The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

We currently have 3285 registered users. Our newest member is Baron Sengir.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics
Dungeons and Dragons - The Trilogy War (posted by Nimu)The Trilogy War
Q&A Threads - Trilogy War Q/A (posted by Odyson)Trilogy War Q/A
Q&A Threads - The Duchy of Richmond Q&A (posted by KennyZ93)The Duchy of Richmond Q&A
Dungeons and Dragons - The Duchy of Richmond (posted by KennyZ93)The Duchy of Richmond
Recruitment Threads - Guaging interest for a new game (posted by Vesper)Guaging interest
Latest Blog Entries
Hosting a Game Night
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #12: Slime is Slime
Floyd Hobart Filler: Dead Dead Dead
There are currently 0 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> Recent posts by Nomad D2
Topic: Q & A Oaks Heart
Subject: Zombies, a hangover . . . wait, Dwarves don't get hangovers!

First of all, Anvil is quite sure that Rat must have done something to that beer, because he has never failed to get to the end of the 99 bottles song . . .that he can remember anyway . . .

Glad to see the game afoot again - this must mean things are truly looking better in the real world as previous posts had indicated. Awesome.

The game is great also. And a new level . . . I'm likin' that.

So what do we do guys, besides admire the creative writings abilites of our DM? I would think we follow the original plan and head off towards the ruins - but we could try and head off after that stupid priest. Nowbody is hurt, I don't think and all spells should be up and ready - depending on what level two means for us.

Posted on 2009-02-17 at 01:13:07.

Topic: Q & A Oaks Heart
Subject: Excellent News!

It is good to hear that things are going well for you and your family. A little good news goes a long ways.

I'll enjoy getting back to the game whenever time allows.

Posted on 2009-02-11 at 21:35:19.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Simplicity?

I don't like your definition of simplicity!

Personally, I think life would be much simpler if the wights just died from the domes magic!

(An image of a wight after a few turns under the dome - now wasn't that simple!)

Posted on 2009-01-28 at 17:54:46.

Topic: Q & A ~ Land of Xenophobia ~
Subject: The magic cure

Hammer -

The reason I ask about the dome's magical curing (And I note that you did not say it was no longer wokring!) is that it is possible to cause damage to a wight with a healing spell. Thus, if the dome would normally be healing everyone, it should actually be causing a small amount of damage to the wights every round.

Hey - don't blame the messenger! I'm just looking for any edge I can find!

Enjoy the flight!

Posted on 2009-01-26 at 21:17:53.

Topic: Land of Xenophobia
Subject: Giant ants, Hobgobins and now Wights!

Wights?! Ullrich had no clear idea of what a wight was except that they were clearly evil, dangerous and . . . foul. Something was very wrong with them. He had heard stories of animated corpses back home, but those were just legend. And these wights seemed to be much more. Much worse.

The satisfaction he felt as his arrows struck home didn't last long as he saw the arrows of his comrades bounce off their enemies. This was not good. He had hoped to be able to fight at a distance as they had with the hobgoblins, but that might prove difficult At least his bow was working.

Ullrich kept pulling arrows and firing. His first goal was to target those that were threatening his friends. Those who were retreating (nifty thing that, he'd never seen anything quite like it before!)he would let run if greater danger emerged.

The knot at the pit of his stomach was tight. He was sure it would get better if he could just see some of these wights go down. If there was proof that they could die.

The appearance of the unicorn brought great hope. It was truly a unicorn?! Legends . . . legends coming to life! He had to take his eye off of one legend to shoot at another.

What an amazing . . . and dangerous . . . world.

Posted on 2009-01-23 at 19:10:00.

Topic: Q & A Oaks Heart
Subject: Take care of real life

Don't worry about the game. I hope everything goes well with the surgery - best wishes and everything.

As for the game, I appreciate the heads up. We will get back to it whenever life allows. Zombie's are already dead anyway, so they'll keep.

Best wishes.

Posted on 2009-01-23 at 18:58:58.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Ullrich decides he dislikes undead

Ullrich's task is an easy one - keep shooting! He will first target those that are attacking actively - aiming first for those who are a threat to attack someone in the group. He will generally leave those who are cowering or fleeing as they are not an immediate danger and those with swords can swiftly deal with them.

Hammer - is the dome still putting out its healing spell?

Also, group, we may want to see if there is a good time to use the wall of thorns idea, but i wouldn't want to lose the chance to safely attack fleeing wights.

Posted on 2009-01-23 at 16:04:17.

Topic: Q & A Oaks Heart
Subject: Undead

I like the idea of burning them when we get the chance.

I realize times are busy - no rush. But are we waiting on anything in particular that we should be doing? I feel like I'm forgetting something - I think I posted a group action.

Posted on 2009-01-20 at 19:15:48.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Wall of thorns

I know we are waiting on Hammer while he is in the midst of a move, but we do need to make sure we are ready with a plan of action when he is able to get things going again.

At this point I think we have two options:
1. The one outlined by Hammer.
2. Some usage of wall of thorns.

Does anyone have something to comment about either? I'd say we should each pick one of the above. Or offer advice on the above.

I'm not sure if we want to use the wall of thorns on the first group - when chain lighting and such will be ineffect. Maybe. Certainly for later groups it might be useful. Thoughts?

A V with two woodlands creatures at the point - Hammer and Ullrich throwing/shooting into the gap. Lighting bolts as well. The others watching the edges.

Posted on 2009-01-20 at 19:14:10.

Topic: Oaks Heart
Subject: The battle rages on

As the zombies fry their way through the ring of fire . . .

Anvil - Smacks at the zombies with his longsword

Rat - Slings stones at the zombies - hopefully these are now the magic bullets after Hingatuli's spell. Oh, and he whistles to help keep up the group's spirits. Anvil, at least, is inspired by the plucky little rogue!

Trillian - I don't remember the exact weapons and nothing has been posted. I think the best choice is to continue with the bow. When the opportunity presents - the arrows will be set on fire first.

Hingatuli - Will turn undead. After that he will fight - melee if zombies remain close, crossbow if not. Turned undead will be shot if the opportunity is there. There is nothing wrong with shooting a zombie in the back, right?

T'Sal - Continues to keep watch - looking for any sign of problems. He will certainly be looking for the bad boy with the wand again. T'Sal will also send the dogs into the fray if they need orders.

Sprinkles and Muffin - Will chomp on some rotting orc flesh.

If time allows fleeing zombies, or the two new ones will be shot with flaming arrows. Better to burn a zombie at a distance than to feel the Thriller up close.

As always, everyone can feel free to modify their individual characters.

Posted on 2009-01-14 at 16:46:13.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Walls and arrows

I don't THINK they become spawn instantly and turn and attack - I could be wrong. We probably want Hammer's comment on this. I certainly don't want to be launching arrows at allies, but . . .

The wall of thorns idea is an interesting one. I believe that wights are solid - they attack with claw like nails after all. Again Hammer can confirm. This seems like an "if we have to move" to me. My big question is - if they are blocked by a wall of thorns - how do we get at them? I don't think I can shoot arrows through a wall of thorns, nor can a hammer be tossed through it. A lighting bolt?

Could two walls of thorns be placed into a V shape which would funnel them at us one at a time? We wouldn't have to deal with multiple wights at once. Plus, they might be lined up nicely for things like lighting bolts. How would the Ring of the Ram (Was that it?) work in a situation like that?

Posted on 2009-01-13 at 15:55:46.

Topic: Q & A Oaks Heart
Subject: group

For the most part I think the actions are fairly obvious. The one exception was the possibility of turning - and Hammer has chimed in on that so the cleric can make his own call. I'll put up a group soon.

Pretty much everyone attacks, including the dogs. Hammer turns. And we keep an eye out for the dude with the wand - I hate those things when they are not in the hands of group members!

Hopefully Darque can post some numbers, but he seems to be very busy at the moment with real life, so I'm not sure how quickly he will have anything.

Posted on 2009-01-12 at 22:29:35.

Topic: Bon Voyage Hammer
Subject: Ah Gee . . .

Now we're getting all teary eyed!

Good luck with the move - hopefully you will safely reach your ultimate destination stateside. While you are traveling we promise to use your characters as living shields only when truly necessary . . .

Posted on 2009-01-12 at 18:45:24.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Amberlyn?

uhhhh . . . ants?

Posted on 2009-01-12 at 03:09:46.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Crap!

Stupid wireless!! Crap! X$%$%X##$%W#DGH$#####!!!

I had a long post typed and lost it. #%##%^&^@#@#$@#$T%$!!

Basically, we need a plan. I thnk:

1. Those who can attack from a distance do so.
2. Those who have to melle only do so in case of emergency.
3. We don't worry about the others - at least at first.
4. We might want the gnome clerics to join us - after we see what happens when they turn undead.
5. We don't turn undead - at least until we see what happens. Hammer gave the warning for a reason.

We might want a group post for this one. Thougths.

Posted on 2009-01-12 at 02:22:07.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Magic Arrows

Hammer -

Ullrich also has 20 arrows +1 Kobold. Ok, wights are not Kobolds, but these are magic arrows. Would they affect wights? Would they allow some of the others to hit a wight?

Posted on 2009-01-10 at 17:10:30.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Curveball . . . ahhh. . . yes.


A few thoughts as we try to develop a quick plan:
1. Doesn't it require a magical weapon to hurt these things? Yes, we have them, but aren't all the other groups screwed? Do we know if they have anything magical - or even silver? (Does silver work?) Does Ollie Gory have any magic arrows/bow?
2. Turning - a good idea. But at first level do we have much of a chance of succeeding? Weren't the gnomes higher level? Isn't it one shot at it per cleric? How many of us can do it?
3. If we turn them, don't we send them towards others? Is that a problem? Can we try and get EVERYONE from all teams in one corner and keep turning them away from us?
4. Wights are nasty because of what happens if they hit you, but they are hittable and killable.
5. Will the wolverine attack them? Would another nasty creature do so? Any other magic items special for use against them? Does Bumble Brew's staff work here?
6. I hate to say it, but Thungarr is the only one who has levels to lose . . .

Ullrich will be launching arrows ASAP - he'd probably target #3 who is straight in front of him.

Posted on 2009-01-10 at 00:20:54.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Cliffhangers . . .

Yeah, sure. That just means I actually have to do my job at work . . . I blame you!

Posted on 2009-01-09 at 19:15:58.
Edited on 2009-01-09 at 19:16:37 by Nomad D2

Topic: Q & A ~ Land of Xenophobia ~
Subject: Identifying the enemy

Even just identifying the type and number of the enemy would help us plan. So while we need the map to make final decisions, it would probably be useful to have the written section up whenever you get the chance - even mapless.

Lookin' forward to the next wave . . . I think.

Posted on 2009-01-09 at 15:49:38.

Topic: Q & A Oaks Heart
Subject: Anvil

To Hit: 12
Save: 20
Damage (8 sided dice) : 6

This assumes a longsword for a weapon.

Posted on 2009-01-08 at 22:55:21.
Edited on 2009-01-08 at 22:56:59 by Nomad D2

Topic: Q & A Oaks Heart
Subject: Love the napalm comment . . .

First question - do we want to have Hammer turn the zombies? It would help, but they would still be out there to deal with. But they would have to go through the fire again.

I'm thinking Anvil will want to swing away with his sword. Others?

Posted on 2009-01-08 at 21:53:15.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Ahh Shucks....

"WOW ...

..... what an Awesome post from Nomad that was a Great and Thought Provoking Reading Experience!"

I'm blushing through my keyboard . . .

Posted on 2009-01-07 at 22:32:44.

Topic: Land of Xenophobia
Subject: Ullrich and the Hobgoblins

As Ullrich’s arrow buried itself into the last Hobgoblin, he couldn’t help but smile. That was two waves down. How many were there going to be? Four? Half way to freedom. Maybe.

But the Hobgoblin made him smile grimly for another reason as well. They were nasty creatures, pure evil according to those he had asked about them. It made killing them easier. Pure evil and trying to remove his head! That also made killing them easy on his conscience!

Ullrich had always hated fighting humans. He’d killed enough of the Emperor Divine’s guards in his time in the Federation, but as necessary as it was, each time it still made him a bit uneasy. The emperor was the true enemy, and if not purely evil himself, he was responsible for many heinous acts. He had the blood of thousands of innocents on his hands. But what of guards that were simply trying to survive by following orders? Were they evil, or simply caught in a trap? He knew it was an old and unanswerable question, but that didn’t prevent it from nagging him.

He had once been forced to watch the funeral of one of the Emperor’s soldiers. (He was in town scouting and everyone was attending the funeral.) The man’s family had wept. A young woman had lost her husband. Parents had lost a son. There had even been a child. Ullrich had killed the man. He’d had to do it. Doing so had allowed Ullrich and his team to free a dozen people who had just been captured and were going to be shipped as slaves to work on the temple on the Mountain of the Divine. Slavery was evil. These were his people who had been captured. But the man he’d killed had had his own people as well. And they grieved for him.

When he was being hauled towards the Emperor in a cart after his capture he had spoken with his guards. They believed in what the Emperor was doing. They believed they were doing the right thing. They didn’t see what they were doing as evil at all. Although at least one of them wasn’t comfortable with slavery, even that one saw Ullrich, not the Emperor, as the enemy. So were those guards evil? They were doing an evil thing in hauling him towards his death (or banishment as it turned out ), but were the people themselves deserving of death?

Such questions had always bothered Ullrich. Some things still needed to be done. Some fights had to be fought. He knew that. He was comfortable with that. He would not allow, and could not allow, his people to be enslaved and his world to be destroyed. That was worth fighting for. Still, he hated having to do an evil to prevent an evil.

But he liked Hobgoblins. They made the situation easy. It was all black and white when dealing with Hobgoblins. The ants had been neutral, he guessed, and so perhaps not really deserving of death. They were fighting for their lives the same way that Ullrich and his team of South-Enders were. The evil in that fight had been in the stands with those who organized these horrific games. The ants died because the evil that created these games had given Ullrich no choice.

But Hobgoblins? They made it easy. Black and white. Good and evil. Here was an enemy that not only needed to die, as the Emperor Divine’s guards and the gladiatorial commission’s ants had needed to die, but that also deserved to die. The world was a better place without them. There need be no moral quandary when aiming an arrow at the heart of one of these beasts. The force of the arrow knocking the creature backwards and claiming its life could bring pure satisfaction, with no nagging doubts.

Ullrich loved that clarity of purpose. It made fighting so much easier. Black and white.

And so he smiled as his arrow brought down the Hobgoblin. It was purely evil and deserved it, right? It was black and white, was it not? Surely it looked evil as it lay there with his arrow buried in its chest.

It looked dead.

Posted on 2009-01-07 at 16:51:24.
Edited on 2009-01-07 at 16:52:33 by Nomad D2

Topic: Q & A ~ Land of Xenophobia ~
Subject: We have been busy!

Wow! I guess in the middle of the move and everything you were able to get some things done!

Two quick questions:
1. Are we not moving back to our usual starting positions?
2. The oath bow - the way you phrased your last comment about it ("we will likely see more hobgoblins...") seems to imply that it is now forever attuned to hobgoblins. Is that the case? Or do I get to pick a different enemy every 24 hours? If it is always attuned to hobbys - what is the point of a 24 hour time limit? At this point it is an anti-hobgoblin bow. Obviously this doesn't matter for the rest of the dance, but it will later.

I should have a story line post up soon.

Posted on 2009-01-07 at 16:42:54.

Topic: Q & A Oaks Heart
Subject: Thanks

Thanks for the update - it is appreciated.

Now it is time to roast a few zombies!

Posted on 2009-01-06 at 21:18:28.


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D RPG Life forums, gamer blogs, D&D resources, roleplaying chat, dungeon maps Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.