be a doctor. These kinds of facts stick with you."

**************************

Soon, the group is past the wreckage in the intersection, and picking their way down the street. This block of Cornelia is largely emptier than the last; only one car is on its side here, with only a couple of others haphazardly scattered along the street. The entire block is deathly quiet, and the group is able to carefully pass without incident.

Soon, the group reaches the diagonal intersection where Broadway and Cornelia meet. Sharply contrasting with the last block, the devestation here is as bad as any of you have seen. Several buildings are burned, some totally destroyed by fire. A fire truck is here, but is nearly crumpled where a dump truck apparently ran into it at high speed. Bodies in various stages of decay are scattered about the entire scene.

After scanning for safety, the party turns south on Broadway. On the east (left) side of the street is a small strip mall-style building with green awnings. The first store on the corner is the Save Rite - then a check cashing store, a laundrymat, then the hardware store.

Across the street, at an angle, site Treasure Island Foods - a local neighborhood grocery store that none of you had thought about being here when you plotted your route. Perhaps fortune is shining on you now?

From the looks of things, quite a few windows have been broken out of the grocery store, but the strip mall shops themselves look to be undamaged by the chaos.





Posted on 2010-08-26 at 18:40:51.
Edited on 2010-08-31 at 20:03:26 by t_catt11

Topic: Zombies in Chicago Q&A
Subject: nice


Yay for creepiness, Eol!

Okay, post in the works.

Posted on 2010-08-26 at 16:06:10.

Topic: Zombies in Chicago Q&A
Subject: combat actions, action points, and zombies


Okay, folks, I've been asked to provide more details on action points. Rather than write the same PM several times, I'm posting here.

You may spend one of your 11 actions points on any situation where dice are normally rolled - while attacking, for instance, or trying to pick a lock, or hack a computer, or just about any other use of a skill. You may also spend one to gain a single extra attack in a given combat round. Finally, you may spend one to gain temporary (one time) access to a feat that you do not normally have. Typically, though, they are used to get the dice bonus or the extra attack.

All you have to do is tell me via PM, or let me know somehow in your post. Maybe something like "Mac could not afford to miss this time, so he blocked everything out of his mind as he took aim. OOC: spending 1 action point to improve the attack roll." In this situation, I'll roll an extra 1d8 and add the result to your normal 1d20 attack roll.

Now, regarding combat actions in general: it's a good idea to let me know what your character plans to do, as well as any fallback or contingency plans. In case you haven't noticed, I usually run at least a few rounds of combat before waiting on new posts (else the game will take forever). You guys actually did a wonderful job of that this time - Alaster and Mac coordinated their fire and made a plan of what to do once the intended target went down. Our melee characters had pretty much let it be known how they'd react, so it was easy for me to give everyone sensible combat actions. That being said, always try to be specific - I will assume fairly generic actions ofr your characters if I am forced to assume.

Which kind of leads back to action points. If this were tabletop, you'd be able to say at any time "hey, I wanna burn 1 AP and get a bonus attack". That won't work as well, here, so it might be a good idea to let me know if/when you'd like me to "automatically" use them for your benefit.

Say, "if we're overrun, I will burn 1 AP to get another attack" or "if I'm bitten, I will burn 1 AP to get a bonus to my fort save (and hopefully not catch the virus)" or "if I'm trying to bandage someone who is dying in combat, I'd like to burn 1 AP to help stabilize them".


Head shots: remember that I am assuming normal attacks unless you say otherwise. Most of you will hit with a regular attack more than half the time. An attempted head shot has a lower rate of success, but will pretty much be an insta kill. You could burn an action point when trying a head shot to hopefully offset some of the difficulty of that shot.


Finally, regarding zombies: these are not your "shambling corpse" zombies, ala Romero fame. When inspected up close, these zombies typically look like filthy humans, save a couple of differences:

Their eyes are almost completely black (due to huge, dilated pupils)

Their skin tends to be very flushed. It often looks completely normal, otherwise - though it may be greyish in base color, then flushed.

Zombies that have existed for much of any time tend to start looking guant/malnourished.

Almost every zombie will have at least a small wound on them (bite marks). Some will have horrible inuries, though these rarely slow them any.




Posted on 2010-08-26 at 13:25:18.
Edited on 2010-08-26 at 13:51:53 by t_catt11

Topic: Zombies in Chicago Q&A
Subject: okay


I administratively edited sunow's post. As of now, Jake does not appear to be suffering any sort of side effects from his bite (aside from normal pain such an injury would cause).



Posted on 2010-08-26 at 05:01:44.

Topic: Unwanted Characters
Subject: meh


Just one of those things. If he quits, your dilemma is solved - don't have the story rely on him. If he stays and does well... yay, bonus points for you.

Posted on 2010-08-25 at 18:47:55.

Topic: Zombies in Chicago Q&A
Subject: nah


You guys are fairly early in the character level. You'll basically have to at least survive the current story arc before we worry about levels.

Posted on 2010-08-25 at 18:46:24.

Topic: Zombies in Chicago Q&A
Subject: game mechanics reminders


I don't recall if I posted this, but note the following: if you so desire, you can specify that you are shooting at an attacker's head. A successful gunshot to the head will almost certainly result in an instant kill. However, your chances of hitting the head are a good deal less than simply going for a hit, period.

Also, remember that you each have 11 "action points" - you may use these to grant yourself a bonus to any given die roll, one extra attack in a given round, or other perks (PM me if you need specifics).

You gain more if you see another level.

Malek, your attack will automatically succeed unless one of the other players wishes to stop you. The unconscious zombie is, by game rules, helpless - you auto hit with lethal damage, since there are no other threats for you to worry about.

Posted on 2010-08-25 at 18:12:43.
Edited on 2010-08-25 at 18:14:06 by t_catt11

Topic: Zombies in Chicago Q&A
Subject: well


That's up to his player. Jake is not immobilized or the like - I see no reason why he wouldn't stand up as soon as possible.



Posted on 2010-08-25 at 17:30:19.

Topic: Zombies in Chicago Q&A
Subject: good point


Good point - everyone in thegame has surely seen zombie movies, so assumptions would be reasonable. Beware that they may or may not be correct.

ROFL @ pee jokes.

Posted on 2010-08-25 at 16:30:55.

Topic: Zombies in Chicago Q&A
Subject: FYI


I have Murph down two 12 gauge shells, to 17 total remaining.

Alaster is down two 10 gauge shells, to 19 total left.

Mac used one round, five remaining.

Do note that while .357 ammo is probably tougher to find, a .357 will fire .38 ammunition, no problem. .357 and .38 are the same caliber, the .357 simply has more powder/stopping power.

As for Jake - don't assume anything. This is my own zombie apocalypse, and you guys have no empirical evidence of what exactly is going on, how it's spread, etc.



Posted on 2010-08-25 at 16:15:45.
Edited on 2010-08-25 at 16:16:54 by t_catt11

Topic: Zombies in Chicago
Subject: Yep, defintiely worse


October 26, 2014
Intersection of Cornelia and Halsted - 12:30 PM

A little while, their hunger unfulfilled,
The mothlike worlds flit 'round the guttering sun.



Mac and Alaster coordinate their fire, and Murph barks orders to the group as a whole in an effort to keep everyone on the same page. Still, in the face of these things bent on the death of every living person, it is difficult to maintain coherent thought.

The FN shotgun in Murph's hands roars, and his target staggers to the side from the impact. Incredibly, though, it resumes its headlong rush at the group with very little slowdown.

Mac levels his .357 at his own target and squeezes the trigger, but the things are amazingly fast, and his shot sails wide. Alaster, however, has better luck - the Browning thunders in his hands and strikes his target squarely, but much like in the case of Tommy Murphy, the creature staggers, but continues to charge.

The attackers close the gap between themselves and the surviviors with terrifying speed, and the centermost threat from the south launches itself at Mac, who bashes it with the butt of his revolver. Unfortunately, doing so places the bounty hunter in an awkward position, and he is unable to get off another shot. Emily steps up to his aid, however, smashing it with her tire iron, and Jake cracks its head from behind with his night stick, causing it to slump limply to the ground.

Alaster chambers another round and fires again, this time striking the monster fully in the chest and blowing it backwards to the ground with the force of the impact. It does not move again.

The assailant from the north clambers over a wrecked car to launch itself at Murph, but just before it can do so, the shotgun roars again, blowing a gaping hole in the creature's chest. It crumples to the ground in a heap.

The final attacker from the south - still untouched - launches itself though the air and tackles Jake!

Before anyone can react, the creature on top of Jake bites him directly on the throat, eliciting a cry of pain from the athelete. Fearful of hitting Jake with a bullet, Mac and Alaster instead bash the monster with the butt of their firearms, and Amber steps in to deliver the final blow with her crowbar.

As suddenly as the fight began, it is over.

Three of the four attackers are quite clearly dead, and the fourth (the one that bit Jake) is lying unconscious. The eerie calm of a city devoid of human noise settles in heavily over the survivors.

Jake's injuries appear to be minor overall, but blood is trickling from the bite marks on his throat - the skin was definitely broken.

A cool breeze blows a few leaves along the otherwise empty street...

Posted on 2010-08-25 at 15:59:39.
Edited on 2010-08-25 at 16:00:36 by t_catt11

Topic: Zombies in Chicago Q&A
Subject: gol ding it!


Please gie me a little more time. I had my post done, had spell checked it, and got a blue screen 'o death. Of course I had not SAVED it.

Posted on 2010-08-25 at 15:21:01.

Topic: Zombies in Chicago Q&A
Subject: fyi


Combat post up shortly.

Posted on 2010-08-25 at 14:09:23.

Topic: Zombies in Chicago Q&A
Subject: huh?


Hush, boy. Let me handle the mechanics of the fight.

I just gave you an applaud for spreading the word (which had the unfortunate side effect of removing my smite for your chloroform joke). Don't make me re-smite you for stepping on my toes.

Posted on 2010-08-25 at 13:19:26.

Topic: Zombies in Chicago Q&A
Subject: cool


Nice posts all around, folks - meyhem is now in the works.



Posted on 2010-08-24 at 17:38:45.

 


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