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You are here: Home --> Forum Home --> Recent posts by Nomad D2
Topic: Q & A Oaks Heart
Subject: Post up

With dueling melodies of Johnny Cash's "Burning Ring of Fire" and Ozzy's "Zombie Stomp" - the group sets out building their fiery fortress.

I think most of the actions are pretty obvious. The one change I made was having Hammer only turn undead if we seemed to be in danger. Turning just makes them run away for awhile - they would still be out there. So if we can kill them off with some sort of shooting gallery, that seemed to be the better choice. As always, speak up for changes.

Posted on 2008-12-18 at 16:02:25.

Topic: Oaks Heart
Subject: A Burning Ring of Fire

As Rat lights the torches, Anvil, Trillian and T'Sal start grabbing firewood and piling it up. A fire is built '50 feet out - and a torch thrown on top to start it. It seems like there should be time to do this - Anvil and Rat will scmaper out to do the task. If it looks too tight - they will forget it and only do the ring of fire.

Closer to the bunkhouse the wood is piled in a ring around the deck. One flask of oil is dumped around on the wood and lit on fire. The second torch is dropped on this as well as having the oil set on fire. This should create a ring around the entrance to the bunk house that the presumed zombies will have to cross to reach us - and between the ring and the fire further out will hopefully provide enough light to shoot by.

After gatehring the wood Rat and T'Sal will have the task of getting the fire going and keeping it up if needed. ASAP Anvil and Trillian will reclaim their bows and be ready to shoot as soon as the light provides a target. Once the fire is going and Hingatuli has completed his magic stones spell Rat will also be ready to shoot. Hingatuli will work on that spell- then help stack wood, then utlize his crossbow. T'Sal remains at the ready to deal with fire as needed. T'Sal is also going to keep an eye at the back of the cabin and deeper into the woods - he will be the eyes during the fight. His magic missile spell is ready if needed.

Also - Hingatuli is ready to turn undead - if needed. If the zombies can't get throught he fire and it is fairly easy to pick them off - he will not turn them. If they are coming through the fire and seriously threatening the group, he will.

Also, before shooting arrows, they will be dipped in oil (Anvil had 2 flasks - one is on the fire, one has been kept for arrows) - then lit and fired.

Posted on 2008-12-18 at 15:59:08.

Topic: Q & A Oaks Heart
Subject: No Backdoor

Well, it sounds like a ring of fire might be the best choice. With fire arrows at the ready. But I did go back and read the bunkhouse description - there is no backdoor. We will be trapped in the shed.

If the fire needs to be put out, there are two barrels for rainwater - one on each end of the porch. With the recent rain I would assume they are full.

I will probably post fairly soon based on the guess that we want to be trapped in a shed with a fire out front and zombies beating down the walls. Sounds like fun!

Heck, there has to be a song our little Rat can whistle that would fit. Zombie Stomp anyone?

Posted on 2008-12-18 at 00:46:47.

Topic: Q & A Oaks Heart
Subject: Cool Idea

That could work - does anyone else have oil? Anvil has two flasks or whatever it comes in full of it. Anyone else?

With zombies having no ranged weapons they either have to come through the fire and get hurt to attack or we sit back and pick them off. Of course - there is the back door issue. Anyone checked yet if we have one of those. I think SD posted a description of the place.

SD - would flaming arrows like that help?

Posted on 2008-12-17 at 16:55:40.

Topic: Q & A Oaks Heart
Subject: T'Sal charges the zombies!

If we get to control T'Sal - she can charge the zombies and kill them all while the rest of us stay out of the way!

Ok, maybe not . . .

Thanks for the heads up.

Well if we have the wood, I like the idea of fires. We can probably sort of channel the zombies that way so that they don't come at us from all sides. Zombies don't have missile weapons. Do they?

Anvil has no greek fire - or even regular oil. He does, however, have the torches which could be dropped on a larger pile of wood. He also has some wine - it is alcohol - does wine burn?

I'd love to post something soon, but right now all I know is that Anvil has torches and both he and Rat have tinder boxes. More info on what people have is probably needed before a group post can be done.

The presumed zombies are still a ways away so we should have time to get some things going. Torches are already lit based on Rats post.

The only one who probably can't participate in fire starting is Hingatuli, who I assume is busy casting his magic stones spell. Still, that doesn't mean the rest of us couldn't use his gear if appropriate. Assuming Hammer is ok with that.

I'll try to get something up later today based on whatever info I have unless new ideas or protests emerge.

Posted on 2008-12-17 at 16:30:00.

Topic: Q & A Oaks Heart
Subject: Light

Looks good Rat.

Ok guys, we have two torches lit - how do you want to handle this?

Assuming zombies I think we want Anvil and Trillian to have hands free to fire arrows. At least at first. Hignatuli needs to be free to cast his spell and then turn undead. He also is probably one of our best at combat - ranged or close. That leaves T'Sal as an obvious choice for torch holding. Perhaps Rat also so we have enough light? We lose his sling that way, but do we have any other choice?

Any quick thoughts on how to get light further out in front of us? SD hasn't responded to the idea of lighting something on fire.

I really look forward to the time when we can just have 100 small objects with continual light cast on them ready to toss around whenever light is needed. But for now, no such luck.

Posted on 2008-12-16 at 15:59:13.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Ullrich goes West

Although Ullrich's first instinct was to go to the aid of the monks, if there are at least 3 group members - + Thungarr when he gets there - going to aid the monks, then the biggest need is probably to the West.

He will move up as much as he needs to and fire. He will target injured ants first, attempting to eliminate them from the fight. The same goes for twitching ants. If he has a clear shot at ants that are in danger of immediately threatening to take out clerics than he will target those. But in general he will shoot at whichever ones he can get the best shot at. There seem to be enough targets.

Posted on 2008-12-15 at 14:30:08.

Topic: Q & A Oaks Heart
Subject: torches

Anvil has torches and I doubt it would take Rat more than a second to fetch them and get one or two lit.

Posted on 2008-12-15 at 14:22:27.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Ullrich

Ullrich is probably going to help the monks, they seemed most in danger of being overrun. He's tempted to let Thunngar deal with it, but thinks his bows range might be key. Assuming he can fire arrows, he will launch away. He will move up slowly if he can and not lose his rate of fire.

Question - with more ants around the clerics would Ullrich be more able to fire at those ants with out being in danger of hitting a monk?

Posted on 2008-12-14 at 01:45:54.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Ant update

I know your busy and hand impaired at the moment, but if you get the chance, could we get an update on which ants are left and in what condition?

Posted on 2008-12-13 at 00:59:43.

Topic: Q & A Oaks Heart
Subject: Lights!

Well, I had a feeling light would be an issue.

I suspect the lack of heat for infravision confirms the zombie diagnosis. Still I don't like the idea of zombies coming at me in the dark.

Anvil has torches, who else? I would think that Hingatuli is in midspell. Trillian and Anvil have bows out. That makes Rat or T'Sal the best choices for getting some lights on, I think. Perhaps we could light a torch and throw it far out as well, to try and increase the range of vision.

Thoughts? Do rat and T'Sal have light sources?

Posted on 2008-12-12 at 16:14:10.

Topic: Q & A Oaks Heart
Subject: Group post is up

If we play hero I think the whole group would need to go - one little thief charging into the night seems crazy. For now, lets see what we are facing.

Also, we should probably look back at the description of the bunkhouse. Doorways can create useful bottlenecks for hand combat. Also, am I right that there is a back way out - or in? Need to check that.

Posted on 2008-12-11 at 19:31:37.

Topic: Oaks Heart
Subject: Once more into battle!

*The following actions are based on the guess that the creatures shambling towards us are zombies. If at any point it becomes clear that they are not, we may want to change our actions.

Actions for the group:
Anvil - will get out his bow and start to shoot at whatever is shambling towards us. He will attempt to repeatedly hit one until it goes down, then move on to another.
Trillian - Will also shoot arrows at the foe in the same manner.
Rat - Will sling stones. At first he will use normal bullets, later switching to magiced ones Hingatuli has completed his spell. If the "zombies are out of range at first, he will help T'Sal gather the gear for a quick escape until they get within range. As soon as he can he will fire away.
Hingatuli - Will cast his magic stones spell on bullets for Rat's sling. Once completed he will use whatever missile weapon he has available to attack the creatures as the others are doing. As soon as they are within range and it is clear that they are zombies or some form of undead he will attempt to turn them.(Hammer - I am assuming this, clarify if I am wrong.)
T'Sal - As the one person unable to do much against zombies T'Sal will have three main goals: keep an eye out the back of the cabin, pack to flee, and keep the dogs from charging into the fray until things are close enough for hand combat. If the shamblers are not zombies this may change.

*These same actions will be followed for several rounds until the group gets more information - such as clarification on exactly what is coming after us. Feel free to post several rounds if it seems appropriate.

Posted on 2008-12-11 at 19:29:23.

Topic: Q & A Oaks Heart
Subject: Heroes anyone?

One more thing - we did hear a woman scream. Right now we are sort of hanging back and waiting for the presumed zombies to reach us while we shoot at them. Anybody pushing for being a hero and charging towards the scream?

Anvil is as much into this hero thing as anyone, I think, but I doubt that is a good idea. But I don't want to forget about the scream and light either.

Posted on 2008-12-11 at 16:12:29.

Topic: Q & A Oaks Heart
Subject: Attack it is

Ok, it sounds like we are going to let loose the barrage. I'll post shortly.

Hingatuli seems to want to use the magic stone spell - and it seems like it might be a good idea.
Anvil and Trillian can shoot arrows.
Rat can sling stones - normal at first, magic once Hammer finishes his task.
T'Sal can keep an eye out the back door/window and try and keep the dogs from charging out and away from us. I don't think we want them doing that - not that I'm sure they would with how they are acting.

For now I think we are assuming they are zombies, but I guess we will see. We should be ready to run if needed. Maybe T'Sal could make sure we are ready to go if we need to leave in a hurry. T'Sal may be the busiest of all of us, even without actively fighting at first.

Did we have enything for lighting? Anvil has torches. Do we want to do anything about that? I guess we have infravision - wouldn't zombies show up with that - or more precisely NOT show up - thus revealing their true nature?

Posted on 2008-12-11 at 16:10:06.

Topic: Q & A Oaks Heart
Subject: To attack or not to attack

Well, it looks like we have some space between them and us, which is good. Do we launch arrows and spells without really knowing what is out there?

When deer hunting it is always important to shoot whenever you see motion - it might be a deer, so you don't want to wait and make sure or you might miss your chance. Of course, it might be a hunter. But they should be dressed in bright orange and not shanblind around in the woods late at night. Right?

Posted on 2008-12-11 at 03:59:40.

Topic: Q & A Oaks Heart
Subject: Get your emoticons in order!

Am I the only one who noticed that when Rat was about to "sound the bugle" and get into a fight he included little smily faces going "splat" and getting cut up?

Come on Rat! Think positive! Or at least have positive smiley faces!

Posted on 2008-12-10 at 16:44:01.
Edited on 2008-12-10 at 16:44:35 by Nomad D2

Topic: Q & A Oaks Heart
Subject: Information needed

Well, it seems SD is back from the woods and we are back in them!

SD, a couple questions, as always:
1. Approximate distance to the woods and the shamblers?
2. How long untill we can get a good look at them?
3. The light and the scream - how far away at a best guess? Does it seem like it came from these shamblers - the impression I had from the post was that it was farther away. Do the two things appear to be connected?
4. What direction are they coming from - scream and shamblers? - I believe the orcs went North.
5. Anvil is on guard - but did the others sleep in armor? I want to say yes, but you're the boss.
6. How many are several?

Ok, group - what to do?
Do we wait for them to get close to confirm that they are bad guys or do we assume that they are? I'm thinking shoot first, talk later.

I doubt we will get more info on shambling until they are closer. For now, zombies seem like a reasonable and disgusting guess. Should we start with that assumption? If so - Hingatuli could get ready to try and turn them.
What do we know about Zombies? Do you need a silver weapon to hurt them? I didn't think so, but it has been so long since I have dealt with these things that I'm not sure I remember correctly. Will my bow be of use? I would think those with ranged weapons would want to launch an attack ASAP. Or, if they are shambling, we could run, but who wantst to do that? Sleep, as I recall does not work on the undead.

What light sources do we have to light up the situation?

Posted on 2008-12-10 at 16:41:11.

Topic: Oaks Heart
Subject: A night out at "Camp Dead-Orc"

Before settling infor the night the group gives the camp a quick look around. As unlikely as it seems, they even look around for traps (Orcs could have left some) and secret doors. All wounds will also be given a second examination and dressing if needed.

Once that is settled, they get ready for an evening at "Camp Dead-Orc." They decide upon 2 hour shifts with the goal of getting Trillain time to study. One person and one dog will be on duty for each shift. (If there is more than one door to this lodge the resting dog will be placed near the other door.)

Watch 1 T'Sal
Watch 2 Hingatuli
Watch 3 Anvil
Watch 4 Rat
Watch 5 Rat

In the morning the group will look around the clearing a bit more when there is light. Then they will head off towards the bridge to see if it still provides an easy opportunity to cross the stream.

Posted on 2008-12-02 at 22:32:52.

Topic: Q & A Oaks Heart
Subject: Did they leave the light on for us?

Ok, how many hours do we really need to rest? If these are two hour shifts - this gives us 10 hours of rest time. Of course, some of you will be studying or praying during this time. Did Hingatuli use any spells? If not, it is just Trillian who is studying - and thus does not take a turn at guard duty. Does that make sense to everyone?

Watch 1 T'Sal
Watch 2 Hingatuli
Watch 3 Anvil
Watch 4 Rat
Watch 5 Rat

Also, remember we have the services of Sprinkles and Muffin. I'm guessing one dog is asleep at all times, but we try to keep the other one conscious to help guard. If anything odd happens, do not hesitate to get someone else awake.

And no fire.

Does this work - I can post it on the game thread shortly if all agree. Also, since no one has argued for or against it - I'm thinking we are headed to the bridge in the morning. I'll post that at the same time unless someone speaks up - no reason not to keep things moving.

Posted on 2008-12-02 at 19:29:10.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Generic Plans for Ullrich

Ullrich actions will consistently follow this pattern:

1. Attack those opponents that are directly threatening himself or teammates.
2. Attack "twitching" ants if there are no "active" ants within easy reach. Although Ullrich would prefer to attack thoe that pose an immediate threat first, he will not waste time and lose attacks crossing distance if a twitcher is nearby - unless it appears that someones life depends on it.
3. The first goal is to eliminate the ants threatening the South Enders. Once that has been completed he will want to help out the other groups ASAP - everyones chances improve the longer more defenders remain.
4. When helping out other groups he will typically use his bow - help, but there is no sense spending time running across the sands when a good bow is at hand. He prefers to use his bow over his swords, but it all depends on the proximity to the enemy.
5. In upcoming turns it seems likely that he will be targeting the 5 new arrivals, but it all depends on the above points.


Posted on 2008-12-02 at 19:14:51.

Topic: Q & A Oaks Heart
Subject: What we need

Need to finalize times for night watch and plans for the morning.

Posted on 2008-12-01 at 19:39:53.

Topic: Q & A Oaks Heart
Subject: the Night

In the interest of keeping things moving . . .

Ok, it seems Hingatuli is our only cleric and he has no healing spells. So unless we use a potion, we have no healing ot do. But, as was pointed out, we can regain a point each by resting. A good idea. So I guess that is all we can do to heal.

One sleep spell was cast - did anyone else cast a spell - if not, they don't need to pray/study, do they? So only one wizard, either Trillain or T'Sal should need to study. The other is available for guard duty.

Two people per shift? Two hours per shift?
Anvil and Rat
Wizard and Hingatuli
Wizard and Hingatuli
Anvil and Rat
Anvil and Rat
That would be 10 hours total - 6 hours rest for everyone, plus time to study and rest for the "sleep casting" wizard. I just tried to give people at least 4 hours straight to rest. Anvil and Rat get the least sleep.

Night guards are hard if we only have 4 people who can take a shift. We also have the dogs. Do we dare go with only one guard at a time? How much rest do we each really need?

I agree no fire.

Also, consider posting about what you want to do in the morning. Anvil suggest checking out the bridge - to see if we can cross the stream (How big is it anyway?) without having to go right next to the orc caves.

Posted on 2008-11-24 at 01:51:44.

Topic: Q & A Oaks Heart
Subject: Injuries

Injuries were not as bad as I thought:

Anvil -3 (now 8/11)
Trillian -1
T'Sal -1

I might have missed some, but that is all I noticed.

Posted on 2008-11-23 at 19:55:32.

Topic: Q & A Oaks Heart
Subject: Plans

Well, we still don't have a schedule for night watch - although we do have a generous offer from our courageous and musical Rat.

Also needed for a general post: Who has healing spells and who needs healing? Where do they get used? I would think we cast healing spells now with the idea that we will have the chance to get them back with a night of studying/praying.

I know Anvil is hurt, I need check how much. Who else is hurt and who has spells? Spell caster has last call on who gets healed.

Posted on 2008-11-23 at 18:15:14.


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