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You are here: Home --> Forum Home --> Recent posts by Nomad D2
Topic: Q & A Oaks Heart
Subject: Attack it is


Ok, it sounds like we are going to let loose the barrage. I'll post shortly.

Hingatuli seems to want to use the magic stone spell - and it seems like it might be a good idea.
Anvil and Trillian can shoot arrows.
Rat can sling stones - normal at first, magic once Hammer finishes his task.
T'Sal can keep an eye out the back door/window and try and keep the dogs from charging out and away from us. I don't think we want them doing that - not that I'm sure they would with how they are acting.

For now I think we are assuming they are zombies, but I guess we will see. We should be ready to run if needed. Maybe T'Sal could make sure we are ready to go if we need to leave in a hurry. T'Sal may be the busiest of all of us, even without actively fighting at first.

Did we have enything for lighting? Anvil has torches. Do we want to do anything about that? I guess we have infravision - wouldn't zombies show up with that - or more precisely NOT show up - thus revealing their true nature?

Posted on 2008-12-11 at 16:10:06.

Topic: Q & A Oaks Heart
Subject: To attack or not to attack


Well, it looks like we have some space between them and us, which is good. Do we launch arrows and spells without really knowing what is out there?

When deer hunting it is always important to shoot whenever you see motion - it might be a deer, so you don't want to wait and make sure or you might miss your chance. Of course, it might be a hunter. But they should be dressed in bright orange and not shanblind around in the woods late at night. Right?

Posted on 2008-12-11 at 03:59:40.

Topic: Q & A Oaks Heart
Subject: Get your emoticons in order!


Am I the only one who noticed that when Rat was about to "sound the bugle" and get into a fight he included little smily faces going "splat" and getting cut up?

Come on Rat! Think positive! Or at least have positive smiley faces!

Posted on 2008-12-10 at 16:44:01.
Edited on 2008-12-10 at 16:44:35 by Nomad D2

Topic: Q & A Oaks Heart
Subject: Information needed


Well, it seems SD is back from the woods and we are back in them!

SD, a couple questions, as always:
1. Approximate distance to the woods and the shamblers?
2. How long untill we can get a good look at them?
3. The light and the scream - how far away at a best guess? Does it seem like it came from these shamblers - the impression I had from the post was that it was farther away. Do the two things appear to be connected?
4. What direction are they coming from - scream and shamblers? - I believe the orcs went North.
5. Anvil is on guard - but did the others sleep in armor? I want to say yes, but you're the boss.
6. How many are several?

Ok, group - what to do?
Do we wait for them to get close to confirm that they are bad guys or do we assume that they are? I'm thinking shoot first, talk later.

I doubt we will get more info on shambling until they are closer. For now, zombies seem like a reasonable and disgusting guess. Should we start with that assumption? If so - Hingatuli could get ready to try and turn them.
What do we know about Zombies? Do you need a silver weapon to hurt them? I didn't think so, but it has been so long since I have dealt with these things that I'm not sure I remember correctly. Will my bow be of use? I would think those with ranged weapons would want to launch an attack ASAP. Or, if they are shambling, we could run, but who wantst to do that? Sleep, as I recall does not work on the undead.

What light sources do we have to light up the situation?



Posted on 2008-12-10 at 16:41:11.

Topic: Oaks Heart
Subject: A night out at "Camp Dead-Orc"


Before settling infor the night the group gives the camp a quick look around. As unlikely as it seems, they even look around for traps (Orcs could have left some) and secret doors. All wounds will also be given a second examination and dressing if needed.

Once that is settled, they get ready for an evening at "Camp Dead-Orc." They decide upon 2 hour shifts with the goal of getting Trillain time to study. One person and one dog will be on duty for each shift. (If there is more than one door to this lodge the resting dog will be placed near the other door.)

Watch 1 T'Sal
Watch 2 Hingatuli
Watch 3 Anvil
Watch 4 Rat
Watch 5 Rat

In the morning the group will look around the clearing a bit more when there is light. Then they will head off towards the bridge to see if it still provides an easy opportunity to cross the stream.

Posted on 2008-12-02 at 22:32:52.

Topic: Q & A Oaks Heart
Subject: Did they leave the light on for us?


Ok, how many hours do we really need to rest? If these are two hour shifts - this gives us 10 hours of rest time. Of course, some of you will be studying or praying during this time. Did Hingatuli use any spells? If not, it is just Trillian who is studying - and thus does not take a turn at guard duty. Does that make sense to everyone?

Watch 1 T'Sal
Watch 2 Hingatuli
Watch 3 Anvil
Watch 4 Rat
Watch 5 Rat

Also, remember we have the services of Sprinkles and Muffin. I'm guessing one dog is asleep at all times, but we try to keep the other one conscious to help guard. If anything odd happens, do not hesitate to get someone else awake.

And no fire.

Does this work - I can post it on the game thread shortly if all agree. Also, since no one has argued for or against it - I'm thinking we are headed to the bridge in the morning. I'll post that at the same time unless someone speaks up - no reason not to keep things moving.

Posted on 2008-12-02 at 19:29:10.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Generic Plans for Ullrich


Ullrich actions will consistently follow this pattern:

1. Attack those opponents that are directly threatening himself or teammates.
2. Attack "twitching" ants if there are no "active" ants within easy reach. Although Ullrich would prefer to attack thoe that pose an immediate threat first, he will not waste time and lose attacks crossing distance if a twitcher is nearby - unless it appears that someones life depends on it.
3. The first goal is to eliminate the ants threatening the South Enders. Once that has been completed he will want to help out the other groups ASAP - everyones chances improve the longer more defenders remain.
4. When helping out other groups he will typically use his bow - help, but there is no sense spending time running across the sands when a good bow is at hand. He prefers to use his bow over his swords, but it all depends on the proximity to the enemy.
5. In upcoming turns it seems likely that he will be targeting the 5 new arrivals, but it all depends on the above points.

Cheers!

Posted on 2008-12-02 at 19:14:51.

Topic: Q & A Oaks Heart
Subject: What we need


Need to finalize times for night watch and plans for the morning.

Posted on 2008-12-01 at 19:39:53.

Topic: Q & A Oaks Heart
Subject: the Night


In the interest of keeping things moving . . .

Ok, it seems Hingatuli is our only cleric and he has no healing spells. So unless we use a potion, we have no healing ot do. But, as was pointed out, we can regain a point each by resting. A good idea. So I guess that is all we can do to heal.

One sleep spell was cast - did anyone else cast a spell - if not, they don't need to pray/study, do they? So only one wizard, either Trillain or T'Sal should need to study. The other is available for guard duty.

Two people per shift? Two hours per shift?
Anvil and Rat
Wizard and Hingatuli
Wizard and Hingatuli
Anvil and Rat
Anvil and Rat
That would be 10 hours total - 6 hours rest for everyone, plus time to study and rest for the "sleep casting" wizard. I just tried to give people at least 4 hours straight to rest. Anvil and Rat get the least sleep.

Night guards are hard if we only have 4 people who can take a shift. We also have the dogs. Do we dare go with only one guard at a time? How much rest do we each really need?

I agree no fire.

Also, consider posting about what you want to do in the morning. Anvil suggest checking out the bridge - to see if we can cross the stream (How big is it anyway?) without having to go right next to the orc caves.


Posted on 2008-11-24 at 01:51:44.

Topic: Q & A Oaks Heart
Subject: Injuries


Injuries were not as bad as I thought:

Anvil -3 (now 8/11)
Trillian -1
T'Sal -1

I might have missed some, but that is all I noticed.

Posted on 2008-11-23 at 19:55:32.

Topic: Q & A Oaks Heart
Subject: Plans


Well, we still don't have a schedule for night watch - although we do have a generous offer from our courageous and musical Rat.

Also needed for a general post: Who has healing spells and who needs healing? Where do they get used? I would think we cast healing spells now with the idea that we will have the chance to get them back with a night of studying/praying.

I know Anvil is hurt, I need check how much. Who else is hurt and who has spells? Spell caster has last call on who gets healed.

Posted on 2008-11-23 at 18:15:14.

Topic: Q & A Oaks Heart
Subject: Gamma World?


Why does that sound familiar? What was/is Gamma World?

Posted on 2008-11-21 at 22:02:05.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Ok


Ullrich thinks tha sounds wise. He will attack ant 1, row 4 as suggested. He will likely switch to his bow after that, but it may not be necessar or wise depending on where the new ants are at that point.

Posted on 2008-11-21 at 15:51:23.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Decisions . . .


Well, I think Thungarr can handle things here. So, Ullrich will grab his bow and start shooting arrows at those approaching ants.

Posted on 2008-11-21 at 00:38:05.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Ants!


Well, I think I need to change my plan. It seems that Bumble Brew will lightening bolt the ant I was thinking of having Ullrich attack. Assuming he has time to see the result, Ullrich would attack the ant if it lived. If he doesn't have time to wait and see, or if it dies, he will switch to his bow (And move by arrows if this is required) and start shooting ASAP at the leading ant headed their way.

This would leave Sir. Yder to finish off the twitching ant, I don't remember the number - the one I listed earlier.

Question - are the approaching ants close enough together to get hit by a fireball? Anything that inflicts damage on several of them at once gets an approval from me - although it also sounded like a lightening bolt was in store.

Posted on 2008-11-20 at 21:09:28.
Edited on 2008-11-20 at 21:15:35 by Nomad D2

Topic: Q & A Oaks Heart
Subject: Location


SD - Are we in the Border Forest? Is the mt range the letter referred to probably the dragonspire Mts?

I found a map of the Forgotten Realm on one of the "companion web sites" listed on the home page. It has no details - and certainly didn't include the town of Oaks heart, but it does include Kentil Keep and the Moonsea.

Just curious - I have never campaigned in the Forgotten Realms before.

Posted on 2008-11-20 at 19:11:45.

Topic: Q & A Oaks Heart
Subject: Camp


Ok, I posted. As always, speak up - we can always change plans. At least until the DM has launched things at us. At that point you only get to blame me.

I did pick going back to the camp. It had some support before, plus Hammer made a good argument for why the orcs might be gone. It isn't far out of the way and is the best shelter we know about. It is close enough we still have all options open for the morning. Plus, as Hingatuli's vision is our guide at the moment, it seemed to make sense to give his words some extra weight.

However, Anvil is concerned about walking back into the battle zone. I put the comment in about the smoke to give us a chance to back out again if it looks bad. Let me know how you want to react if it is smoky still.

Should we try the bridge in the morning?

Also, I'm leaving it up to someone else to post a schedule for night watch. Earlier comments about studying, etc. were good. Don't forge the dogs.

I hope this worked.



Posted on 2008-11-20 at 16:31:25.

Topic: Oaks Heart
Subject: Saying good bye to Carus


After discussing things with Carus and making sure the woodsmen are out of the apparent danger zone, the group decides to continue their quest.

"Ok, Hingatuli, it's your vision. At this point you will really be the guide. I think we are all guessing that the ruins are the source of things, but speak up if that seems not to be the case. The camp is SE instead of NE, but it doesn't seem to be far out of the way. And like you said, it will offer shelter. We hope. We will head back there to camp for the night."

"Be very careful guys, we know these woods were crawling with orcs just an hour or so ago. They might have left. Or not. I want shelter, but I'd prefer to get it without a battle. If orcs do appear, spellcasters need to keep their heads down."

"Unless anyone objects, we will head to the camp for some rest. In the morning, with the sun on our side, we'll strike out for the ruins. The bridge might be an option. We can talk about that when we get to the camp."

If the area as they approach the camp is still filled with smoke the group will stop to reconfirm if they do want to move on to the camp.

Posted on 2008-11-20 at 16:25:20.

Topic: Q & A Oaks Heart
Subject: Where to camp?


The camp still?

Well, it isn't that far out of the way. That is a fairly good reason to think they might have left. Perhaps they have also left the bridge area - we might still be able to cross there and avoid the ford area and the caves all together.

Or the bridge could be a good ambush site. I'll post something soon. All ideas put into consideration.

Posted on 2008-11-20 at 13:41:44.

Topic: Q & A Oaks Heart
Subject: And another post


I guess I have a little free time today . . .

Depending on the ability to cross the stream - it seems to me we have two choices:
1. Go through the wilds to try and find the fort.
2. Go to the ford which is near the orc caves.

I'm inclined to go to the ford - if the stream is crossable at other locations as long as you don't have a wagon, I would suggest trying to cross before the ford and picking up the wagon ruts on the other side - trying to avoid the orcs if possible. If it isn't possible, we try to get through with a minimum of confrontation.

But I'm also open to wandering the woods if others prefer.

Posted on 2008-11-19 at 18:59:03.

Topic: Oaks Heart
Subject: Bridge?


Two quick qeustions -

1. Is the bridge still intact? Can we cross there?
2. You have mentioned a bridge and a ford - will we be able to cross the creek at other locations? Was the ford only needed if you had wagons?

Posted on 2008-11-19 at 18:52:55.

Topic: Q & A Oaks Heart
Subject: Rest


One more thing - anyone want to make up a schedule for who takes watch at what time? Keep in mind spellcasters need to study and clerics need to pray.

Posted on 2008-11-19 at 18:07:53.

Topic: Oaks Heart
Subject: Time to part company.


As the group moves out and heads back to town, Anvil and the rest outline their plans with Carus.

"It seems likely that the ruins you speak of are the place we need to go. We have found some useful information, but this seems like something big. We were sent to find out what is going on, and we still intend to try. We'll start with the ruins."

"Since you know about where they are we would be grateful of any help you could offer - such as identifying the best place to leave the road and strike off through the woods. Also, what direction will we go from that point and about how far into the woods is it? We would like to avoid the orc caves for now. We don't want to get side tracked. Finally, we will need to rest soon after we leave the road - if you know of a good location in the right area, as always, advice from those who are familiar with these woods would be appreciated."

"It seems like the rest of you are likely to make it back safely at this point. Good luck. Warn the town."


The plan is for the group to leave the road and strike out towards the ruins. They will follow Carus' advice as to the best location - if it is left to their judgement it will be about where they left the road earlier when the dogs took off after the orc. They will use the same marching order identified earlier.

They will be looking for a good place to rest - they want some shelter - free from prying eyes, but also hopefully with a good view of the surrounding land if possible. They do not want to go far before resting.

Posted on 2008-11-19 at 18:07:03.

Topic: Q & A Oaks Heart
Subject: Group movements


Thanks for the info - it seems the lack of a map is the biggest problem! I have not been keeping close track of exactly where we went.

So - we probably want to divert from the road at the easiest point - as you noted that seems to be approx. where we left it before. Is that close to wehre the road turned SE? Based on the very crude map I drew myself that seemed like it might be the right spot. Also, we will be looking for some place to seek shelter for 8 hours or so. We'd want a bit of protection - and preferably and ability to see for a little ways. Did we notice anything like that on the first trip? If not, just be aware it is what we are looking for.

To the group - ok, based on the answer it seems the camp is off to the SE and we want to go N/NE. Thus I would think that the camp does not make sense. I will post based on this, but as always, speak up to protest. Plans can change.

Posted on 2008-11-19 at 17:57:32.

Topic: Q & A Oaks Heart
Subject: Directions?


SD - I'm not sure if you saw the earlier question:

Where are things in rlation to each other?

The stream with orc caves is to the north.
The ruins?
The camp?
Town?

In what direction are these various locations? Is the camp on the way to the ruins? Are the ruins in the Wasted part of the woods that Carus discussed? I'm assuming so.

Posted on 2008-11-19 at 14:53:37.

 


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