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You are here: Home --> Forum Home --> Recent posts by Reralae
Topic: The Evil Best Left Buried
Subject: Counter!

Everything that happened seemed to be going well, up until the giggling started. That was a noise that Rae knew was not from one of the group in front of them. Fear bristled in her heart but she steeled it with tightened grip on her shield. She stepped forward as one of the creatures advanced, hoping to meet them head on and give them a better target than the pilgrims.

"Talca! How many? Vengador, Hammerfoot, both sides, cover them! Pepper, Irel, check our flank, look sharp! If you see a shot, take it!"

Quick words spoken, as Rae knew time was against them. She trusted the others to act as they found best, because if they had a good idea, it would be up to them to capitalize on the opportunity.

(( Rae will focus on giving the creatures herself as a target for them to strike, double move if necessary to cover the pilgrims, probably taking a defensive stance while the others get set up to counter attack proper. If it comes down to drawing or getting in position, position takes priority. ))

Posted on 2016-03-23 at 00:55:10.

Topic: Buried Evil Q&A
Subject: I get the impression...

Given the opportunity, Rae would purchase and carry extra preservable food and drink for this purpose, and that this is very likely not the first time the others have seen her do this.

I mean, Shield Maiden of Falloes, encounter half starved anyone, and this is the result They didn't ask, but she isn't going to let them go without at least offering

Posted on 2016-03-21 at 15:47:33.

Topic: The Evil Best Left Buried
Subject: Alertness is good, false actions are not

Rae visibly relaxed, lowering her shield as there was confirmation that yes, it was indeed another group of travelers. Very ill looking travelers, but still travelers nonetheless.

(( Assuming that Rae has enough to spare ))

"One moment," Rae spoke, her voice gentle as she retrieved some spare coin, a flask, and a pouch of dried fruit from her pack, "I do not know what you may have with you, but for you to reach that shrine, all of you will need to keep your strength up. This should help with that. May Lysora and Falloes both watch over your journey, and stay safe."

(( After they have moved on ))

"Vengador is right to be vigilant; our alertness protects us as much as any armour. As long as we don't allow it to cause us to do harm to others, it's alright. That being said, you needn't shout if there's a next time," Rae gently scolded Vengador, "If they were weaker of heart, they might not have reacted so well to the shock. Walk with whoever is approaching to share your suspicion, and in that way as well you are in position to help defend them."

She smiled, "Now then, I agree we should continue. It sounds like there's trouble about at night in this region, and I believe we'd be readier to face it indoors than out."

Posted on 2016-03-21 at 14:28:58.
Edited on 2016-03-21 at 15:52:10 by Reralae

Topic: Buried Evil Q&A
Subject: Edited Rae's dialogue slightly

Probably doesn't change your post, Eol, but I thought I'd mention it in case it gets missed because my post is last on the previous page

Re: Leader - I get the impression Rae fulfills that sort of role. Literally fearless leader (not to be confused with reckless, she just can steel herself against fear well enough to not be affected by it now)

She won't shy away from asking others' opinions, especially when it's something in their domain of knowledge rather than her own (Talca for pathfinding and scouting, and so on)

Posted on 2016-03-20 at 14:02:19.

Topic: The Evil Best Left Buried
Subject: My shield is my sword

Rae didn't answer to Vengador's cry, not vocally, but she had questions, questions that he couldn't answer. For what reason would creatures that were living but not be on the road? It almost certainly isn't to get to the next town. For that matter, why are they here in the first place? I thought most eschewed the outdoors.

"I'll stand ready. Everyone, be prepared to defend yourselves, but we should not let fear cause us to deal an unwarranted first blow," Rae spoke back to those behind her as she raised her shield, before advancing to give a bit of space for movement between her and the others.

I pray that you are wrong, but you might not be. If these beings are beyond the realm of life, Falloes give me the strength to send them where they belong. Rae prayed.

If they were indeed creatures from beyond the grave, then Rae would do her part in providing them with an immediate target to attack. Better her, fully armoured, alert, and shield ready than Talca or Pepper, or really anyone else in her mind. It wasn't that she doubted their capacity to take a blow, but she would rather not take that chance.

Posted on 2016-03-19 at 13:42:21.
Edited on 2016-03-20 at 13:55:36 by Reralae

Topic: Cyberpunk - Flesh & Blood Recruitment
Subject: Sheesh

I really want to try out cyberpunk at some point, but my intuition is telling me to go easy on the games so I don't burn out...

Posted on 2016-03-19 at 12:57:41.

Topic: Auguries of Destruction - Wheel of Fate
Subject: First Meetings and Melynx

"Err, well I don't think I'm a Lynian. Probably. Most humans are taller than me, so if they're shorter than you..." Izzy trailed off. She backed slowly into the trunk of the tree she was talking to earlier and froze. Cornered.

"And my name isn't 'Um', it's 'Izzy'. I'm guessing you're not whatever a Lynian is, either, huh?"

Throwing the questioning back on her interrogator, Izzy took the moment to glance down--she could have sworn she left her bag in the bushes around here somewhere.

Kara sniffed, "Definitely not. I have wings, and claws, AND they are FULLY FUNCTIONAL," she emphasized as she held up her hands to demonstrate, which looked like a strange hybridization between a paw with a bird's claws, "But if you're not one, then I guess that means those two over there picking up your things aren't your friends then?"

It looked as though calling Kara a Lynian was a bit of a sore spot for the small Nargacuga...

"Sunovabitch!" Izzy's head snapped in the direction the not-Lynian pointed. She saw a pair of bipedal black cats, sneaking away with her backpack carried between them. They froze, realizing they'd been spotted.

Without a second thought, the seemingly defenseless girl bolted toward the pair. Both cats panicked. The one in the rear threw his half of the bag onto his companion and turned to face the girl. His companion, struggling to balance with the new load, more hobbled than ran.

Whatever the warrior's gameplan had been, he didn't anticipate the ferocity with which this seemingly harmless girl was willing to defend her bag. Her heavy hiking boot swung out without breaking stride. There was a visible ripple in the air where she connected, throwing the hapless cat tumbling across the forest floor. "My. Stuff."

The other cat was making surprisingly good headway for the load it carried and its awkwardly bipedal gait.

In one quadrupedal wing-assisted leap, Kara was right beside Izzy, "Good technique!" She complimented before pouncing in front of the remaining Melynx, suddenly twirling and smacking the Melynx directly back into the path of the approaching hu-man with her tail, "We've been through this! Paws to yourselves, you thieves!"

"And I know you two aren't with the Melynx Guild. Their members never enter the Everwood." Kara added

The melynx and the bag tumbled back toward Izzy's warpath, the bag landing in front and the cat behind. The human girl leapt through the air, putting her bag within her clutches just as the melynx recovered and tried to pull away.

The cat-like creature was surprisingly strong for her size, but Izzy had the advantage of determination. She hauled on the bag, pulling her knees back underneath her.

Determination and leverage.

Kara called something about guilds as she approached. Determination, leverage, and a much scarier cat.

The melynx let go of her end of the bag suddenly. Izzy flopped backwards, throwing the bag behind her. From all the abuse it had taken, one of the pouches on the bag came open, spilling a miscellaneous assortment of items on the forest floor.

The melynx pounced, hoping over Izzy to get at the stuff. She grabbed a pawful of roast chicken leg.

Turning toward Kara, she shrugged. "Eh, kitty's gotta eat." The melynx dove into the earth, her tail disappearing under the soil with her prize just as the nargacuga arrived.

Kara looked incredulously at what had spilled out of the one pocket on the bag, completely distracted now, "Wait. How does all of that fit inside of that?! Not. Sense. Make!" She quickly pounced beside the bag, now inspecting the backpack much more closely.

Unfortunately, it was enough for the other Melynx to get back to his feet and nab the rest of the chicken with his paw-tool, complete with victory dance, before fleeing.

The small fount of items that spilled out of the backpack included several small jars, some empty, some containing strange substances and specimens, a handful of unfamiliar (and probably some familiar) foodstuffs, miscelleneous small adventuring gear, and at least one heavy-looking rock about the size of a small rabbit.

Izzy picked herself up and dusted her skirt off. "What a mess. At least all they got was my lunch," she lamented. "Hey, thanks for helping me out back there. I never got your name, miss...?"

"Miss? Nonono, I don't miss." Kara shook her head adamantly, "If I missed I wouldn't have graduated, see?" She points at the violet insignia on her forehead, which oddly enough probably was at a perfect height to read and probably looked more like handwriting, of a rather graceful hand.

"Oh!" Izzy squeaked. "Mister. I'm sorry. I don't judge."

"Miss-ter? What is that? Sounds like someone who misses... a lot... professional missing? Is that a thing where you come from?" Kara asked, "I really have no idea what you are talking about."

"Uhh..." Izzy intoned as the Nargacuga questioned her. Panicked, her attention zeroed in on the purple markings. She struggled to focus, trying to read the insignia positioned squarely above the most intimidating pair of eyes in this forest.

"Ka-ra? You're name's ka-ra? Or is it 'care-ah'?"

"First one. Not the second one. I'm a Nargacuga scout and assassin, not one of those sweet and caring Felynes even if I'm small for a Nargacuga." Kara replied, "Speaking of which, I guess you technically do count as a strange happening in the forest, so I guess I ought to bring you in and report finding a hu-man in the Everwood."

"Uh--" Izzy paused halfway between picking up a small jar filled with a mysterious green paste. "...Okay. All I really need is a good map and an idea what part of the world I ended up in."

There was a slight motion from under a few things that caught both girls' attention. A rainbow coloured frog hopped out from below the debris.

"Crap!" Izzy cried. She fumbled after the creature, but it was too quick for her, darting into the underbrush and out of sight.

"Aww... poor Lord Herbert. He must have thawed out... I thought he was dead already..."

"Maps? The Felynes look after the maps. They don't explain the distances very well, so they usually come with us when actually mapping things out. Also the Rath can't write very well, so kinda falls to the Felynes for a lot of that stuff. Not that it would help much here. Can't map the Everwood." Kara noted, "Strange coloured frogs aside, we really should be going. The Everwood probably isn't a very safe place for a hu-man to be in. I mean, you don't have claws or anything that I can see. That was a good kick back there, but that was also a Melynx."

"Wait, you mean most things out here look as dangerous as you?" Izzy cast a paranoid glance out into the woods, pulling the straps tight on her bag again. "You know what, I've changed my mind. Take me wherever you want."

Kara grinned, "I like you. You actually said I look dangerous."

Posted on 2016-03-19 at 01:24:41.
Edited on 2016-03-19 at 01:27:01 by Reralae

Topic: Wheel of Fate - Notes
Subject: Placeholder


Posted on 2016-03-19 at 01:00:10.

Topic: Wheel of Fate - Notes
Subject: Placeholder

[ ]

Posted on 2016-03-19 at 00:59:59.

Topic: Wheel of Fate - Notes
Subject: Inventory Reference

It's doubtful we'll need to keep track of the exact numbers of things, but I liked putting the 10x on some lines just to indicate 'good supply'

• 10x herb preservers (filled)
• 10x blue mush preservers (filled)
• 10x potion bottle (filled)
• 10x honey preservers (filled)
• 10x dried mixed fruit ration
• Tier 2 combination/transmutation kit
• First aid kit
• Water jug
• Armorcharm
• Main Pouch
• • Equipment
• Side Pouch 1
• • innumerable stuffs
• Side Pouch 2
• • more stuffs
• Side Pouch 3
• • too many stuffs to know about
• Side Pouch 4
• • does Izzy actually remember everything in this bag?

Double-acorn bag:
Side A
• Foodstuffs
• Consumables
Side B
• Smoke Bombs
• Flash Bombs
• Bomberries
• Poison Coating
• Para Coating
• Blast Coating
• Empty Phials

Posted on 2016-03-19 at 00:59:01.

Topic: Wheel of Fate - Notes
Subject: The Large Predator

[ tbd ]

Posted on 2016-03-19 at 00:55:51.

Topic: Wheel of Fate - Notes
Subject: The Outsider

Name: Izzy
Species: Human
Size: 155cm / 52kg (5'1"/115lbs)
Age: Early 20's/Late Teens

Physical Description
-Izzy is short and physically unimpressive, but appears clever, and adventurous.
• Short, brown-red hair, between unkempt and slightly curled.
• White complexion, light tan with freckled face.
• Basic clothing includes sturdy boots, skirt/shorts combo, shirt (tentative white shirt, brown open jacket), and backpack; perhaps a cloak. Clothing fit for travel in temperate climate.
• The goggles do something.
• Additional equipment includes thick leather gloves, padded torso armour, shoulder pads, and armoured skirt (notably apparent lack of head, abdomen, leg, or upper arm padding). Armour probably inscribed with runes. Maybe.
• Eyes? Probably.

-Possesses a number of tools and items that she has imbued with magic herself to aid her in her endeavours. There is a non-zero chance that she has something stored in there to aid with nearly any situation, though the majority of the contents are miscellaneous scavenge, with only a few unlisted devices.
Leather Backpack - Pocket Dimension Storage (accessed manually for now)
• You have no idea how much junk she has in here.
• Neither does she.
• Armour (see above) (see below)
• Sword - Salvaged. Seems cool. May have powers.

-Izzy excells in aetheric arts, with a wide variety of skills to choose from, however lacks self-discipline, and so her strongest abilities are an mixed bag of useful tricks and specially crafted items.
Aetheric Arts - i.e. Magic, manipulation of essence
• Kinetic Bolt (basic force attack)
• Subspace Gate (creates temporary door into subspace)
• When worn and active, enhances the wearer's natural aura shield.
• Emergency shield function (manual or triggered)
• Do Something.
• Probably related to detection or observing hidden effects

-Probably despite focus on magical abilities, her actual grades in magic class were barely average or mediocre. Understood the basics rather well, but rather than practice her technique or pay attention to the assignments most likely got distracted playing with unusual applications of other spells. Contrast more highly disciplined knight friend who is quite competent and efficient with a variety of combat spells, but isn't as focused on exploring the curious intricacies of various spells.

Posted on 2016-03-19 at 00:55:12.

Topic: Wheel of Fate - Notes
Subject: The Small Huntress

Name: Kara
Race: Nargacuga
Element: None (Awakens as Poison)
Size: Gold Smallest
Rage Aesthetic:
• Red eye glow, as normal of the species
• Shadow petal afterimages while moving
Physical Appearance:
• 4'11 (Consider average Nargacuga size 6'2, take 7' as standard deviation - 5' results as 2 standard deviations away from the average -- Silver is 1 standard deviation away, Gold is 2)
• Permanent violet marking on her forehead, evidence of having graduated (also Mantle)
• Fur and scale tones match conventional Nargacuga colour palette

• Being Gold Smallest, Kara is physically weaker than other Nargacuga, but she makes up for it by being faster, and knowing how to utilize her ranged attack option more than others
• Best in her class, despite her size - she has had to work harder because of her physiology, giving her fairly good skills
• Probably bullied, and always considered the undercat, at least until she kicked their butts
• Deadly dancer
• Usually doesn't wear clothing (culturally speaking, this kind of setting doesn't promote the necessity for clothing for non-Lynian races)
• Attack style is quadrupedal - often lands on her hands when dashing in order to land with her feet braced in order to dash again, utilizing her wings to glide, much like in-game Nargacuga, slashing with the wing blades in rapid attacks.
• • This is different than other Nargacuga Gijinka in that they're large enough that they can jump without needing to go on all fours to get power behind it, also a way they end up underestimating her, because she puts the force of her whole body behind her movements, not just her legs
• Consider: allowing her to Awaken to poison before Lucent to expand some of her combat options and style
• May or may not be a bit tsuntsun
• Can navigate the Everwood better than most, but still not the best navigator there
• Has avoided having a Lynian companion prior to meeting Izzy

Posted on 2016-03-19 at 00:52:44.
Edited on 2016-03-19 at 00:55:26 by Reralae

Topic: Wheel of Fate - Notes
Subject: Wheel of Fate - Notes

Game Notes:

• These threads are generally for archive purposes, the actual game itself is probably best to be considered closed (at least right now) and closer to a collaborative story

Setting Notes:

The people:

• Humanoid monsters, primarily imported from the Monster Hunter series of games. Body style/shape directly corresponds to the monster's focus - bulky for brute strength, streamlined for speed, etc.

• 'Hands' are not necessarily humanlike nor conform to human shaped tools. Claws, talons, and fingers are all possibilities. Lynians have a distinct advantage here, having smaller stature and smaller hands, allowing for finer tuned work.

• Hair is not a universal trait. However, something vaguely hair-like often will be present, mostly serving as head protection - a headdress made of scales, etc.

• Unique physical characteristics of the monsters will generally manifest on the humanoid form - Brachydios's pounders, Gobul's lantern, Nargacuga's wing blades.

• Six-limb-manifestation will be averted unless the monster actually has six limbs (ie Alatreon, which is both quadrupedal and has wings). Rathian and Rathalos will look closer to harpies than humans-with-wings, Nargacuga's wings similarly are an extension of their arms, etc.

• Tails are yes - if the monster has a tail, the humanoid form will too.

• Legs can be either plantigrade or digitigrade, or absent in the case of snakes

• Humanoid shape does always not mean human stance when walking/sitting/etc - the stance will fit what the monster's shape is. Ex, top heavy Congalala probably has stronger arms and uses them more like legs than their legs.

• Lynians are adorbs. This is a rule of the setting.

• Average size (ie Great/Drome type) is about human size, bigger monsters are often bigger, but individual size variances can be significant between gold shortest/longest.

The main continent:

• There's a mountain range along the center line through the continent, roughly speaking, similar to rocky mountains. On a larger mountain near the center, called Wyvern Peak, is where Haven is, the capital of the Electrum Kingdom.

• To the north is the wide tundra. Because of the harsh living conditions, there's only a few settlements that way.

• To the west is the Everwood. Roughly the same as how the Everwood functions in MH4U, an eldritch place with paths seeming to change every day.

• To the east is the flooded and primal forests. The flooded forest opens up into a lagoon that connects with the ocean. A harbour here is a point of contact between Electrum and Abyssal kingdoms.

• To the south are the dunes. Harsh territory, homeland of the Black Brigade.

Posted on 2016-03-19 at 00:43:38.
Edited on 2016-03-19 at 00:46:35 by Reralae

Topic: Auguries of Destruction - Wheel of Fate
Subject: Auguries of Destruction - Wheel of Fate

The Everwood remained as enigmatic as it ever did, wandering paths changing day after day. Kara was no stranger to its chaotic and shifting nature. Yet, there were times when even the Nargacuga scout could find herself lost in it, if momentarily.

Today was thankfully not one of those times. She backtracked along her planned route, convinced that there was nothing amiss. Yet, things changed quite suddenly.

Ahead of Kara on the trail was a small, pinkish female creature not of any species of gijinka that Kara recognises. Her body was something like a Congalala, except furless besides the top of her head, and way too soft to be the flesh of any fanged beast, and she was adorned with cloth like a Lynian, and she appeared to be looking around for something. At least until she paused, and now appeared to be attempting to address the tree next to her. The human's name was Izzy.

Kara's surprise would have been very clear if Izzy saw her face. She could easily swear she had passed this way - nope, she definitely did. To get to the final point of the route on her patrol, she passed through here already once, and it was an otherwise linear path. Thank goodness the Everwood seemed to be in an agreeable mood... She sniffed the air, unable to place the scent of the creature ahead of her, before crouching down and suddenly leaping forward. She landed directly behind Izzy, nose pointed upward, sniffing.

The scent was stronger, but there was still no way to place it. It was an unknown, and that did not sit well with her. Izzy probably felt the air pressure from her sudden approach, but Kara actually didn't make much noise if at all.

The human girl stiffened at a sudden breeze from behind her. "Gah, what's with the wind in this pla--" She turned...

As soon as Izzy turned, Kara leapt to the side, following the motion of the turn, and making sure to stay behind Izzy, all the while sniffing the air, as though further exposure to the scent would somehow ring a memory of what it was, even though that was impossible. Izzy could probably feel the intensity of Kara's stare at this point.

Before Izzy could get a proper glance at the black scaled creature, it darted to the side, then around behind her again, sniffing at the air.

"Wh-what are... why are you trying to sniff my butt?" The girl managed to get off, turning to try to keep up with her.

Hearing the tone as more curious and questioning than hostile, Kara leaps once more, finally landing directly in front of Izzy, suddenly standing up to her not-so-impressive height, a few inches short of Izzy's own. She looked intently at Izzy, her head moving as she looked from a wide variety of angles... none of her features looked familiar. A hairless Lynian, minus the mane at the top? Seemed the most probable shape-wise, yet still, that scent... there was just no placing it.

Melynx eyes stared at the two of them from a distance, before digging into the ground.

The creature finally came to a pause in front of Izzy. Black scales, black fur, red inner ear markings, what looked like half-formed wings extending off the forearms. Then she stood up on her hind-legs, to a full height just under that of her own.

"Damn, aren't you a magnificent creature?" Izzy commented stepping back unconsciously to take in the whole sight of this beast that just appeared before/behind her.

Noting the creature's bipedal stance, the girl's manners finally caught up with her. "Err... do you speak?"

"What... ARE you?!" Kara just couldn't keep the question unspoken any longer, "Not-Lynian, Not-Congalala, and that scent... I got nothing and that is not right because I don't get nothing!" She huffed, "Amateurs get nothing. I am not an amateur."

It did speak. A lot, actually. She seemed perturbed.

"I'm, um, a person. A human person, that is. Female. Do you have no humans in this part of the world?"

Izzy continued stepping back unconsciously, just in case this encounter turned less friendly. Where did she leave her pack again? Her eyes refused to tear away from the creature.

"Hu-man? Hu-man." Kara tilted her head, clearly confused, "Strange word. Never heard of it. Is it a new Lynian clan? Maybe foreign? Never heard of a Lynian named Um before either." She replied, "Also haven't seen any Lynians taller than me. This better not be a thing now." She muttered the last sentences.

Posted on 2016-03-19 at 00:17:49.
Edited on 2016-03-19 at 01:02:15 by Reralae

Topic: The Evil Best Left Buried
Subject: An eerie sense of familiarity, brushed away as the eerieness of the atmosphere

It was a simple truth, but one that wasn't a good one to face. Rae's armour couldn't protect her from everything. The weather was one of those things. She wouldn't consider herself comfortable, but she wouldn't consider herself all too uncomfortable either; she had endured worse during her vagabond days, when she didn't have armour to protect her.

Still, there was something about this that didn't seem right. Everyone was getting restless, nervous, wary. Talca's nervousness in particular Rae paid heed to. It was nothing spoken, yet, just the way that he kept looking around, taking care at being attentive to what was available to notice from their surroundings.

Yet, regardless of if the mist was right or not, they had a destination to reach, and wandering off the road in an attempt to bypass the fog could be more dangerous. Rae steeled herself, pushing that chill at the base of her heart away as she had done many times before. Yes, she was a bit scared. That was just her instincts warning her. Be prepared. Rae gripped the shield in her hand tighter as she saw figures up ahead.

"They walk strangely." Rae observed, "Perhaps an illness has pressed its advantage with the advent of this fog? Though for it to be so quick is peculiar."

It wouldn't have been out of the question. Cold and damp weather could often be preludes to illness. She had seen it before...

The strangest part, however, was that they were not looking ahead. Any traveler paying heed to their surroundings would show signs of awareness, some manner of looking about, because an unwary traveler is asking for trouble.

Perhaps it was the uneasiness innate to the atmosphere around her, or perhaps it was a sense of foreboding from the way the visible figures seemed to barely put one foot in front of the other as they walked, but Rae loosened the sword in her sheath, just in case. It would not do for the sword to be caught in the scabbard if the need to draw it arose.

Posted on 2016-03-18 at 17:05:15.

Topic: Buried Evil Q&A
Subject: The Shield Maiden of Falloes

Name: Miraenya "Rae" Filythian

Race: Sylvari ( Please note that she generally hides her pointed ears by either headband or helm )

Class: Paladin

Alignment: Neutral Good

Physical Description: Rae does not hide her pointed ears to lie about her heritage; it's because she recognizes that a human in need would probably be more willing to accept aid from someone they at least think could be human rather than another race. She is still taller than most human women, but her armour and gear are of human make, further obscuring her race. Only the telltale grace and the angular features of her face give her away under closer inspection. Her earthen hued hair is cut short for practicality, and her almond shaped eyes are of similar colour.

Background: Hailing from the southern Sylvari kingdom, the house of Filythian was a noble house. That was not to say that they could be traced to the crown, but rather, the main branch had a long history of fulfilling the role of Councillor for their area. When the family merged with the Aethirnae line through marriage, it was seen as a bit controversial. The Aethirnae line was known for having strong warriors, not for their wisdom, and some questioned the decision on the basis of if warrior blood would taint the wisdom shown by the Filythian line. For Miraenya's father, this proved to be true. As Councillor, he was unfortunately known for having a short temper for a Sylvari, and prone to making whimsical decisions. It was decided that he needed to be removed from his position.

And so, in light of misfortune both political and natural, she left. Miraenya journeyed from her homeland to the White City. The journey was not only to put misfortune behind her, but to see for herself the innovations she had heard of in the City, and perhaps find new purpose.

As a Sylvari traveling through a Human majority, it brought the dark sides to leaving her homeland forward. Distrust, even bitterness from some strangers. In general, they didn't want much to do with Miraenya. But that suited her just fine, she didn't want much; she was just going from one place to another. She never hid that fact, nor the fact that she didn't have much to return to if she did turn back. It was a humbling journey, for one as comparatively old as she was to be so out of place, learning new customs, faces, and hearts.

Miraenya would often find more refuge among the religious from the more xenophobic populous during her journey. Recovering emotionally from her misfortune, she paid particular respects towards Lysora, Oriana, and Shinara. Prayer to Lysora, in healing her heart. Prayer to Oriana, to find new passion. Prayer to Shinara, for fortune in her journey.

Eventually, she was finally introduced, in a manner of speaking, to Falloes. Having avoided seedier parts of cities in order to avoid making trouble, where his ordinary looking temples commonly were, it was only when she first got to the White City that she encountered a practitioner. Or, rather, that a practitioner encountered her.

It was perhaps the lowest part on her journey. Miraenya was unsure of if she had enough savings to get by, having just been robbed of most of it, and was taking refuge at a tavern and conjoined in, sitting to the side, by herself. Suddenly, a old man in robes sat beside her. Looking up, she found his eyes bore her no ill will. He offered to lend an ear if she needed someone to talk to. When she asked why, he simply said that it looked like she was lost, or perhaps needed a friend. Miraenya agreed that it would be nice to have a friend.

It wasn't a long friendship, as the man didn't have much time left, but it changed her. Miraenya was no priestess, given the prowess of battle in her ancestry, so she took up the shield, offering her services to both Falloes and the Ertain military. Naturally, she was only kept as part of the reserves due to her race, but she didn't mind. Her life was renewed.

Personality: Although she retains a certain air of formality or nobility, she is more down to earth than the generally encountered Sylvari, another reason why she can be mistaken for human at times. Rae is warm and kind, in keeping with her faith and the shield that she wields. Yet there is also a fierce passion in her as well - the desire to protect and assist both her allies and those in need. That is not to say that she won't also wield her sword as needed, but that isn't her priority. She may be able to cut down evil, but her role is to protect others so that together they may be able to defeat greater evil than that which any of them may be able to do alone.

* * *

As a side note, I don't actually have her character sheet, and it's not likely Rae would have gone into all of the details of her background unless someone specifically asked outright. This is mainly because she focuses on the present and moving forward rather than her past.

Also wow, I didn't think I wrote quite that much for Miraenya, but when I compile it all together... yep that's a lot of text. For other players, please do not feel intimidated by the amount of text I have. I've always had a tendency to go overboard with designs, just ask Eol or Olan.

Posted on 2016-03-16 at 15:03:54.
Edited on 2016-03-16 at 15:42:18 by Reralae

Topic: D&D with a Horror Theme...
Subject: Well

I'd be willing to provide whatever might be needed to even out the party's composition, but as to what role I am feeling up to at the moment...

I did rather like how we ended up designing Rae, my shield-maiden, so I might reprise that role again.

Posted on 2016-03-14 at 22:22:55.
Edited on 2016-03-14 at 22:23:02 by Reralae

Topic: Kingmaker Adventure Path 2.0
Subject: Listen to ye elders

Kyrie listened attentively to Beldame as she provided her own insight on the affairs. Kyrie might not have been the brightest sunstick in the box, but she knew one thing - trees were old, and if she knew Tiressia when the latter was young, that made her older than trees. Kyrie was taught to listen well to elders.

"Hmm, if something doesn't like a city as a neighbour, we should try to meet it and be friendly. I don't think it will be that easy, but I always try to be friendly first. You can't make friends by being mean first, after all," Kyrie observed.

It was that weird sort of Kyrie-logicâ„¢ that the party had grown used to, but at the same time, it was perhaps reassuring that she had always had that warmth and friendly approach to every encounter that they had, unless things were already too far hostile for it to matter.

Kyrie also added, "Thank you for your words. I'll remember what you told us. Mah'i and Mah'r always told me to listen to those who have been around longer than I have."

Posted on 2016-03-14 at 17:57:09.

Topic: D&D with a Horror Theme...
Subject: Psh

Eol, if you bring in a moody loner, you just know I'd have to bring in someone with a silken touch to pull the shadows off of them and sneak them into the middle of the frenzy before they're fully aware that it's happening.

Posted on 2016-03-14 at 13:10:27.

Topic: Butterfly Reminisces
Subject: Butterfly Reminisces

Several years... good grief has it really been that long?

I think I'm getting a bit sentimental, I've been looking at many of my old characters in these archives.

Star Wars: R2-F8, better known as Fayt, sarcastic little bucket of bolts that still did her best at helping her rag tag group of teammates. In retrospect, she retroactively bears some semblance to a certain jury-rigged droid from Rebels.

Star Trek: Rena and Ruea were definitely strong in their designs. One a workaholic obsessed with trying to reach that state of inspiration and euphoria that allowed her to reconnect with her sister, or so she perceived it, and the other strangely afraid of greater expectations and avoiding promotions, a lover of marine life and water in general.

3.5e: I still have mixed feelings about Linnix, self serving rogue eventually turned faithful companion, thanks to her new sister, from Kaelyn's Forgotten Realms game. It was the very first game I played in on the inn, and she was not my character. It's true that I made her my own, but in the end, I never really felt like she was mine.
2e: Ah, Shianna and Rae, both made for a game based on the same module, but very different characters. A very wild child, cleric of nature, uncomfortable in 'civilization' and a shield maiden of the downtrodden, very similar to Kyrie in heart, whom Sib is very familiar with, but with no naivety of the world around her. Audalis was certainly a unique setting I had not known before.
Also Ocyari, way too young to be an adventurer, but snuck out to be a part of the group anyway. Hyperactive when young, mellowed out when older and after she inherited some of her inborn gifts...

D20: Cheri, a menome turned part cat through aesthetic modification, and exceptionally skilled with computers. A kitty set to inherit something that she certainly had no idea what to expect.

Witchcraft: Roseanne would fall here, but we might revisit her shared story soon...
Then there's Lily, self proclaimed human watcher caught up in over her fox head in shenanigans by Fate as it threw the supernatural world back at her, even as she generally avoided such things for her safety. Although, there's a possibility she might return...

Free Form (ish):
Elly, better known as Engie, steampunk mechanic runaway for the Dawn Falcon. No desire to be the noblewoman that her parents would have preferred her to be, instead always busy working on a gadget or the ship. Also explosions. A bit of a Spark mentality, now that I think of it.
Violet, a flying squirrel new to the greater world outside of the protection of the abbey, dislikes being on the ground, and loves being up in the treetops. A dangerous shot from high vantage points.
Luminia might also be listed here, but she might end up surfacing if a certain game happens, however likely that might be.
Annie, where Cheri generally stayed on the right side of the law, Annie certainly did not. Hacker able to traverse the boundary between real and digital, and sought out and caught by an unknown organization with unknown intentions. I did want to eventually find out at some point if their psions would actually be able to mess with her mind if she changed mentality to binary mode...

There were certainly more characters than that, but those are the ones that strike me the most, even now, years later.

In the end, I'm sad that circumstances resulted in these shared stories, among many others, not reaching fruition, but I'm not sad to have been part of it.

That being said, reading the archives I was part of, I notice that towards the end of that time period a few years ago, I flaked out in several games and also couldn't keep some of my RL feelings from affecting the character I was playing. I said it before, but I feel like I should say it again. I'm sorry to those GMs who were relying on me at the time, especially Alacrity, who I feel like I let down the most.

But I think that's enough reminiscing from this butterfly. Those are stories from the past, and there are stories yet to be made to do, eventually. Hopefully when this butterfly can make a stronger return.

Posted on 2016-03-13 at 20:53:13.
Edited on 2016-03-13 at 21:00:58 by Reralae

Topic: Gladiator QnA
Subject: Definitely a difference of objectives here

Krog is after survival, which is quite understandable... and that is certainly a good strategy to do it with.

Kia on the other hand... she wants to win

That being said, it'll be difficult to choose whether she'd focus on the Training path or the Prestige path. Probably splitting AP between both, since she'll probably need the +hp... assuming she doesn't get herself killed right away.

The thing that amuses me is that the announcer is going to probably have to decide on a different title for her. Cautious? Maybe not as much as she should be, but leaving herself room to move seems like a necessity.

Oh, I just thought of a couple of questions:
  • For light's two weapon attacks every other turn, do both attacks have to be against the same target?
  • In a combination of light armour and light weapon, can there be movement between the two attacks?

Posted on 2016-03-09 at 15:16:56.
Edited on 2016-03-09 at 16:02:41 by Reralae

Topic: Gladiators II
Subject: Zuck - Kia - Back to the wall? Boring, and immobile

Kia held her rapier high in salute to the crowd, the needle blade a strong contrast to her tanned skin tone. A quick motion, before lowering it back towards the opponents. Wolves in this case. She paid little attention to the announcer, not even glancing in their direction at the incorrect name. The announcer was doing their job. Kia would do hers.

In the corner of her eye, she saw Krog starting to back away.

"Corner bad. Need to move. Still boring. Movement excites," Kia said, "Strike down fast."

Her sapphire eyes never left the wolves, quickly shifting to look at all four in front. Kia didn't know how strong they were, but Kia knew one thing - if she was going to gain glory, it wouldn't be by being a turtle. She didn't have the shell to do that anyway, but that thought didn't really cross her mind.

Kia stepped a bit closer to the center, not advancing too far since she wanted to get the first hit in, rather than the wolves (thinking P9). She kept the tip of the rapier low, pointed ahead at the wolves. She needed to see how fast they were, and if she could be faster.

(alternatively, if the wolves move first)

Seeing an opening, Kia lunged forward, blade tip following the beast's movement, and she tried to stab it into the neck or skull of the closest one, before disengaging to the side of one of her teammates if possible. Despite her size, she was trained to be fast on her feet, and it showed.


When attacking in single strikes, will be mostly alternating between basic and hard, so in terms of dice...
1-4 Basic
5-12 Hard

When double striking, however, will mostly be finesse
1-2 Basic
3-9 Finesse
10-12 Hard

Defense will always be dodge, since light weapon won't be very effective at parrying from what I saw

Posted on 2016-03-09 at 14:18:29.
Edited on 2016-03-09 at 14:27:57 by Reralae

Topic: Gladiator QnA
Subject: Well

I think it would be okay in the same thread - just for formatting sake we might want to make sure that we include Zuck or Glut accordingly in our subject lines.

It's not too different from say in one of the games I first played in on the Inn where the party could be split up, and if that was the case then Kaelyn (GM) would have posts for '[Character]'s group' for each group. It also helped that I think there was never more than three groups at once.

Posted on 2016-03-08 at 15:00:50.
Edited on 2016-03-08 at 15:01:55 by Reralae

Topic: Gladiator QnA
Subject: Something simple...

Reading over the starting details, an individual came to mind, and I may provide her as an entrant to this, I notice that you have one group ready for play testing, so I will submit this as a backup/if you require additional testing.

Half Orc (Yeah you read that right) Female
Name: Kia
Weapon: Light - Rapier
Armour: Light - Treated leather armour, but not very covering at the request of her 'sponsor', so as to provide visual appeal to the crowd with her toned physique and athletic build. Leaves the legs and arms uncovered, mostly torso protection only.

Being a daughter to a noble can result in a spoiled princess, but such a life was not in the weave for Kia. She fell through the cracks of the scandal, adultery and racism that bore her and ended up being disowned from what her noble blood might have granted her. However, in the end, she doesn't actually care about that.

Her sponsor took her in, and saw potential in her as a gladiator. After all, half orcs could be quite strong, it was almost a no-brainer. It took a while before Kia was ready to actually enter the arena, not even including the time it took for her to be old enough; she learned slowly, but what she learned she retained very well.

Kia's own desire was to prove that she was not just some brute, despite her race. She choose the rapier as her weapon, and trained diligently with it. Precision over power, though power was not lacking given her body's natural strength. It would be a gamble, but her sponsor went with it. Anything that made her stand out more, to counteract the racial barrier that might make her not as appealing to the crowd. They were quite keen on getting a return for their investment, after all.

In the end, their relationship wasn't actually that bad. They wanted fortune, she wanted pride and glory. It went hand in hand.

Though neither would ever admit that one had become the surrogate parent that the other needed.

Posted on 2016-03-07 at 13:48:05.
Edited on 2016-03-07 at 13:48:16 by Reralae


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