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You are here: Home --> Forum Home --> Recent posts by Merideth
Topic: RedWyrm School of Online Adventuring - Q&A
Subject: Logically... yes...


Such handicaps would involve a penalty.

The severity of the handicap would dictate the level of the penalty.

M.


Posted on 2010-01-26 at 20:27:17.

Topic: The Fates of Fortune
Subject: A moment alone...


Two mince meat pies were wrapped in greasy wax paper and held in the crook of her arm. Her other hand disappeared under the shadow’s of Nyx’s cloak, the tips of her fingers curled loosely against the inside of his wrist, keeping at least one of his hands from his weapon while also guiding him through the throng and toward a duller side street. It was strange, she thought to herself. One quick glance in his direction before she moved toward the pie cart and she had read his mind. While the rest of the crowd passed by him with disgusted looks it was she who noticed the tension in his shoulders, the widening of his stance and the cold crazed look in his eyes. The next moment she had moved in, knowing what he needed to calm his internal storm enough to get the out of this without a scene. Now that they were headed out she continued to feed him what he needed.

For several blocks she led him thus, feeling how his heart slowed and became more steady as her touch continued and the crowds thinned. The market gave way to the dilapidated residences of those who called this district home. Eyes still followed their movements, but the strength they gathered from the crowd was no longer with them and instead they backed off in fear more often than they rose up in defiance to Nyx and then filtered to her when they noticed her proximity to the horse-paching point ear.

She met the looks back with a glare from under the brim of her hat until they were finally cut off as she ducked them into a hovel that appeared to be abandoned. Wrapped in shadows again her fingers fell from his wrist slowly and she turned to him and held out a pie.

“I love these things…” she admits with a slight nervous smile before taking a bite of the one she kept for herself. A bit of grease dribbled out of the corner of her mouth and she wiped it away with the edge of her sleeve. Shrugging her eyes moved toward the door they had swung closed behind them.

“So what now? If they haven’t already they will kill Aelion, a few days and the city will calm down, but until then…” slowly she let her gaze float off the pie toward him, “until then you should lay low. I know you wanted to speak to Aelion, I don’t think we can get to him now though.” She sighs a little and lets her eyes drop again.

Might have had a chance if you hadn’t sent him on your errand last night…

“He obviously wasn’t working alone, though… I don’t know where to start poking around though. The contacts I have in this city are all… they are human. Whatever Aelion was up to he wasn’t telling any round ears about. But maybe Dmitrova knows something…”

A sigh and another bite of her pie, another wipe of her lips.

Going to go spying on your boss if Nyx asks you to? I thought being a Hellkite was your life goal, throwing it away already?

That’s not new news. I made that decision the moment I lied to Dmitrova about not knowing where Nyx was. I had my chance then… I could have turned him in, I could have screamed to the rafters where he lived, I could have told them the truth about Aelion… but I lied. And in doing so I cast my lot with him.


In the darkness her eyes shined out from under the brim of her hat at Nyx, she wondered if he found her as easy to read as she found him. If the feelings she dared not say yet were burning in her eyes. If he knew that right now he could ask her to go with him to the end of the earth and she would follow.


Posted on 2010-01-26 at 20:09:33.

Topic: RedWyrm School of Online Adventuring - Q&A
Subject: :)


Oh dear... you all are going to kill each other!

Less work for me I guess!

Oh... just to let everyone know. I have only done a cursory look at the actual details of your character sheets for the moment. I will be going back over them with a fine comb here soon and will post up my critiques at the bottom. I'll make sure to shoot you a PM when I do yours just to let you know to take a look at it.

I hope to also go over your game posts and send out suggestions.

This is a discussion class too, if you notice something from your fellow students that you think might be a bit unpolished somehow send me a PM and let me know. For right now I would prefer you keep the comments to PM if they are a critique (for encouragement please cover this thread with good words!) just because I would rather people not get hurt feelings and get upset (or if they do I would rather them get mad at me ).

M.


Posted on 2010-01-26 at 19:17:25.

Topic: RedWyrm School of Online Adventuring - Q&A
Subject: Your age is showing!


And you need to broaden your horizons my good man

But... check your PM... we'll get you fixed.

M.

Posted on 2010-01-26 at 18:20:54.

Topic: RedWyrm School of Online Adventuring - Character Sheets
Subject: 1st Year Student - Levanna Amaker


Character Name: Levanna Amaker
Race Halfling
Gender F
Age 16
Class: Wizard
Alignment :CN


Str:12
Dex:18
Con15
Int:14
Wis:13
Cha:18
Fort +2
Reflex +4
Will +4
BAB+0

Equipment:
Quarter Staff Damage 1d6
backpack
Leather armor
1 day ration
bedroll
Elvin boots

HP 6
AC: 15


Feat:
Silent spell

Skills:
4 ranks in spellcraft
4 ranks in knowledge arcana
4 ranks in decipher script
4 ranks in bluff

Character background: When Levanna was born she was out of control nearly burning the house down as she sent small fireballs to the furniture. Out of control she was dropped of at an Elvin sorceress’s house named Sanianta there she was raised as an elf would be raised. In fact if you were to ask Levanna what race she was she would look at you and say she was a Halfling.
Levanna learned a little bit better how to cast her spells after loosing a few more homes to the fireball. But now she wants to learn at the Redwrym school.



Posted on 2010-01-26 at 16:25:37.

Topic: RedWyrm School of Online Adventuring - Character Sheets
Subject: 1st Year Student - Darkon


Male Wood Elf Ranger 1
Chaotic Neutral
Representing Foster
Strength 20 (+5)
Dexterity 18 (+4)
Constitution 12 (+1)
Intelligence 10 (+0)
Wisdom 10 (+0)
Charisma 6 (-2)
Size: Medium
Height: 5' 7"
Weight: 140 lb
Skin: Tan
Eyes: Gray
Hair: Blond; Straight; Beardless

Total Hit Points: 9
Speed: 30 feet
Armor Class: 18 = 10 +4 [chain shirt] +4 [dexterity]
Touch AC: 14
Flat-footed: 14
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +3 = 2 [base] +1 [constitution]
Reflex save: +6 = 2 [base] +4 [dexterity]
Will save: +0 = 0 [base]
Attack (handheld): +6 = 1 [base] +5 [strength]
Attack (unarmed): +6 = 1 [base] +5 [strength]
Attack (missile): +5 = 1 [base] +4 [dexterity]
Grapple check: +6 = 1 [base] +5 [strength]
Light load:
Medium load:
Heavy load:Lift over head:
Lift off ground:
Push or drag: 133 lb. or less
134-266 lb.
267-400 lb.
400 lb.
800 lb.
2000 lb.
Languages: Common Elven
Scimitar (2) [1d6, crit 18-20/x2, 4 lb, one-handed, slashing]
Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]
Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]
Feats:
Track [free to rangers]
Weapon Focus x1 Weapon(s):Scimitars
Traits:
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 0 = +0
Balance Dex* 4 = +4
Bluff Cha -2 = -2
Climb Str* 5 = +5
Concentration Con 1 = +1
Craft_1 Int 0 = +0
Craft_2 Int 0 = +0
Craft_3 Int 0 = +0
Diplomacy Cha -2 = -2
Disguise Cha -2 = -2
Escape Artist Dex* 4 = +4
Forgery Int 0 = +0
Gather Information Cha -2 = -2
Heal Wis 0 = +0
Hide Dex* 8 = +4 +4
Intimidate Cha -2 = -2
Jump Str* 9 = +5 +4
Knowledge (nature) Int 1 = +0 +1
Listen Wis 6 = +0 +4 +2 [elf]
Move Silently Dex* 8 = +4 +4
Perform_1 Cha -2 = -2
Perform_2 Cha -2 = -2
Perform_3 Cha -2 = -2
Perform_4 Cha -2 = -2
Perform_5 Cha -2 = -2
Ride Dex 4 = +4
Search Int 5 = +0 +3 +2 [elf]
Sense Motive Wis 0 = +0
Spot Wis 2 = +0 +2 [elf]
Survival Wis 4 = +0 +4
Swim Str** 5 = +5
Use Rope Dex 4 = +4
* = check penalty for wearing armor
Your wisdom is too low to use ranger magic.

Wood Elf:
• +2 dexterity / +2 strength / -2 constitution / -2 intelligence (already included)• Immune to magical sleep
• +2 racial bonus to saves vs. enchantments
• Low-light vision
• Proficient with longsword, rapier, longbow & shortbow
• +2 racial bonus on listen, search, and spot checks
• Notice secret doors
Ranger:
• Favored enemies
• Track as bonus feat (already included)
• Combat Style
• Endurance
• Wild empathy (roll level + charisma bonus)
• Endurance (level 3)
• Animal Companion (level 4)
• Woodland Stride (level 7)
• Swift Tracker (level
• Evasion (level 9)
• Camouflage (level 13)
• Hide in Plain Sight (level 17)
Favored Enemies:
• Humanoids (goblinoid) +2
This ranger chose the two-weapon combat track.

Class HP rolled
Level 1: Ranger 8



Darkon's Equipment:
32 lb
3 lb
2 lb
5 lb

4 lb
3 lb
10 lb
2 lb
_____
61 lb Weapons / Armor / Shield (from above)
Arrows (quiver of 20) x1
Backpack
Bedroll
Flint and steel
Grappling hook
Rations (1 day) x3
Rope (50', hempen) x1
Torches x2

Total
More about Darkon:
Darkon was born in a small remote elven village in a grand forest. A few years before his birth the village had only elves as the inhabitants. They all worshiped Obad-Hai, which was part of why they stayed so far away from the rest of civilization and get closer to nature. Then a large group of humans suddenly came to their village and asked to join the village and told the elves that they were also followers of Obad-Hai. The elves accepted them with open arms and soon the humans were so intergrated into the village that by the time of Darkon's birth many half-elves as well as humans and elves were being born, and even the village could hardly remeber a time when they wern't all together as a group. Darkon grew up in a time of much peace and prosperity, though that did not stop his skill with blades being quite renowned around the village and he learned much of the ways around the forest and of nature. This held until Darkon's 23rd birthday. On that day there was a major arguement over the values of Obad-Hai between the two most powerful eldars on the village council, one human, one elven. This caused a major rift between the village. Most of the older elves and humans started sideing with their race and this created two sects of the religion as tensions started to rise. The people of Darkon's generation wern't sure which side to go to and started being pulled to either side which caused a tremendous strain between the freindship of many of Darkon's friends. As tensions grew fights started erupting all over the village. In fact was it not for Darkon there friendship might have ended the momment they started joining one sect or the other. Darkon was somewhat able to hold his friends together by the fact that he threatened not to join sides if they fought each other and both sides wanted him to join there side for his great fighting skills so for the most part they were civil to each other while around him, however he couldn't be everywhere all the time so inevitably fights broke out between them which only increased there animosity towards each other. This carried on until his 24th birthday. He was one of the few not to join a sect. This was mostly due to the fact that he wasn't the most studiuos when it came to their religion and simply didn't know enough about either side to choose properly and most importantly he didn't want risk losing friends in this event. His best friend Lefty also agreed with him and they both swore a secret pact not to join either sidde in this event. By his 24th birthday the fights were getting more serious and it looked like a major battle must be on the horizon that would forever affect the village. Both sides were now desprate to get more warriors, so oubviosly both sides turned there attention to him, as he was one of the very few people not in one side or the other. By half way through the year he and Lefty were the only ones not in any way connected to one side or the other, as many on the village council claimed to be neutral but were truly in the pockets of one sect. By this time both sects were unsure what to do about him so in the end to eliminate this unknown factor one sect sent a group of assassins after him... led by Lefty. the assassins were feirce and tough but in the end they wern't able to beat him and they fled fearing for there lives. one failed to escape however, and it was Lefty. Lefty begged for his life and said he was sorry but Darkon, distrustful of any more of his lies didn't listen to him, however he was unable to bring himself to kill him so Darkon cut his hamstrings and left him bound in the forest saying that if he belived in Obad-Hai enough to betray his best friend then hopefully he would have enough mercy to spare his life from the dangers of the wild. When he got back to the village and entered his room he found another group of assassins waiting for him, this time from the other sect. After Darkon beat them he decided that he felt he got the message that he was no longer welcome there, and so stole a horse, some supplies, and left the town without looking back once. He then settled in a mountainous region relativly close to the forest but far enough away to never have to deal with the villagers ever again. He started taking on the most dangerous jobs in the region and found that while he was one of the strongest, fastest elves in the village he was alot weaker than he thought compared to the groups of adventurers that would be needed to take on such jobs. After one extrodinarily close call he decided he needed more training and by chance found out about redwyrms online adventuring school and decided to pack up his bags and head out. He didn't really make bonds with the people that lived at the base of the mountains mostly due to the all around distrust he has had of all people since Lefty betrayed him. After the schism in his village and how Darkon saw that Obad-Hai did nothing to help the villagers that Darkon now scoffs at the notion of worshiping a deity and feels pity for those who do, feeling that they're god won't help them when they need it.




Posted on 2010-01-26 at 16:24:03.
Edited on 2010-01-27 at 16:42:57 by Merideth

Topic: RedWyrm School of Online Adventuring - Character Sheets
Subject: 1st Year Student - Briar Underfoot


Name: Briar Underfoot
Age: 18
Gender: Male
Race: Halfling
Alignment: Neutral
Class: Rogue
Level: 1
Height: 3'2"
Weight: 30
Eyes: Black
Hair: Black

Abilities
STR – 16(+3)
DEX – 18(+4)
CON – 16(+3)
INT – 14(+2)
WIS – 11(+0)
CHA – 11(+0)

Other Stats
HP: 9
AC: 18
Touch AC: 15
Flat-footed AC: 14
Init: +4
Fort Save: (Racial +1)
Reflex Save: (Racial +1, Class +2)
Will Save: (Racial +1,Morale Bonus VS Fear +2)
BAB:
Grapple:
Clas Abilies:
Sneak Attack +1d6
Trapfinding

Weapon
Daggers,Punch Daggers, Sling & Bullets

Armor
Studded Leather

Equipment
Backpack, Explorer's outfit, Entertainer's outfit, Canvas,Black(2sq yd), Healer's Kit,Bedroll, Thieves' Tools, Chalk, 5pcs, Flint&Steel, Leathercraft Tools, Panflute, Rations,trail(4Day)Wineskin(Common), Waterskin, lg pouches

Skills- total mod
Appraise +3
Balance +5
Bluff +1
Climb +6
Craft (Leather) +3
Decipher Script +3
Diplomacy +1
Disable Device +3
Disguise +1
Escape Artist +5
Forgery +3
Gather Info +1
Heal (CrossedTrain) +2
Hide +8
Intimidate +1
Jump +6
Knowledge(Local) +3
Listen +1
Move Silently +8
Open Lock +6
Perform (Dance) +1
Perform(WindInst) +1
Profession(Herbalist) +1
Search +4
Sense Motive +1
Slight of Hand +5
Spot +1
Swim +4
Tumble +5
Use Magic Device +1
Use Rope dex +5

Feats
Acrobatic

Character Background/Concept:

Briar knows nothing of his early childhood or his family. He was a ward of the Bayris City Orphanage as far back as he can remember. At the age of seven he was inducted into the thieves guild there because of his size and race. For five years he served as one of their Guttersnipes. He could get into places no one else could and gather very valuable information for the guild. Whether it was trade deals, potential cargos, or other guild house secrets.
At the age of twelve Briar was sent to the leather workers guild house to begin a new career. For three more years he served as an apprentice only. Because of his size, they never granted him anything above a lonely apprentice.
He found his way in as an apprentice to the local herbalist and studied with him for another three years. Fed up with the treatment he continued to receive, he started fally back on his previous training at night.
All the while continuing his day job, he bought the materials needed and custom built his own leather armor set. while it protected him, it did have a few minor adjustment to help him at night.
It was there one fateful night while hidden among the rafters in the fighters guild that he learned of The RedWyrm School of Adventuring. He decided that's where he needed to be. He sent in a requist to the school and started saving as much of his earnings that he could in hopes of attending one day, should he be approved.

Teachers Notes:

For your stats, halflings get a -2 to STR and a +2 to DEX, thus your mods would be:

+2
+5
+3
+2
+0
+0

Also we need actual scores for your saves (base without conditional mods, although they can be noted) I am coming up with:

+4
+8
+1

And I need your languages. I believe you get two additional languages along with common and halfling.

Thanks!

Prof. M.


Posted on 2010-01-26 at 16:18:29.
Edited on 2010-02-23 at 01:40:07 by Merideth

Topic: RedWyrm School of Online Adventuring - Character Sheets
Subject: 2nd Year Student - Zeph Blighthunter


Character Background/Concept
Zeph was always smaller than the other members of his tribe, and as such was bullied not only by their larger cousins the hobgoblins and bugbears, but by other goblins as welll. This constant emotional and physical abuse drove Zeph to spend much of his time hiding in the wilderness around the area his tribe hunted. During these solitary moments he spent most of his time brooding, hatred bubbling up to consume most of his thoughts. He would constantly lash out at small woodland animals, particularly rabbits, squirrels, and the occasional raccoon. One day while sneaking up on an unsuspecting rabbit Zeph found himself face to face with a Half-Elf. Not one to stand and fight Zeph took off as fast as his little legs would carry him, hoping to lose the foe that was threatening him now. When he glanced over his shoulder he got a shock, instead of the female figure that had originally jumped at him he had 2 rather angry looking leopards hot on his trail, a Druid and her companion. It was at this moment that Zeph had a brilliant idea, if he could convince this Elf to train him he wouldn't be limited to this pathetic little form for the rest of his life. At least the idea seemed brilliant at the time, unfortunately for him the Druid did not want to hear him out and pounced on him, leaving him for dead after a brutal mauling.

By all logic Zeph should have died that day, he never should have survived that encounter, yet he did somehow. The scars of that day are not all apparent, though many visible scars do cover his fragile little form, many more mental scars exist. It is believed that Zeph survived only because his hatred of his tribe, the Druid, and most other life fueled him on as he dragged himself back to the camp his kinsmen had prepared. After being seen to by the tribal shaman Zeph set back out into the woods, this time hellbent on learning something. It was at this time a Fey approached the scarred Goblin, offering to teach him the secrets he desired, or at least get him started on the right path. The only thing the Fey asked of him was that he leave his tribe, this land, and the forest and continue his training elsewhere once his path was set before him. Zeph eagerly agreed, feeling no love for his tribe or family, he learned what the Fey would teach him and set off to find his own way in the world.

After yet another brutal beating in the first town he came across he managed to find some information on a school, a school that could train new adventurers like himself, a place where he could reach his true potential.

A year later Zeph is ready to start his second year, and while he abides by the rules for the most part, the hatred he feels toward others has not lessened at all.

Character Sheet

Name: Zeph Blighthunter
Gender: Male
Race: Goblin
Age: 18
Alignment: Neutral Evil
Class: Rogue1 Druid1
Level: 2
Deity: None (most people assume druids must worship Nature or a Nature deity, Zeph however maintains the belief that only a deep respect of Nature's power is required.)

Height: 2’9”
Weight: 30
Eyes: Yellow, dull and glazed
Hair: Black


Abilities
STR – 8 (-1)
DEX – 18 (+4)
CON – 12 (+1)
INT – 16 (+3)
WIS – 12 (+1)
CHA – 10 (+0)

Other Stats
HP – 12
AC – 17 (18 with Dodge)
Touch AC – 15 (16 with Dodge)
Flat-footed AC – 13 (unchanged by Dodge)
Init – +4
Fort Save – 2+1= 3
Reflex Save – 2+4= 6
Will Save – 2+1= 3
BAB – +0


Racial abilities
-2 Str, +2 Dex, -2 Cha (factored into stats)
Small Size: +1 AC, +1 to attack, +4 Hide, -4 grapple, 3/4 carrying capacity
Darkvision out to 60 feet
Base speed: 30
+1 racial on Move Silently and Ride checks


Class abilities
Sneak Attack +1d6
Trapfinding (search for traps)
Animal Companion (wolf, see below)
Nature Sense (+2 Know (nature) & Survival)
Wild Empathy (diplomacy with animals)
Spontaneous Casting: Summon Nature's Ally
Cannot cast Good spells.
Bonus Languages: Sylvan, automatically learn Druidic


Languages
Common
Goblin
Giant
Gnoll
Elven
Druidic

Spells (usually) Prepared:

-Level 0
Detect Magic
Read Magic
Flare

-Level 1
Cure Light Wounds
Entangle

Spells per day:
-Level 0: 3
-Level 1: 1 +1 bonus spell


Weapons/Equipment:
Morningstar: dam: 1d6 crit: x2 3 lbs. bludgeoning & piercing
Scimitar: dam: 1d4 crit: 18-20/x2 2 lbs. slashing
Shortbow: dam: 1d4 crit: x3 1 lb. piercing
--------Arrows (20) 1.5 lbs.
Leather Armor: AC: +2 Max Dex: +6 AC Pen: 0 Speed: 30 7.5 lbs.

Backpack .5 lb.
Belt Pouch (x2) .25 lb
Thieves' Tools 1 lb.
Holly and Mistletoe
Explorer's Outfit

Total Weight Carried: 16.75 lbs

Carrying Capacity
Light Load: 19.5 lbs
Medium Load: 39.75 lbs
Heavy Load: 60 lbs
Lift over Head: 60 lbs
Lift off Ground: 120 lbs
Push/Drag: 300 lbs

Skills
Bluff 4 +0
Disable Device 4 +3
Disguise 4 +0
Escape Artist 4 +4
Hide 4 +4+4
Listen 5 +1
Move Silently 4 +4+1
Open Lock 4 +4
Search 4 +3
Spot 5 +1
Tumble 4 +4
Survival 4 +1
Ride 1+4+1

Feats
Dodge: +1 AC vs. target Foe

Companion
Name: Sintan
Race: Wolf
HP: 17
Speed: 50 ft.
AC: 14 Touch: 12 FF: 12
Base Attack/Grapple: +1/+2
Attack: Bite +3 melee (1d6+1)
Full Attack: Bite +3 melee (1d6+1)
Special Attacks: Trip
Special Qualities: Low-Light Vision, Scent
Saves: F +5, R +5, W +1
Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1
Feats: Track, Weapon Focus(bite)

Trip: A wolf that hits with a bite attack can attempt to trip the opponent (+1 check mod) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
Skills: Wolves have a +4 racial bonus on Survival checks when tracking by scent.
Special:
----Bonus Tricks:
-----------Seek: The animal moves into an area and looks around for anything that is obviously alive or animate.
----Link: A druid can handle his animal companion as a free action, or push it as a move action, even if he doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
----Share Spells: At the druid's option he may have any spell (but not any spell-like ability) he casts upon himself also affect his animal companion. The animal companion must be with 5 feet of him at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the druid before the duration expires. Additionally, the druid may cast a spell with a target of "You" on her animal companion (as a touch range spell) instead of on himself. A druid and her animal companion can share spells even if the spells normally do not affect creatures of the companion's type (animal).

Teachers Notes:

We should look at your stat mods again... I am coming up with:

-2
+5
+1
+3
+1
-1

Prof. M.


Posted on 2010-01-26 at 16:02:38.
Edited on 2010-02-23 at 01:26:59 by Merideth

Topic: RedWyrm School of Online Adventuring - Character Sheets
Subject: 3rd Year Student - Steelight Shadowborne


Name: Steelight Shadowborne
Age: 19
Gender: Male
Race: Human
Alignment: Lawful Neutral
Class: Monk
Level: 3
Height: 6'2"
Weight: 193
Eyes: Fierce Green
Hair: Black (and down to the middle of his back)
Deity: None, he refuses to believe gods exist.

Abilities
STR – 13 (+1)
DEX – 17 (+3)
CON – 13 (+1)
INT – 15 (+2)
WIS – 16 (+3)
CHA – 10 (+0)

Other Stats
HP – 22
AC – 16
Touch AC – 16
Flat-footed AC – 13
Init – +3
Fort Save – +3
Reflex Save – +6
Will Save – +6
BAB – +2 (Flurry of Blows - +0/+0)
Grapple – +3

Class Abilities:
Evasion
Flurry of Blows (Total Attack Bonus +1/+1)
Still Mind (+2 Vs. Enchantments)

Weapons/Equipment:
Backpack, Belt Pouch, Flint & Steel, Monk's Outfit, Waterskin

Attacks:
Unarmed - +3 or +1/+1 (1d6+1 damage)

Skills:
Balance: +8
Craft (Poisonmaking): +5
Diplomacy: +3
Hide: +9
Listen: +8
Move Silently: +9
Perform (Sing): +3
Sense Motive: +8
Spot: +8
Tumble: +8

Feats:
Combat Expertise
Deflect Arrows
Improved Unarmed Strike
Snatch Arrows
Stunning Fist
Versatile Strike (I hope this one is acceptable)

Role: Senior Student

History:
Steelight grew up as a slave. From the moment of his birth he was beaten, starved and worse. His mother died during childbirth and his father was... likely one of the many nobles who liked to take liberties with the more comely slave women. Despite his station, there was strength within. As he grew he swore to himself that his masters would never see him fall. They would never see him suffer. It was a difficult oath to uphold with little food and more bruises and broken bones than he could remember.

When he was 4 summers old he began to train himself. He disciplined his mind to conquer his pain, even as he disciplined his body to withstand it. He was not trained by a master of teacher, he was trained by the horrors that were his life.
He saw his 10th summer shortly before they came for him. His masters had sen what he had become. They saw the defiance and, grudgingly, acknowledged the strength within. He was to become one of their fighters. Now his real training would begin.
Day after day he was forced to run until his legs would no longer carry him. They fed him slightly better than before, but only in order to make him train harder. One of the masters enjoyed his trials. For sport he would release wild animals into the ring with Steelight. Hatred steeled his nerves and rightous vengeance guided his fists. He would not show them his pain.

Steelight fought only briefly in the ring of the masters, only a single year. He won every match he fought, even against armed opponents. He had trained himself well, but his time beneath the boot of his masters was at an end. In the dark of night he slipped through the bars of his cell, a feat thought impossible by the masters. Without remorse he killed any guards he encountered, for their laughing faces had tortured him during his beatings, frequently at the hands of the guards themselves.

His escape into the freedom of the night gave birth to another promise. At that moment he swore to himself to follow a code of his own devising. It was his most solemn vow, and he would die before breaking it.

Professor O'Leary found him thus, wandering through the city in which her school currently resided. It was not physical training he needed, though there was most certainly room for improvement. Instead it was control and trust. His anger ruled him, and he knew that fault would be his downfall.

Since then his anger has cooled significantly, though he still erupts into fury when pushed too far. Perhaps his time at the school truly has done him some good after all. So it was decided, he would stay for a bit longer, under teh care of Professor O'Leary, and see what type of future the Fates had in store for him.

Teachers Notes:

You get two languages... but I don't see them listed.

Prof. M.


Posted on 2010-01-26 at 15:55:13.
Edited on 2010-02-16 at 15:32:18 by Merideth

Topic: RedWyrm School of Online Adventuring - Character Sheets
Subject: 1st Year Student - Mr. Cuoghi


Currently Inactive

Name : Mr.Cuoghi
Race : Dwarf
Class : Paladin
Deity : Kharox
Age : 18
Level : 1
Exp : 0
Wis : 14 (+2)
Dex : 9 (-1)
Str : 13 (+1)
Int : 8 (-1)
Con : 11 (+0)
Car : 14 (+2)
Hp: (d10) auto max 1st level=10
AC: 10+-1+4+2=15
BAB: +1
Fort: +2+0=+2
Ref: +0-1=-1
Will: +0+2=2

Skills:
Concentration 1+0=+1
Heal 1+2+2=5
Diplomacy 2+2=4
Survival 0/2+2+2=4

Feats:
Self Sufficient +2 bonus on heal and survival checks

Class abilities:
Aura of good
Detect evil at will paladin can cast detect evil
Smite evil 1/day add cha bonus and 1 dam per level


Racial traits:
+2 con -2 cha (already calculated in stats)
Darkvision can see up to 60 ft in pitch black
Stone cunning +2 racial on search stonework
Weapon familiarity dwarven urgosh
Stability +4 on checks against bull rush or tripped when both feet are on ground
+2 racial against poison
+2 racial against spells and spell like abilities
+1 racial against orcs and goblinoids
+4 dodge against giants
+2 racial appraise checks
+2 racial on craft with wood or stone checks

Equipped Equipment:
Armor:
Scale mail (+4 AC, armor check penalty –4, speed 20 ft.,30 lb.).
Heavy wooden shield (+2 AC, armor check penalty –2, 10lb.).
Weapons:
Longsword (1d8, crit 19–20/×2, 4 lb., one-handed,
slashing).
Shortbow (1d6, crit ×3, range inc. 60 ft., 2 lb., piercing).

Backpack with waterskin, one day’s trail rations, bedroll,
sack, flint and steel. Hooded lantern, three pints of oil. Quiver
with 20 arrows. Wooden holy symbol

Gold: 24

Description:
Long brown Hair, Deep Blue Eyes, Small brown beard (braided) Shield on back with bow. Backpack slung over left shoulder. sword on his right hand side. holy symbol hanging from his neck.

Background:
Born into nobility, Mr.Cuoghi lead a rather comfy life. He had everything he wanted and his parents where famed adventurers. But instead of being proud his life early life was spent trying to impress his father. But no matter what he did he could never impress him with anything he did, be it fighting or magic.

He had a strong moral stance and so decided to join th ranks of the paladins as soon as possible. This gave him the ability to train more but still couldn't impress his father. This is why he inlisted with the school. He wished to further his training and become sombody who could impress his father. For that is all he wants...

*Note* The blanks will be filled in as i get the ideas. Should be done by tonite.

Teachers Notes:

Mr. C - go ahead and check out the notes I put on Ion's char sheet and when you are working on this see if you can work on the format as well some. Check spelling and capitalization for consistency as well while you are it. I know I can be nit picky but... hey. If you need help on how to do bold let me know. I will be adding a link to the formatting thread hopefully by the end of the day to this thread.

Good job though, I like the concept you have going here.

-Prof. M.


Posted on 2010-01-26 at 15:50:11.
Edited on 2010-01-27 at 16:35:46 by Merideth

Topic: RedWyrm School of Online Adventuring - Character Sheets
Subject: 3rd Year Student - Ion Kired


Name: Ion Kired
Race: Half elf
Level: 3
Exp: 3000
Class: Bard
Age: 22
Deity: Shakespeare

Stats
Str: 10=+0 modifier
Dex: 15=+2 modifier
Con: 17=+3 modifier
Int: 16=+3 modifier
Wis: 13=+1 modifier
Cha: 16=+3 modifier

Other stats
Hp: 6+3+4+3+5+3=24
Ac: 10+2+3+0=15
BAB: +2
Init +2
Speed 30 ft

Saves
Fort: +1+1=2
Ref +3+2=5
Will +3+1=4


Skills (6+3)*4+(6+3)+(6+3)=54
Max ranks allowed in a skill (lvl+3)=3+3=6

Performance (tap dance)- 6 ranks+2 Dex=+8
Knowledge Arcana- 4 ranks+3 Int= +7
Knowledge Dungeoneering- 6 ranks+3 Int= +9
Knowledge Planes- 6 ranks+3 Int=+9
Move Silently- 6 ranks+2 Dex=2 misc=++10
Listen- 6 ranks+1 Wis+1 racial=+8
Spellcraft- 4 ranks+3 int=+7
Gather Information- 6 ranks+3 Cha+2 racial=+11
Escape Artist- 6 ranks+2 Dex=+8
Hide- 4 ranks+2 Dex+2 Misc=+8

Feats One for being lvl 1 one for being lvl 3
Exotic weapons proficiency (two bladed sword)
Stealthy +2 bonus on hide and move silently checks

Racial abilities
Immunity to Sleep- +2 against enchantments
Low light vision- can see twice as far as a human in low light
+1 racial on listen search and spot checks
+2 racial on diplomacy and gather info checks
Elven blood for magical effects counts as an elf

Class abilities
Bardic music: (tap dancing) 3/day
Bardic knowledge: knows random stuff can make random knowledge checks PHB 28
Countersong: Tap a countersong to provide a save for sound dependant abilities. PHB 29
Fascinate: Make creatures fascinated with me DC of Perform check. PHB 29
Inspire courage +1 PHB 29
Inspire competence PHB 29


Languages +3 int=3 extra languages
Common
Elven
Draconic
Goblin
under common

Spells known 7 lvl 0 4 lvl 1 1 lvl 2
1 lvl 0 1 lvl 1 1 lvl 2 bonus spells for a +3 cha as a bard

Level 0
Detect magic
Read Magic
Mage hand
Dancing lights
Light
Message
Summon Tap shoes

Level 1
Summon Monster
Disguise self
Detect secret doors
Charm person

Level 2
Hold person

Spells per day/ prepared right now 3 lvl 0 1 lvl 1

Level 0
Summon Tap shoes
Mage hand
Light

Level 1
Summon Monster 1

Equipped equipment Using starting gold found in PHB 111 rolled 4,3,3,4 giving me 140 gold

Two bladed sword 100 gp 1d8/1d8 dam 19-20/X2 crit 10 lb slashing

Studded Leather 25 gp +3 AC +5 max dex -1 Armor check penalty 5% arcane failure

Unequipped equipment

Backpack 2 gp

Tap shoes 5gp used musical instrument data

Flint and steel 1 gp

7 gp

Description: Short curly, unruly hair. Slight paunch to the stomach, brown eyes, stands 5’5, tap shoes on feet.

Background


Ion Kired is the middle child of a five person family. He always had a creative streak to him and so thought adventuring would be an awesome occupation for him, just imagine his delight when he was accepted to the school! His first year at the school was a blast. He took Tap dance lessons, Hip Hop Lessons, acting lessons, Mage 101, Planeswalking 101 (high grades in his previous school let him in on this prestigious and hard to get into class) Facelicking 101, and dungeoneering 101. As a freshman he made a few friends but preferred to hang with professor Felfalas and Professor O’Leary. However Freshman year was not all about being teacher’s pet. Ion was often found at the local taverns either tapdancing on the bar or ‘practicing’ his face lick. Neither sport made him very popular anywhere but in the teacher’s favorite inn, The Red Dragon Inn. This inn became like a second class room for the young student who learned better how to interact with the locals and how to make good drinks. (bartending 101) As a part of Ion’s Dungeoneering class he went out on several adventures to strange lands. Most of the adventures Ion went as a mage named Kilton Oprium or Virif Flametouch or even Igni Stonelighter. He learned much on these adventures.

His second year was also full of adventures but much fuller on class work as he took Algebra 101, Planeswalking 201, Dungeoneering 201, ropes and getting out of them 101, Bardic lore 101, tap 201, Posting Games 101. During this year he went out on a few more adventures as Lirius Higginis, Anh Silverblade, and Hundover. He also bonded with Professor O’Leary and Felfalas even more as his zany tapping and posting to the posting games made him a very active member of the school, and he spent even more time at the inn perfecting his bartending. Now he’s returned for a third year and Wee Jas only knows what will happen this time. So far he’s signed up for tap dancing 301, Planeswalking 301, Arcane writings 102, Teachers aid to Posting Games 101, Dungeoneering 301, Teacher’s aid to dungeoneering 101, Algebra 201.

Teachers Notes:

What were your original stat rolls... out of curiosity?

And what is your alignment?

Prof. M.


Posted on 2010-01-26 at 15:45:01.
Edited on 2010-02-16 at 15:31:02 by Merideth

Topic: RedWyrm School of Online Adventuring - Character Sheets
Subject: Professor Unknown


Space holding in case

Posted on 2010-01-26 at 15:42:32.

Topic: RedWyrm School of Online Adventuring - Character Sheets
Subject: Professor Eol Fefalas


Coming Soon!

Posted on 2010-01-26 at 15:40:00.

Topic: RedWyrm School of Online Adventuring - Character Sheets
Subject: Professor Tann'Talas


Coming soon!

Posted on 2010-01-26 at 15:37:33.

Topic: RedWyrm School of Online Adventuring - Character Sheets
Subject: Professor Merideth O'Leary


Character Background/Concept

Merideth is the only child of General Ewan O’Leary. Her mother, his courtesan, died during childbirth and so she was raised primarily by her father. Her father was the Commanding General of the Meithryander Army and fiercely loyal to King Henry VI. During his command Meithryander greatly expanded its borders through his efforts. Merideth traveled with the army growing up, treated more like a son than a daughter by her father and those that surrounded him. As soon as she was old enough she joined the ranks, rarely did women do such things but exceptions were made occasionally. Her father put her under the command of a young uprising soldier, Alexander Longfield.
General O’Leary was slain in battle when Merideth was 14 years old, Longfield promised to take care of his daughter during O’Leary’s last moments. Under his guidance Merideth rose quickly through the ranks. On her 25th year she took on two very important roles. She was given her own command, and she found herself immersed in court as the mistress of King Henry VII.
A year later she was captured by an enemy kingdom, the Dorsains, and held for ransom. When the King refused to submit to the demands and abandoned Merideth she vowed revenge. A few months later she lead a Dorsain army into the capital city of Meithryander. Many of those who served under her in Meithryander, including Longfield, joined her cause and the city fell. She took it upon herself to end the life of the King who had betrayed her.
She had little ability at running an entire kingdom, however. It was not long before Meithryander loyalists retook the city and the government. Disgraced and fearing for her life Merideth fled.
Since then she has been traveling, awkwardly learning about the world that surrounded Meithryander and the magic that it contains (magic is outlawed in Meithryander). She has done several things including marrying Traylorn Dijandau and having his child Traylorna. The marriage ended and Lorna passed away from illness at a young age. It is here, at the RedWyrm School, that she has settled down for the moment, taking on the role of a teacher.
Merideth has always been known to have a bit of the redheaded temper, but after her time as a wife and mother this has calmed down some. When she is not using her temper to get what she wants she usually uses her feminine charms, never afraid to flirt a little (which had something to do with her failed marriage). She loves to talk about her father and the memories she has from her childhood. Even the betrayal with Henry is something she will discuss, with a cold edge to her eyes. Her daughter and ex-husband are another issue, very few know the details behind that tragedy and she usually refuses to mention it at all, although she still retains her married name as her middle name.

Character Sheet

Name: Merideth Dijandau O’Leary
Age: 32
Gender: Female
Race: Human
Alignment: Neutral
Class: Fighter
Level: 10
Height: 5’8”
Weight: 130
Eyes: Blue
Hair: Red

Abilities
STR – 15 (+2)
DEX – 16 (+3)
CON – 12 (+1)
INT – 10 (+0)
WIS – 12 (+1)
CHA – 16 (+3)

Other Stats
HP – 20
AC – 20
Touch AC – 11
Flat-footed AC – 19
Init – 7
Fort Save – 8
Reflex Save – 6
Will Save – 4
BAB – 10/5
Grapple – 16

Weapons/Equipment:
Bastard Sword – attack 8/3; damage 1d10+2 (crit 19-20/x2) – One handed
Dire Flail – attack 3/3; damage 1d8+3 (crit 20/x2) – two handed
Heavy Plate Armor

Skills
Appraise +1
Balance -2
Bluff +3
Climb -1
Concentration +1
Craft 0
Diplomacy +4
Disguise +5
Escape Artist -2
Forgery +2
Gather Information +3
Handle Animal +5
Heal +1
Hide -4
Intimidate +3
Jump -7
Knowledge (history) +1
Knowledge (local) +1
Knowledge (nobility) +1
Listen +4
Move Silently -3
Perform skills +3
Ride +6
Search 0
Sense Motive +3
Spot +4
Survival +2
Swim -10
Tumble -1
Use Rope +4

Feats
Acrobatic
Agile
Alertness
Athletic
Blind-Fight
Deceitful
Dodge
Endurance
Improved Init
Improved Unarmed Strike
Improved Grapple


Posted on 2010-01-26 at 15:29:49.
Edited on 2010-01-26 at 15:30:15 by Merideth

Topic: RedWyrm School of Online Adventuring - Character Sheets
Subject: RedWyrm School of Online Adventuring - Character Sheets


To clear up the Q&A thread I am moving all of the character sheets here.

Thanks!

Prof. M.

Posted on 2010-01-26 at 15:14:26.
Edited on 2010-01-26 at 15:22:26 by Merideth

Topic: The One Word Game
Subject: ahh...


Thomas

Posted on 2010-01-26 at 14:58:12.

Topic: The Game
Subject: I will win this!


"I'm not thinking of the game...
I'm not thinking of the game...
I'm not thinking of the game...
I'm not thinking of the game...
I'm not thinking of the game...
I'm not thinking of the game...
I'm not thinking of the game...
I'm not thinking of the game...
I'm not thinking of the game...

$***!"



Posted on 2010-01-26 at 14:43:10.

Topic: Demonic Vending Machine
Subject: Dr. Jones!


It spits out a voodoo doll and a really big diamond.

I feed it a crystal skull.

Posted on 2010-01-26 at 14:40:56.

Topic: Last one to post wins - Part II
Subject: Oh!


Or bacon!

I actually had that recently. Dark chocolate with crumbled bacon in it. It wasn't bad...

M.


Posted on 2010-01-26 at 14:36:01.

Topic: The One Word Game
Subject: LOL


Church

Posted on 2010-01-26 at 14:31:06.

Topic: The Morphing Game
Subject: I have no where to go with that so...


Talon

((you just have to remove a few letters and then change some of what is left and tie a bow on it and it works I promise!))

Posted on 2010-01-26 at 14:14:35.

Topic: The One Word Game
Subject: there can never be enough air freshener


Febreeze

Posted on 2010-01-26 at 14:13:15.

Topic: Last one to post wins - Part II
Subject: You know this reminds me...


I was discussing Switzerland with my 7 year old step daughter the other day... and when I mentioned that swiss chocolate was famous she got this look on her face like 'Yeah... right, stop pulling my leg...'

So I go... "What? Swiss chocolate, it's amazing"

"Who would want chocolate with holes in it?" she asks in all seriousness.

Hard to argue with that kind of logic.

M.


Posted on 2010-01-26 at 14:12:31.

Topic: The Fates of Fortune
Subject: Underground


Tanna was alone and in the dark.

“Kettle pots indeed…” she sobbed to herself. An hour ago she had stopped trying to wipe the tears from her cheeks. Prior attempts had simply left her face soiled and salty. The tears that fell now left tracks in the dirt.

Every city has its underground activities. Drasnia was no exception of this. Unlike some, though, it embodied the term more blatantly than others. The wealth of the city lived up on the hills, high above the filth that festered near the wharfs. The nobility did not openly speak of the activities that scurried about their feet. Below it all, though, was a labyrinth of tunnels and caves that had long ago been dug into the earth. What happened in those dark recesses was not spoken of openly even in the wharfs. The tunnels were painted with blood, the dead rested uneasily in their corridors, screams that peeled from those unfortunate enough to end up in them never reached the surface, the sun could not wash over the spaces even for a few hours, and Tanna suspected that even if it could reach it still could not shine in a place like this.

The dark did not bother Tanna so much as the being alone did. All her life she had never truly been alone. Marianna and her and worked hard so as never to be separated. Many families were torn apart on the auction blocks, but she and Marianna had not. Of course she had known that the moment she stepped into the barn that she was unlikely to see Marianna again. But she had hoped that she would have Aelion instead. Now she had neither.

“She told me not to go. Mari said I would be caught, that they would string me up next to Aelion… but… Mari… I’m so sorry, so very sorry. I just couldn’t leave him there. I couldn’t! He was hurt and… and… I love him!” her prostrations fell on the shadows.

Desperately she again searched her memories to figure out just where things had gone wrong. It had all started with the unexpected visitor. Although she and Mari, being relegated to the kitchen most of their lives, had no idea at the time that a visitor was in the house, let alone if he was expected or not. That information had come to her later, through the network of eyes, ears and tongues that made up any household. At the time Tanna had been kneading bread and discussing with Mari what they should embroider on their dresses with the spool of thread she had pilfered from Kiki’s sewing kit earlier in the week.

The first clue that something was amiss was when Lord Bolstoii’s voice rang through the halls calling for his daughter. On its heels was Corrisan, dashing through the house and informing everyone to mind their own business, keep their eyes down and their bodies away from the front of the house. After that the house had been pulled as tightly as leather on a drum, and was just as noisy.

Even from the kitchen Tanna and Mari, no longer concerned with embroidery, could hear the argument boiling over in the front of the house. The argument came to a stunning conclusion of doors slamming and people moving out to the barn.

Corrisan had come around again, looking more pale and flustered than Tanna could ever recall, and again reminded everyone to keep their noses where they belonged. He had left out the back door after reminding her and she had exchanged looks with her sister. Going out the back door could only mean that he was leaving the estate, likely to warn the neighbors not to worry about whatever noises they might hear from the Bolstoii yard.

Holding their breath she had listened to the screams that Corrisan had obviously been anticipating. Tanna could recall throwing her sister a murderous gaze when she had hissed quietly in her ear: “It seems that Lord Bolstoii has discovered what you have been denying all along, Aelion’s carnal knowledge of the Bolstoii princess.”

Later, when she had snuck out to the barn, she found out what all the screaming had been over. For the rest of her life, which she was beginning to doubt would be much longer really, she would remember what she found in the barn. Aelion, or what was left of him, had been hog tied and left on a soiled heap of hay. He was covered in blood and manure.

She pulled him into her arms, but he had barely noticed.

“Aelion… Aelion please… please… you have to get up. I’ll get you out of here but you have to help, your heavy. Aelion…” she had pleaded.

Eventually his eyes opened as far as the swelling would let them. “Leave…” came through the blood stained spit crusting his lips.

“I can’t Aelion… I can’t leave you like this. She can, Kiki can, but I cannot. Don’t you see? We have to leave…” tears fell onto his face while she spoke.

“kill me…”

“No!” Tanna had been surprised and scared to find him thus.

“Kill Me!” He said louder and coughed from the effort.

Tanna closed her eyes to the memory of him begging her to kill him, and then showing her why he felt that way. She saw that Bolstoii had left him battered and broken, and no longer a man.

It had taken all her strength, and all the promises that she still cared for and loved him, to get him to crawl out of the barn. They got no further. As he took a breath of the damp morning air a club descended over her head and from there she knew only darkness.

Where Aelion was now was a mystery to her, even where she was exactly remained a mystery. There was only the darkness and her own thoughts to keep her company now.


Posted on 2010-01-26 at 01:47:21.

 


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