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You are here: Home --> Forum Home --> Recent posts by t_catt11
Topic: Star Trek: the Edge of Duty Q&A
Subject: agreed

This is covered in the very first part of the Q&A, but it bears restating here.

Consider this game to be moderated freeform. You can write your character into whatever situation you like, within reason, provided a few things:

1. You do not act for, speak for, or directly influence other player characters. It is never kosher to injure or kill off another player character. It's a good idea to always clear actions that impact another character with that player.

2. The above applies, to a lesser extent, to NPCs that don't belong to you. It's cool to write dialogue for an NPC, as long as it makes sense - said NPC is on duty or should be present at the time of your post, and you aren't going against the personality that their owner has created for them. It's almost always a good idea to clear your ideas with the owner of an NPC. However, you can always reasonably assume that NPCs will follow direct orders.

3. You are free to introduce side plots, "character interest" stories, or the like - especially if they expand upon the current story.

For instance, you're about to beam down to a planet, but you post that there is a locking issue with the transporters, and the AWAY team has to take a shuttle instead. Maybe some system needs an unexpected calibration or adjustment for the mission at hand. Cool!

Another common tactic would be to post about what your character does in the holosuites during their downtime.

You might post about social interactions between your character and someone else. This prompts more posting, and helps establish relationships.

What's not cool is to change the main plot - that is the domain of the GM only. You're tired of the current diplomatic mission and decide to have the ship called away due to a Romulan attack? Expect me to retcon the post, and perhaps invite you to find a game more to your liking.

Posted on 2016-08-08 at 00:07:43.

Topic: Star Trek: the Edge of Duty Q&A
Subject: I get you...

I've been telling myself to get organized, give it time... and I'm not listening. I keep checking the thread, and I keep getting more excited.

Posted on 2016-08-06 at 00:06:08.

Topic: Buried Evil Q&A
Subject: so... derp

If I'm gonna come back, I'm gonna try to do it all the way.

I know that Eol, Yanamari, and Amara have all indicated an interest in continuing this game, despite my utter craptitude.

Is anyone else in?

Posted on 2016-08-05 at 16:22:14.

Topic: Star Trek: the Edge of Duty Q&A
Subject: all right...

I'm back. I will expand on this more in the near future, but I let some RL issues get to me and get me down, and I flaked out on you awesome people. I am very sorry for doing so, and am so glad that there are so many great players wanting to continue with this game.

Let me get fully caught up, and I'll post, as well.

Posted on 2016-08-05 at 10:40:35.

Topic: An Appeal for Awesomeness
Subject: An Appeal for Awesomeness

My wife's friend has a little boy with brain cancer; he's collecting cards and postcards from around the country (and the world), and they are giving him a lot of joy. I thought that I would use my teeny bit of internet presence to ask the community to be awesome and send some well wishes his way.

I did a blog post about this over on my beer site - and I know that gamers are every bit as awesome as brewers. Please check it out.

Posted on 2016-06-09 at 11:56:12.

Topic: Hi! Newbie here!
Subject: nice!

Welcome to the Inn!

Posted on 2016-05-25 at 22:48:53.

Topic: Star Trek: the Edge of Duty Q&A
Subject: yep

Sorry, I've been in limbo with work and some other commitments. I'm pushing a post up tonight.

Sorry for the delays!!!

Posted on 2016-05-25 at 22:48:37.

Topic: Star Trek: the Edge of Duty Q&A
Subject: not dead

I have a post in the works, about to bump us forward, let's play!

Posted on 2016-05-16 at 14:56:48.

Topic: Star Trek: the Edge of Duty Q&A
Subject: good plan?

I don't think that's a good plan.

I think it's a GREAT plan!

Posted on 2016-05-11 at 13:12:27.

Topic: Star Trek: the Edge of Duty Q&A
Subject: the albatross is me

Work has killed me the past couple of weeks. We're about to kick things back into... heh... warp speed.

Posted on 2016-05-10 at 16:35:39.

Topic: Star Trek: the Edge of Duty Q&A
Subject: nice!

Well done, and a fun read. Glad to see it!

Posted on 2016-05-08 at 22:18:28.

Topic: Star Trek: the Edge of Duty Q&A
Subject: just a heads up...

I am inclined to jump things forward a bit here shortly. We can always backpost as need be.

Posted on 2016-05-06 at 00:06:20.

Topic: Star Trek: the Edge of Duty Q&A
Subject: well...

You can assume that, for now, the ambassadors will follow along with no issues.

D'lar (Kuldar) is a bit gruff. I mentally picture a somewhat more civilized Mongol raider when I think of D'lar.

Threel (Rytain) is more sophisticated, more eloquent, likes to fancy himself as more of a thinker and philosopher.

Does that help? If not, feel free to PM me (or Eol) and we can collab a post.

Posted on 2016-05-03 at 23:42:19.

Topic: Buried Evil Q&A
Subject: okay... please?

We just hit a slow spot is all. There will be plenty of chances for you to contribute!

Posted on 2016-05-02 at 23:06:09.

Topic: Buried Evil Q&A
Subject: hrm

That's too bad, you've been a fun player so far.

Anything I can do to get you to stay?

Posted on 2016-05-02 at 22:39:53.

Topic: Star Trek: the Edge of Duty Q&A
Subject: I wanna push you around...

**to the tune of the Matchbox Twenty song...**

Seriously, though, I want to push things forward. Let's get back to that "holy crap, this game flies" rate where the story just writes itself!

One heads up: Astrid is withdrawing, so consider Karri an NPC now.

Yanamari, if you need anything from me regarding the Thorson medical situation, don't hesitate to reach out. I'd like to get a bow on that subplot so that we can get the timeline for the new Chief Engineer worked out, and then, we get this tub away from the starbase!

Posted on 2016-05-02 at 21:56:13.

Topic: Buried Evil Q&A
Subject: ok

No prob. I don't want to rush anyone... but I'd like to get us to one update across the board every week, if we can manage.

Posted on 2016-05-02 at 21:50:59.

Topic: Buried Evil Q&A
Subject: so...

Is anyone aside from Eol still working on/planning on a post? Or should I just push this baby?

Posted on 2016-05-02 at 21:43:37.

Topic: Buried Evil Q&A
Subject: yep

C'mon, folks. Things are about to get good, beyond the generic "zombies in the mist" stuff. But we need posting!

Posted on 2016-04-28 at 10:44:44.

Topic: Star Trek: the Edge of Duty Q&A
Subject: yep

Looks like it's going to get a little wonky...

Posted on 2016-04-27 at 23:08:55.

Topic: Star Trek: the Edge of Duty Q&A
Subject: excellent!

Nice round of posts, folks! Color me a happy fella.

Posted on 2016-04-26 at 23:45:51.

Topic: The Evil Best Left Buried
Subject: enough of this

Once the dead and wounded are tended to, the party moves out, with Talca at point. As the twilights deepens, the oppressive, sticky mist deepens; odd sounds seem to echo through the night.

The pilgrim leader is unable to share much useful information. He knows that the dead walk in this area, but cannot say why or from where they come, nor does he have any divine insight. The pilgrims come from various points along the countryside, and are bound for the Lysoran shrine. He will not reveal the exact location of the holy destination.

It takes more than an hour, but suddenly, the wooden palisade seems to materialize directly in front of the companions. A lone guard stands at the gate, torch at the ready. "Right, then!" he calls, hand nervously clenching a spear. "Who goes there? State your business!"

Once satisfied with the response, he lowers his spear. "Fair enough. Ye may enter the town of Crandel, but cause no trouble." He glances back and up on the palisade. "Let them in, Les."

As the party moves forward, the guard speaks again. "The Nicked Shill be straight ahead - only inn in town. Ye ought to be able to find a bed there."


Upon entry to the town, the pilgrims take their leave, stating that they will seek refuge with believers in the town. Once again, they thank you profusely for your help.

The dirt streets of Crandel are quiet. Many of the buildings and homes are dark, but those with lit lanterns or torches shine with an almost otherworldly light against the sticky fog. As you press forward, you come across one lone, well lit building, and as you come closer, you see a wooden signboard bearing the depiction of a worn, damaged copper coin - the Nicked Shill.

The interior of the inn is well lit, and the atmosphere is fairly bustling, if not truly friendly. Several long tables run most of the length of the common room, with benches lining either side. The tables are by and large occupied by folk in plain garb such as you might see on farmers or laborers, and these locals peer at you with less than hospitable expressions; you could swear that conversation dies down upon your entry.

A young, befreckled brunette maid greets you warmly enough, however, and directs you to one of the few open spots - which is in a corner table unoccupied by locals. "Welcome to our inn, travelers," she speaks in an accent very similar to the gate guard's. "Special tonight is pork stew with peppers; we may still have some potatoes. We have strong ale and small beer," and with a measured glance at the sylvari, "and I may be able to scare up some fall wine; mayhap there's some left. We've got good bread and cheese, but it's too early in the season for much in the way of fruits."

After taking your orders, she leaves.

There are two occupants at the end of your table; both are humans in travelers' garb. One is a tall, stubble-faced, sinewy man dressed in leather armor and a brown cloak, wearing a sword at his belt. He sits easily, though you notice his eyes periodically sweep the room.

The other is a blonde woman dressed in form fitting black clothing with a purple cloak. She wears a broad-bladed knife at her belt, as well as some sort of silver pendant at her throat.

The man's eyes narrow at you as you take your seat and his hand subconsciously drifts closer to the handle of his blade, though after a few moments, he gives a curt nod and appears to slightly relax.

The woman, on the other hand, seems to view you with more interest. While she doesn't truly smile, her expression is not unfriendly. Upon closer inspection, you realize that her left cheek bears several silvered scars, one of which begins at the corner of her mouth and ends right next to her blue eye.

The serving wench is reasonably prompt, bringing the food in a timely manner; the fare is simple, but tasty enough. After a time, conversation around the room appears to pick up again.

The woman at your table moves as if to speak a greeting; the man seems about to object, but she silences him with a glare. "Well met, fellow travelers," she speaks politely, her accent leaving no doubt that she is no local. "I do not recall seeing you on the road, so I would think that you did not come from the west. Any news from the road to the east?"

Posted on 2016-04-26 at 00:08:10.

Topic: Star Trek: the Edge of Duty Q&A
Subject: yep

You nailed it!

Posted on 2016-04-25 at 22:59:28.

Topic: Star Trek: the Edge of Duty Q&A
Subject: Cook

It's now Monday in-game; Cook is not on duty as the nurse. However, as we mentioned, she only has two such shifts. It's up to you whether she would be in sickbay; considering that you have new transfers, it would make perfect sense that she would be there, and would hear the call.

Posted on 2016-04-25 at 09:31:48.

Topic: Star Trek: the Edge of Duty
Subject: gotta get on with this...

Stardate 2365.02.08
USS Peregrine, Transporter room one - 1155

((OOC: I am taking the liberty of assuming that the mentioned characters are on hand for this post. If you feel that they should not be, I can edit.))

Commander Drake stood at ease, flanked by Lieutenant Zai, Lieutenant Berk, and Lieutenant Lasad. All four men were in full dress uniform for the occasion.

A wry smile touched the corner of the Captain's mouth. "All right, gentlemen - it's showtime." He continued with unnecessary advice. "Remember to show our best manners; Lieutenant Berk, I want the security detail for each ambassador to feel like an escort, not a warden."

((OOC: assuming acknowledgement or the like))

The Vulcan petty officer at the transporter controls looked up. "We have contact from Starbase one eighteen, Captain. They are requesting permission for two to beam aboard."

Drake nodded. "Our guests are right on time, Mister Tolaris. Permission granted, please beam them aboard."

The transporter technician nodded. "Order acknowledged, Captain. Energizing now."

For a few moments, the space above the transporter pad shimmered, then quickly materialized into two humanoid shapes - ambassadors Threel and D'lar. Both the Rytain and Kuldar representatives looked exactly as they had for the morning's meeting, though each did possess luggage for the trip.

Drake stepped forward and gave a formal bow. "Ambassador Threel, Ambassador D'lar - on behalf of the United Federation of Planets, I hereby welcome you aboard the USS Peregrine. You met my Executive Officer, Lieutenant Zai, this morning. Please allow me to introduce you to my Chief of Operations, Lieutenaant Lasad, as well as my Chief Tactical Officer, Lieutenant Berk." Drake indicated each in turn before continuing.

"Lieutenant Lasad has personally tended to your quarters to assure that they are as comfortable as we can make them, though if you require anything whatsoever, you have only to ask. Lieutenant Berk will be providing each of you with your own personal bodyguards for the duration of your stay; they will serve as escorts and personal security for you at all times."

Ambassador D'lar chuckled slightly. "You mean, Captain, that you are assigning someone to keep an eye on us while we are on board, to keep us out of trouble, yes?"

Silas found himself taken aback, but before he could answer, the Rytain ambassador had interjected. "And by doing so, you can of course give lip service towards protecting us from one another." Threel cast a sideways glance at D'lar.

The Kuldar ambassador grinned widely. "Do not apologize, Captain. Were I in your place, I would do the same - but not be so polite about it."

The Rytain ambassador nodded in agreement. "Indeed. I would not begrudge you your duty. Show us to our quarters, please."

Drake shook his head, amazed. Could something possibly be going the our way, for once?


Stardate 2365.02.08
USS Peregrine, Main Engineering - 1215

Nikolai Vadimevich Toporov was elbow deep in an access panel, cursing under his breath in Russian at a stubborn, hard to reach relay. The damned thing had begun to go out - for the third time in two months - causing intermittent power fluctuations to one of the display units. He strongly considered drawing the phaser that Security was insisting that crew in sensitive systems carry during the current mission, and using it to perform more permanent adjustments; at least his knuckles would be safe from further cuts if he were confined to the brig.

"How much longer on that one, Nikolai?" asked Commander Thorson as the Chief busied himself with flow control on one of the plasma relays.

Toporov bit back a profanity-laced reply and instead stated as diplomatically as he could manage between gritted teeth, "I should have it within the next few minutes, comrade."

Thorson nodded. "Carry on, then."

The big Commander stretched for a moment and frowned slightly as if he had a bit of an uncomfortable catch in his back. Next, he made a fist with his cybernetic arm and brought it down, hard, onto the console.

The sudden, unexpected boom from the impact caused Toporov to jump, resulting in multiple cut knuckles. This time, Nikolai Vadimevich did not muffle his curses; his blood boiled as he jerked the wounded appendage from the access panel. He cut his glance to Thorson, who had raised the cybernetic limb again, then crashed it against the panel another time; sparks flew for several meters, and chunks of metal and glass scattered with them. "Commander?" the petty officer asked, shock written all over his face.

Thorson did not reply. The chief engineer's eyes were rolled back in his head as he spun on his heel, took two strides, and leveled another console.

"Commander!" Toporov exclaimed. "What are you doing?"

Thorson turned again, but this time, headed directly for the sensor technician. Toporov's eyes widened, and without thinking, he drew the phaser at his hip. The big Russian felt icy fear grip his guts - he knew well that the cybernetic limb could shatter bones, liquefy flesh. Had the Commander lost his mind?

"Nyet! Commander, stop!" he exclaimed. Thorson did not respond, instead coming closer, and Toporov raised his weapon.

Suddenly, Thorson made a choking noise and began to convulse. The chief engineer fell to the deck, where he spasmed and writhed, occasionally flailing around. Toporov dared not approach too close, as the cybernetic arm seemed to possess a destructive mind of its own, swiping and smashing at the deck and anything close enough to reach. Instead, Nikolai Vadimevich hit his commbadge.

"Petty Officer Toporov to Sickbay! Doctor Moore, we have a medical emergency in main engineering - Commander Thorson is having some sort of seizure!"

Posted on 2016-04-25 at 01:04:01.
Edited on 2016-04-25 at 09:36:37 by t_catt11


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