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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: Star Trek: the Edge of Duty Recruitment
Subject: yep


We need an Ops chief pretty bad. We can roll with an NPC, but I prefer a breathing person.

I've had one Innmate PM me some casual interest, but they have so far resisted my active recruitment. :/

Posted on 2016-02-25 at 09:17:35.

Topic: Star Trek: the Edge of Duty Recruitment
Subject: aww


Shucks, Roger. Thanks!

I'm trying to do some sitewide updates to get things to integrate a little better. I plan to swap out the popups there at some point, as they can get in the way of the links.

All in good time, I suppose.

Last night, I updated security on another half dozen scripts. I know that nobody sees that, but it's necessary work to be done to modernize the site and make it more scalable.

Posted on 2016-02-25 at 08:16:54.

Topic: Star Trek: the Edge of Duty Recruitment
Subject: hmmm


As I look, the only thing I see is that you have to be logged in. You should be able to add a character if you are logged in.

And, FWIW, I've added Duncan's guy to the roster.

Posted on 2016-02-24 at 23:12:58.
Edited on 2016-02-24 at 23:25:54 by t_catt11

Topic: Star Trek: the Edge of Duty Recruitment
Subject: grr


Dox told me the same thing. I need to look at the permissions, I must have it set to staff only.

Posted on 2016-02-24 at 22:31:46.

Topic: Star Trek: the Edge of Duty Recruitment
Subject: awesomesauce


I'm looking forward to it! I have Drake's character record almost done.

Posted on 2016-02-24 at 17:29:43.

Topic: looking for 3.5 or pathfinder game to play
Subject: cool


Welcome to the Inn. Good luck!

Posted on 2016-02-24 at 15:24:49.

Topic: Star Trek: the Edge of Duty Q&A
Subject: so...


...I believe I will have the first official game post up today.

Posted on 2016-02-24 at 11:35:10.

Topic: Star Trek: the Edge of Duty Recruitment
Subject: edit


Just edited the first post in this thread to include typical time spent in each given rank. Useful for those trying to fill out their service records.

Posted on 2016-02-24 at 10:28:27.

Topic: Star Trek: the Edge of Duty Recruitment
Subject: okay


Feel free to reach out if you have other questions.

Posted on 2016-02-23 at 22:54:37.

Topic: Star Trek: the Edge of Duty Recruitment
Subject: sorry...


Sorry, I'm drawing a blank. I will admit that I never watched a ton of DS9, though.

You're not talking about the Ferrengi, are you? Short guys, big ears and noses?

Posted on 2016-02-23 at 22:47:09.

Topic: Star Trek: the Edge of Duty Recruitment
Subject: not yet...


Deep Space Nine is still under Cardassian control in 2365 (our game time). The station was built in 2346, which would make it too new for your character to have been born aboard it... but regardless, it does not come under Federation control until 2369.

You can, however, choose to be from any one of a huge number of Federation starbases. You don't have to go with a canon item, either; feel free to say something like "born on Starbase 212", and nobody will blink an eye.

Posted on 2016-02-23 at 22:40:07.

Topic: Star Trek: the Edge of Duty Recruitment
Subject: you're missing 'em


Head to the Q&A thread for this game, and check the link to the Trek Tools (or grab it from the Armory dropdown in the main menu).

Choose USS Peregrine, go to roster; you can directly add your character there if you like - and you can just stub it in to start with, then edit later.

If you want to see some sample characters, instead pick the USS Discovery from the Trek tools and go to that roster. All characters are clickable.

Posted on 2016-02-23 at 16:49:57.

Topic: Star Trek: the Edge of Duty Recruitment
Subject: sure thing!


Hi there, Dox!

First off, welcome to the Inn. Second, you need to come up with a basic concept. A name, a physical description, your character's personality, etc. I can help you put together a full bio/service record, and you'll be good to go.

Feel free to shoot me a PM, and we'll go from there.

Posted on 2016-02-23 at 16:14:33.

Topic: Star Trek: the Edge of Duty Recruitment
Subject: hah


It's not exactly nosing around... we want people to use the Q&A thread.

Posted on 2016-02-23 at 16:00:46.

Topic: Star Trek: the Edge of Duty Recruitment
Subject: cool


I copied the character over from Discovery, and made the rank adjustment. Congrats, you have the most complete character on the roster page right now!

Posted on 2016-02-23 at 15:49:01.

Topic: Star Trek: the Edge of Duty Recruitment
Subject: yep


You can indeed use her. Like I said, this is three years earlier than Discovery; we bump her rank down from Lt. Commander to Lieutenant, and Bob's your uncle. Same character is fine.

You'll probably need to create new NPCs for your department (if you care to do so). Note that Lana is the only medical officer aboard the Peregrine. I have the CMO, three nurses, two medical techs, one medical specialist, one medical yeoman - that's the grand sum of the medical department.

It's a little ship.

Posted on 2016-02-23 at 15:41:52.
Edited on 2016-02-23 at 15:42:22 by t_catt11

Topic: Star Trek: the Edge of Duty Recruitment
Subject: hmm...


Lana?

You know, I don't see why that wouldn't work. Lana was a Lt. Commander in Discovery, which was set in 2368. In 2365 (current time for this game), she could have been the CMO on the much smaller Peregrine, holding the rank of Lieutenant.

Works for me.

Posted on 2016-02-23 at 15:36:12.

Topic: Star Trek: the Edge of Duty Recruitment
Subject: absolutely!


And we'd love to have you.

Check the first page of this thread for the open spots. come up with a general concept and send it to me, we can flesh it out later.

Posted on 2016-02-23 at 15:30:06.

Topic: Star Trek: the Edge of Duty Q&A
Subject: Crew compliment and roster


I've updated the crew compliment document. Since I've decided that we're going to be using the Saber -P variant (patrol), we'll have reduced science and diplomatic capabilities, which are offset by increased combat capabilities and security personnel. As such, I've added one tactical office and four enlisteds to our compliment.

*****************************************

Edit: I have hijacked this spot to post the standing duty roster, by character. Shifts are divided into alpha, beta, and gamma - roughly corresponding to day shift, evening shift, and night shift.

Please understand that there can certainly be variations on this - a couple of people swap shifts, somebody gets a rare bridge shift, somebody gets an extra off day, etc. However, it should be really useful to help people figure out where they should be on a given day. Obviously, seniority grants a more stable, favorable schedule - fewer late night shifts, fewer rotating shifts (i.e. alpha one day, gamma another). I have tried to keep people on ROUGHLY the same shift wherever possible, and when that isn't possible, I try to keep shifts one step off (i.e. alpha to beta, but not to gamma).

NOTE: the first day of our game (2365.02.07) is a Sunday!

If you have issues or want to adjust this, just let me know, and I'll see what I can do.

Standard shifts are eight hours long, and flow as follows:
Alpha: 0700-1500
Beta: 1500-2300
Gamma: 2300-0700

A responsible officer should expect to be at their duty station a good fifteen minutes before the shift starts, so as to get report and be up to speed.

Medical shifts are twelve hours long, and instead take the following schedule:
Alpha: 0700-1900
Beta: 1900-0700

Typically medical shifts are referred to as "Sickbay Alpha, Sickbay Beta" so as to avoid confusion.











































































































































































































































































Character Sunday Monday Tuesday Wednesday Thursday Friday Saturday

Command and Flight Control

Commander Drake off Command (alpha) Command (alpha) Command (alpha) Command (alpha) Command (alpha) Command (alpha)
Lieutenant Zai Command (alpha) Helm (alpha) Command (beta) Helm (alpha) Command (beta) Helm (alpha) off
Ensign P'Tammah (NPC) Helm (alpha) off Helm (alpha) Helm (beta) Helm (alpha) off Command (beta)
Ensign Thomason (NPC) Helm (beta) Helm (beta) off Helm (gamma) Helm (gamma) off Command (gamma)
Sr. Chief Kukkonen (NPC) Shuttlebay* (alpha) Helm (gamma) Helm (gamma) off Shuttlebay* (beta) Helm (beta) off
PO2 Owen (NPC) Shuttlebay* (beta) off Helm (beta) Shuttlebay* (beta) Helm (beta) off Helm (alpha)

Tactical and Security

Lieutenant Berk Command (gamma) Tactical (beta) Tactical (alpha) Command (beta) Tactical (alpha) off off
Lieutenant (jg) Reid Tactical (beta) Command (gamma) Command (gamma) off off Tactical (alpha) Tactical (alpha)
Ensign Blackmon (NPC) Tactical (alpha) Tactical (alpha) Tactical (beta) Tactical (alpha) off Command (gamma) off
Ensign Mathews (NPC) Tactical (gamma) off Tactical (gamma) Tactical (gamma) Tactical (gamma) Security/Brig* (gamma) off

Operations

Lieutenant Lasad Command (beta) Command (beta) Operations (alpha) Operations (alpha) Operations (alpha) Command (beta) off
Lieutenant (jg) Moriden (NPC) Operations (alpha) Operations (alpha) off Command (gamma) Command (gamma) off Operations (alpha)
PO1 Amai (NPC) Operations (beta) Operations (beta) Operations (beta) off off Operations (beta) Helm (beta)

Engineering

Lieutenant McTavish Engineering (alpha) Engineering (alpha) Engineering (alpha) Engineering (alpha) Engineering (alpha) off off
Lieutenant (jg) Sa'eridon (NPC) off Engineering (beta) Engineering (beta) off Engineering (beta) off Engineering (alpha)
Lieutenant (jg) Morgan (NPC) Engineering (beta) Engineering (gamma) Engineering (gamma) Engineering(beta) off Engineering (beta) off
Ensign Jenneric (NPC) Engineering (alpha) off off Engineering (gamma) Engineering (gamma) Engineering (gamma) Engineering (beta)

Science

Lieutenant (jg) Sh'iraolnas off Science Conn 1 (alpha) Science Lab 1 (alpha) Science Lab 1 (alpha) Science Lab 1 (alpha) Science Lab 1 (alpha) off
Ensign Maize (NPC) Science Conn 1 (alpha) Science Lab 1 (alpha) Science Lab 1 (alpha) Science Lab 1 (alpha) Science Lab 1 (alpha) off off
Chief Petty Officer Crane (NPC) off off Science Conn 1 (alpha) Science Lab 2 (alpha) Science Lab 2 (alpha) Science Lab 2 (alpha) Science Lab 2 (alpha)
Petty Officer 1st Class Gaultier (NPC) Science Lab 3 (alpha) off off Science Conn 1 (alpha) Science Lab 3 (alpha) Science Lab 3 (alpha) Science Lab 3 (alpha)
Petty Officer 2nd Class Prudnikov (NPC) Science Lab 3 (alpha) Science Lab 3 (alpha) off off Science Conn 1 (alpha) Science Lab 3 (alpha) Science Lab 3 (alpha)
Petty Officer 3rd Class Rogers (NPC) Science Lab 4 (alpha) Science Lab 4 (alpha) off off Science Lab 4 (alpha) Science Conn 1 (alpha) Science Lab 4 (alpha)
Rotation through each science officer Science Lab * (alpha) Science Lab * (alpha) Science Lab * (alpha) Science Lab * (alpha) Science Lab * (alpha) Science Lab * (alpha) Science Conn 1 (alpha)


Posted on 2016-02-23 at 13:40:35.
Edited on 2016-09-01 at 15:47:36 by t_catt11

Topic: Star Trek: the Edge of Duty Recruitment
Subject: pics?


I'm fine if you want to use a pic.

Posted on 2016-02-23 at 13:31:39.

Topic: Star Trek: the Edge of Duty Recruitment
Subject: sure


I'll be more than happy to help you out.

Things to start with: what does your character look like? What's his name? What's his personality like? What are his interests, aspirations? Why is he in Starfleet?

Let's get the critical stuff first, then we can fill out service record and such.

Posted on 2016-02-23 at 13:22:04.

Topic: Star Trek: the Edge of Duty Recruitment
Subject: CTO


The Chief Tactical Officer spot is available. The XO will be a title, not necessarily a spot; with only fifteen officers and sixty total crew, we can't really spare an XO who isn't doing some other duty.

What I would like is a full concept from you, and from there, we'll talk about chain of command.

Posted on 2016-02-23 at 13:13:50.

Topic: Star Trek: the Edge of Duty Q&A
Subject: on timeline such...


This game will begin in early 2365, which roughly coincides with season two of Star Trek: the Next Generation. The Borg attack and the Battle of Wolf 359 is two plus years in the future.

To avoid a long, drawn out process where we spend weeks on posts dedicated to each main character meeting the other main characters, please assume that - unless you clear it with me first - all characters will have been on board the Peregrine for a minimum of a couple of months. If you would prefer that your character has been here longer, that would be fine.

Commander Drake has been the CO of the Peregrine for about six months now, and by and large, the tour has been uneventful.

Posted on 2016-02-23 at 13:11:47.

Topic: Star Trek: the Edge of Duty Q&A
Subject: rank info and such


As you all know, I am the GM of this game. I am playing the role of Commander Drake, but understand that he is as much a plot device as a player character.

Chain of command does matter. The command staff of the vessel acts in something of a "helper GM" role to me, and their orders carry full authority and weight. I doubt that will ever be an issue, but I wanted that to be clear.

Note that my version of Trek is slightly more military than that often portrayed on the various TV shows. Unless a superior officer has given you leave to act more informally, assume that you should salute, make formal reports, etc. Pay attention to the standard forms of address (which basically mimic those of Her Majesty's Navy):

Superior officers are always referred to as "sir" (unless you are using the proper rank address below). This is regardless of gender. Likewise, the term "mister" is pretty universal, regardless of gender.

All flag officers are always called "Admiral", regardless of grade. A commodore is called "Commodore".

The captain (or commanding officer) of a ship is always called "Captain", regardless of grade (such as when a commander is in charge of a smaller vessel, as is the case in this game).

A full commander is always called "Commander" - unless, as above, said Commander is in charge of a vessel. When under weigh, said officer would be referred to as "Captain".

A lieutenant commander is called "Commander", unless a captain (or higher) elects to refer to him as "Mister". However, doing so is giving offense, as it indicates that the lieutenant commander is a junior officer.

Junior officers (ensign up to lieutenant) are referred to by their ranks or by "Mister" Lastname.

Cadets or warrant officers are referred to as "Mister" Lastname.

NCOs are addressed solely by their rate (the term rate is proffered over "rank" for enlisteds). It is appropriate to address a petty officer (of any grade) as "Petty Officer". A chief petty officer is referred to as "chief", a senior chief petty officer is referred to as "senior chief", and a master chief petty officer is referred to as "master chief".

In addition, note that chief petty officers are expected to assist in the training of junior commissioned officers, so while the lowliest ensign may technically outrank a chief, the ensign would be wise to pay proper respect!

Enlisteds are typically referred to as "crewman" or "yeoman", without the last name attached.

******************************

Chain of Command


There are no ties; the higher on the list that a character is, the higher they are in the chain of command. Note that in all but the most catastrophic of situations, only line officers are eligible for command. This means that, even though the Chief Engineer and Ship's Doctor are higher in rank and have more experience, Ensign Thomason (on his first assignment from the Academy) would theoretically command the ship first. That said, if he values his large skin, he would do well to show proper respect for the ranks of superior officers regardless if they are line officers or not.

Line Officers

Cmdr. Drake
Lt. Zai (XO)
Lt. Lasad (2O)
Lt. Berk
Ltjg. Reid
Ltjg. Moriden
Ens. P'Tammah
Ens. Blackmon
Ens. Thomason

Other Officers

Lt. McTavish
Lt. Moore
Ltjg. Sh'iraolnas
Ltjg. Sa'eridon
Ltjg. Morgan
Ens. Maize
Ens. Jenneric


Posted on 2016-02-23 at 13:07:28.
Edited on 2016-09-01 at 15:41:49 by t_catt11

Topic: Star Trek: the Edge of Duty Q&A
Subject: useful links and such


Some links you may find useful!

Memory Alpha: the biggest Star Trek wiki on the internet. If you need to know canon trek info, check here.

RDI Trek Tools: our own in-house trek tools include the ship's roster and logbook, among other items. Use these to help keep things straight in our game.

Saber Class Specs: complete details of the Saber class vessel. Use this to figure out what deck a given department is located on, what types of probes the ship carries, what a given security rating is, and on and on. Special thanks to the "Star Trek: a Call to Duty" community for this superb resource!

Saber (-P Variant) Class Crew Compliment: a full breakdown of all officers and enlisted crew on the ship, by department (Word Doc format).

Bridge layout: The current standard Saber Class bridge layout is as follows. The Captain's Chair, Tactical, Operations, and Engineering are on a raised area of the bridge.

The Tactical/Security control station (comprised of two consoles, one for tactical, and one for security functions) is to the left of the Captain's Chair.

To the Captain's right is the Operations manager's console. Identical in size and design to the Tactical/Security station, the Operations manager is located closer to the bridge engineering station rather than close to the front of the bridge.

Also located on the platform, against the aft wall of the bridge, is a large master systems display monitor, similar to the one in main engineering. All relative ship information (such as damage, power distribution, etc.) is displayed on the cutaway image of the ship. Below the MSD is a large engineering console encompassing Eng I and Eng II. These consoles are usually unattended, but can be activated if an Engineering presence is requested on the bridge.

Directly fore of the command area is the Flight Control Officer, who faces the main viewer. At the very front of the bridge chamber is a large viewscreen.

Against the port walls of the main bridge, forward of the raised command section, are the consoles for Science and others that are programmable for a multitude of functions. There are two Science consoles.

Against the starboard wall of the main bridge, forward of the Captain's chair, is the Executive officer's console. It is typically configured as a backup to any of the other stations, as the XO is most often a department head currently in one of the other stations.



Pretend that second chair by the Captain isn't there, and you have a nigh-perfect image.



Posted on 2016-02-23 at 12:23:37.
Edited on 2016-02-26 at 13:50:39 by t_catt11

 
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