The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

We currently have 3621 registered users. Our newest member is sinful_hopes.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics
Q&A Threads - Voyages of the Rocinante - Firefly RPG QnA (posted by Grumpy Old Bear)Rocinante QA
Q&A Threads - Trilogy War Q/A (posted by Nomad D2)Trilogy War Q/A
Recruitment Threads - Looking for 1 player (posted by TannTalas)Looking for 1 player
Q&A Threads - Star Trek: the Edge of Duty Q&A (posted by Bromern Sal)ST:EoD Q&A
Recruitment Threads - Horde of the Dragon Queen (posted by Chessicfayth)Horde of the Dragon Queen
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #12: Slime is Slime
Floyd Hobart Filler: Dead Dead Dead
There are currently 0 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> Recent posts by Nomad D2
Topic: The Trilogy War
Subject: Halfing sized spiders, bones and statues.

Lothor watched as Ulthok put on his boots and started to climb up the walls to get a better look at the cages. "At least they don't have giant spiders around here, just this little one." he said with a smile as he kept his eye on things from the floor.

The big warrior carefully examined the statues for anything that might be out of the ordinary - was there anything on the shields? Any sign that part of it could or ever had moved? And sign of wear and tear other than simple age? And what would age them in here? Certainly there was no wind or rain. Did statues crumble from time if there was nothing to wear on them? These seemed to do so.

That done he also took some time to examine the floor. "Hey spider - take a close look at the ceiling while your up there" Of course, he kept his sword in hand and his eyes open the entire time he did these things. Statues in such places frequently were not just statues. Where would the threat come from?

Posted on 2016-07-10 at 14:43:27.

Topic: Iron Age Q/A
Subject: getting to know you

Excellent post Kamina. I think Zick and Mattia are going to get along well.

Posted on 2016-07-09 at 23:06:49.

Topic: Iron Age Q/A
Subject: And away we go!

And the first post is up.

Posted on 2016-07-09 at 00:43:30.

Topic: IRON AGE Game
Subject: Zebulonicusarius Zorothusthrinius Zickerthorn

Zebulonicusarius Zorothustrinius Zickerthorn shut the door to the guildhall behind him and moved out into the city with mixed emotions. He admitted to himself that there was some anxiety – the guildhall had been a home, work place and safe haven for several years. And yet, his innate curiosity had him on his toes wondering what the day would bring. For the first time in years there was no plan, no list of tasks, no . . . anything really. There was freedom. The freedom to do whatever he wanted to do and to investigate whatever he wanted to investigate.

Freedom. And uncertainty. It wasn’t that he minded the uncertainty, in fact, he really did like it. Having the guild hall to sneak back into after his various forays into places he wasn’t supposed to go and experiments he wasn’t supposed to attempt had been quite handy. But after that incident with the brooms and the buckets of water, Master Alchemist Hratha had been less than amused. Honestly, he was overreacting! Mixing a bit of alchemy with a bit of gadgetry to get the brooms to fetch the water by themselves had been a great idea! Just imagine if it had worked! Every student there would have been free to spend more time in the lab instead of schlepping up and down the stairs with buckets of water and other things! Ok, so the execution hadn’t quite worked out. But how frequently did great discoveries work on the first attempt? “Keep Trying,” was supposed to be the masters motto, only, it apparently didn’t count when you flooded out the lower floors of the hall.

But really, as they always seemed to, things worked out in the end. Sure, Master Hratha got upset. There was a reason the journeymen and apprentices referred to ol’ Hratha as “Wratha.” But even angry the old man wasn’t going to kick his best student out of the guild – and everyone knew Zick was the best. He’d just suggested that Zick go and “burn off some energy” and “work off some of that curiosity.” Zick knew he still had a home in Hratha’s guild. Heck, he still had his little cell/bedroom and his space in the lab. It would be there when he came back.

But until then, the world was full of possibilities! There were a million things to do, a million places to go and a million things to see. And that didn’t even begin to raise the question of how all of those millions of things worked! Oh, there was plenty out here for Zick to explore. And he was ready. He’d done a little adventuring and “real world stuff” before, so he didn’t feel lost leaving the guild behind. And he had all of his extracts and bombs and gadgets and things – even his own trusty splashbow, which he had managed to create himself, thank-you-very-much! See what could happen when he tried things? And old Hratha didn’t even know about the bow. He smiled to himself, glad that he had a few secrets of his own.

The sun rose as Zick moved down the road towards the market. He smell of the sea and the sounds of the market, along with his own sense of adventure, put a bounce in his step as he moved through the city. It was a great day to be alive!

He reached the market just as things were beginning to happen for the day. He’d been in the market many times in the past and always found the large collection of people and things exhilarating. One never knew exactly what one would find there . . . like a male Mithra in a pink dress?! The day only just begun and already he had found something unexpected! Who expects a male Mithra in a pink dress?

Pleased with his day already, the gnome alchemist took a few minutes to watch the eclectic group of musicians set up and play their first tune. Zick liked music. He couldn’t sing a lick, but that didn’t stop him from trying on occasion and his feet naturally wanted to dance. Having the time of his life he continued to listen to the music and put in a few good moves as he moved his way across the market towards the message board. A little music to start the day while he looked for a bit of work. Ah, life!

The first notice made him laugh out loud. Farwin needed help gathering his herbs! He wondered how the second-rate alchemist would react if Hratha’s top student showed up to help him out? But no, that was just the sort of task he was getting away from, even if it was worth a chuckle. And working on a farm was no better. Drudge work was not what he was looking for. Unless, maybe, he could harvest potatoes by blowing them out of the ground! That got him thinking a bit, but only a bit. He quickly moved on to the last two notices which seemed to offer more excitement.

A savage monster and the Crimson Fist band of bandelleros! Perfect! He had just the sort of surprises needed for those sorts of tasks! And, no doubt, monsters and bandits had dens worth poking around in! You never knew what you would find in a monster or bandit den. So why not just go take a look? But which one? He kinda liked the idea of the bandits. He reached up and pulled the notice for the bandits down off of the board – he knew that most people when they were going to take a job took down the notice to avoid competition. But pulling it down made him stop and think a bit. While he knew what he could do, taking on a band of bandits did seem like the type of job that might require more than one adventurer.

Still holding the notice in his hand, the gnome alchemist looked around at the others that had begun to gather around the notice board. He jumped up on the edge of the fountain, raised the bandit notice a bit and said, “Bandits anyone? I’m thinking a few of us could have some fun and make some coin, all while doing a good deed for the poor people of this community!”

(For those who wish to picture the scene, Zebulonicusarius Zickerthorn (“Zick”) is a gnome. He stands 3’2” tall, with very bright orange hair that goes every which way and skin that looks lightly tanned. He is dressed for travel with good walking boots, pants and shirt all under a dark green cloak. The hood of his cloak is down showing that he has a pair of goggles pushed up onto the top of his head. He has a backpack on and it and an oddly shaped crossbow can be seen strapped to his back. He uses a sturdy shortspear as a walking stick. He is almost always smiling.)

Posted on 2016-07-09 at 00:41:28.
Edited on 2016-07-09 at 00:47:55 by Nomad D2

Topic: Iron Age Q/A
Subject: Steampunk general?

Interesting companion. I like a bird-angel-avenging-snake hating companion.

A question - the only place I have encountered the name "Garuda" is in the works of China Mieville. His are the only steampunk-like books I have read. Are these avians specific to his works, or something found in most steampunk literature - a norm for the category. It doesn't matter for the game, I'm just curious.

Posted on 2016-07-08 at 22:22:37.

Topic: Dark Sun Q/A
Subject: Daylight it is

We haven't heard from the Drow yet, but it seems the rest of the group is in agreement on daytime travel. Lets begin this journey!

Posted on 2016-07-08 at 22:18:02.

Topic: Iron Age Q/A
Subject: Hmmmm

Ok, I'll admit my ignorance and ask instead of looking it up.

What the heck is a Plumekith Aasimar gunslinger?

Only the gunslinger part of that means anything to me.

As for the group, I'll get a post up tomorrow (Friday) I suspect. Zick will probably be looking to take on the bandits.

Posted on 2016-07-07 at 23:09:06.

Topic: Dark Sun Q/A
Subject: As we begin

First, did we decide on travelling during the day or night? Since "most people" travel during the day according to our DM, I'd say lets go during the day. But what say the rest?

Second, Morrigu is making it really hard to like/trust her. This seems to be how you created the character and are deliberately running her. But I want to make sure it is clear - even though Trossach can't see the arguments inside her head, his reaction to her so far would be entirely negative. I'm not a big fan of inter-party conflict, so it is something to keep an eye on. But I can work with a character that is a bit "odd."

Posted on 2016-07-07 at 20:23:44.

Topic: Dark Sun Game
Subject: Threats are not needed

as the merchant offered a good deal on supplies, Trossach stepped back again. He was pleased with most of the members of the group. Ochit clearly would stand by people - and seemed to have a good sense of justice. Trossach greatly valued that and liked what he saw in the half-orc. Raynard had also been reliable. The Doc was smart. He'd acted to diffuse the situation, which was exactly what was needed. Smart. Trossach liked that. Yes, if this had been a test, 3 of the 5 had passed.

Crowe? Where was Crowe? Sitting back and drinking. Not a bad choice, call the test incomplete.

And then there was the fifth. He didn't think she'd really started it, but she certainly hadn't acted to settle things down. And that comment about the guys children . . . Trossach didn't like threats and he certainly didn't like threats against kids. Right now, the dark elf smelled of trouble. She would need to be watched.

With these ideas floating through his mind, the big Mul moved by the door to await his companions. He was ready to get out of the tavern and begin the expedition.

Posted on 2016-07-07 at 20:18:12.
Edited on 2016-07-07 at 22:43:45 by Nomad D2

Topic: Iron Age Q/A
Subject: Who is who?

So, do we have a list of who is playing who? It would make it easier to know what to do, at least if the others would like to team up to take on a monster or a group of bandits as I think I would. Should we post short character descriptions here? Or, Shield, would you prefer if we just sort of ran it all through the game?

Posted on 2016-07-06 at 23:56:20.

Topic: Trilogy War Q/A
Subject: expected

Well, since we came here to find a magic capable of sending us back to our own time, some time effects make sense.

Do we even care about time effects? Unless they span thousands of years? Unless it goes all the way back to our own time, it doesn't really matter what the time frame is on the outside, it won't be "our" time.

It does seem like there has to be more to this time frame than just getting back to our own time frame. Why were we sent to this time? To do what? Good or bad? Just getting back to our time doesn't really do much - we just go back to the really bleak future that tan so graciously presented to us of the Dark Lord, what's-his-name, ruling everything. But also, while such speculations are interesting, there doesn't really seem to be much of anything we can do about it. For now it is just about this tower and these rooms.

Investigate this room and the bones, obviously. But assuming we find nothing - including secret doors and traps, then what? Right now Lothor is all for avoiding the tomb like boxes. He'd poke around in the fountain with a stick after the investigation of this room turns up nothing.

Tann - 1. How are the cages hung? Is there a way to lower them?
2. Is there anything on the statues' shields that we can see?

Posted on 2016-07-05 at 12:23:30.
Edited on 2016-07-05 at 12:24:59 by Nomad D2

Topic: Trilogy War Q/A
Subject: Tann

Alright Tann - two quick questions.

1. Did your post cross paths with the one about the levitate spell? Was it taken into account? What happened to it?

2. When you say "gazing upwards" - does that refer to us or to the statues? Do the statues gaze up? Also, (Question #3, I never said I could count) do the statues each have three weapons, or are they armed with different weapons of the various types?

Posted on 2016-07-03 at 22:25:19.

Topic: Iron Age Q/A
Subject: Delays

I believe I am part of the reason for the delay - I was trying to download a book to make my character when I appear to have gotten something really nasty (Like beholder level nasty) on my machine. Yeah, it was working at all. So, I've been reduced to a phone. Which isn't much good for writing up whole characters. But I am pleased to note that I now have a functioning machine and am in the process of creating Zick the Amazing Alchemist.

Be prepared to be amazed and enlightened.

And also, hopefully, get to begin to do things.

Posted on 2016-07-03 at 22:01:07.

Topic: Dark Sun Q/A
Subject: Sir. Sadaar

Just a quick note on your post - it doesn't look like the Doc was "rising to help" as in being threatening. But trying to draw attention away from the situation. Also, while the Doc's first statement was to the merchant, the second one went to everyone in the tavern, I believe.

I don't know if that changes your post at all.

Posted on 2016-07-03 at 21:57:35.

Topic: Trilogy War Q/A
Subject: Nice

What the heck, jump in and get stuff happening! That is what a new player should do!

Posted on 2016-07-03 at 21:54:29.

Topic: The Trilogy War
Subject: To make a wish come true, or not

Lothor looked at his coin and, shrugging, put it back in his pocket. "You are probably right Ulthok, let us know all of our options. But this one does seem better than the tombs."

"Speaking of the water, it is also very odd that it even exists. With no visible source, it should have evaporated a long time ago if, as all appearances suggest, it has been a long time." Lothor took the time to look into the fountain at the suggestion to see if he could recognize anything on the coins. He did the same for the tapestry. But as all good (or at least, living) adventurers do, he made sure that at least someone was on guard at all times. Dusty or not, this did not seem to be a place to let down ones guard.

Posted on 2016-07-03 at 21:53:20.

Topic: The Trilogy War
Subject: Look around and toss

Lothor joined the rest of the party as they moved into the room. Of course, the first move was to take a very close look around. What was the fountain? Did it look like anything? Was the base solid? Could they find any secret doors? Was there anything behind the tapestries? Even the floor and ceiling were worth a look.

"Anybody going to bother with a detect magic?" He paused and waited for a response.

"If nobody objects I think I might make a wish and toss a coin into the fountain. I think I'll wish we were all back in our own time - maybe right before we tossed the gems that exploded. Any suggestions on wording? It almost feels like the wishes might work. Who knows." He looked around at the group for input.

"And when I do so, keep your eyes on those statues and the tapestries. Anybody see any reason for all the red?" So saying he dug in his pouch for a gold piece - the coins in the fountain seemed to be valuable and it didn't seem like the time to make use of a copper.

Posted on 2016-07-02 at 22:09:54.

Topic: Trilogy War Q/A
Subject: Fountains

Well, somebody toss in a coin!
If need be, Lothor will do so.

Soemtimes you just gotta do what you just gotta do.
That is Lothor's level of wisdom.

Posted on 2016-07-01 at 12:02:23.

Topic: Trilogy War Q/A
Subject: A fountain!

So, who wants to take a bath??

Well, I half expected all paths to lead to that tomb room, guess not. SO what do we do now?

*Detect magic so that everything glows?
*Obviously start by looking for secret doors and such
*Should we toss in a coin?
*Should we just try to stir the pot?
*Should we try to remove a coin? I would think not until one of the other things is tried. Is there a way to remove a coin without stinking your arm in the well? Is there a mage-hand kind of cantrip?

Posted on 2016-06-29 at 19:36:41.

Topic: Dark Sun Game
Subject: Ochit, it is apparently also what they say after they already know him

"Ochit" was all Trossach could think as he saw the big half-orc defend the dark elf. Tross didn't want to get dragged into a fight by people he barely knew. And he had serious questions about the elf. But the half-orc was growing on him. Wise or not, he liked the sentiment that made the big guy defend the woman.

He kept his mouth shut to see what would happen, but he moved forward to stand a little behind Ochit. He wasn't obviously aggressive, he said nothing, and he was far enough back that his move might be missed. Someone really observant might notice. But from where he was he should be able to watch Ochit's back.

He didn't want to get dragged into this, but if things happened, well, he wanted to be in a position to assess what those things might be and react accordingly.

Posted on 2016-06-29 at 19:30:58.

Topic: Dark Sun Q/A
Subject: Travel by night

The suggestion to travel by night seems to make sense, but first a question for our GM. Is it typical to travel at night? What would people normally do?

Posted on 2016-06-27 at 12:02:32.

Topic: Dark Sun Q/A
Subject: Moving on out!

3 days seems fine to me - I'll assume the DM isn't leading us astray.

Lets go find some bad guys!

Posted on 2016-06-23 at 12:45:24.

Topic: Dark Sun Game
Subject: Boring but important

Trossach moved with the eclectic group to the tavern to gather supplies. He hated shopping. There were things to do and this just felt like standing around waiting. But he was well aware of how dangerous the world they lived in could be. This was boring, but important.

As the other groups began to clear out, Trossach moved towards the now open group of traders. "Let us get our supplies and move on." With that he bought the 3 days of supplies he thought needed. The price was high, but it really didn't matter much. If this trip was a success they would have money. If it wasn't, they probably wouldn't need it. So why worry about a couple of coins. He bought his survival days and moved on.

After the others spent their own cash he spoke again. "With rations I am ready to move out. Does anyone else need another stop before we continue? Let us begin this Templar task."

Posted on 2016-06-23 at 12:44:04.

Topic: The Trilogy War
Subject: A place with few surprises, but was that a surprise?

The group travelled quickly, very quickly, back to the crossroads room. Somehow Lothor wasn't even surprised. Nor was he disappointed, as avoiding an hour long trek was not a bad thing. And the rooms they passed - these had likewise yielded no secrets or clues. Again, no surprise.

Once back in the crossroads room he waited for Cor or one of the others to pick their path. For now he didn't have an opinion, in fact, he seriously doubted it mattered which way they went. But he guessed they would find out.

It was time to continue their search of the cyclops tower. Assuming that title was still appropriate. Where would a thing that big hide?

Posted on 2016-06-22 at 12:11:06.

Topic: Trilogy War Q/A
Subject: Pick a door, any door.

Am I right that it is either left or right that we haven't gone through? Straight ahead would be the main entrance. Yeah, the time distortion is probably part of the magic source that will hopefully get us home. Also, the general magic around the boxes (The part that isn't dark) is probably that also.

As for a door? Sure, go right. If Cor is leading have him pick one, I don't think it matters much which one.

Posted on 2016-06-22 at 12:06:56.


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D RPG Life forums, gamer blogs, D&D resources, roleplaying chat, dungeon maps Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.