The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

We currently have 3473 registered users. Our newest member is ss91.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics
Q&A Threads - Star Trek: the Edge of Duty Q&A (posted by Brennus_Stagborn)ST:EoD Q&A
Dungeons and Dragons - Dark Sun Game (posted by Kaelyn)Dark Sun Game
Q&A Threads - Trilogy War Q/A (posted by Keeper of Dragons)Trilogy War Q/A
Q&A Threads - Iron Age Q/A (posted by Kamina)Iron Age Q/A
Q&A Threads - Dark Sun Q/A  (posted by Impulse)Dark Sun Q/A
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #12: Slime is Slime
Floyd Hobart Filler: Dead Dead Dead
There are currently 0 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> Recent posts by Nomad D2
Topic: Trilogy War Q/A
Subject: A fountain!


So, who wants to take a bath??

Well, I half expected all paths to lead to that tomb room, guess not. SO what do we do now?

*Detect magic so that everything glows?
*Obviously start by looking for secret doors and such
*Should we toss in a coin?
*Should we just try to stir the pot?
*Should we try to remove a coin? I would think not until one of the other things is tried. Is there a way to remove a coin without stinking your arm in the well? Is there a mage-hand kind of cantrip?

Posted on 2016-06-29 at 19:36:41.

Topic: Dark Sun Game
Subject: Ochit, it is apparently also what they say after they already know him


"Ochit" was all Trossach could think as he saw the big half-orc defend the dark elf. Tross didn't want to get dragged into a fight by people he barely knew. And he had serious questions about the elf. But the half-orc was growing on him. Wise or not, he liked the sentiment that made the big guy defend the woman.

He kept his mouth shut to see what would happen, but he moved forward to stand a little behind Ochit. He wasn't obviously aggressive, he said nothing, and he was far enough back that his move might be missed. Someone really observant might notice. But from where he was he should be able to watch Ochit's back.

He didn't want to get dragged into this, but if things happened, well, he wanted to be in a position to assess what those things might be and react accordingly.

Posted on 2016-06-29 at 19:30:58.

Topic: Dark Sun Q/A
Subject: Travel by night


The suggestion to travel by night seems to make sense, but first a question for our GM. Is it typical to travel at night? What would people normally do?

Posted on 2016-06-27 at 12:02:32.

Topic: Dark Sun Q/A
Subject: Moving on out!


3 days seems fine to me - I'll assume the DM isn't leading us astray.

Lets go find some bad guys!

Posted on 2016-06-23 at 12:45:24.

Topic: Dark Sun Game
Subject: Boring but important


Trossach moved with the eclectic group to the tavern to gather supplies. He hated shopping. There were things to do and this just felt like standing around waiting. But he was well aware of how dangerous the world they lived in could be. This was boring, but important.

As the other groups began to clear out, Trossach moved towards the now open group of traders. "Let us get our supplies and move on." With that he bought the 3 days of supplies he thought needed. The price was high, but it really didn't matter much. If this trip was a success they would have money. If it wasn't, they probably wouldn't need it. So why worry about a couple of coins. He bought his survival days and moved on.

After the others spent their own cash he spoke again. "With rations I am ready to move out. Does anyone else need another stop before we continue? Let us begin this Templar task."

Posted on 2016-06-23 at 12:44:04.

Topic: The Trilogy War
Subject: A place with few surprises, but was that a surprise?


The group travelled quickly, very quickly, back to the crossroads room. Somehow Lothor wasn't even surprised. Nor was he disappointed, as avoiding an hour long trek was not a bad thing. And the rooms they passed - these had likewise yielded no secrets or clues. Again, no surprise.

Once back in the crossroads room he waited for Cor or one of the others to pick their path. For now he didn't have an opinion, in fact, he seriously doubted it mattered which way they went. But he guessed they would find out.

It was time to continue their search of the cyclops tower. Assuming that title was still appropriate. Where would a thing that big hide?

Posted on 2016-06-22 at 12:11:06.

Topic: Trilogy War Q/A
Subject: Pick a door, any door.


Am I right that it is either left or right that we haven't gone through? Straight ahead would be the main entrance. Yeah, the time distortion is probably part of the magic source that will hopefully get us home. Also, the general magic around the boxes (The part that isn't dark) is probably that also.

As for a door? Sure, go right. If Cor is leading have him pick one, I don't think it matters much which one.

Posted on 2016-06-22 at 12:06:56.

Topic: another game reboot
Subject: Internet


Unexpectedly bad internet this weekend. I can post a tiny message, but trying to fownload and read books won't work. Glad I have a bit more time.

Posted on 2016-06-20 at 15:22:29.

Topic: Slate Q&A Thread
Subject: I'd stay


I'd be here if it resumes, but for now it appears Schnozzola completely skipped town.

Posted on 2016-06-20 at 15:20:15.

Topic: Dark Sun Game
Subject: And that makes 6


Trossach looked around at the group. It seemded that all had agreed to work together to accomplish their quest. Were they the dregs of the adventuring lot? The big warrior was sure that he, at least, was not. Ochit could clearly wield a blade as well. And Reynard seemed to add another weapon to the group. They were well defended physically. Crowe? He wasn't sure exactly where his talents lay, but the fact that he wasn't another big bruiser was probably good. And the Thri-Kreen - Trossach was actually quite pleased by its presence. A skilled healer might be worth its weight in water. Somehow, Klik gave him more of a sense of confidence than any other. Briefly he wondered if that sense was entirely his own. He'd have to keep his eyes out for such a thing.

Then there was the dark skinned elf. She seemed . . . odd. Disturbed. She reacted strongly and unexpectedly to everything. Ochit may have made the right choice to avoid being friends, although by the look in those eyes, it might have reprecussions. Hopefully the dark one would bring something besides trouble to the group, but Trossach wasn't sure exactly what that would be.

"It seems we six are a group. I welcome this. Let us now see what the Templars have gotten us into."

Posted on 2016-06-19 at 17:34:46.

Topic: Dark Sun Q/A
Subject: Survival days it is


That works pretty well - the survival days, I mean. And the healing bug sounds pretty cool. And helpful for a Mul that might have a tendency to get himself into trouble.

And I don't think there is anything saying that Trossach can't hide. he just needs a really big door to hide behind. Or an elephant. Or a half-orc. If he ducks.

Posted on 2016-06-19 at 17:23:13.

Topic: The Trilogy War
Subject: The big warrior nods his agreement


Lothor listened as various members of the party expressed a desire to backtrack and search elsewhere. The choice was what he had been hoping for. While it seemed very likely that they would be back in this room again before long, there was no reason to release great evil from it's tomb without checking out all alternatives first.

"I agree. Let us check other paths." As he moved to the doorway he added with a grin, "Why is that when we are discussing opening tombs and releasing great evil nobody says "be careful not to change the past!" This might qualify."

Lothor moved with the group back down the hall. "I want to examine a couple of the side rooms as we go back - we might as well be sure. We probably don't want to take the time to check them all. but a few." His plan was to pick 4 rooms - two on each side of the hall. He'd look around for signs of anything in the dust, secret doors in the floor, walls or ceiling. Hopefully Ulthok would use his expertise at these tasks as well. It might even be worth a 'clean' cantrip in each room as well, but that wasn't his call. he just wanted to make sure that by the time they got back to the crossroads room, they had a sense of the rooms they had passed. A 'clean' cantrip would also mark which rooms they had searched if that came to matter later - Lothor also intended to make a little mark on the doorway of eachroom he entered to identify it as searched.

Posted on 2016-06-19 at 17:18:28.

Topic: Trilogy War Q/A
Subject: Will post shortly


the other thing to keep in mind is that all of these boxes are in some way connected. They are all part of one base. does that just mean they are tied together for purposes of whatever spell is involved? Or does it mean they are connected underneath in some way? (A passageway or a magic?) I'm just saying that opening one might be the equivalent of opening all. There might be no such thing as one-at-a-time.

Posted on 2016-06-19 at 17:07:12.

Topic: another game reboot
Subject: A tinker to make a tinker.


It will probably be Sunday before I get this done, but it will happen. I can't pick a class until I read a bit as it doesn't seem to be just the "normal stuff" from every D&D game I've ever played. But I will have a tinker in play.

Posted on 2016-06-17 at 22:55:56.

Topic: Dark Sun Q/A
Subject: Meat shields are us


Well, we do appear to have a couple of very large warriors. Intimidation anyone?

Posted on 2016-06-16 at 11:38:46.

Topic: Dark Sun Q/A
Subject: Ochit


Keeper - what does Ochit look like? Just curious since Trossach, as a Mul, is 7' tall and built like a rock. Bald, armored, uses a maul.

Posted on 2016-06-15 at 22:17:35.

Topic: Dark Sun Game
Subject: The forming of a company


Trossach listened to the Templars speech. He despised the orders they gave. The reward was fine, he would work for money, but a threat was a good way to get an ex-slave angry. If the Templars thought that they would earn his services through threats, they were wrong. Which wasn't to say that he would refuse. He could use the money. And sometimes one did things because they were compelled by the powers-that-be. But if he did submit to the powers, he would do it on his own terms and for his own reasons. Not because of a threat.

Still, this was not a task he was likely to be able to accomplish on his own. Eventually there were six of them left. Perfect. The others seemed to forming groups of six, so this would work out.

He looked at those around him and listened to their comments. Crowe started the discussion - the Mul was glad someone had the courage to begin. "Ochit?" Trossach smiled. He liked the name. Their group just might have the two biggest warriors in the entire crowd. The bug was interesting. He had only met a couple in his life. The telepathy was weird. He didn't think it worked the other way - they couldn't read the minds of others. But as had happened last time he had met one of the Thri-Kreen, he wondered. A medic? That would be a very welcome addition to the group.

After several had spoken, the big Mul looked at each of the others in turn and added his words. "I am Trossach. I agree with Crowe - we appear to have a task set before us, and a better chance of success if we work together. I welcome good companions. Crowe, Ochit, Klik - I will work with you if you will work with me. A team." He looked at the last of those who had no yet spoken. "Hopefully you will join us as well."

Posted on 2016-06-15 at 22:14:36.

Topic: Trilogy War Q/A
Subject: To open a box, look for another route, or go raise goats for a living


Ok, guys. We really need everyone in the party to chime in on the plans.

The boxes are clearly nasty - and they really do seem likely to have something to do with the 10 sword-wraiths. But why would Allanon send us here (but not come himself?? Hmmm...) if this is where they were trapped? That doesn't make sense. The powerful magic is probably either the magic source we are looking for, although that is supposed to be down not here, or a spell trapping whatever is inside.

But right now Lothor only sees the following options:
1. Open the boxes.
2. Go back and search all of the other rooms.
3. Go back to the room that had various hallways coming out of it - the one we slept in - and pick another route.

Opening the boxes feels a bit like destiny. And this is the path the spell told us to go down. Leading us here. Still, Lothor is hesitant to open them until other routes are explored. So Lothor would probably go back and pick another hallway, perhaps checking a couple of random rooms on the way. I have a sneaky suspicion that all roads will lead to this room, but I have been wrong before.

What say the rest of you? Opening boxes of death seems like a good time for a vote. Or feel free to outline another option if you know of one. I guess Lothor could just leave the tower, go back to the mainland and become a farmer, but he isn't inclined to do that. Not enough excitement.

Posted on 2016-06-14 at 20:24:22.

Topic: Dark Sun Q/A
Subject: Off and running


Sweet! The game is afoot!

I will have a look at things and get going very soon. Crazy start to the summer, but I'll read all this new stuff and have a post up by sometime Thursday at the latest.

Posted on 2016-06-14 at 20:16:47.

Topic: another game reboot
Subject: Looking


I just got home from a long trip - I'll try to look closely.

I'd be tempted by some sort of a gnome tinker. This was actually the genesis of my Daxos character in Schnozzles game, but Schnozz seems to have disappeared, so maybe I'll try again. A goblin could make an interesting variation on this as well. The basic idea is someone who is fascinated by everything and wants to see inside of everything and how it all works. Typically this is a roguish character - not a thief, but a hyper-curious little guy who finds his way into everything.

I'm not positive yet, but I've wanted to play a character like this for a while and a steampunk setting seems like the perfect setting for such a critter.

I'll get to reading soon.

Posted on 2016-06-14 at 13:58:51.

Topic: The Trilogy War
Subject: What to do?


Lothor looked at the cleaned off boxes and shook his head. he was no closer to figuring out what to do. The whole place was magical. He did not like the idea of opening the boxes? What did it mean that they were all tied together in some way?

Well, there was one more spell to go, at least. He'd wait for that and then they would have to make a decision. The room they had rested in - that had other hallways, didn't it? There was another option.

Posted on 2016-06-12 at 23:20:45.

Topic: Trilogy War Q/A
Subject: ??


Did we ever decide what to do?
It'll be late Sunday before I can post.

Posted on 2016-06-11 at 23:55:15.

Topic: another game reboot
Subject: Again


I'd really like to make this work. I'd love to join. Never done steampunkish stuff, but have no doubt I can figure it out.

Posted on 2016-06-10 at 00:33:45.

Topic: ideas and suggestions
Subject: Why did the city stop?


So, what made the city stop? Does everything else continue flying up? If so, what made the city stop and anchor at some point.

Also, if you have reverse gravity it would wreak havoc on anything flying. Think about it. A bird flies by having wings that give lift and thrust. So, what happens if a birds wings give lift with reverse gravity? It would be like a bird pushing DOWN under normal gravity - it would push the creature down. Normal flight would push a flier UP at the same time that it is trying to fall UP. To actually fly under reverse gravity, a bird (or dragon) would literally have to fly upside down. That might look a bit weird. Fliers would have some serious adjustment time when they first enter such a zone.

If gravity has returned to normal, well now you need a reason for the city to stay where it was.

Posted on 2016-06-08 at 17:12:11.

Topic: ideas and suggestions
Subject: interesting


Well, if you want stuff to fall up, simply have some note that it doesn't affect the ground - anything not attached to the earth goes up. But the "world" does not. (Or perhaps, the world itself is what flipped. Things still fall "down." Not toward that massive earth as modern gravity would suggest, but rather towards whatever predetermined "down" there was.)

What impact would this have on flying creatures? In either the world where everything goes up, or just under the flipped city, would flying creatures have any problems? After all, they are used to certain gravitational effects. At the very least they might be disoriented if not native to the area.

For the flying flipped city - has anything come to live on top of the now upside down city? How much of the "undercity" was pulled up, and what remains in the ground? For example, are sewer tunnels now exposed on the sides of the ground that is above (but used to be below) the city? What nests in those? Did people survive in the city and continue to live there, only now using their ceilings as floors? Living on what?

How long ago did it happen?

What about water? Are there any water sources up top? fantasy artists seem to love waterfalls coming off of floating rocks.

If you did go with everything floating up you would need to figure out where it goes. How far up does it go? Does it disappear? Is there a massive layer up there somewhere of collected debris? Is it now creating shadows/cloud cover? If people float away what happens to them? (If those on the ground don't know, you still need to!)

Interesting.

Posted on 2016-06-07 at 15:18:08.
Edited on 2016-06-07 at 15:20:06 by Nomad D2

 


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D RPG Life forums, gamer blogs, D&D resources, roleplaying chat, dungeon maps Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.