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You are here: Home --> Forum Home --> Recent posts by Nomad D2
Topic: The Lost Mine of Phandelver Q&A
Subject: Three questions:

1. Are we just having Oskar disappear for awhile? Or might he be an NPC? Two people is a small group.

2. Will the woods near us provide us cover as well if we move into them? I'm assuming they are not so dense it will be hard to move into them. Is that fair? If we charged across the water - what sort of delay would a charge like that across water have? How many shots do we think they would get before we reached them?

3. Pavel - Dane would prefer to hide in the woods and shoot - he is not a great melee fighter. What say you?

Posted on 2017-05-21 at 19:22:02.

Topic: The Trilogy War
Subject: The Iceman Cometh

As Ulthok moved about the room opening the door and melting the ice, Lothor continued to stand watch. With the door open, he moved into the opening to keep an eye out in the hallway. (This assumes he is still protected by the spell, but the descriptions implies he is.) Let those with magic deal with this while those with swords kept watch. That seemed to be the way of things in this tower.

When Ulthok asked him to help lift the body he moved forward after a quick glance around the hallway. "Someone take watch on the door." After another party member took his spot watching the groups rear he moved to the body and, with the assistance of Roan, lifted it onto the table. He then stepped back 1/2 a step to let the others do their job, but ready to restrain the iceman when his soul returned to his body.

As he watched the others do their job to bring the iceman to life he could not keep himself from a small headshake. Returning a man frozen in ice to life - just another day in the life of an adventurer, right? In a cyclops tower with deadly cold temperatures that was bigger inside than out, all while over 2,000 years in the past and acting on the advice of a legendary figure from history. When you put it like that it almost sounded a bit odd.

Who would this iceman prove to be?

Posted on 2017-05-21 at 15:56:16.
Edited on 2017-05-21 at 15:57:09 by Nomad D2

Topic: Trilogy War Q/A
Subject: Something new, something old

I was never sure if Roan wasn't just walking along with us. Tann never actually said he left, he just went silent. Other thoughts on the iceman being Roan:
1. Didn't Tann post about iceman before we knew there would be a new Roan?
2. Wouldn't we recognize Roan? Tann's last post showed us the new guy unmelted, so we should know what he looks like.
3. Is the new Roan really a completely new character or just the old one with a new player (and slightly modified personality?)

So, Tann - do we recognize the iceman? What does he(?) look like?

Ody - How does the amulate work?

All - do we activate the amulet? I'm thinking so, but I'd also like to do some sort of check alignment if possible.

Posted on 2017-05-21 at 12:35:26.

Topic: A Grumpy Old Bear
Subject: Welcome to the game!

Most of the strategizing happens in the Q&A. However, sometimes we will also do that in messages. Just incase as we strategize the sorts of nightmares that might be in front of us we don't give Tann any ideas. Like feet freezing to the floor or something like that.

You picked a good game. It is good to have the ranger/cleric back in business.

Posted on 2017-05-21 at 12:27:47.

Topic: Trilogy War Q/A
Subject: We need a plan

Alright guys, I'm bumping this back to the top. We need a plan. I'm thinking detect alignment. Maybe?

Also, what exactly do we need to do to activate the amulet?

Other ideas?

Posted on 2017-05-20 at 18:51:49.

Topic: A Grumpy Old Bear
Subject: Welcome to the Inn!

Welcome Mr. Big Pause!

Like you, I go back to early basic D&D and really grew up with AD&D, second edition style. Tann's Trilogy game is a great one if you like sadistic DMs that try to kill you at every turn and freeze out your lungs. He runs a good game also, but don't tell him I said that. Roan is a good character and we would love to have you onboard.

Speaking as someone who also came here knowing only second edition, I would encourage you to try others as well. The new systems aren't "better" in my mind, but they also aren't worse. In fact, they are really pretty similar. In all of them the sadistic GM tells you what is trying to kill you and you write up your desperate plans to avoid a bloody demise. The exact nature of the rules don't matter as much as imagination, an enjoyment of the genre, and the ability to come up with ways to avoid getting suffocated under the ashen remains of whatever horde just tried to kill you. All of the systems really do play pretty close to the same. Give them a shot. (And you don't need to be an expert in the rules - that is for the GM.)

I would like to specifically invite you to the Lost Mine game. It is fifth edition, but is fun. And we could use another character.

And finally, take that towel Ody offered you. You'll know why . . .

Posted on 2017-05-20 at 18:49:01.

Topic: The Lost Mine of Phandelver
Subject: It is obviously a trap

Every step of the way through the woods Dane expected a trap. The snare and pit confirmed this fear. As they approached the hill his anticipation just grew. When he the woods opened a bit and they saw the cave opening and the stream, things took shape. It was obvious to all of them that entering the cave required crossing the stream. It would be an exposed position, crossing water, and woods right up to the bank on the other side. Whether from inside the cave or from the woods on the other side, it was an easy place for an ambush or for guards to stand watch.

Dane notched an arrow in his bow. He kept his eyes trained on the woods on the other side of the river - if any kind of opening emerged he would aim there immediately. He moved straight ahead - towards the woods directly ahead. He had his bow. This way anyone coming out of the woods or the cave would have to cross the water to get to him. If nothing appeared, then they could approach the water.

Posted on 2017-05-18 at 20:33:37.

Topic: The Lost Mine of Phandelver Q&A
Subject: Ok

Slow and steady wins the race

Posted on 2017-05-18 at 17:36:09.

Topic: Pulp Adventure
Subject: ??

Possibly interested, but no time for a week or two.

Posted on 2017-05-16 at 17:18:43.

Topic: Trilogy War Q/A
Subject: You said it

As long as you keep adding "without killing the party" to your sentences I can live with it. Or, at least, Lothor apparently can.

Posted on 2017-05-15 at 21:55:08.

Topic: Trilogy War Q/A
Subject: Does it matter?

if the psyche has a clear alignment, would that still be detectable? I would think so, but I'm just a big warrior.

Posted on 2017-05-15 at 21:53:38.

Topic: Trilogy War Q/A
Subject: Not to worry

Tann - I'm not even worried about your taking that idea. As I said, if the floor flash freezes under us it means something very bad has happened to our air. I don't think Lothor's corpse will notice what his feet are frozen to.

Posted on 2017-05-15 at 20:27:14.

Topic: Trilogy War Q/A
Subject: Ice and amulets

Ok, so I know almost nothing about these amulets, but Tann did say something about it "returning to the plane of its alignment" I think. They are alignment based? Can we tell what alignment this one is? Is it obvious? Do we have a "know alignment" spell?

I wouldn't be overly worried about a growing wall of ice - it can be removed. I would be worried about the floor under us flash freezing to our feet if something happens. Although at that point we would probably already be dead.

Posted on 2017-05-15 at 19:44:24.

Topic: The Lost Mine of Phandelver Q&A
Subject: Charge!

Ok, that makes sense.

Should we go at a faster pace than normal to try and cross the distance quickly in case of the likely ambush. Or just stroll along? We have been moving very cautiously so far.

I'd probably vote for an accelerated semi-dash towards the opening. And I wonder about what is on the right side that is so conveniently not on the map.

Any response guys? I don't want to post a semi-dash if that isn't the plan.

Posted on 2017-05-15 at 19:21:47.
Edited on 2017-05-17 at 18:53:50 by Nomad D2

Topic: Trilogy War Q/A
Subject: Welcome

Glad to have you in the game!

Posted on 2017-05-14 at 21:03:45.

Topic: The Lost Mine of Phandelver Q&A
Subject: A Cave . . . now this is what real adventurors do!

Spelunking anyone????

So, a cave mouth but we have to cross the water to get to it.If I understand correctly, this side of the water is fairly open and exposed, but the other side is pretty densely forested.

We could try to go back and cross the stream somewhere so that we could approach through the dense woods - assuming we actually have a way to cross a stream that is well over our heads and wider than we can jump and that we can move reasonably through a "dense woods."

The other option is to approach from this side of the water and cross. I don't know about you, but this seems to scream "guards" and "ambush" to me. It certainly says "exposed." Any ideas?

Posted on 2017-05-09 at 21:18:08.
Edited on 2017-05-09 at 21:18:17 by Nomad D2

Topic: Titansgrave Adventures
Subject: Tomiki the spokesperson

Rhyson stood in the entrance to the medical unit with the others as the door slid open. The lights were quite bright. Not blinding, but brighter than was usual when in underground environments chasing old equipment. This place was clearly still functional. Functional, but empty.

Correction, Empty of living beings. But fill of fully operational bots of various sorts. At least this one didn't seem to sport a laser tail and immediately start shooting. But then, a surgical bot would probably have lasers, scalpels and other medical equipment that could prove to be decidedly unhealthy if used inappropriately.

Tomiki was at the front. Rhyson wasn't sure exactly what to say to the bot, so he simply passed the buck. Tomiki was in the front. He was the obvious choice for spokeperson, right? He prepared a spell just in case and waited to see what his compatriot would do or say.

Posted on 2017-05-09 at 20:39:12.

Topic: The Trilogy War
Subject: Frozen in carbonite

Lothor listened as Ulthok described the situation. More cold, more ice, more death. At least the statues had committed suicide conveniently. But even that was a mystery. Clearly the cold was not something the builders of this place had envisioned and planned on. The statues (and the doors!) were not built for it. So who was the late-comer that brought with it the horrific cold?

He had no answers, but perhaps this corpse would. Assuming a corpse could be made to talk, of course. So he moved with the others down the hall. His job right now continued to simply be guard. And so he did his best to stay focused and ready.

Posted on 2017-05-06 at 19:46:30.

Topic: Trilogy War Q/A
Subject: Hey! Stuff is happening!!

I missed that last post.

It seems the cold worked for us this one time. That was interesting. It does raise the very odd proposition that there are two (or more) layers to this dungeon. Whoever once had it and now whoever created all of the ice. Clearly the ice was not part of the original design, in case the doors hadn't made that obvious.

Anyone understand the amulet's actions?
We might want to be careful about releasing that "thing" from the ice - not just because we don't know if it is friendly, but also because once out of the ice it will be exposed to the super cold - oddly the ice might be insulating it. Binging it to life (if we want to or can)just to have it die of icey lungs would seem like a bad idea.
And, of course, there is the chest. What adventurer can resist a chest?
Do we have any "talk with dead" spells? Do we have a way to talk to it through the ice? If Sirene is close enough to it would it automatically be within the shelter of her spell?

Posted on 2017-05-06 at 19:40:27.

Topic: The Lost Mine of Phandelver Q&A
Subject: Keep moving

I just posted for the group to keep moving. It seemed the obvious choice. If either Pavel or Oskarr object, feel free to say so.

As for Oskarr's absence, I think we can keep going with three character, but two is hard. He could be NPC'd, but I have a hard time seeing only 2 characters being able to take on a full adventure. Then again, maybe we can. If he were NPC'd then Oskarr would be available when Norm returns.

Posted on 2017-05-06 at 19:32:11.

Topic: The Lost Mine of Phandelver
Subject: Good eyes Pavel

Dane moved cautiously down the path in the woods. His eyes jumped from tree to tree, leaf to leaf and log to log. His heart raced - more than it should, he knew. He was walking into an adventure. His excitement was actually a bit surprising. He had been in quite a few scrapes before, many of which had almost been more dangerous than this walk in the woods. The fight with the goblins just past was not the first time he'd been in a fight in which the other guy (or critter?) had wanted to kill him. And yet, his senses seemed more on edge now then in any of those situations.

Perhaps because in those previous situations there had been little time to consider the circumstances until you were acting on instinct. That was true of most of them anyway, but not all. In fact, as he moved along the path behind Pavel he suspected it was simply the idea of adventure. This seemed to be more than just 'another job' and more of an actual 'adventure' like in the stories. It was starting. Now he just needed to relax and write a good story.

And so as he moved down the path he relaxed his breathing and felt his pulse slow. Stay focused, but stay relaxed. he'd had a lot of experience doing that. He simply needed to do in these woods what he had done before. Simple.

And thus when Pavel grunted quietly in front of him and put up his hand to indicate a stop, Dane simply froze, knocked an arrow and scanned his surroundings. Their point man quietly pointed to a snare in the middle of the path and followed the rope to the tree indicating the full extent of the trap. Dane saw it and quietly whispered, "good eyes." The group was very cautious going around the obstacle. They did not want to be ensnared, of course, but were also cautious lest any goblins be around to pick off anyone caught. When the woods appeared clear, they continued on down the path, certain now that those they followed had placed hazards in their way. But now Dane was relaxed and moving easily towards the next obstacle.

(OOC: Assuming we didn't encounter anyone at the snare since your last post implied we could keep going. Obviously, correct me if wrong.)

Posted on 2017-05-06 at 19:29:04.

Topic: Titansgrave QnA
Subject: That is the plan

In case you needed a response from me - yep, that is the plan. Rhyson is willing to follow Tomiki into the lab if it opens.

Posted on 2017-05-05 at 10:49:49.

Topic: The Lost Mine of Phandelver Q&A
Subject: Well, in that case

If Pavel has the same perception I would certainly not recommend sending a rogue out front. A perceptive tank, what could possibly go wrong?

I'd say that we go Pavel, Dane, Oskarr. Single file. That way we don't all fall for the same trap if one exists. Dane as the, presumably, least heavily armored, takes the middle and will keep his bow out.

I'd also suggest we move cautiously since we already know that at least one goblin is ahead of us. Presumably more given the tracks. So move slowly and keep our eyes out for snares and ambushes. If we move slowly, so be it.

Posted on 2017-05-03 at 21:46:51.

Topic: The Lost Mine of Phandelver Q&A
Subject: On the march

Do we want a warrior out front because they are strongest? Or a rogue to try and scout? I don't even remember Pavel's class - should check that out again!

Posted on 2017-05-03 at 18:53:34.

Topic: The Lost Mine of Phandelver
Subject: Answering filler dialogue because, hey, why not?

It seemed the decision had been made to try and rescue Gundren and Silldar. Lucky them. Hopefully.

Dane helped the other two get the cart off the road and into the woods - camouflaged as best as they could manage. When Pavel suggested undoing one of the wheels Dane agreed with the idea. "If it won't leave us unable to get it on again afterwards, that sounds like a good idea. It can't hurt at least." Again he thought to himself, 'hopefully.'

Once the group had secured the cart, they would head off down the path, moving cautiously since they already knew at least one goblin was in front of them. Dane kept his bow out and knocked an arrow at the first sign of trouble. He moved cautiously, constantly scanning the woods and the trail for any sign of trouble or anything out of the ordinary. He had sought adventure, and here it was. Hunting goblins through the fringes of Neverwinter Wood. Game on.

(OOC: I made the assumption that we would move on once the cart was hidden. Correct me if wrong.)

Posted on 2017-05-01 at 17:20:56.


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