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Topic: Zombies in Chicago Q&A
Subject: heh


Nope, not dead yet.

I did just edit the post slightly.

Posted on 2010-09-24 at 21:25:27.

Topic: Zombies in Chicago Q&A
Subject: I'll say this...


I had played the scenario out a couple of times, and we had a TPK once and horrible losses the second time. I really do not want to kill everyone off so early, so I had the stockroom door be barred to hold most of the attack back, and our knight positioned in such a way as to save Amber's bacon (for the time being).

That's your free pass, folks. Ya won't get another.



Posted on 2010-09-24 at 21:05:02.
Edited on 2010-09-24 at 21:06:02 by t_catt11

Topic: Zombies in Chicago Q&A
Subject: heh


I should spoiler that.

Also, add a "yet" to the end of your post.

Posted on 2010-09-24 at 20:57:19.

Topic: Zombies in Chicago Q&A
Subject: whelp


There ya go. One post.

Posted on 2010-09-24 at 20:52:53.

Topic: Zombies in Chicago
Subject: Is this the end?


And travellers, now, within that valley,
Through the red-litten windows see
Vast forms, that move fantastically
To a discordant melody,
While, like a ghastly rapid river,
Through the pale door
A hideous throng rush out forever
And laugh—but smile no more.



October 26, 2014
Treasure Island Foods - 2:15 PM

Amber's teuous grasp on sanity finally slips, and she flees Treasure Island in abject terror, heedless of anything but escaping the shadows.

She steps down hard on a jutting piece of glass, but her panis is such that she does not notice the broken shard not embedded in her foot - flight is all that occupies her mind. Once out of the store, she turns north, so as to avoid any shadows cast by the buildings, and flees down the middle of the street.

Meanwhile, Alaster is locked in melee. Forgoing his gun, he connects with a solid swing from his bat, which staggers the zombie, but does not kill it. Fortunately, Murph is there in moments; the mechanic levels his shotgun at the zombie's head and pulls the trigger. The SLP deals frightful damage, essentially elimintaing the monster's head. The two survivors run for the front of the store.

Two zombies exit the manager's office and rush towards Father Ted and his two wounded charges. These are more agile than big African game ever dreamt of being; he fires the Holland & Holland rifle, but succeeds only in blowing a gaping hole out of a counter. At the priest's beckoning, Emily attempts to move the wheelbarrow, but the front tire hits a hole and sends Mac's unresponsive form sliding to the ground. With a look of panic on her own face, Emily breathes, "sorry, Father," and starts to run, herself... leaving both the priest and the wounded man behind.

The shrieks from the back of the store continue, but oddly, they do not grow any closer. Momentarily, you can hear thumping, splintering sounds, and it becomes more clear as to why - it would appear that the monsters are
locked in the stockroom. Perhaps this will give the survivors a chance to flee.

Murph calls out for Amber, but at that moment, a new shriek pierces the air as another zombie leaps from a shelf above in an attampt to pounce on the mechanic! Murph manages to avoid the attack, and even attempt a point blank shot in return, but misses, sending dry cereal raining to the floor beneath. Alaster is unable to reach the zombie in the narrow isle, and must impotently watch the fight unfold.

The mechanic smashes with the butt of the SLP, staggering the zombie, and Alaster has had enough. With a cry of "duck!", he fires the Browning, ripping Murph's attacker apart with buckshot.

Ted fires the second barrel of his rifle and drops one of the zombies from the office, but the second continues its rush. The man of God strikes it with his empty rifle, but it ignores him, instead electing to pursue Emily. A glance over her shoulder informs the med student that she is not fast enough to escape, and so she turns, levels the pistol, and fires - killing the pursuing zombie.

Meanwhile, Amber has placed a large distance between herself and the store, but she continues running - until she finds herself face down on the pavement, feeling pain in her right leg. Jarred to reality, she rolls over and looks up...

...into the face of a small child also picking himself up.

The child can't be very old; a little boy of three, perhaps four, years. Dark curls frame a thin face as he blinks against the brightness of the sky and gazes longingly into Amber's eyes. He is lost, alone in this desolation. Blood trickles from the corner of his mouth.

He shrieks, a terrible, tiny sound, and leaps for the stunned woman.

The, suddenly, stops, as a blade erupts from his tiny chest. He convulses once, twice, then dies.

Confused and horrified, Amber looks up into the face of an honest to goodness, knight in shining armor. A bearded man in chain mail, carrying a sword and shield, stands over Amber. "Get up," he urges. "We need to move, quickly."

As if to punctuate his statement, more shrieks can be heard from side streets nearby. Those near the front of the grocery store hear more splintering sounds; there can be no way the stockroom door will hold those within much longer.

The knight spots those exiting the grocery store and calls out. "This way! Come on!"

Posted on 2010-09-24 at 20:51:53.
Edited on 2010-09-24 at 21:25:00 by t_catt11

Topic: Loaded Dice Filler: Get the Point?
Subject: ugh


time to search you down in other threads for the purpose of more smiting...

Posted on 2010-09-24 at 16:41:43.

Topic: Loaded Dice Filler: Get the Point?
Subject: yep


+1 smite for Ody.

Posted on 2010-09-24 at 16:35:45.

Topic: Loaded Dice Filler: Get the Point?
Subject: lol


I know, I know @ the skirt thing. It's a quick "sketchy" filler, and I don't do lines.

Or windows.

Posted on 2010-09-24 at 16:05:12.

Topic: Loaded Dice Filler: Get the Point?
Subject: Loade Dice Filler: Get the Point?


Here you go - a new filler is up to keep you sated.

Today's strip has a new twist - Olan did the color for it. What do you think?

As always, of course, please vote the comic up on reddit if you enjoy it. And please share your comments here!

Posted on 2010-09-24 at 15:37:03.

Topic: Chapter 2, page 12
Subject: Chapter 2, page 12


Newest Oldwiz comic is up.

Posted on 2010-09-24 at 13:21:17.

Topic: Zombies in Chicago Q&A
Subject: true


It's not looking good at all. Sigh.

Post coming mid morning or so, I hope.

Posted on 2010-09-24 at 13:20:33.

Topic: Zombies in Chicago Q&A
Subject: well


That's what I'm talking about - if you'd like to post your character's final thoughts and such.

You don't get to choose how you die.

Posted on 2010-09-23 at 20:20:22.

Topic: Zombies in Chicago Q&A
Subject: whew


So, uh, let me go ahead and ask. If your character buys it, would you like for me to handle the death scene, or would you like input in it?

Posted on 2010-09-23 at 20:12:22.

Topic: Zombies in Chicago Q&A
Subject: heh


Guys, I am not purposely going to try to kill you all... but man, you're maing it tough on me.

I've already beaten up Tiamat enough times for his dramatic loss of consciousness, no need to rehash that one.

But I have to say, there were a couple of other tactical errors, here.

1. Bringing the unconscious guy to a situation that screamed "danger". I know, you guys HAD to have food. I know, I am the evil GM who put zombies in the grocery store, but the original plan of "wounded in a safe place, send one or two armed and capable people" might have worked better.

Heh, at least for Mac.


2. "We in a scary place? Let's split up!"

Really?

Do none of you watch horror movies?

A scout, maybe. A split party... eegh.


Then again, I *am* the evil GM, and hindsight is 20/20, etc, etc.

Posted on 2010-09-23 at 18:07:11.
Edited on 2010-09-23 at 18:08:44 by t_catt11

Topic: Zombies in Chicago Q&A
Subject: heh


Well, now you would be...

Posted on 2010-09-23 at 15:54:51.

Topic: Zombies in Chicago Q&A
Subject: heh


In lots of places, they don't - they'll happily charge you $35 to park. But neighborhood stores like this tend to have small lots that they RELIGIOUSLY police.

Say, if you parked at Treasure Island and walked to Wrigley, they would darn sure notice - you'd come back to a booted car, if it hadn't been towed already.

Posted on 2010-09-23 at 15:11:01.

Topic: Zombies in Chicago Q&A
Subject: shockingly


There is a parking lot in front of the Grocery store (check Google street view if ya don't believe me). Sadly, no motorcycle.

Posted on 2010-09-23 at 14:47:23.

Topic: Zombies in Chicago Q&A
Subject: huh


Sunday! Sunday! SUNDAY! For one show only, Father Ted versus the HORDE!



Posted on 2010-09-23 at 14:14:40.

Topic: Zombies in Chicago Q&A
Subject: heh


I'm gonna tell you now - there's no way that any non-superhero is going to be able to push a wheelbarrow at a dead run and possibly keep up with unburdened runners. And that's with an empty wheelbarrow; add a grown man, and you are just going to be a lot slower.



Posted on 2010-09-22 at 21:25:41.

Topic: Zombies in Chicago Q&A
Subject: sigh


Okay, I GUESS.

Posted on 2010-09-22 at 20:40:01.

Topic: Zombies in Chicago Q&A
Subject: blargl!


What? No "If the others run and leave Mac, Ted will defend him", or "Ted will move his wrinkly butt, also"?

Posted on 2010-09-22 at 20:16:30.

Topic: Zombies in Chicago Q&A
Subject: whoa


Yes, that is quite helpful. Scary, but helpful.



Posted on 2010-09-22 at 20:11:02.

Topic: Zombies in Chicago Q&A
Subject: okay


I was going to send this via PM, but think it's better if I post it.

Meredith:

Amber has a clear path to the front of the store; with the broken out glass, she'll be able to easily flee (provided she is not ambushed along the way).

Will she stop in front of the store? Will she keep running? If so, how far? In what direction?

I really do not want to decide this for Amber. If you want to state that she's too panicy to make a logical decision, I'll leave it up to the dice. I don't want anyone thinking that I am either (a) trying to lead a player to their death or (b) showing a player preferential treatment.

Posted on 2010-09-22 at 19:58:42.

Topic: Zombies in Chicago Q&A
Subject: whew


Check your PMs, Merideth.

Posted on 2010-09-22 at 19:49:21.

Topic: Zombies in Chicago Q&A
Subject: okay


Again, just waiting on Grugg. How will Father Ted react to Amber running from the store? Obviously, Alaster and Murph will be at least one round behind.

Also: Tiamat, feel free to share your thoughts here, but sadly, you don't seem to have much say right now.

Meredith: how long will Amber run? Where will she go? What if the others hand back, or are delayed?

Posted on 2010-09-22 at 19:22:54.

 
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