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Topic: The One Word Game
Posted on 2009-09-02 at 04:33:51.
Topic: Aria of the Thirteen
Subject: Regarding Elements
Since it might be unclear as to what the elements are capable of, or where their speciality lies, I'm going to provide a tentative list of the basic powers for each element.
Air is the element of communication. Besides the obvious basic wind manipulation, it is also capable of manipulating and creating sound waves.
- Alter Winds
Summary: This is the basic power to create wind where there is none or to manipulate wind to be faster/slower
Summary: This power allows the user to hear things at a distance, or to hear minute sounds more accurately
- Create/Purify Air
Fairly obvious as to what this one can do...
- Illusion (Auditory)
Summary: This creates the illusion of sound. Varying degrees of sound will require more Essence.
More effective (1.5 x Strength) against: Fire and Water
Normal strength against: Stone
Not very effective (0.5 x Strength) against: Light and Darkness
- Wind Slash
Summary: The primary offensive combat technique; it has no visual component, and at higher levels are as effective as gunshots
Fire is the element of "power". That is to say, it is the element from which many things have been derived, from a source of heat at a camp in the wilderness to the energy of combustion fuelling a jet plane. Yet, ultimately, power gone rampant causes only destruction, as evidenced by forest fires. The power of Fire is limited in its use outside of battle, but in battle, it is among the most aggressive of the elements.
- Create Fire
Pretty apparent as to what this does...
- Fire Spear
Summary: The basic fire attack... as the name implies, a bolt of fire is launched through the air to impact a target.
- Flame Wheel
Summary: A more advanced fire attack. This one creates a ring of fire (possibly around the user) to strike multiple targets.
- Rain of Fire
Summary: This power is aimed to strike multiple targets, but they don't necessarily have to be that close to each other. It is most effective when needed to strike multiple small opponents (such as a swarm).
Most effective against Darkness
Not very effective against Air
Normal Strength against others
- Temperature Control
Summary: Despite it's simple name, this provides many applications. The addition or removal of heat, especially at a quick rate, can cause solid objects to crack or shatter, can provide protection against temperature extremes, and likely has other applications.
Stone is the hardiest element. It has immense defencive capabilities, as well as considerable application outside of combat. By altering the magnetic properties of objects, the power of Stone even offers limited telekinesis.
- Alter Stone/Metal
Summary: This alters the properties of a stone or metal, namely altering things such as transparency, hardness, magnetic nature, and shininess.
- Earth Spike
Summary: A basic offensive technique that causes the earth to extend, angled and pointed upward like a stalagmite
- Earth Tremor
Summary: This ability can cause earthquakes, but usually it is just used in a fashion to either dislodge objects or the footing of an opponent.
Most effective against: All other elements
However, that being said, to be this effective an earthen shield has to be consciously prepared during one's Turn, which means the player forgoes any other actions for that Turn. There are other penalties as well, but I will elaborate on them another time.
As a shield made in the normal fashion, it is only of normal Strength against all other elements.
- Stone Watchers
Summary: This technique allows the placement of a "watching marker", which allows a character to have a limited connection to the place they are watching. It is similar to clairvoyance, but only in the way of tremorsense (D&D reference).
Summary: As it's named, but only with wooden, stone, or metal objects.
Water is the element of wisdom, reflection, and ultimately, of life itself. Its primary application is healing, but there are other things it is capable of being used for.
- Create/Purify Water
Summary: As the name implies, but there are two variations of this ability. The first variation is the standard kind, which heals a person by using up the energy of the person using the power. However, the second variation isn't so altruistic, since while it does heal another person, and it is easier and more effective than the standard version, it is more accurately described as a Life Transfer. As a result, if one heals a terminal illness with Life Transfer, a different individual, usually a willing donor, dies as a result of it.
- Manipulate Water/Weather
Summary: This is only basic weather manipulation, in particular, the causing or stopping of clouds, rain, hail, snow, and mist or fog. Alternately, this power can also speed up or slow down a current (even such as that in a water pipe), among other fundamental things, such as causing water to change state (from ice to liquid or gas).
Summary: Essentially self-healing over time, just as the name implies. However, beyond the basics, a high level of regeneration also slows down the rate at which one ages.
Most effective against: Fire, Light (Solar Flare only), Darkness (Reaping Shadow only)
Not very effective against: Air
- Watery Blade
Summary: The name is a bit of a misnomer, for this is not limited to just water in liquid state; flying javelins of ice are not out of the question as a form that this technique takes. However, regardless of the water's form, the basic technique remains the same. In liquid form, water is used akin to a bladed whip, while in solid form it is more often simply launched at range.
Sometimes mistaken for an 'evil' element, this force on its own is neither good nor evil, which is dependant on how and who it is used by. Regardless, this force encompasses darkness, or the absence of light. As such, it can be used to dim light, but can also be used to calm people, warp between one dark place and another, and even comprehend the hidden thoughts of individuals.
- Affect the Psyche (Calm)
Summary: Darkness is usually calming in nature, as it within darkness that sleep is possible, and so this power is more often used to calm rampant emotions. However, all other uses are possible.
Summary: Darkens a specific area. At extremely high levels, it could even block out the sun momentarily.
- Reaping Darkness
Summary: A very dangerous technique. At higher levels, this technique draws upon the darkness inside of a person, and threatens to drown them within it, mentally hurting and possibly even killing them. Of course, that is the extreme; lower levels of this technique only fatigue or otherwise slow down an individual.
Most effective against: Light
Not very effective against: All other elements
Summary: Allows the passage from one shadow or dark place to another. The distance between them is limited by the Strength of this power.
Summary: Allows the user to hear 'whispers' of thought of the people surrounding them. Concentration on a specific individual allows for more coherent and greater perception of that individual.
Like Darkness, Light on its own is neither good nor evil. However, unlike Darkness, Light has a far larger (or more noticeable) impact on people it affects, especially because sight is the primary sense for most creatures. It can cause mood shifts, create mirages or illusions, and even allow the individual to see things that they would otherwise not be able to, including the possible future.
- Alter Emotions (Provoke)
Summary: Similar Alter Emotions (Calm) of the Darkness's abilities, but different in that light primarily spurs action or reaction from people, and as such, is more commonly used in that manner.
Summary: As the name implies, this power allows a person to see what is happening at the same time, but at another location.
- Illusion (Visual)
Somewhat self-explanatory. Any sort of visual illusion can be made, so long as it only affects what one sees.
Most effective against: Darkness
Not very effective against: All other elements
- Solar Flare
Summary: Essentially the Light's opposite version of Reaping Shadow, this technique at higher levels can cause seizures in other people resulting from flickering mind-blowing patterns of light emitted in their eyes. At lower levels, this is more used to simply stun or temporarily blind an opponent.
- Unrestrained Sight
Summary: Unrestrained Sight allows an individual to see things that had happened, and even some that may happen. Essentially, these are visions that are brought on either through concentration, or, at times, seemingly for no reason at all.
One word about Shields: Unlike the standard Shield Invocation in the Witchcraft Core Book, these shields are made as an instinctive reaction to attack. Although they are generally very effective, Shielding will drain an individual both physically and mentally, especially if used multiple times in succession. In the case of Shielding against another person's Power, the Shield and Power are opposed against each other in strength; the one who has higher strength, and/or is lucky will win that contest. In the case of Shielding against a mundane weapon, be it a knife or a gun, the Shield's Strength is pitted against the attacker's relevant Skill.
Anyway, I hope this provides a better idea of what the nature of the Elements are like in my campaign's setting.
Oh! One more note... it is possible for a character to have more than one element... they simply have a primary element, and either a secondary element (with limited power), or use Rituals (will elaborate on later if necessary) to draw upon an element other than their own.
For instance, Nimu, I'm thinking that your character will have her primary element be Light, while she has a Secondary Element of Water, which provides her with some supernatural longevity via Regeneration.
Posted on 2009-09-02 at 04:29:35.
Edited on 2009-09-02 at 04:40:55 by Reralae
Topic: Stare into the Night Q&A
Why wasn't I informed about this development?
Ah well, I'll definitely be lurking at any rate, if it's too late for Janelle to pop up out of the blue (or the black somewhere... this IS a horror-style if I saw that correctly )
Or... a character idea just popped into my mind...
It's interesting where inspirations can show up out of nowhere...
Buuut... I'm getting off track again...
Then again, I'm not sure what else to add now...
Posted on 2009-09-02 at 00:29:57.
Topic: Dawn of Defiance: The Traitor's Gambit
Subject: Safer? I wouldn't be so sure...
Karra didn't say anything for a moment, but her ears were drooped slightly, before she finally said aloud, "It may be against the Imperials, and it may be dangerous, but for me, taking a chartered space flight could easily be just as if not more dangerous... that is, if any of them will accept me in the first place. Prejudice seems to be very rampant these days... and I seem to always have to watch myself and my back... which is why I carry a gun. Even if I'm not the best shot, it's usually enough to make most aggressive racists leave me alone..."
Karra shook her head. There she was, getting off track again, so she quickly walked over to Ara, "I'll help you with him... but... this may be a strange question, but... um, how exactly do we see to his body?"
(Sidenote: I kind of see a Cathar's tendency to roll 'r's as more of a sort of purr-like sound, which would only happen if the person was either happy or trying to be comforting, which is why Karra doesn't roll any 'r's in her dialogue this time.)
Posted on 2009-08-28 at 19:41:32.
Topic: Aria of the Thirteen
Subject: Old and new alike...
Merideth, it's wonderful to see you again! Please pass on to me a character concept when you're ready; there's no real rush at this point, as I expect the game will not begin for a while yet.
Sibelius, your guess is right; for the most part, I will make everyone's character... it just makes it easier that way for me, since then I can really know what everyone can do.
Vesper, if it's not too much trouble, could you perhaps email the Mystery Codex to me? I might be able to use it, or some concepts or ideas from it, for this game.
Crowe, I'm afraid I don't know you, so I'll also have to ask for a writing sample at a later point prior to game start, after you have an idea for your character, of course.
Everyone, please send your character concepts to me when you can. I don't mind if it takes a while, as I'd prefer detail and quality over speed right now, and I still have a few things yet to do regarding the setting anyway, like making a rough map of the city.
Posted on 2009-08-28 at 19:06:35.
Topic: Prometheus Rising: Straight On Til Morning
Subject: Escape and Pursuit
C had decided to take a break from coding to meander around the virtual streets of one of the many shopping-district nodes. She was only window shopping really, as most of the things, virtual or real by mail order, being sold were not of interest to her. However, it didn't take her long to get an uncomfortable, nagging feeling at the back of her neck, a feeling recognizable as that of being followed.
I wonder who that could be... C wondered, before giggling, Well, if they really want to talk to me or something, then I should see just how persistent or stubborn they are.
C quickly wove through the crowded streets. She wasn't intent on getting caught up on other people by staying in this node, but she knew that a labyrinth was not far from where she was. Curious, she snuck a glance over her shoulder, just to see if she could make out her pursuer. It was only a brief glimpse, but her photographic memory quickly took the picture, and as she turned back to face where she was flying, she ran over the details in her mind. There didn't seem to be anything out of the ordinary... but then she spotted it. A cloak of one of the avatars seemed to have been blown slightly askew by a breeze... but she knew there was no breeze programmed into this node; a breeze could be too troublesome for the virtual merchants to deal with, especially if they dealt with things that would not weigh much and could be blown away.
An avatar with the invisibility cloak illusionary software... that's something you don't see everyday. C thought as she made her way to the labyrinth node.
Unfortunately for her pursuer, she had been to this node before on more than one occasion. This node was a labyrinth in the sense of the fourth spacial dimension, which meant that it was an extremely complicated maze. If one looked at it from the outside, glancing across its inside, it would vaguely resemble a celtic knot made up of hallways lined with trees and other plants, as well as numerous stairwells seemingly made out of ivy. Many avatars would be able to be seen along the stairs, but not oriented to the same 'down'; in short, it vaguely looked like a take on one of MC Escher's drawings.
Just try to catch me in this. C silently challenged her pursuer, before dashing through the entrance.
She took many twists and turns from the standard path, although she knew quite well where she was, having traversed this labyrinth at her leisure before. Finally, she reached the centre, a beautiful garden of exotic plants and flowers, surrounding a fountain of water that flowed in ways that would be impossible in reality, but seemed tangible in the virtual.
C giggled, Just as I thought... I lost you.
However, at that point, the other avatar turned off their invisibility cloak, revealing itself in front of the fountain.
Aww... so they knew I'd just come to the centre eventually... that's no fun. C pouted.
Although she didn't seem to react to the other avatar's appearance, her hand, which was at her side, straightened so that it was parallel to the virtual floor. She wasn't sure about the other's motives, so in the case she needed to fight, she was already prepared.
However, the other avatar's graphics were enough to stun her in her train of thought. Pale and ethereal, with a level of transparency. That would be incredibly difficult to program on its own, but there was also a set of large feathery wings coming from its back. It wasn't that the wings were there, but rather their colour, changing and flowing freely like a virtual Aurora Borealis. It was beautiful.
"H-how is it programmed?" C whispered aloud to herself.
She lowered her guard; no one in their right mind would try to fight if they had an avatar with such an intricate level of detail, since if they lost, it would all be lost.
"C." The avatar's voice was more like a strong bell tone, or perhaps even a chorus of bells... yet most voicebox programs only ever transmit the user's voice directly, sometimes changing the pitch or tone to come across as older or younger, but nothing more. Yet another detail that, although most people wouldn't notice, indicated the level of programming and expertise put into the avatar.
"Y-yes?" C's voice faltered slightly, since she was still slightly shocked, so she quickly composed herself.
"I regret to inform you that your Uncle Lucius has passed away." The avatar spoke.
C withheld a gasp, but she couldn't completely hide her surprise. It wasn't so much the news, although that was surprising in itself, but also that this could be a lawyer's avatar; she never would've expected one to use an 'angelic' archetype, as most business related people on business in the Net use avatars well dressed in suits or uniform. To use such an extravagant avatar would be to draw attention to them, which wasn't always appreciated... unless of course this was to get her attention, which then began to make sense.
"As such, you will be required to be at the reading of his will. The details are on this document." The avatar continued, before passing a scroll to C.
The scroll was sealed shut by more than wax; it was quite apparently programmed so that the only one who could open it was her, as it was based on not only point-of-origin computer identity, but also password protected. A quick check of the scroll's origin indicated it to have come from a program at the server of the Bazran, Grey, and Associates group. All these points together indicated that it was an extremely minimal chance of a fraud or fake...
"Please consider it." The avatar finished, "I can promise that if you do, you will have the opportunity to work with a computer, the likes of which you may have only ever dreamed."
Immediately, thoughts began racing through C's mind. A supercomputer?! I wonder... maybe it's that computer that would allow for the complexity as well as the memory needed to make such an avatar... if that's the case... just what else could be done with it?
"I'll be there." C promised, hardly able to contain her excitement, already thinking to how she'd arrive. It wasn't that far for her, considering her parent's mansion was just on the outskirts of the same city... but opening the scroll, she noticed that it already had the fare for the magnet train was already. She should've expected as much.
Looking up, she was mildly surprised to see that the avatar had disappeared.
Probably a single-use delivery program designed to find me and deliver the message. C's analytical train of thought added.
Later that week, Cherri rode the magnet train into the city core. The only possession she carried that day was an Asian-style paper and bamboo umbrella, just to provide a bit of shade for her. She walked into the office a whole 15 minutes early; she hated to be late for such things as appointments. She closed her umbrella, but continued to carry it with her, before walking up to the desk, recognizing the face of a Bambi behind it.
"I'm Cherri Zheng. Um, I believe I have an appointment with Mr. Bazran?" Cherri enquired, her tone light, yet formal.
Posted on 2009-08-28 at 18:55:17.
Topic: Dawn of Defiance: The Traitor's Gambit
Seeing that her patients did seem to be fairly well recovered, Karra gave a small murmur, which could vaguely be heard as, "That's a relief."
"Arra? That's a pretty name... oh, sorrry, I'm getting a bit sidetracked... You're verry observant; I use a bit of bacta to help enhance tissue repairr, which often also means there's no scarrs." Karra replied.
Turning to the twi'lek man, she also added, "Yes... that's right... my name is Karra."
At that point, the discussion shifted to something Karra didn't know about. A package? Were they a delivery group? Must be... and apparently... Karra glanced over the bodies still around the place, her ears drooping just slightly, Whatever it is was enough for people to die over... However, her ears perked up upon hearing the word 'Alderaan'.
"Alderraan? Um, if it's not too much trouble... can I come with you? I need to get to Alderraan too..." Karra asked.
Posted on 2009-08-28 at 17:11:42.
Topic: Dawn of Defiance: The Traitor's Gambit
Karra's ears twitched nervously as she waited for her two patients to awaken, despite none of that nervousness passing onto her hands or showing on her face. It wasn't that she doubted her skill, although, admittedly her confidence wasn't the best, but rather the conditions of the surgery. She had never done much in the way of "field" surgery, so this was a bit new to her, treating patients in conditions that naturally made her a bit paranoid as to possible infections or reactions to anything that could've stayed in the air from the firefight.
However, after she had done her job, she did feel more confident, enough to reply to the curious and give an accurate measure of time before her patients awoke.
They both stirred at the same time, but the pale, blue-toned woman was the first to open her eyes, and speak.
Karra couldn't help but giggle. It had caught her completely off guard, so her mirth easily showed on her normally passive face.
"Well, meow to you too." Karra chuckled, and seeing the other now open his eyes, she addressed both of them, "So, how arrre you feeling? Do you-" However, seeing them both start sitting up froze the words in her throat, and a hint of concern was readily visible as her ears stiffened just slightly upwards, "Arre you sure you should be getting up rright now?"
Posted on 2009-08-25 at 19:02:26.
Topic: Auguries of Destruction: The Linsemptus - Q/A
This game's on hiatus for now; although Sib-kun didn't mention it on RDI, he is currently on a trip. Since he didn't actually tell me prior to him leaving, I'm not exactly sure when he'll be back, or exactly when he left.
Also of note, Okron and Sib-kun are brothers, so as Sib-kun is absent, so is Okron, hence the game's current hiatus status.
Posted on 2009-08-22 at 20:54:46.
Topic: Aria of the Thirteen
Dragon Mistress and Brianna... you do not seem to understand that although the system is the same, what I am doing has enough differences to make direct conversion between the two games very impractical.
In particular, outside of statistics the setting is quite different, so backgrounds and possibly even personalities will likely need changing. In addition, organizations that exist in the default setting do not exist in the same manner in my setting.
So, with all of that taken into consideration, it would be simpler to make new characters.
However, there is another factor as well. Your style of playing. I have been in enough games where you have played to know that this style of playing is not your forte. Thus, I will respectfully request that you not participate in this game.
Nimu, I'm looking forward to it
Ginafae, we can go over some character ideas later, if you'd like.
Posted on 2009-08-22 at 20:39:30.
Topic: Aria of the Thirteen
I'd prefer if everyone kept to the core book. The addition of immortal or feral humans adds a fair bit of complication, and I'm afraid I don't have the Mystery Codex.
That being said, the powers a person can have are not all going to be from the core book; there are some abilities I will add, or change, and others that may be removed for this game. In that way, it may be possible to appear to have a feral or immortal nature.
If you wish to know to how powers are going to be obtained (points-wise), they're mostly going to be purchased in the same manner as the Seer powers from the core book, with separate Strength and Art scores. It also makes sense this way, as the craft in this world is mostly innate; you either have it, or you don't. There are some rituals that exist, mainly intricate illusions, but most are not relied on, for several reasons:
-They take time to prepare, time that the Witch or Hunter doesn't always have
-To be strong it requires many people, unless it's just an illusion to affect a single person. Also, Witches are loners by nature in this world, considering that they have to hide their abilities, and trust is often tentative
This change in the setup of powers from the core book is the main reason why I'd like just a description of the character, and what they can do. From there I'll make a character sheet and PM it to the player for them to look over.
Posted on 2009-08-22 at 18:41:48.
Topic: Aria of the Thirteen
Subject: Aria of the Thirteen
Where there once was one, there are thirteen,
Thirteen seals to where one's been.
Thirteen beds under the double moon,
Thirteen swings where lovers swoon,
Thirteen hoops of the colour red,
Thirteen bills that are said,
Thirteen keys that are mine,
Thirteen faces that forever shine,
Thirteen sighs and one cry,
Thirteen birds that won't fly,
Thirteen curses of wrath and pain,
Thirteen locks to seal away gain,
Thirteen hands of the beginning and end,
Thirteen ways to destroy or mend.
At the thirteenth hour's last breath,
Is the ultimate choice between life or death.
This campaign is one that I have been thinking of for a while now. Admittedly preparations for it are not complete. However, in order to complete them, I need to know who my players and their characters are.
But, a bit more information on the setting first.
This campaign will take place in a pseudo-modern society. An alternate version of reality, if you wish to see it that way. To make things easier for reference, the geography of this world will be roughly the same as Earth. Therefore, Makironto, the city in which this campaign takes place, would exist between Toronto and Ottawa, on the Canadian side of the border, with the river dividing it coming up from one of the great lakes. Makironto is a very large city, made up of numerous, diverse districts. Most notable of these are:
-"The Inferno" district, more accurately and commonly referred to as the Manufacturing Core. Large factories clutter the expanse of this area, but in between the factories are nothing more than well-worn streets; very few people live in this area, despite the number of workers there are. Most of the factories produce computer hardware, although there is an old, abandoned foundry towards the outskirts of the city. The name of this district is derived from a rather large fire that had caused the foundry to be shut down and abandoned, records of which indicate it to have been caused by a fault of the main furnace.
-"The Rat Labyrinth" district, a complex of back alleys and run down buildings so distinct from the city that it could arguably be its own town within the city. As expected, this is a very shady district, with most of the people living here lying low for some reason or another... usually because they're either being hunted, or they are of criminal nature. The people that reside in this district are usually distrustful of 'outsiders', defined as people who do not live there. As such, no player characters may start in or commute from this district.
-"The Forested Garden" district, a residential district with a rather predominant garden centre in the middle of it, named the Majestic Rose. This district's name is derived from the notably large number of trees and other plants decorating the streets, sidewalks, and even the sides of buildings. The overall effect gives the district a very natural feel, and, as expected, because of the large amount of work put into maintaining the district, rent for even an apartment in this district is rather expensive; the majority of player characters would not live here. It is also noted as a tourist attraction, as well as a romantic getaway.
-"The Old City" district is another residential district, however, this one is much more old fashioned. It is located in what could arguably be the suburbs of the city, and is quite notably different than the rest of the city. Houses here are usually single houses, complete with their own yards. Duplexes and apartments are practically non-existent here. Like the Forested Garden district, this district's housing value is higher than other places in the city, but it's not as expensive as the Forested Garden. One of the more predominant features of this district, besides being a bit old fashioned, is a facility that looks like a two-floor school on the outside, but is actually an orphanage and daycare. This building doesn't have an official name, but is usually simply called the Widow's Orphanage, as the current director is a kindly, middle aged woman who inherited the facility from her mother. Another is the Meadowfield Elementary, a school with almost strangely high standings in the city, despite it being relatively plain and simple compared to some of the other schools in the city. It is actually slightly famed for its lack of electronic hardware, despite it being in Makironto. Apart from the computers that the teachers use to input grades, there are very few other technological enhancements. For instance, the school still uses overheads coupled with a screen, rather than a projector linked to computers to display notes, or simply uses the chalkboards that still remain in almost every classroom. Certain political figures often suggest the modernization of this district, but majority votes in city hall always end up with more people preferring to leave the Old City as it is.
-"The City Core" district is, as the name would suggest, a mixed district near the centre of the city, where there are large scale business skyscrapers, apartments, large scale malls, and many other facilities. Notable facilities include:
-Westview General Hospital, one of the best ones in the city
-The MSPD Headquarters (the character's place of work)
-Makironto's Historical Museum
-Makironto City Hall
There is also a clock tower located in this district. It is visibly older than any other structure in the city, despite restoration attempts having been made now and then. Although it does tell the time fairly accurately, its tolls upon the hour are generally unheard amidst the city bustle of cars, buses and trains, to the point where very few people even notice either the sound or the building. It is scheduled for demolition, but the demolition date has been extended over several months, so whether or not it will be destroyed remains in question, as it may be just too inconvenient to stop traffic in the surrounding area just to demolish the otherwise stable building.
-"The Sky High" district, located just to the side of the City Core, is a residential district, consisting of apartment buildings that extend as high as some of the Core's skyscrapers. The majority of these were developed or renovated as a project to experiment with vertical housing, a notion that quickly was expanded on as the experiment became successful. Each floor of one of these apartment buildings has eight 'houses' in it, one in each corner, separated by halls and elevators. The floor-plan is relatively simple; each 'house' is essentially an apartment room expanded to be larger and more like an actual house, usually consisting of two bedrooms, a bathroom, kitchen, and a living room or study. However, along the outer wall of the building, which is made up almost entirely of strong glass panes and windows, each 'house' would have a small garden, giving it a slightly more natural feel, if the attendants chose to grow one. Understandably, there are restrictions on the types of plants that can be grown. For instance, no trees are allowed. Besides the extensive housing, there is little else to note in this district.
Other places of note that don't fall in a specific district are:
-the Cemetery of Twilight, a very peaceful and serene site near the outskirts of the city
-Nithrapaw General Hospital, which is Westview's rival in its capacity and standards
Besides being separated into districts, Makironto is physically divided in two by the Astral River, a river that flows down the centre of it. Numerous bridges connect both halves, but the busiest and widest bridge is unquestionably the Stellar Gate Bridge, which connects the two sides of the City Core district. I intend to make a map of the city later, when the location of things becomes more crucial. The primary mode of transportation around the city is usually by car, bus, or train (these trains run on tracks suspended above the ground so as to not interrupt traffic).
While the city (and setting) take place in a modern world, perhaps only a couple of years ahead in terms of technology, in this world, magic exists. However, it is feared, misunderstood, and misused. In response to an outbreak of such supernatural feats, the Supernatural Intelligence Agency was initiated, and quickly developed special police forces to deal with the threat. One such force is the Makironto Supernatural Police Department, or MSPD for short. Due to the severity of some of the cases, such as a person using an extension of telepathy to manipulate cogs in a lock and gain entry to private homes, and murdering people without leaving so much as a fingerprint because of their supernatural abilities. Those that use supernatural abilities selfishly are usually simply called Witches, by both the SIA and public, regardless of gender or ethnicity. Yet, because of the nature of supernatural abilities, there are virtually no mundane ways to stop or restrain a person from using them. As such, the way the MSPD and other similar agencies work is with a simple yet deadly procedure: upon encountering a criminal case where supernatural abilities are suspected, it is to be confirmed by an investigation into both the case and the individual involved. Upon confirmation, the individual is to be located, and stopped, by any means necessary. In order to be able to do so, most agencies employ people who they suspect to be capable of using supernatural craft and are fairly certain that they will work with the law, rather than against it. Yet, as a result of these almost-always fatal incidents for the pursued criminal, these officers are usually referred to as Hunters by their quarry.
This campaign will begin with all the player characters being a part of the MSPD, and so they will all know each other, and will have worked with each other for some time (how much time I'll leave for individual players to decide). However, bear in mind that this campaign has a plot that is not written in stone... in fact, it's still mostly unwritten. As such, it's up to the party as a whole to decide where they're going to go or what they're going to do.
That being said, this game is NOT freeform. There is a system behind it, however, it's a system that I'm fairly certain most people on this site do not know. For those that wish to know, the system is called WItchcraft. Character creation in the Witchcraft system is very open-ended. In a basic summary, the player is given a number of points to distribute between attributes, skills, abilities and characteristics. If you are interested in playing, I will need the following information to make your character sheet as soon as possible:
Name - well, I don't actually need it, but it'd be helpful to organize the character list
Level of Supernatural Capability - 0 meaning you are human (mundane), 1 meaning you have some ability (lesser gifted), and 2 meaning that you have notable ability (gifted). I will also need to know whether you intend to let your character develop their power, or have it right at the onset of the game. This affects a large number of things, specifically how your character points are allotted. Mundane humans have no points to put towards supernatural abilities, but usually have a larger number of skills and higher attributes than the others. Gifted humans have the most points to put towards supernatural abilities, yet as a result, they can't afford to put as much into skills, attributes or characteristics. Lesser gifted humans are a sort of balance between the two, and would be my recommendation, but that's just my personal opinion.
Element - for those that wish to play a person with supernatural capabilities. Elements to choose from are as follows: Fire, Water, Wind, Stone, Light and Darkness
Combat Style - basically let me know what you would want to do in a combat situation... if you don't specify, I'm going to just assume that you'll use a gun. There are a number of other possibilities, including and not limited to: archaic weapons, hand-to-hand, and spell-reliant. Basically, say what you'd like, and I'll let you know if it's possible.
Place of Residence - There are three choices for this part (to make things simple): The Forested Garden, the Old City, or the Sky High District. Just be warned that if you do have your character have a more upscale home, then your character will have to spend some of their character points in Wealth.
Magic Style - For those with supernatural capabilities, what would you like to be able to do? In terms of D&D reference, I'm fairly certain that anything up to third level for any class is fair game. Above third level, I'd have to check on a case-by-case basis.
Archetype - For those that wish to apply a certain archetype to their character. Examples of archetypes include and aren't limited to: bookworm/intellectual/academic, hot-blooded fighter, odd one, fortunate or misfortunate one, and mundane.
Characteristics (beneficial or not): Is your character a chain-smoker? Do they have a photographic memory? Frequent nightmares? Absurdly quick reflexes or high pain tolerance? Strangely lucky or unlucky? Or possibly even cursed? These are some examples of the characteristics that characters can have.
Skills: Quite simply, what can your character do? Do they have some background in medicine? Or are they an avid writer? Unlike D&D, Witchcraft's skills accommodate for just about everything that can be thought of.
Quite simply, the more detail you can provide for your character, the more accurate I can make the character sheet reflect it.
Please also note that there is more than combat to this game! Communication, mysteries, investigation, and the drawing of conclusions are key aspects to this campaign. Putting all your points into Guns (Pistols) will undoubtedly help in a firefight, but even if you can shoot a bullet into a keyhole with a pistol at 100ft, you have a better chance of alerting anyone watching, or breaking the lock so it doesn't open, than opening it.
For player count, I am looking for four to six players, two of which may already be taken.
For posting rate, I'm uncertain. I'd say that a set rate of twice per week would be suggested, but I can understand that delays happen... sometimes with an annoyingly persistent frequency.
I'm pretty sure that's everything for now... if there's any questions, feel free to ask.
Posted on 2009-08-22 at 08:16:42.
Topic: SW: Dawn of Defiance Q/A
Subject: Glad to be here
I'm looking forward to playing with everyone
Posted on 2009-08-21 at 22:07:23.
Topic: Prometheus Rising: Straight On Til Morning
Cherri couldn't help but give a yawn, stretching her arms above her head, careful not to bump the virtual reality goggles she wore, or to tangle the cords connecting her computer to her special virtual gloves. At the same time, she knew her movements were being instantly copied to her avatar on the LaserNet, despite it being only in first-person view, so she couldn't see it unless she looked into a virtual mirror.
Today was being such a drag. She was supposed to meet up with a potential client online, but they just went ahead and canceled without prior notice. Sure, she knew that things come up, but this was ridiculous.
Not only that, but the online game that she normally went to, Decadonia, was offline due to needed maintenance on the server's internal core. It was undoubtedly among the best games, at least in her opinion, for it was not simply hack-and-slash adventure, but actually held a lot of non-combat oriented material, perfect for her. She also helped program part of the game as well, so that was another reason she was dedicated to it. Yet, even in this day and age, hardware still broke down and needed maintenance from time to time... even virtual hardware.
In her virtual house, her computer's point-of-origin node, she flew over to a wardrobe, with a folding three paned mirror on top of it. Absently, she pulled out a hairbrush and combed her silvery hair. It wasn't for a practical purpose, since avatar appearances weren't set to change unless programmed to, and she couldn't feel it, but it was a habit for her. Watching the result of more than a month's worth of programming and graphic design was vain in a way, but seeing her avatar's silvery hair waver from being combed was mesmerizing, and usually helped calm her.
Not today though. She was still restless.
"Maybe I should just log out and practice with my rapier..." Cherri thought aloud, another habit of hers when she was alone. Then she remembered, "Oh! The third cycle programming for Decadonia still isn't finished... I could work on that."
Inside her virtual house, she flew out of the room, down a hallway, and into a very different room. This one had white walls, giving the illusion of a void in the cyberspace, with only a wooden chair in the middle of it. Upon her entrance, a console appeared, looking like that of the very old computers. However, it was simplified to just a keyboard, and a display for text, both seemingly made out of a pale blue light.
"I know the others like the fancy programming languages that leave very little to do, but I still like making the code itself." Cherri murmured. Even though she was sitting in reality, she had her avatar sit in the wooden chair. She just liked having things be as realistic as possible, even if she was a butterfly-winged humanoid that otherwise couldn't exist. Then again, the way cybernetics, wetware and surgery were going, it could very well be possible in the near future... Cherri shook her head. She was getting off track. Without further delay, she began typing lines of codes at a leisurely pace. There was no real deadline for this, so she was in no hurry...
Posted on 2009-08-17 at 15:50:38.
Edited on 2009-08-17 at 21:41:39 by Reralae
Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: A thought
I've had this idea for a while... but I'm not sure how practical it would be to implement...
On the view_profile.php page, where it lists the games one is in, would it be possible (provided it's not too much trouble) to make it so that the games had those dots they have when they appear in the 'latest five updated topics'? I mean, with the yellow box description as well (when hovering the mouse over the dot) that says "[thread] - last posted by [user]".
The idea is that in that way, it'd be easy for a person, if they went to their profile, to see what threads have updated, or at least who posted last, which helps with the threads that don't seem to have working subscription links...
Just a thought...
Posted on 2009-08-11 at 07:38:25.
Edited on 2009-08-11 at 07:39:53 by Reralae
Topic: Forgotten Realms: the Unsung Heroes Q/A
I got my post in too... not much really, but it's a start... and hopefully Linnix will be able to do more next round...
At the very least, her little light should be able to be seen by the others to help pinpoint her location... or so I hope ^^
Posted on 2009-08-08 at 22:42:16.
Topic: Forgotten Realms: The Unsung Heroes
Subject: The first step when separated is to pinpoint one's location...
The sound of rodents filled Linnix's ears. They were everywhere, and they hurt. It wasn't just the rats, but the thoughts and feelings caused by them. The rats simply disgusted her, she instinctively didn't want to be anywhere near them, and Linnix felt her stomach lurching. She forced herself to calm down, at least to think straight.
What did she have? She had her sword... as good as that would be against this army of rodents, and she couldn't even see. Sight. That's what she needed. Roughly shaking herself, trying to dislodge enough rats off of her to reach her pack, Linnix reached into her belt pouch, throwing away the rat that had taken up residence there. She reached in a bit, until she found it. The cool feeling of glass. Raising it out of her pouch, the light within it flickered, providing just enough light for Linnix to clearly see her predicament.
Subconsciously, she thought about getting to higher ground. She cast about for a moment, before spotting the desk not far from her.
Well, might as well give it a try, Linnix thought.
Only by trying would she survive. That was instinct for any living creature. So she carefully waded through the thick of rats, before trying to clamber on top of the desk, in an effort to get away from them.
Posted on 2009-08-08 at 22:38:04.
Topic: Auguries of Destruction - The Linsemptus
Subject: Battle on the Plains - Round 1
With the general consensus quite clear amidst the emotions of the allied companions, it was also sure that battle would soon breach the plains. Mitsuru, Akihiko and Xira had nothing to contribute to the discussion, and mentally prepared themselves for battle. Yet, even as Dusk drew his blade, the werewolf's one good eye burned with fury.
"So be it." He proclaims, spreading his arms to be ready for combat.
Having drawn his blade first, Dusk hurls it through the air, the blade bursting into flame as it flies. His aim is true, and it lands with a sickening thud into the shoulder of the werewolf. The speed of the throw and its accuracy catches the werewolf off guard. He grunts and recoils in pain, quickly pulling the blade out of his shoulder without a second thought and dropping it onto the ground. (9 damage to the werewolf)
"If you would choose your death, then I will gladly oblige!" The werewolf roars, holding out its gloved left fist. Seemingly from within it, a long pole of finely woven wood appears, one end appearing to be tinged with frost and bearing an icy crystal, the other end appearing to be burnt, with a blazing ruby held within its grasp.
He expertly twirls the staff, baring his fangs and pointing the icy end towards the party, before bellowing something halfway between a growl and a word. Immediately, the ground underneath the group becomes shadowed, and a cry of pain from the Scout above warns them an instant before impact.
Giant slabs of ice, or at least that's what it feels like, fall down from the sky, pelting the party in its entirety. (19 damage to all) In the werewolf's right hand, a longsword (for medium-size people anyway) appears. It is of a strange make, its blade glistening red, its guard looking more like claws extending outward, and with the hideous glowing depiction of a cat's eye for its pommel.
"Looks like you're not the only cold ones here, Mitsuru and Xira!" Akihiko calls to his charge.
"This is hardly time to joke around!" Mitsuru retorts.
However, amidst the frenzy of the ice, Willow pushes her horse to go forward, despite its pain. It breaks free of the storm, and gallops past one of the wererats, who is too shocked by the advance to react in time. With both blades in hand, Willow slashed what would have been a grievous cut over any normal man across the werewolf's torso. Unfortunately for her, the werewolf's flesh was far more resilient than she had anticipated. (1 damage to the werewolf)
Xira is next to act, slipping off her horse, which runs out of the storm and away from combat, while drawing her scythe. Even through the snow and ice, the Death Scythe's dark aura is clearly visible as it activates. She rushes forward, before bringing it down upon the wererat wielding the blue wand. The unfortunate creature shrieks and twists away in vain, before crumpling to the ground. (28 damage to the wererat, it's dead) Xira grits her teeth in pain, as the wounds upon her hand open once more, spilling her own blood because of the deadly blade. (18 damage to Xira)
Mitsuru, a master of the element of ice in her own right, focuses, bringing the already available cold to bear. A small sphere of ice shoots from her palm, before sharply impacting one of the other wererats, this one being the one holding the red wand. Its eyes widen, and it shrieks, before it is frozen and shatters from the strength of the cold. The red wand remains, glistening upon the ground. (23 damage to the wererat, it's dead)
Akihiko, like Xira, also dismounts. Instead of wasting his time on the small fry, he rushes after the leader. Despite being slowed because of the snow, he runs up to the werewolf nearly as fast as Willow's horse.
Mo, unlike the others, takes this opportunity to prepare himself with a defensive ability, and draws his blade.
The Scout is the last to act of the party, although no one can actually see her. Amidst the sound of the falling ice, her soft voice is completely assimilated, so the lightning bolt that strikes is rather unexpected. However, the flash of light is quite visible to all as she pinpoints and singles out the last wand-wielding wererat, which crumples to the ground and twitches from the impact. (20 damage to the wererat... it's technically not dead, but definitely in the negatives)
The six remaining wererats begin to falter, their nerve threatening to break.
"Attack!" The werewolf commands, "That is, of course, if you still wish to be considered part of the pack."
With this, the wererats quickly switch their tentative retreat to a full on advance. The dagger-wielding wererats quickly hurl two daggers, one at Mitsuru and one at Mo. Dusk feels the blade nick his arm, however, all things considered, the prick of the blade was little concern to him. (4 damage to Dusk) Mo simply raised his greatsword, and the small dagger was halted against the width of the massive blade.
Willow hears a clang and feels a slight impact upon her back. However, as much as the halberd-wielding wererat might have wanted to try to hurt her and impress its leader, its blade failed to penetrate the armour.
Sensing himself also being attacked, Akihiko instinctively ducked, and over his head a second halberd passed by, with the unfortunate wererat behind him scowling at his failure.
Seeing that these creatures are quite weak, and he himself is rather protected, Mo relaxes, a bit too much, for a halberd cuts through a joint in the side of his armour. An electric shock accompanies the pain of the cut, making the wound hurt a surprising amount for such a weak enemy. (13 damage to Mo) However, the wererat that hit him screeches in pain, although it has no idea just how it got hurt. The poor creature looks around fruitlessly for its non-existant attacker. (10 damage to the wererat)
Dusk hears the huffing of the wererat that comes up to strike at him, and the halberd is swung, but Dusk neatly avoids the blade altogether.
Round 1 Status
Scout - Yellow
Mitsuru - Yellow
Akihiko - Yellow (barely... still mostly green)
Xira - Yellow
All horses - Red
Mo - 46/78
Willow - 53/72
Dusk - 38/57
6 wererats remain, one of which is very very pale (the one that hit Mo), and the others are unharmed
The werewolf looks more angry than hurt
Posted on 2009-08-07 at 04:10:45.
Edited on 2009-08-07 at 04:33:00 by Reralae
Topic: Forgotten Realms: the Unsung Heroes Q/A
I'm afraid there's not much I can do at this point... and I don't have any oil right now either ^^;
Hmm... I do have a vague idea in mind right now, not that I expect it to do anything, but trying things is better than just staying still and letting the rats do all the damage they want
I'll probably post tomorrow; it's bed time for me right now... if not tomorrow, then hopefully on or before the weekend.
Posted on 2009-08-06 at 06:11:07.
Topic: Forgotten Realms: the Unsung Heroes Q/A
Looking forward to the post ^^
Posted on 2009-08-05 at 00:39:37.
Topic: The Day They Woke Up on the Wrong Side of Reality
Subject: A Bath and a Lot of Shopping
As Galen washed, his mind wandered, as it usually did amidst the sound of water. He washed thoroughly, meticulously working and rinsing his long hair, but it was muscle memory... his mind was already elsewhere.
Humans were fragile. It was part of their existence. The body could only take so much, and the soul also could be frail. The body... Galen gritted his teeth. To say that he hated his body was a bit of an overstatement, but he did dislike it. There were things he could not do, interests he could not pursue, with a male body. Jewellery for instance. Although he did have a collection of rings in particular, he wasn't truly allowed to wear any except the relatively plain metal bands. Bands incorporated with numerous gemstones were frowned upon at best. Style of dress, even footwear... simple things taken for granted by most, things that were currently incongruent to her.
Galen finished washing his hair, and tentatively held a hand to his chin and above his lip. There was a bit of stubble already. Not exactly visible, but there to the touch. He also ran a hand along his lower left leg. It too had the feeling of stubble, and under close inspection, he could see it too. He had been careful to keep it secret, always wearing pants, never shorts, but secret or not, it, like the wannabe moustache and extremely vague hint of a beard, had to be maintained. Galen nodded inwardly. He'd need a razor, and probably tweezers as well.
Yet, there was a problem. Since the others were, rightly so, adamant on staying together, chances were he wouldn't be able to get the things he needed by himself. He sighed. Neither Aysia nor Kaden were there, so he'd have to do it himself, and alone, without support. Yet... awkward questions could end up being asked... Galen's eyes narrowed. To heck with that. If the others didn't accept who she was, then that was their problem.
Resolved, and deciding to set that aside until later, Galen finished washing, tying his hair back in a long braid.
At the tailor's, Galen spent a lot of time looking at various clothes, probably longer than most of the others. He was a bit picky when it came to clothing. Finally, he found what he was looking for, a nice looking linen blouse. Once he had decided on that, the rest of his attire came relatively easily. Linen pants in a slightly darker shade, and a leather belt just so that he could get a pouch later. He bought two hooded and waterproof cloaks, one fur because he thought it seemed to have a similar consistency to his thick comforter back home, and the other a good sturdy cloth. It felt like it was summer, so he might not need the fur one for a while, but that didn't set his mind off of getting it, since then he wouldn't need to get it later. He also bought a woollen coat, cloth hose, forearm-length cloth gloves, and slipper-style leather shoes, since he preferred that style over the laced up style, but never had the opportunity to get a pair. Altogether, he spent three gold and nine silver at the tailor's.
At the weapon smithy, Galen glanced over the short swords neatly stacked along a rack, almost like the 'flea market' sword displays that he had seen in a few places. However, unlike the swords there, these were undoubtedly designed for purpose rather than aesthetics, with a straight, sharp, sure blade and for the most part a simple pommel, hilt and guard. At that point, it was up to the individual person's personal choice to the style of the guard. Galen didn't want anything fancy, but he did have something in particular he looked for. A slightly curved guard, angled outward from the hilt. He wasn't certain why that style drew his attention, or why he preferred it, but he just did, and so he eventually found a short sword that matched his preference. On the way to the counter to checkout, he stopped at a small stand of daggers on the counter. A dagger seemed to always have its use at some point, and would be a good cutting utensil if a sword was impractical, and so he decided to purchase one, not being picky about the design this time, since it wasn't going to be a secondary weapon. He could throw it if needed, but in that situation, it would probably be better to just zap the target with a jolt... unless there was someone watching... Galen nodded to himself, deciding on a practical dagger with a straight guard and an oval pommel.
Next was the search for armour. Galen was tempted to purchase studded leather, however, he knew that spending half of his budget on armour when he still had yet to buy the bulk of what he presumed he'd buy was very unwise. It would prove to be a good decision in the end, for while he didn't buy much in way of weapons or armour, he bought a considerable amount in what the others likely would call extraneous items at the general store. This included obvious things such as a backpack, pouch, and bedroll, but also many other things that weren't so obvious. At the end of shopping, he only had 5 silver and 4 copper, but was pretty convinced he had everything he would need in the future, at the very least the near future.
AC modification: +2 (Leather Armour)
Offhand Weapon (shortsword) obtained, although I won't likely use it that much until I get Weapon Finesse next level.
Current carrying weight: 34.65lb (assuming the rusted weapons are no longer counted)
Current wealth: 10 gold, 5 silver, 4 copper
Posted on 2009-07-20 at 04:18:11.
Edited on 2009-07-20 at 07:07:30 by Reralae
Topic: Auguries of Destruction: The Linsemptus - Q/A
I'm pretty sure I can see bubbles... whether or not that means anything, I haven't decided yet...
Still, I can see if people don't want to continue, and that's their choice. Just be sure to let me know... it's hard to tell if it's alive or not otherwise.
Posted on 2009-07-20 at 03:13:30.
Topic: The Day They Woke Up on the Wrong Side of Reality
"Um, I'd suggest the latter, Ray." Galen piqued up, his soft voice probably hardly reaching the others amidst the ambient noise, "Going in twos would be a bit slow for simply shopping, and the main thing is that we don't go alone. This is the city after all, so if trouble arises, the main idea would be to avoid it and leave it to the city guard or whatever."
Yet, as Galen spoke, his mind was elsewhere. Clothes. Yes, denim pants coupled with a shirt and sweater were everyday clothes before, but here, in a world where industry only reached the level of linen, cotton or silk, they stood out like someone wearing one of those stereotypical superhero costumes. Galen rolled his eyes inwardly. He never did really fancy that sort of thing... the powers could be interesting, but ultimately, there were too many repetitive aspects of that sort of fantasy.
But that was getting off track... Galen refocused on clothing... he honestly wasn't sure about what to get. It was a bit premature as well, since he hadn't found the key to shapeshifting yet in his cards. Even so, he would try to get clothes along the boundary. A skirt was out of the question, since he didn't think he passed that well as a girl, and of course, he wasn't entirely sure about the reactions of the others. Maybe a tunic with a lower hem...
He sighed inwardly. He had initially thought that transition would be easier in this world, since he was new, and thus didn't truly have connections yet to any of the residents, but it didn't seem like it would be. He would still ultimately have to face the reactions of his friends. He didn't have the courage for that either just yet.
Galen stood up, his plate only half empty; he didn't honestly eat that much, as most of the others knew.
"I'm going to head to the bathhouse. I'll probably end up taking the longest anyway because of my long hair; I want to give it a thorough wash." He told the others, before heading down the hall. Inwardly, he hoped that there would be separate stalls.
Posted on 2009-07-18 at 06:53:13.
Topic: Firefly/Serenity RPG - Looking for Browncoats
Yes, no, maybe so?
Just kidding, I already saw that it's full ^^
I'll probably be watching though, since I'm a bit interested in the system/verse... I haven't seen the series or the movie, but that's what research and observation is for, right?
Oh, and thanks for posting about character creation... I made the concept for a character a long time ago for a game that didn't happen, but I don't have a sheet to go with her, since I didn't have access to the creation details... it's kind of frustrating.
Hmm, one question... does the Talented asset increase a specialized skill by one die level?
Posted on 2009-07-14 at 16:06:00.
Edited on 2009-07-14 at 17:40:17 by Reralae
Topic: Forgotten Realms: the Unsung Heroes Q/A
Subject: I know I'm still here...
Whether or not that means anything in the long scheme of things, I'm not sure... ^^;
... I'll keep hoping anyway... I really don't want to call it over yet...
Posted on 2009-07-13 at 18:29:49.
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