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You are here: Home --> Forum Home --> Recent posts by t_catt11
Topic: Request to the webmaster
Subject: yup


You are quite welcome - that's why this was created.

Posted on 2011-07-28 at 21:12:24.

Topic: Request to the webmaster
Subject: no prob


When you go to your PM screen, you'll see the following:


You are here: Home --> Forum Home --> Private Mailbox --> Inbox (this is a dropdown)
To view your sent messages, go to your Sent Items Folder
To send mass messages, use the Compose Mass PM form.
Folder operations: Add a Folder


First, create a folder for organizing - click on "add a folder".

Once you do that, go back to your main PM box. There are links below every message - reply, delete... also a checkbox.

Check a box on any message (or group of messages) that you'd like to move to your folder.

Scroll to the bottom of the page. You'll see "Click to move selected messages to folder:" and a dropdown. Pick your folder from the dropdown. Click the process button.

They are now organized.

This is how you delete multiple message, btw - check lots, make sure the dropdown is set to "trash". then click the process button.

To view your folders, just choose it from the dropdown at the top of the PM page.

Posted on 2011-07-28 at 21:09:46.
Edited on 2011-07-28 at 21:12:03 by t_catt11

Topic: Request to the webmaster
Subject: no foul


This is a custom made system designed for online forum-based games. It needs some new features - and some are in the works - but we won't be going to an out of the box solution soon (ever?).

Have you used the PM folders ability? You can set those up and organize them as you see fit. To me, they work a lot better than, say, phpBB.

Posted on 2011-07-28 at 20:58:30.

Topic: RPG Myth Breakers #6 - Crouching Tiger, Creeping Undies
Subject: RPG Myth Breakers #6 - Crouching TIger, Creeping Undies


Ladies and gentlemen, I hereby proudly announce that a fan favorite - RPG Myth Breakers - is no longer merely filler fodder, but is now a full fledged regular webcomic here at the Inn!

Check out today's latest installment.

Please be sure to let Alacrity and Bromern know what you think!

And if you enjoy RPg Myth Breakers, be sure to vote it up at reddit.

Posted on 2011-07-28 at 15:46:12.
Edited on 2011-07-28 at 15:46:23 by t_catt11

Topic: Debate: Spell Immunities
Subject: yep


Artifact, or artifact-esque? The MacGuffin that the entire campaign is based around?

Oh, yes... defintiely allow the mind control. The player that squawks about this clearly doesn't "get it".


Posted on 2011-07-27 at 14:31:04.

Topic: Debate: Spell Immunities
Subject: well


I don't think that you should use "tricks" like this commonly, else players will give up trying to figure out what they "know" about your world and what they do not... and will thus become less invested in your game.

I would not advise to ever do this willy nilly... to have a magic that can possess a paladin "just because".

However, if you have built up a special magic item, and you have foreshadowed it enough that players understand it is unqiue... then I think that it is appropriate for it to have unique powers.

Posted on 2011-07-27 at 13:25:39.

Topic: Setting the record straight.
Subject: heh


Grugg wins another thread!

Posted on 2011-07-26 at 22:24:29.

Topic: A new D&D game?
Subject: ho boy


Interest is getting huge!

At this point, I have four confirmed characters. I have two others I have given green lights on. If I have not confirmed you via PM, you'll need to either blow me away with a character, or take a number as a standby player.

Sorry, but I just don't see running a game with more than six PCs.

Posted on 2011-07-26 at 21:24:36.

Topic: Dungeons and Dragons: Daggerdale
Subject: okay


I haven't done a full review of this game yet, and I should have done so.

Here are my impressions (I have the game on the XBOX 360):

The game ads had really touted that this was the first D&D game of its kind to use 4th edition rules. I was looking forward to seeing those rules implemented, to see how they affected gameplay.

The opening graphics are pretty, but they have clearly skimped on these sequences; you get still pictures moving around the screen with narrated text underneath, instead of actual animation. Meh.

Character creation is always one of my favorite points of an RPG. I like to weigh options, tweak builds, play with everything. I was sorely disappointed. In Daggerdale, you get to pick from one of four characters - human warrior, elven rogue, dwarevn cleric, and halflilng wizard (am I the only person that thought halfling wizard was an odd fit? Elves make great rogues, but I'd have figured these roles would be swapped).

There are no choices for personalizing appearance AT ALL. You get to pick a name, and you get to pick among 2-3 choices for powers. And that's about it. Stats are even preassigned.

Single player was entertaining, if not overly deep. Go smash the bad guys while following a very linear quest. Smash barrels and such to pick up gold, potions, whatever. Enjoy the birdseye viewpoint of the action. Mmmkay.

I was really looking forward to online co op play, hwoever. Surely, this would be the highlight?

Not so much.

Matchmaking works quickly, I'll give it that - but instead of placing you into some semblance of a balanced party, the system just throws you into whatever group it feels like. I found my level 2 dwarven cleric in a group with three elven rogues, levels 7-10. I was warped in to the part of the adventure they were exploring... and stupidly, I was able to tank reasonably well against the level 6-10 opponents that we faced. Really?

Not that I like dying or anything, but what is the point of leveling up, exactly?

Gameplay is very repetitive. Mash the attack button. Do it again. Do it another hundred times per encounter. Use other buttons to drink potions or activate your power if your health gets low, or get get bored of mashing the atack button. Hold the trigger for a whopping four more choices (of which I only had one, anyway).

Glitches? Yep. I particularly liked walking into odd dark rooms that had only the enemies illuminated. When I attacked, I would fall down into nothingness... only to reappear inches above the invisible floor, whereupon we'd do it all again.

Do you like mobs of enemies that respawn indefinitely? Then this game is for you! I understand letting the dungeon reset, especially since the game docs seem to act like grinding levels is a good thing. But it would be nice if the level 8 goblins I just killed would stay dead for more than thirty seconds.

Disgusted, I finally gave up on this game. I'm glad that I didn't pay the $15 to buy it. Sorry for the bad review, Atari, but I promised to be truthful.

I will note that my daughter tried the game with three online friends, using headsets. They started together and played together, and had a much better time than I did. That being said, I think that she has possibly played the game exactly two times, so keep that in mind.

This game reminds me in many ways of the original XBOX title, "Dungeons and Dragons: Heroes". The differences? That game came out in 2003, had very slightly inferior graphics, and was tremendously more fun. Oh, and it didn't claim to be 4th edition.

By the way, I couldn't tell that the 4th edition rules really factored into anything at all, except that my character was all but unkillable.

Is this game worth $15? Absolutely, positively, NO. If they drop the price to $5, you might try it out, but I honestly wouldn't pay more.






Posted on 2011-07-26 at 20:52:01.

Topic: A new D&D game?
Subject: check PMs


Check your PMs, folks.

Posted on 2011-07-26 at 19:49:39.

Topic: A new D&D game?
Subject: ...


It's not posted. I'm not even 100% sure of this, but I THINK that I'll be hosting it somewhere on the Taskarren Coast. Probably not in Bayris proper, but not terribly far from there.

Posted on 2011-07-26 at 18:34:56.

Topic: Loaded Dice #76 - Plans are for Chumps
Subject: Loaded Dice #76 - PLans are for Chumps


New webcomic is up. As the title infers, planning is for the timid. Or for those who use their head for something other than a helmet holder.

If you enjoy Loaded Dice, please vote it up at reddit. As always, please share your comments and thoughts here!

Posted on 2011-07-26 at 18:11:35.

Topic: A new D&D game?
Subject: sure


PM me, email me, whichever you prefer. You don't have to know about Audalis to play there, really - think low magic fantasy world with its own pantheon. If you start praying to Odin or Boccob, you'll irritate me.

Other than that, we can play it by ear, or I can help you with anythin gthat might be important to you.



Posted on 2011-07-26 at 18:02:23.
Edited on 2011-07-26 at 18:23:59 by t_catt11

Topic: A new D&D game?
Subject: okay


I have updated the first post in the thread with the approved character concepts and players. We'll need muscle, for sure, as well as some arcane firepower.

If you have a concept, PM it to me.

Posted on 2011-07-26 at 14:40:13.

Topic: Loaded Dice #75 - RTFM
Subject: ...


Yes, but didn't you read the comic? Your players probably won't read the email, anyway.

Posted on 2011-07-22 at 20:44:35.

Topic: Loaded Dice #75 - RTFM
Subject: Loaded Dice #75 - RTFM


It's late, but today's comic is up.

Poor Steve. You have to keep your player interest level in mind when creating background material.

If you enjoy Loaded Dice, please vote it up at reddit.

Comments and feedback are always appreciated!

Also, note that Myth Breakers will be a regular stand alone comic of its own any time now! I'm about a week behind, as is. Work is killing me!

Posted on 2011-07-22 at 20:22:43.

Topic: Would you like to write for the Inn?
Subject: sure


Reviews would be absolutely appropriate. If we get enough of them, we could set up a category for reviews. Systems, individual products... you name it.

Posted on 2011-07-21 at 14:41:56.

Topic: Would you like to write for the Inn?
Subject: on topic


Both of the above sound good. I think that "feeler threads" are a great way to do it - input from other folks can always be useful.

Posted on 2011-07-21 at 14:34:36.

Topic: Would you like to write for the Inn?
Subject: did I virtually stutter?


Flanker, if you want to discuss the legalities of the TOS further, PM me, or email me directly. This thread was created to recruit folks who'd like to contribute content to the site. I don't appreciate the continued derailment.

If you don't want to post something, don't post it. It's that simple. That way, you never have to worry about Scrooge McDuck coming along and making me an offer that I can't refuse so that he can mine all of the creative gold from these forums and turn it into his series of bestsellers.

Posted on 2011-07-21 at 14:23:00.

Topic: Would you like to write for the Inn?
Subject: that's just about enough, thanks.


Of your first four posts, one was a warning to others that the site claimed their stuff as property, and one was the following:

In the interest of honesty... don't you think you ought to mention that everything posted on the site becomes copyrighted by the site?


It's the second paragraph in the TOS that you must scroll past to join the site. If that's not mentioning the policy, then I don't know what is. Would you prefer that I send an email to each new member? Pop this up before every post on the forums?

I do NOT claim copyright, as you infer - I claim the right to keep posts made on the forum up on the forum, for the express reasons I listed in an earlier post.

Furthermore, you might read the TOS statement again - you joined this thread to insinuate that my asking people to write articles for the site would result in me stealing their work. Note that the TOS applies to the FORUMS and CHAT only.

I've been accused of reading in something that isn't there. "In the interest of honesty" is a pretty clear implication that I am being something less than honest.

I've run this site for eleven years. I have never stolen an idea or passed off anything posted here as my own.

Drop the issue now. I ruin this site because I enjoy the community, not because I have any interest in dealing with some faceless yahoo who thinks to tweak me. If you want to be a member of the community, great. If you want to continue to play the troll, do it somewhere else. This subject is closed.

That goes for the rest of you - no need to keep responding to this nonsense. I sincerely appreciate the support, but there's been enough gasoline thrown on this fire. Drop it, and let's move on.





Posted on 2011-07-21 at 14:08:36.
Edited on 2011-07-21 at 14:09:38 by t_catt11

Topic: Would you like to write for the Inn?
Subject: ...


Actually, posting it in any forum is a bad idea. Too easy for someone to copy/paste. Then, you have to sue them - if you can even figure out who they are. Can you compel the website to reveal their identity? Does the website even have that information?

Do you have the money and time to do this?

Yeah, the evil thieving Red Dragon Inn is the least of your worries.

Posted on 2011-07-20 at 19:12:58.
Edited on 2011-07-20 at 21:24:23 by t_catt11

Topic: Would you like to write for the Inn?
Subject: tone...


Perhaps I mistook you or treated you unfairly.

Then again, the post that I responded to was #4 on the site for you.. and was the second post griping about how rdinn.com was going to steal your character ideas and such.

For the record, I do respond poorly to thinly veiled suggestions that I am some sort of IP thief trying to rip off my membership.

If you are so concerned about your intellectual property that you don't feel comfortable posting in a game here - especially after I have explained exactly why the TOS is worded the way that it is... well, perhaps you shouldn't post in any games here.

I own this site. I am telling you in no uncertain terms why the TOS is worded in the way that it is. I am telling you in no uncertain terms that I have never attempted, nor will I ever attempt, to take someone's characters or stories and present them as my own - for profit or any other reason. Change in the atmosphere, my eye.

To take my earlier suggestion a step further - if you are so anti-rdinn, why would you want to keep coming here? I'm quite certain that you can find another forum that suits your interests better.


Now, back to my evil plan to make millions off of the items posted on this message board!

Please note - the final sentence above is SARCASM.

Posted on 2011-07-20 at 18:35:05.
Edited on 2011-07-20 at 18:36:15 by t_catt11

Topic: Would you like to write for the Inn?
Subject: in the interest of Wheaton's law...


...don't you think that you should carefully read the TOS?

That applies only to items posted on the forums - and anytime anyone has ever had a question about it, we have never tried to enforce that clause in any sort of draconian fashion. That clause is there, more than anything else, to prevent players from "taking their ball and going home".

Most of the forum games take months, even years, to run. If a player becomes dissatisfied and wants to delete all of their posts, it can really damage the enjoyment of a game for everyone else.

We have NEVER attempted to present anyone's ideas as our own, or tried to profit from them in any way. Furthermore, every single article posted on the site fully credits the author of the article. Before we post it, we make sure that the author actually WANTS us to do so.

Neither your suggestion nor your tone are appreciated, Flanker.



Posted on 2011-07-19 at 22:04:34.
Edited on 2011-07-19 at 22:05:26 by t_catt11

Topic: Would you like to write for the Inn?
Subject: as far as that goes...


...I am more and more back into the "normal swing" of things, so submissions can be sent to me, as well.

Posted on 2011-07-19 at 20:40:53.

Topic: A new D&D game?
Subject: for the record


I have received intriguing responses specifically for cleric and rogue. I'm not saying that you someone else couldn't fill these spots, but I am leaning towards the concepts already sent to me.



Posted on 2011-07-19 at 20:05:55.

 


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