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You are here: Home --> Forum Home --> Recent posts by Nomad D2
Topic: Trilogy War Q/A
Subject: Slow down


before Cor opens anything, lets at least let a spell of 'clean' tell us if there is anything else we can learn about the room. Ulthok should also look for secret doors. once we have all of the information possible, then we open the boxes.

Posted on 2016-06-05 at 16:06:40.

Topic: Trilogy War Q/A
Subject: Best Wishes


well, Ody, I'm not sure what the group will do without our resident historian and fact figure-outer, but we will manage.
Best wishes in taking care of your mother. RL priorities.

Posted on 2016-06-05 at 12:44:20.

Topic: Slate Q&A Thread
Subject: Calling all Schnozzles


Well, the players are all sitting here waiting.

Daxos is certainly anxious to figure out what to about this mess.

Posted on 2016-06-05 at 12:40:06.

Topic: Recruitment for Dark Sun setting campaign?
Subject: Nice


That is one of the better names I've seen in awhile.

The group shall, at the very least, have a pair of very bulky meat-shields.

Posted on 2016-06-04 at 11:05:20.

Topic: Trilogy War Q/A
Subject: This post is brought to you by the number 10


So, here's a good idea - read the GMs posts carefully. I'm not sure where my brain pulled the number 7 from, but there are, in fact, 10 giant stone (?) boxes in front of us. 10. That numbers sounds familiar.

Posted on 2016-06-04 at 11:02:52.

Topic: The Trilogy War
Subject: 10 box shaped objects?


Lothor travelled along the main hallway glancing into the side rooms growing more concerned with each stride. Of course, already being in a magical cyclops tower already had him on edge, but the never-ending hallway was an additional concern. The tower hadn't been this big on the outside, he was sure of it. Was this the famous Tardit? (Time and Relative Dimensions in Towers?)

But eventually even never-ending hallways reach their destination. or, at least, this one did. The group looked into a room with 10 large dust-covered boxes. 10? That seemed an ominous number for sarcophagus' (sarcophagi?).

"Before we clean those things off and disturb the dust, let us see if the dust has any stories to tell." With that the big warrior stepped carefully into the room and tried to inspect the dirt and grime. Was there any evidence in the dust or elsewhere that any of the boxes had been moved or opened? Were any of them cleaner than others? Was there evidence of movement at any point along the walls or floor. For good measure he even looked up at the ceiling. Did the dirt and dust have a story to tell?

When that task was done he would step aside and let the cleaners have at their task.

Posted on 2016-06-04 at 11:01:02.

Topic: Trilogy War Q/A
Subject: Damn Tann


"Though I will admit some of what your saying is pleasant to read."

What does that mean? Does it mean I am on the right track? Or that you are happy to see me with so many questions? Or that it is funny to see us so far off base? Or just that it is a day to be good on?

You are as duplicitous as Sauron!

Posted on 2016-06-03 at 16:59:59.

Topic: Trilogy War Q/A
Subject: Words and more words


"Woe and death before you lay
Center path straight night and day
Sweet music of death the price we’ll pay
Priceless blades of destruction
At the place of power lay
Evil Red Eye Glorious..."

Ok, what about the "evil eye"?

My first reading on this was that it refers to the cyclops that guards the tower - after all, eye is singular. But what of the bigger story? Obviously this story has numerous LOR parallels, but it is not a direct copy of that story. Is the big bad guy symbolized by an evil eye like Sauron? Might a magical cyclops just be a symbol (or physical manifestation) of that greater evil? This place isn't far from his home, after all.

But the timing is odd - he was just defeated. As Ody noted, these stone boxes are not new. Then again, this tower seems odd in terms of space, why not time? Magic does that sort of crap.

Any thoughts on "music?" This doesn't seem like the home of sirens.
Were there any other blades of note in the story?

But whatever the answers to these questions, it would seem we start by examining the boxes and going from there. Plus, I would really like to see if there is some sort of illusion on the hallway. An hour???

*edit* - One additional thought. Allanon sent us here, didn't he? Assuming he is who he claims to be, then if anyone would know about that sword or those wraiths, I would think it would be him. Would he send us to this location if this is where they were hidden? Certainly he would know about it - and he claimed to have to investigate to get information on the tower's existence.

Posted on 2016-06-03 at 13:45:01.
Edited on 2016-06-03 at 13:48:56 by Nomad D2

Topic: Recruitment for Dark Sun setting campaign?
Subject: Trossach


I am actually getting underway on character creation- and this world has some really cool possibilities. I did move away from the elf ranger concept as I couldn't get the feel for the character. Instead you will be graced by the presence of Trossach, the Mul warrior and enemy of all things slaver and oppressive.

Looking forward to it.

Posted on 2016-06-03 at 13:34:46.

Topic: Trilogy War Q/A
Subject: ????


Ok, I think Ody just made a comment from before my entry into the game.

The "sword wraiths?" (It was actually typed as 'sword wraths, but I'm guessing here.) Are these nine wraiths that serve the bad guy, he-whose-name-I-can't-remember? And was it nine? I'm just speculating on the number, of course, as there are 7 extremely large sarcophagus looking things in front of us.

Posted on 2016-06-03 at 11:32:00.

Topic: Trilogy War Q/A
Subject: Magic


Magic is unrtliable, but the clean cantrip did work once. I'd give it a shot.

Are we looking for a thing? Somehow I was envisioning a place more than an object. Did I miss something? Do we know what we are looking for?
**edit**. I just saw the comment on the sword above. I'm not sure that is what the spell meant. Remember the central role of a sword in everything that is happening.

I was guessing that there would be some sort of undead critters in these things - and maybe a passage down.

Posted on 2016-06-03 at 01:19:16.
Edited on 2016-06-03 at 01:21:24 by Nomad D2

Topic: Trilogy War Q/A
Subject: Hmmmmm


Ok, one more for the GM:

The boxes are 4' deep. Does it look like one solid box, or might they be on a pedestal of some sort? Yeah, we probably have to clean it first.

To the group:

*I like the suggestion of a clean spell. That seems like the best choice and it is clear that we need to start with the boxes.
*Is there a good way to detect an illusion? Just a detect magic spell? Should someone do that on the hallway?

I'll post for Lothor - probably having him check the floors. But I think spell casters might want to post first.

Posted on 2016-06-02 at 17:21:13.

Topic: Looking for ideas
Subject: Interesting ideas


I was already assuming the Druids would be the source of information, but hadn't heard of the mirror pool. Sounds cool. The plan might be coming together. Ley lines are also interesting. Thanks.

I'm open to more creativity if anyone wants to add to this!


Posted on 2016-06-01 at 19:33:15.

Topic: FFd20 Crimson Falcons QA take 2
Subject: 2 of 3


Well, that is 2 of 3.
Any chance of keeping it going?

Posted on 2016-05-30 at 19:33:14.

Topic: Recruitment for Dark Sun setting campaign?
Subject: Slow


I have been equally slow, but knowing that I have a deadline, I'll get it done before then.

Posted on 2016-05-30 at 19:31:29.

Topic: Trilogy War Q/A
Subject: Interesting


Four questions:

1. No mention of exits was mentioned. Is it safe to assume that the doorway we came in is the only one we can see?
2. Walked for an HOUR? Do we have an estimate of how far we walked? In a straight line, correct? the tower did not seem this big from the outside, did it?
3. The boxes - do they look like they will open? is there an obvious lid?
4. Did any of the side rooms we passed seem to have any other exits?


A 7'x4' sarcophagus? Or a group of them? Those are big.

Posted on 2016-05-30 at 19:30:37.

Topic: The Trilogy War
Subject: Magical mystery Tour


Lothor didn't understand magic. He knew he didn't. That bothered him. He was well aware that there others in the group smarter than he was, but he was far from a dullard. So being so completely ignorant about a topic made him uneasy. This was probably the source of his earlier dislike of magic. He disliked what he didn't understand. But as time had gone on (And now back, but whatever...) he had learned a thing or two and with familiarity had come, not comfort, but at least a reduction in fear and dislike.

But this spell fizzling made him uneasy. One spell had failed. But the invisibility had worked. And the cantrip to clean up (See, magic could be quite useful!) had worked. And the augury spell had worked. Why did some spells work and not others? Were they of a different type? He wondered, but knew this was an answer that was beyond him.

Interpreting the words of a goddess was also probably beyond him as well. But since when had he let a little ignorance stop him from trying? The words were not pleasant. Swords, death and an eye. Hmmm. That sounded like just about every other day in this groups life. Had any of them really expected anything different? So the goddess had told them to expect exactly what they had all been expecting anyway. Bad stuff. But at least they knew which way to go to find it.

Apparently his search of the floor had found nothing, just as Cor's search had. Finished, and with no need to clean the floor, Lothor took his turn on watch and otherwise took his rest. they would head out down the central path when the others were ready. His trusty sword was never far from his hand.

Posted on 2016-05-29 at 21:29:16.

Topic: FFd20 Crimson Falcons QA take 2
Subject: Fizzled?


I would still be in.

I somehow missed your last post. As soon as I realized I missed I was going to post. But that would just be me.

Posted on 2016-05-29 at 21:11:22.

Topic: Recruitment for Dark Sun setting campaign?
Subject: Slow


I have been really slow getting things going, but have been kinda waiting on a bit of information. Info on money and such would be helpful. That is my excuse for being slow at the moment.

Posted on 2016-05-27 at 11:13:44.

Topic: Slate Q&A Thread
Subject: move it ahead


I say keep it moving - we can back post.

As is, I'm not sure that we can actually make any decisions about things until we get to Pike. Our course of action will be determined by what we find there, how the city treats the captives, any information they have and what they decide to do - relative to the discussion of the two clerics. really, what can we decide before then? Especially if the prisoners don't know much about the place they were headed to?

So, keep it moving.

Posted on 2016-05-27 at 10:59:22.

Topic: Looking for ideas
Subject: Anyone else?


Anyone else have any ideas?

I'm thinking I might force then to go through the gate to destroy it, but then how do I get them back?

Come on, I know this site is loaded with extremely creative people!

Posted on 2016-05-27 at 10:50:41.

Topic: Trilogy War Q/A
Subject: Time travel


"Travel back to the past" is putting it so very nicely.

It was more like the GM crushed all of our hopes, destroyed the future, blew everything up in our faces when we did exactly as requested and hurled us a couple of thousand years into the past. Where we currently find ourselves attempting to get Back to the Future by invading the tower of a magical cyclops.

Uhm, have you been warned about the GM yet?

Don't worry, if he kills you he will only call it a "flesh wound."

But it is a good game - and welcome!

Posted on 2016-05-27 at 10:47:44.

Topic: Looking for ideas
Subject: Looking for ideas


I am hoping that some of you could help me come up with some ideas.

I am DM for a tabletop D&D game for some friends and their kids (ages 10 and 11). There are a lot of things going on in the game, but the next adventure seems to be falling into place as follows:

(First a little context - the game is using the map of the Sword Coast in the Forgotten Realms, but beyond the locations of major landmarks, is only loosely based on it. The woods in question is technically Neverwinter Wood.)

Ok, so the plan is that the group is trying to discover what has made the woods "go bad." (6th level) The basic idea is that the woods is home to a group of Goliath Apes (think King Kong) - these creatures are no problem in general as they are not inherently violent, but maintaining a breeding population requires some trickery. Specifically, the giant apes can create gates to other planes (Normal planes like this one, nothing fancy) where they can mix with other populations of giant apes which share a similar ability. Anyway, an evil race of "monkey men" from one of these other planes has discovered this ability and managed to hold one of the gates open after the amorous apes were done with it. They are using this gate to invade and are the source of the fouling of the woods.

Simple, right?
Well, the goal of the party will be to destroy the gate thereby preventing further incursions. What I can't figure out is how to destroy the gate. I'd like to do something more clever than "destroy the stone archway." Any suggestions? Plus, the possibility exists that if a gate could be opened in this way once, does closing this one gate really solve the problem?

Any suggestions?
Any suggestions for the woods in general or how to create a monkey city?

Posted on 2016-05-24 at 18:56:24.

Topic: Slate Q&A Thread
Subject: Two


The two priests were talking.

Posted on 2016-05-23 at 21:01:45.

Topic: Hi! Newbie here!
Subject: Welcome


The Inn is a good place. Your description of yourself sounds almost like you are describing me.

Posted on 2016-05-23 at 20:58:45.

 


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