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You are here: Home --> Forum Home --> Recent posts by Nomad D2
Topic: another game reboot
Subject: Internet


Unexpectedly bad internet this weekend. I can post a tiny message, but trying to fownload and read books won't work. Glad I have a bit more time.

Posted on 2016-06-20 at 15:22:29.

Topic: Slate Q&A Thread
Subject: I'd stay


I'd be here if it resumes, but for now it appears Schnozzola completely skipped town.

Posted on 2016-06-20 at 15:20:15.

Topic: Dark Sun Game
Subject: And that makes 6


Trossach looked around at the group. It seemded that all had agreed to work together to accomplish their quest. Were they the dregs of the adventuring lot? The big warrior was sure that he, at least, was not. Ochit could clearly wield a blade as well. And Reynard seemed to add another weapon to the group. They were well defended physically. Crowe? He wasn't sure exactly where his talents lay, but the fact that he wasn't another big bruiser was probably good. And the Thri-Kreen - Trossach was actually quite pleased by its presence. A skilled healer might be worth its weight in water. Somehow, Klik gave him more of a sense of confidence than any other. Briefly he wondered if that sense was entirely his own. He'd have to keep his eyes out for such a thing.

Then there was the dark skinned elf. She seemed . . . odd. Disturbed. She reacted strongly and unexpectedly to everything. Ochit may have made the right choice to avoid being friends, although by the look in those eyes, it might have reprecussions. Hopefully the dark one would bring something besides trouble to the group, but Trossach wasn't sure exactly what that would be.

"It seems we six are a group. I welcome this. Let us now see what the Templars have gotten us into."

Posted on 2016-06-19 at 17:34:46.

Topic: Dark Sun Q/A
Subject: Survival days it is


That works pretty well - the survival days, I mean. And the healing bug sounds pretty cool. And helpful for a Mul that might have a tendency to get himself into trouble.

And I don't think there is anything saying that Trossach can't hide. he just needs a really big door to hide behind. Or an elephant. Or a half-orc. If he ducks.

Posted on 2016-06-19 at 17:23:13.

Topic: The Trilogy War
Subject: The big warrior nods his agreement


Lothor listened as various members of the party expressed a desire to backtrack and search elsewhere. The choice was what he had been hoping for. While it seemed very likely that they would be back in this room again before long, there was no reason to release great evil from it's tomb without checking out all alternatives first.

"I agree. Let us check other paths." As he moved to the doorway he added with a grin, "Why is that when we are discussing opening tombs and releasing great evil nobody says "be careful not to change the past!" This might qualify."

Lothor moved with the group back down the hall. "I want to examine a couple of the side rooms as we go back - we might as well be sure. We probably don't want to take the time to check them all. but a few." His plan was to pick 4 rooms - two on each side of the hall. He'd look around for signs of anything in the dust, secret doors in the floor, walls or ceiling. Hopefully Ulthok would use his expertise at these tasks as well. It might even be worth a 'clean' cantrip in each room as well, but that wasn't his call. he just wanted to make sure that by the time they got back to the crossroads room, they had a sense of the rooms they had passed. A 'clean' cantrip would also mark which rooms they had searched if that came to matter later - Lothor also intended to make a little mark on the doorway of eachroom he entered to identify it as searched.

Posted on 2016-06-19 at 17:18:28.

Topic: Trilogy War Q/A
Subject: Will post shortly


the other thing to keep in mind is that all of these boxes are in some way connected. They are all part of one base. does that just mean they are tied together for purposes of whatever spell is involved? Or does it mean they are connected underneath in some way? (A passageway or a magic?) I'm just saying that opening one might be the equivalent of opening all. There might be no such thing as one-at-a-time.

Posted on 2016-06-19 at 17:07:12.

Topic: another game reboot
Subject: A tinker to make a tinker.


It will probably be Sunday before I get this done, but it will happen. I can't pick a class until I read a bit as it doesn't seem to be just the "normal stuff" from every D&D game I've ever played. But I will have a tinker in play.

Posted on 2016-06-17 at 22:55:56.

Topic: Dark Sun Q/A
Subject: Meat shields are us


Well, we do appear to have a couple of very large warriors. Intimidation anyone?

Posted on 2016-06-16 at 11:38:46.

Topic: Dark Sun Q/A
Subject: Ochit


Keeper - what does Ochit look like? Just curious since Trossach, as a Mul, is 7' tall and built like a rock. Bald, armored, uses a maul.

Posted on 2016-06-15 at 22:17:35.

Topic: Dark Sun Game
Subject: The forming of a company


Trossach listened to the Templars speech. He despised the orders they gave. The reward was fine, he would work for money, but a threat was a good way to get an ex-slave angry. If the Templars thought that they would earn his services through threats, they were wrong. Which wasn't to say that he would refuse. He could use the money. And sometimes one did things because they were compelled by the powers-that-be. But if he did submit to the powers, he would do it on his own terms and for his own reasons. Not because of a threat.

Still, this was not a task he was likely to be able to accomplish on his own. Eventually there were six of them left. Perfect. The others seemed to forming groups of six, so this would work out.

He looked at those around him and listened to their comments. Crowe started the discussion - the Mul was glad someone had the courage to begin. "Ochit?" Trossach smiled. He liked the name. Their group just might have the two biggest warriors in the entire crowd. The bug was interesting. He had only met a couple in his life. The telepathy was weird. He didn't think it worked the other way - they couldn't read the minds of others. But as had happened last time he had met one of the Thri-Kreen, he wondered. A medic? That would be a very welcome addition to the group.

After several had spoken, the big Mul looked at each of the others in turn and added his words. "I am Trossach. I agree with Crowe - we appear to have a task set before us, and a better chance of success if we work together. I welcome good companions. Crowe, Ochit, Klik - I will work with you if you will work with me. A team." He looked at the last of those who had no yet spoken. "Hopefully you will join us as well."

Posted on 2016-06-15 at 22:14:36.

Topic: Trilogy War Q/A
Subject: To open a box, look for another route, or go raise goats for a living


Ok, guys. We really need everyone in the party to chime in on the plans.

The boxes are clearly nasty - and they really do seem likely to have something to do with the 10 sword-wraiths. But why would Allanon send us here (but not come himself?? Hmmm...) if this is where they were trapped? That doesn't make sense. The powerful magic is probably either the magic source we are looking for, although that is supposed to be down not here, or a spell trapping whatever is inside.

But right now Lothor only sees the following options:
1. Open the boxes.
2. Go back and search all of the other rooms.
3. Go back to the room that had various hallways coming out of it - the one we slept in - and pick another route.

Opening the boxes feels a bit like destiny. And this is the path the spell told us to go down. Leading us here. Still, Lothor is hesitant to open them until other routes are explored. So Lothor would probably go back and pick another hallway, perhaps checking a couple of random rooms on the way. I have a sneaky suspicion that all roads will lead to this room, but I have been wrong before.

What say the rest of you? Opening boxes of death seems like a good time for a vote. Or feel free to outline another option if you know of one. I guess Lothor could just leave the tower, go back to the mainland and become a farmer, but he isn't inclined to do that. Not enough excitement.

Posted on 2016-06-14 at 20:24:22.

Topic: Dark Sun Q/A
Subject: Off and running


Sweet! The game is afoot!

I will have a look at things and get going very soon. Crazy start to the summer, but I'll read all this new stuff and have a post up by sometime Thursday at the latest.

Posted on 2016-06-14 at 20:16:47.

Topic: another game reboot
Subject: Looking


I just got home from a long trip - I'll try to look closely.

I'd be tempted by some sort of a gnome tinker. This was actually the genesis of my Daxos character in Schnozzles game, but Schnozz seems to have disappeared, so maybe I'll try again. A goblin could make an interesting variation on this as well. The basic idea is someone who is fascinated by everything and wants to see inside of everything and how it all works. Typically this is a roguish character - not a thief, but a hyper-curious little guy who finds his way into everything.

I'm not positive yet, but I've wanted to play a character like this for a while and a steampunk setting seems like the perfect setting for such a critter.

I'll get to reading soon.

Posted on 2016-06-14 at 13:58:51.

Topic: The Trilogy War
Subject: What to do?


Lothor looked at the cleaned off boxes and shook his head. he was no closer to figuring out what to do. The whole place was magical. He did not like the idea of opening the boxes? What did it mean that they were all tied together in some way?

Well, there was one more spell to go, at least. He'd wait for that and then they would have to make a decision. The room they had rested in - that had other hallways, didn't it? There was another option.

Posted on 2016-06-12 at 23:20:45.

Topic: Trilogy War Q/A
Subject: ??


Did we ever decide what to do?
It'll be late Sunday before I can post.

Posted on 2016-06-11 at 23:55:15.

Topic: another game reboot
Subject: Again


I'd really like to make this work. I'd love to join. Never done steampunkish stuff, but have no doubt I can figure it out.

Posted on 2016-06-10 at 00:33:45.

Topic: ideas and suggestions
Subject: Why did the city stop?


So, what made the city stop? Does everything else continue flying up? If so, what made the city stop and anchor at some point.

Also, if you have reverse gravity it would wreak havoc on anything flying. Think about it. A bird flies by having wings that give lift and thrust. So, what happens if a birds wings give lift with reverse gravity? It would be like a bird pushing DOWN under normal gravity - it would push the creature down. Normal flight would push a flier UP at the same time that it is trying to fall UP. To actually fly under reverse gravity, a bird (or dragon) would literally have to fly upside down. That might look a bit weird. Fliers would have some serious adjustment time when they first enter such a zone.

If gravity has returned to normal, well now you need a reason for the city to stay where it was.

Posted on 2016-06-08 at 17:12:11.

Topic: ideas and suggestions
Subject: interesting


Well, if you want stuff to fall up, simply have some note that it doesn't affect the ground - anything not attached to the earth goes up. But the "world" does not. (Or perhaps, the world itself is what flipped. Things still fall "down." Not toward that massive earth as modern gravity would suggest, but rather towards whatever predetermined "down" there was.)

What impact would this have on flying creatures? In either the world where everything goes up, or just under the flipped city, would flying creatures have any problems? After all, they are used to certain gravitational effects. At the very least they might be disoriented if not native to the area.

For the flying flipped city - has anything come to live on top of the now upside down city? How much of the "undercity" was pulled up, and what remains in the ground? For example, are sewer tunnels now exposed on the sides of the ground that is above (but used to be below) the city? What nests in those? Did people survive in the city and continue to live there, only now using their ceilings as floors? Living on what?

How long ago did it happen?

What about water? Are there any water sources up top? fantasy artists seem to love waterfalls coming off of floating rocks.

If you did go with everything floating up you would need to figure out where it goes. How far up does it go? Does it disappear? Is there a massive layer up there somewhere of collected debris? Is it now creating shadows/cloud cover? If people float away what happens to them? (If those on the ground don't know, you still need to!)

Interesting.

Posted on 2016-06-07 at 15:18:08.
Edited on 2016-06-07 at 15:20:06 by Nomad D2

Topic: Trilogy War Q/A
Subject: Hmmmmm


Well, that didn't seem to answer much.

Did the detect magic spell indicate anything about the hallway? We were wondering about illusions or such there as well.

And for the group, I think we need to look for other passages as well - secret doors or something. Before we open anything. This would be an Ulthok task, but he is not here to post.

Tann, if you'd be willing to add that info - based on earlier conversations I am sure Ulthok would have dones such a search of the entire room. But Ody is a bit busy right now. Otherwise we go another week waiting on that.

Does anyone else have any ideas? Knock on the boxes? Listen for sounds or echoes inside? Backtrack and check other rooms? Give it up and go home?

One more question to add - when you speak of the floorboards being connected - does it look like this is a big thing with 10 boxes attached - and the whole thing is "on top of the foor" - or does it look like it is a "part of the floor?"

Posted on 2016-06-06 at 23:25:53.
Edited on 2016-06-06 at 23:27:15 by Nomad D2

Topic: Recruitment for Dark Sun setting campaign?
Subject: Whatever day


I'll work with whatever day works for other people.

Posted on 2016-06-05 at 16:08:28.

Topic: Trilogy War Q/A
Subject: Slow down


before Cor opens anything, lets at least let a spell of 'clean' tell us if there is anything else we can learn about the room. Ulthok should also look for secret doors. once we have all of the information possible, then we open the boxes.

Posted on 2016-06-05 at 16:06:40.

Topic: Trilogy War Q/A
Subject: Best Wishes


well, Ody, I'm not sure what the group will do without our resident historian and fact figure-outer, but we will manage.
Best wishes in taking care of your mother. RL priorities.

Posted on 2016-06-05 at 12:44:20.

Topic: Slate Q&A Thread
Subject: Calling all Schnozzles


Well, the players are all sitting here waiting.

Daxos is certainly anxious to figure out what to about this mess.

Posted on 2016-06-05 at 12:40:06.

Topic: Recruitment for Dark Sun setting campaign?
Subject: Nice


That is one of the better names I've seen in awhile.

The group shall, at the very least, have a pair of very bulky meat-shields.

Posted on 2016-06-04 at 11:05:20.

Topic: Trilogy War Q/A
Subject: This post is brought to you by the number 10


So, here's a good idea - read the GMs posts carefully. I'm not sure where my brain pulled the number 7 from, but there are, in fact, 10 giant stone (?) boxes in front of us. 10. That numbers sounds familiar.

Posted on 2016-06-04 at 11:02:52.

 


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