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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: Loaded Dice Filler: Why *Is* He so Surprised?
Subject: Loaded Dice Filler: Why *Is* He so Surprised?


Another Filler comic is up, thanks to Brittany!

Thanks a million to our intrepid artist for keeping us rolling while I continue to suck.

Posted on 2011-08-16 at 19:48:55.

Topic: Vote for the Inn
Subject: hmm


Sounds like your browser cached the error file from back when I was having server issues last week.

Do a hard refresh - hit control+F5 on that page, and you should get the normal home page again.

Posted on 2011-08-15 at 14:27:04.

Topic: A new D&D game?
Subject: all right


I have plenty of preliminary concepts. I need some more or less "actual" characters, now.

Let's get this show on the road.

Posted on 2011-08-11 at 18:29:53.

Topic: A new D&D game?
Subject: gear and cash


I have been asked about equipment and starting money.

Your character can have all mundane gear they might need - including weapons, armor (up to chain), spell components, etc. In addition, they may have one potion or similar consumable minor item.

Funds will be enough for living expenses for a week or two. I'll assign exact amounts.

If you need something not covered in the above, check with me. I might make exceptions for a good story reason.

Posted on 2011-08-11 at 14:12:47.

Topic: A Borderland by the Keep
Subject: not enough interest?


Psh, the post is only a day or so old. Give it time, man.

Posted on 2011-08-11 at 14:10:16.

Topic: RPG Myth Breakers #6 - Crouching Tiger, Creeping Undies
Subject: comics header?


Your computer has cached the menu, Vanadia - do a hard refresh (control + F5). I added this link before I announced that RPG Myth Breakers was live.

Posted on 2011-08-11 at 13:08:47.

Topic: Loaded Dice Filler: She does this Sometimes
Subject: Loaded Dice Filler: She does this Sometimes


Filler comic is up, thanks to Brittany!

Sorry for my vacation related stupidity, folks. I promise to return to normalcy shortly.



Posted on 2011-08-10 at 19:54:34.

Topic: A Borderland by the Keep
Subject: wow


I knew this was coming, but I hadn't seen the full intro. Genius! I'll be reading along with this one, no doubt.

Posted on 2011-08-09 at 18:09:59.

Topic: A new D&D game?
Subject: yep


And Runyacath is too high a level for this adventure, anyway.

Posted on 2011-08-09 at 14:23:15.

Topic: A new D&D game?
Subject: .


Runyacath or En'Aranthea?

Call that an unexpected trump card... I don't know how I could turn down the bladesinger player that all others should use as a pattern.

Posted on 2011-08-09 at 13:39:24.

Topic: A new D&D game?
Subject: k


I am back from vacation, and will be looking at this today or tomorrow.

Posted on 2011-08-08 at 15:26:17.

Topic: Who here has heard of the MMORPG Guild Wars?
Subject: well


I had a guild in the original game, and have been awaiting GW2 for a good 2-3 years. Hope that it proves worth the wait.



Posted on 2011-08-07 at 21:30:10.

Topic: Loaded Dice # 77: Heroic Looting
Subject: yep


Thanks for the feedback, folks. The double post is my fault... I overlooked the timezone offset and thought that the comic did not post. It thought that I wanted iot to post at 8:00 AM CST... stupid script doing what it was told.

Posted on 2011-08-07 at 21:27:59.

Topic: Suggest a Myth
Subject: dwarves?


Do dwarven women really have beards?


Also...

Why do dragons need all of that treasure?



Posted on 2011-07-29 at 14:07:12.

Topic: Request to the webmaster
Subject: wow


The above post applauded for awesomeness in the category of silly.

I may come back and change that to a smite, though.

Posted on 2011-07-28 at 22:22:02.

Topic: Request to the webmaster
Subject: yup


You are quite welcome - that's why this was created.

Posted on 2011-07-28 at 21:12:24.

Topic: Request to the webmaster
Subject: no prob


When you go to your PM screen, you'll see the following:


You are here: Home --> Forum Home --> Private Mailbox --> Inbox (this is a dropdown)
To view your sent messages, go to your Sent Items Folder
To send mass messages, use the Compose Mass PM form.
Folder operations: Add a Folder


First, create a folder for organizing - click on "add a folder".

Once you do that, go back to your main PM box. There are links below every message - reply, delete... also a checkbox.

Check a box on any message (or group of messages) that you'd like to move to your folder.

Scroll to the bottom of the page. You'll see "Click to move selected messages to folder:" and a dropdown. Pick your folder from the dropdown. Click the process button.

They are now organized.

This is how you delete multiple message, btw - check lots, make sure the dropdown is set to "trash". then click the process button.

To view your folders, just choose it from the dropdown at the top of the PM page.

Posted on 2011-07-28 at 21:09:46.
Edited on 2011-07-28 at 21:12:03 by t_catt11

Topic: Request to the webmaster
Subject: no foul


This is a custom made system designed for online forum-based games. It needs some new features - and some are in the works - but we won't be going to an out of the box solution soon (ever?).

Have you used the PM folders ability? You can set those up and organize them as you see fit. To me, they work a lot better than, say, phpBB.

Posted on 2011-07-28 at 20:58:30.

Topic: RPG Myth Breakers #6 - Crouching Tiger, Creeping Undies
Subject: RPG Myth Breakers #6 - Crouching TIger, Creeping Undies


Ladies and gentlemen, I hereby proudly announce that a fan favorite - RPG Myth Breakers - is no longer merely filler fodder, but is now a full fledged regular webcomic here at the Inn!

Check out today's latest installment.

Please be sure to let Alacrity and Bromern know what you think!

And if you enjoy RPg Myth Breakers, be sure to vote it up at reddit.

Posted on 2011-07-28 at 15:46:12.
Edited on 2011-07-28 at 15:46:23 by t_catt11

Topic: Debate: Spell Immunities
Subject: yep


Artifact, or artifact-esque? The MacGuffin that the entire campaign is based around?

Oh, yes... defintiely allow the mind control. The player that squawks about this clearly doesn't "get it".


Posted on 2011-07-27 at 14:31:04.

Topic: Debate: Spell Immunities
Subject: well


I don't think that you should use "tricks" like this commonly, else players will give up trying to figure out what they "know" about your world and what they do not... and will thus become less invested in your game.

I would not advise to ever do this willy nilly... to have a magic that can possess a paladin "just because".

However, if you have built up a special magic item, and you have foreshadowed it enough that players understand it is unqiue... then I think that it is appropriate for it to have unique powers.

Posted on 2011-07-27 at 13:25:39.

Topic: Setting the record straight.
Subject: heh


Grugg wins another thread!

Posted on 2011-07-26 at 22:24:29.

Topic: A new D&D game?
Subject: ho boy


Interest is getting huge!

At this point, I have four confirmed characters. I have two others I have given green lights on. If I have not confirmed you via PM, you'll need to either blow me away with a character, or take a number as a standby player.

Sorry, but I just don't see running a game with more than six PCs.

Posted on 2011-07-26 at 21:24:36.

Topic: Dungeons and Dragons: Daggerdale
Subject: okay


I haven't done a full review of this game yet, and I should have done so.

Here are my impressions (I have the game on the XBOX 360):

The game ads had really touted that this was the first D&D game of its kind to use 4th edition rules. I was looking forward to seeing those rules implemented, to see how they affected gameplay.

The opening graphics are pretty, but they have clearly skimped on these sequences; you get still pictures moving around the screen with narrated text underneath, instead of actual animation. Meh.

Character creation is always one of my favorite points of an RPG. I like to weigh options, tweak builds, play with everything. I was sorely disappointed. In Daggerdale, you get to pick from one of four characters - human warrior, elven rogue, dwarevn cleric, and halflilng wizard (am I the only person that thought halfling wizard was an odd fit? Elves make great rogues, but I'd have figured these roles would be swapped).

There are no choices for personalizing appearance AT ALL. You get to pick a name, and you get to pick among 2-3 choices for powers. And that's about it. Stats are even preassigned.

Single player was entertaining, if not overly deep. Go smash the bad guys while following a very linear quest. Smash barrels and such to pick up gold, potions, whatever. Enjoy the birdseye viewpoint of the action. Mmmkay.

I was really looking forward to online co op play, hwoever. Surely, this would be the highlight?

Not so much.

Matchmaking works quickly, I'll give it that - but instead of placing you into some semblance of a balanced party, the system just throws you into whatever group it feels like. I found my level 2 dwarven cleric in a group with three elven rogues, levels 7-10. I was warped in to the part of the adventure they were exploring... and stupidly, I was able to tank reasonably well against the level 6-10 opponents that we faced. Really?

Not that I like dying or anything, but what is the point of leveling up, exactly?

Gameplay is very repetitive. Mash the attack button. Do it again. Do it another hundred times per encounter. Use other buttons to drink potions or activate your power if your health gets low, or get get bored of mashing the atack button. Hold the trigger for a whopping four more choices (of which I only had one, anyway).

Glitches? Yep. I particularly liked walking into odd dark rooms that had only the enemies illuminated. When I attacked, I would fall down into nothingness... only to reappear inches above the invisible floor, whereupon we'd do it all again.

Do you like mobs of enemies that respawn indefinitely? Then this game is for you! I understand letting the dungeon reset, especially since the game docs seem to act like grinding levels is a good thing. But it would be nice if the level 8 goblins I just killed would stay dead for more than thirty seconds.

Disgusted, I finally gave up on this game. I'm glad that I didn't pay the $15 to buy it. Sorry for the bad review, Atari, but I promised to be truthful.

I will note that my daughter tried the game with three online friends, using headsets. They started together and played together, and had a much better time than I did. That being said, I think that she has possibly played the game exactly two times, so keep that in mind.

This game reminds me in many ways of the original XBOX title, "Dungeons and Dragons: Heroes". The differences? That game came out in 2003, had very slightly inferior graphics, and was tremendously more fun. Oh, and it didn't claim to be 4th edition.

By the way, I couldn't tell that the 4th edition rules really factored into anything at all, except that my character was all but unkillable.

Is this game worth $15? Absolutely, positively, NO. If they drop the price to $5, you might try it out, but I honestly wouldn't pay more.






Posted on 2011-07-26 at 20:52:01.

Topic: A new D&D game?
Subject: check PMs


Check your PMs, folks.

Posted on 2011-07-26 at 19:49:39.

 
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