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You are here: Home --> Forum Home --> Recent posts by t_catt11
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Topic: Zombies in Chicago Q&A
Subject: guh


You guys have me in zombie withdrawal.

Posted on 2010-08-19 at 19:02:46.

Topic: Zombies in Chicago Q&A
Subject: heh


This is amusing, but I'm not sure why they would beat you.

Posted on 2010-08-19 at 17:55:50.

Topic: Zombies in Chicago Q&A
Subject: lol


Eyep, nice insanity.

Posted on 2010-08-19 at 16:40:53.

Topic: Zombies in Chicago Q&A
Subject: heh


Yay for weaponry!

...you'll need it.

Posted on 2010-08-19 at 13:09:39.

Topic: Zombies in Chicago Q&A
Subject: FYI


Of the entire group, Murph is the very best equipped to use a gun. Mac and Alaster are just behind him.

Mac's .357 is his personal firearm, so I would assume Murph and Alaster will divvy the other two (at least until you guys come up with yet another firearm, so that Mac's can become a true sidearm). The Browning (from the bar) packs a little more punch, the FN (from the police car) has a better rate of fire.

What does that mean? You guys tell me what's the most effective way to outfit yourselves.



Posted on 2010-08-19 at 03:15:39.

Topic: Zombies in Chicago Q&A
Subject: oi


Sorry about that typo, Mac - fixed it.

Posted on 2010-08-18 at 23:18:48.

Topic: Zombies in Chicago Q&A
Subject: eyep


The pileup in the intersection would prevent a vehicle from continuing down Cornelia, but the group can navigate it on foot.

Note that Alaster is the only other person in the party (aside from Murph and Mac) who knows how to shoot. Not saying others can't use a gun, just be prepared for penalties to hit. Are those worth keeping zombies out of melee range?

You tell me.

Murph can get this car running, but he'll need tools and time to work on it.

Posted on 2010-08-18 at 21:42:53.
Edited on 2010-08-18 at 21:47:24 by t_catt11

Topic: Zombies in Chicago Q&A
Subject: hehe


Okay, post is up.

Posted on 2010-08-18 at 21:31:10.

Topic: Zombies in Chicago
Subject: what's with the CPD?


October 26, 2014
Cornelia Avenue, 800 block - 12:15 PM

The girl/creature/thing was dead, and the encounter had caused strong reactions from most of the group of survivors. Emotions battled within them, and a great deal of willpower was engaged just to stay sane. After all, had they committed these acts ten days ago, they would have been on trial for capital murder.

Of course, ten days ago, the nearest police presence would have been much more than a crashed and empty cruiser.

Once everyone had collected their wits and followed Tommy Murphy's suggestion to move on to the police car (leaving the dead body behind in the street), the attention was turned to that very car.

The driver door hung open, with only small fragments of broken glass still clinging to the window frame. The group's caution proved to be unnecessary, as the car was well and truly empty - however, a large, dark, reddish-brown stain covered a large portion of the driver's seat, indicating that someone had lost a great deal of blood there. Further examination revealed a spatter of blood droplets inside the windshield and across the dashboard and steering wheel.

The keys still hung in the ignition, negating Mac's need to use the crowbar on the trunk. Further good news came from inside the car itself; still nestled in the rack sat matte black FN SLP shotgun. A quick examination reveals that it is fully loaded (six shells in the stock, one in the chamber).

Bad news, on the other hand, came from under the hood. It would appear that the radiator was badly cracked from the wreck; since this presumably happened over a week ago, the radiator is certainly empty by now.

A look in the trunk reveals around a half box of twelve guage rounds (twelve more rounds, total of nineteen for the SLP), as well as a police baton (nightstick), and a clipboard. Naturally, there is a spare tire back here, along with a tire iron that could be used as a wepon, if someone wants it.

You now stand right before the corner of Cornelia (your current street) and North Halsted Street (running north and south). There is a huge multicar accident in the middle of the intersection; that may bear some consideration when picking a route.





Posted on 2010-08-18 at 21:27:57.
Edited on 2012-03-26 at 14:01:52 by t_catt11

Topic: Zombies in Chicago Q&A
Subject: heh


I still have you a smite for it, for good taste, but it does not interfere with the hilarity.

Posted on 2010-08-18 at 20:41:22.

Topic: Zombies in Chicago Q&A
Subject: whoa


That pickup line is WIN.

Posted on 2010-08-18 at 20:33:54.

Topic: Zombies in Chicago Q&A
Subject: okay


Okay, post from me coming shortly.

Posted on 2010-08-18 at 18:06:35.

Topic: Zombies in Chicago Q&A
Subject: heh


I was wondering where the Emily thing came from. I was thinking "Amber, I can see... never saw an Emily indication from Murph".

Posted on 2010-08-18 at 17:49:51.

Topic: Another Newbee
Subject: welcome!


Wow... your resume sounds like something you tailored just to fit in with our core of old timers, here.

Welcome to the Inn! Let's see...

I emjoy 2nd edition (hands down what I prefer to play)

I have DMed for years

I play online because I just can't seem to fit in tabletop time to my real life schedule

With considerable help from this community, I have created my own campaign world

I enjoy long walks on the beach, moonlight nights, and...


Ahem.

Welcome!


Posted on 2010-08-18 at 16:59:34.

Topic: Zombies in Chicago Q&A
Subject: heh


Also, Eol has been known to exhibit signs of multiple personality disorder, so it's easier for him.

Posted on 2010-08-18 at 16:50:14.

Topic: Zombies in Chicago Q&A
Subject: nice take, Tiamat


I knew when I took Eol and Merideth (having played with both more than once) that it would be tough for anyone to keep up with their "awesome level" - they are unfairly good players.

You do NOT have to try to write novellas like them to be a great player. That being said, your attitude is ery much appreicated. There's something to be said for trying to constantly improve (which is one reason they're both as good as they are).

They use a "secret" formula in their posts - rather than just worry about the game mechanics, they try to figure out just how this persona they are playing would react to a given situation. They then write about those feelings, perception, etc. It's more than just playing, it's really almost a collaborate novel concept.

Again, nobody should feel inferior; if you continue to post regularly and give me two to three short paragraphs per post, try to give me some insight into why your character is doing what they do, I am 100% happy.

Posted on 2010-08-18 at 16:31:14.

Topic: Zombies in Chicago Q&A
Subject: outstanding!


I think that my wife often wonders why I don't outgrow RPGs.

Take the last two posts in the main game thread (Eol and Meredith), and there it is, in a nutshell.



Posted on 2010-08-18 at 15:55:57.
Edited on 2010-08-18 at 16:05:36 by t_catt11

Topic: Zombies in Chicago Q&A
Subject: okay


Merideth, waiting on you before I move forward (if you wish to post, that is). Also, no post from sunow yesterday? Odd, that.

I'll be bumping the game today, barring unforseen circumstances.

Posted on 2010-08-18 at 13:13:56.

Topic: Zombies in Chicago Q&A
Subject: for what it's worth...


...note that I keep close tabs on ammo.

I have Jake down to one molotov as his sole method of defense, and Murph down one ten guage round (four in the gun, 21 total remaining).

Posted on 2010-08-17 at 21:49:37.

Topic: Zombies in Chicago Q&A
Subject: heh


Cute, fun link.

My zombies are fast and scary, though.

Posted on 2010-08-17 at 19:17:57.

Topic: Continuing Where We Last Left Off Q&A
Subject: well then


Bullywugs are meant to be.

Posted on 2010-08-17 at 19:06:37.

Topic: Continuing Where We Last Left Off Q&A
Subject: eyep


I believe that I do, indeed, have those.

Posted on 2010-08-17 at 19:00:43.

Topic: Zombies in Chicago Q&A
Subject: okay


Thanks for the heads up. I'll NPC your guy as need be.

Sorry, not trying to come across as a jerk, but in a rules-based game, I have to keep a tight hand on things.

Posted on 2010-08-17 at 18:15:40.

Topic: Zombies in Chicago Q&A
Subject: okay


Feel free to post - combat post is up.

Note that for most fights, you may want o lay out a strategy for what you'll try to accomplish over a couple of combat rounds. Otherwise, I might assume for you.

As it all turns out, Jake won initiative and made a great throw (attack roll amost perfect), so a lot of the earlier posts would have been fine.

That being said, STILL DON'T ASSUME.

Okay, folks, feel free to post where you go from here.

Posted on 2010-08-17 at 16:49:09.

Topic: LD Filler: Roll For Save
Subject: wow


Just... wow.

Also - 8 up and 7 down? Even T&A is not good enough for reddit these days?

The horror.

Posted on 2010-08-17 at 16:46:29.

 
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