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You are here: Home --> Forum Home --> Recent posts by Nomad D2
Topic: Trilogy War Q/A
Subject: Inside a bit inside


Nimu - we are in a massive cavern. Tann would be the one to determine if call lightning would work in this chamber. It is massive, but technically underground.

Posted on 2017-12-17 at 18:49:24.

Topic: Trilogy War Q/A
Subject: Rest and Surprise


If we rest, as was just noted, we might lose the element of surprise. Whenever we come out of the extra dimensional resting space we will temporarily have to be visible, won't we? We can move away so that we are not in visible range, but the possibility of discovery does exist.

Also, how long again are we in the dimensional space? We want an 8 hour rest. I don't remember, does time work differently in paradise? We'd need time to move away, time to rest, then time to return. We do NOT want the three that have just left to return before or in mid battle. Not only will it increase their numbers, but remember that they only have to go a little ways into the tower to find the blasted remains of their comrades in clown. If they return those here would be warned of our presence, which they MIGHT not be yet aware of. (Edit - checked the times Tann gave - if we assume the three that left are going all the way to the tower, we should have 24-28 hours before they could get there, see the results, and return. So this may not be a huge concern, but is something to keep in mind.)

I think I'd be inclined to strike now and rest after. The one thing that would sway me is if we needed the spells. For example, if we might be short on fireballs, which seem to be very effective.

Posted on 2017-12-17 at 12:56:53.
Edited on 2017-12-17 at 12:59:28 by Nomad D2

Topic: Trilogy War Q/A
Subject: Plans, part 50


So, we blast the three that are together.

What direction do we want to approach from? The far side so that we maximize the distance between us and the other three? Perhaps put the ice thingy between us and them so that they can't see where our attack came from?

Once we kill them, then what? Which way do we move, assuming we want to move away under cover of the spell?

I'd vote for waiting a while - taking time to get into position - we want the three that are leaving really far away before we pick a fight.

What is the range on the summon elemental spell? Or any other such spell?

Who hasn't spoken up yet?


Posted on 2017-12-13 at 20:57:14.

Topic: Tann's NFL U-pick E'm game 2017-2018
Subject: Gotta go better than last time, right?


Thursday, Dec 14, 2017

Denver

Saturday, Dec 16, 2017

Detroit
L.A. Chargers

Sunday, Dec 17, 2017

Washington
Baltimore
Minnesota
Green Bay
Jacksonville
Buffalo
New Orleans
Philadelphia
Seattle
Pittsburgh
San Francisco
Dallas

Monday, Dec 18, 2017

Atlanta

Posted on 2017-12-13 at 20:52:27.

Topic: Flesh & Blood - A CyberPunk Game
Subject: Time to get up and running


Ok gang, a long read in the PM from our GM (PM? Punk Master?) and some healthy reading so far on the site has me sort, kinda, in a way, ready to roll. I was going to wait for someone else to post again before I put anything in since it seems to basically just need a "lets avoid the brawl" sorta reaction.

My one real note is that this game is way outside of my wheelhouse. Hopefully that will make it a really cool experience. It also means I might well miss some obvious things. Please do not hesitate to poke and comment when you see something I could/should or should not do.

Posted on 2017-12-13 at 20:49:44.

Topic: Tann's NFL U-pick E'm game 2017-2018
Subject: uh


Changing lots of my picks. I can do after getting them all wrong, right?

Posted on 2017-12-10 at 21:23:18.

Topic: Trilogy War Q/A
Subject: Plans


Casting spells won't break the veil spell, but I think we need to assume that if we launch a massive assault on the three that are together, the other 4 will have a basic idea of our whereabouts. That is why I was asking about being able to move away after that assault. If we attack and then move quickly they will know approximately where we WERE, but not exactly where we ARE, unless they can cancel the spell. But they aren't dumb, they probably won't come charging in formation.

I like the idea of a fire elemental or other summoned creature. Like a mirror image type of spell, it gives them something else to target. Might they think a summoned elemental was the source of our spell barrage? I suspect not, but who knows.

If you have buff spells, we could likely cast them before doing anything and so I think they make a lot of sense. What ya' got?

Make sure you know the range on any abilities/spells you might be considering. It could have a big impact on how things play out.


Posted on 2017-12-10 at 21:20:45.
Edited on 2017-12-10 at 21:21:58 by Nomad D2

Topic: Looking for your input on my potential input
Subject: Time for the group to talk


To all of you with whom I hope to share this grand adventure:

It seems that we are getting close to launching this crazy campaign. I have Sirion of Smoke Mountain almost ready to go. He is a pretty straight forward human sorcerer. I chose not to go with any of the "elemental sorcerer" or fancy familiar (plain hawk) stuff. Just plain old guy who looks very normal but has some pretty darn cool abilities. Burning things down is his specialty. Not as creative as some of your characters, but he should be fun to run.

Are there any magic items we need to make sure that we have as a group?
-Sirion has the smallest size bag of holding.
-Should we be getting potions of healing?
-Are thundersticks or tanglefoot bags worth it at this level? At low levels they are very useful, especially when spell casters run out of spells.
-Are there any items you would recommend for a sorcerer? I saw a healing belt on someone else's character and that thing looks super helpful for a low cost. I might suggest it for everyone.

Since someone asked about it earlier - Sirion does have a very high charisma (20 after adding the couple of points he gets for being 8th level) and so can easily be a spokesperson for the group. I got an ok from Grugg to use diplomacy instead of bluff for my class skill since they are similar and I see Sirion more in that vein. He does have a little bluff and intimidate as well - since his charisma gives him a big bonus in those areas it seemed a waste no to put something into it.



Posted on 2017-12-10 at 21:12:35.

Topic: Trilogy War Q/A
Subject: Plans


Ok, so we need a plan.

I'm going to assume that we aren't trying to chase down the 3 that are on their way towards the tower. Tann responded to my question saying we'd have to fly to race them there - I'm thinking that would be hard to do and maintain a formation within the veil spell. Unless someone else has some sort of mass fly spell.

Given that, it seems like the best choice is likely to be to mass attack the 3 grouped by the small ice thing. We could try to hit all of them at once(By which I mean all 7, not just the 3 grouped together), but spread out as they are it seems extremely likely that we wouldn't kill them all and anyone left by themselves with these things would die. Plus, we would lose the veil ability.

So, we could allow the other three time to get to the tower. Then use veil to get close to the 3 grouped together. If we blast them hard and kill them like we did the 2 at the top of the stairs that is a huge start. Tann said the other four were "150-200 yards apart." If so, that would mean the closest ones are still about 150 yards away. They are fast, but that is still a long ways. If we took them out in one turn again like last time we should have time to, while still under the veil, move away and effectively hide again, wouldn't we? That might allow a second attack on at least one of the others from places unknown.

Questions for the party:
1. Do we have any spells available that could be cast precombat that would give us benefits on saves or to hit bonuses? Or what about something like mirror image?
2. If, after launching a big attack, we stick together we can possible continue to make use of the veil spell. But spreading out makes it harder for their are-of-effect spells to hit all of us at once. But, again, someone on their own against one of these seems very likely to die.
3. In the past we assumed some sort of dispel magic spell from the central eye. If so, such a thing could eliminate the veil spell. But they do need to be within range and they need to know in which direction to look.
4. Is there a way to slow down the attack of the other 4? Might a wall of force or some such thing catch them off guard as they race towards us, getting them to slam into the wall in their hurry or have their own spells rebound? this assumes we knew where to put the wall - how long is it? Once they know about it they could just fly right over it.
5. Would giving them a visible target to chase make them group together for the hunt? I get the impression they are much faster than we are. Is it just suicide? And if they start from different spots would they ever end up together? They aren't dumb.
6. If they run for help, what do we do? I don't think this will happen, but who knows.
7. In general it seems to me that the keys are probably -what prep spells do we have and what to do as soon as the first three are taken care of.

As for Lothor, there isn't much he can do. As I stated during the last fight, he has a throwing axe, but it has limited range when people are lobbing fireballs. He does have 4 doses of a potion that turns anything it hits to stone. But he'd need to be within throwing range unless someone has a different way to deliver it. They still get a save and I have to believe that beholders have very good save rates. He has a whip that does the same thing. Otherwise if any of them get within blade range it is probably very bad news for the rest of us. Even making him invisible for a sneak attack seems bad since he'd be right on top of the thing once revealed and within the blast zone of fireballs, etc. I don't really know what he can do. He could be a distraction if you could come up with a way to be one.

Question for Tann:
How long did it take us to get here from the tower? Essentially, how long, given the speed we see them move at, will it likely take the three clowns that are leaving to reach the tower?

Posted on 2017-12-09 at 20:36:00.
Edited on 2017-12-09 at 20:41:56 by Nomad D2

Topic: Tann's NFL U-pick E'm game 2017-2018
Subject: And the envelope please . . .


Sunday, Dec 10, 2017
Game
Cincinnati

New York Giants

Tampa Bay

Green Bay

Buffalo

Minnesota

Oakland

Houston

N.Y. Jets

Tennessee

L.A. Chargers

Philadelphia

Jacksonville

Pittsburgh

Monday, Dec 11, 2017
Game
New England

Posted on 2017-12-09 at 20:13:58.

Topic: Flesh & Blood - A CyberPunk Game
Subject: A bit lost but looking to get unlost


So, it seems I'm taking over the fixer character. I don't even much know what that means. I will be reading the character sheet and a bit of the back story, but any general information anyone wants to share would be appreciated. I'll try to get caught up enough to get something posted by this weekend.

Posted on 2017-12-07 at 17:56:32.

Topic: Tann's NFL U-pick E'm game 2017-2018
Subject: The Saints go marching in


New Orleans

Wish I could help you Tann, but I know little to nothing about these machines that run my life. I will ask a friend, however.

Posted on 2017-12-07 at 17:45:34.

Topic: Looking for your input on my potential input
Subject: Spears and other such things


Where we at Grugg? If I get an answer to what I sent I should be able to finish up reasonably quickly.

Posted on 2017-12-05 at 20:06:07.

Topic: Trilogy War Q/A
Subject: Plans, plans and . . . no plans


We need a plan.

Any great ideas?
Any bad ideas?

Posted on 2017-12-04 at 20:19:45.

Topic: Sci-fi Game Traveller?
Subject: Lost in time


A 4 year old game post. interesting. When I tried the link to find out what Traveller is, it didn't seem to work.

Posted on 2017-12-04 at 18:27:57.

Topic: Trilogy War Q/A
Subject: Welcome!


Welcome to a great game! Just remember, Roan's first concern has always been to keep the big warrior, Lothor alive.

Posted on 2017-12-04 at 18:26:02.

Topic: Tann's NFL U-pick E'm game 2017-2018
Subject: Picks


Sunday, Dec 3, 2017
Game
Miami
Baltimore
Tennessee
Jacksonville
Kansas City
Minnesota
New England
San Francisco
Green Bay
L.A. Chargers
New Orleans
L.A. Rams
Oakland
Philadelphia

Monday, Dec 4, 2017
Game
Pittsburgh

Posted on 2017-12-02 at 21:46:27.

Topic: Trilogy War Q/A
Subject: A note


Tann - questions that say "Tann" are aimed at you and need your DM input. Questions that aren't specifically aimed at you and are at the party in general. you can answer them if you wish, but "you can try it" is sort of what I expect.

Posted on 2017-11-30 at 16:53:45.

Topic: Tann's NFL U-pick E'm game 2017-2018
Subject: The Poorly named team


Washington

Posted on 2017-11-29 at 21:15:56.

Topic: Trilogy War Q/A
Subject: Plans


So, what now? I was sort of assuming that we would attack those at the ice, but we could follow those leaving and deal with them once they enter the tower. If they did so they would be in a nicely confined space for mass spells and we could quickly take out all 3. I'm not sure if it is a wise plan, but it might be possible There is also the question of how far sound will carry.

Tann: How fast are the beholders moving? Is catching them possible? How far away would our paths cross? Could we beat them back to the tower entrance?


On the other hand, we could take on the 7, I think, left at the ice. 3 are nicely clumped together around the figure. But that leaves 4 spread out. Some thoughts/questions.

1. Are they doing anything? Is there any kind of a rush to get something done? Or if we left and came back in a week would we find the same thing? (In part this is about - do we have time to hunt the other three? How far away can we let the other three get before attacking?

2. Is there a way to get the others to clump together?

3. The spell stays even if we attack, right? If we could get within range of fireballs and such, could we blast the 3 grouped together and when the others come floating (assumption?) we slip away? Not far, but so they can't identify our location to retaliate? This assumes they can't do a dispel magic type of thing from where they are.

4. If we fire off a bunch of fire spells around the smaller ice bulb, what impact will that have on it? Do we care?

5. Right now I think all we know is that these ice blocks glow, but we don't know anything else. Is it worth the risk of investigating further? If so, how?

Three more for Tann:

1. Does it look like the clowns are doing anything or just floatin' there?
2. How far apart are the ones near the ice?
3. Do we have any sense of the range of their spells? We saw several go off against us earlier.

Posted on 2017-11-29 at 19:46:47.
Edited on 2017-11-29 at 19:50:24 by Nomad D2

Topic: Bring Me That Horizon
Subject: Wait, is that actual information?????


“‘Tis no’ his place,” Roman leans forward to eye Cracker from around his shipmate’s shoulder. “You want t’ pick up work on the Minnow, you’ll need t’ talk with Gory Tremane. Best hurry, though.” Eyes widening in realization, the curly-haired drinker falls immediately quiet and settles his gaze guiltily into his drink.

“Barkeep!” Fulvio hiccups. “Another!”

Cracker allows the other to lean back quietly without pressing since he clearly wanted to do so. After drinking a little while seeming to drink a lot Cracker stumbled out the words, "I needs be goin' for now." He stood from his stool at the bar and in so doing stepped around the man in the middle. He flipped a coin on the bar and said "have one on me boys. I 'preciate the company." Glancing towards the one who had spoken who was well into his cups, he asked quietly, "where?"

How he responded would determine Crackers next move.

(Assuming he gets a reasonable response that doesn't demand a follow up . . .)

Cracker nodded slightly to the man who had spoken, the whole conversation taking place behind the back of the other. He lifted his mug one more time and offered a quiet "to the sea!" cheer to them both. Finishing his drink he headed out of the tavern and back towards the place he was to meet the First Mate, wondering about the usefulness of what he had learned.


Posted on 2017-11-29 at 19:32:09.
Edited on 2017-11-29 at 19:32:46 by Nomad D2

Topic: Tann's NFL U-pick E'm game 2017-2018
Subject: And the rest


Atlanta
Cincinatti
Tennessee
KC
New England
Carolina
Philly
Seattle
Oakland
New Orleans
Jacksonville
Pittsburgh

Baltimore

Posted on 2017-11-25 at 23:51:13.

Topic: Titansgrave QnA
Subject: Magic


So, Rhyson as a mage is perfect. Of course, "you have no magic besides your anti-demon weapons" does raise a rather obvious question. Is the crystal giving him some magic but he might want to be cautious with it? What system exactly are we using? (Just need to read - 2e)


Posted on 2017-11-24 at 13:53:29.
Edited on 2017-11-24 at 16:24:41 by Nomad D2

Topic: Titansgrave QnA
Subject: OK


I guess it has been fallow for a while. Count me in for whatever you start up next.

Posted on 2017-11-23 at 22:58:03.

Topic: Tann's NFL U-pick E'm game 2017-2018
Subject: Almost forgot!


Washington
Chargers
Minnesota

Some picks that go against the grain.

Happy Thanksgiving all!

Posted on 2017-11-23 at 11:21:30.

 


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