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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: A new D&D game?
Subject: .


Runyacath or En'Aranthea?

Call that an unexpected trump card... I don't know how I could turn down the bladesinger player that all others should use as a pattern.

Posted on 2011-08-09 at 13:39:24.

Topic: A new D&D game?
Subject: k


I am back from vacation, and will be looking at this today or tomorrow.

Posted on 2011-08-08 at 15:26:17.

Topic: Who here has heard of the MMORPG Guild Wars?
Subject: well


I had a guild in the original game, and have been awaiting GW2 for a good 2-3 years. Hope that it proves worth the wait.



Posted on 2011-08-07 at 21:30:10.

Topic: Loaded Dice # 77: Heroic Looting
Subject: yep


Thanks for the feedback, folks. The double post is my fault... I overlooked the timezone offset and thought that the comic did not post. It thought that I wanted iot to post at 8:00 AM CST... stupid script doing what it was told.

Posted on 2011-08-07 at 21:27:59.

Topic: Suggest a Myth
Subject: dwarves?


Do dwarven women really have beards?


Also...

Why do dragons need all of that treasure?



Posted on 2011-07-29 at 14:07:12.

Topic: Request to the webmaster
Subject: wow


The above post applauded for awesomeness in the category of silly.

I may come back and change that to a smite, though.

Posted on 2011-07-28 at 22:22:02.

Topic: Request to the webmaster
Subject: yup


You are quite welcome - that's why this was created.

Posted on 2011-07-28 at 21:12:24.

Topic: Request to the webmaster
Subject: no prob


When you go to your PM screen, you'll see the following:


You are here: Home --> Forum Home --> Private Mailbox --> Inbox (this is a dropdown)
To view your sent messages, go to your Sent Items Folder
To send mass messages, use the Compose Mass PM form.
Folder operations: Add a Folder


First, create a folder for organizing - click on "add a folder".

Once you do that, go back to your main PM box. There are links below every message - reply, delete... also a checkbox.

Check a box on any message (or group of messages) that you'd like to move to your folder.

Scroll to the bottom of the page. You'll see "Click to move selected messages to folder:" and a dropdown. Pick your folder from the dropdown. Click the process button.

They are now organized.

This is how you delete multiple message, btw - check lots, make sure the dropdown is set to "trash". then click the process button.

To view your folders, just choose it from the dropdown at the top of the PM page.

Posted on 2011-07-28 at 21:09:46.
Edited on 2011-07-28 at 21:12:03 by t_catt11

Topic: Request to the webmaster
Subject: no foul


This is a custom made system designed for online forum-based games. It needs some new features - and some are in the works - but we won't be going to an out of the box solution soon (ever?).

Have you used the PM folders ability? You can set those up and organize them as you see fit. To me, they work a lot better than, say, phpBB.

Posted on 2011-07-28 at 20:58:30.

Topic: RPG Myth Breakers #6 - Crouching Tiger, Creeping Undies
Subject: RPG Myth Breakers #6 - Crouching TIger, Creeping Undies


Ladies and gentlemen, I hereby proudly announce that a fan favorite - RPG Myth Breakers - is no longer merely filler fodder, but is now a full fledged regular webcomic here at the Inn!

Check out today's latest installment.

Please be sure to let Alacrity and Bromern know what you think!

And if you enjoy RPg Myth Breakers, be sure to vote it up at reddit.

Posted on 2011-07-28 at 15:46:12.
Edited on 2011-07-28 at 15:46:23 by t_catt11

Topic: Debate: Spell Immunities
Subject: yep


Artifact, or artifact-esque? The MacGuffin that the entire campaign is based around?

Oh, yes... defintiely allow the mind control. The player that squawks about this clearly doesn't "get it".


Posted on 2011-07-27 at 14:31:04.

Topic: Debate: Spell Immunities
Subject: well


I don't think that you should use "tricks" like this commonly, else players will give up trying to figure out what they "know" about your world and what they do not... and will thus become less invested in your game.

I would not advise to ever do this willy nilly... to have a magic that can possess a paladin "just because".

However, if you have built up a special magic item, and you have foreshadowed it enough that players understand it is unqiue... then I think that it is appropriate for it to have unique powers.

Posted on 2011-07-27 at 13:25:39.

Topic: Setting the record straight.
Subject: heh


Grugg wins another thread!

Posted on 2011-07-26 at 22:24:29.

Topic: A new D&D game?
Subject: ho boy


Interest is getting huge!

At this point, I have four confirmed characters. I have two others I have given green lights on. If I have not confirmed you via PM, you'll need to either blow me away with a character, or take a number as a standby player.

Sorry, but I just don't see running a game with more than six PCs.

Posted on 2011-07-26 at 21:24:36.

Topic: Dungeons and Dragons: Daggerdale
Subject: okay


I haven't done a full review of this game yet, and I should have done so.

Here are my impressions (I have the game on the XBOX 360):

The game ads had really touted that this was the first D&D game of its kind to use 4th edition rules. I was looking forward to seeing those rules implemented, to see how they affected gameplay.

The opening graphics are pretty, but they have clearly skimped on these sequences; you get still pictures moving around the screen with narrated text underneath, instead of actual animation. Meh.

Character creation is always one of my favorite points of an RPG. I like to weigh options, tweak builds, play with everything. I was sorely disappointed. In Daggerdale, you get to pick from one of four characters - human warrior, elven rogue, dwarevn cleric, and halflilng wizard (am I the only person that thought halfling wizard was an odd fit? Elves make great rogues, but I'd have figured these roles would be swapped).

There are no choices for personalizing appearance AT ALL. You get to pick a name, and you get to pick among 2-3 choices for powers. And that's about it. Stats are even preassigned.

Single player was entertaining, if not overly deep. Go smash the bad guys while following a very linear quest. Smash barrels and such to pick up gold, potions, whatever. Enjoy the birdseye viewpoint of the action. Mmmkay.

I was really looking forward to online co op play, hwoever. Surely, this would be the highlight?

Not so much.

Matchmaking works quickly, I'll give it that - but instead of placing you into some semblance of a balanced party, the system just throws you into whatever group it feels like. I found my level 2 dwarven cleric in a group with three elven rogues, levels 7-10. I was warped in to the part of the adventure they were exploring... and stupidly, I was able to tank reasonably well against the level 6-10 opponents that we faced. Really?

Not that I like dying or anything, but what is the point of leveling up, exactly?

Gameplay is very repetitive. Mash the attack button. Do it again. Do it another hundred times per encounter. Use other buttons to drink potions or activate your power if your health gets low, or get get bored of mashing the atack button. Hold the trigger for a whopping four more choices (of which I only had one, anyway).

Glitches? Yep. I particularly liked walking into odd dark rooms that had only the enemies illuminated. When I attacked, I would fall down into nothingness... only to reappear inches above the invisible floor, whereupon we'd do it all again.

Do you like mobs of enemies that respawn indefinitely? Then this game is for you! I understand letting the dungeon reset, especially since the game docs seem to act like grinding levels is a good thing. But it would be nice if the level 8 goblins I just killed would stay dead for more than thirty seconds.

Disgusted, I finally gave up on this game. I'm glad that I didn't pay the $15 to buy it. Sorry for the bad review, Atari, but I promised to be truthful.

I will note that my daughter tried the game with three online friends, using headsets. They started together and played together, and had a much better time than I did. That being said, I think that she has possibly played the game exactly two times, so keep that in mind.

This game reminds me in many ways of the original XBOX title, "Dungeons and Dragons: Heroes". The differences? That game came out in 2003, had very slightly inferior graphics, and was tremendously more fun. Oh, and it didn't claim to be 4th edition.

By the way, I couldn't tell that the 4th edition rules really factored into anything at all, except that my character was all but unkillable.

Is this game worth $15? Absolutely, positively, NO. If they drop the price to $5, you might try it out, but I honestly wouldn't pay more.






Posted on 2011-07-26 at 20:52:01.

Topic: A new D&D game?
Subject: check PMs


Check your PMs, folks.

Posted on 2011-07-26 at 19:49:39.

Topic: A new D&D game?
Subject: ...


It's not posted. I'm not even 100% sure of this, but I THINK that I'll be hosting it somewhere on the Taskarren Coast. Probably not in Bayris proper, but not terribly far from there.

Posted on 2011-07-26 at 18:34:56.

Topic: Loaded Dice #76 - Plans are for Chumps
Subject: Loaded Dice #76 - PLans are for Chumps


New webcomic is up. As the title infers, planning is for the timid. Or for those who use their head for something other than a helmet holder.

If you enjoy Loaded Dice, please vote it up at reddit. As always, please share your comments and thoughts here!

Posted on 2011-07-26 at 18:11:35.

Topic: A new D&D game?
Subject: sure


PM me, email me, whichever you prefer. You don't have to know about Audalis to play there, really - think low magic fantasy world with its own pantheon. If you start praying to Odin or Boccob, you'll irritate me.

Other than that, we can play it by ear, or I can help you with anythin gthat might be important to you.



Posted on 2011-07-26 at 18:02:23.
Edited on 2011-07-26 at 18:23:59 by t_catt11

Topic: A new D&D game?
Subject: okay


I have updated the first post in the thread with the approved character concepts and players. We'll need muscle, for sure, as well as some arcane firepower.

If you have a concept, PM it to me.

Posted on 2011-07-26 at 14:40:13.

Topic: Loaded Dice #75 - RTFM
Subject: ...


Yes, but didn't you read the comic? Your players probably won't read the email, anyway.

Posted on 2011-07-22 at 20:44:35.

Topic: Loaded Dice #75 - RTFM
Subject: Loaded Dice #75 - RTFM


It's late, but today's comic is up.

Poor Steve. You have to keep your player interest level in mind when creating background material.

If you enjoy Loaded Dice, please vote it up at reddit.

Comments and feedback are always appreciated!

Also, note that Myth Breakers will be a regular stand alone comic of its own any time now! I'm about a week behind, as is. Work is killing me!

Posted on 2011-07-22 at 20:22:43.

Topic: Would you like to write for the Inn?
Subject: sure


Reviews would be absolutely appropriate. If we get enough of them, we could set up a category for reviews. Systems, individual products... you name it.

Posted on 2011-07-21 at 14:41:56.

Topic: Would you like to write for the Inn?
Subject: on topic


Both of the above sound good. I think that "feeler threads" are a great way to do it - input from other folks can always be useful.

Posted on 2011-07-21 at 14:34:36.

Topic: Would you like to write for the Inn?
Subject: did I virtually stutter?


Flanker, if you want to discuss the legalities of the TOS further, PM me, or email me directly. This thread was created to recruit folks who'd like to contribute content to the site. I don't appreciate the continued derailment.

If you don't want to post something, don't post it. It's that simple. That way, you never have to worry about Scrooge McDuck coming along and making me an offer that I can't refuse so that he can mine all of the creative gold from these forums and turn it into his series of bestsellers.

Posted on 2011-07-21 at 14:23:00.

 
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