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You are here: Home --> Forum Home --> Recent posts by Nomad D2
Topic: IRON AGE Game
Subject: Congratulations on your vic . . . oh, wait. There is more.

As the last of the bandits fell, Zick was about to urge his companions to be careful, there was still the invisible one about somewhere, when three new figures emerged from the building. Dang! He had known that was a possibility all along, but a little guy can hope, can't he? Still, they had managed to get through the first fight pretty well unharmed, so it wasn't like they were in rough shape. Besides, it was very nice of them to all stand so nice and close together.

With that idea in mind, Zick grabbed another of his bombs (he still has 4 left) and chucked it at the figure in the center. Splash damage should be a given for this.

(Other rounds: How do you handle crossbow loading? You had a bandit load and fire on the same turn. I had one gm who said crossbows take a round to load and then a round to shoot - so you only shoot once every two turns. If he can load and shoot in one round, Zick would make use of the splashbow. As for future actions, he will likely keep using his bombs, at least as long as he can do so without harming party members - always targeting for maximum splash effect. If the three separate for some reason he will target the one closest to him. If they are mages as appears to be the case, he won't use the tanglefoot bags. (Am I right in assuming that tanglefoot bags wouldn't stop movement for spell casting?) But he does have thunderstones he could throw - if the group is not "splashable," they appear to be mages, and he can do so without affecting a party member - he would throw a thunderstone at a mage. It has a chance to disrupt spells. I forgot to look up attack numbers before posting, but they haven't changed - his dexterity pumping mutagen should still be intact. )

Posted on 2016-08-18 at 12:51:33.

Topic: Looking for players.
Subject: Welcome Back!

It is good to see you back in the Inn.

I have enjoyed your games before and would love to do so again. Honestly, either of those would work. I have no experience with either, so it is a wild card for me either way. But so was WWII Horror and that was cool, so why not jump in? If I had to pick the sci-fi one seems a bit more like the kind of things I read and such, so I'd probably pick that one. But a spy game is pretty cool too, so whatever.

The key idea is this . . . count me in!

Posted on 2016-08-18 at 12:33:59.

Topic: The Trilogy War
Subject: Stairs? There weren't any stairs here before . . .

As the group approached the stairs at the end of the hallway Lothor could not help but sigh. Of course. Clearly this tower had a special relationship with space and time and, well, probably every dimension any magic user had ever come up with. Why should he have expected to find the fountain where they had left it? And probably that meant the door wouldn't be where he wanted it either. Of course not.

So, resigned to his fate as there was nothing he could do about fate anyway, he moved up the steps with the others to see what his future (past?) had in store for him. A throne room. He'd seen these before and this one was just like all the rest - except maybe that whoever had sat their little pretentious bottom on this throne had a bit of an odd decorating sense. He didn't like the look of the throne. Those who decorated with bones (and teeth?) had a nasty habit of wanting to acquire more of them to decorate with. Lothor liked his bones where they were and in the condition they were currently in. His teeth also. And then there was the tapestry. A nasty looking thing that. And, oddly, it was somehow the first thing they had encountered in this tower that didn't seem to show its age - assuming its age was the same as everything else here, a detail he could not be certain of.

Standing in the entrance he scanned the room with everyone else in the group. Having seen what he could from the doorway, he spoke to the rest of the time travelers, "This is an unexpected pleasure. Our own little throne room. Unless someone has a better idea, I guess we start the same way we always have - look around. As usual - floors, ceiling, secret doors - and the special features. I want to get a closer look at that throne, but maybe we should avoid the dais for now." So saying he moved cautiously forward down the middle of the room, leaving the walls for someone else to search. He moved slowly so that he could look around as he went - checking out the floor and ceiling. Plus, he wanted to make sure nothing in that tapestry moved . . .

(OOC: Lothor moves forward slowly and looks at the floor and ceiling - keeping an eye on the tapestry. Specifically he wants to see the throne - what sort of bones and teeth is it made out of. What size monarch was it made for? What shape monarch? What was the round thing? Does he get a sense of evil in this room or hear voices? Does it look like there is anything behind the tapestry? (He does NOT go onto the dais to look - just checks it out from where he is.) Does the tapestry appear to move? From the closer distance can he see what it is made out of? Is there anything in the room besides a throne, round thing, tapestry and tables? You get the idea.)

Posted on 2016-08-17 at 22:28:56.

Topic: Iron Age Q/A
Subject: Pacing

I kinda like the faster pace. That said, I expect these games to be a bit on the slow side just because of the posting schedule, so whatever. The only important thing, I think, is that you need to hit the pause button of anything significant changes. For example, in the Dark Sun Game finding out that the zombies explode kinda changes how you might want to fight them. In this fight knowing that someone disappeared might be something we need to react to. Use your best judgement on that as I doubt we'll complain much. Certainly if it is just "bandits" then the fight can be sped up. Then again, if the ladies are mages of some sort we may need to react to spells that change the scenario. But most of the time we can account for that in our posts.

Posted on 2016-08-17 at 19:41:22.

Topic: Trilogy War Q/A
Subject: You take away all my fun

"Don't go throwing axes at tapestries..."
"Don't just chuck Ulthok in the fountain..."
"Don't go knocking on the sarcophagi...."
"Don't go annoying the GM..."

Where is your sense of adventure??!! Aren't we on an adventure after all?

But seriously, I did say search first. I was just tempted to say, "when we find nothing Lothor throws an axe," so that Tann can keep things moving. After all, what are the odds we find anything here other then more specifics on the crown and bone throne?

While I can wait for Tann to say nothing, I do think it is worth coming up with plans. How do we want to trigger this thing, assuming we do want to trigger it. Stepping on the dais might work, but the axe idea has the advantage of distance. Lothor will not be volunteering to sit on the throne or put on the crown.

And another question - when we found the boxes we talked about the number of them and how they seemed to match the sword-wraiths, or whatever they are called. And now we have a throne room. (Interestingly a throne room that moves in space as well as time.) Did the big baddy, he-whose-name-I-can-never-remember, have any connections to snake like things? I personally have no idea what that thing depicts other than something I'd rather not fight.

Posted on 2016-08-16 at 21:18:35.

Topic: Trilogy War Q/A
Subject: Plans?

Lothor could throw one of his handaxes at the tapestry. That would seem likely to trigger whatever we are supposed to trigger. Or do we want to search first?

I was going to say we could set the tapestry on fire to destroy it, but judging by what it look like, that seems unlikely to help. Could we douse it with water or freeze it?

Anyone (Ody?) know what it depicts? It sounds kinda like a Salamander, Tann even uses that term. But the 4-armed part doesn't fit.

I think an examination of the throne seems like a good idea first. Then, if nobody else has any ideas, from a "safe" distance Lothor will throw an axe. Just because. Stop me if you think that sounds as dumb as I do.

Posted on 2016-08-15 at 18:28:47.

Topic: IRON AGE Game
Subject: Bombs, bombs, beautiful bombs!

Zick smiled as his second bomb found its target. These guys were tough, but hitting three at once should help. And having them blinded didn't hurt any either! How do you dodge a bomb when you can't see? As he grabbed a third bomb he glanced at the table to the right. He really wanted to lob something that way, but with Puppy in the middle of the fight he didn't dare. He'd have to hope the bird man was a good shot.

So instead he readied and threw a third bomb - using the same target as the first - the poor guy in the middle of the left hand table. As always, the goal was to get as much splash damage as possible.

(Future round plans: As long as the fight is in question, Zick will use his bombs. If the blindness stays on the left table, he will look for an opportunity to switch targets to the right, but he is always careful not to hit his teammates. Also, he is a fan of splash damage. So he will do his best to align his targets in such a way that he maximizes his chance for splash. This might mean moving left or right to line them up a bit. If there is a target that is alone (no splash possible) and not blinded, he will instead use a tanglefoot bag. Plenty of options, I hope that is clear.)

Posted on 2016-08-15 at 18:13:42.

Topic: Iron Age Q/A
Subject: Distance

For the GM:

About how far is Zick from the group at the right hand table? Can he reach it with a throw?

Also, has Puppy closed for melee with them? I don't want to get one of my own guys with splash.

To the group: I will probably have Zick toss another bomb or two - he gets 7 per day, I think. I'm hoping this isn't just the first of several big fights. Then it kinda depends on where things are at. Right now the left hand table is reasonably contained. (Although it is worth noting that the middle guy has taken 25 points of damage and is not dead yet, so they are not weaklings.) Zick could probably hit all three on the left again with a bomb if the other three all focus on the right hand group - especially mister invisibility. I have no idea what the power mentioned was, but I hope it works. (The questions above are to see if his switching to a right-hand target is even feasible.)

Posted on 2016-08-13 at 23:43:28.

Topic: Trilogy War Q/A
Subject: Perhaps now is not the time to be tossing coins

First, a welcome to Brennus Stagborn - thanks for taking over Roan, you won't regret it as Trilogy really is a great game. Well, you might regret it occasionally as you try to figure out what Tann has done to us this time, but overall the experience is a good one. Welcome. Also, please start offering up ideas as soon as you have them - I think we could use some fresh insight.

Second and so on, I wonder how many different rooms this place has?

So, it seems our dear GM has other plans for us. No fountain, but instead a throne room. I assume we will do the usual search. Are we going to do detect spells? Tann already said it feels like the sarcophagus room - which doesn't bode well. And that tapestry being fresh does point to an upcoming fight for those who feel like they missed out with the statues. Search, cast detect spells and don't touch the crown? what am I missing?

Posted on 2016-08-13 at 23:26:33.

Topic: Dark Sun Game
Subject: A shower of Arrows

Trossach was happy to see a couple of arrows find their mark in the zombies. He wasn't sure that they were as effective as he would have hoped, but they did seem to do something. At least some of the earlier zombies had been felled by arrows, so it was something. He wanted to keep his eye on the overall battle - were the fallen elves rising? Were the slow moving zombies going anywhere in particular?

But there was a fight to be had and his first target would be the sprinters. They had the speed to be a danger to his friends, and potentially even to him. Since the first one was down already, he moved on to the other. It had wanted to feast on the elf, but now seemed to be targeting his new friends. That couldn't be allowed. So he drew his bow and aimed and the runner.

(OOC: As noted in the Q&A thread, he will stay on the Dune unless circumstances require him to move. (An ally needs saving and arrows wont do it, zombies come to him.) he will target in order over the next few rounds: 1. Sprinter zombies - currently standing or if dead elves arise. 2. Any zombie headed up the Dune at him. 3. Any zombie seriously threatening group members. 4. other zombies. However, if it looks like his allies have something under control he will move his fire to others.

Posted on 2016-08-13 at 23:17:37.

Topic: Dark Sun Q/A
Subject: Elves or not elves?

If it isn't obvious, Trossach is going to stay on top of the dune and launch arrows at those most threatening his allies. He will target in order:rnrn1. Sprintersrn2. Anyone close to attacking a group memberrn3. Any other zombiernrnAs we have closed with sprinters - do the sprinters look like they were once elves?

Posted on 2016-08-13 at 23:10:09.

Topic: Trilogy War Q/A
Subject: What?

Oh sure, let the meat shield do it. I see how you are.

He can. What is he wishing for besides new friends?

Posted on 2016-08-13 at 19:46:04.

Topic: Tann’s NFL U Pick em Game 2016-17
Subject: victory

I see no reason why I can't once again prove that I have no idea how to pick winners in the NFL. We need a baseball league. But since this is what we have, of course I'm in again.

Posted on 2016-08-10 at 01:20:15.

Topic: Trilogy War Q/A
Subject: What exactly is the ultimate goal, anyway?

As I sat thinking about the wish conundrum I realized I had a bigger question. Where and when exactly are we trying to get back to? To what purpose? We disappeared in a flash and our characters know nothing of what Tann told us about what came next. For all Lothor knows we successfully destroyed the castle and the future is safe. Well sort of, additional parts of the quest remain - parts I'm a bit unclear of since I came in late and need to go back and reread the summary.

But the point is - where and when are we trying to get to? If we could just wish ourselves (or use the magic with Alanon's help) what would we do? Back to the castle? Do we (the characters) know throwing in the gems was a mistake? If we are looking for Allanon's "daughter" - where and when do we go? When we get back, what is our goal? When I joined the game it was to destroy the castle, but now?

Posted on 2016-08-10 at 01:16:43.

Topic: Trilogy War Q/A
Subject: legend lore

I like the idea of legend lore or any other spell that might give us some information.

Is the next level what we are really after?
Should we start with something less significant?
Also, and I think more importantly, wishes (if such get granted, who knows?) as has been stated are dangerous. What are the possible side effects of asking "to be shown" the way to the next level? I hate to give Tann ideas, but quite frankly I think he has enough already. But if, as I suspect, the path to the next level is through those sarcophagi then I could see "being shown" meaning that the person making the wish suddenly appears inside one of the boxes. They would see it. Is there a safer way to phrase things?
Could we wish "to be given knowledge of" the information?
"to have a line appear guiding us towards the correct path?"

Also, should we try to toss in a coin without making a wish first?
It is also possible that if this is a wishing fountain that each person only gets one wish.
And finally, if this thing does grant wishes, could we just use it to get back to our own time?

Posted on 2016-08-10 at 01:11:07.

Topic: Trilogy War Q/A
Subject: get better

I hope you are feeling better soon, Tann.

For the rest, we seem to have a plan to rest. But that really doesn't do anything unless Tann surprises us in our sleep. Assuming he doesn't what should we do when we get to the fountain room?

We can post that action now if we want to do so - just along the lines of "assuming nothing happens." Yes, that is a big assumption, but we have rested at the crossroads before.

Right now it seems like we throw in a coin and make a wish.
who throws it?
What sort of coin?
What wish?

Posted on 2016-08-08 at 22:33:00.

Topic: Iron Age Q/A
Subject: Targets

Yes, please do so.
The key is that Zick wants max splash effect, so if they have moved he would adjust his target to give him the best chance at splash. He would keep his target in the group on the left regardless as that is where he is.

Posted on 2016-08-08 at 22:28:49.

Topic: Trilogy War Q/A
Subject: The Plan

Agreed - I think the plan was to stay in the crossroads room we have used as a resting spot in the past. Once rested we go on to the fountain room.

Posted on 2016-08-06 at 18:52:17.

Topic: IRON AGE Game
Subject: A solid start

Zick grunted with satisfaction as his bomb struck true. He really loved that bow. The others had had some success as well, although he couldn't tell if Angel had accomplished anything. But clearly she had tried. And she was a target, hopefully the Pup could protect her. He wasn't really in a position to do so yet.

But he could try to finish off the group on the left. He badly wanted to reload the bow and shoot again, but the one drawback of a crossbow design was the amount of time it took to reload. So instead he would just use his own arm. He was a pretty good shot - and even more so with the mutagen raging through his system. He wanted to aim at the middle guy again, but he was down thanks to whatever it was Puppy had been up to. He wanted to maximize the bombs ability to splash - since he had moved a little to the left already he aimed at the one to the left - hopefully the other two at that table were a bit behind the guy to be hit by the splash. Certainly the one on the ground should be within splash distance, and with any luck maybe two . . . Gotta love a good bomb.

So Zick quickly triggered the bomb agents and threw his bomb at his target. He stayed just inside the tree line hoping it would give him a bit of cover.

(Zick is aiming at the left most bandit - I believe it is the one with the rapier. If I am wrong and the other one standing would give him a better shot at splash damage he will aim there. He is throwing the bomb.

Thrown bomb: +5 hit (dexterity at 21, +2 3rd lvl, -2 for distance thrown)- Bomb 2d6+4 damage, plus splash damage to all within 5 feet - 6 points, save for half.
Also, his AC goes up to 18 with the improved dexterity.)

Posted on 2016-08-05 at 00:07:30.

Topic: Trilogy War Q/A
Subject: Plans

So, assuming we have an uneventful rest while spellcasters regain spells (I know, never assume, but we have rested here uneventfully already.) what should we do next? There isn't much point in having Tann spend another week's post just saying "you walk for a week down the hallway to get to the room you have already seen." So, unless he jumps us with something, should we bring our posts up to what we do in the other room? Keep things moving.

Ok, if I'm right our options are:
1. Crypt room - Lothor votes NO
2. Main entrance - uhm, why?
3. Mud room - we could wrestle? But otherwise a waste of time.
4. The fountain. Lothor votes yes!

So what do we do there? Stone to mud the statues before anything begins? Throw in a coin? How valuable? Throw in something else? Stir it a bit? Wish for something? What? Do something with or about the tapestries? Statues became stone guardians, can old tapestries become something nasty? (Answer: yes, of course they can. But what?) What questions have I missed?

Posted on 2016-08-04 at 23:55:01.

Topic: The Trilogy War
Subject: Spells, fountains and statues, oh my!

Lothor listened to Ulthok's plans and agreed. That last display had illustrated the power of magic once again - it wasn't the first time he'd been saved by spells either. So if the mages wanted a bit of a rest, he was all for it. Besides, what would a delay do to them anyway? If your time traveling, can you really be late? He didn't bother following that thought to any sort of conclusion.

"I agree with the fountain idea. Lets leave the evil room for last. We should be careful what we wish for - is the lower level really the best choice? What about destroying the statues first?" He took his turn standing guard and waited until the spell casters were ready. When it was his turn to rest he studied his great sword to be sure he had it memorized for the next battle.

Posted on 2016-08-04 at 23:45:33.

Topic: Dark Sun Q/A
Subject: ooops

I really didn't mean to miss the fight. I just didn't know we had made a decision. But then, it doesn't really look like "we" did. This could end up being a very interesting group. Anyway, Trossach is in the fight - but from a distance while possible.

Posted on 2016-08-04 at 23:38:31.

Topic: Dark Sun Game
Subject: Sorry i was slow

(I was going to have Trossach join the attack, but kept waiting to see if we figured out what we were doing first. Guess I missed the first round. He wouldn't hold back if the others join in.)

Trossach was surprised to see the others run down the dune at the zombies. He hadn't realized a decision had been made. And most of all, having seen the exploding zombies, he had no desire at all to get close to them.

But he also had no intention of sitting back while his companions fought alone. That wasn't how he did things. He grabbed his bow and nocked an arrow. He would let fly at the sprinting zombies, they seemed to be the fastest moving and thus the biggest danger. He also tried to keep an eye on the elf that had just recently fallen. Would it rise to join the undead?

Posted on 2016-08-04 at 23:37:04.
Edited on 2016-08-08 at 22:35:19 by Nomad D2

Topic: Iron Age Q/A
Subject: Range

So unless someone hit with wisdom loss either needs a specific type of saving throw, or they get all the way to zero (which would take awhile even for an "average" wisdom of 9) it really has no direct impact on things? Ok. Just curious as I've never had a character that could use things like that web.

Ok - a range question. Thrown items have a range of 20 feet, which seems absurdly low to me since home plate is 60'6" from the pitchers mound, and even high school kids manage to get it there without any problems. While I know chucking a bomb isn't the same as a baseball, still, I'm wondering about the distance. In these rules - is 20' just the distance before penalty? or what? Sorry, I should probably look this up instead of asking. But it determines if Zick takes the time to reload his splashbow or simply chucks the next bomb.

Posted on 2016-08-02 at 23:43:31.

Topic: Dark Sun Q/A
Subject: Fighting from a distance

Q for the DM: How slowly are the bad guys moving? Most of the time zombies are pretty slow. Are these guys slow? In some cases staying at a distance to fight and still being able to run away if needed might be a real option. Are they that slow? likewise, are they slow enough that the remaining elves could run away?

As for the questions about travel - I would think someone should map. Who has the best skills for that? Having someone keep an eye out for food seems like a good choice given the nature of survival days. Ochit seems the logical choice for this I would think. Unless someone else has skills I'm not aware of. Trossach would likely be keeping an eye out for threats.

Posted on 2016-08-01 at 19:36:36.


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