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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: Hidden Corruption Q&A
Subject: hah


You told me you were busy, so I expected that.



Posted on 2018-08-31 at 11:29:06.

Topic: Hidden Corruption Q&A
Subject: huh


I'm kind of surprised that we have had zero posts to Corruption since my post.



Posted on 2018-08-31 at 11:26:15.

Topic: Paranoia: Commies Q&A
Subject: it was only a matter of time...


Let us observe a moment of silence for poor Blowz-R-UPP-1.  We hardly knew ya. 

Please stand by for the dispatch of Blowz-R-UPP-2.  PrincessAli, unless you wish to do a backpost for v1 of your character, please hold off posting until I intro v2. 

Note that both Steam and Brighte are considered to be wounded in terms of game mechanics.



Posted on 2018-08-31 at 11:22:16.

Topic: Paranoia: the Only Good Commie is a Dead Commie
Subject: efficiency


The firing laser cannon causes most of the team to take at least some sort of action - be that of running, dodging, heroically assisting others, trying to stop the shooting, or simply lying on the floor and playing dead.

Others, however, react far more sluggishly, as if the laser cannon were apparently a decoration, or, at worst, a distraction.

It is a given in Alpha Complex society that efficiency is something to be sought in all areas of life; waste - whether in resources, time, or effort - is something to be avoided. To do otherwise is treason.

As a result, modern targeting systems are a veritible model of efficiency. Consider, if you will, this yellow laser defense turret.

Presented with multiple threats, the targeting logic first elects to distribute the shots to mitigate any perceived threats.  Next, it attemps to distribute damage and weaken the resolve of the attacking force. However, when a wonderful target of opportunity presents itself - in this case, one clone that seems unconcerned with the severity of the situation - the algorhythm takes advantage of his positioning and lack of urgency to line up an extremely efficient shot.

The cannon swivels, hums, and fires again; this time, the shot will surely be analyzed (and lauded) by R&D. The beam penetrates the right temple of Bloz_R_UPP's head - just below the fuzzy red hat - and exits through the back of the skull, right at the dead (heh) center. 

The clone immediately collpases to the floor, where he does not even twitch.  Thanks to the cauterizing action of the laser, there is almost no mess whatsoever, in yet another testament to efficiency.

Slipp slaps the red button again, causing the feminine electronic voice to respond. 


At your service, citizen.  Automated defense system is already activated.  Multiple activations are not required.


Meanwhile, Steam is able to drag Ammpe to his feet, despite the military clone's own wound, and he shoves the team leader through the now opened door.  As the rest of the surviving members of the team rush through the opening, Steam kicks his pistol through the doorway.

Understandably, Steam did not notice the small chunk of Red reflec armor on the ground.  Truly, it isn't much to notice - around the size of a fingernail, this small piece of debris would not draw anyone's eye.  Truthfully, it should not even be here in the first place; some other unlucky Troubleshooter team apparently had a similar encounter with this laser cannon at some point in the past, but a treasonous HPD & MC clone assigned to janitorial duty apparently did a slipshod job and left this armor fragment behind. 

In normal circumstances, that fragment would mean nothing.  However, the recent drop of Steam's laser pistol apparently damaged the trigger mechanism, causing the weapon to fire far easier than normal.  And the kick caused the pistol to slip across this small chunk of debris, which just so happened to get caught inside of the trigger guard, which just so happened to wedge against the trigger itself with just enough force to cause the newly damaged device to fire.

Were it not so deadly serious, the unfolding chain of events might even have been considered humorous. 

Brighte made it through the doorway and stood up, secure in the knowledge that the yellow cannon could not possibly hit him.  At just about this time, Steam's laser inadvertantly misfired, striking the short clone at an angle in his left gluteal muscle. 

Fun fact - while red reflec armor generally provides reliable protection against red lasers, it does have the odd weak spot.  One of these is apparently located (at least in Brighte's case) in the gluteal cover of the suit. 

Being shot in the ass with a laser is actually far less humorous for the receiver than one might otherwise surmise.  The pain turns out to be quite excruciating as the small clone is pitched forward and to the ground from the impact.  Fortunately for Brighte, the shot came in at an angle; the entrance wound is towards the center of his body, the exit is at his hip.  The bone is only slightly charred - though this is the sort of injury that will certainly lead to a lasting limp if not treated.

Finally, the shooting comes to an end, and the survivors find themselves in what appears to be a relatively safe corridor marked "SWR Sector".

As you pause to catch your breath and assess the situation, Friend Computer's voice chimes from a crackly speaker somewhere in the ceiling.


"Attention, Troubleshooter team MAO-17859 Dot R-2. Sensors indicate that your team has sustained a regrettable casualty. Mission success relies upon a full strength team; please stand by as a replacement clone is activated and dispatched to your location.

Have an enjoyable day in Alpha Complex."


The speaker falls silent.



Posted on 2018-08-31 at 11:10:42.
Edited on 2018-08-31 at 11:16:45 by t_catt11

Topic: Paranoia: Commies Q&A
Subject: a word on post length


Please refer back to the original recruitment thread. 



I expect one to two posts per week. If you miss posting, your clone may die. 


You want to know the rules? Knowledge of the rules is limited to Ultraviolet or higher security clearance. Since you are a lowly Red, such knowledge is treason.



So, are you interested? I need six players who can commit to posting. You don't need long, drawn-out posts... but be prepared to be creative and/or entertaining, or else die for your boringness.





We have some players who are killing it - let me give a quick round of applause to Breebles, Bud, and Eol Fefalas. 

If your name is not in that list, you are either not posting often enough, or are not posting ENOUGH enough.  Keeper, I'm going to pick on you.


I love how you're plotting and scheming already.  Great stuff!  You added an entire scene that was not part of the game (the death of poor Dweebs).  But sometimes, it seems like you rush to get a post up and revert to the tabletop gaming mode of giving a rapid fire response so as to move on.  You post as often as anyone, but a lot of your posts are a sentence or two only. That doesn't meet the requirements quoted above.

Folks - I don't expect novellas.  But 2-3 short paragraphs should be the default.  That's enough space to let us know what your clone is thinking and feeling, how they perceive the events through their eyes (you need not reveal your treason, feel free to send that to me directly), and make the game fun to read.

Single sentences are BORING.  A bored Paranoia GM finds excuses to kill clones. 

C'mon, ya'll. 



Posted on 2018-08-29 at 16:57:02.

Topic: Hidden Corruption Q&A
Subject: health check!


Even after burning every ounce of divine healing available to the party (read: both priests have expended their compliment of first level spells), not everyone is back to full health (and that is with my house rule of granting full HP on cure spells). 

Health:
Ch'dau - minor wound
Aranwen - minor wound
Gib - scratched
Kithran - unwounded
Midge - unwounded
Cedric - minor wound
Atharis - unwounded

Magic:
Midge has four mana points remianing.

Both Cedric and Gib have their complimnt of second level spells remaining, but have exhausted all of their first level magic, save Cedric's bonus light spells. 



Posted on 2018-08-29 at 16:28:08.

Topic: The Corruption Hidden Beneath the Surface...
Subject: regroup


The two priests call out to their deities and lay hands on the wounded, restoring everyone to fighting condition (if not to full health in all cases).  The party members return to their rooms and equip themselves fully; there will be no more fighting in night shirts tonight.

Aranwen finds no sign whatsoever of Davena; she has simply gone, with no clue left behind as to where or why.

Ch'dau moves to the cellar, and finds the door shut and blocked from inside.  When he calls out, he is relieved to be answered by Nya, who is tearfully grateful for the party's assistance.  She is extremely worried about Mort, who appparently sleeps in an apartment above the barn.

Soon, the party assembles and steps out into the dark streets of Crandon.  The oppressive mist still hangs in the air, limiting visibility even further than darkness already would.

The giggling that is such a worry to the safety of all can be heard much clearer in the street - as can shouts and sounds of battle.  The cursed mist distorts everything - including sounds - but if you had to hazard a guess, you would say that there is a fight going on only a couple of blocks away.  If the plan to to rendezvous with the town watch, then this is almost asuredly the way to accomplish that, as itt is highly doubtful that any othr fighting force would be present. 



Posted on 2018-08-29 at 16:22:34.
Edited on 2018-08-29 at 16:47:48 by t_catt11

Topic: Hidden Corruption Q&A
Subject:


Just a note - you're not going to have many bystanders at roughly 2 AM in a provincial village like this.  The town watch might be a resource.  If Mort is alive, he's likely the sort who would help on a task like this. 



Posted on 2018-08-29 at 14:42:30.
Edited on 2018-08-29 at 16:03:31 by t_catt11

Topic: Hidden Corruption Q&A
Subject:


At this point, Gib has yet to properly identify the gigglers as ghouls.  You blew the one knowledge check.  Cedric has made no attempt, has been content to just fight them and band aid people. 

So... nope, you don't know how long it normally takes, if these are unusual, etc.  Heck, you don't KNOW that fire will work (though fire fixes most ills).



Posted on 2018-08-29 at 14:40:43.

Topic: Paranoia: Commies Q&A
Subject: a word on wounds


Paranoia does not use hit points.  Instead, the following system is (more or less) used:

* Healthy/no damage
* Stunned - character is unable to move for one combat round.  After that, he may act normally.
* Wounded - character is unable to move for one combat round.  After that, skill checks and such function at -4 until healing is obtained.  If untreated, the condition will worsen. 
* Incapacitated - suffers the effects of wounded, but also cannot act (is unconscious). 
* Killed - the end of the road.  A clone replacement is in order. 
* Vaporized - killed, but all gear is also destroyed.  The pinnacle of clone damage. 

Steam is currently wounded.  Ammpe's stun has worn off.



Posted on 2018-08-29 at 10:41:59.
Edited on 2018-08-29 at 12:48:00 by t_catt11

Topic: Paranoia: the Only Good Commie is a Dead Commie
Subject: at your service!


Steam has a brief conflict of conscience before deciding to side with this agent of the Computer as it moves to eliminate traitors.  The Armed Forces clone draws his laser pistol, intent on coordinating with the laser cannon against any potemtially treasonous teammates. 

The friendly, feminine, computerized voice speaks again.


"Threat detected.  At your service, target acquired."

The laser spins quickly towards Steam and fires, striking him in the forearm just below the hand holding the pistol. The yellow beam burns a hole through not only the reflec armor, but through skin, flesh, and bone.  Also through flesh, skin, and reflec amor on the exit side. 

And is remarkably painful!

Arguably worse, the shock of the trauma casuses Steam to lose his grip on the expensive and delicate firearm that Friend Computer had so thoughtfully issued.  The laser pistol impacts the ground with a sickening *crunch*; hopefully, it isn't too damaged.

Slipp rushes to the yellow button and presses it, hard.  At his action, the blast door whooshes open.  However, this does not seem to have impacted the laser cannon in the slightest, as it continues to hum and swivel. 

Actions?




Posted on 2018-08-29 at 10:29:03.
Edited on 2018-08-29 at 10:43:58 by t_catt11

Topic: Paranoia: the Only Good Commie is a Dead Commie
Subject: the red button


Steam confidently presses the red button on the console. As soon as he does, a slight humming sound can be perceived - but the door does not slide open. Instead, a computerized feminine voice speaks.


"At your service, citizen. Automatic defense system activated."

The hum immediately grows louder, and the laser cannon rotates towards the team and begins firing!

Ammpe is the unlucky clone chosen to be the first target - the yellow laser completely ignores his red reflec armor, and the blast knocks him to the ground. The team leader now lies, stunned, on the ground.

The cannon then rotates a bit as it pulls a bead on the next troubleshooter.


Actions?



Posted on 2018-08-28 at 22:05:16.

Topic: Paranoia: Commies Q&A
Subject: regarding colors


I touched on this in an earlier Q&A post, but let me revisit.  In this world, red does not necessarily mean "avoid me!" 

Alpha Complex is color coded according to security clearance.  Red level (you guys) is the second lowest level.  You may interact with items of your clearance level or lower - red or infared (which appears as black). 

As such, you would understand the system where you use red doors, grab red handles, press red buttons.  Elevators of your clearance would have red buttons, for instance. 

It is treason to access anything of a clearance level beyond your own - touching the yellow button is treason. Using a green laser barrel is treason.  Opening a blue door is treason.  And so on and so forth.



Posted on 2018-08-28 at 17:07:26.

Topic: Hidden Corruption Q&A
Subject: timeline...


Okay, the plan as I see it:

1) Heal.
2) Equip armor
3) Check on Nya, Davena, etc.
4) Eol had mentiond dragging undead bodies outside to burn them, Brom has concurred.  With sixteen bodies, this will take a little time.  Do this before or after pursuing other gigglers/aiding the town watch?
5) A comment at one point had asked me about Mort (the Innkeeper).  Do you intend to check on him before you leave? 
6) Search and destroy giglers/assist town watch.
7) Find the mage contact, late hour be damned.

Let me know, folks!



Posted on 2018-08-28 at 17:02:56.

Topic: Paranoia: Commies Q&A
Subject: :D


I mean, I did PM everyone about this thread before we started...



Posted on 2018-08-28 at 15:46:43.

Topic: Paranoia: Commies Q&A
Subject: marching rder


Per our fearless leader's PM, I have the marching order as follows:

1. Artie
2. Steam
3. Brighte
4. Slipp
5. Blowz
6. Ammpe

If there are objections, voice them here.



Posted on 2018-08-28 at 15:33:04.
Edited on 2018-08-28 at 15:38:27 by t_catt11

Topic: Paranoia: Commies Q&A
Subject: marching order


I need to know the official marching order.  In case... there's a puddle to be stepped over.  Yeah.



Posted on 2018-08-28 at 13:27:48.

Topic: Paranoia: the Only Good Commie is a Dead Commie
Subject: moving out


With lunch forgotten, you leave the cafeteria and head into a red corridor, feeling what seems like hundreds of eyes boring into your back. A last glance over your shoulder reveals the Yellow troubleshooters enlisting the aid of some random Red clones to help deal with the wounded and clean up what is left of Dweebs.


Turning left, you see a large red blast door on the side of the corridor. It is labeled "SWR Sector". Next to it is a small panel with a speaker and a black button.


Pushing the button has no immediate effect, though after a delay, a computerized voice politely asks for your team number, which Artie is able to provide - down to the "dot R dash two".


After you proceed through the blast door, it closes behind the team, and you find yourselves in a small room similar to an airlock, with a yellow laser cannon on the ceiling and another large blast door in front of you. This door has a small sign with two buttons below it. The sign reads "SWR SECTOR. To activate automatic defense system and to open access door, use controls below."


The two buttons beneath the sign are side by side - a red one on the left, and a yellow button on the right.



Posted on 2018-08-28 at 13:13:44.
Edited on 2018-08-28 at 13:14:18 by t_catt11

Topic: Hidden Corruption Q&A
Subject: haha


lol @ re-hilting...



Posted on 2018-08-28 at 12:51:52.

Topic: Hidden Corruption Q&A
Subject:


Heh... that's the point of those silver screen moments.  To give you guys some ability to piece together what's going on (or what you might think is going on), when it wouldn't make sense for your characters to know - or even begin to guess. 

Players that don't post lose their ability to vote on what the party does, so unless there are voiced objections, I'm taking Brom's plan as "The Plan".  I feel like it meshes well enough with Aranwen's stated desire to go after the gigglers.

I've been in contact with Kithran's player (PrincessAli); she's a bit bummed right now, which is impacting her posting, but I expect to see posts from her, so I'm not worried.

I have heard zero from Atharis' player (oz).   I've never gotten the feeling that he has really bought into playing this game, so I am officially worried.  Given that his last post was twelve days ago and contained zero meat as to what his character would do, and given that he hasn't been putting a ton of effort in from day one... he needs to be very worried.  I have already warned you all that I will be stunned if everyone survives this adventure.  A surefire way to make that happen is to not put effort into the game.


 


 



Posted on 2018-08-28 at 12:44:58.
Edited on 2018-08-28 at 12:45:59 by t_catt11

Topic: Paranoia: the Only Good Commie is a Dead Commie
Subject: you there!


The two Yellow clearance clones rush up.  "Everybody freeze!" the first clone orders.  "What's going on here?" he demands.

Brighte has casually kicked the spork towards Dweebs.  "He was snooping around us," the shifty clone claims, gesturing at Dweebs.  "Claims he lost his team, and then that alarm started sounding and a spork dropped on the floor next to him. Probably trying to hurt friend Computer and blame it on new reds!"


Dweebs looks as flabbergasted as if Brighte had suggested he grew wings in a plot to fly and drop a bomb on Friend Computer.  "I... I did no such thing!" he sputters. He points at Brighte.  "He was the one tinkering under the table, check the security feeds!"

The two Yellow clones nod.  "That is a reasonable suggestion, Citizen," the second clone states.  "Let's check the recording and get to the bottom of thi..."

"What is he doing now?" Brighte interrups.  "Don't you see?  The way his eyes are shifting...aaaarrggllaarbblllrrrgraaaaghhhhh!!!!!"

Whatever Brighte's last word was is cut off by a blinding pain that tears through the minds of everyone in the group.  All six of you find yourselves on the floor, twitching and flopping like landed fish, where you are joined by Dweebs, the two Yellow clones, and at least three dozen other Red clones in a near perfect circle aroound your table.  As you lie on the ground, flopping in burning agony, anyone who has not voided their bladder in the past hour discovers that this can be checked off the to-do list. 

Dweebs is one of the first to regain the ability to move as the pain subsides some three minutes later, and he stumbles away from the table, sobbing.  As soon as they are able, the two Yellows give pursuit, and in short order, the annoying clone is well ventilated by their laser fire.  Regretfuly, three other Red clones are injured and one is killed, but such is the price of eliminating treasonous mutants from Alpha Complex. 


 



Posted on 2018-08-28 at 00:00:37.
Edited on 2018-08-28 at 00:01:08 by t_catt11

Topic: Hidden Corruption Q&A
Subject: cool


Looks like notifications went wonky for a bit.  If nobody else posts by tonight, I'll post tomorrow; it's not necessary for Kithran/Atharis to post for me to move things forward.

Though some plan would be good to know.  Do you folks intend to pursue the gigglers after healing?  I assume you will be getting your equipment first? 



Posted on 2018-08-27 at 17:07:38.

Topic: Hidden Corruption Q&A
Subject:


Okay.  So Gib will heal.  I assume Cedriv will heal, need him here to say for sure. 

Need to know what Kith and Atharis will do.  Atharis - I need some sort of substantial post from you, man.  It's been too long.



Posted on 2018-08-27 at 13:29:26.

Topic: Paranoia: Commies Q&A
Subject: posts...


C'mon, folks.



Posted on 2018-08-27 at 11:03:38.

Topic: Hidden Corruption Q&A
Subject:


The gigglers are likely close the the inn.  A block or two, maybe?



Posted on 2018-08-24 at 17:21:50.

 
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