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You are here: Home --> Forum Home --> Recent posts by Nomad D2
Topic: Iron Age Q/A
Subject: Attack!


Assuming we are going to attack I am going to post for Zick - as previously noted, he'll use his splash bow to launch a bomb. I'll aim at the left table since that is the side of the show I am on.

Posted on 2016-07-30 at 21:21:37.

Topic: The Trilogy War
Subject: Well, that worked


'Well, that was easier than expected' Lothor thought as he relaxed his grip on his sword and stared around at the mud.

"I think mages should come with a cleaning crew. Ash. Mud. All sorts of stuff." He stared around at the mud that had been stone. "Well, actually, you have been pretty good at cleaning up the dust around here. But before you clean up this mess, give me a moment. I want to look around a bit. Mud is liquidy. If we missed anything and there is anything beneath this room the mud might just tell the story. If it is leaking down anywhere, that is news. I'm going to move slowly around the room and examine this mess. Of course, when I'm done a little cleanup might be nice," he added with a smile. "Someone might want to check out the ceilings and cages again, just in case anything changed now that they aren't holding spirits. Just a thought from your local meat shield."

So saying he began to move down the room. He was focused on the floor and the lower part of the walls that intersected the mud, moving cautiously so as not to disturb the mud before he had inspected it. Were there any signs of liquid slipping through the walls or floor anywhere that might indicate a passage? Even depressions within the mud might indicate something underneath.

When he finished he moved back to the group. "If we can clean this place up it might be nice to look at what was under those mud buddies."

(If the mud gets cleaned up he will search the floor again, paying special attention to the areas under the former statues.)

Posted on 2016-07-29 at 15:17:26.
Edited on 2016-07-29 at 15:20:51 by Nomad D2

Topic: Dark Sun Q/A
Subject: Now what?


On pacing - I'm good with whatever. I usually post a lot and quickly. The biggest slow down is when we need to agree on what to do - like now. And that can't be helped. Overall I'd say move things along, we can always say "wait" if need be. But I'll work with whatever you do.

So what now? I'm glad we watched. I want to avoid Melee if possible. I'm not sure Trossach has a great ranged weapon - the sky hammer might still leave him within 5 feet.

But given that it is now 6 on 3 I'd be inclined to help. From a distance if possible. Votes? (With only 3 left I doubt the elves are a big threat to continue the quest.).

Posted on 2016-07-28 at 16:01:02.

Topic: Trilogy War Q/A
Subject: Search


True - his ring will let him move easily. He will search again. Don't clean until he has - let him see if the mud reveals anything.

I also noticed that we are missing a player for our ranger/cleric again. In looking at the posting for him - he has anklets that allow him to walk on any liquid surface without touching it. Does mud count? Since I'm curious about the mud itself revealing something, if it worked this would avoid disturbing the mud.

So, Tann, does mud count as liquid?


Posted on 2016-07-28 at 15:52:40.

Topic: Dark Sun Game
Subject: Zombies?


Trossach looked down at the battle before him and frowned. 4 elves? There should be 6. And now two of them appeared to have joined their enemies. Enemies that didn't seem to mind being pierced by arrows and that walked oddly.

Zombies. They appeared to be zombies. Oh, joy. He was inclined to help. He didn't like seeing good people (Assumption, the elves had actually been pricks, but one shouldn't judge a person on one small action.)fall to evil creatures.

As the others talked of joining the fight or leaving, Trossach added his words to the mix. "Patience. Let us watch for but a moment. We may learn something about these foes and also see if the elves truly do need our help. I doubt any of us truly want to see those other creature win, competition or not."

Posted on 2016-07-27 at 13:48:15.

Topic: Dark Sun Q/A
Subject: Unclear


I don't think we have actually picked a course of action. So I don't know what to post.

However, I would like to suggest a middle road. Of course, this is what I suggested earlier, so take it however you will. We could watch for a minute. This would let us know
1. Info on the bad guys
2. Do fallen elves join the bad guy and make a really nasty pack of somethings behind us?
3. Do the elves need help?
4. Are we capable of helping successfully?
5. Still have time to slip away if we want.
6. This gives us time to pick which path we want.

I'll post along these lines so something is up, but I don't think it is fair to assume this is really the plan. We need some agreement.


Posted on 2016-07-27 at 13:44:36.

Topic: Iron Age Q/A
Subject: Charm


So what exactly does charm do? In the old days it basically let you control another person. I don't think it is nearly as powerful anymore. So is the intent to just keep one of them out of the fight? He wouldn't fight for us, right? So what is the goal and what is the timing? Do we all shoot together?

Zick's standard method of fighting is going to be to fire a bomb (Does 2d6+4 to one person, but does have some splash damage I need to double check on.) with his splashbow. After that he would probably chuck them by hand since it takes a round to load the bow. He would stay under cover.

Note: The bomb does "hit" one target. But it does splash damage - although it isn't exactly clear to whom. Zick would aim at the middle person at one of the tables hoping to splash on to both of the others. Can it splash onto both? Not sure. That is a question for our DM.

Also, Zick can make an extract that would make one of us 2x normal size. Puppy (Sorry, working on names...) seems like the best choice now or later for that.

Posted on 2016-07-27 at 13:21:27.
Edited on 2016-07-27 at 13:30:14 by Nomad D2

Topic: Trilogy War Q/A
Subject: Water anyone


We could just go to the fountain and wash off . . . or maybe not.
I suppose we do need of know the volume of mud.

After that we should also examine the room again. The statues moved - maybe there was something under them. The floor is now covered in a semi-fluid. If there were any passages or opening under it, the mud might reveal that. Also, we should examine the room again - the freeing of the spirits and the moving of the statues might have changed something else also. So a research of everything.

If we find nothing, Lothor votes for the fountain room - he would put off the coffin room until the last. Although, I suspect that the passage down is through those boxes. Still, the idea doesn't appeal and I would prefer to be wrong.

Posted on 2016-07-27 at 13:13:21.

Topic: IRON AGE Game
Subject: Now THIS was his kinda group!


Zick looked around at the eclectic group that had responded to his inquiry about fighting the bandits. He grinned. Really? Was life really going to be this good to him? he had half expected some local farmer boys to volunteer for an adventure. But, no. Instead he got birdman, puppy and angel. (Mental note to sell, he thought, learn their real names before you get yourself in trouble! He thought the nicknames were cute, but sometimes others didn't share his sense of humor.) Whatever else this day would bring, it likely wouldn't include boredom.

"Nice to meet all of you! I think this foursome just might make a nifty little pack. I'm in if you guys are." As the others all agreed to the task, it was time to figure out where to find the bandits. This proved easier than expected as Angel seemed to have some inside information. That was interesting information in its own right, but not something to be concerned with for now. Following her lead, the group headed out of town with Zick thinking as he marched along tossing a bomb up and down, "I might actually be the most normal member of this group!" This is so cool!

As they approached the woods, Puppy did his best to scout out the area. Skills, it was good to see that the kid had skills, even if they didn't produce any results this time.

"If nothing here is obvious, I would suggest we go into the woods back a ways. Try to come at it from the side and move quietly. Maybe we can scout things out a bit without going in through the front door." It was always better to avoid the head-on approach when possible, he thought. Even so, he loaded a bomb in his splashbow. Best be ready.

Posted on 2016-07-24 at 22:07:51.

Topic: Iron Age Q/A
Subject: ooooh . . . Talk to the Village People . . . Zick likes to dance a bit. Can we all do the Y..M..C..


Sorry, couldn't help it.

Being noonish - I like the idea of entering the woods "on the side a bit." If we don't find anything the idea of looking for a camp fire at night makes a lot of sense. I'll post under the assumption that we probably won't just wait until night to do anything. Correct me if I'm wrong.

DM Question: Since someone brought up the "Village People." Are there, in fact such people? Did we pass a village? Are there farms close to the woods? Would there be locals to talk to? And do they, in fact, include a policeman, an Indian, a soldier, a biker, a Construction worker and a cowboy?

Sorry, I couldn't help myself. Zick is such a macho man . . .

Posted on 2016-07-24 at 21:53:57.
Edited on 2016-07-24 at 21:54:55 by Nomad D2

Topic: The Trilogy War
Subject: Being a quick healer, he wiped away the spittle and shrugged at his damp pants


Temporarily blinded by the burst of magic in the room, Lothor held his grip on his great sword and prepared to assume his usual role of defending the spell casters. As his eyes cleared and he got a better look at the statues he looked at his trusty sword and whispered to it, "Once more into battle. Do your best maul impression this time."

He didn't think slashing would be overly effective on stone, so he would be simply trying to bash as hard as he could. Certainly hill giant strength and a huge hunk of magical metal ought to do something to a statue. As they approached he hoped his friends had something in their bag of tricks, because he really didn't. He hoped freeing the spirits had been worth it. Their reaction made it seem so. Sometimes one got to be a part of good things in this line of work.

As the statues approached he smiled, did freeing spirits qualify as meddling in the past?

Posted on 2016-07-23 at 19:56:32.

Topic: Dark Sun Q/A
Subject: Warrior Spirit


Gotta say that a "warrior spirit" that says "I would rather die than accept help or retreat" has always seemed like a really stupid spirit to me. And short lived. That said, it might be their idea of things.

But Trossach could be convinced to move on. However he would want to watch just long enough to get some information on these "zombies" - it seems likely that we will see them or their like again. If they can't be hurt by arrows, what can they be hurt by? How quickly do you "become a zombie?" This doesn't mean sticking around long. But a little information could go a long way towards knowing where to plant his maul when next we seem these guys.

Posted on 2016-07-23 at 18:12:46.

Topic: Dark Sun Q/A
Subject: Watch


Generally I think Trossach would want to help. However, I don't think the elves want the help, unless they really need it. I'd be inclined to watch for "a round" and then reevaluate.

So far we have one vote for leaving (Ochit), one for fighting (Raynard) and one for getting some popcorn and watching (Trossach). What say the rest of you?

Posted on 2016-07-23 at 12:21:45.

Topic: Iron Age Q/A
Subject: OK


That makes a bit more sense. I wasn't quite sure what was happening - if you march up to a woods the size of Mirkwood it really doesn't make sense to call out, "hello bandits!" But a smaller woods might. Or a large woods in which you are fairly sure of the approximate location of the bandits.

To the group - I would rarely suggest we take things on head-on when it is avoidable. So, if this is where the road approaches the woods, I would suggest we backtrack a bit and enter the woods a mile or two to the side. Then approach this area through the woods. Essentially, if they are trying to lay an ambush for travelers - we try to approach the ambush from the back instead of walking into it. It is midday after all, they won't be sleeping. I think.

GM: Are we on a road? If so, does it enter the woods or just skirt by the edge?

Posted on 2016-07-23 at 12:14:44.

Topic: Dark Sun Q/A
Subject: To fight or not to fight?


I'm not sure I understand what Ochit means.

So, what does everyone think we should do? Help the obnoxious and overbearing elves? (What would our Drow friend say?) But they are better than the other guys, who might be zombies or they might not. Do we watch before acting? Or simply slide on past to get their first? Or watch and follow after allowing the elves, if they don't need rescuing, to trigger the traps first? Jumping in now might give them impression that we think they need help and that might just make them angry. Or embarrassed and thus angry.

Q for the DM: Didn't all the groups start out as groups of six? I think I remember the post saying four elves. Do we see corpses anywhere? Or any type. Do we have an impression of who is winning this fight?

Posted on 2016-07-22 at 09:07:39.

Topic: Iron Age Q/A
Subject: Updates


I'll get you a complete update of what sort of concoctions Zick has with him each day. Other than that, I think the little guy is ready.

As for the adventure - I like that you moved things along. I'll post a bit of a backstory, but there is no reason to delay for that. But as we hit the woods, I'm not quite sure what you are looking for. If I am remembering right, it is noonish. It seems obvious that we would enter the woods. Is there a path? A road? A fork in the road? Do we have any sense of how big this woods is or where in the woods the camp might be? I guess I assume we would head on in - do you want something beyond that?

Marching order, perhaps? I would think the shapechanger at the front as I assume he has the best senses. Would he travel in dog form? Birdman at the back? (I'll get names down eventually - that one is Mattias or something like that, I think. I'll get it.) Can he actually fly? That leaves the beautiful one and the little one in the middle in some order. Zick can fight, but he prefers a bit of distance between himself and the enemy.

Posted on 2016-07-18 at 20:08:54.

Topic: Trilogy War Q/A
Subject: And


And sometimes Tann just forgets the solution to his own puzzles. how did that door open again?

Posted on 2016-07-17 at 19:28:55.

Topic: Dark Sun Q/A
Subject: Hmmmmm


We will see what happens.

But, gee, any wonder why he suggested she always be on watch with someone else watching her? I never had a party member I was worried about before. Interesting.

I will say, if he wakes up to an odor that would put the group at risk because he is "smellable," you would find one very angry Mul. Just sayin'. Doesn't mean you can't do it.

Posted on 2016-07-17 at 19:26:38.

Topic: Trilogy War Q/A
Subject: Release?


I didn't say I was surprised by Tann's lack of information...

As for the post about freeing the voices - are we sure we want to do so. When things threaten me I am hesitant to set them free to follow through on those threats. This, of course, assumes we even know how. But at least one method was suggested.

Posted on 2016-07-16 at 18:36:37.

Topic: Trilogy War Q/A
Subject: Well, that was helpful


So, in other words, "you get no information...."
That helps. 🙄

Posted on 2016-07-15 at 18:20:26.

Topic: Dark Sun Game
Subject: A fire and a watch


Trossach looked at the glasses that Ochit had made for Morrigu and smiled. He was liking the little guy more and more every minute. Those things were cool. Would they help with the Drow's sun sensitivity? He had no idea. But the idea and the generosity were both very good.

After the half-orc barbarian commented on the fire, he added his own thoughts to the mix. "Those eye covers are very interesting, Ochit. You have many talents. I agree, we need a fire. Unless others oppose, I will help make the fire and take the first watch. We can try to keep the flames hidden by the dune. Sleeping with no guard in they wild would be a bad idea."

He then spoke to the parties resident night walker. "Morrigu, I don't know how tired walking in the sun has made you, perhaps you need more rest now than the rest of us. Or maybe, since the night is your time, you are stronger. Why don't you double shift with someone as much as you feel capable. That way we take advantage of your nocturnal abilities as much as possible, while ensuring that you get the rest you need before tackling the daylight again."

Posted on 2016-07-14 at 20:44:30.

Topic: Trilogy War Q/A
Subject: Voices in my head


Ok, guys - more information than just what was in Tann's original post.

Tann:
1. Do the voices change as I move away from the statues? If so, in what way?
2. Can I detect at all how many voices there might be?
3. Can I detect race, language, accent? Was speech in this "old time" any different than the time we came from? Is this the same as either?
4. I'm going to go back and edit my post - ask them a quick question. Do they respond at all?

To the group:
What do you think? might this be the reason there is no magic but it feels like magic? Spirits? Can a cleric detect anything or feel anything? The voices came as I approached the statues, but that doesn't actually meant that they are tied to the statues.

Posted on 2016-07-14 at 20:31:21.

Topic: The Trilogy War
Subject: Hold on a minute


As Cor moved to start collecting the bones, Lothor spoke up. "Cor, stop. There are voices. I hear them - they may be connected to the statues." Lothor looked at the statues and attempted to speak to the voices in his head. "Who are you? How can I free you?" At that point Lothor backed up from the statues a bit to see if the voices went up or down in volume. (Tann????) "Male, female. maybe even a child. They want help - release, but are getting demanding, even threatening. Do we have a way to detect spirits?"


Posted on 2016-07-14 at 20:27:51.
Edited on 2016-07-14 at 20:32:36 by Nomad D2

Topic: Dark Sun Game
Subject: Patience . . . a Mul strong suit. Sometimes


Trossach stood by the door and watched as the Drow whined about the sunlight. He understood the problem, a light sensitivity was likely to be an issue. But sometimes you just had to put up with things. If there was anything a Mul understood it was persevering through hard times. And you didn't whine about it.

Ochit gave Morrigu the choice to stay or go, but from Trossach's point of view, she had already made that choice. And the rest of the group could not be held up. He handed his maul to Ochit as he passed and approached the Drow and, stopping directly in front of her, spoke.

"You already chose to join us. We need to move - now. If you whine like this on the trail you could get us all killed." With those words he reached out, grabbed the small woman under the armpits and simply picked her up. He turned towards the door and with arms out stretched holding the small burden, he walked out of the tavern. Once outside he moved to the rest of the group and set her down. "If you are not coming, run now. Otherwise we will try to provide shade - sun sensitivity must be unpleasant." When she didn't run he turned to the rest of the group and said, "Ok, she seems to be coming. Lets move."

Posted on 2016-07-11 at 22:17:42.

Topic: Dark Sun Q/A
Subject: deal


You shall be given a ride out of doors. Ochit can't be the only one Morrigu is upset with. lets make it everyone. Post coming.

Update - post done. We have left the tavern. I suppose we should probably figure out a walking order. Is the Doc really going to hold up shields over Morrigu? Honestly, I don't know exactly what the issue is. Will a cloak and hood be enough for her? Will shields actually help? Do we want a big guy in the front and another in the back? Raynard should be pretty solid as well. Crowe at point or protected? Enquiring minds want to know.

Posted on 2016-07-11 at 22:06:47.
Edited on 2016-07-11 at 22:19:50 by Nomad D2

 


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