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You are here: Home --> Forum Home --> Recent posts by t_catt11
Topic: D&D with a Horror Theme...
Subject: answer time!


As I already told you in PM, Reralae, I'd love to have you back. Rae was an excellent character, she's a great fit for this adventure. Of course, she has lived the first part of it before. Glitch in the matrix?

Schnozzle:

1) I hate to give away too much. I'd say classic horror meets D&D. I'm sure that those who read between the lines will assume "undead", and that will be a part of it... but there is some pretty disturbing mental imagery that will come into play. Seriously, this disgusts me.

2) That depends on the player. If you're looking to play something that pretty setting-agnostic - i.e. a mercenary warrior, a blaster mage, etc - then the setting won't really impact you overmuch. If you are wanting to play a demihuman character, understand that the "flavor" of the setting will enter in a bit - I'll be happy to help you hash out these points. If you are interested in a divine caster or paladin, you ought to PM me (or at least to a little homework on the Audalis pantheon), as "generic priest template" may not play exactly like you expect.

3) This is ultra hard to predict. It's not an overly long module; if we were at a tabletop, we could finish the adventure in one moderate to long session. However, play by post games can take a looong time.

In an effort to speed the game, I usually handle 2-3 rounds of combat per round of posting (you post your character's basic intentions, give me contingencies, etc), but even shorter fights can still take two or three rounds of posting to resolve. How many posts will the party as a whole spend on various interactions with NPCs along the way? It's tough to say.

I've never seen a play by post game wrap quicker than several months.


Posted on 2016-03-14 at 23:27:16.

Topic: Hello I'm New
Subject: nope


Any avatar is free for anyone to use.

Posted on 2016-03-14 at 16:39:56.

Topic: D&D with a Horror Theme...
Subject: I... I can't even.


Someone fetch my smelling salts!

Posted on 2016-03-14 at 15:38:43.

Topic: D&D with a Horror Theme...
Subject: in all seriousness...


I plan to approach this game like I'm approaching Trek - I'm going to push to move things along. I've been terrible in the past for waiting for people, letting the game get derailed, then I get bored... not this time!

Yes, multiclassing is allowed. I go pretty much by the book, save I don't impose level limits on demihumans.

Paladins are allowed to any race, and need not be Lawful Good. Paladins in my games are servants of their particular deity, so the character's alignment will be tied to the deity. I will carefully explain how the character is expected to act. Basically, you pick an Audalis deity to be a servant of, then you follow their code. Yes, that means that evil deities have paladins, as well... but this game is not suited for those.

I've had great fun, for instance, with a paladin of Shinara (goddess of luck); the character was chaotic neutral, always had to trust in fortune to guide him. Chaos, away!



Posted on 2016-03-14 at 13:50:53.

Topic: D&D with a Horror Theme...
Subject: now see here...


I just... just.

I dunno.

Posted on 2016-03-14 at 13:14:31.

Topic: D&D with a Horror Theme...
Subject: lol


Moody loner. lol

Posted on 2016-03-14 at 12:52:12.

Topic: Hello I'm New
Subject: newbie, eh?


Cool, we're glad to have you. Welcome to the Inn!

Posted on 2016-03-14 at 12:35:19.

Topic: Star Trek: the Edge of Duty Q&A
Subject: ack


Sorry to hear that, sir. Hang in there!

Posted on 2016-03-14 at 09:10:16.

Topic: D&D with a Horror Theme...
Subject: D&D with a Horror Theme...


At this point, recruitment is officially closed. As is, I've bumped the party up a tad larger than I prefer, to seven slots. Thank you so much for all of the interest!


********************************************

Okay, folks. I'm trying to be well and truly "back", but to do so, I feel like I need to be running a D&D game.

I have this adventure that I have twice tried to run, and have failed both times. My commitment is strong now, so I'm going to give it one more try.

This will probably be a single adventure only, though I'm not opposed to the idea of a campaign.

The game will be set in Audalis (which means that magic is fairly uncommon), and will be my typical modified 2E rules. In other words, this is old school stuff. You don't have to be familiar with 2E rules, and I'll be happy to help you create a character. I handle arcane magic a bit differently than the rules as written, so be advised of that.

If you are comfortable rolling up your own stats, please use the "roll 4d6, drop low roll from each set, arrange to taste" method of character creation. I expect higher than average scores, but if you come to me with three 18s, I reserve the right to nerf your character as I see fit.

I need at least four - preferably six - adventurers of third level. Pretty much any class or race is okay, but note that this game takes place in Northeast Ertain - one of the five human kingdoms - so understand that really exotic races would probably be out of place, treated poorly by the populace, etc. I would strongly recommend that each of the four primary roles (warrior, arcane spellcaster, divine spellcaster, rogue) be represented in the party, but that will be up to you guys. I will consider any alignment, but this adventure is best suited for a party of overall good alignment (I prefer stories about heroes, not villains). I will consider kits, within reason, but reserve the right to change or veto anything that I don't like.

I expect at least one post per week, and would like to make it two. If posting is really fast and furious, I'll post more often as I'm able. Posts should be at least 2-3 short paragraphs. I want to read about emotions, thoughts, etc. "I charge the orcs!" is not an acceptable post.

Please note that this game is *not* first come, first served. To be considered, I need a PM from you with a basic character concept, maybe a personality, brief history, etc. I will pick the ideas that I like best, that I feel will form the best team. To clarify, I need more than a character sheet for you to be considered for this game. In fact, the character sheet is the *least* important piece of it. I need to know who your character is. Why do they adventure? What is their personality? You don't have to give me a full biography, but a bit of history would be good.

On that note, assume that your characters have been an adventuring party for at least a few months. I don't want to waste six weeks posting about meeting in a tavern, and I'm too old and crabby to deal with the moody loner who always works alone and has to be persuaded to help out. I want all questions about party leadership and such hashed out in the Q&A before we start the adventure. Basically, I want to cut out the annoying fluff and get right to the meat of the adventure.

Regarding the adventure itself:

WARNING! This adventure will contain disturbing, adult/horror themes. If you are easily offended, squeamish, or bothered by the macabre, please do not apply. While this game will *not* contain anything truly explicit, the themes prompt me to limit this game to those age 18 and up.

I do not take credit for this adventure; I actually have had this one on my hard drive for years, as it is posted freely online. However, I have adapted it to Audalis, and I have taken the general plot and carried it to some darker, more detailed places. There is a character in this story that literally bothers me, and sadly, this character sprung directly from my twisted imagination.

One final warning: I have a reputation as a killer DM, and to be honest, the reputation is at least somewhat fair. I truly don't go out of my way to kill players, but if you do stupid things ("I charge into the bandit camp alone, using surprise to my advantage!"), well... you made that bed, you get to lie in it. That being said, I *have* killed off players simply because the dice were not kind. Adventuring is dangerous business, and death is a real part of it. If you sign up to play, and you die, please don't take it personally.


Okay. Now that I've done my best to scare you off, please let me know if you are interested.


********************************

Edit: currently accepted characters follow.

sylvari male ranger [Eol Fefalas]
half sylvari female paladin of Falloes [Reralae]
human male cleric of Solanis [Hammer]
khordaldrum male cleric of Kharox [CAPTIN-CAPSLOCK]
human female thief [Yanamari]
sylvari female mage [AmaraD]
human male bard [Schnozzle]






Posted on 2016-03-14 at 00:01:21.
Edited on 2016-03-15 at 23:23:46 by t_catt11

Topic: Butterfly Reminisces
Subject: well


At least one of those GMs (me!) failed you, too. I've been a king flake.

Sigh, I really want to finish that module, too! lol

Hope to see you back fully active.

Posted on 2016-03-13 at 23:04:05.

Topic: Star Trek: the Edge of Duty Q&A
Subject: sure thing


Ody, sending you a PM.

Yes, 2365 is before the Dominion Wars, before the Cardassians really come onto the stage (DS9 is currently under their control), and before the Borg.


Posted on 2016-03-13 at 17:18:53.

Topic: Star Trek: the Edge of Duty Q&A
Subject: heh


Yay for collaborations!

Yeah, I'm also interested to see how Jessica and her "by the book" attitude will work on a tiny ship like this.

Posted on 2016-03-13 at 16:18:23.

Topic: Star Trek: the Edge of Duty Q&A
Subject: no worries


Nah, I'm not trying to single anyone out, just expressing what I hope we can do. I know that I'm being very much "foot on the gas" with the plot of this game, but experience says that if we don't push, things taper off in a hurry.

Posted on 2016-03-13 at 14:55:51.

Topic: Star Trek: the Edge of Duty Q&A
Subject: c'mon, c'mon


I don't want to drag this out much further. I have two active players sitting on Starbase 118, waiting to play... and obviously, our plot lies there.

Can we get this sickbay visit wrapped up? If RL is in the way, let's backpost it like Duncan says. I would prefer to have it done first, if we can.

Regarding Impulse: the guy has yet to make a single post. PMs with him have been almost having to talk him into playing, as he has repeatedly mentioned how he's not really comfortable with Trek. At this point, I think that it is safe to consider Ensign Agris to be an NPC. If Impulse decides that he wants to play, great... but let's stop holding our breath over that.

Regarding the logbook: glad that you like it! In the maiden cruise of the Discovery, we realized that it could be really tough to keep the timeline straight with lots of people posting, backposting, etc. The logbook (located in the Trek Tools, for those who have never looked at it), is super useful for keeping events in order.


Posted on 2016-03-13 at 14:35:59.
Edited on 2016-03-13 at 14:36:59 by t_catt11

Topic: Star Trek: the Edge of Duty Q&A
Subject: Yep


It's a disaster!

Posted on 2016-03-12 at 20:17:57.

Topic: Star Trek: the Edge of Duty Q&A
Subject: sure


The Chief Tactical officer has an office on Deck 5, adjacent to the Security department/Brig. There would be sufficient room in Security to hold a larger meeting, as well.

Posted on 2016-03-12 at 00:34:15.

Topic: Star Trek: the Edge of Duty Q&A
Subject: heh


I have a spreadsheet for all of the bridge departments for the Peregrine; this is where the data on the first page of this thread comes from.

I can email you what I have, if you like.

Posted on 2016-03-11 at 16:13:42.

Topic: Star Trek: the Edge of Duty
Subject: moving up and out


((OOC: I have cleared this post with Ayrn ahead of time.))

Stardate 2365.02.07
USS Peregrine, Captain's Ready Room - 1510



Silas leaned back in his chair and frowned. Much like the partially eaten sandwich that stared reproachfully at him from the corner of his desk, the issue that weighed on his mind wouldn't go away on its own. With a resigned sigh, the Captain stood, collected the plate and leavings of his lunch, and placed it in the replicator for recycling. He then keyed his commbadge and spoke as he made his way back to the desk.

"Drake to Lieutenant Chell."

The reply was swift, as always. =/=Chell here. What can I do for you, Captain?"=/=

"Lieutenant, if you are available, please come to my Ready Room." Drake requested.

=/=On my way,=/= was the answer.

***********************

Within a couple of minutes, the door chime rang. "Come in," Drake said.

The door hissed open to reveal the stocky, blue-skinned Operations Chief. "Lieutenant Chell reporting. You wanted to see me, Captain?" the Bolian asked.

Silas nodded. "Indeed, Lieutenant." He gestured to the empty chair across the desk. "Please, have a seat."

Chell did so, fixing the Captain with a somewhat curious expression.

"Korvin," Silas began as he gestured to his PADD, "I've been looking over your service record. You've always been efficient, organized, resourceful. You're well thought of by your commanding officers, your peers, your underlings. You're an asset to Starfleet in every sense of the word."

Drake wasn't entirely sure of Bolian physiology, but he thought he detected a slight discoloration of the skin on Chell that could be equivalent to a blush. The Ops chief did seem somewhat surprised by the praise. "Well... ah, thank you, sir." came the reply.

"I'm not the only one who has noticed, Lieutenant. In fact, an hour ago, I received a transmission from Starfleet command." Drake gestured to his PADD. "When you leave my office, Korvin, you need to pack; I have orders here for your transfer to the USS Cherokee, a New Orleans class explorer under the command of Joshua Grimes. You are to assume the role of Chief Operations officer there, as well as that of Second Officer. The Cherokee is due at Starbase 118 in two days, but I expect our visit there to be rather short-lived; plan to disembark right away. Enjoy a few off shifts while you can."

Chell smiled, then frowned slightly. "Thank you, sir. What about the Peregrine? Lieutenant Moriden is a competent officer, but this is too much for anyone to handle alone."

The Captain nodded. "Thank you for your concern, Korvin. As I understand it, we will be taking on a new chief of operations at Starbase 118, who will try to fill your shoes."

Chell relaxed a bit at that. "Ah, very good."

Silas smiled. "There is one more thing, Korvin. A duty I have looked forward to performing, despite the fact that I am unhappy at the thought of losing you."

The Bolian looked puzzled, his hairless brows arching a bit.

Drake reached inside his desk and produced a hollow rank pip, which he placed in front of Chell. "Computer, record. By the authority invested in me by the United Federation of Planets, I, Commander Silas Drake, hereby promote Lieutenant Korvin Chell to Lieutenant Commander." Grinning widely, he stood and reached out to shake the Bolian's hand. "Congratulations."

For once, the professional Chell allowed a grin of is own to break through as he fastened the pip to his collar. He stood and returned the handshake heartily, and accepted Drake's congratulatory clap on the shoulder. "Thank you, Captain."

Drake smiled widely. "It is my pleasure - don't think I was going to let Grimes get the honor. Now, go - you need to pack, Commander."

Still wearing a bit of a grin, Chell nodded. "Aye, sir," he replied with a salute. Then, the Bolian spun on one heel and left the Ready Room.

Silas stood, lost in thought for a moment. Enough homework for now, he mused. Time to get the blood pumping. Mind made up, the Captain headed to his quarters for a change of clothes, with a target destination of deck five and a run.






Posted on 2016-03-11 at 13:39:16.
Edited on 2016-03-16 at 10:00:28 by t_catt11

Topic: Star Trek: the Edge of Duty Q&A
Subject: no lie...


I keep refreshing in hopes of a post. Nobody is doing so!

Posted on 2016-03-11 at 11:52:36.

Topic: Star Trek: the Edge of Duty Q&A
Subject: yep


By my count, you have four more enlisted slots you can populate.

I can help with schedules, if you like!

Posted on 2016-03-10 at 23:02:20.

Topic: Star Trek: the Edge of Duty Q&A
Subject: sweet


Good to hear, Tann! We need an active Tac chief.

Hey all - I have updated the schedule post on page one of the Q&A. Well, I do that a lot, mainly as I add characters... but I also provided definitions of when shifts begin and end. Copy/pasting that here...


Standard shifts are eight hours long, and flow as follows:
Alpha: 0700-1500
Beta: 1500-2300
Gamma: 2300-0700

A responsible officer should expect to be at their duty station a good fifteen minutes before the shift starts, so as to get report and be up to speed.

Medical shifts are twelve hours long, and instead take the following schedule:
Alpha: 0700-1900
Beta: 1900-0700

Typically medical shifts are referred to as "Sickbay Alpha, Sickbay Beta" so as to avoid confusion.




Posted on 2016-03-10 at 21:43:29.

Topic: Star Trek: the Edge of Duty Q&A
Subject: yep


Ody, I would agree - you can assume that Reid has been made aware of this. Feel free to do some research and such.

Posted on 2016-03-10 at 20:36:48.

Topic: Star Trek: the Edge of Duty Q&A
Subject: ah, man...


Between the refusal to sit, and the internal objection by Zai... this post had me dying! lol

Posted on 2016-03-10 at 16:20:48.

Topic: Star Trek: the Edge of Duty Q&A
Subject: logging


I have updated the logbook with several entries. If you've never used the logbook, you might want to check it out (go to Trek Tools, then the Peregrine) - it's a nice way to keep things organized chronologically.

Posted on 2016-03-10 at 14:46:37.

Topic: Star Trek: the Edge of Duty
Subject: something is bugging me...


((OOC: I'm allowing a little over an hour for the events of Duncan's post. If that is off base, I'll happily edit.))

Stardate 2365.02.07
USS Peregrine, Captain's Ready Room - 1405



The Captain sat at his desk, poring over figures on the PADD while the bread on a half eaten sandwich grew steadily harder in retribution for being forgotten. Everything he read about the warlike Kuldar people made him less and less comfortable with this mission. From what he could gather, the Kuldar loved conflict, and unlike some societies, had no compunction about silly things such as honor. Instead, they were quite pragmatic in their approach, favoring ambush, sabotage, and subterfuge wherever possible in order to weaken their enemy.

While Silas had no real fear of the ability for the Kuldar ships to harm the Peregrine, he had no such sense of ease regarding the Coronado. The outdated Miranda class vessel was undergunned, the weapon systems were out of date, her shielding was relatively poor, she lacked modern armor, and - at least when compared to a fast frigate like the Peregrine - she had the maneuverability of a bucket.

This is a peace summit, Silas. Relax. He tried to reason with himself, but success in the undertaking was limited, at best. The entire situation just put him ill at ease.

=/=Bridge to Captain Drake,=/= came a feminine voice. =/=You have a message from Starfleet Command.=/=

Silas tapped his commbadge in reply. "Send it through, please."

=/=Aye, sir.=/= came the answer.

Moments later, his viewscreen display changed to the Starfleet logo. According to the readout, he had not one, but two messages. The first was a positive outcome that was quite pleasing, though no major surprise.


Stardate: 42133.1
From: Starfleet Command
To: Commander Silas Drake, USS Peregrine

Subject: re: Flight Control Staffing request

Commander,

After considering your reasoning, we are pleased to grant your staffing request. Attached is the dossier of Ensign Herbert Thomason, Flight Control officer. Ensign Thomason will join you when you reach Starbase 118.

Regards,
Commander Jacin Parat
Starfleet Command Personnel




The Captain smiled. Lieutenant Zai would be pleased that the Flight Control department aboard the Peregrine would finally be able to man most of their own shifts. Truth be told, it made Drake himself feel better - cross training was all well and good, but he vastly preferred having a starship pilot at the controls whose primary job entailed flying. Otherwise, it felt a bit like going to a doctor who told you that this was his second job, that he normally worked on shuttlecraft.

Silas glanced over the attached dossier; it looked like this would be the Ensign's first real assignment. That was no major surprise; he had no illusions that Starfleet would spare a highly experienced officer to be the third pilot aboard a tiny ship like the Peregrine. However, at least he was a real helmsman!

Slightly smiling, Drake absentmindedly picked up his ever staling sandwich and took a bite as he loaded the next message. The smile quickly melted from his face, and he dropped the sandwich, where it slipped off the edge of the plate and came to rest, unnoticed, upon the surface of the desk.

Conflicted. That was as good a description as any for his emotions. While Drake had to be happy for his friend, this would throw more uncertainty into the mix of the ship's crew. Silas liked this group of people, and to lose one of them - even under such circumstances - well... selfishly, he just didn't like it. Especially not right before they flew off into a mission that put the Captain at edge. He couldn't seem to shake the feeling that this just could not be such a simple assignment, and losing such a relied upon pillar of the ship was frustrating. Worse, he would be relying on someone he knew nothing about.

Drake shook his head. Since when did a little change bother you so much? he mused.

The communicator chimed again, breaking the Captain's sulking reverie.

=/=Thorson to Captain Drake.

Sir, the shielding on the remaining canister is in place and holding. The organisms in one of the canisters were all killed when some sort of energy flare-up in the shielding occurred. However, as I said, the other canister is now operating under its own shielding and holding stable. Direct contact with the pod is now possible, so further study and scanning can be done at your discretion.=/=

The Captain frowned. "Good news, Commander. By all means, let's employ our full resources to study this thing.

Now, then... was anyone nearby when the flare-up occurred? Are you quite certain that the organisms were killed?"

((OOC: assuming Thorson tells the truth))

A chill punched Silas in the gut. Right now, they didn't know anything for sure; the containers on the escape pod could have nothing at all to do with the body. For all they knew, the organisms could be for water treatment. And yet... something told Silas that caution was far and away the better part of valor, here.

"Be that as it may," Drake responded, "I would very much prefer that you go and see Doctor Synklar, just to be certain. In fact, Eric... let's make that an order. Go directly to Sickbay, please. I want the doctor to confirm a clean bill of health for you."

((OOC: assuming a positive reply))

"Very good," the Captain replied. "Keep me posted as to any further discoveries regarding the pod. Drake out."










Posted on 2016-03-10 at 13:12:05.
Edited on 2016-03-10 at 13:17:30 by t_catt11

 


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