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You are here: Home --> Forum Home --> Recent posts by Nomad D2
Topic: Q & A Oaks Heart
Subject: Stick with the plan

I would suggest we stick with the plan. we stick with the group for a little way - make sure they get out of the woods ok. We also need to open that scroll and see what is inside. We also need to talk with Carus about what we found with that orc. We can do that as we head back to town. I don't think there is much option here - they are moving out and we NEED to go through this stuff with Carus.

But we don't go all the way back. We turn off/back and hunt for Hingatuli's vision. My only real question is this - do we want to find some place to rest for 8 hours to get some spells back - and get a few of us healed?

I think this was the basic plan from before. I'm inclined to post this plan fairly soon unless I hear otherwise. It feels like I am pushing this, but I think it is just continuing what we were doing. I do want to follow the vision soon.

Posted on 2008-11-12 at 00:22:58.

Topic: Q & A Oaks Heart
Subject: Delays

Real life can be a pain. I think we all understand. I really appreciate the update so we know what is up.

Thanks and good luck with everything.

Posted on 2008-11-07 at 13:28:36.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Ullrich's attacks

In case I hadn't made it clear earlier - Ullrich will attack the nearest conscious and aggressive ants he can get to. If there are no more ants next to him that are still attacking he will finish off those that are "twitching."

Posted on 2008-11-04 at 15:50:32.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Sylvan Blade

So the enemy has to hit zero hit points on the dot? Not -1, not -2, but exactly zero?

Ok, if that is the interpretation, then I guess it isn't as useful a talent as I thought. Still, it helped last time!

Posted on 2008-11-02 at 23:45:05.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Dispatching the twitching


If Ullrich takes the time to finish off the twitching ants, what would that mean for his magic sword? The sword gives him an extra swing if he takes an enemy below 0 hp on his first hit. Obviously the twitching ants are already below zero. Would he therefor get to dispatch 3 in one turn? (2 with the longsword and 1 with his shortsword - assuming he hits the unconscious, of course.)

Posted on 2008-11-02 at 14:55:05.

Topic: Q & A Oaks Heart
Subject: Da plan

I did post the short term plan last week - so I think we are just waiting on real life to give SD a shot at posting.

As for the longer range plan that Darque suggested, that sounds about right. The only real questions I have are:

1. Do we need to go all the way back to town? We want to see them to safety - is that really all the way back, or will part way back be enough? We can, of course, see how things progress on the road.
2. Do we need to stop and spend a few hours to get spells back - this might mean healing and sleep spells. I know Anvil is hurt. A Sleep spell saved our butt once already.
3. When you say "go to the camp" - do you mean the camp of the woodsmen? The one they were headed towards? Do we have a reason to think that the problem is there? I would think the orcs targeted that location because victims were there, not because it was the source of the problem.

There may be no specific time limit on Hingatuli's vision, but clearly the cleric feels the need to get on with it. I think it is very reasonable to our overall goals to make sure the woodsmen and such get back ok, but to be fair to the cleric (and our collective goal) I don't think we want to delay the quest any longer than is necessary - or prudent. So if we don't need to go all the way back to town, I wouldn't.

Also, remember, that once we are safe we need to take a look at the scroll we found. That might give us some hint as to where we need to go to find the vision Hingatuli described. At this point I don't feel like I have any idea where in these crazy woods to look.

Posted on 2008-10-30 at 18:58:22.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Ulrich

At a quick glance, it seems that no ants are directly threatening Ullrich. However, he is right next to the big Dwarf who is surrounded. Or at least he was before two ants were downed this last turn. Ullrich will attack the ants arround the Dwarf.

However, if he sees someone else who really needs help, he would head there first, figuring the Dwarf could probably handle himself. I will take a closer look to identify specific ants if desired.

Hammer - you mentioned that ants are only guaranteed from certain wounds. If they are currently unconscious from wounds - they would not regain consciousness unless helped/healed, correct? Just checkin.

Posted on 2008-10-26 at 21:50:23.

Topic: Oaks Heart
Subject: Hingatuli offers a guide to our actions

As the orcd leader fades into the woods, Anvil and the rest of the group briefly discuss what to do - with Hingatuli offering his vision to the rest of the group.

They will:
Those with medical skills will bind wounds and see if there are any who can be saved among the wounded.
Rat will quickly search the dead orcs for valuables.
Anvil will go talk with Carus
The rest will watch the woods for danger
Dogs on guard like good guard dogs.

Anvil will find out what happened to Carus - Carus is the wagon leader and may have his own plans - but the group wants to help the wounded and get them headed back towards town. They will not be going all the way back, however. He will want to share the info they found with CARUS, BUT NOT (DAMN CAPS LOCK!) on the field fo battle - once in safety.

Brief, short on time - hope this is enough.

Posted on 2008-10-23 at 19:45:21.

Topic: Q & A Oaks Heart
Subject: Role of a leader

I haven't read Hammer's post on the other thread yet - will do so ASAP. Very short term internet access. If I can I will post for the group, if I don't within an hour or so someone else is welcome to do so.

Also, although I can "make decisions for the group" - I see the leaders role as simply being the one who posts on the group thread. We argue here - make a collective decision - then I post on the other thread. Not - I/Anvil get to decide. So "I'll do whatever Anvil decides" is flattering, but not necessarily the role I had in mind.

But I think we do have a bit of a consensus - help the woodsmen and get them on their way - but then find out what is going on - don't go back to town. But I need to read Hammer's vision post before doing/saying anythign else.

Posted on 2008-10-23 at 19:37:16.

Topic: Q & A Oaks Heart
Subject: Splitting up = way to die

Ok, first of all, I don't want to split up. Stick together, unless we MUST

split up.

It sounds like nobody wants to go back to town - do we want to make sure that the wagins and woodsmen are safely on their way? This would give us a chance to go through the stuff we found with Carus. We haven't opened the scroll remember. Also, out job is to "save the town from danger" - letting a bunch of townsmen die unprotected seems a bad way to save the town.

But I think we all want to find Hingatuli's vision - the question is - do we pause a bit to get the woodsmen off safe first?

Anvil's suggestion would be to deal with the woodsmen first - then once they are on the way strike out on our own. Probably not from here, but somewhere half way between here and town. Save the woodsmen, perhaps buy time for spellcasters to reload, and then find the evil in the woods.

Hingatuli can obviously do whatever he wants, but Anvil would strongly encourage him not to chase after the orc leader on his own - or go to the logging basecamp on his own. Strength in numbers.

Posted on 2008-10-22 at 14:45:18.

Topic: Q & A Oaks Heart
Subject: Not to town

I half agree with Hammer

I would not go all the way back to town. As hammer noted, that isn't what we are here to do.

However, I don't think it would be wise to head off into the woods right now - in the smoke, injured, with spells used and surrounded by orcs.

I would think we stick with the wagons long enough to "get away." Then part way back to town we look through the materials we found with Carus - making sure they can get safely back to town. It isn't us going back, we are insuring that they can get back. Then we head off on our own again and see what we can see. But not into smokey areas filled with orcs.

I would also think that as we bind wounds and Rat digs for gold, someone should be on guard and someone (Anvil since he has been spokesperson?) should go talk to Carus, telling him "fought bravely, binding wounds, etc..."

Posted on 2008-10-22 at 12:47:36.

Topic: Q & A Oaks Heart
Subject: Absence

FYI - I may (or may not) have access to internet between Wednesday and Sunday night. So if nothing is decided by Wed. someone else might want to make the group post on the other thread so we don't have to wait all weekend for me to get back. You saw my questions.

Anvil would want to save all lives possible - binding for now, unless magic is needed to save a life. Pile bodies on the carts and get out of dodge. Try to hide the mage.
Let one or two quickly search the orcs as the rest put dead bodies on the wagons to get going. But he will go with whatever the group decides.

Posted on 2008-10-21 at 21:06:48.

Topic: Q & A Oaks Heart
Subject: Injuries

So, if someone is below 0 in hp we will need to magically heal them for them to survive long term, correct? In that case binding is a temporary way of buying time, right?

Posted on 2008-10-21 at 20:35:38.

Topic: Q & A Oaks Heart
Subject: The plan of action?

Yeah, I'm guessing it is the sleep speel that caught his attention. I do love mages when they are on my side.

We do need to agree on a plan of attack. Carus is back so it seems we have everyone together - I'm guessing the best plan is to get the heck out of Dodge and head back towards town. Before suggesting this to Carus I would think we have few things we should decide:

1. What to do about the wounded? I would think we cast a few healing spells if we can. We also have some minor healing potions. Anvil has a gash in his leg and would like it taken care of. I would always use spells before potions as they can be relearned. But do we take the time to do it now?
2. Do we heal the woodsmen? Are there woodsmen who are unconscious and dying, but who can be saved? Anvil would be inclined to offer up his healing potion to such if needed. Do the rest agree?
3. I'm guessing we take the time to pile dead bodies onto the wagons before we go. Agreed?
4. Do we take time to search the dead orcs?
5. Eventually we as a group need to decide how long we stick with the wagons - I'm guessing at least we get them out of the smoke. We also need to get clear and share our earlier findings with Carus.
6. How do we protect our spellcasters?

Carus is in charge of the woodsmen, of course, but I'm guessing they are heading home.

SD - how many woodsmen are dead or injured? Are there any who will die if they are not healed?

Posted on 2008-10-21 at 19:55:06.

Topic: Land of Xenophobia
Subject: Ullrich and party battle some ants

Ullrich watched in satisfaction as his fourth arrow sunk into the ant in row three. The ant sagged to the ground. Ullrich had never fought a giant ant before, but he had been around death enough to know it when he saw it. That was one ant the team would not have to worry about again.

But the feeling of satisfaction was short lived. Ullrich had targeted the ant in the third row because he didn’t want to waste his arrows – he had hoped the fireballs the mage Bumble Brew was shooting would take out some of the others. Sadly, a quick glance around proved that not to be the case. No ants had actually died from the fires. Still, the vast majority of them were at least wounded, which was a start in the right direction. He liked having a mage on his side.

Wham! The giant Dwarfs hammer slammed into another one of the front row ants, killing it. Indeed, it seemed the entire front row was now out of commission – about ¼ of the total ants were dead or dying. The survivors were about to close and the true fight would start, but it was a good start.

As Ullrich dropped his wonderful new bow behind himself and drew his two swords, his mind wandered back to when the ants had first entered the arena. Ullrich had stood in line with the teammates with whom he would be fighting for his life and marveled at the circumstances he found himself in. He stood in a giant arena, covered by some form of magical dome. He stood next to a giant dwarf with a magical hammer. He himself held a magic bow and magic sword – after having been magically “improved” by gifts from a “merchant.” He stood with a team of mixed races ready to confront an army of giant ants.

Who does that? Somehow his life had become the stuff of legend. Well, maybe not legend yet, a lot would have to go right for that to happen, but certainly the type of stuff from stories. Even as a child he doubted his mind could have come up with . . . this!

The crowd cheered and the half-orc announced the beginning of the dance as the ants emerged. At least with ants as the enemy in this bizarre battle Ullrich would not have to feel as guilty about killing other innocents. Intelligent they might be, but they were still bugs. Deadly bugs for certain, and that made the decision to fight an easy one. The ants appeared to have no qualms about killing him.

And so Ullrich lined up his first shot, wondering how well an ant’s hard exoskeleton might protect it from an arrow. He’d never had to consider the vulnerability of ants to arrows before.

As the ant at the end of row three sagged to the ground, Ullrich smiled – ants died from arrows just like everything else, and that was one ant the team would not have to worry about again.

Posted on 2008-10-19 at 17:15:04.
Edited on 2008-10-19 at 17:16:30 by Nomad D2

Topic: Q & A ~ Land of Xenophobia ~
Subject: Fireballs and various magics

I wasn't complaining about the fireball - in many ways it is generous that we can use it at all. No problem, just trying to make an interesting subject line for my post. Fireballs can get very wicked once you go up in level.

As for hogging the action - I have no problem with any one of these characters hogging the action as long as they kill off a lot of the buggers we are going to be facing. At the moment, any dead ant is a good ant, no matter how they get that way!

Posted on 2008-10-16 at 21:27:45.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Fireballs ain't what they used to be . . .

It is a shame the fireballs didn't do more damage - but atleast a quarter of the ants are out of commission and many of the rest (12) have been wounded by at least two fireballs. It is a start!

Hammer - did the dying and unconscious ants slow down the advance at all?

Ullrich, it appears, is now in close quarters with a couple of these nasties. He will switch to his longsword and shortsword. He will hack at the ant directly in front of him - switching to one next to it should it be killed - or even rendered unconscious. He will bypass a killing stroke on the unconscious to take a swing at the still mobile and dangerous.

Posted on 2008-10-16 at 19:56:20.

Topic: Oaks Heart
Subject: And the battle continues...

Ok, it looks like orcs continue to torment us.

The plan of action seems to be:

Trillian - will cast sleep - primarily at those in the wagon, but trying to get the ones on the ground next to it as well. Heck if the ones fighting near the dogs and woodsmen can be cught by it as well, even better!

Rat will use his sling against the ones on the groun.

T'Sal will attempt to avoid being an open target, but cmack one of the orcs in the wagon.

Hingatuli will attack one of the orcs on the ground.

Anvil - Will get up and attack an orc on the ground ... unless it is already asleep from a sleep spell. In that case he will turn on another orc - preferably the one fighting the woodsman. If not, the one the dogs are facing.

Posted on 2008-10-15 at 14:02:43.

Topic: Q & A Oaks Heart
Subject: Run

I think jumping the wagon is a good idea. Normally Anvil's top priority would be to protect spell casters and such, but at the moment getting up seems to be what he can accomplish. Also, if they are in the wagon I'm not sure a dwarf is the best one for the job, even a big dwarf.

Posted on 2008-10-09 at 23:10:10.

Topic: Q & A Oaks Heart
Subject: Run

I think jumping the wagon is a good idea. Normally Anvil's top priority would be to protect spell casters and such, but at the moment getting up seems to be what he can accomplish. Also, if they are in the wagon I'm not sure a dwarf is the best one for the job, even a big dwarf.

Posted on 2008-10-09 at 23:10:05.

Topic: Q & A Oaks Heart
Subject: Anvil gets up!

Well, I guess it is obvious, but Anvil decides that this would be a good time to be verticle and stands up.

If he can do so, he will also take a hack at an orc - who/whatever is closest - presumably one of the on-the-ground and hurt orcs.

Posted on 2008-10-09 at 20:11:37.

Topic: Q & A Oaks Heart
Subject: Anvil's rolls

Anvil's rolls if needed:
1d6 = 4 (Init)
1d20 = 13 (to hit)
1d8 = 6 (Damage)

Posted on 2008-10-07 at 17:10:00.

Topic: Q & A Oaks Heart
Subject: My leg hurts!

SD - nice battle description, except the part about Anvil getting stabbed in the leg. That was rather poorly written! In the description you never said, "Anvil swung and missed." As I try to make sure I know what is happening - did you just not bother with that or was there something in the orcs role - like a natural 20 - that meant Anvil was knocked down and thus didn't get to swing? Just curious.

What will Anvil do? Well - it seems there is a stunned Orc right next to him - I'm guessing he would try to hack at that orc next turn. Can he do that and get up? Does he need to get up first? How badly stunned is he? If he is knocked out Anvil would go after those who are still a threat.

It might help if you listed all of the orcs left in back of the wagons with their locations.

Posted on 2008-10-07 at 17:06:29.

Topic: Q & A Oaks Heart
Subject: Sleepy Rat...

That was one of the funniest ways of saying "lets get going!" I have seen in a long time!

I'm sure SD will get us going as soon as things settle down a bit. Good luck with that.

Posted on 2008-10-05 at 15:42:19.

Topic: Q & A ~ Land of Xenophobia ~
Subject: Ullrich

As posted earlier, Ullrich will target wounded ants, beginning with those closest and most dangerous.

He will aim first at the ant directly in front of him - First row, ant #3. If this ant is killed he will shift his target to the left - First row, ant #2.

This is unless he already knows where the second fireball will go off. If this had been previously discussed, and these ants would be in the likely blast zone, Ullrich would again target the same ant he went after in round one - Row three, ant #5. His thinking is that this is the furthest forward ant that will not be hit by the fireball. I'm hoping two fireballs might finish some of the ants. After that he will continue to target those ants which are closest and alive. (Or does the fireball shoot first, I don't remember.)

FYI - when the ants come close Ullrich will switch to his two sowrds -long and short.

Posted on 2008-10-02 at 18:25:28.


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