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You are here: Home --> Forum Home --> Recent posts by Nomad D2
Topic: Making my little introduction
Subject: Sweet!


It is your character, play it as you wish. Check out the Lost Mine Q&A and get in touch with the GM. He will know when/where/how to integrate you into the game. Every adventure needs a goat.

Posted on 2017-08-12 at 16:43:48.

Topic: The Lost Mine of Phandelver Q&A
Subject: Yeah! No wolf!


Ok, Padre. Your call. What do we do?

Posted on 2017-08-12 at 16:41:33.

Topic: The Lost Mine of Phandelver Q&A
Subject: Yes, I mind!


If we say we mind does that mean you won't put him in there?????

I think the wolf is another reason not to try and sneak - it can hear and smell better than the others, I suspect. Or maybe the GM will just leave him out . . .

Posted on 2017-08-11 at 21:20:52.

Topic: Making my little introduction
Subject: Yep, goblinoid cave it is


Yes, we are still in stage one of the adventure having just entered the goblins cave. We ended up down to two active players - and have a NPC ranger with us. I have no doubt someone could take over the ranger or join the group.

Posted on 2017-08-11 at 10:51:09.

Topic: Trilogy War Q/A
Subject: ???


Still waiting to hear from the Gm, but what do the rest of you think? Are we being encouraged to use the clock? Inclined to move on? See a way to decipher the clock?

And one more thought that just occurred . . . if the beholder came upon us in this room, would the clock be a way to escape from it? Or would it move in time with us? Did everything in the room time shift as well? The water/ice didn't seem to shift. But all living beings did, including presumably familiars.

Posted on 2017-08-10 at 21:22:33.

Topic: The Lost Mine of Phandelver Q&A
Subject: But


The problem with garroting them is that we have to sneak up on them. Presumably Dane has some ability with that, but he would then be alone next to two goblins with his friends a ways away. And that assumes he can kill the bugbear in one blow. I don't think backstab works that way in 5.0.

Or we all try to sneak up together so that he isn't left on his own, but then we all need to make our sneak checks. Given 3 of us, two of which are not rogues, the odds of success seem small. If they see us would we still get a free shot?

Convince me and Dane will try it, but he is far more likely to want to do the arrow for the reasons given in my last Q&A post.

Q for the GM - if we tried to sneak up on them and were spotted it seems very likely that we would know we were spotted - their eyes would bug out, they would jump up and shout. But we would be watching closely as we approach. Would we still be likely to get a free shot at them before they could do more than just jump up? Would they all know at the same time, or might the one that spots us react faster than the ones who only hear his warning?

Posted on 2017-08-10 at 21:18:08.

Topic: Making my little introduction
Subject: Lost mine?


The Lost Mine game is a 1st level 5.0 D&D game. It is a pretty simple game and I suspect you could either take over a character that is already there or make your own. The GM has you do your own rolls, but it isn't hard.

To be honest, in most games I let the GM worry about the rules and I just sort of say what my character is doing without worrying about the details.

Posted on 2017-08-09 at 23:03:41.

Topic: Making my little introduction
Subject: Welcome


Welcome to the inn, it is a great place to game. If you are interested in joining a game I can suggest a couple. If not, watch, lurk and wipe of the Eol drool.

Posted on 2017-08-09 at 20:49:15.

Topic: The Lost Mine of Phandelver Q&A
Subject: Arrows?


Shall we just launch an assault with arrows? We'd get one free round, I think. Then we'd have some cover from the crates we are hiding behind. What's the advantage of getting within range of whatever big club the bugbear is using?

Posted on 2017-08-09 at 20:46:50.

Topic: Trilogy War Q/A
Subject: Ignorance is not bliss


Tann - could the arrow be turned in either direction or only to the right? (I'm assuming it was turned right just a little bit to get the configuration mentioned.)

So, it seems obvious that we moved in time, right? Right?

Did we go forward in time therefor allowing the water to freeze again?

Had we gone backwards, would we have seen the flame melting the ice go backwards and be back before it was thawed? But is that possible in a room we already occupied at that time? There would be two of us.

Do we have any sense of how long we moved in time? How long did it take the water to freeze? When the water refroze in the other room how long did it take? Can we figure out time based on that?

Also, what about the fact that we had a weather control spell in effect? Should the water freeze if we are still present? Does that mean we were not really "there" in the intervening time?

What about those weather spells? What happens to their duration when we travel in time? I don't want to give Tann any ideas by posting this here, but we need to consider it. At the very least I am willing to assume that he wouldn't just kill us all off by having them immediately expire since he was the one who moved the clock. But we do need to consider the issue. Does the spells expiration stay with our sense of time? (Tann - I would think the spell casters would have a sense of this. Do they think the spells have changed at all?)

And finally, we still have to figure out what to do. Do we mess more with the clock thing? It seems obvious to me that it messes with time. But do we know what to do with it? Also, before we go anywhere, don't we need the archmage to show up so he can go with us? Wouldn't leaving now be premature? Does that mean we keep moving? We wait here for him to show up? We see if we can cut a hole in the ice and do some ice fishing?

Posted on 2017-08-08 at 20:58:51.
Edited on 2017-08-08 at 21:01:00 by Nomad D2

Topic: Genesis Q&A
Subject: Still here


Just glad to see Castle get mentioned and know there is a plan in place to get him in. I'll be waiting and reading.

Posted on 2017-08-08 at 20:46:03.

Topic: Bring Me That Horizon Q&A
Subject: Missing a meal


Hammer and Elious - I didn't bother with the meal at the Parrot since the descriptions of Daxon seemed to imply that hanging around for a meal might not be the right choice. So back to the ship it is.

Posted on 2017-08-08 at 20:38:02.

Topic: Bring Me That Horizon
Subject: But I really wanted that meal!


Cracker stepped into the One-Eyed Parrot and let his eyes adjust to the light. He was looking for a good meal, or at least the best meal this establishment could manage. As he stood in the entrance he had visions of beef and bread and ale even as he knew stew of questionable origin and biscuits were more likely. But a sailor could dream.

As his eyes adjusted, he left his reverie behind and started to step into the room for whatever reality might serve up. But what it served up was an odd assortment of people on one side of the room and . . . Shark Tooth and an injured man on the other side. The Shark didn't seem to have noticed him and for a moment the thought of quickly fleeing to another public house flit across his mind. But he shook the idea out of his head because he knew he'd never just ditch a shipmate in need. With an inward groan and a glance at the kitchen, he moved towards the two who seemed to have half a tavern to themselves.

As he approached, Shark Tooth seemed to hear his steps and turned warily in his direction. When he turned Cracker got a full glimpse of the fun that he had been having. His shipmate had clearly had a tough go of it and the man on the table even worse. Stopping only a couple of feet away so that their conversation wouldn't be overheard by the other side of the room, Cracker shook his head saying, "Ah, Sharky, what'd you go and get yourself into?"

(OOC: I'm putting in a few words for Shark Tooth here since he said I should in the Q&A. I am making no attempt at getting his dialect right unless I have time to come back and get it fixed.)

"Well, this fine sailor here was being set upon by a ships worth of ruffians and I thought it a bit unfair, so I helped out." He grinned a battered and bruised grin and, pointing towards his swelling face, added "see? I kept all of these blows from hitting him? A victory I call it!"

When all Cracker did was shake his head and inspect the man on the table, Shark Tooth took a more serious line. "It may prove to be a victory. My gun crew needs a man. This is Daxon and he is interested in the Dog. If a few bruises gets a good crew, it is worth it!"

The boatswain looked over the man on the table and couldn't help but notice the bloody rag tied around his leg and the look of pain on his face. Hopefully he'd end up a good gunner, because right now he looked more like a gutter rat. "Looks like he needs the surgeon before he'll be manning any guns."

Shark Tooth grinned a bruised and battered grin. "You said it! Yeh see the need! Help me get Daxon back to the Dog, Cracker."

Cracker looked at the injured man and sighed audibly. "I wouldn't leave a mate like this, but . . ." and here he could not help but glance at the kitchen, "you owe me a good meal next time we get to shore, Sharky." He moved to the side of the new sailor named Daxon to assist the man to his feet. "I'll welcome you to the Sun Dog, Daxon, if we can get you there. Come on, lets get you to the doc."

(OOC: Cracker will help Shark Tooth get Daxon back to the ship. Assuming it goes well, they would then seek out the surgeon. Also, since clearly these two had been in a fight, Cracker will keep his eyes open as they leave the tavern and on the walk for anyone watching them closely or following them. That may be a check.)


Posted on 2017-08-08 at 20:34:52.

Topic: Genesis Q&A
Subject: You speak the truth . . .


Nice . . .

Posted on 2017-08-07 at 22:01:52.

Topic: The Lost Mine of Phandelver Q&A
Subject: Ranger


Yeah, send the ranger. Sorry, thought that was clear in my last post.

Posted on 2017-08-04 at 23:55:12.

Topic: Trilogy War Q/A
Subject: Wing it


Lothor would prefer to not just "wing it" and guess. He suspects this is some powerful magic and might well just shift them to some other time in the past or future. But he has no idea. He would express his desire to not mess with it if they are clueless, but would follow the directions of those more knowledgeable (foolhardy?)in the ways of magic.

Move on?

Posted on 2017-07-30 at 19:17:27.

Topic: Trilogy War Q/A
Subject: Numerology


I think the comments about the numbers not being evenly spaced was about their numerical sequence, not the amount of space between the numbers. The numbers are physically equal distances apart, but that distance seems to represent amounts.

Posted on 2017-07-30 at 17:38:30.

Topic: Trilogy War Q/A
Subject: Rings


Ody - you are right that the 4,6,8,12 ring isn't evenly spaced, but the numbers do relate as opposites.

4 is opposite 8 - and is 1/2 of 8.
6 is opposite of 12 - and is 1/2 of 12.

I don't know if that matters.
I have no idea what it means.

The question would seem to be - do we try to move it?
I'd speculate - no.

That means we more on, right? Unless someone has a brilliant idea I'd guess we need to post in that way to keep things rolling.

Posted on 2017-07-29 at 22:27:09.

Topic: Bring Me That Horizon
Subject: A little is better than nothing


Cracker moved off quickly when the man from the ship headed towards Georgia sent him away. He moved off a bit and took a quick look around. He saw the dockhand pointedly ignoring Fin and decided his shipmate must have struck out. Well, if it had gone badly, Cracker didn't want to be seen by the man with Fin. And he didn't want the two ships he had just been at to connect him to another sailor casing the place. He looked around at the ships and then moved off down the dock as if he were headed towards another ship to ask for a posting. Once he had disappeared into the crowds he moved away from the docks.

He wanted to talk to Fin about what he had learned - he didn't know much about the cargoes, but at least he knew the destination of a couple of the ships harboring here. That might prove useful. But for now he also wanted to enjoy a bit of time with his feet firmly on the ground. He found a tavern not far from the harbor called the One-Eyed Parrot and went in to find the best meal he had eaten in months.

At least that was what he hoped for. Mealy biscuits and watered down rum could only keep a man happy for so long. Real food, that was what he wanted. What he got was tavern food, but it served the purpose. It was better than ship food.

(Coming in later he does not look for or notice the remains of the fight, but if approached would help his shipmates. I'm assuming he missed all of the action while at the docks.)

Later, his meal consumed and a small dose of unwatered rum consumed, he made his way back to the ship. He'd only had a small dose of the liquid as he was due back at the ship for his turn on the watch and he wanted no part of being caught drunk on watch. Plus he was a bit nervous about the port as a whole and didn't want those on watch to be drunk anyway, whether it was him or anyone else.

Arriving back at the longboat to make his scheduled trip back he met up with Fin again. Seeing the ships Quartermaster, he offered up the information he had acquired. The nicest ship had been headed to Georgia loaded with crates of presumably valuable agricultural commodities. The other was headed towards London - and he'd had a small glance at that Cargo as well. It was something anyway.


Posted on 2017-07-29 at 22:18:31.
Edited on 2017-07-29 at 22:21:36 by Nomad D2

Topic: The Lost Mine of Phandelver
Subject: Climbing into the dark


Dane looked at the wolves where they lay. He didn't like killing them if they were just wild animals, but the pets of goblins likely put a bit more 'wild' into the title than he wanted. And he certainly didn't want to face them and the goblins at the same time. He moved with Pavel to the back of the chamber and glanced up the chute.

It was dark. That was about all he could see. Dark.

Somehow the adventure stories never pointed out the difficulties of climbing around in dark caverns filled with critters that could see in the dark. He held his bow tightly and looked at the ranger.

"Look, you can see in the dark and I can't. If I go up I'd need to bring a torch - I might as well play a trumpet as I go. But you might be able to sneak up." He paused, waiting to see if she reacted. "If you want we can be right behind you coming up. Or we will wait at the bottom so you can retreat more quickly. Your choice."

(Waits for a response.)

"Whatever we find, we need to be ready to light a torch immediately when we get up there."

(OOC: I'm guessing she will want us all to climb together - in the dark with the ranger leading the way. But as I said, we can wait at the bottom. Pavel had the torch before, so probably needs to be ready to light a torch when we get up - although it will depend on what the ranger says.)

Posted on 2017-07-29 at 21:57:23.

Topic: The Lost Mine of Phandelver Q&A
Subject: Padre


Yeah, I think we need you to post. Specifically, if we are now climbing the . . chimney thingy . . . we need to decide who goes first and if we all climb together. I'm inclined to send up the ranger first, but it seems cheap to do to a NPC. What do you think?

Posted on 2017-07-27 at 22:07:08.

Topic: Trilogy War Q/A
Subject: Fishy


Does that mean your going to try and stick your finger in it?

Posted on 2017-07-27 at 19:27:57.

Topic: Bring Me That Horizon
Subject: Looking for a job


Cracker stood on shore with Fin looking at the port of Tortuba. It was an island with a fort and a small town and a bunch of ships at the docks. In other words, it fit every stereotype of a new-world port he could imagine. The big difference was that this one didn't seem to have a significant naval presence, although that fort could make things awkward for a visiting ship. But he wasn't concerned with the fort, he wanted to see the ships and the docks.

He wandered with Fin along the docks keeping his eyes open to try and identify any cargo being unloaded or, more significantly, loaded onto a vessel. There were ships of all sorts and Tortuga proved an interesting port as the pair moved along. After a while Fin approached a dockhand and attempted to get some information from him. Cracker hung back feeling that a second lurking presence would only make the dockhand feel uncomfortable. Instead, he moved towards the ship that seemed to have the most appealing cargo getting loaded.

(OOC: Skill check for identifying what is being put onto (and off) of ships. Assuming he finds a ship that seems to be loading something of interest he approaches the vessel in the following manner.)

As Fin continued to talk to the dockhand behind him, Cracker moved on to a ship that had caught his attention. It appeared to be loading a cargo of (Whatever the GM determines, but surely it is a cargo of solid gold statues, diamond necklaces and chests full of jewels! Right? No? Are you sure? Ok.). Cracker approaches the ship next to his target first and approaches what appears to be the quartermaster who was busy loading a cargo. His real goal was to watch the target ship, but he spoke briefly to the man in front of him, asking where this ship was heading.

"I've sailed on a number of ships, so I could help you. But right now I'm without a crew. And I need to get home. So I'm wonderin' where yer headed. If I might be of service on this ship here. I'm experienced, as I said." He ducked his head low, trying to seem like a man desperate for a job. He wasn't disappointed when the man sent him away, as he hadn't really wanted a job anyway. This man would be a poor replacement for Fin and the Cole sisters.

The ship's quartermaster responded to Cracker's 'I need a job' routine by sending him away. "We're headed to London sailor, but I have a full crew, so unless you want to pay your way home, this ship isn't your answer. There's more here headed out soon - and a few taverns where hiring happens." The man looked at Cracker and was about to add a curt "more on!" but Cracker had already done so.

(OOC: While there Cracker also cased this ship to see what it might be hauling.)

Cracker moved off quickly - his move on the first ship had just been a feint. If he was looking for work, it was best to look like he was moving ship to ship and be sure his story could be checked if needed. So he moved directly from this ship to the one he was most interested in, being sure that a couple of sailors saw him approach from the other vessel. He found a man directing the loading of goods onto the ship - probably the quartermaster, although he might well be a Bosun like Cracker himself.

Cracker approached the man with his hat held in his hands. "Sir. I'm looking to ship out with a good crew sir. I've been a good boatswain afore sir. I can do good work." When the man looked at him, he rolled his hat a few times in hands to give the look of a man who was desperate. "Where are you headed to sir.? My Mam, Sir. I have received news it goes poorly. I need to get home. but I can work my way there. I'm a good sailor. It is a fine ship, sir., I've served on her like afore. Where is it headed, sir.? If only . . ." He kept a running commentary of his need to get home going, but without ever giving the location of his home.

(Cracker wants the officer to give away their destination. If he does, the rest of the conversation will go as follows.

If the man demands to know where Crackers home is he will say "Carolina" because he has spent some time in Charleston and could flesh out a story if needed. The Carolinas are also big and might give him an ability to say "no" even if the ship is headed there. He will try to get the man to give up the destination again by suggesting that "maybe by going there first I can find a ship going home.")

As soon as the man told Cracker where the vessel was headed Cracker completely changed his demeanor. "Oh, no, Sir. That is no good, Sir. I need a vessel going to America, Sir. (OOC: Or change the location if this ship is headed there.) My Mam, she is in Carolina, Sir. No, that won't work. But I thank you, Sir." He dropped his head a bit and turned to go, but stopped. "Sir. Carolina, Sir. I need to get home. Do you know if any of these other ships are headed that way? Or even to the mainland at all? I may need to settle for just getting closer. Do you know sir? Could you help a fellow seaman?"

(OOC: Cracker will say, "a fellow bosun" if he believes that to be the rank of this man. If he is at all uncertain he will not, wanting to be sure not to insult a higher ranking officer.)


Posted on 2017-07-26 at 22:37:52.

Topic: Trilogy War Q/A
Subject: Fighters


It is obvious, isn't it?

It is s. . . Ah . . . Ah . . . Ah . . . What do the mages think it is?

This fighter doesn't know but will storm his brain a bit on this.

Posted on 2017-07-26 at 17:14:23.

Topic: Trilogy War Q/A
Subject: time


Ok, so what do we do now? It seems logical that this clock thing would be the machine that could take us Back to the Future. I don't think it even requires a Delorean or lightning to accomplish. But that doesn't mean I have any idea how to make use of it. Does anybody else?

Also, I have the feeling we were told to find a "source of magical power strong enough to travel in time" not just a time machine. Am I remembering wrong? And wasn't Allanon supposed to meet us here? He isn't here. Does anyone have any ideas how to use the clock, even without a picture?

Do we just keep moving deeper in to the tower? Looking for clues on how to run this thing? Waiting for the mage to show up? What exactly are we trying to do if not find exactly what we just found?

This stuff is way above a fighters pay grade.




Posted on 2017-07-24 at 19:51:41.

 


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