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You are here: Home --> Forum Home --> Recent posts by Nomad D2
Topic: Haunted Highlands
Subject: Oliander Silver Eagle Turambar


Strength: 18 +3 (Prime attribute)
Dexterity: 17 +2 Half Elf Secondary Attribute
Constitution: 16 +2
Intelligence: 16 +2
Wisdom: 16 +2
Charisma: 10

Neutral Good
Languages: Common, Elf, Gnome, Halfling, Orc
˝ Elf Ranger Modifier: +2 to mover silently and find traps.

Armor: Scalemail
Weapons: Longsword, shortsword, Composite Longbow (20 Arrows), 2 daggers
Typically fights with bothswords at once

Horse – an excellent riding horse (name = Tieglin) And tack.

Clothing and such: Typically Oliander wears working clothing. He has high leather boots that are hard on the bottom, but soft as they go up. He typically dresses in browns and greens as is fitting for a ranger, although browns dominate his current wardrobe. He has a brown cloak with a hood that he wears when the weather is inclement. He sometimes wears leather riding gloves – which are light and tight enough to be useful when wielding a weapon. One dagger is tucked in his right boot and the other is inside his shirt on the left side where his right hand can easily grab it in need.

Other goods: 2 weeks worth of food – dry goods meant to last a long time. Two water skins. 6 torches, 6 candles, flint and steel, small plain scroll with a small vial of ink and quill. Basic bedroll and cook kit. 50’ rope.


Character History:
Oliander Silvereagle Turambar comes from a well established ranching family in the Southern Lands. They are not actually noble themselves, although they own as much land as many noble families. They are an old family that primarily raises horses – riding, war and work – with a few cattle as well. Traditionally the Turambar family has served the Orsini family, a very honorable family that looked out for those under their protection.
For generations this situation worked to the advantage of both the Orsini and Turambar families, as well as others in the area. Within the Turambar family there was always a head of the household who led the family and held the lands. Additional family members frequently also worked on the family lands or went into various careers. Many of them were members of a group of rangers that protected the south lands from the various dangers from the Mountains to the North. Occasionally some members of the family have gone into wizardry. One, Beleg Turambar, became a notable Druid. (And for that reason was always referred to as the “green sheep” of the family.)
Oliander’s mother, Olivinia Turambar, was a ranger. On one of her missions she met and developed a relationship with an elf from lands to the West. The exact nature of the story is unclear, but what is known is that this elf died on the venture while saving Olivnia’s life and she returned alone, but pregnant with a half-elf child. That child was Oliander. Oliander was thus raised entirely by his human family and although his elven heritage is evident if he is closely examined, he is clearly of a human lineage.
Oliander has no complaints about his childhood on the ranch as he was consistently treated very well, even after his mother failed to return from an expedition into the Mountains when he was still quite young. Yet, despite this, he never quite fit in with the family even as he was proud of his human heritage and family. He had many cousins on the ranch who were friendly, but developed at a faster pace than did Oliander. Simply put, he never quite fit in with any specific generation. In truth, his best friends came from a village of gnomes that made their homes on Orsini lands. Oliander spent many days hanging out with these gnomes and became a familiar site in their village. (Note: After the fall of the Orsini in the Civil Wars this group will move further North into more wild lands looking for a place to call home. They were not destroyed but moved voluntarily.)
Unfortunately the Orsini were drawn into the civil wars that ravaged the South Lands. They did not wish to participate, but as is so frequently true in such conflicts remaining neutral was considered by all sides as helping the enemy. Unwillingly, they were drawn into the ongoing conflict. Despite their best efforts (and the aid of the Rangers from the North who frequently supported the Orsini) the Orsini family was overthrown during year seven of these wars. The Turambar family was hit hard by this loss as they had actively supported the Orsini. Several members of the family died during the wars. The family still holds their traditional lands but now they are subject to a new overlord – the Tfallon family. As warring noble families go the Tfallon are not bad. They are no more evil than any other family, but are as caught up in the Civil Wars and the drive for power associated with them as any other family. The Turambar family has promised support to the Tfallon as the only way of keeping their lands. Financial support and horses, but not military aid, although there is much concern that such will be demanded of them eventually. For now the Tfallon family accepts this situation because the family is strong and is able to provide a vital resource during the wars – horses.
Oliander followed his mother into the Rangers. He fought for the Orsini with other members of his family. With their fall, however, he saw no need to continue his participation in these wars. He wished to protect the civilized lands, but didn’t see contributing to a Civil War as aiding in that endeavor. He no longer saw a faction worthy of his support. His goal is still to protect those who can’t defend themselves and the “good” in civilization, but he is a bit unsure just where his calling should take him. Certainly not all people who live in a civilization are civilized. For this reason he has left the group of rangers he first trained with and set out in search of his mission.
The possibility to act as a guard for the caravan of iron into the hills seemed to him to be a very good opportunity to leave the South Lands behind him and go where help would be needed.




Posted on 2009-09-08 at 23:30:31.
Edited on 2009-09-09 at 13:39:22 by Nomad D2

Topic: ... forth from the Garden...
Subject: Sirion Alaric Baltasar


A Day in the Life:
As usual, Sirion got up early and went out to the stables to take care of the horses currently being stabled at the inn. There was a knight passing through who had stopped for the night and was thus staying at the inn. The knight’s animal was one of the most beautiful horses Sirion had ever seen, although the scars on his front legs made him wince. As he brushed the animal down he ran his hands over the scars and tried to imagine how they could have gotten there – and how the horse might have reacted. It pained him that the animal should have been made to suffer so. The animal was a large stallion and seemed to have a lot of energy and fight in him. But he was also well trained and sensed the patience in Sirion, allowing him to do whatever was needed.
Taking care of the animals was the way every day began for Sirion. The animal in his care made this day a bit unusual, although this was not the first war horse to have stayed at the inn. He got the animal ready so that as soon as Lord Axel Waldgrave had eaten he would be ready to leave. Only after preparing the Lord’s animal did he continue on and feed and care for the more common fare in the stable. As he finished his task his sister, Catalina, poked her head into the stable to let him know that the noble was finishing up and would need his horse shortly. When Sirion led the horse out front the Knight examined the animal thoroughly, appeared to consider the care to be satisfactory, nodded towards Sirion and tossed him a copper. With that he pulled himself onto the horse and rode off.
Over two hours after rising, Sirion finally went inside to have his own breakfast. His sister joined him – she had been working all morning in the kitchen and common room, which had begun to empty out for the morning. The two chatted briefly and then moved on to their next appointed tasks.
Branduin returned to the kitchen to clean up while Sirion moved to the office in a small room at the back of the tavern where he would work on the books. On most days there wasn’t much to do other than make sure that the receipts from the evening before matched the cash in the cash box. In a small town this did not add up to much. However, once a week Sirion also needed to make sure he had the order ready when the local farmers brought their produce into town. Plus, this was the week that the tinker came through and Sirion and Abelardo Izador would need to make sure they had all of the “extras” that would keep the tavern running for the next year. Although he did most of the books, this was still an important enough task that the tavernkeeper mostly kept it for himself.
Because the tinker was not due to arrive in town for another couple of days, the books took less than an hour of Sirion’s time. Since he had finished so quickly he had to go upstairs and help the others put the guest rooms in order.
With the morning behind him, Sirion crossed the main street and went into “Calderon’s General Store” where his best friend Alfonso lived and worked. As expected, Alfonso was about done with his morning duties and the two would be free through the heat of the afternoon. They each gathered a lunch, saddled their horses and rode out of town for a days wandering. They east across the plains until they found a small rise. It wasn’t much of a hill, the lands around Gefahr being mostly uninteresting plains, but this particular pile of stones offered a couple of features that had made it a favorite resting spot for the two young men. A small natural rise had been added to as local farmers piled boulders they had pulled clear of their fields creating one of the highest points in the area. This “hilltop” offered the best position from which to sit back and view Dunkel Woods, the forest to the east of town. A few trees at the top of the rise even provided those using the perch with shade against the afternoons heat. Although the young men had been drawn there since boyhood by the mystery of the woods, and they still chose the spot secretly hoping something would come out of the woods, they had never seen anything. This day was no different. After a leisurely lunch they reclaimed their horses, rode to the nearby stream and got a drink for themselves and their mounts. Discussing the visit of the knight the day before the two headed for town.
The afternoon typically provided the best opportunity for the two to get away because people came to town in the evening (for either the store or tavern) and the morning was spent cleaning up from the previous night. Thus the boys went back to work as soon as they reached town. Alfonso went to the store and Sirion to the tavern, where he helped out in the kitchen unless there were horses to take care of for travelers. Some nights there were, many others there were not. This particular evening turned out to be a slow night, as the only guests in the tavern were some local farmers who did not need to stable their horses. As the tavern had Belia the tavernkeeper’s daughter and Sirion’s own sister Catalina to care for the needs of the farmers, both of whom were far more attractive than he, Sirion was left relatively free for much of the evening.
Finding himself free, Sirion moved to his favorite table just off the corner of the bar. From here at the back of the room he could see anything going on in the room and help out if trouble arose. Technically that was why he was required to stick around most evenings. This always amused Sirion a bit as he knew he wasn’t much of a bouncer. But most of the locals liked him and wanted a nice place to stay, so the few times people had made trouble Sirion had found plenty of backup. The sight lines also provided Sirion with the opportunity to watch any strangers who came into the tavern. There weren’t any this night, but Sirion loved the small glimpses of the greater world such people provided and frequently sought them out for conversation – at least until the tavernkeeper was convinced he was annoying the guests.
Being close to the bar also provided enough light to read by should things be slow as they were this evening. He enjoyed it when Cristobal came in to provide entertainment, but tonight was not such a night. So Sirion settled back and opened his copy of “Poor Dmitri’s Almanac.” It wasn’t much of a book, and it was pretty old and tattered, but his options were limited. Not long after he began reading Amroth wandered in and joined him at the table. Amroth ordered a pint, something he did about 50% of the time, and set up the chess board. Sirion was white as he had won their last game, and the two began to play and chat.
“It is a slow day today – you should have come in here last night. I wouldn’t have had the time to beat you at chess, but you would have seen a real knight – not just a game piece. Lord Waldgrave was in town.”
“Yeah, I did see that,” Alfonso commented, “or at least I saw it this morning when he rode through town on his way out. It’s a shame I didn’t seem him coming into town instead of leaving. We don’t get many Lordly knights around here. Any idea what brought him here?”
Sirion had never been allowed to approach the man by his uncle and thus had no real answer for his friend. “No. No clue. His horse had clearly had a long day, but it didn’t seem as if he had seen any action – no running or anything. Just a long days walk. I wonder what brought him to the plains?”
“I suppose your uncle wouldn’t want you asking questions, would he? No, but that usually doesn’t stop you! I can’t believe you let that opportunity pass!”
Sirion could only defend himself by saying, “I had no choice! He kept me so busy I hardly even saw the man. I guess Abelardo knew I’d talk to him. But Sir. Waldgrave did give me an extra copper for my efforts with his horse – and it was a beautiful animal.”
Their discussion continued along those lines – trying to identify the stories a knight of Lord Waldgarve’s standing might be able to tell. They could only speculate, but that exercise kept them busy through two games of chess, with each young man winning one. As they started the rubber match, the conversation began to shift as Sirion wondered aloud what Lord Waldgrave had done to be worthy of being a knight.
Alfonso stared at him in surprise. “What did he do? He was born! All it takes is being born into the right family. Where do you think that title “Lord” comes from?!”
“Well, yeah, I don’t really mean that. I meant more generally. Has he earned it, somehow? Not just possessed the title, but earned it? But maybe that doesn’t matter. Have the right family, have a good horse, and tada! You’re a knight. Or he is. We aren’t.”
“Earn it? No, I don’t think that matters. But when that horse marched out of town it looked like he could earn it. It is what you said – family. That’s all. “
“Do you think that’s fair? I mean, if all he did was get born? He gets to travel all over and do great deeds, and we get, what?”
“You get a nice quiet life in Gefahr with a long standing tavern to ensure that you and your family have food to eat. Don’t question such things, young man, it’ll do you no good. The powers that be like the system as it is, and don’t want you questioning it. Besides, it seems to be working pretty well for you – what do you think your uncle would think of such talk?” The speaker was Juan Toldeo, a local farmer and friend of Sirion’s uncle, the tavern owner. From his tone it was clear he thought the two young men were entering into subjects they should not.
“Huh? Well, yeah, I suppose, I have a lot to be thankful for. But I think I am thankful for a kind man like my uncle, not for the “system” that puts men like Lord Waldgrave in power.” Seeing Toldeo’s scowl grow, Sirion hurried on. “But I’m not complaining! Waldgrave seemed like a good man/Lord/ whatever. We were just talking about it, wondering why things happen this way, not saying they shouldn’t.”
“Not “whatever” – his Lordship. And not “Waldgrave.” Sir. Waldgrave or Lord Waldgrave. Use the title. And such men help pay for this tavern. And buy my crop. Don’t question it. Just accept it. You can’t change it anyway, and they don’t like questions.”
“Ok, Ok, Juan. Don’t worry, and don’t go running to my uncle. I’ll behave – just let me focus on beating Alfonso in this last game.”
Juan Toldeo looked at him, nodded, and wandered back to the other farmers near the fire. After he left Sirion couldn’t help but quietly mumble to his friend, “Waldgrave does not pay for this tavern – how often has he been here? Tinkers, farmers and storeowners keep this place in business. And what noble ever paid for a farmer’s crop? This tavern buys what the Toldeo farms produce!”
Alfonso just shook his head and held a finger to his mouth. Nodding to the game he moved his knight up to support his king’s pawn. He knew they would continue this discussion on the next days ride when no farmers would be around to eavesdrop. And Alfonso knew he would likely be defending Juan’s position because in a debate somebody would have to do so.
Sirion won the tie breaking game that night when Alfonso was too aggressive with his knights and pushed them forward without enough support. Quickly behind a couple of major pieces, the game got away from the shopkeeper. After that Sirion helped clean up after the farmers and went up to bed. He liked the days when the tavern was quiet, although he recognized the benefits of a full inn.


Posted on 2009-09-08 at 16:27:20.

Topic: Haunted Highlands Q&A
Subject: Ok....


First, I just reread Hammer's earlier comments and he wants us to post character info - I think most of that is already out there. I will try and get that organized and done again, although it might take until Tuesday given the long weekend and making sure everything is right.

As for the gate war - none else has posted actions and i don't want to post on the actual game thread until we have planned things out here. However, I will probably be off line until Tuesday sometime. So, I assume as I posted earlier Oliander will back towards the gate and try to block the opening while fighting with two swords. Someone in the group - go ahead and post for the group if you want so we can get going.

Hammer - can we get a short list of players, characters and classes? I think I have it, but there has been a little coming and going and I'd like to be sure. We have a cleric, druid, warrior, ranger . . . .

Also, I will try and get a post up for the trip to the Mts. Write over the weekend post afterwards.

Posted on 2009-09-04 at 16:14:52.

Topic: Haunted Highlands Q&A
Subject: So the fight is on


I guess we can't shut the door, not that I am surprised.

So Oliander will draw his swords to block the gate. I am assuming the last wagon will continue through. Those of us fighting types in armor should probably stand to block the gate - allowing guards with bows and spell casters to do their thing. I'd love to hit that Shaman, but the swords are probably for the orcs who are charging.

Oliander does want to put his back to the gate area so he can't be surrounded. I'm guessing the others want the same.

What say the rest?



Posted on 2009-09-02 at 23:01:45.

Topic: Haunted Highlands Q&A
Subject: The gate


Hammer - If I read the post correctly, the last wagon is going through the gate as the orcs attack, and we are right behind that. How far behind? I ask because it seems that the obvious move is to get in the gate and close it, locking the orcs out. Given that they emerged 50' away, I think, is there time/space to rush in and shut the gate?

To the group - if we can shut the gate, I see no reason to confront these orcs int he open, rather than from behind the shelter of the wall. Arrows are fine with me.

If we can't shut the gate I would think we back in to the gate area so that we have a narrow spot to defend and can not be surrounded. (Hammer - how wide is the gate?) Swords to the front, of course. That would include my ranger, Oliander.


Posted on 2009-09-01 at 13:00:15.

Topic: Haunted Highlands Q&A
Subject: Oliander


Glad to hear that things are moving along.

Ok, scalemail it is.

Oliander will follow Hammer's sage advice and go with a dexterity of 17 instead of 16. I think I need to lose a point elsewhere - how about charisma? Dex. will also be his secondary sttribute as a half elf.

He will fight using two swords - a long one in his prime hand (right) and a shortsword in his left. He'll deal with whatever negatives that brings. It makes him a unique half-elf, right?

Is there anything else I need to do, Hammer?


Posted on 2009-08-31 at 01:19:52.

Topic: Haunted Highlands Q&A
Subject: Still Here


As expected I am still here and interested in checking out the Highlands. Clearly I have some work to do still on Oliander, but hopefully I can get that done within the next week. Thanks for the answers to my questions, I will need to put those into practice.

Posted on 2009-08-19 at 19:47:45.

Topic: Haunted Highlands Q&A
Subject: Hammer . . .


I know your still organizing things and said it would be awhile before we start so no rush, but whenever you get a chance - confirmation on the answers to my questions and I will get you a finished character.

Posted on 2009-07-22 at 16:44:57.

Topic: Q & A Oaks Heart
Subject: Sweet!


Ready to roll! Or follow the hair. Or whatever.

Posted on 2009-07-03 at 21:14:59.

Topic: Haunted Highlands Q&A
Subject: 1/2 Elf Ranger - Oliander


Oliander Silver Eagle Turambar
˝ Elf Ranger - Human lineage
_____________________________________________________
Questions: I have never read any of the stuff on C&C before - I have skimmed parts of the Players handbook but don't have time to read it all. If I missed obvious answers - oops.

1. Money for equipment? I haven't picked much yet.
2. Two swords at once? Longsword and shortsword. In Xenophobia deftness allowed both. Penalties?
3. Half elf secondary attribute modification – if applied to dexterity – would it apply to armor class?
5. Lots of Chain stuff listed under armor usable for a ranger = Full Chain Suit?
6. What do we do about Secondary Skills? – For example Oliander’s history suggests horsemanship.
7. How many weapons is he proficient with? I can't find that anywhere

(Was it 93 points total? Gotta cheeck that.)
Strength: 18 +3
Dexterity: 16 +2
Constitution: 16 +2
Intelligence: 16 +2
Wisdom: 16 +2 (attribute check modification)
Charisma: 11

Neutral Good
Languages: Common, Elf, Gnome, Halfling, Orc
˝ Elf Ranger Modifier: +2 to mover silently and find traps.

Armor: Full Chain Suit = chain mail coif
Weapons: Longsword, shortsword, Composite Longbow


The background story:
(I need to doublecheck the geography from Hammer's posts - that might need to change. Also, there is no comment yet on the trip out to the tavern in the Mountains, just a reason why he would go in the first place. I wanted to get some things posted so I could figure out where to go from here with this guy.)

Oliander Silvereagle Turambar comes from a well established ranching family in the Southern Lands. They are not actually noble themselves, although they own as much land as many noble families. They are an old family that primarily raises horses – riding, war and work – with a few cattle as well. Traditionally the Turambar family has served the Orsini family, a very honorable family that looked out for those under their protection.
For generations this situation worked to the advantage of both the Orsini and Turambar families, as well as others in the area. Within the Turambar family there was always a head of the household who led the family and held the lands. Additional family members frequently also worked on the family lands or went into various careers. Many of them were members of a group of rangers that protected the south lands from the various dangers from the Mountains to the North. Occasionally some members of the family have gone into wizardry. One, Beleg Turambar, became a notable Druid. (And for that reason was always referred to as the “green sheep” of the family.)
Oliander’s mother, Olivinia Turambar, was a ranger. On one of her missions she met and developed a relationship with an elf from lands to the West. The exact nature of the story is unclear, but what is known is that this elf died on the venture while saving Olivnia’s life and she returned alone, but pregnant with a half-elf child. That child was Oliander. Oliander was thus raised entirely by his human family and although his elven heritage is evident if he is closely examined, he is clearly of a human lineage.
Oliander has no complaints about his childhood on the ranch as he was consistently treated very well, even after his mother failed to return from an expedition into the Mountains when he was still quite young. Yet, despite this, he never quite fit in with the family even as he was proud of his human heritage and family. He had many cousins on the ranch who were friendly, but developed at a faster pace than did Oliander. Simply put, he never quite fit in with any specific generation. In truth, his best friends came from a village of gnomes that made their homes on Orsini lands. Oliander spent many days hanging out with these gnomes and became a familiar site in their village. (Note: After the fall of the Orsini in the Civil Wars this group will move further North into more wild lands looking for a place to call home. They were not destroyed but moved voluntarily.)
Unfortunately the Orsini were drawn into the civil wars that ravaged the South Lands. They did not wish to participate, but as is so frequently true in such conflicts remaining neutral was considered by all sides as helping the enemy. Unwillingly, they were drawn into the ongoing conflict. Despite their best efforts (and the aid of the Rangers from the North who frequently supported the Orsini) the Orsini family was overthrown during year seven of these wars. The Turambar family was hit hard by this loss as they had actively supported the Orsini. Several members of the family died during the wars. The family still holds their traditional lands but now they are subject to a new overlord – the Tfallon family. As warring noble families go the Tfallon are not bad. They are no more evil than any other family, but are as caught up in the Civil Wars and the drive for power associated with them as any other family. The Turambar family has promised support to the Tfallon as the only way of keeping their lands. Financial support and horses, but not military aid, although there is much concern that such will be demanded of them eventually. For now the Tfallon family accepts this situation because the family is strong and is able to provide a vital resource during the wars – horses.
Oliander followed his mother into the Rangers. He fought for the Orsini with other members of his family. With their fall, however, he saw no need to continue his participation in these wars. He wished to protect the civilized lands, but didn’t see contributing to a Civil War as aiding in that endeavor. He no longer saw a faction worthy of his support. His goal is still to protect those who can’t defend themselves and the “good” in civilization, but he is a bit unsure just where his calling should take him. Certainly not all people who live in a civilization are civilized. For this reason he has left the group of rangers he first trained with and set out in search of his mission.
The possibility to act as a guard for the caravan of iron into the hills seemed to him to be a very good opportunity to leave the South Lands behind him and go where help would be needed.


Posted on 2009-06-28 at 18:07:27.
Edited on 2009-06-28 at 18:51:23 by Nomad D2

Topic: Haunted Highlands Q&A
Subject: Horses and what not


Nimu - You asked about horses. My character is going to be a half-elf ranger. Based on the background story I am developing he comes from a family that raises horses - at least the human 1/2 of his heritage and he was raised by that family. So I am assuming he likes horses and is quite skilled with them.

Hammer - as the above indicates, I am working on my character. You'll have it fairly soon, I hope.

Posted on 2009-06-25 at 19:56:47.

Topic: Q & A Oaks Heart
Subject: Hey


As far as I can tell we still have the hair and are following it - we are just waiting for life to give SD a chance to update the game.

Posted on 2009-06-23 at 20:07:00.

Topic: Q & A Oaks Heart
Subject: Website


Hey, the site is up again. Was I the only one who couldn't get this page to load for several days?

FYI - over the summer I will have spotty interent access. Some times I will be on all day, at other points I will be off-line for a few days at a time. I doubt there will be much delay, but it is possible there will be some.

I'm lookin' forward to whatever the hair leads us to. I think.

Posted on 2009-06-16 at 22:25:20.

Topic: Oaks Heart
Subject: Silently following the hair


The group will continue to follow the hair. Same formation, and go where the hair leads. We do not want to catch up to the orcs, so we give them a little while to get ahead of us - about 15 minutes or so. As we travel we will try to be very quiet and will listen very closely. If we hear noise (presumably ahead, but from anywhere) we will find cover. We should have an idea of how fast the orcs were marching - we will make sure we are not travelling faster than that. We do NOT want to catch the orcs - or be caught BY them!

(Are we headed East or West on the road? To follow the hair and the orcs do we have to cross the bridge or do we stay on the West side of the river?)

Posted on 2009-06-06 at 01:38:48.

Topic: Q & A Oaks Heart
Subject: Whistle very quietly...


Too many orcs, but I think they are going the same way the hair wants us to go.

I think it is obvious we follow the hair - slowly and try to avoid the orcs. At least that is 2/3 of us so far.

I will post that to keep things moving. FYI, I will be travelling for the next week - I am not sure how much access to a computer I will have. Some, but I don't know how much. I wanted to get a group post up to keep things going. Feel free to change the plan on the game thread if desired.

Posted on 2009-06-06 at 01:34:17.

Topic: Q & A Oaks Heart
Subject: init


I'll reread, but I think only Hingatuli and Trillian need init roles. The other group hid inthe bushes while the orcs passed - we think we were not seen.

We do need to agree on if we are following the orcs and following the hair, however. That is what Anvil would do.

Posted on 2009-06-02 at 16:14:27.

Topic: Q & A Oaks Heart
Subject: The orcs go marching one by one . . .


Well gang, I guess we keep following the hair.

Should we get up on the road and attempt to follow cautiously after the big group? We certainly don't want to meet an entire war party with just the 3 of us and a dog, but it might make the best time. Cautiously follow.

I forgot - were the orcs crossing heading West - towards town. Or East - away from town?

And good luck to Hingatuli, Trillion and Muffin.

Posted on 2009-06-01 at 15:07:44.

Topic: Q & A Oaks Heart
Subject: Hair! Long, beautiful hair!


If more detail is needed - Anvil will at first try to hold one end of the hair fairly tightly and let it dangle. If that doesn't work he would try various other options to see if it "reacts" in some way.

Posted on 2009-05-29 at 18:10:08.

Topic: Q & A Oaks Heart
Subject: Marching Orders


I see no reason to change the marching order we had before - so it will be:

Anvil
T'Sal
Rat and Sprinkles

Rat was evidently having some trouble with the pooch - if it turns out to be too much for the little rogue, T'Sal will have to offer some aid. This is true if Anvil is trying to follow a trail. However, if the hair is making a clear indication of where to go and Anvil no longer needs to try and follow a path, then he can take the dog. But Rat has the task if he is able.

I am guessing that the hair is not hard to carry. Ideally this would allow Anvil to carry it in the same hand as something else. For example, at night he might have a torch in his left hand and the hair. (Assuming the torch flame is high up and no danger to the hair.) During the day he would give up the torch and carry a shield and the hair in his left hand. Also, if we are not following a path, but just the hair, I think all three of us have infravision and thus we would dispense with the torch. So the hair is held along with something else. If this is a problem and doesn't seem to work for some reason, Anvil will give up the offhand object and just hold the hair. He has his sword drawn in his right hand. (Taking Sprinkles if needed would assume both hair and leash in one hand or sheathing the sword for a leash.)

T'Sal is NOT wearing the ring at this point. That is a choice Degotti should make.

As for what the others are holding - go with whatever they said earlier. I see no reason why that type of thing would have changed.

We follow the hair.

Did I cover everything? I probably won't be back here until Sunday evening.

Posted on 2009-05-29 at 18:08:05.

Topic: Oaks Heart
Subject: Ring


One quick point of clarification. T'Sal has the ring, but until Degotti comments I think we should assume she is simply in possession of it - but has not yet put it on.

Posted on 2009-05-28 at 02:13:52.

Topic: Oaks Heart
Subject: Follow tha hair!


More than a little spooked by the ghost, Anvil accepts the ghosts of the dead woman. Anvil passes the ring to T'Sal, with the suggestion that a mage might know what to do with it.

Anvil kept the hair himself, even though it gave him the heebie jeebies. As the one in the lead, it seemed to make sense.

With that the group decided to move out quickly. Rat kept his eye out for traps as they moved out, T'Sal watched the surrounding woods and tried to figure out the ring, and Anvil attempted to pick up the path that had brought them this far. Anvil also keeps an eye on the hair to see how it might lead them where they needed to go.

And with that, the group moved out . . .

Posted on 2009-05-25 at 20:13:37.

Topic: Q & A Oaks Heart
Subject: Movin' On


Ok, I guess I will probably make the group post even though we haven't heard from #3 yet. It has been a few days and I really don't see anything controversial about saying we continue following the path.

As always, speak up and the plan can change.

Posted on 2009-05-25 at 20:06:48.

Topic: Q & A ~ Land of Xenophobia ~
Subject: C & C


Hammer -

A generic C & C question since I have never actually seen the system. No rush, of course, since there will be some time before you have anything together.

In D&D one of the frustrating things was that the system limited the number of levels non-humans could advance, at least if they weren't thieves/rogues. Does C & C put level limits on most demi-human species? Just curious.

Posted on 2009-05-21 at 23:47:22.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Hammer returns


Hammer - As I stated in the Oaks Heart thread, welcome back. Bummer about the laptop. I liked where this campaign was headed and had additional storylines mapped out for Ullrich. Bummer. It is a shame this game is lost.

If you do decide to run another one I will be interested. In fact, if this one isn't returning, I may need to try and find another one.

Posted on 2009-05-19 at 16:13:29.

Topic: Q & A Oaks Heart
Subject: Hammers alive!


Good to hear from you Hammer. I had the impression you would be back state-side a bit faster than that. I was beginning to wonder if maybe something had happened - it is good to know I was just off on the timeline and things are ok. Well, the big stuff anyway, the laptop ordeal sounds like a pain in the neck.

Glad your sorta back - and will be more fully soon. It will be good to get Hingatuli rolling again. Now we just need things to clear up for Darque.

Posted on 2009-05-19 at 16:07:56.

 


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