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You are here: Home --> Forum Home --> Recent posts by Reralae
Topic: To boldly go (again) where no one has gone before...
Subject: Oooh...

Meri can handle the computers... and I can babble about sci-fi lore that may or may not be accurate regarding placeable amoebas of unusual size

Although, if the medic isn't done, I could do that too... I guess I'll have to wait and see what concept strikes me first *nods*

Posted on 2009-10-15 at 22:25:58.

Topic: SW: Dawn of Defiance Q/A
Subject: Not as bad as it could be

Afraid I can't do much to help just yet... but Karra should be able to put you two back together

A side question though... is the force point to increase damage only available for lightsabers? Stun damage is actually quite low... so it could use the boost in my case; I'll use that this round if it is possible.

Posted on 2009-10-15 at 15:49:18.

Topic: Auguries of Destruction: The Clock Tower Q&A
Subject: And answer!

There's a private bath in each room. I'll probably elaborate a bit more on each room after you get one

Posted on 2009-10-15 at 15:36:10.

Topic: Auguries of Destruction - The Clock Tower
Subject: Food for thought

"A... busy house?" The woman laughed, "No, not really; those people you hear just find that it feels safer in the inn than their own houses. We haven't had a true customer in weeks, not since the clock tower began turning things upside down."

"Oh, and sir," She added, turning to Bas and seeing him start heading down the hallway, "If you want to visit the seer, he's taken to leaving his door unlocked. It's impossible to miss; the door is velveteen blue, unlike the royal blue of most other doors, with a strange pattern on it. Although, I should tell you that most people find he leaves you with more questions than answers."

"But as to accommodations..." The woman continued, turning back to Eve, "Well, just choose whatever room you'd like, provided it's unoccupied. You'll find that money isn't an issue here; the merchants almost all packed up and left when this mess began. There should be a first aid kit in each bathroom."

Posted on 2009-10-14 at 19:21:12.
Edited on 2009-10-14 at 19:23:14 by Reralae

Topic: Dawn of Defiance: The Traitor's Gambit
Subject: A simple shot

The hair at the back of Karra's neck stood on end as she felt the heat of the blaster shot that flew past her. She had faintly hoped that the stormtrooper would at least feign unconsciousness so that she wouldn't have to follow through with her attack. She was a medic, not a soldier; deep down, she didn't really believe anyone to deserve death. Thankfully, her blaster was always set to stun. So, she raised the pistol and fired.

(Standard attack with pistol on stun.
If ST#1 is still standing and shooting, 5ft advance on them)

They're just not going down! Karra thought in disbelief, as she cautiously moved closer to her quarry.

(If ST#1 is felled, Karra will move up and to the right, so she's hidden amidst the containers, using an untrained stealth check if possible... I can't seem to find the rules for hiding, much less how much time in actions it takes)

Karra quickly stepped over the fallen stormtrooper's body, taking refuge amongst the canisters to her right. She crouched, keeping her frame against the far canisters, and hoping she'd be overlooked for the moment.

Posted on 2009-10-13 at 20:24:49.

Topic: SW: Dawn of Defiance Q/A
Subject: Ah, okies

I just wasn't quite sure; it kind of sounded like a regular move. Thanks for clearing that up

Posted on 2009-10-13 at 20:01:14.
Edited on 2009-10-13 at 20:01:42 by Reralae

Topic: SW: Dawn of Defiance Q/A
Subject: Question

Doesn't Karra get AoO on the trooper for their backing up?

If you look under AoO's on page 155, in the diagram on that page it shows that even taking a 5ft step provokes one.

If the trooper still backs up, Karra would use her gun, which is set to stun by default since she isn't one to kill.

So, let me know what you do. If the shot misses, or if the trooper doesn't move, there's no real need to send out a new map; since it's just ST#1, I can see pretty easily where he is... he doesn't have very many places to choose from after all

Posted on 2009-10-13 at 19:22:32.

Topic: Witchcraft: Stare into the Night
Subject: A question with no answer...

"Aww... soft..." Alice murmured, as she ran her hand over Smoke's body, kind of surprised that the cat had stayed there, but happy about it too. It had been a long time since she had felt fur before, and the last one was...

She blinked. Her mind drew up a slight blank.

"Hmm..." She wondered, thinking for a moment. Was it a cat... or...

Then she remembered. It was a cat... Jen's cat... the cat named Tabby. She regarded the cat carefully... no, this one wasn't Tabby; this one's fur was more... almost smoke-like.

Then Alice noticed someone else nearby. She looked up and saw a woman approach and kneel by her. For some reason, she felt comforting in a way, and... Alice could feel that she was... strong... although she couldn't exactly place that feeling. Everyone around her felt differently to her, a select few strong, some mediocre, but most calm, in a way, like a puddle of water sitting still and undisturbed.

Before she could think about it further, her train of thought was interrupted by the woman's voice, also calm, comforting... soothing in a way.

"Hello little one," Penelope said with a smile letting the channeled essence wrap itself around her words to lend all she said the power of persuasion. "Where is your mother? You should not be wandering the streets so by yourself."

"Mother?" Alice repeated, "Um..."

It was in her hesitance that perhaps revealed the most; she actually could not remember. In one memory, her mother was there, as was her father, but in the next, both were gone.

"I... don't know." She replied honestly, "But I've been alone for a while now, so it can't be too bad, right?"

As she spoke, the minute hand of the mark on her forehead shifted slightly, marking the passage of another minute...

Posted on 2009-10-09 at 08:24:01.

Topic: Dawn of Defiance: The Traitor's Gambit
Subject: Now where's a portable hole when you need one?

Karra's feline eyes quickly surveyed her surroundings. Already she had trepidations regarding this venture... but it was far too late to back down now. All that could be done was to do what could be done. There was no place for fear or hesitation.

"Ara!" Karra called, "I'll need you to get the door to the operations room open when you can get to it. The sooner the better. Everyone else, we need to try to take them out, one at a time if we must, especially the one on that sled."

Her grip tightened on the pistol in her hand. She really didn't want to ever use it... but now she would have to. However, it would be better to fire from behind cover. She quickly moved forward. All at once, she realized just how much weight she had actually been carrying; her legs nearly carried her farther than she expected in a leap. It also was a clear indication of just how 'tame' she had become, as her father would say, since her agility and reflexes were not up to par. She turned, to move behind the set of storage containers and-

"Oh!" Karra nearly cried out in surprise. There was a trooper already there.

There was no thought. She continued up to the trooper and lashed out with her left hand, claws extended. Almost immediately afterwards, she brought the same hand back, curved around, to slash at the same trooper again.

Move: going up to ST#1
Standard: Melee attack with claw
Swift: Reactive Claw attack
Hoping it works...)

Posted on 2009-10-09 at 03:24:30.

Topic: SW: Dawn of Defiance Q/A
Subject: Ara's bag...

Karra would've likely just passed it back to Ara, seeing as it is her bag. *nods*

As to starting fresh... well... it's a bit early for me to tell yet... I'd rather decide once we get to the end of this chapter

Posted on 2009-10-09 at 02:35:17.
Edited on 2009-10-09 at 03:29:23 by Reralae

Topic: SW: Dawn of Defiance Q/A
Subject: More than one reason

While it's true that there is a panel behind us, we can't take it for granted; there may be overriding controls in the operations room.

In addition, the operations room may have other controls we may need to get at either now or later... the hangar doors/barrier (between 'inside' and 'outside' space) for one thing, whether it's closing them to prevent the shuttle from simply leaving and going to a different hangar, or opening them for our escape.

Finally, the operations room would provide a fair bit of cover, and I wouldn't think they'd risk blasting the controls with the sled's cannon.

For the same reason, that's why I want to get into the operations room as well, so a trooper doesn't get the idea to blast the controls after sealing off the hangar bay and trapping us. Karra has claws, so she could easily drop her gun after going in to avoid shooting the controls as well.

At least, that's my line of thinking...

Posted on 2009-10-07 at 20:26:57.

Topic: SW: Dawn of Defiance Q/A
Subject: Question

Is the door to the operations room open as far as we can see, and if it isn't, does it look like there's another way in? (like a hopefully glass window)

Posted on 2009-10-07 at 18:42:30.

Topic: Witchcraft: Stare into the Night
Subject: To be followed... but are you sure you want to be following?

As Alice wandered down the way she was headed, she kept alert of the people around her. She was looking for someone after all, so she needed to be paying attention. Although, she didn't see any people fitting her memory of Jen, and she would've been pretty easy to spot amidst the crowd... a girl just an inch shorter than her, with a braid of dark hair at either shoulder down the back, wearing a kimono with a floral pattern.

Yet, she paused for a moment, looking around. She could've sworn she heard someone.


Alice blinked. She definitely heard something that time, but it was a bit hard to tell where it came from... or, more specifically, who had said that, and it didn't look like anyone else heard it... maybe she was just hearing things.

She had only gotten halfway down the block when she felt it. The unmistakable sensation that one was being watched. She looked around one more time, before she saw a pair of golden eyes looking at her. The golden eyes of a cat. Or was it a cat? It was hard to tell... her vision blurred over the cat, and it just felt like there was something different about it...

But then again, she felt that way with many things... and so wasn't overly concerned. She stopped and turned to approach the cat, leaning over slightly.

"Hello kitty." Alice said, her voice innocent, gentle, perhaps even sweet, but strangely identical to the Alice that Smoke met in Janelle's memory, "Are you out for a walk today too?"

Alice tentatively reached out with her hand, offering it to the cat. She didn't really expect it to stay still; most animals and even some people she held out her hand to generally ran away, but she held out her hand anyway. It was almost habit for her.

Posted on 2009-10-07 at 08:01:41.

Topic: SW: Dawn of Defiance Q/A
Subject: I would think...

That you just post your actions, unless you need input from someone else first, in which case it'd be a good idea to ask. There's no real reason to post initiative order, since that can potentially slow the game down with people waiting on other people if they have time to post.

Posted on 2009-10-06 at 19:12:22.

Topic: Stare into the Night Q&A
Subject: Where dice are involved...

I don't think there's such a thing as random... *gives the purple dice another paranoid glance*

But sure, I'm all for just rolling along with the story, as Eol suggested, with dice consultation only when it would be useful

And hopefully Smoke won't be too flat when Alice is done with her

Posted on 2009-10-06 at 18:47:42.

Topic: Stare into the Night Q&A
Subject: Hmm

I dunno about combat... Alice is more likely just to pick Smoke up and start petting her, at least at this point

But as to dice... maybe we can unofficially and unanimously appoint an oblivious Sib-kun to be the dice roller!

Joking aside... I'm pretty sure we can trust each other enough not to fudge dice rolls... *paranoid glances back and forth*

That being said... in my opinion, the role play comes first and takes priority over the dice; if the roll is really detrimental and really out of place, then there probably should be the option to re-roll, although I do find that such rolls actually do sometimes fit the situation...

Trust the dice peoples, trust the dice

Posted on 2009-10-06 at 17:56:30.

Topic: Stare into the Night Q&A
Subject: I see...

There's been a bit of planning going on whilst I was asleep...

Well, I think I'll wait on posting just yet so that Nimu can put in Penelope's input *nods*

I wonder how Alice will take to being followed by a person and a cat... although, she'll probably be easily distracted by the cat before she notices the other person

Posted on 2009-10-06 at 17:39:48.

Topic: Loaded Dice: Strip #20
Subject: Well...

I definitely like the 'evil grin' with Steve in panel 2... but I know it's true...

Just ask Sibelius, since he gives me a lot of ideas for my games at times, before adding as an afterthought 'maybe I shouldn't have mentioned that...' since he's a player too

Posted on 2009-10-05 at 19:01:49.

Topic: Stare into the Night Q&A
Subject: Answers, answers, answers!

Meri - Janelle's just sleeping peacefully right now

Eol - It's only the ones in proximity, and that proximity is about 20~30ft, so yeah, only Alex's watch and the front door right now

Nimu - If she's at the front door as I presume, she definitely can feel Alice

Posted on 2009-10-05 at 18:55:43.

Topic: Stare into the Night Q&A
Subject: You got it

Nope, no editing needed... that's exactly what I'd imagine would happen

Although... if that's their reaction to the ink... I can't wait to see how they'll react when they see Alice, if they see her...

Posted on 2009-10-05 at 00:23:43.
Edited on 2009-10-05 at 00:24:13 by Reralae

Topic: Dawn of Defiance: The Traitor's Gambit
Subject: Last Preparations...

"Once we're in, we'll have to try to lock the door behind us." Karra reasoned, "and to do that, I'd imagine the controls are probably in the operations room, so I'll try to get to the room... I do have a bit of a knack with computers..."

Then she considered her gear... although she had long since been used to it, it still meant she was slower than she could be, and if she had to reach the room, she probably would have to reach it as fast as she could. Taking two medpacs from one of the pockets of her backpack kit, she set the pack on the ground, while hooking the medpacs to her belt for easy access.

"I can run faster if I don't carry my backpack.... it may matter, or it might not... but in case it does, could one of you carry it for me? It's heavier than it looks..." Karra asked.

Posted on 2009-10-04 at 22:03:33.

Topic: Stare into the Night Q&A
Subject: Post up!

Well... I guess the one unanswered thing is... why would a ward that isn't "real" detect Alice's presence...

I thought this out before, but I can't quite remember at the moment... I know it has something to do with the ink that Janelle used to write the ward with, which is reacting to the presence of Taint.

On another note, if this is a bit too off-track for the plotline, I can edit so that Alice isn't necessarily right by Alex's office... it's not set in stone.

Posted on 2009-10-02 at 20:23:46.

Topic: Witchcraft: Stare into the Night
Subject: Noon beckons...

Alice sauntered along a busy street. Despite the crowd, she moved relatively easily through it; everyone unconsciously gave her a wide berth. Dogs and other pets eyed her nervously, making sure to stay as far away from her as possible, some even dragging their owners further away from the unnatural girl.

On the other side of the street, a group of boys were watching her. They debated amongst themselves whether or not to go over and give her a hard time for dressing up when it wasn't even Halloween. Yet, just as they were getting enough nerve to, they saw something that not many other people noticed. Alice had passed by a tree, but after she passed it, several leaves whithered and fell off of it without a logical reason. The boys then wisely decided to leave her be, and quickly left.

After a moment, Alice reached her destination. The fabric and craft store. She was actually good friends with the owner, a kindly and more elderly woman, who would set aside scraps of pale blue fabric for Alice, since she seemed to recognize that Alice lived alone. Alice's appearance did unnerve her, but Mrs. Dorr tried not to let that bother her too much.

"Good morning, dearie. It's been a while since I saw you last." Mrs. Dorr said warmly, seeing Alice walk in. Mentally, she was grateful that she didn't have any other customers... she knew from experience that Alice often unintentionally scared them away just with her appearance.

"Good morning!" Alice cheerfully replied, walking up to the counter.

Mrs. Dorr found her eyes straying to examine Alice's dress. If she didn't actually know that it had been patched up numerous times, she wouldn't have guessed.

"How many times have you repaired that dress, dear? It still looks the same as when I first saw it." Mrs. Dorr found herself asking.

"Oh, I don't count." Alice answered honestly, "If it needs fixing, then I fix it... I don't really think about it."

I imagine you'll be a great sewer when you grow up... Mrs. Dorr thought... but then she realized... she had thought the same thing several years ago, when Alice first told her that she needed some fabric just in case she needed to repair her dress... and she hadn't changed one bit. It was comforting before, how Alice didn't change even as everything else in the city did, but now... it was a bit disconcerting.

She shook her head absently. There was no real point to think about it... maybe it was like one of those things she had read about in the newspaper one time, about a couple who had a child with a disease, and so they had decided to artificially stop that child from ageing, so that they would all possibly be happier that way...

"Mrs. Dorr? Are you busy? Should I come back later?" Alice asked, breaking her train of thought.

"Oh, no dear, I was just lost in thought for a moment." Mrs. Dorr replied, before reaching under her desk and pulling out a small cardboard box in which she kept pale blue fabric scraps specifically for Alice. She gave the box to Alice, "There you go, dear. Although, I'm afraid some of the pieces might be on the small side..."

"Oh, that's no problem at all." Alice replied, smiling brightly, "Thank you very much!"

Then, Alice saw the clock on the wall.

"Wow, noon already? Sorry, but I've got to go... maybe I'll find Jen today!" Alice said with a wave, quickly leaving the store.

Jen... Mrs. Dorr had heard that name from Alice a few times now... it seemed almost like she was always looking for her.

"I hope you find her." Mrs. Dorr called after the disappearing girl.

Walking outside, Alice paused for a moment.

"Now then, where shall I look today..." Alice wondered aloud, "Well... I'll just wander the Old Town place today... I haven't gone by that way in a while..."

A few minutes later, Alice was skipping down the street not far from Alex's office...

Inside the office, Janelle's ward on the door suddenly glowed a bright red.

Posted on 2009-10-02 at 20:19:05.

Topic: Stare into the Night Q&A
Subject: Alice's character sheet

Is up, pending possible changes since her sheet isn't exactly set in stone

Although, that being said... I'm pretty sure that's going to be her finalized sheet ^^

Posted on 2009-10-02 at 19:55:54.

Topic: Stare into the Night characters
Subject: Alice

Child Immortal Starting Occupation: none
Age: 22 (appears to be 6) Female 2'3" 65 lbs
Blue eyes, golden hair, pale skin tone
Concept: Very Weird One Organization: Solitare

Strength- 3
Dexterity- 5
Constitution- 5
Intelligence- 3
Willpower- 5
Perception- 4

Total XP: 0 (Used: 0)
LP: 67/67
Endurance: 44/44
Speed: 20
Essence: 77
Taint: 30

Immortal - 15 points
Attractiveness - 1 point
Artistic Talent (Sewing) - 3 points
Hard to Kill - 4 points

Accursed (doesn't regain Essence naturally, and must restore it via means similar to a vampire) - 1 point
Taint Mark (forehead 'tattoo', with the appearance of a neon green diamond with a moving red minute hand) - 2 points
Taint Wings - 3 points
Taint Decay (if 5 essence isn't spent each day, she would register as dead to most senses; cold to the touch, no pulse, etc.) - 1 point
Also of note is that plant and insect life within 1 foot of her dies without apparent reason.

Acrobatics - level 4
Dancing (ballet) - level 4
Notice - level 2
Occult Knowledge (in the form of fairy tales and nursery rhymes) - level 2
Sewing - level 4
Singing - level 3

Increased Essence Pool - 3 points
Increased Taint Pool - 5 points
Taint - 5 points
Taint Channelling - effective level 1
Anchor (Innocence) - level 4
Necromancy (via Taint) - level 5
-"Mudoon" (Death Mastery: Wishkill) - level 5


Alice looks very much like a porcelain doll, with very pale skin, blonde hair and blue eyes. She wears a blue gothic-lolita style dress (kind of like this, just with different colours: [Link]), and as you can tell, has a few Tainted features that mark her quite clearly to both Mundane and Gifted alike.


Alice is Janelle's childhood friend... but, after a rather disturbing incident with a Tainted antique grandfather clock, she herself became Tainted. Furthermore, it was the same incident that caused her to Change, marking the end of her growth and leaving her appearing exactly the same, now an Immortal child.

Yet, she wouldn't fall to the madness that Taint brought about. Instead, she would be protected by the very same innocence that her preserved childhood maintained. Unfortunately, in her innocent state, this also means she's prone to unintentionally bring about the death of others just by wishing that they either go away or leave her alone.

Essentially, she's never aged physically or mentally since the incident that made her into what she is now.

Posted on 2009-10-02 at 19:17:52.
Edited on 2009-10-02 at 19:54:08 by Reralae


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