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You are here: Home --> Forum Home --> Recent posts by Nomad D2
Topic: Slate Recruitment
Subject: Character


I'll work on a character this weekend.

I was thinking perhaps a sorcerer, but am actually open to anything. It seems we have a couple of rangers and one spell caster. Cleric is not my favorite, so I guess I'd go with a rouge if we need one. But I'll check back before I start with character generation and try to fill in the gaps.

Posted on 2016-02-19 at 17:03:06.

Topic: Chat game Recruitment/Reminders
Subject: Well


For some reason I have never been able to get the chat room to work. And no, I don't have popups blocked. I'll try the work laptop, maybe that will work. If I can get in I'd love to try it.

Posted on 2016-02-18 at 21:05:49.

Topic: CWWLLO QnA
Subject: Hmmmm


Thank you for the summary. I do remember that now. I suppose I could have gone back and reread the back story, but this was much easier. For me anyway. Thanks.

As for the rest of us, this is an interesting twist. I'm not overly inclined to remove that pot.

Posted on 2016-02-18 at 19:43:03.

Topic: The Trilogy War
Subject: The lack of a plan is not the same as a plan


***Entry edited to account for the voted on plan of dealing with the gibberlings first.

Lothor brought the boat in near shore. While there was light left he intended to scout the edge of the forest - could he see anything? Were the gibberling dens anywhere near? Could he tell which they had gone? He would open some dens while the light lasted if possible, but it probably wasn't.

With the others at the beach he arranged things for a siege. Those who were strong and armored would stand at the front and act as shield for whatever made it through. That much was simple. The rest was up to the spell casters.

As long as the wall of fire worked there was little danger for the group - the creatures were only dangerous in large numbers and the fire would prevent their overrunning the group. They would have an escape route to the boat if needed.

He built up a fire - not enough probably to keep the critters at bay, but enough to attract their attention - and provide some light for the group. Soon it would be time to act.

Posted on 2016-02-18 at 19:40:47.
Edited on 2016-02-26 at 23:50:42 by Nomad D2

Topic: CWWLLO QnA
Subject: His tomb??


But that guy isn't supposed to be alive...

Do we know this place? Didn't we clear it out once before? Or someone did? What was up with the chief resident at that time? Was he (he?) encountered at that time? Should Jarenion know anything about this person/thing?

Posted on 2016-02-18 at 19:29:27.

Topic: Weird War II Q n A
Subject: Weird


Ok, who expected weird crap in a game called "Weird War?"

Corban has no idea what to expect. I'll get something posted soon, but it will basically be along the lines of "that stunk, what the heck?, Keep watching the rear, what does the CO have us do?"

Posted on 2016-02-18 at 19:27:03.

Topic: Slate Recruitment
Subject: Count me in


I'm in on a new game if I can claim one of those last two slots.

Posted on 2016-02-18 at 19:24:02.

Topic: CWWLLO QnA
Subject: Snaky hair?


Ok, I haven't thought about it much yet, but a woman with a pot on her head screams "medusa" to me. Is she still lethal if the snakes are gone? Can we stick something under the pot to see if it gets bitten? Could she control that?

Posted on 2016-02-18 at 18:06:14.

Topic: The Death of the Inn?
Subject: :)


See, the site is growing already!

Start a game and I will give it a try!

Posted on 2016-02-18 at 17:58:41.

Topic: The Death of the Inn?
Subject: Hhhhmmmm


I read a bit more of the posts this time.

I don't think forum games are dead. Perhaps less popular than before as things evolve, but they have a charm of their own. Hell, as noted above, I'm involved in an active play-by-mail game. (Like galdiators? Check out a game called Duelmasters or Duel 2 -thus the D2 on the end of my name - it is still run by mail, but you can find it online.) The problem is that we have lost one group of players as their lives got busy and not replaced them with new ones. Notice that it has happened before - the original thread posting identified waves of "pillars of the community." I like Tann's idea of searching for new members.

If help is needed, let me know. I've never been a DM on this site, but I'd be willing to run a game if people would play in it. Staff? I know nothing about hosting website, but I'd do what I could. These days I might have more time than others do.

Posted on 2016-02-17 at 12:48:41.

Topic: Trilogy War Q/A
Subject: Good to hear


I have no idea about a site, but if need be, I'll start looking for one. Lothor is far to invested in this quest to give up easily. If he can travel across time, he can travel through the internet.

Posted on 2016-02-17 at 12:24:23.

Topic: The Death of the Inn?
Subject: Say it ain't so


I first found this site around 6 years ago when a group of us from a play-by-mail game (Now that is archaic!) were looking for a site that could host a D&D game. Someone found this site. That group died off, but I stayed at the Inn. I had a layoff of a few years because of my wife's illness, but when the chance arose a year ago, I immediately found my way back.

I love this site. I love the games. I love getting to write creatively in a way that no other game lets me do. I have enjoyed the people I have been able to share these games with. It is fantastic. I admit to frustration as games I have been invested in died off, but if this site goes away, I will be deeply saddened. For as long as the site remains up, I will continue to show up here and look for postings. If there are games that need active players, I will be one.

I will be active as long as the site is and if there is something else I can do, or a game that needs an active player, let me know. Smaller is not necessarily dead.

Posted on 2016-02-17 at 12:22:13.

Topic: Trilogy War Q/A
Subject: Speak up


I haven't read Ody's post yet but we really need to hear from the rest of the party. It is hard to post a plan when you don't know what the group is doing.

Posted on 2016-02-16 at 19:14:48.

Topic: Trilogy War Q/A
Subject: Jungle fever


Anybody know a way to avoid going through the jungle?

Flying - but I don't know that we have the ability for everyone to do it. We could enlarge Peri again and go that route, but we'd still have to deal with those 6-legged things. They seem like they'd be vulnerable to a fireball or 3, but 100 is a lot of them. They might not be bad, but they did seem to come after poor little Peri. And such fireballs would certainly announce our presence, if the beach side firestorm hasn't already done so.

Sitting on the beach, setting a trap and wiping out the gibberlings seems kinda nasty, but what else can we do? Although Tann didn't answer my question about night lovers in the jungle directly (I think we'd have faced enough such creatures in the past) his description certainly implies that they could move around during the day. To me that indicated that we can't even assume that we have daylight to hunt them down. (Which, in its own way, is just as nasty as gibberling barbecue at the beach.)

Does any one see another option?
Could a mage invisibly fly close to the tower, get a look around, and then teleport us past the jungle? Could an enlarged Peri give them a lift while invisible to do so? They'd have to find a landing spot for the teleport spell and we'd still have to deal with those flying things once there. Plus, you know, whatever.



Posted on 2016-02-13 at 21:06:47.

Topic: Trilogy War Q/A
Subject: Stil at the beach


While others worry about the birdy thingies . . .

A question for the DM:
The jungle we are likely going to be entering - how dense is it? Does it look dense enough that creatures that don't like the light could operate in its shadows even during what would normally be daylight?
Also, do we have any sense of how many gibberlings we toasted?

A question for the group:
As I have said before and others seem to agree, leaving the Gibberlings around to attack us from the rear seems like a bad idea. Right now we are operating on the assumption that we will hunt town their lairs and dispatch then during the day. Consider the question above. Also, there is another option. What if we simply spend the night on the beach. They wouldn't surprise us and we could be prepared. A well place wall of fire, another bunch of lighting strikes, fireballs and arrows and we can probably clean them out. Perhaps we start with damp cloths around our faces for the smell. And set up camp fairly near the boat. I don't think they really represent a threat to us unless they can hit us in massive numbers - or perhaps in a trouble some environment like a jungle.

Posted on 2016-02-13 at 11:32:41.

Topic: Trilogy War Q/A
Subject: Plan


I think it seems fairly obvious at this point.

Rest in the boat until morning - probably not enough to get spells back, but what can you do? The only question then is if we try to rest in the boat long enough to get spells - I'm inclined to say no, but Lothor isn't a spell caster so he'd follow their wishes.

We land during the day and move inland.

My preferences are as follows:

1. Land as soon as the sun is up and the gibberlings leave the beach.
2. We find the gibberlings nesting spots and dispatch them while they sleep. We can't leave them alive to follow us. They will. We don't know if we can find the tower by nightfall.
3. We go right away in the morning - this gives us time to deal with gibberlings and to start into the jungle while there is a lot of daylight left. I don't cherish the thought of a night in the jungle.

The only other real options in my mind are to either spend an entire day/night cycle in the boat to get spells back or to hit the beach early and run for the tower, ignoring the sleeping gibberlings and hoping we can get to the tower before the little buggers wake up. Neither seems like a good idea to me.

Can Peri fly up a bit and spot the tower from the shore or while we are at sea?


Posted on 2016-02-07 at 22:14:26.

Topic: Tann’s NFL U Pick em Game 2016-17
Subject: go Denver!


As the self appointed champion of Denver, or maybe it is with Denver as my champion I am the self proclaimed winner of the post season!

See, all it takes is announcing your own rules and even I can win.

Posted on 2016-02-07 at 22:07:38.

Topic: Trilogy War Q/A
Subject: Hmmmmm


Anybody else feel like we are approaching skull island?

Look out for big apes. Or at least a big cyclops.

Do we go ashore and hung gibberlings while it is light? We can't leave them alive to tail us once we go ashore, can we?

Posted on 2016-02-06 at 20:24:24.

Topic: Trilogy War Q/A
Subject: Your spell


My thought was that you could be sure to get all of us on the inside, but it was highly unlikely that you could get the entire swarm inside the wall. We can't even see them all. The spell last quite a while - plenty of time if we are lobbing fireballs at them. I doubt running away is going to work. If these are gibberlings everything in the description implies that they would just follow after us.

But it is your spell. I understand your logic as well - do as you see fit. You could certainly cage a bunch of them.

Posted on 2016-01-31 at 11:51:00.

Topic: Trilogy War Q/A
Subject: We have discovered fire!


How about the wall of fire around us?

Fireballs and call lightning and other such pyrotechnics can still get at the hoard through the wall, but if they are really gibberlings they won't be attacking us.

Posted on 2016-01-30 at 21:22:41.

Topic: Continuing Where We Last Left Off Again
Subject: the wizard shall stand guard!


As the stone steps emerged from the wall Jarenion held his position. Since his staff appeared to be the best weapon against the Gargoyles he would be the last out of the room. As he carefully tried to keep an eye on all of the walls, floors, ceilings and stone surfaces for emerging gargoyles, including the stone at his feet, he spoke out to his comrades, "Be careful when you open the door. You never know which way will be "up" once it is opened."

Thinking about the chance of the room flipping on them again the mage brought the spell feather fall to mind - just in case. And with the spell in mind and his staff in hand he grinned. It seemed fighters weren't the only ones who occasionally like a little physical smiting. He was a meat shield! Ok, a small one, but it was time to be the muscle of the group. Well, sort of. Based on a magic staff. But wielded with muscles.

As he scanned the walls, floor and ceiling for emerging gargoyles, Jarnenion kept his thinking cap on and also kept his eye out for any sign that there might be additional traps or secret doors in the room. Dungeons never held such things, right?

Posted on 2016-01-30 at 20:03:36.
Edited on 2016-02-06 at 20:28:02 by Nomad D2

Topic: Trilogy War Q/A
Subject: The spells of my youth


If ever there was a time made for a wall of fire. Nobody has one?

Posted on 2016-01-30 at 19:56:03.

Topic: The Trilogy War
Subject: Meat shield assume position!


Lothor called out to the group that they were under attack. Thankfully the pale buggers were not silent, pale buggers. It was a seemingly endless horde of the beasts streaming out of the night. Lothor's role was simple - hold them off while those with spells did their work. If had confidence in his companions, even in the face of such numbers, as long as they had time and space to act.

To provide that time and space the big warrior placed himself between himself and the onrushing horde, prepared to hack them apart and block their passage. His main goal as he took his position was to prevent their passage. It was an ambitious goal given the vast numbers charging, but he had to trust in his companions to assure that he did not have to fight them all.

Posted on 2016-01-30 at 14:59:38.

Topic: Trilogy War Q/A
Subject: go ahead and post


I think those are all great spells. I think we need a continual light or two to hold back the horde. The danger is getting overwhelmed by sheer numbers. As long as they are held at bay in some way the danger isn't really that big. If allowed to swarm it is deadly.

So a couple continual lights and then blast away with your spell of choice. Lothor will take point and try to prevent spell casters from getting trampled. I'll post in a few minutes.


Posted on 2016-01-30 at 14:54:53.

Topic: Trilogy War Q/A
Subject: Over run


The big danger is simply being overrun by numbers. Individually they are not a threat. So something would seem to be needed to stop the stampede.

Perhaps Lothor and others in arms stand at the front to break the assault if needed. A couple of continual light spells above the front ranks to stop the assault. Mages then lob fireballs at their discretion to thin the ranks.

Meatshields may be able to protect spellcasters if the light can't stop the initial assault.
Light prevents getting overwhelmed.
Fireballs pick them off as they cower.

We just need to be careful if they start coming around at the back (assuming the light is at the front) - the spehere is probably big enough to help, but it bears watching.

Posted on 2016-01-29 at 21:37:10.

 


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