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You are here: Home --> Forum Home --> Recent posts by Nomad D2
Topic: Q & A Oaks Heart
Subject: Ready to go, I think . . .

SD - I think I posted and everything is ready to go. If there is something else your waiting for let us know.

Posted on 2008-09-29 at 15:20:24.

Topic: Oaks Heart
Subject: The fight continues

Anvil - Attacks a nearby orc - one of thse between him and the wagons.

Sprinkles - attacks the nearest orc

Muffin - finishes off the one pinned.

Hammer - Hammers on the nearest orc with an ax.

T'Sal - Contiues to hide. He will smack the orc Muffin has pinned if he can get in a clear shot.

Darque - Continues to shoot arrows if point blank carries no penalties. Otherwise sleep on those charging.

Rat - Stays semi hidden under the wagon and flings stones at the nearest orcs.

Posted on 2008-09-25 at 13:28:47.

Topic: Q & A Oaks Heart
Subject: Ok, time to get organized.

It got a bit confusing with all the dialogue. I guess i need to post in the main thread for us - so this is what I THINK is happening. Clarify asap if I'm wrong. I'll wait a bit and then post.

Anvil - Attacks a nearby orc - one of thse between him and the wagons. He removes their head. Oh wait, I need to role for that...

Sprinkles - attacks the nearest orc

Muffin - finishes off the one pinned.

Hammer - switches to axe and attacks the nearest orc? Crap - I need to go back and look at Hammer's post.

T'Sal - Contiues to hide. Looks for a good target for a missile. Will swing back if directly attacked. (Might I suggest getting out the "rescue us" scroll in case we decide we need it? I still need to look that thing up again.)

Darque - Continues to shoot arrows if point blank carries no penalties. Otherwise sleep on those charging.

Rat - Stays semi hidden under the wagon and flings stones at the nearest targets. Well, the nearest orc targets.

How's that?

Posted on 2008-09-24 at 18:26:14.

Topic: Q & A Oaks Heart
Subject: Don't forget the scrolls

Guys - we shouldn't forget that we have the scrolls to call for help. This might be a good time.

SD - Exactly how many orcs can we see?
The spear throwers - you gave us the number - 4?
Two between Anvil and the wagon
1 Under Muffin
1 Big bad dude

Can we still hear stuff happening behind us?

I need to go back and find the description of how that stuff worked. Does anybody remember off-hand. Or on which page of this thread it is located?

Posted on 2008-09-23 at 11:52:25.

Topic: Q & A Oaks Heart
Subject: Are we ready?

Have we answered all of SD's questions? I'm honestly not sure if are ready for his next post or not. I think so.

Posted on 2008-09-23 at 01:51:18.

Topic: Q & A Oaks Heart
Subject: Your call

The spell of magic missile will nto kill the big orc by itself. I think your better off taking someone else out.

As for smacking the orc with your staff - if it looks like Muffin has him pinned go ahead, but be careful - you don't want to draw attention to yourself. Your call.

Posted on 2008-09-22 at 20:00:40.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Ullrich needs some weapons

Hammer -

I still have a few questions about Ullrich. (FYI - "The Silver Bear" was a nickname he was given as part of the Federation in the opening story. It is probably not necessary to use it all of the time in the posts. Just Ullrich, or Ullrich Uppsdrada would do.)

I had originally intended Ullrich to use the longsword and the shortsword at the same time - as the system I have previously used made that a special ranger ability. Obviously that isn't the case for this system. Ok, no biggy. However, I am not certain how big of a penalty he would suffer for using two weapns at once. Can you clarify this for me?

In general I think I would go for an off-hand shield for protection if this penalty is significant. If it isn't I like the two weapon idea.

As for armor, I'm not sure where I am supposed to look. I saw the list above of what is available, but am not sure of the relative value of each piece. Ullrich would wear the highest value possible. If I remember what you posted about Rangers correctly, heavy armor might only affect his woodlands abilities, which really won't matter in the arena setting.

As for the book change - sure, no big deal. Consider the books read.

I do know that Ullrich will want as many regular arrows (not just the Kobold arrows) as they will give him. Obviously the Dwarf already got some. He will also take a backup dagger.

Sorry - just a bit confused about a few things.

Posted on 2008-09-22 at 01:32:38.

Topic: Land of Xenophobia
Subject: A question of conscience

Note: Ullrich comes from a world with only humans.

Having been chosen for the Emancipation Sand Dance struck Ullrich as both a curse and a blessing. He had to be happy about the chance to earn his freedom. That was the key to any other goal. But it also meant he had to fight with real blades and draw real blood. His own death did not worry him. Sure, he might not survive the Dance, but that was always a risk when you fought. While he didn’t like the idea, that particular risk was nothing new. Death was always a risk.

No, it wasn’t his own death that concerned Ullrich about this Dance. It was who might be on the other end of his blade. By all accounts their opponents would be other slaves. Ullrich had dedicated his life before he arrived in this accursed world to freeing slaves! And now he would be asked, no, he was not asked -he was forced, to kill slaves. He had no choice. He could refuse to fight, but was almost positive the punishment for that would be death. And the loss of perhaps his only shot at freedom. He could refuse to fight on the sands and sacrifice his life that another might live. Strangely, although a willingness to so sacrifice himself if the need arose was always implied in his actions before, it just didn’t make any sense here. Such a self-sacrifice here wouldn’t really save anyone, just change the name of the victim. He would have to kill. He didn’t have to like it, but he saw no way out of it.

He didn’t even know what he would be fighting. In this world it seemed it could turn out to be anything. Anything at all. But then, he didn’t even know if that made it any better. At home any fight would have been against another human, or perhaps against a beast. But in either case he would have known what he was up against. But here?
Here he didn’t even know what half his team was, let alone their opponents! Not just who, but what! This world had Dwarves! His own team captain was a Dwarf! Well, dwarf really wasn’t the right word. The guy was HUGE! But other dwarfs didn’t seem to be so. Dwarfs! What the #$%%# was a dwarf!? And pointy eared elves? What was this place? He’d heard stories of such things, but in Uppsfallon they had always been just stories. Nobody ever actually saw the creatures! They were not real! Yet, this illusion would not go away, he could not disbelieve it. And that giant dwarf sure seemed real enough.

Yeah, they were real, all of them. But what were they? That was a problem. His teammates seemed like real “people.” Not human exactly, but intelligent, caring and capable of pain and empathy. Certainly they all felt the burden of their captivity and appeared to be dedicated teammates. These people may come in odd shapes, from his experience, but they were still people and from what he could see, were as ill-suited to slavery as any person. He was proud to be teammates with them. It appeared Thungarr had chosen wisely.

But what about the enemies? The others had spoken about the likelihood that they would face some of the evil races. An entire race of evil creatures? With men there certainly were evil individuals and evil acts, he’d seen enough of those to be sure of that fact! But an entire race of evil people? No, that wasn’t true of humanity. Could it be so here? The others spoke of orcs as evil. But their bard was a half-orc! Was he evil? He didn’t seem so! (And he was “guarding their back?” What did that mean in an arena fight anyway? And did you want a half-orc at your back?)

He was guessing they might be fighting some Kobolds. His only reason for this was his gift of the arrows. They were attuned to Kobolds. Why else give him some if not because they would be fighting the little buggers? “Little buggers?” The expression almost made Ullrich smile in the darkness of his cell. He’d never actually seen one before – how did he know they were “little buggers!?” Because others had told him so.

They had also told him that they were vile and evil little creatures. While in his heart Ullrich hoped that no species could be so labeled, he almost wanted to believe it of Kobolds. It would be much easier to kill enslaved Kobolds if they were evil to the core.

But did it really matter? The simple, hard truth was that Ullrich would have to kill whatever came out of the center of the arena and it wouldn’t matter if it was an evil-to-the-core Kobold, or a fair maiden. He was being forced into being someone else’s executioner. And he wasn’t happy about it. But he was helpless about it.

Which didn’t help his state of mind one bit.

With his mind full of such thoughts Ullrich lay back on his cot to try and get some rest before tomorrow’s team practice. Frustrated as he might be, he was also determined to do everything in his power to help himself and the rest of his team win their freedom. If they could do that, then they could worry about saving their home worlds or do something about this vile arena. But freedom came first, and even though the means might be unappealing, means to gain their freedom had been put in their hands. And Ullrich intended to win.

Posted on 2008-09-22 at 00:53:46.
Edited on 2008-09-22 at 00:55:36 by Nomad D2

Topic: Q & A Oaks Heart
Subject: Careful Rat

SD - How far away are the archers?

Rat - if you have to circle around to backstab you leave yourself very vulnerable once you make the attack (Or if you are seen before hand - sneakyness can fail)- you will be exposed and perhaps away from help. Find out how far away they are (and how long it will take to get in position)before doing anything.

We don't want you to stab one and then find yourself sourrounded by several more or you just might find out what it feels like to get smacked by an orc!

Posted on 2008-09-19 at 15:54:05.

Topic: Q & A Oaks Heart
Subject: Who attacks who?

I got one!

Ok, along with damage dice we all also need to figure out what to do. I think Anvil will attack one of the orcs between him and the wagon - I dont want them getting close to the people hiding in the wagons.

I am concerned about the big bad leader dude, but at least a crossbow is slow to load. I may go after him soon, but for now I don't want to get seperated from the group.

SD - do we need to roll init for the second round as well?

Posted on 2008-09-19 at 00:13:45.

Topic: Q & A Oaks Heart
Subject: Anvil roles a 17

Assuming to-hit roles are a d20 as I remember, Anvil rolled a 17.

He also rolled a d10 and got a 4 since a couple other people posted rolls for that dice and I wanted to make sure I had rolled the right thing.

I guess we are learning this as we go!

That 17 smells like an Orc just lost his head!

Posted on 2008-09-18 at 00:56:37.

Topic: Q & A Oaks Heart
Subject: Random Numbers

FYI - there is a dice roller that generates random numbers right on this webiste. Go to the Armoury in the pull-down menues across the top. The first one is a dice roller that can give you the numbers you need. I'm pulling my dice out for nostalgic reasons, but I don't need them to get a number.

That generator is how I got my pair of nifty 2s for this encounter.

Posted on 2008-09-17 at 18:09:45.

Topic: Q & A Oaks Heart
Subject: Charisma check? Remember Dwarfs are very charming!

Anvil rolls a 2 for initiative.

For a charisma check - I assumed that it was a d20. Is that right?

Our very charismatic dwarf rolled a . . . 2!

Gosh I'm hoping a low roll is good here.

As previously stated, Anvil has his sword and shield out. He will stay out of the way of missile fire, but try and make sure he is in front of the archers/spellcasters before the orcs reach them. He will attempt to clobber the first Orc to reach the group around the wagons. He will also release Sprinkles to attack. The goal is to protect archers and spellcasters. Hopefully his actions are coordinated with the strong-hearted and stout woodsmen!

Uhmmm....I like the idea of a sleep spell!

Hopefully the horsemen can cover their own (and out) rear for now, I don't think we can deal with that front just yet.

Posted on 2008-09-16 at 18:10:45.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Posting and such

Well, I have a post partially ready to go. Hopefully soon, but life is hectic.

Hammer - I'm honestly not sure what the magic items I have do aside from the books - which are quite a boost! Care toenlighten me or point out where I can find the info? It seems others have had similar questions.

Posted on 2008-09-16 at 15:17:47.

Topic: Q & A Oaks Heart
Subject: Another excuse!

First the flu, now hurricane enduced insanity! What will this guy come up with next?!

Seriously, though, good luck getting through the day - or however long it takes. That does sound like some fun.

I probably won't be back on-line until Sunday night/Monday anyway.

Posted on 2008-09-12 at 17:59:47.

Topic: Q & A Oaks Heart
Subject: No daggers

Well, there you go. I guess you won't throw them. In that case I would definitely hide until you use the spell - then hide again. Fight only when directly attacked, or circumstances dictate. A dagger would have at least given you a little distance, a staff doesn't.

Lets not show the Rat what it feels like to be hit by an orc.

Posted on 2008-09-12 at 15:03:01.

Topic: Q & A Oaks Heart
Subject: Hammer . . .

If you are going to hold Muffin back until those in the back are directly threatened - I think that is a bit different from my original post. I THINK if you want to change that course of action you should post it on the game thread, just to make sure SD knows it is officially what your doing and not just part of the discussion.

And yes, as was so eloguently stated, Lets go kill some orcs!

Posted on 2008-09-11 at 17:57:36.

Topic: Oaks Heart
Subject: Lining up for the fight

Upon seeing the group coming up from the rear, Anvil calls to the train to halt. Believing Rat to be fast he urges the little rogue to rn up front and warn everyone about the impending fight in the rear.

Specifically, he will tell them:
1. Figures, probably orcs, approaching from the rear.
2. The wagons will stop so we can defend ourselves.
3. The horsemen should stay up front to guard the front AND keep an eye on our flanks. Presumably they will look at the bodies at that time.
4. Extra woodsmen, walking or driving the wagons, should move to the rear to defend the wagons.

If there is time to turn the back wagon a little to give archers and mages a little something to hide behind we will do so. Regardless, the wagon will be used to offer whatever protection it can. The general pattern will be to give the archers room to fire, which they will do as soon as something that can be confirmed as an orc emerges fromt he smoke. They will coordinate - Trillian shoots the first, back woodsmen the next, Hammer the next, other woodsmen. Then keep shooting. This way the first orc to appear doesn't get 5 arrows and the second none. Trillian also noted the preferred order of shooting.

Individuals will do the following unless they post specifics for themselves:

Trillian - shooting arrows unless a group emerges big enough to warrant the sleep spell. (Specifics in Q&A forum)

T'Sal - Will save the magic missle spell for a wounded orc unless posted otherwise. Will get daggers ready to throw, but generally try to stay protected behind the wagons, keeping an eye on the flanks. Throwing daggers if the opportunity/need emerges.

Rat - Will go forward and deliver the message and then return, sling in hand to fire stones where he can. He will stay back to do so as any good rogue would.

Hingatuli Hammer - will come to the rear as quickly as possible with the dog when he hears from Rat. He will fire an arrow first, then switch to his axe.

Anvil will keep his sword and shield out. He will stay back a bit out of the way of the archers at first, but then jump in front of them if the orcs close for hand-to-hand combat. If they don't close, he will get his bow out.

Both dogs will be kept close until the orcs are near. At about 15' - when Anvil would be jumping out (With melee woodsmen and axe-wielding Hammer) the dogs will be released to attack. We don't want them charging out way in front of everyone.

To the group - there are a few assumptions in here (especially T'Sal) - I based this post on what was said in the Q&A, best guesses, and a desire to get the post up fairly soon - and most had posted something. Especially now that we are in life and death situations, please post away if my assumptions are faulty.

Posted on 2008-09-11 at 15:11:34.

Topic: Q & A Oaks Heart
Subject: LOL!

Ok, those last comments were great.

A general post will be up momentarily. As usual I will incorporate your characters in the manner expressed when clues were given. If something is disagreeable - speak up and post away.

Posted on 2008-09-11 at 14:46:46.

Topic: Q & A Oaks Heart
Subject: What to do when caught in the middle

Generally, unless otherwise specifically stated it is safe to assume that Sprinkles is with Anvil and Muffin is with Hingatuli Hammer.

Hammer - your call on the spells. Does the stones spell make sling stones more powerful than normal? Your spells - your call. I'm not sure it is worth takin your bow/axe out of the fight for long unless you can cast the spell before the orcs get here.

SD - I believe there are some woodsmen at the rear - do they have bows?

So, how do we inform those at the front of the caravan of the problems at the back? A shout? Send a messenger such as the Rat to tell them? We don't want the horses charging to the rear - they need to keep an eye out for whoever/whatever created the bodies. We need to know if Carus is among them - I'm guessing it is more likely that some are still alive if he isn't.

SD - How many men went this way with Carus? In other words, is it more than the 2-3 bodies that might be in the road?

I would think everyone gets ready to blast away as soon as they emerge from the smoke - and we can donfirm that they are orcs. Most with bows/spells. Anvil will probably hold onto his sword and wait for close quarters - it takes awhile to switch - and I don't think he will have time to shoot and then switch before they close. (SD - is that right? How much space do we have?)

I would think we:
-send Rat forward to inform the front group
-Line up using the wagon for semi-shelter wherever possible to shoot
-Bring Hammer and the other dog to the back to fight.
-Leave the horsemen up front.
-Wagon drivers stop and fight in back.

Anvil's not the boss, merely the mouthpiece. Tell him what to say.

Posted on 2008-09-10 at 20:15:53.

Topic: Q & A Oaks Heart
Subject: This post is brought to you by the number . . .


No dice, but has a nifty little random number generator. Tonight I get out my dice for future rolls.

Posted on 2008-09-10 at 19:54:32.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Moving on

Well, the Druid is gone.
I feel no need to respond at this point unless someone specifically wants an opinion on things.

Unless someone else has a burning response they need to get out, I'd like to suggest that we move on. I was excited to see the game on the verge of starting - lets get it going.

(I'm not trying to silence anyone that wants to speak - do so! But nobody else has responded in the last couple days. I'm guessing most have had a chance to see things by now. As I said, if you want to - post away. Otherwise, lets see what this crazy world has to offer.)

Posted on 2008-09-10 at 18:34:01.

Topic: Q & A Oaks Heart
Subject: A roll of the dice.

A quick question to start off ... I haven't rolled init in D&D in many years. To make sure I know what I'm doing - which dice am I throwing?

And, do you want that role posted here or in the game thread?

I think it is time to break out the dice and stick them in my workbag. Wonder what my students will say if they notice?

Posted on 2008-09-10 at 18:21:21.
Edited on 2008-09-10 at 18:26:50 by Nomad D2

Topic: Oaks Heart
Subject: To rescue Carus if needed

Anvil glances at the group and says, “We didn’t come here to leave anyone behind. If the camp is under attack, we need to go there and get Carus out of whatever is going on. We need to get everyone back together. So we go to the camp as fast as we can."
Turning to the Waggoner’s he says, “Get those things rolling right away. Let’s have the horsemen ride in front. They should have the greatest mobility that way – I don’t want them trapped and unable to move behind the wagons. But don’t go charging into anything without backup! We act as a group!”
“Rat! Where . . .there you are. Ok, you want more fire? Ok, go. Quickly. I will be there and watch your back in a moment. Block the road. Try to NOT start the whole woods on fire! Fast. Get back. Go! Now!"
Turning back to the group Anvil continues, “Following the horsemen come the wagons. T’Sal – your spells might be best served in the wagon. Trillion – I’d think the same for you, speak up if you want to argue the point. Hingatuli – Why don’t you take the dog and walk near the front of the wagons. We need your eyes up there incase the fire lets infravision help. I’m going to make sure we don’t lose our rat. As soon as he’s done, we will bring up the rear. Rat’ll probably end up in a wagon. In the wagon – someone is watching each direction.”
Turning back to the wagons he says, if you have a couple extra men, a couple guarding the rear with me would be helpful. We know there are orcs behind us and in front – all eyes open!”
“Ok, I’ll be back with the Rat in a moment – those wagons are ready to go – move out to the camp!”

With that the wagons start to role. The marching order should be:
Hingatuli and dog
T’Sal and Rat in wagons – Trillion if room allows
Anvil and remaining woodsmen

Rat was only going to spend a tiny amount of time building a fire – so he will hopefully be done as the wagons start to move. If not, Anvil drags him away as their spot in the rear comes up to move out.

Hingatuli will drop back long enough to cast his stones spell when Rat joins the wagons. When that is done he will return to the front of the wagons with his crossbow at the ready and axe available.

Anvil has his longsword and shield out.

Posted on 2008-09-10 at 01:46:53.

Topic: Q & A Oaks Heart
Subject: Charged stones

Any idea how long the stones stay charged? Might it be better to wait until the action seems immenent? I have no idea, I don't know the spell - just curious.

Post will be up in a few minutes.

Posted on 2008-09-10 at 01:09:48.


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