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You are here: Home --> Forum Home --> Recent posts by Nomad D2
Topic: Trilogy War Q/A
Subject: And


And sometimes Tann just forgets the solution to his own puzzles. how did that door open again?

Posted on 2016-07-17 at 19:28:55.

Topic: Dark Sun Q/A
Subject: Hmmmmm


We will see what happens.

But, gee, any wonder why he suggested she always be on watch with someone else watching her? I never had a party member I was worried about before. Interesting.

I will say, if he wakes up to an odor that would put the group at risk because he is "smellable," you would find one very angry Mul. Just sayin'. Doesn't mean you can't do it.

Posted on 2016-07-17 at 19:26:38.

Topic: Trilogy War Q/A
Subject: Release?


I didn't say I was surprised by Tann's lack of information...

As for the post about freeing the voices - are we sure we want to do so. When things threaten me I am hesitant to set them free to follow through on those threats. This, of course, assumes we even know how. But at least one method was suggested.

Posted on 2016-07-16 at 18:36:37.

Topic: Trilogy War Q/A
Subject: Well, that was helpful


So, in other words, "you get no information...."
That helps. 🙄

Posted on 2016-07-15 at 18:20:26.

Topic: Dark Sun Game
Subject: A fire and a watch


Trossach looked at the glasses that Ochit had made for Morrigu and smiled. He was liking the little guy more and more every minute. Those things were cool. Would they help with the Drow's sun sensitivity? He had no idea. But the idea and the generosity were both very good.

After the half-orc barbarian commented on the fire, he added his own thoughts to the mix. "Those eye covers are very interesting, Ochit. You have many talents. I agree, we need a fire. Unless others oppose, I will help make the fire and take the first watch. We can try to keep the flames hidden by the dune. Sleeping with no guard in they wild would be a bad idea."

He then spoke to the parties resident night walker. "Morrigu, I don't know how tired walking in the sun has made you, perhaps you need more rest now than the rest of us. Or maybe, since the night is your time, you are stronger. Why don't you double shift with someone as much as you feel capable. That way we take advantage of your nocturnal abilities as much as possible, while ensuring that you get the rest you need before tackling the daylight again."

Posted on 2016-07-14 at 20:44:30.

Topic: Trilogy War Q/A
Subject: Voices in my head


Ok, guys - more information than just what was in Tann's original post.

Tann:
1. Do the voices change as I move away from the statues? If so, in what way?
2. Can I detect at all how many voices there might be?
3. Can I detect race, language, accent? Was speech in this "old time" any different than the time we came from? Is this the same as either?
4. I'm going to go back and edit my post - ask them a quick question. Do they respond at all?

To the group:
What do you think? might this be the reason there is no magic but it feels like magic? Spirits? Can a cleric detect anything or feel anything? The voices came as I approached the statues, but that doesn't actually meant that they are tied to the statues.

Posted on 2016-07-14 at 20:31:21.

Topic: The Trilogy War
Subject: Hold on a minute


As Cor moved to start collecting the bones, Lothor spoke up. "Cor, stop. There are voices. I hear them - they may be connected to the statues." Lothor looked at the statues and attempted to speak to the voices in his head. "Who are you? How can I free you?" At that point Lothor backed up from the statues a bit to see if the voices went up or down in volume. (Tann????) "Male, female. maybe even a child. They want help - release, but are getting demanding, even threatening. Do we have a way to detect spirits?"


Posted on 2016-07-14 at 20:27:51.
Edited on 2016-07-14 at 20:32:36 by Nomad D2

Topic: Dark Sun Game
Subject: Patience . . . a Mul strong suit. Sometimes


Trossach stood by the door and watched as the Drow whined about the sunlight. He understood the problem, a light sensitivity was likely to be an issue. But sometimes you just had to put up with things. If there was anything a Mul understood it was persevering through hard times. And you didn't whine about it.

Ochit gave Morrigu the choice to stay or go, but from Trossach's point of view, she had already made that choice. And the rest of the group could not be held up. He handed his maul to Ochit as he passed and approached the Drow and, stopping directly in front of her, spoke.

"You already chose to join us. We need to move - now. If you whine like this on the trail you could get us all killed." With those words he reached out, grabbed the small woman under the armpits and simply picked her up. He turned towards the door and with arms out stretched holding the small burden, he walked out of the tavern. Once outside he moved to the rest of the group and set her down. "If you are not coming, run now. Otherwise we will try to provide shade - sun sensitivity must be unpleasant." When she didn't run he turned to the rest of the group and said, "Ok, she seems to be coming. Lets move."

Posted on 2016-07-11 at 22:17:42.

Topic: Dark Sun Q/A
Subject: deal


You shall be given a ride out of doors. Ochit can't be the only one Morrigu is upset with. lets make it everyone. Post coming.

Update - post done. We have left the tavern. I suppose we should probably figure out a walking order. Is the Doc really going to hold up shields over Morrigu? Honestly, I don't know exactly what the issue is. Will a cloak and hood be enough for her? Will shields actually help? Do we want a big guy in the front and another in the back? Raynard should be pretty solid as well. Crowe at point or protected? Enquiring minds want to know.

Posted on 2016-07-11 at 22:06:47.
Edited on 2016-07-11 at 22:19:50 by Nomad D2

Topic: Dark Sun Q/A
Subject: moving on out, to a delux trip in the sunshine!


I agree with this. I'll get a post up soon about convincing her, but let us also keep things moving.

Posted on 2016-07-11 at 15:15:25.

Topic: The Trilogy War
Subject: Halfing sized spiders, bones and statues.


Lothor watched as Ulthok put on his boots and started to climb up the walls to get a better look at the cages. "At least they don't have giant spiders around here, just this little one." he said with a smile as he kept his eye on things from the floor.

The big warrior carefully examined the statues for anything that might be out of the ordinary - was there anything on the shields? Any sign that part of it could or ever had moved? And sign of wear and tear other than simple age? And what would age them in here? Certainly there was no wind or rain. Did statues crumble from time if there was nothing to wear on them? These seemed to do so.

That done he also took some time to examine the floor. "Hey spider - take a close look at the ceiling while your up there" Of course, he kept his sword in hand and his eyes open the entire time he did these things. Statues in such places frequently were not just statues. Where would the threat come from?

Posted on 2016-07-10 at 14:43:27.

Topic: Iron Age Q/A
Subject: getting to know you


Excellent post Kamina. I think Zick and Mattia are going to get along well.

Posted on 2016-07-09 at 23:06:49.

Topic: Iron Age Q/A
Subject: And away we go!


And the first post is up.

Posted on 2016-07-09 at 00:43:30.

Topic: IRON AGE Game
Subject: Zebulonicusarius Zorothusthrinius Zickerthorn


Zebulonicusarius Zorothustrinius Zickerthorn shut the door to the guildhall behind him and moved out into the city with mixed emotions. He admitted to himself that there was some anxiety – the guildhall had been a home, work place and safe haven for several years. And yet, his innate curiosity had him on his toes wondering what the day would bring. For the first time in years there was no plan, no list of tasks, no . . . anything really. There was freedom. The freedom to do whatever he wanted to do and to investigate whatever he wanted to investigate.

Freedom. And uncertainty. It wasn’t that he minded the uncertainty, in fact, he really did like it. Having the guild hall to sneak back into after his various forays into places he wasn’t supposed to go and experiments he wasn’t supposed to attempt had been quite handy. But after that incident with the brooms and the buckets of water, Master Alchemist Hratha had been less than amused. Honestly, he was overreacting! Mixing a bit of alchemy with a bit of gadgetry to get the brooms to fetch the water by themselves had been a great idea! Just imagine if it had worked! Every student there would have been free to spend more time in the lab instead of schlepping up and down the stairs with buckets of water and other things! Ok, so the execution hadn’t quite worked out. But how frequently did great discoveries work on the first attempt? “Keep Trying,” was supposed to be the masters motto, only, it apparently didn’t count when you flooded out the lower floors of the hall.

But really, as they always seemed to, things worked out in the end. Sure, Master Hratha got upset. There was a reason the journeymen and apprentices referred to ol’ Hratha as “Wratha.” But even angry the old man wasn’t going to kick his best student out of the guild – and everyone knew Zick was the best. He’d just suggested that Zick go and “burn off some energy” and “work off some of that curiosity.” Zick knew he still had a home in Hratha’s guild. Heck, he still had his little cell/bedroom and his space in the lab. It would be there when he came back.

But until then, the world was full of possibilities! There were a million things to do, a million places to go and a million things to see. And that didn’t even begin to raise the question of how all of those millions of things worked! Oh, there was plenty out here for Zick to explore. And he was ready. He’d done a little adventuring and “real world stuff” before, so he didn’t feel lost leaving the guild behind. And he had all of his extracts and bombs and gadgets and things – even his own trusty splashbow, which he had managed to create himself, thank-you-very-much! See what could happen when he tried things? And old Hratha didn’t even know about the bow. He smiled to himself, glad that he had a few secrets of his own.

The sun rose as Zick moved down the road towards the market. He smell of the sea and the sounds of the market, along with his own sense of adventure, put a bounce in his step as he moved through the city. It was a great day to be alive!

He reached the market just as things were beginning to happen for the day. He’d been in the market many times in the past and always found the large collection of people and things exhilarating. One never knew exactly what one would find there . . . like a male Mithra in a pink dress?! The day only just begun and already he had found something unexpected! Who expects a male Mithra in a pink dress?

Pleased with his day already, the gnome alchemist took a few minutes to watch the eclectic group of musicians set up and play their first tune. Zick liked music. He couldn’t sing a lick, but that didn’t stop him from trying on occasion and his feet naturally wanted to dance. Having the time of his life he continued to listen to the music and put in a few good moves as he moved his way across the market towards the message board. A little music to start the day while he looked for a bit of work. Ah, life!

The first notice made him laugh out loud. Farwin needed help gathering his herbs! He wondered how the second-rate alchemist would react if Hratha’s top student showed up to help him out? But no, that was just the sort of task he was getting away from, even if it was worth a chuckle. And working on a farm was no better. Drudge work was not what he was looking for. Unless, maybe, he could harvest potatoes by blowing them out of the ground! That got him thinking a bit, but only a bit. He quickly moved on to the last two notices which seemed to offer more excitement.

A savage monster and the Crimson Fist band of bandelleros! Perfect! He had just the sort of surprises needed for those sorts of tasks! And, no doubt, monsters and bandits had dens worth poking around in! You never knew what you would find in a monster or bandit den. So why not just go take a look? But which one? He kinda liked the idea of the bandits. He reached up and pulled the notice for the bandits down off of the board – he knew that most people when they were going to take a job took down the notice to avoid competition. But pulling it down made him stop and think a bit. While he knew what he could do, taking on a band of bandits did seem like the type of job that might require more than one adventurer.

Still holding the notice in his hand, the gnome alchemist looked around at the others that had begun to gather around the notice board. He jumped up on the edge of the fountain, raised the bandit notice a bit and said, “Bandits anyone? I’m thinking a few of us could have some fun and make some coin, all while doing a good deed for the poor people of this community!”

(For those who wish to picture the scene, Zebulonicusarius Zickerthorn (“Zick”) is a gnome. He stands 3’2” tall, with very bright orange hair that goes every which way and skin that looks lightly tanned. He is dressed for travel with good walking boots, pants and shirt all under a dark green cloak. The hood of his cloak is down showing that he has a pair of goggles pushed up onto the top of his head. He has a backpack on and it and an oddly shaped crossbow can be seen strapped to his back. He uses a sturdy shortspear as a walking stick. He is almost always smiling.)


Posted on 2016-07-09 at 00:41:28.
Edited on 2016-07-09 at 00:47:55 by Nomad D2

Topic: Iron Age Q/A
Subject: Steampunk general?


Interesting companion. I like a bird-angel-avenging-snake hating companion.

A question - the only place I have encountered the name "Garuda" is in the works of China Mieville. His are the only steampunk-like books I have read. Are these avians specific to his works, or something found in most steampunk literature - a norm for the category. It doesn't matter for the game, I'm just curious.

Posted on 2016-07-08 at 22:22:37.

Topic: Dark Sun Q/A
Subject: Daylight it is


We haven't heard from the Drow yet, but it seems the rest of the group is in agreement on daytime travel. Lets begin this journey!

Posted on 2016-07-08 at 22:18:02.

Topic: Iron Age Q/A
Subject: Hmmmm


Ok, I'll admit my ignorance and ask instead of looking it up.

What the heck is a Plumekith Aasimar gunslinger?

Only the gunslinger part of that means anything to me.


As for the group, I'll get a post up tomorrow (Friday) I suspect. Zick will probably be looking to take on the bandits.

Posted on 2016-07-07 at 23:09:06.

Topic: Dark Sun Q/A
Subject: As we begin


First, did we decide on travelling during the day or night? Since "most people" travel during the day according to our DM, I'd say lets go during the day. But what say the rest?

Second, Morrigu is making it really hard to like/trust her. This seems to be how you created the character and are deliberately running her. But I want to make sure it is clear - even though Trossach can't see the arguments inside her head, his reaction to her so far would be entirely negative. I'm not a big fan of inter-party conflict, so it is something to keep an eye on. But I can work with a character that is a bit "odd."

Posted on 2016-07-07 at 20:23:44.

Topic: Dark Sun Game
Subject: Threats are not needed


as the merchant offered a good deal on supplies, Trossach stepped back again. He was pleased with most of the members of the group. Ochit clearly would stand by people - and seemed to have a good sense of justice. Trossach greatly valued that and liked what he saw in the half-orc. Raynard had also been reliable. The Doc was smart. He'd acted to diffuse the situation, which was exactly what was needed. Smart. Trossach liked that. Yes, if this had been a test, 3 of the 5 had passed.

Crowe? Where was Crowe? Sitting back and drinking. Not a bad choice, call the test incomplete.

And then there was the fifth. He didn't think she'd really started it, but she certainly hadn't acted to settle things down. And that comment about the guys children . . . Trossach didn't like threats and he certainly didn't like threats against kids. Right now, the dark elf smelled of trouble. She would need to be watched.

With these ideas floating through his mind, the big Mul moved by the door to await his companions. He was ready to get out of the tavern and begin the expedition.

Posted on 2016-07-07 at 20:18:12.
Edited on 2016-07-07 at 22:43:45 by Nomad D2

Topic: Iron Age Q/A
Subject: Who is who?


So, do we have a list of who is playing who? It would make it easier to know what to do, at least if the others would like to team up to take on a monster or a group of bandits as I think I would. Should we post short character descriptions here? Or, Shield, would you prefer if we just sort of ran it all through the game?

Posted on 2016-07-06 at 23:56:20.

Topic: Trilogy War Q/A
Subject: expected


Well, since we came here to find a magic capable of sending us back to our own time, some time effects make sense.

Do we even care about time effects? Unless they span thousands of years? Unless it goes all the way back to our own time, it doesn't really matter what the time frame is on the outside, it won't be "our" time.

It does seem like there has to be more to this time frame than just getting back to our own time frame. Why were we sent to this time? To do what? Good or bad? Just getting back to our time doesn't really do much - we just go back to the really bleak future that tan so graciously presented to us of the Dark Lord, what's-his-name, ruling everything. But also, while such speculations are interesting, there doesn't really seem to be much of anything we can do about it. For now it is just about this tower and these rooms.

Investigate this room and the bones, obviously. But assuming we find nothing - including secret doors and traps, then what? Right now Lothor is all for avoiding the tomb like boxes. He'd poke around in the fountain with a stick after the investigation of this room turns up nothing.

Tann - 1. How are the cages hung? Is there a way to lower them?
2. Is there anything on the statues' shields that we can see?

Posted on 2016-07-05 at 12:23:30.
Edited on 2016-07-05 at 12:24:59 by Nomad D2

Topic: Trilogy War Q/A
Subject: Tann


Alright Tann - two quick questions.

1. Did your post cross paths with the one about the levitate spell? Was it taken into account? What happened to it?

2. When you say "gazing upwards" - does that refer to us or to the statues? Do the statues gaze up? Also, (Question #3, I never said I could count) do the statues each have three weapons, or are they armed with different weapons of the various types?

Posted on 2016-07-03 at 22:25:19.

Topic: Iron Age Q/A
Subject: Delays


I believe I am part of the reason for the delay - I was trying to download a book to make my character when I appear to have gotten something really nasty (Like beholder level nasty) on my machine. Yeah, it was working at all. So, I've been reduced to a phone. Which isn't much good for writing up whole characters. But I am pleased to note that I now have a functioning machine and am in the process of creating Zick the Amazing Alchemist.

Be prepared to be amazed and enlightened.

And also, hopefully, get to begin to do things.

Posted on 2016-07-03 at 22:01:07.

Topic: Dark Sun Q/A
Subject: Sir. Sadaar


Just a quick note on your post - it doesn't look like the Doc was "rising to help" as in being threatening. But trying to draw attention away from the situation. Also, while the Doc's first statement was to the merchant, the second one went to everyone in the tavern, I believe.

I don't know if that changes your post at all.

Posted on 2016-07-03 at 21:57:35.

Topic: Trilogy War Q/A
Subject: Nice


What the heck, jump in and get stuff happening! That is what a new player should do!

Posted on 2016-07-03 at 21:54:29.

 


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