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You are here: Home --> Forum Home --> Recent posts by Nomad D2
Topic: Trilogy War Q/A
Subject: That clears things up


Ok, that helps a lot.

So, it seems to me, that we should take Tann's advice and use this place to get spells back as quickly as possible. Some rest, some guard, especially when we are about to emerge from the time shift. Then we keep moving through the dungeon. Time magic is here, but this isn't what we are looking for.

Posted on 2017-08-21 at 19:44:25.

Topic: Trilogy War Q/A
Subject: Telling Time


Before deciding what to do next I, at least, would need to know the answer to the above questions.

But, a few thoughts for us to ponder:
1. If we travelled forward in time, what about the beholders. Supposedly we travelled about a day in the future. We think the beholders were coming. Where are they? Did they show up? Did Sirene see anything that would indicate that they came and left?
2. How far forward did we go? A 3/4 turn would have been 60/12. But we went all the way around. How far is that? I don't have the image in front of me, but is a full turn 16/24? Or what?
3. Are the beholder(s) waiting for us to remerge from time? They didn't attack and I can't believe Tann would neglect to mention that. Lothor was watching the hall. Clearly the beholder knew what the room does since it called the room the "time room." That doesn't mean they would know when we would emerge.
4. We now know how the clock functions. But do we know what to do about it? What is next?

Please don't be silent, even if all you can say is "I don't know." We need ideas and a plan. At the least we need to decide if we progress in this tower. Or do we keep time travelling? What about the arch-mage?


Posted on 2017-08-21 at 17:18:11.

Topic: Trilogy War Q/A
Subject: Just as Big Ben goes silent


A question about the functioning of the time clock. 15 minutes = 4 hours, right? Does that mean that we actually experience 15 minutes? So we stood around for 15 minutes staring at the clock? Or that we actually aged 15 minutes, even if we only experienced a few seconds, while actually progressing 4 hours? (All of this is for the first spin of the clock since I don't remember the exact ratio for our last spin, but the concepts should remain the same.)

What I'm not sure about is - would this device be a possible method of time travel over a vast amount of time? As I understand the ratios, for us to travel the hundreds (thousands?) of years we need to go forward in time to return to our era would require us to still go thousands/millions of minutes. How old would we be? Is it even possible to spin the dial that many times?

Posted on 2017-08-21 at 17:08:30.
Edited on 2017-08-21 at 17:09:29 by Nomad D2

Topic: Tann’s NFL U Pick em Game 2017-18
Subject: But I am so bad at this!


Once upon a time I really paid attention to the NFL. These days it is a casual interest at best. This is my excuse for how bad my results have been.

But I will continue to provide the rest of you with someone to look down on in the rankings. Count me in.



Posted on 2017-08-19 at 21:25:19.
Edited on 2017-08-19 at 21:25:43 by Nomad D2

Topic: Trilogy War Q/A
Subject: A few more thoughts


Looking back over the threads the movement in time (An assumption considering Tann's comments, but almost a given based on the beholder's thoughts?) is functioning in a weird way. We seem to have gone forward in time. But the water froze more slowly and more thinly then it did in the other room. Why? If we are "not really there" when moving in time, then why doesn't it just freeze solid almost instantly given the extreme cold? Or at least as fast as it did in the room in which we found Talca? But it didn't. Does that mean we remain, at least in part, in the room? What are the implications for that if someone, or something, enters the room while we are in time transit?

Also, we need to find some way to try and identify the amount of time traversed. If we are going to move in time we need a clue. Lothor tossed some biodegradable food around. Any other ideas? Could someone at least create another pool of water from the water bottle so we can compare freezing times?

Finally, do we really want to leave? Where is the archmage? Tann admitted it was odd that he wasn't here. But what would be the good of going back without him? I guess our characters don't know what happened after we "left" but we have read it. Certainly we know he gave us some odd information. Is it enough if only we get back to the future? Assuming that is possible even. Or do we need to stick it out here until we find him again no matter what battles we have to fight? Opinions are needed.

We do have a couple posts about melting and examining the clock again. Everyone else, at the least, should probably make a post about preparing for battle and arranging themselves. And if battle does come, Serene must be protected at all costs because of the cold.

Posted on 2017-08-19 at 21:18:33.
Edited on 2017-08-19 at 21:21:34 by Nomad D2

Topic: The Trilogy War
Subject: Something, must be done


Lothor stood by the door getting more nervous by the second. They were standing around chatting and casting divination type spells as if they had all of the time in the world. But out there in the unbelievable cold somewhere was likely a beholder of bizarre and extreme power, not to mention his personal nightmare, the blinking salamander from hell. Action of some sort was needed. Just standing here waiting for one doom or the other to show up on their door step felt like a terrible idea.

But he was a warrior. This wasn't his stuff. But it was his life on the line and his instincts screaming out for something. "This is it. What we are looking for. We moved in time. We all felt it. You can see the ice. We can't keep waiting. Valene, or someone, move it again, but further. That beholder is out there and I'd bet it is coming. Maybe to the other side of the dial? Further?"

Having voiced his urgency he hoped his instincts would stop screaming at him, but they didn't. Dread still filled him. He reached into his pouch and pulled out a couple of bits of food. They might rot or show some sign of age. The cold would inhibit that, of course, but maybe they'd give some sign. He quickly tossed one piece to the side of the room and the other to the other side of the hall across form the door. He then kept his watch on the hall using the mirror he had placed earlier and gripped his sword.

Where the #@*X@#!! was Allanan?

Posted on 2017-08-19 at 21:08:20.

Topic: The Lost Mine of Phandelver
Subject: The Fray continues


"Aaaaarrggh!" seemed to come from both sides of the room at the same time. The louder yell came from the bugbear as Pavel's bolt buried itself in his shoulder. A much quieter, but quite annoyed, sound came from Dane as he saw his perfectly aimed arrow foiled by a last second shift by his target.

Irritated that he would be foiled by such a chance happening he grabbed another arrow from his quiver vowing to himself that he would not leave this one to chance and taking aim at the same goblin as it jumped up to charge.

He drew . . . aimed . . . and released . . . . . . and watched as the arrow buried itself in the goblin.

(OOC: Dane rolled a 13. With a +2 from proficiency that is a 15. The arrow does 1d6 piercing. I rolled a 4. I don't think he has any bonuses to damage.)


Posted on 2017-08-19 at 20:44:26.

Topic: The Lost Mine of Phandelver Q&A
Subject: RL


Real life always trumps. Hopefully it is nothing serious. Let us know and I'm sure we can accommodate.

Posted on 2017-08-19 at 20:37:46.

Topic: The Lost Mine of Phandelver Q&A
Subject: So it is


Post coming, probably tonight. If for some reason I'm slow - Dane shoots at the same dumb goblin with the stinky lucky shield.

Posted on 2017-08-19 at 15:12:27.

Topic: Trilogy War Q/A
Subject: Plans


Sorry, crazy busy. I'll get a post up late tonight.
the games goes on. I think people just don't know what to do.

I will suggest if nobody else does, that we assume a defensive position and play with the clock. But I'd be happy to have someone else smarter than Lothor come up with a plan.

*edit*
I am about to post. Lothor will move up to the clock thing and suggest that someone move the clock. I'd just do it, but it just messing around with a powerful magic item like this would be way out of character for our favorite local warrior. I might name someone specifically, who knows. I'm still ok with some other option if someone has ideas. Also, I think we need to take up defensive positions. Usually this would mean Lothor by one side of the door.

Posted on 2017-08-19 at 15:09:29.
Edited on 2017-08-19 at 20:51:45 by Nomad D2

Topic: The Lost Mine of Phandelver Q&A
Subject: Humans it is


Yes, Dane is human

Posted on 2017-08-18 at 01:14:16.

Topic: Looking for Suggestions on a Party Name
Subject: Hmmmm


Tal'Ona's Irregulars
Armed archeologists
The black and whites (Chess again)

If we don't go with the chess theme, there isn't much there to really draw on. How would the group see themselves? As serving a goddess and hunting a cult/artifact?

Tal'ona's Anti-cult team (TACT)

Posted on 2017-08-18 at 01:13:02.

Topic: The Lost Mine of Phandelver Q&A
Subject: Dane


Appearance: Dane is an attractive, although slight, young man. 5’8” and around 150 lb. He has short hair, somewhere between a dark blond and a light brown, short and simply cut.

He has the general outfit one would expect of a roguish character - leather armor, rapier, daggers and shortbow. He is fairly young as well.

Posted on 2017-08-17 at 14:42:28.

Topic: Looking for Suggestions on a Party Name
Subject: Chessboard works


Keeping with the chess theme - something using checkmate or check.
An artifact hunter theme - masterpieces
Avatar is always a good connection when dealing with gods in physical form.
Cult hunters.
"God's name" avengers or hunters or knights (Chess again)
Trading Pieces
Chess Corps
Rook Regiment
Pawns of Tal. . .whatever her name was
Pawn hunters

Posted on 2017-08-17 at 13:42:05.

Topic: Genesis Q&A
Subject: Hmmmm


He really needs to stop letting life do that to him . . .

Start making his saving throws or something.

Posted on 2017-08-16 at 01:07:43.

Topic: The Lost Mine of Phandelver Q&A
Subject: Surprise


I don't remember if the system specifically gives bonuses or penalties for surprise and I don't have the books with me to check at the moment. The earliest I could do so is Friday and you probably want to move on by then. So do what you need to do.

That said, I think it falls within the purview of the Gm to make calls on things like this. My understanding is that armor class isn't just literally armor. Some critters might have a high armor class because they are fast, which makes them hard to hit. Like goblins. Unless, of course, they are just sitting around staring at a campfire and not even aware they are being attacked. Would I need to roll a 14 if he were tied up? So, as a player, I'll petition for a small to hit bonus. But I honestly don't know what the rules actually say. Do as you wish. What is Dane going to do, complain?

Posted on 2017-08-16 at 01:06:41.

Topic: Bring Me That Horizon Q&A
Subject: Along the lines of Keeper's


What has 8 legs, 8 arms and 8 eyes?

8 pirates.

Posted on 2017-08-15 at 14:54:50.

Topic: Genesis Q&A
Subject: Groan . . .


Do you write those yourself???

Posted on 2017-08-15 at 14:51:49.

Topic: Trilogy War Q/A
Subject: Protection


Blade barrier would help if we knew something was coming. It isn't actually there yet thought. I think most Beholders can also dispel magic as one of their innate abilities, so we couldn't count on it to save us for long. But it is a good idea.

Posted on 2017-08-14 at 15:51:23.

Topic: The Lost Mine of Phandelver Q&A
Subject: Welcome


The group was a bit small.

Posted on 2017-08-14 at 15:49:37.

Topic: The Lost Mine of Phandelver Q&A
Subject: Welcome


The group was a bit small.

Posted on 2017-08-14 at 15:49:37.

Topic: Trilogy War Q/A
Subject: Uhh, guys . . .


to give us something more to work with.

So, the thing knows about the time room. And it is a time room. It is calling out to others. And it is coming. Maybe they are coming. And they aim to kill. I think we need a plan and we need it now. It knows where we are.

We are also still short one arch-mage. Do we crank the clock to try and escape? Is that possible given what is coming? Or do we try to hunker down and prepare for battle. Given what little we know of it, that seems like it might be unwise.

I have not wanted to just crank the clock before, but that might be our best bet.

Also, if we do end up in a fight with the beholder, what do we know about it?
-It glued the ranger to the wall. Nope - that was the cyclops, wasn't it?
-It brought the super cold.

Do we know anything else? Might it be vulnerable to heat spells? Anybody know the life expectancy of a beholder? I ask because if we jump back to the future, how far would we have to go before it isn't there? Not that we know how far the clock thing is taking us anyway. I really am clueless here.


Posted on 2017-08-14 at 00:55:31.

Topic: Bring Me That Horizon Q&A
Subject: Aaargh!


What did the pirate say after hearing hippo and cranberry jokes?

They'll make yah walk the plank for that sort of groaner around here.

Actually, I missed the hippo one when first posted. I kinda liked it.


Posted on 2017-08-13 at 18:10:22.

Topic: Trilogy War Q/A
Subject: Plan


Checking the clock again isn't a bad idea. Ok, lets try it.

Is there anything else we need to do?

Also, in the interest of keeping things moving, we should be discussing what comes next. A post on that spell is great, but how long do we want to just keep standing here? When we get the results, which I'm assuming will not say, "for best results do X," we will be right back where we are now trying to come up with a plan. Tann's post pushed us a bit towards messing with the clock, but without knowing what we are doing and in the absence of Allanan, Lothor would suggest moving on deeper into the frozen tower. But what say you? I'd love to get a post up about what comes next to keep things moving. I don't think any of us wants to say what to do because we don't know, but we have to do something.



Posted on 2017-08-13 at 18:06:43.

Topic: The Lost Mine of Phandelver
Subject: 1. . . .2 . . .3 . . . Fire!


Dane moved quietly to ready his bow as he saw his companion do the same. Sneak attack time! He hoped they could take out the creatures in front of them before they could retaliate or call for aid. At the very least, coming up the garbage shoot probably gamed them an extra shot or two.

He pulled an arrow back and .

1
2
3

Slid out and fired at the goblin on left, having previously indicated to the ranger who he'd fire at.

Once more fate sped towards his target in the form of an arrow shaft.

(Dane rolled a 9. He gets +2 for proficiency. That makes it 11. Are there any other bonuses for unaware opponents or surprise? If he hits it does 1d6 piercing.)

Posted on 2017-08-13 at 18:02:41.

 


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