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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: AMC's The Walking Dead
Subject: so, new season?


What about that season opener? Hated the loss we had there.

Last night's was a pretty good episode, too, though I hate all of the defeatism that's going on right now. Understand it, mind you, but I hate it.

I swear, if this new guy is yet another bad guy/cannibal/jerkface with some long game, I'm going to scream. I'm tired of man vs man, let's have some man vs the environment, man vs zombie, etc for a while.

Also... Washington, DC. Really? You guys steered clear of Atlanta due to the overwhelming zombie numbers. But Washington is a good idea... why?

Posted on 2015-02-16 at 16:07:25.

Topic: What Evil Hides in the Hearts of Men - Q&A
Subject: took some liberties


So folks, I took a couple of liberties. I'm assuming that you were honest (or believable) with the gate guard, and that you didn't try to make the serving wench's life miserable with ordering or the like.



Posted on 2015-02-16 at 00:54:10.

Topic: What Evil Hides in the Hearts of Men...
Subject: let's get out of this!


Once Ta'Arms is able to move again, the party moves out, with En'Aranthea at point. As the twilights deepens, the oppressive, sticky mist deepens; odd sounds seem to echo through the night.

It takes more than an hour, but suddenly, the wooden palisade seems to materialize directly in front of the companions. A lone guard stands at the gate, torch at the ready. "Right, then!" he calls, hand nervously clenching a spear. "Who goes there? State your business!"

Once satisfied with the response, he lowers his spear. "Fair enough. Ye may enter the town of Crandel, but cause no trouble." He glances back and up on the palisade. "Let them in, Les."

As the party moves forward, the guard speaks again. "The Nicked Shill be straight ahead - only inn in town. Ye ought to be able to find a bed there."


********************************

The dirt streets of Crandel are quiet. Many of the buildings and homes are dark, but those with lit lanterns or torches shine with an almost otherworldly light against the sticky fog. As you press forward, you come across one lone, well lit building, and as you come closer, you see a wooden signboard bearing the depiction of a worn, damaged copper coin - the Nicked Shill.

The interior of the inn is well lit, and the atmosphere is fairly bustling, if not truly friendly. Several long tables run most of the length of the common room, with benches lining either side. The tables are by and large occupied by folk in plain garb such as you might see on farmers or laborers, and these locals peer at you with less than hospitable expressions; you could swear that conversation dies down upon your entry.

A young, befreckled brunette maid greets you warmly enough, however, and directs you to one of the few open spots - which is in a corner table unoccupied by locals. "Welcome to our inn, travelers," she speaks in an accent very similar to the gate guard's. "Special tonight is pork stew with peppers; we may still have some potatoes. We have strong ale and small beer," and with a measured glance at the sylvari, "and I may be able to scare up some fall wine; mayhap there's some left. We've got good bread and cheese, but it's too early in the season for much in the way of fruits."

After taking your orders, she leaves.

There are two occupants at the end of your table; both are humans in travelers' garb. One is a tall, stubble-faced, sinewy man dressed in leather armor and a brown cloak, wearing a sword at his belt. He sits easily, though you notice his eyes periodically sweep the room.

The other is a blonde woman dressed in form fitting black clothing with a purple cloak. She wears a broad-bladed knife at her belt, as well as some sort of silver pendant at her throat.

The man's eyes narrow at you as you take your seat and his hand subconsciously drifts closer to the handle of his blade, though after a few moments, he gives a curt nod and appears to slightly relax.

The woman, on the other hand, seems to view you with more interest. While she doesn't truly smile, her expression is not unfriendly. Upon closer inspection, you realize that her left cheek bears several silvered scars, one of which begins at the corner of her mouth and ends right next to her blue eye.

The serving wench is reasonably prompt, bringing the food in a timely manner; the fare is simple, but tasty enough. After a time, conversation around the room appears to pick up again.

The woman at your table moves as if to speak a greeting; the man seems about to object, but she silences him with a glare. "Well met, fellow travelers," she speaks politely, her accent leaving no doubt that she is no local. "I do not recall seeing you on the road, so I would think that you did not come from the west. Any news from the road to the east?"






Posted on 2015-02-16 at 00:52:18.
Edited on 2015-02-16 at 00:54:32 by t_catt11

Topic: Olan's Birthday
Subject: lol


Boog!

Posted on 2015-02-11 at 22:48:22.

Topic: Olan's Birthday
Subject: thanks


Roger, your efforts in cheering me up have not gone unnoticed. Thanks, you are a good friend.

And thank you all!



Zombies at some point.

Posted on 2015-02-11 at 17:43:25.

Topic: CWWLLO QnA
Subject: durr


Posted, sorry.

Posted on 2015-02-11 at 13:24:49.

Topic: Continuing Where We Last Left Off Again
Subject: it's a trap


So, there were heavily armored wererats intent on leading them into a trap. Of course, what if the wererats were, themselves, the bait? These could have been scouts that allowed themselves to be seen, in order to lure the party into the sights of a larger force... or a more deadly foe.

"It is clear they mean to lure us into an ambush," Arien spoke, "though by what is more than we know. If the gate itself was guarded by such an eldritch horror as we have already met, it would seem that a few wererats would give pause before attacking us, surprise or not."

He paused a moment. "I have been told that I never met a charge I did not like, and in all fairness, that is true. Nevertheless, I do not care to stumble into an ambush that we know is waiting. Would it be useful, I wonder, to cloak ourselves with magic? Perhaps invisibility or the like might be in order."

OOC: Regardless, Arien will keep his sword ready, as he seriously doubts he will have much time for arrows when this trap is sprung.

Posted on 2015-02-11 at 13:24:30.

Topic: What Evil Hides in the Hearts of Men - Q&A
Subject: dog


No need for his own posts. Just reference him in your main posts as you see fit.

Posted on 2015-02-09 at 15:25:23.

Topic: What Evil Hides in the Hearts of Men - Q&A
Subject: ...


Welcome back, Kyle!

Post in process from me.

Posted on 2015-02-09 at 11:17:07.

Topic: What Evil Hides in the Hearts of Men - Q&A
Subject: woo!


She lives!

Posted on 2015-02-07 at 23:25:21.

Topic: CWWLLO QnA
Subject: sorry, bad words


Don't mention Trek. It causes illness in a couple of us.

Posted on 2015-02-05 at 22:31:51.

Topic: CWWLLO QnA
Subject: ah


You are so kind.

Posted on 2015-02-05 at 15:19:10.

Topic: CWWLLO QnA
Subject: nice


So, we're walking into yet another trap that we know is a trap.

I sense a theme...

Posted on 2015-02-05 at 10:20:10.

Topic: What Evil Hides in the Hearts of Men - Q&A
Subject: dude!


Feel better, Eol!

Posted on 2015-02-03 at 12:09:07.

Topic: What Evil Hides in the Hearts of Men - Q&A
Subject: hrm


If we don't get posts up soon, I'll push the game on, since pretty much everyone has agreed in the Q&A thread as to what the party should do.

Posted on 2015-02-03 at 09:42:25.

Topic: What Evil Hides in the Hearts of Men - Q&A
Subject: healing


This proficiency increases the rate of regained hitpoints per day, assuming you are treating the patient. It is neither magical nor immediate, however - this simply represents the fact that someone who knows how to properly bandage, clean wounds, etc can help the injured to heal quicker.

Posted on 2015-02-01 at 02:30:38.

Topic:
Subject: well


You grew up some. We all do. Good to see you.

Posted on 2015-01-31 at 10:20:00.

Topic: What Evil Hides in the Hearts of Men - Q&A
Subject: yep


Dog appears to be fine. He tends to seek cover when things get violent.

Posted on 2015-01-30 at 23:03:37.

Topic: Looking for a game
Subject: cool


Done and done.

Posted on 2015-01-30 at 09:11:00.

Topic: Looking for a game
Subject: welcome back!


Welcome back!

I just restarted my "Hidden Evil" game (D&D, 2nd edition w/houserules), and all of my old players, save one, have rejoined.

That one is MIA from the Inn. I don't want to give away his spot, as he did a great job, but if we get consistently going for, say, 2-3 more weeks and he doesn't respond, I'll need a player to take up his character.

So... I can't guarantee a spot (we have 7 PCs, which is plenty to juggle), but I can give you a standby spot, with the possibility to play with us, if you like.

Posted on 2015-01-29 at 23:31:53.

Topic: CWWLLO QnA
Subject: cool


We're anxiously awaiting your return, good sir!

Posted on 2015-01-29 at 09:20:08.

Topic: What Evil Hides in the Hearts of Men - Q&A
Subject: cool


Remember, you don't have to write some award winning novella. A short paragraph or two is plenty.

Posted on 2015-01-27 at 12:08:39.

Topic: What Evil Hides in the Hearts of Men - Q&A
Subject: psh


I don't need time for that, I have DM fiat on my side.

I need more zombies, therefore, there are more zombies.

Posted on 2015-01-27 at 10:40:36.

Topic: What Evil Hides in the Hearts of Men - Q&A
Subject: no worries


I want to give all active players a full chance to post. Again, I'm in no position to throw stones, and this is an unexpected restart (I'm sure).

I'd love to post again on Friday/over the weekend - and make that my typical posting timeframe - but we're still playing it a bit by ear right now.

Also...

Note to self: two clerics in party makes it significantly tougher for lesser undead to be a viable way to attack the party.

Note to self, part two: drastically increase amount of undead to account for #1.




Posted on 2015-01-27 at 09:53:26.

Topic: What Evil Hides in the Hearts of Men - Q&A
Subject: that's correct


That is correct. The two gigglers are dead. You have dispatched several shamblers, and the remaining have fled the combined divine might you have channeled. Note that they are not destroyed, merely turned - the party is shielded from them, but they do continue to exist.

Posted on 2015-01-27 at 00:24:45.

 
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