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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: Totally Random Thoughts
Subject: .


I'd like to see more traffic at the Inn.

Posted on 2012-04-05 at 15:41:14.

Topic: Paranoia: Adventures in Clonesitting Q&A
Subject: woot!


Let the fun begin (see game post).

Posted on 2012-04-05 at 15:09:20.

Topic: Paranoia: Adventures in Clonesitting
Subject: the red button?


With Artie's approving nod, Steam confidently presses the red button on the console. As soon as he does, a slight humming sound can be perceived - but the door does not slide open. Instead, a computerized feminine voice speaks.
"At your service, citizen. Automatic defense system activated."

The hum immediately grows louder, and the laser cannon rotates towards the team and begins firing!

Artie is the unlucky clone chosen to be the first target - the yellow laser completely ignores his red reflec armor, and the blast knocks him to the ground. The team leader now lies, stunned, on the ground.

The cannon then rotates a bit as it pulls a bead on the next troubleshooter.


Actions?

Posted on 2012-04-05 at 15:08:07.
Edited on 2012-04-05 at 15:08:23 by t_catt11

Topic: New.
Subject: woo!


Greetz, and welcome to the Inn!

Posted on 2012-04-05 at 13:20:13.

Topic: Fiber Art? Not sure this counts as art or just crafts.
Subject: yay


Cool for creativity.

Posted on 2012-04-05 at 13:19:42.

Topic: Happy B-day to.... me?
Subject: nice


Happy Birthday!

Posted on 2012-04-05 at 13:18:34.

Topic: Paranoia: Adventures in Clonesitting Q&A
Subject: nice!


Give this man some applauds!

Posted on 2012-04-04 at 17:34:48.

Topic: Floyd #17 is up
Subject: I approve!


Love the script, and the art seems to grow with every installment. Also, Floyd needs to share with me the secret of his success. I like the idea of 80k with no effort.

Posted on 2012-04-04 at 13:21:22.

Topic: Paranoia: Adventures in Clonesitting Q&A
Subject: cheez whiz


C'mon, guys. It's not that complicated. Push a button. Any button.

Just itching for somebody to do something...

Posted on 2012-04-04 at 13:20:12.

Topic: Paranoia: Adventures in Clonesitting Q&A
Subject: how precious!


You thought that you were supposed to like this? That's adorable!

Posted on 2012-04-03 at 18:30:56.

Topic: Greetings, Salutation, Hola!
Subject: permission?


Psh.

Audalis is there for everyone's enjoyment. There is canon material for your use, but if you want to change things up... you are the DM, it's your world!

Example: I run games where the gods are unapproachable cosmic forces. I hate it when mortals kill off gods, assume their powers, etc... one of our staff members, on the other hand, ran a game where the party did kill off Audalisian gods, eventually ended all magic in the world. He and his players had a great time.

Isn't that the point?

Note that more than a little of the current canon material has come from regular DMs and players - they fill in the gaps for their own game, and if it fits the setting, it can become "official" info.


Your Forgotten Relams game probably looks different than mine. My Audalis game may be different from yours. We are all correct.

Enjoy!

Posted on 2012-04-03 at 17:21:19.

Topic: Paranoia: Adventures in Clonesitting Q&A
Subject: post is up...


Time for you guys to post.

Note that many of the MBD roles include special equipment. This equipment will be assigned along with the rest of your standard issue gear - so don't try to use it yet, since you don't have it.

For example, the Happiness officer will not yet be able to administer mood altering drugs; he needs to receive his supply first.



Posted on 2012-04-03 at 14:49:35.

Topic: Paranoia: Adventures in Clonesitting
Subject: moving out...


With lunch forgotten, you leave the cafeteria into a red corridor, feeling what seems like hundreds of eyes boring into your back. A last glance over your shoulder reveals the mournful face of Dweebs, who apparently has the sense to stop trying to force humself on your team.

Turning left, you see a large red blast door on the side of the corridor. It is labeled "SWR Sector". Next to it is a small panel with a speaker and a black button.

Pushing the button has no immediate effect, though after a delay, a computerized voice politely asks for your team number, which Artie is able to provide - down to the "dot R-two".

After you proceed through the blast door, it closes behind the team, and you find yourselves in a small room similar to an airlock, with a yellow laser cannon on the ceiling and another large blast door in front of you. This door has a small sign with two buttons on the right of it. The sign says "SWR SECTOR. To activate automatic defense system and to open access door, use controls below."

Below the sign are two buttons - a red one on the left, and a yellow button on the right.


Posted on 2012-04-03 at 14:43:50.

Topic: Greetings, Salutation, Hola!
Subject: woo


Yay for old timers (in regards to edition)... and welcome to the Inn.

Posted on 2012-04-02 at 23:47:28.

Topic: Ode to Alacrity
Subject: agreed


I didn't touch on the personal side. Alacrity is a superb human being - open, kind, patient to a fault. Hell of a guy.



Posted on 2012-04-02 at 23:46:47.

Topic: Reralae's Story Fragments
Subject: just wanted to point out...


...that I have always enjoyed your writing.

Posted on 2012-04-02 at 19:28:03.

Topic: Ode to Alacrity
Subject: Ode to Alacrity


A few days ago, I had a terrifying exhange of emails with a dear friend - one Roger (Alacrity) Briant. At the beginning of our conversation, he had expressed an intention to end all of his games, as well as his association with the Red Dragon Inn.

I know that he has since softened that position - and I am glad - but I do fear that one day, it will happen; I know that he has a tremendous amount going on in his life. Selfishly, I hope that he always has a little time for the Inn, but I want to support my friend, no matter what.

That being said, I think that it's high time Alacrity was recognized for what he has brought to this community over the years.

Alacrity was one of the "core group" - one of my senior staff members who joined the Inn way back in the period right after its inception (that's more than a decade ago, folks!). He was here back when there was no rdinn.com - the Red Dragon Inn then was an angelfire subsite, running a forum on EZboards.

Back in the days of the "Wild West" chat, he kept order with his mythical banhammer. Eventually, progress and programming made that almost unnecessary, which was good... but sometimes, I think that he secretly misses it.

Alacrity has been instrumental in the Audalis project. He has been a creative force, an editor, a voice of reason. Much of the cohesiveness you see in our campaign setting can be directly attributed to his influence.

Alacrity has submitted many excellent articles, parodies, and ideas to the Inn's archives. He is as talented of a writer as I have ever had the pleasure to know - easily better than quite a few published, successful novelists. I coninue to hold hope that one day, he will pursue that novel, that he will earn the success he so richly deserves, and that I will be able to say that "I knew him when."

This man has been a rock, a solid presence that we could always count on - that we have taken for granted far too many times. Over time, many of those core staff members have faded into less active roles at the Inn. I myself have flaked out numerous times, gone missing for weeks (or months), yet Alacrity has always stayed here and kept things in order.

From time to time, people feel the need to thank me for creating this site. That's gratifying; I'm glad that you enjoy the Red Dragon Inn. That being said, I have always felt that the true value to the Inn was in the community itself - in our gamers, in our PEOPLE. I have long believed that the community is an organic, changing thing, that people come and go, and that we may cycle up or down, but will always continue, will always be the Inn.

When all is said and done, I honestly don't know how the Red Dragon Inn could long survive without Alacrity. I appreciate his contributions more than he may ever realize, and I hope that the rest of you appreciate him, as well.

Posted on 2012-04-02 at 19:20:39.
Edited on 2012-04-02 at 19:27:24 by t_catt11

Topic: No foolin'! It's Almerin's Birthday
Subject: ack!


Happy belated birthday, good sir!

Posted on 2012-04-02 at 18:28:32.

Topic: RDINN is moving to facebook!
Subject: sheez


It's an RDI tradition to lie to you all. You like it.

Also - way to go, Admiral.

Posted on 2012-04-01 at 16:40:12.
Edited on 2012-04-01 at 16:41:03 by t_catt11

Topic: RDINN is moving to facebook!
Subject: sheez, people


Nver trust a staff member on April 1st. Seeing as how nobody has told me anything about this, it is clearly an April Fool's joke.

Posted on 2012-04-01 at 16:28:58.

Topic: Hi all
Subject: greetz!


Greetz, and wecome to the Inn!

Posted on 2012-04-01 at 01:43:18.

Topic: Another sad goodbye!
Subject: best of luck


Hope to see you back soon.

Posted on 2012-03-30 at 20:43:41.

Topic: Paranoia: Adventures in Clonesitting Q&A
Subject: PMs


I am sending PMs to each player to describe the duties of your new MBD (mandatory bonus duty) roles - i.e. team leader, happiness officer, etc.

These roles essentially give each of you a unique way to stab everyonen else in the back.



Posted on 2012-03-30 at 20:16:24.

Topic: Brewing my own beer...
Subject: more beer


I brewed up my third batch this past Saturday night... kept me up until 4:00 AM. If you care to read it, a full narrative (along with pictures) are posted at my homebrewdad.com blog.

Posted on 2012-03-29 at 14:11:00.

Topic: Paranoia: Adventures in Clonesitting Q&A
Subject: buncha teases


"Oh, we'll post about how we're gonna post."

Hmph. Set lasers to "liquify".

Posted on 2012-03-29 at 13:03:11.

 
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