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You are here: Home --> Forum Home --> Recent posts by Nomad D2
Topic: Oaks Heart
Subject: Hingatuli offers a guide to our actions


As the orcd leader fades into the woods, Anvil and the rest of the group briefly discuss what to do - with Hingatuli offering his vision to the rest of the group.

They will:
Those with medical skills will bind wounds and see if there are any who can be saved among the wounded.
Rat will quickly search the dead orcs for valuables.
Anvil will go talk with Carus
The rest will watch the woods for danger
Dogs on guard like good guard dogs.

Anvil will find out what happened to Carus - Carus is the wagon leader and may have his own plans - but the group wants to help the wounded and get them headed back towards town. They will not be going all the way back, however. He will want to share the info they found with CARUS, BUT NOT (DAMN CAPS LOCK!) on the field fo battle - once in safety.

Brief, short on time - hope this is enough.

Posted on 2008-10-23 at 19:45:21.

Topic: Q & A Oaks Heart
Subject: Role of a leader


I haven't read Hammer's post on the other thread yet - will do so ASAP. Very short term internet access. If I can I will post for the group, if I don't within an hour or so someone else is welcome to do so.

Also, although I can "make decisions for the group" - I see the leaders role as simply being the one who posts on the group thread. We argue here - make a collective decision - then I post on the other thread. Not - I/Anvil get to decide. So "I'll do whatever Anvil decides" is flattering, but not necessarily the role I had in mind.

But I think we do have a bit of a consensus - help the woodsmen and get them on their way - but then find out what is going on - don't go back to town. But I need to read Hammer's vision post before doing/saying anythign else.

Posted on 2008-10-23 at 19:37:16.

Topic: Q & A Oaks Heart
Subject: Splitting up = way to die


Ok, first of all, I don't want to split up. Stick together, unless we MUST

split up.

It sounds like nobody wants to go back to town - do we want to make sure that the wagins and woodsmen are safely on their way? This would give us a chance to go through the stuff we found with Carus. We haven't opened the scroll remember. Also, out job is to "save the town from danger" - letting a bunch of townsmen die unprotected seems a bad way to save the town.

But I think we all want to find Hingatuli's vision - the question is - do we pause a bit to get the woodsmen off safe first?

Anvil's suggestion would be to deal with the woodsmen first - then once they are on the way strike out on our own. Probably not from here, but somewhere half way between here and town. Save the woodsmen, perhaps buy time for spellcasters to reload, and then find the evil in the woods.

Hingatuli can obviously do whatever he wants, but Anvil would strongly encourage him not to chase after the orc leader on his own - or go to the logging basecamp on his own. Strength in numbers.

Posted on 2008-10-22 at 14:45:18.

Topic: Q & A Oaks Heart
Subject: Not to town


I half agree with Hammer

I would not go all the way back to town. As hammer noted, that isn't what we are here to do.

However, I don't think it would be wise to head off into the woods right now - in the smoke, injured, with spells used and surrounded by orcs.

I would think we stick with the wagons long enough to "get away." Then part way back to town we look through the materials we found with Carus - making sure they can get safely back to town. It isn't us going back, we are insuring that they can get back. Then we head off on our own again and see what we can see. But not into smokey areas filled with orcs.

I would also think that as we bind wounds and Rat digs for gold, someone should be on guard and someone (Anvil since he has been spokesperson?) should go talk to Carus, telling him "fought bravely, binding wounds, etc..."

Posted on 2008-10-22 at 12:47:36.

Topic: Q & A Oaks Heart
Subject: Absence


FYI - I may (or may not) have access to internet between Wednesday and Sunday night. So if nothing is decided by Wed. someone else might want to make the group post on the other thread so we don't have to wait all weekend for me to get back. You saw my questions.

Anvil would want to save all lives possible - binding for now, unless magic is needed to save a life. Pile bodies on the carts and get out of dodge. Try to hide the mage.
Let one or two quickly search the orcs as the rest put dead bodies on the wagons to get going. But he will go with whatever the group decides.

Posted on 2008-10-21 at 21:06:48.

Topic: Q & A Oaks Heart
Subject: Injuries


So, if someone is below 0 in hp we will need to magically heal them for them to survive long term, correct? In that case binding is a temporary way of buying time, right?

Posted on 2008-10-21 at 20:35:38.

Topic: Q & A Oaks Heart
Subject: The plan of action?


Yeah, I'm guessing it is the sleep speel that caught his attention. I do love mages when they are on my side.

We do need to agree on a plan of attack. Carus is back so it seems we have everyone together - I'm guessing the best plan is to get the heck out of Dodge and head back towards town. Before suggesting this to Carus I would think we have few things we should decide:

1. What to do about the wounded? I would think we cast a few healing spells if we can. We also have some minor healing potions. Anvil has a gash in his leg and would like it taken care of. I would always use spells before potions as they can be relearned. But do we take the time to do it now?
2. Do we heal the woodsmen? Are there woodsmen who are unconscious and dying, but who can be saved? Anvil would be inclined to offer up his healing potion to such if needed. Do the rest agree?
3. I'm guessing we take the time to pile dead bodies onto the wagons before we go. Agreed?
4. Do we take time to search the dead orcs?
5. Eventually we as a group need to decide how long we stick with the wagons - I'm guessing at least we get them out of the smoke. We also need to get clear and share our earlier findings with Carus.
6. How do we protect our spellcasters?

Carus is in charge of the woodsmen, of course, but I'm guessing they are heading home.

SD - how many woodsmen are dead or injured? Are there any who will die if they are not healed?

Posted on 2008-10-21 at 19:55:06.

Topic: Land of Xenophobia
Subject: Ullrich and party battle some ants


Ullrich watched in satisfaction as his fourth arrow sunk into the ant in row three. The ant sagged to the ground. Ullrich had never fought a giant ant before, but he had been around death enough to know it when he saw it. That was one ant the team would not have to worry about again.

But the feeling of satisfaction was short lived. Ullrich had targeted the ant in the third row because he didn’t want to waste his arrows – he had hoped the fireballs the mage Bumble Brew was shooting would take out some of the others. Sadly, a quick glance around proved that not to be the case. No ants had actually died from the fires. Still, the vast majority of them were at least wounded, which was a start in the right direction. He liked having a mage on his side.

Wham! The giant Dwarfs hammer slammed into another one of the front row ants, killing it. Indeed, it seemed the entire front row was now out of commission – about ¼ of the total ants were dead or dying. The survivors were about to close and the true fight would start, but it was a good start.

As Ullrich dropped his wonderful new bow behind himself and drew his two swords, his mind wandered back to when the ants had first entered the arena. Ullrich had stood in line with the teammates with whom he would be fighting for his life and marveled at the circumstances he found himself in. He stood in a giant arena, covered by some form of magical dome. He stood next to a giant dwarf with a magical hammer. He himself held a magic bow and magic sword – after having been magically “improved” by gifts from a “merchant.” He stood with a team of mixed races ready to confront an army of giant ants.

Who does that? Somehow his life had become the stuff of legend. Well, maybe not legend yet, a lot would have to go right for that to happen, but certainly the type of stuff from stories. Even as a child he doubted his mind could have come up with . . . this!

The crowd cheered and the half-orc announced the beginning of the dance as the ants emerged. At least with ants as the enemy in this bizarre battle Ullrich would not have to feel as guilty about killing other innocents. Intelligent they might be, but they were still bugs. Deadly bugs for certain, and that made the decision to fight an easy one. The ants appeared to have no qualms about killing him.

And so Ullrich lined up his first shot, wondering how well an ant’s hard exoskeleton might protect it from an arrow. He’d never had to consider the vulnerability of ants to arrows before.

As the ant at the end of row three sagged to the ground, Ullrich smiled – ants died from arrows just like everything else, and that was one ant the team would not have to worry about again.


Posted on 2008-10-19 at 17:15:04.
Edited on 2008-10-19 at 17:16:30 by Nomad D2

Topic: Q & A ~ Land of Xenophobia ~
Subject: Fireballs and various magics


I wasn't complaining about the fireball - in many ways it is generous that we can use it at all. No problem, just trying to make an interesting subject line for my post. Fireballs can get very wicked once you go up in level.

As for hogging the action - I have no problem with any one of these characters hogging the action as long as they kill off a lot of the buggers we are going to be facing. At the moment, any dead ant is a good ant, no matter how they get that way!

Posted on 2008-10-16 at 21:27:45.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Fireballs ain't what they used to be . . .


It is a shame the fireballs didn't do more damage - but atleast a quarter of the ants are out of commission and many of the rest (12) have been wounded by at least two fireballs. It is a start!

Hammer - did the dying and unconscious ants slow down the advance at all?

Ullrich, it appears, is now in close quarters with a couple of these nasties. He will switch to his longsword and shortsword. He will hack at the ant directly in front of him - switching to one next to it should it be killed - or even rendered unconscious. He will bypass a killing stroke on the unconscious to take a swing at the still mobile and dangerous.

Posted on 2008-10-16 at 19:56:20.

Topic: Oaks Heart
Subject: And the battle continues...


Ok, it looks like orcs continue to torment us.

The plan of action seems to be:

Trillian - will cast sleep - primarily at those in the wagon, but trying to get the ones on the ground next to it as well. Heck if the ones fighting near the dogs and woodsmen can be cught by it as well, even better!

Rat will use his sling against the ones on the groun.

T'Sal will attempt to avoid being an open target, but cmack one of the orcs in the wagon.

Hingatuli will attack one of the orcs on the ground.

Anvil - Will get up and attack an orc on the ground ... unless it is already asleep from a sleep spell. In that case he will turn on another orc - preferably the one fighting the woodsman. If not, the one the dogs are facing.

Posted on 2008-10-15 at 14:02:43.

Topic: Q & A Oaks Heart
Subject: Run


I think jumping the wagon is a good idea. Normally Anvil's top priority would be to protect spell casters and such, but at the moment getting up seems to be what he can accomplish. Also, if they are in the wagon I'm not sure a dwarf is the best one for the job, even a big dwarf.

Posted on 2008-10-09 at 23:10:10.

Topic: Q & A Oaks Heart
Subject: Run


I think jumping the wagon is a good idea. Normally Anvil's top priority would be to protect spell casters and such, but at the moment getting up seems to be what he can accomplish. Also, if they are in the wagon I'm not sure a dwarf is the best one for the job, even a big dwarf.

Posted on 2008-10-09 at 23:10:05.

Topic: Q & A Oaks Heart
Subject: Anvil gets up!


Well, I guess it is obvious, but Anvil decides that this would be a good time to be verticle and stands up.

If he can do so, he will also take a hack at an orc - who/whatever is closest - presumably one of the on-the-ground and hurt orcs.



Posted on 2008-10-09 at 20:11:37.

Topic: Q & A Oaks Heart
Subject: Anvil's rolls


Anvil's rolls if needed:
1d6 = 4 (Init)
1d20 = 13 (to hit)
1d8 = 6 (Damage)

Posted on 2008-10-07 at 17:10:00.

Topic: Q & A Oaks Heart
Subject: My leg hurts!


SD - nice battle description, except the part about Anvil getting stabbed in the leg. That was rather poorly written! In the description you never said, "Anvil swung and missed." As I try to make sure I know what is happening - did you just not bother with that or was there something in the orcs role - like a natural 20 - that meant Anvil was knocked down and thus didn't get to swing? Just curious.

What will Anvil do? Well - it seems there is a stunned Orc right next to him - I'm guessing he would try to hack at that orc next turn. Can he do that and get up? Does he need to get up first? How badly stunned is he? If he is knocked out Anvil would go after those who are still a threat.

It might help if you listed all of the orcs left in back of the wagons with their locations.



Posted on 2008-10-07 at 17:06:29.

Topic: Q & A Oaks Heart
Subject: Sleepy Rat...


That was one of the funniest ways of saying "lets get going!" I have seen in a long time!

I'm sure SD will get us going as soon as things settle down a bit. Good luck with that.

Posted on 2008-10-05 at 15:42:19.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Ullrich


As posted earlier, Ullrich will target wounded ants, beginning with those closest and most dangerous.

He will aim first at the ant directly in front of him - First row, ant #3. If this ant is killed he will shift his target to the left - First row, ant #2.

This is unless he already knows where the second fireball will go off. If this had been previously discussed, and these ants would be in the likely blast zone, Ullrich would again target the same ant he went after in round one - Row three, ant #5. His thinking is that this is the furthest forward ant that will not be hit by the fireball. I'm hoping two fireballs might finish some of the ants. After that he will continue to target those ants which are closest and alive. (Or does the fireball shoot first, I don't remember.)

FYI - when the ants come close Ullrich will switch to his two sowrds -long and short.

Posted on 2008-10-02 at 18:25:28.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Ullrich shoots


Ullrich will use his bow and target both arrows at the far right ant in row THREE. My understanding is that this is the furthest forward ant that will not have been hit by anything else yet.

He'll wait to see who survives the fireball. He won't attack the one that has been knocked out - that one is temporarily not dangerous.

For round two he will shoot at ants injured by the fireball. If it looks like some are badly hurt he will aim for two different ants. If it looks like they will take two arrows to take down he will concentrate his fire on one injured ant.

He will not move forward or backwards at the moment.

Posted on 2008-10-01 at 00:15:58.

Topic: Q & A Oaks Heart
Subject: Anvil Rolls


Ok, so before each round we roll init (1d6), attack rolls (1d20) and damage in case it is needed.

For Anvil this is:

Init: 3 (prviously posted)
To Hit: 11
Damage: 8

Please note - none of these include the various bonuses for strength, specialization, etc... Should I include those or will you?

As for Initiative, group would be fine with me. Individual would also work once we all get in the swing of things. I think this first fight is just going to be messy for awhile as we all get used to things.

Posted on 2008-10-01 at 00:06:59.

Topic: Q & A Oaks Heart
Subject: Confusion


I think the long delay since many of us have played is causing confusion. Since this is our first real fight, perhaps it would help if you (SD) specifically listed for each of us exactly what rolls you need - with what dice are needed. Hopefully if we do this once we will all get it right going forward and can avoid long delays as we all wait for others to post.

I think Anvil needs an init roll
1d6 = 3
He didn't need to roll damage because he auto killed. But if he had it would have been 1d8.

Posted on 2008-09-29 at 19:17:22.

Topic: Q & A Oaks Heart
Subject: Ready to go, I think . . .


SD - I think I posted and everything is ready to go. If there is something else your waiting for let us know.



Posted on 2008-09-29 at 15:20:24.

Topic: Oaks Heart
Subject: The fight continues


Anvil - Attacks a nearby orc - one of thse between him and the wagons.

Sprinkles - attacks the nearest orc

Muffin - finishes off the one pinned.

Hammer - Hammers on the nearest orc with an ax.

T'Sal - Contiues to hide. He will smack the orc Muffin has pinned if he can get in a clear shot.

Darque - Continues to shoot arrows if point blank carries no penalties. Otherwise sleep on those charging.

Rat - Stays semi hidden under the wagon and flings stones at the nearest orcs.

Posted on 2008-09-25 at 13:28:47.

Topic: Q & A Oaks Heart
Subject: Ok, time to get organized.


It got a bit confusing with all the dialogue. I guess i need to post in the main thread for us - so this is what I THINK is happening. Clarify asap if I'm wrong. I'll wait a bit and then post.

Anvil - Attacks a nearby orc - one of thse between him and the wagons. He removes their head. Oh wait, I need to role for that...

Sprinkles - attacks the nearest orc

Muffin - finishes off the one pinned.

Hammer - switches to axe and attacks the nearest orc? Crap - I need to go back and look at Hammer's post.

T'Sal - Contiues to hide. Looks for a good target for a missile. Will swing back if directly attacked. (Might I suggest getting out the "rescue us" scroll in case we decide we need it? I still need to look that thing up again.)

Darque - Continues to shoot arrows if point blank carries no penalties. Otherwise sleep on those charging.

Rat - Stays semi hidden under the wagon and flings stones at the nearest targets. Well, the nearest orc targets.

How's that?

Posted on 2008-09-24 at 18:26:14.

Topic: Q & A Oaks Heart
Subject: Don't forget the scrolls


Guys - we shouldn't forget that we have the scrolls to call for help. This might be a good time.

SD - Exactly how many orcs can we see?
The spear throwers - you gave us the number - 4?
Two between Anvil and the wagon
1 Under Muffin
1 Big bad dude

Can we still hear stuff happening behind us?

I need to go back and find the description of how that stuff worked. Does anybody remember off-hand. Or on which page of this thread it is located?

Posted on 2008-09-23 at 11:52:25.

 


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