The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

We currently have 3370 registered users. Our newest member is SevSaint.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics
Common Room - Tann’s NFL U Pick em Game 2015 (posted by TannTalas)Tann’s NFL U Pick em Ga
Q&A Threads - Trilogy War Q/A (posted by TannTalas)Trilogy War Q/A
Dungeons and Dragons - The Trilogy War (posted by Odyson)The Trilogy War
Dungeons and Dragons - Continuing Where We Last Left Off Again (posted by Keeper of Dragons)CWWLLO2
Q&A Threads - CWWLLO QnA (posted by Odyson)CWWLLO QnA
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #12: Slime is Slime
Floyd Hobart Filler: Dead Dead Dead
There are currently 0 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> Recent posts by Nomad D2
Topic: Trilogy War Q/A
Subject: Plan


I think it seems fairly obvious at this point.

Rest in the boat until morning - probably not enough to get spells back, but what can you do? The only question then is if we try to rest in the boat long enough to get spells - I'm inclined to say no, but Lothor isn't a spell caster so he'd follow their wishes.

We land during the day and move inland.

My preferences are as follows:

1. Land as soon as the sun is up and the gibberlings leave the beach.
2. We find the gibberlings nesting spots and dispatch them while they sleep. We can't leave them alive to follow us. They will. We don't know if we can find the tower by nightfall.
3. We go right away in the morning - this gives us time to deal with gibberlings and to start into the jungle while there is a lot of daylight left. I don't cherish the thought of a night in the jungle.

The only other real options in my mind are to either spend an entire day/night cycle in the boat to get spells back or to hit the beach early and run for the tower, ignoring the sleeping gibberlings and hoping we can get to the tower before the little buggers wake up. Neither seems like a good idea to me.

Can Peri fly up a bit and spot the tower from the shore or while we are at sea?


Posted on 2016-02-07 at 22:14:26.

Topic: Tann’s NFL U Pick em Game 2015
Subject: go Denver!


As the self appointed champion of Denver, or maybe it is with Denver as my champion I am the self proclaimed winner of the post season!

See, all it takes is announcing your own rules and even I can win.

Posted on 2016-02-07 at 22:07:38.

Topic: Trilogy War Q/A
Subject: Hmmmmm


Anybody else feel like we are approaching skull island?

Look out for big apes. Or at least a big cyclops.

Do we go ashore and hung gibberlings while it is light? We can't leave them alive to tail us once we go ashore, can we?

Posted on 2016-02-06 at 20:24:24.

Topic: Trilogy War Q/A
Subject: Your spell


My thought was that you could be sure to get all of us on the inside, but it was highly unlikely that you could get the entire swarm inside the wall. We can't even see them all. The spell last quite a while - plenty of time if we are lobbing fireballs at them. I doubt running away is going to work. If these are gibberlings everything in the description implies that they would just follow after us.

But it is your spell. I understand your logic as well - do as you see fit. You could certainly cage a bunch of them.

Posted on 2016-01-31 at 11:51:00.

Topic: Trilogy War Q/A
Subject: We have discovered fire!


How about the wall of fire around us?

Fireballs and call lightning and other such pyrotechnics can still get at the hoard through the wall, but if they are really gibberlings they won't be attacking us.

Posted on 2016-01-30 at 21:22:41.

Topic: Continuing Where We Last Left Off Again
Subject: the wizard shall stand guard!


As the stone steps emerged from the wall Jarenion held his position. Since his staff appeared to be the best weapon against the Gargoyles he would be the last out of the room. As he carefully tried to keep an eye on all of the walls, floors, ceilings and stone surfaces for emerging gargoyles, including the stone at his feet, he spoke out to his comrades, "Be careful when you open the door. You never know which way will be "up" once it is opened."

Thinking about the chance of the room flipping on them again the mage brought the spell feather fall to mind - just in case. And with the spell in mind and his staff in hand he grinned. It seemed fighters weren't the only ones who occasionally like a little physical smiting. He was a meat shield! Ok, a small one, but it was time to be the muscle of the group. Well, sort of. Based on a magic staff. But wielded with muscles.

As he scanned the walls, floor and ceiling for emerging gargoyles, Jarnenion kept his thinking cap on and also kept his eye out for any sign that there might be additional traps or secret doors in the room. Dungeons never held such things, right?

Posted on 2016-01-30 at 20:03:36.
Edited on 2016-02-06 at 20:28:02 by Nomad D2

Topic: Trilogy War Q/A
Subject: The spells of my youth


If ever there was a time made for a wall of fire. Nobody has one?

Posted on 2016-01-30 at 19:56:03.

Topic: The Trilogy War
Subject: Meat shield assume position!


Lothor called out to the group that they were under attack. Thankfully the pale buggers were not silent, pale buggers. It was a seemingly endless horde of the beasts streaming out of the night. Lothor's role was simple - hold them off while those with spells did their work. If had confidence in his companions, even in the face of such numbers, as long as they had time and space to act.

To provide that time and space the big warrior placed himself between himself and the onrushing horde, prepared to hack them apart and block their passage. His main goal as he took his position was to prevent their passage. It was an ambitious goal given the vast numbers charging, but he had to trust in his companions to assure that he did not have to fight them all.

Posted on 2016-01-30 at 14:59:38.

Topic: Trilogy War Q/A
Subject: go ahead and post


I think those are all great spells. I think we need a continual light or two to hold back the horde. The danger is getting overwhelmed by sheer numbers. As long as they are held at bay in some way the danger isn't really that big. If allowed to swarm it is deadly.

So a couple continual lights and then blast away with your spell of choice. Lothor will take point and try to prevent spell casters from getting trampled. I'll post in a few minutes.


Posted on 2016-01-30 at 14:54:53.

Topic: Trilogy War Q/A
Subject: Over run


The big danger is simply being overrun by numbers. Individually they are not a threat. So something would seem to be needed to stop the stampede.

Perhaps Lothor and others in arms stand at the front to break the assault if needed. A couple of continual light spells above the front ranks to stop the assault. Mages then lob fireballs at their discretion to thin the ranks.

Meatshields may be able to protect spellcasters if the light can't stop the initial assault.
Light prevents getting overwhelmed.
Fireballs pick them off as they cower.

We just need to be careful if they start coming around at the back (assuming the light is at the front) - the spehere is probably big enough to help, but it bears watching.

Posted on 2016-01-29 at 21:37:10.

Topic: CWWLLO QnA
Subject: OK


I'm not against using the stone stairs. I'm just a little worried about running out of spells down the road. But we have to get down the road, or up the road, or whatever, first.

So, stair it.
Max can check for traps.
Jarenion can hold rear guard.

Just be sure to post that you are watching the walls, floor, ceiling because those things could come back. If they are afraid of the staff it might keep them away - or it might make them target Jarenion if he seems split off from the herd. At least they can't pull people away through the walls - I think.

Posted on 2016-01-29 at 21:30:26.

Topic: CWWLLO QnA
Subject: Spells


I think making stone stairs might be a waste of a spell. Are we over thinking it? How worried are we about attack? I'd probably use the original plan, then have Jarenion spider climb out. he'd be available at the bottom to stand guard with his staff. Although he can't aid an attack on those up top from there. Stupid stone swimming gargoyles.

Posted on 2016-01-29 at 21:09:26.

Topic: Tann’s NFL U Pick em Game 2015
Subject: pick a point


Ties? there are no ties in football!!!

Ok, so they are, but ignore that detail.

Each pick a point total. Closest to the actual spread by which Carolina wins without going over is the winner. If Denver wins, I win. Just because.

Posted on 2016-01-28 at 18:00:14.

Topic: CWWLLO QnA
Subject: spells


The earlier plan was to try and avoid using spells. But Jarenion can easily use spider climb on himself or someone else. I think he has levitate as well, but I'd have to check.

Posted on 2016-01-28 at 17:56:25.

Topic: Trilogy War Q/A
Subject: Fire and such


Well, Lothor would have no trouble killing them swing by swing, but it seems that the big problem is simply getting overwhelmed by numbers. I'm not sure if a ring of free action would help him not be overwhelmed by sheer mass, but he still can't do anything but be a meat shield for those with more fire-power.

If these are gibberlings, which seems reasonably likely, then fire can be used to deflect their attack or keep them at bay. So while fireballs can destroy the rearguard, that is only useful if the front guard doesn't overwhelm us. Perhaps we form a wedge with the big guy at point and fire slingers in the middle? Is there a good way to form a big fire right in front of us while fireballing a bit further back? What about a wall of fire?

And a thought for once we get out of this mess (See how much confidence I have in you guys!) - fireballs flying in the night just might give away our presence even if landing at the islands only beach didn't do so.

Posted on 2016-01-27 at 20:31:41.

Topic: CWWLLO QnA
Subject: And the gargoyles are down. Sort of.


Ok, so we need a plan. I guess we go back to getting out of the room the same way we were about to try before - the door up the wall. But we need to be careful - somethings know we are here. And those gargoyles could come at us with no notice out of any wall at any time. Or any floor. I'm not a fan of those things.

What say the rest?

Posted on 2016-01-25 at 19:58:11.

Topic: Weird War II
Subject: Sacrifice? No, I didn't order any sacrifice...


Corban held back from laughing at the waxy-lady-things comments. Laughing would probably not be well received by either the lady, who might be offended, or his own team, who might mistake it for hysteria. So instead he held his position, keeping an eye on the lady, but more so watching the parties rear.

He was curious what would happen to this lady. But he was pretty sure it wouldn’t be their sacrifice. Not one graced by Star anyway. Guns ready, as always, he thought.


Posted on 2016-01-25 at 19:56:11.

Topic: Trilogy War Q/A
Subject: Miss a post and


gotta admit, somehow I missed the GMs post about escaping the Drow situation. Lothor will post shortly as a lot has changed since he was staring down into a mine filled with slaves and Drow.

*Ok, maybe I'll hold off on posting for a day or so. Does anyone have any ideas? I have a blade, but this doesn't exactly seem like fighter stuff. Gotta read my character sheet to see if I have anything particularily useful. I doubt it.

Posted on 2016-01-25 at 19:43:10.
Edited on 2016-01-25 at 19:47:31 by Nomad D2

Topic: Tann’s NFL U Pick em Game 2015
Subject: good luck


I once cared far more about football than I do now and it certainly shows. Good luck to those who obviously know more, or at least are luckier, than I.

Posted on 2016-01-25 at 19:41:14.

Topic: Tann’s NFL U Pick em Game 2015
Subject: If you miss a week you need to do something


So lets go with two unpopular picks.

Arizona and Denver

Posted on 2016-01-19 at 11:18:41.

Topic: Trilogy War Q/A
Subject: Run


Well, the fog solves things a bit.
If we get away we won't be returning for a return engagement.
Mages pick the best method and make it fast.

I'd be inclined to say a big Peri might work best, but Lothor does not know much about such things. His wings wouldn't blow away the fog, would it?

Posted on 2016-01-17 at 16:30:34.

Topic: Tann’s NFL U Pick em Game 2015
Subject: Ooops


Probably won't be a tie, since I forgot to get picks in. But, can I take my 8 point miss this week?

I would have picked NE and AZ
I guess I still will pick Carolina and Denver

Posted on 2016-01-16 at 19:41:51.

Topic: Looking for potential players
Subject: Ok


Well, bummer for us, as the idea could have been interesting. But obviously a much bigger bummer for you. Good luck and if you do come back, let me know.

Posted on 2016-01-13 at 23:02:57.

Topic: Trilogy War Q/A
Subject: A numbers game


Do we know what we face?
"Dwarves and golems guard" - but how many?
2 orc guards - unless they reentered the mine with the human slaves.
2 drow guards
Plus whatever comes at their call.
But do we know exactly?

So, questions for the DM - pulled from my various posts.
1. How far to the coast? Do we know?
2. How far have we come from the city?
3. How many and what are behind us?
4. Are we still in a position to see into the mine?

I always remembered a book of golems being how you make one. Does this allow you to perhaps control them? I like that.

Posted on 2016-01-13 at 23:01:35.

Topic: Trilogy War Q/A
Subject: Flying away


I like the fly away option as well, but I hate to use up the potions - if something happened on open water they could be handy. (No, I'm not paranoid about getting in a boat, why do you ask?) We could fly low to try and stay out of sight as we make our escape. Do we have any other methods of rapid escape?

And to repeat my earlier comments about leaving behind a little gift. In the old days I remember a spell called delayed blast fireball. Anybody have anything like that? Perhaps such a thing could lead to a slave revolt and the overthrow of the mine and the city. One can dream.

Posted on 2016-01-12 at 20:30:32.

 


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D RPG Life forums, gamer blogs, D&D resources, roleplaying chat, dungeon maps Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.