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You are here: Home --> Forum Home --> Recent posts by Merideth
Topic: Despair Q&A
Subject: Let Us Begin

Well then... let us begin this story.

I've reposted the teaser (with a few slight adjustments) onto the game thread. I put the game thread out under the 'Modern' section of the rules based RPG's. Couldn't figure out a better place to put it.

I'll open it up and you all can work up your first posts. I haven't had a chance to really take a good hard look at the char sheets you've all sent in, but a quick look at them it seems that everything is in order, I'll let people know if anything needs to be adjusted.



Posted on 2009-01-28 at 14:28:10.

Topic: Buried Secrets Q&A
Subject: Up and Going

Well I'll work on my post today/tomorrow. Glad to see I wasn't the only one who dissapeared after Christmas...


Posted on 2009-01-27 at 15:19:00.

Topic: Despair: Of Life, Of Love, Of Death
Subject: Despair: Of Life, Of Love, Of Death

The Arrival

Beneath their feet the stony trail that constituted the Way of the Forsaken slowly widened out as it followed the muddy river down from the mountains. Far off a blood red sky loomed behind black cancerous clouds as the sun set before them. One of the group suggested they make camp for the night. Another shook their head, and pointed ahead, two hills grew on either side of the path, and between them the group could almost make out the hunched shapes of buildings. It was agreed that they would continue until they reached this settlement.

Each step brought more clarity to the small settlement. Before they reached it, though, they passed the summit of the hill north of the trail. It rose high above them, a pile of rocks and dirt with bits of pale green grass trying to take root. At the top rose a castle, or what was left of a castle. Yellowish stone had once been the foundation of the great building. Four towers rose toward the red sky, one at each corner of the square outer wall. What lay inside remained a mystery to those below. It appeared abandoned. The heavy iron bars on the windows leaked rust down the walls; thin vines covered the heavy double door braced with iron strips; tower roofs caved inward; blocks of stone from the top of the wall had toppled and lay smashed on the ground below. As they continued to walk toward the settlement hiding in the valley they noticed that the western wall was black with char. Eerily it sat on the hill, an empty shell of what would have once been an impressive fortress. Despite its apparent emptiness, the group still felt unease as they passed it, as if eyes were watching from the dark windows.

The girl with the dark hair and the big green eyes was especially moved by the ruins, she pulled her cloak tighter around her and found it difficult to pull her eyes away from the dark char marks. When she finally broke her gaze from it she turned eyes to the summit of the southern hill, where her companions were already looking, it lay much farther west. But even from the distance they could make out a hunched shape with a tall tower rising up from the middle of it. Flecks of red sky could be seen through the tower and spoke of its ruined state as well.

Moving forward they kept their attention on the settlement. The rifle wielder, having the most knowledge on what might lay before them, commented that this might be Cherish Valley. While the tall elf noted that there seemed to be little worth cherishing here as she curled her lip slightly. This brought about small laughter, but it easily got lost on the rocky hills that surrounded them.

Ahead a wooden sign had been thrust into the ground, but it was too dark and too far off to see if anything was written on it yet. But the buildings ahead started to take shape. The first could be best described as a compound. The muddy river dipped under an arch in the high wall that surrounded it. Every now and then something moved atop that wall.

Peeking out from behind the compound wall were more buildings, the tallest of which reached a height of two stories, while most were squat little huts. The spread was actually surprising, especially to the travelers who had spent the last month passing over a largely deserted mountain range. There were probably a hundred or more buildings that could be seen, and most even appeared to be laid out in lines, as if there were streets between them.

Suddenly the sign that had seemed like a small mile maker in front of them was beside them. It was a crude wooden sign with ‘Chairish Valle’ scrawled across it in chipping white paint. They had made it, but this was just the beginning of their journey, and what lay ahead was just as mysterious as those hollowed out castles.

Not long after they had passed the sign the compound reared itself to their right. The river disappeared under the arch on its far side, and disappeared from sight altogether. On the other side of the compound a dry river bed seemed to sneak out from under the wall and rushed toward the huddle of buildings beyond. The walls were made of reddish stone and stood at least three stories tall. The movement seen before proved to be guards pacing the top of the walls, their heads bobbing over the edge and peering down at the travelers now and then. Torches flickered from the watch ledge, in slotted windows running the length of the walls, and astride the massive doors that pierced one wall. At the doors the path they were on split and a well tended branch of it led straight up to them. Each of the wooden doors had a ‘S’ carved deeply in it, where such large amounts of what looked like oak had been found truly was a mystery. A small niche in the left hand door suggested that a guard stood on the other side to watch the door and let in those authorized to do so. Even at this late hour, with the sun dipping down behind the distant hill with its solitary tower and leaving the sky to fade from blood red to black, there were noises from inside the compound. Loud bangs, chains rattling, hot bursts of what could be steam, shouts and other muffled noises. Pillows of thin white clouds drifted over the walls as the steam like noises hit the air.

Whispered thoughts flittered among the travelers as they passed as to what the compound was for. The construction of the compound caught the eye of the Halfling, glancing around at the barren surroundings he wondered out loud where the wood for the doors had come from. But none dared to approach it.

Just as soon they were in the town. The town was laid out in streets, small dusty streets that did not appear to have names branched out off the Way of the Forsaken. Randomly selecting one of them they wandered the streets. Few people moved on the street, and those that did cast the group suspicious looks and moved to the other side of the street before hurrying on their way. Up the street though candle light spilled from one of the taller buildings out onto the street and sounds common with a bar could be heard. Nodding to each other the group headed that way.

The inn stood back a bit from the road, allowing for the patio that stuck out from the first floor. The patio was little more than a wooden platform in the dust. Beams rose from it’s corners and were topped by other beams. Weathered canvas nailed to the beams gave the patio a roof. Rolls of canvas at the edge of the roof could easily be untied to give the patio walls. Circular tables were spread out over the platform, a metal lantern on each lit the place up warmly. Sitting in the mismatched chairs were a handful of patrons, drinking, playing cards, laughing at each other. Everything, including the patrons, seemed covered in a layer of fine dirt, likely the food was as well.

Above the patio windows looked down on the street, thin curtains blowing in a soft breeze. Placed perfectly around them was a black dragon painted across the pale planks. Under the red flash of flame that escaped from his lips was written ‘Midnite Dragon’.
As the travelers approached a female dwarf rose from one of the tables and came to the edge of the patio. She grinned a toothless smile and waved her hand at them. Her appearance stopped the group for a moment, none had ever seen a dwarf quiet like her before. The satin bright purple gown she wore was trimmed in black lace, it also had been worn everyday since it appeared in her wardrobe and it showed in loose hems, torn lace, and stains of unknown origin. Though toothless her mouth was ringed in heavy red lipstick, dark lines were drawn around her eyes but the makeup had spread out in spidery veins through her crow’s feet. She propped a hand that was covered in a fingerless black glove on her hip and greeted them.

“Welcome Pilgrims, yer welcome to come up, but I’ll warn you, gotta pay –before- I’ll bring you yer drink,” and she laughed heartily into the night.

((Same as the teaser posted in Recruitment, just added in the characters playing, I'll open this up to everyone as soon as I get all those sheets. Welcome!))

Posted on 2009-01-26 at 19:32:58.

Topic: Despair Q&A
Subject: Backgrounds

Alright ladies and gents...
I've got all but one sheet and I've been assured it is coming soon. As soon as it appear in my box I'll get this game started.

In the meanwhile I've updated the roster on the first page, but there is real basic material there.

This group has been traveling together for about a month now. I'm leaving it up to you how much you wish to reveal to your companions about your history, motivations for going west etc...

So if you want to post up what your fellow travelers would know about your character as of now that would be good. And of course if you wish to add a good description of what they look like, what they are wearing etc that couldn't hurt either.


Posted on 2009-01-26 at 18:52:59.

Topic: Despair Q&A
Subject: Game

Well it looks like the roster is four:


I'll update the roster on the first page soon.

And as soon as I get those sheets and equipment lists from everyone (I'm looking forward to seeing what you guys come up with for that) I think we'll be ready to start.

bgoy has backed out due to rl commitments.


Posted on 2009-01-22 at 16:05:46.
Edited on 2009-01-25 at 22:39:40 by Merideth

Topic: Despair Q&A
Subject: Previous Info On Q&A

Yes as noted some of the weapons I listed before as being available don't really work. I stole that list from the 3.5 DnD Dungeon Master's guide... and since we are not using DnD anymore... well not quiet so useful.

But I think the doors are still wide open for you all the same.


Posted on 2009-01-21 at 23:13:53.

Topic: Despair Q&A
Subject: Drum roll please...

Despair no longer, the answers have come¡K

Okay here are the adjustments I am making to Witchcraft for the purposes of this game:

1. Please buy all character stats according to what the book allows for the character type you have chosen with the following two exceptions:

I am allowing for players to select a race other than human if they desire.

For humans, you may add one point to any attribute you would like.
For elves, you may add one point to perception (elves can see and hear better than any other race).
For Halflings, you may add one point to dexterity (they are bouncy little creatures)
For dwarfs, you may add one point to strength (since they are like short squat little brick walls)
For Half-elves, you may add one point to knowledge (the dual heritage comes with a wealth of information)
If you want to play something not on that list please contact me.

Divine Powers
You may buy divine powers, but as noted previously the Gods are rather distant, especially in Despair (well there are some Gods that are reachable in Despair but somehow I doubt you will be calling on them), so getting them is going to take more work.

To adjust for this all divine powers will be double price, for character creation and for purchasing during game play as well.

2. Associations are not necessary. Only worry about them if you have found an association that really has called out to you, and make adjustments to fit your background as you feel fit. I¡¦m not currently that concerned with people being of a certain group, your ties would probably not be that strong with them at any rate as you¡¦ve gone on your own to Despair without any comrades from your group¡K

3. Equipment, this is where the fun comes in. I¡¦m not allowing for any increase in character points save for the race attribute adjustment mentioned above and the main reason for that is that I¡¦m going to be very liberal with equipment options for you.

The main rule I have is¡K anything pre Civil War is game. And that is world wide, and even dips into fantasy realms. If the technology was around prior to the American Civil War, it¡¦s available.

Witchcraft does not have price lists, and I¡¦m not going to create any, nor give you starting wealth, you can buy your economic status as one of the advantage/disadvantages as you wish.

That being said¡K have as much or as little as you wish, but keep reality in mind.

Anything you have at this point you have dragged across the mountains with you (and these are some treacherous mountains).

There is no paper money system in Despair (who would govern it?) so wealth is best transported in the shape of something shiny, but again you gotta lug the shinies around with you and robbery is a common thing out west.

You are going into a world of chaos, and you all knew that, I pray to the distant Gods that you have come prepared.

Also of note, Despair consists mainly of desert land, it¡¦s hot, it¡¦s dry, it¡¦s dusty. A suit of full plate metal might not be such a good idea.

Your enemies might not always be fleshy things either. Bullets work great on coyotes, but ghosts are another thing, and so is a dust storm. You¡¦ve been living in the wild up until this point, and might be in the future again (although currently you are in Cherish Valley and have the opportunity to acquire more supplies).

So there are¡K bring what you think will keep you alive. If there are any questions please feel free to ask. (so Loki¡K the answer is yes, strap the guns to your whole body and wear armor if you like )

*I know it will come up¡K so being proactive here. There was not any bullet proof armor pre Civil War that I know of. But yes I¡¦ll allow Mithreal (I probably murdered the spelling of that). Give it the same stats as the lowest level of bullet proof armor in the book (sorry don¡¦t have the book on me at the moment to see what that is). Of course your enemies may have it as well¡K ƒº

I think that covers most of it, when you figure out what I forgot let me know.

I¡¦ll be awaiting the final sheets, and so will the horrors of Despair!


Posted on 2009-01-21 at 16:27:32.

Topic: Despair Q&A
Subject: Races

I am going to allow the basic fantasy races: Human, dwarf, elven, halfling, half-elf (and if you have another idea let me know).
I'm thinking of giving each race a bonus to an attribute that makes sense for the race but haven't worked out which ones get what, but probably just one point to add to the attribute beyond what you put in.
So at this point just note what race they are and then we can adjust some stats later this week.

Glad to hear you are still interested, that's three.

I'm working up some fun things for you guys to kill too


Posted on 2009-01-20 at 14:52:39.

Topic: Despair Q&A
Subject: Mundane?

Huh... thought you would have wanted to go with someone with Sight abilities... but mundane would give you more points to go into her arts...

Well so far it sounds like it is okay to change the format here.

If you want to start building characters that is fine, I might come up with a few point adjustments from what is in the book, but nothing huge I don't think, as I look into a little deeper just as forewarning...


Posted on 2009-01-19 at 19:00:53.

Topic: Despair Q&A
Subject: Sincerest Appologies

I'm dreadfully sorry, Christmas ended up taking up way more of my time than I had expected and so has the beginning of the year. Things are slowly calming down around here.

I have not had much of a chance to take a good look at any of the sheets I have gotten from you, nor a chance to work up those first encounters for this game.

However... I wanted to ask a question and see what people thought of it. I have been thinking of working this up as a tabletop as well for some of my friends, and while doing that I have come to the conclusion that it would be easier to run this world in a slightly adjusted version of Witchcraft instead of 4e... the biggest adjustments I've thought up thus far (and the idea only struck me two days ago so I'll still hashing some details out) would be eliminating the more modern equipment/skills (computers, cars, machine guns etc), get rid of the bast, allow people to choose races other than human, and have some kind of adjustment to how many points could go into divine inspiration spells since the Gods are so far removed from Despair...

I just really have come to like the Witchcraft system, know it better than 4e to run a game in, and think that it might work better.

Let me know what you guys think... I can still make either work... and again sorry for dissapearing!


Posted on 2009-01-19 at 17:09:42.

Topic: Despair Q&A
Subject: Rer

Sib was going to join us and then realized she is very busy right now and is backing out. It looks tenativly like Loki might fill up the fourth slot, and if Sib is freed up later can certainly join in at that time.


Posted on 2008-12-28 at 19:13:02.

Topic: Despair Q&A
Subject: NPC Character Roster

Character Roster

This will be filled out once we have started

Posted on 2008-12-28 at 19:08:26.
Edited on 2009-01-25 at 22:55:23 by Merideth

Topic: Despair Q&A
Subject: Player Character Roster

Character Roster

Name: Ione Celelaial
Player: Nimu
Race: Eladrin
Gender: Female
Age: 128
Character Type:
Physical Description: Ione is otherworldly beautiful; smooth copper skin, fine chiseled features, long silvery white hair. Her eyes are a deep, almost black, indigo blue.

Name: Renee Yishen
Player: Reralae
Race: Human
Gender: Female
Age: 24
Character Type: Gifted
Physical Description: Black hair and sparkling green eyes.

Name: Nuar
Player: Cyco
Race: Halfling
Gender: Male
Character Type:
Physical Description: Athletic build, wearing a well made green cloak and having the appearance of a well journeyed traveler.

Name: Karn Tar
Player: Loki
Race: Human
Gender: Male
Age: 23
Character Type: Mundane
Physical Description: A 'cowboy' type of average height and weight with shortish brown hair and dark brown eyes

Posted on 2008-12-28 at 18:34:42.
Edited on 2009-01-26 at 18:49:14 by Merideth

Topic: Wilting Rose Q/A
Subject: Still Around

And awaiting with a twitching tail


Posted on 2008-12-28 at 06:46:53.

Topic: Despair Q&A
Subject: Despair Q&A

Welcome to Despair

May you tread carefully in a land devoid of hope.

Posted on 2008-12-22 at 17:38:55.
Edited on 2009-01-25 at 22:50:39 by Merideth

Topic: Buried Secrets Q&A
Subject: Moving Forward?

Are we good to move down into the village? Try and find a place to stay for the night and all?


Posted on 2008-12-17 at 15:38:29.

Topic: Paranoia
Subject: Split Up!

Once the train pulled to a stop Julianne pulled herself off the seat and out of the car. She pulled her PAD back out as if to use it and waited for the others to get out. Hearing the suggestion that they split up and search with more efficiency she nodded in agreement.

"Yes, that sounds like a good idea. We should all meet up again in four hours, here good for everyone? Oh... and please stop yelling, I'm standing right here..."

She threw a beaming smile at the group.

Posted on 2008-12-17 at 15:05:02.

Topic: The One Word Game
Subject: They go hand in hand...


Posted on 2008-12-16 at 23:06:55.

Topic: Paranoia Q&A
Subject: Hmmm

Alright I am working on a post for this, I promise.

But on a side note. My tabletop group has gotten a copy of the book for this (note: I have not read it so I am not being treasonous, please don't shoot me!) and are thinking of starting a game up. The only real concern is that they have heard that it's actually best for the GM and that the players just kind of play along with all of his inside jokes. And from Addy's last euber exuberant post I am tempted to go along with that analysis...

Not that I'm not having fun, and I know Olan got a kick out of shooting Grugg in the face, and that Grugg is cooking up some terrible form of revenge for when he can pick this up again... lol.


Posted on 2008-12-16 at 15:40:37.

Topic: RDINN Feature Updates/ Suggestions/ Bugs
Subject: Question

Is there a reason the fun little lines of goofy smilies at the bottom of the page when you are writing a post or PM do not show up when editing a post?
I've run into the situation where I've wanted to add a crazy smilie or need one to go with an edit and end up having to open another window to figure out what the html is for it to type it onto the post...

Nothing too important, just curious...


P.S. While I'm on the issue of smilies, why isn't there one making a kissie face?

Posted on 2008-12-12 at 21:23:31.

Topic: Totally Random Thoughts
Subject: wow

And I thought I was gonna go to hell for making fun of the little kids at the pre-K and K Christmas Service at church last night... well maybe I am, but I think I'm gonna have some company!

*grabs Returner's hand and goes skipping down that yellow brick road toward hell*


btw, thanks for that R. I like having a reason to laugh at work!


Posted on 2008-12-12 at 21:18:19.

Topic: Totally Random Thoughts
Subject: Ah!

So it is male, always hard to tell with elves... but that makes sense. I thought it might be a very well endowed female, but I thougth the page was PG 13 and that seemed inappropriate... hehe

Although when you pull up the actual pic, that's quiet the cod piece he has!


Posted on 2008-12-12 at 20:56:24.
Edited on 2008-12-12 at 20:57:59 by Merideth

Topic: Totally Random Thoughts
Subject: Question...

I keep staring at the holiday greeting on the main page... the blonde elf on the bottom right corner, what is that under his/her chin? I can't figure it out!
But maybe it's because I keep getting distracted by that cute red head above it


Posted on 2008-12-12 at 20:44:29.

Topic: Some Secrets are Best Left Buried...
Subject: No Cure

At the first off key note Syana had leapt to her feet and started to pull out her sword. On the second note she paused and listened again as Isaac’s strange song moved through the mist back toward them. Shoving the sword back into its sheath she couldn’t help but let a little smile play with the corner of her lips. It actually stayed on her face while she watched Shianna circle around Isaac with her concerns about his ‘signing sickness.’ Syana on the other hand was rather certain that it was not an illness but a disorder and that there likely was not a cure.

Once Shianna and Isaac were done discussing his ‘sickness’ she listened as Isaac told them of what he had found in the village. Nodding to herself she adjusted the bags hanging off her shoulders and prepared to head to village when the rest of the group left.

She had to admit to herself that she was very pleased that the village did not appear to be over run with carrion. The thought of fresh water and shelter had certainly piqued her interest and if they had decided to stay out for the night she would have been disgruntled. Not that anyone would have known it, just as none would know just how pleased she was at this turn of events. There had only been one who had ever fully understood how she was feeling, only the one, and those days were long gone. Taking a look around her surroundings, peering into the mist, glancing at the lights ahead and finally searching the sky for any stars that might be seen between the clouds she knew that those days were long over.

((Note: She will follow the group to the town, and obviously will let the others approach any villagers and speak to them about making arrangements for the night.))

Posted on 2008-12-12 at 20:24:28.

Topic: Buried Secrets Q&A
Subject: hehe

Very nice Rer... and Gin... now I remember why I never watched that show

I'll get my post up sometime soon.


Posted on 2008-12-12 at 19:38:06.


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