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You are here: Home --> Forum Home --> Recent posts by Steelight
Topic: Possibilities.. Subject: Well...
What classes do we have already? Since you eliminated monk as an option, I usually end up playing a wizard or rogue... but I'd like to see what we have before commiting myself to a particular role.
Posted on 2010-09-30 at 19:19:09.
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Topic: Winds and Sand Q&A Subject: More Answers
It is more or less built into the floor (similar to a storm cellar in a house). And the lock is a padlock external to the door itself, though the handles are forged iron, bolted to the doors rather sturdily.
Posted on 2010-09-30 at 19:06:37.
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Topic: Winds and Sand Q&A Subject: Answer
If I remember the spell correctly (as I don't have the book in front of me) the damage is more or less split between cold and piercing (though I could be wrong). Also, it wouldn't be exposed to the cold long enough for it to cause significant embrittlement.
The cold damage would (however) bypass the lock's hardness rating... and the more I think about it, depending on the damage I roll for it if you do it, I might reduce the overall hardness of the lock (effectively making it more brittle) just because it is a creative idea.
I will warn however, that if there is a trap associated with that lock, attacking it could potentially trigger it. Just a warning to be fair.
As far as Shades331 goes, he will be joining us. I will leave the when and how to be played out in game however.
Posted on 2010-09-30 at 17:16:01.
Edited on 2010-09-30 at 17:18:25 by Steelight
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Topic: Trilogy War Q/A Subject: Understood
I have no intention of angering her... after all I don't want to end up as a greasy spot on the wall. But just a little bit of razzing is healthy I think. At least that's what my wife told me while she was pregnant...
Posted on 2010-09-30 at 16:45:51.
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Topic: Trilogy War Q/A Subject: Fine...
I suppose you've earned a little slack now every now and then...
Posted on 2010-09-30 at 16:05:26.
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Topic: Trilogy War Q/A Subject: ...
And here I thought it had become playful banter and we had mroe or less left theissue of leadership behind us...
Oh well... can I pet the kitty?
Posted on 2010-09-30 at 15:09:17.
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Topic: Possibilities.. Subject: Questions
Might there still be room for 1 more?
And if so, you said 3.0 core books, is 3.5 acceptable?
Also, if we want something outside of the core books, are they completely off limits or can we try to sell you on the idea?
Posted on 2010-09-30 at 14:43:57.
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Topic: The Trilogy War Subject: Running out of ideas
Alasdair stood to the side, lost in thought and anxious. He too felt that something was... off. He hoped Halia's dispelling would work, but that again seemed far to simple. But perhaps...
"I may be grasping at straws a bit here, but what if these doors do not truly exist? The riddle we heard at the beginning of these trials spoke of knowing what is real and what is not. We have already seen several cases where this has applied, perhaps this is one more."
Doubtful himself of his own suggestion, he truly was grasping at the fringes, trying to unravel the mystery that lay before him and his companions.
(OOC: Attempt to disbelieve the door and any magics associated with it, assuming that fails he attempts to use psionic clairvoyance).
Failing that, he begins to focus the magic of his mind, seeking a vision beyond the door. Perhaps psionics might prevail where magic has failed.
Posted on 2010-09-29 at 15:04:32.
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Topic: Realms of Twilight Demo Recruitment Subject: Bri
I've already set that up for you, since I already knew your preference. You can find the character sheets here
I do still needs a few names from people however...
The Q&A for questions can be found here.
Posted on 2010-09-29 at 01:40:15.
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Topic: Realms of Twilight Demo Recruitment Subject: 1 more slot open!
We have 1 slot remaining for a half-elf summoner (and his/her eidolon).
Anyone interested? I will be posting the intoduction to the game either this weekend, or when I get the lists of prepared spells from our spellcasters.
Posted on 2010-09-28 at 12:34:36.
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Topic: Hello there. Subject: Greetings
I would also like to take my own moment to welcome you to this haven we know as the Red Dragon Inn.
Welcome.
(That's as big a moment as they give me nowadays... they don't want me to get started or I might never... oops too long winded, here come the smite police now!)
Posted on 2010-09-28 at 00:28:34.
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Topic: Orion Group take 2: QA Subject: A thought
If the town is as small as the sheriff's comments seem to reflect (given we haven't had any official answer) I would question whether there is a mage in the city at all. it wouldn't be uncommon for a hamlet or even a small town to now have a known wizard in it.
And a lot of these questions should be directed at the sheriff himself. Particlaurly about the cliffs/caves and such. These are very real possibilities, though it is equally possible that if they do exist the local authorities have made at least some attempt to look into them.
Posted on 2010-09-27 at 21:08:55.
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Topic: Realms of Twilight -Winds and Sand Subject: Game Update
Daleel stands there dazed for a few moments as the rest of the group scatters around the room in a frantic but relatively methodic search.
You find no crates on the floor level that bear the mark you seek. Nor did Daleel see any on the uppoer floor on his way in (which he quickly speaks once his head clears), though he only got a brief look and event hat only at half of the crates.
There is a locked cellar door in the corner of the room. The door is made of wood and iron, and seems very thick and sturdy. The lock seems well-made, and the hinges are not visible.
Thus far there is no sign of the arrival of more foes.
Posted on 2010-09-27 at 17:33:24.
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Topic: Realms of Twilight Demo Subject: Realms of Twilight Demo
You and your companions have been working as mercenaries for the military of the Illurian Empire. Over the past three years you have been hired to perform a number of quests. Each quest needed a certain subtlety, discretion, or some other reason why the military itself could not risk its association. You completed each of these tasks with little complaint, and they have rewarded you generously for your efforts.
It has been several months now since your last task. You were beginning to wonder if you should
seek employment elsewhere when you were contacted once again.
As always a message was left at the Temple of Shadows, where the most pious of you always goes for the daily service. Under your usual seat you found a piece of rolled up parchment from your usual contact.
(The parchment is picked up by Iauran Norovir)
It reads:
My fellow Disciple of the Dark Father,
It has been many months since we last spoke, but I fear we are in need of the services of you and your comrades once again. You have succeeded in quests that so many others have failed over the years, so now we call upon you to perform one in which failure is not an option.
As you likely know the tensions between the Empire and the nation of Valin to the east have been escalating for many months. It is unfortunate, but our relations have crumbled to the point that we fear an attack. As a contingency for just this circumstance we have prepared a weapon that can be used to fight against the Valinites, however it does no good to our forces in the east while it sits here in the capital. Our mages have for some unknown reason been unable to magically send it to Bevaris, and we simply cannot spare the soldiers to courier the item. Your task is thus to take this weapon to the High Command of Bevaris, and from there to whichever border fortress they require.
This task sounds simple at first, but as always in our dealings, there are complications. I cannot stress enough how important it is that the weapon reach Bevaris with all speed. And I fear that traveling by the winding road through the wastelands may take too long. If our spies are correct we can expect an attack within two weeks. By road it would take at least three to reach the city. You know the route you must take, though I must warn you: beware the nightlings, and the shadow creatures that roam the wastelands beyond the safety of the Emperor’s pyramids. It is a most dangerous journey.
As always you will be well compensated for the task when you reach Bevaris. I would expect that the High Command there will have further instructions as to where exactly the weapon must be taken. You must make haste, and leave as soon as you are able. The weapon awaits you in the Temple of Shadows once you have gathered your comrades.
With great respect,
Disciple Neurin
------------------------------------------------------------
After a short discussion you decide to accept the task, for the Empire truly has compensated you generously for your past deeds. Iauran returns to the Temple the next day to pick up the weapon as instructed int he letter.
The alcove is illuminated only by the candles of the petitioners. The statue of Elarii, the Trickster stands before you, his arms out to his side and a sly and knowing grin across his face. You kneel before the god of deceit and bow as if to pray. Your mind does not seek guidance from the gods this day however. Your head bowed, your hands seek out the hidden compartment in the base of the statue that you have opened so many times before. After a moment you here the barely audible click, and slide the cover aside. Within you find the weapon the message spoke of and a letter identifying you to the garrison commander at Bevaris.
This so called weapon seems nothing more than a small box of polished ebony banded with rune etched iron. It seems heavier than one might expect given its small size, and there is a rather complex lock sealing the box from prying eyes.
Your quest has begun. And time is of the essence. War is brewing, and this item, whatever it is, could save many lives.
(OOC: I expect there will be questions. Please post those on the Q&A thread. I apologize for being 2 days late getting started, but now that we are, let us enjoy it!)
Posted on 2010-09-24 at 04:17:37.
Edited on 2010-10-05 at 23:09:00 by Steelight
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Topic: Realms of Twilight Demo Q&A Subject: Realms of Twilight Demo Q&A
Here is a thread for any out of character questions or discussions, as well as opinions regarding the adventure in general (particular like, dislikes... etc).
Posted on 2010-09-24 at 04:14:17.
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Topic: Realms of Twilight Demo Characters Subject: Tiamat5774
Name: Sorgoth Territh
Gender: Male
Alignment: Lawful Neutral
Class: 5th level Wizard (Necromancer)
Race: Valshari
Ability Scores:
Str: 10 +0
Dex: 16 +3
Con: 10 +0
Int: 19 +4
Wis: 13 +1
Cha: 12 +1
Speed: 30'
Hit Points: 26/26
Fort Save: +2
Ref Save: +5
Will Save: +6
Base Attack Bonus: +2
Initiative: +3
Attacks:
+1 Silver Longsword +3 (1d8/19-20 x2)
Combat Maneuver Bonus: +2
Combat Maneuver Defense: 15
AC: 15 (+2 Bracers, +3 Dex) Touch: 13, Flat-Footed: 12
Racial Abilities:
Darkvision: 60'
Low-Light Vision
Darkness 1/day
Keen Senses (+2 to Perception)
Elven Immunities (+2 vs. enchantments)
Immune to magical sleep effects
Class Abilities:
Cantrips
Arcane Familiar (Voltaire - Raven)
Skills:
Appraise: +10 (3 ranks)
Craft (Books): +8 (3 ranks)
Knowledge (Arcana): +12 (5 ranks)
Knowledge (Engineering): +10 (3 ranks)
Knowledge (Geography): +10 (3 ranks)
Knowledge (History): +9 (2 ranks)
Knowledge (Nobility): +8 (1 rank)
Linguistics: +10 (3 ranks)
Perception: +6 (3 ranks)
Sense Motive: +3 (2 ranks)
Spellcraft: +15 (5 ranks)
Stealth: +5 (2 ranks)
Languages: Celestial, Common, Draconic, Dwarven, Elven, Gnome, Infernal, Orc, Valshari Sign
Feats:
Crat Magic Arms & Armor
Magical Aptitude
Scribe Scroll
Spell Focus (Necromancy)
Weapon Focus (Ray)
Special Abilities
Grave Touch 7/day
Command Undead (DC: 13) 7/day Used: 1
Equipment:
+1 Silver Longsword
3 Bags of caltrops (1 coated with drow poison)
Backpack
Bedroll
Belt Pouch
Bracers of Armor +2
Cloak of Resistance +1
50' coil of hemp rope
Flint & Steel
Scholar's Outfit
Spell Component Pouch
Trail Rations (15 days)
Wand of Ray of Enfeeblement (37 charges)
Waterskin
Winter Blanket
2 vials Antitoxin
Money:
pp: 2
gp: 7
sp: 9
cp:
Gems:
Spells Known:
0-Level:
Acid Splash, Arcane Mark, Bleed, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Spark, Touch of Fatigue, Unwitting Ally
1st-Level:
Burning Hands, Cause Fear, Chill Touch, Embrace of the Shadows*, Identify, Mage Armor, Magic Missile, Magic Weapon, Ray of Enfeeblement, Obscuring Mist, Shadow Vines*, Shield, Shocking Grasp, Summon Monster I, Visage of Death*
2nd-Level: 3 + 1 Necromancy
False Life, Force Chain*, Ghoul Touch, Knock, Scorching Ray, Spectral Hand, Touch of Idiocy
3rd Level:
Ray of Exhaustion, Vampiric Touch
Spells Memorized:
0-Level: 4
Bleed, Detect Magic, Open/Close, Touch of Fatigue
1st-Level: 4 + 1 Necromancy
Butning Hands (x2), Embrace of the Shadows, Magic Missile, Ray of Enfeeblement
2nd-Level: 3 + 1 Necromancy
False Life,, Scorching Ray, Spectral Hand
3rd Level: 2 + 1 Necromancy
Ray of Exhaustion (x3)
Notes:
Spells is italics are of the necromancy school. Spells listed with an asterisk (*) can be found in the Realms of Twilight Campaign Setting.
Specialty School: Necromancy
Forbidden Schools: Divination, Illusion
Posted on 2010-09-24 at 03:37:50.
Edited on 2010-12-08 at 17:30:43 by Steelight
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Topic: Realms of Twilight Demo Characters Subject: Open
Name: Gosk
Gender: Male
Alignment: True Neutral
Class: 5th level Fighter (Two-Handed Fighter)
Race: Half-Orc
Ability Scores:
Str: 20 +5
Dex: 16 +3
Con: 16 +3
Int: 15 +2
Wis: 13 +1
Cha: 9 -1
Speed: 30' (20' in armor)
Hit Points: 53/53
Fort Save: +7
Ref Save: +4
Will Save: +4
Base Attack Bonus: +5
Initiative: +7
Attacks:
+1 Mithral Scythe +13 (2d4+11)/x4)
Bite +5 (1d4+2)
Combat Maneuver Bonus: +10
Combat Maneuver Defense: 22
AC: 20 (+7 Armor, +3 Dex), Touch: 13, Flat-Footed: 17
Racial Abilities:
+2 to Strength
Darkvision: 60'
Intimidating
Orc Ferocity
Weapon Familiarity
Class Abilities:
Weapon Training (Heavy Blades) +1
Shattering Strike +1 (+1 Sunder & damage vs. objects)
Overhand Chop (single attacks w/ 2-H weapons get STR x2)
Skills:
Acrobatics: +3 (3 ranks)
Climb: +8 (3 ranks)
Craft (Armor): +8 (5 ranks)
Intimidate: +10 (5 ranks)
Knowledge (Dungeoneering): +9 (4 ranks)
Survival: +9 (5 ranks)
Languages: Common, Giant, Gnoll, Orc
Feats:
Dazzling Display (Scythe)
Improved Initiative
Iron Will
Razortusk
Weapon Focus (Scythe)
Weapon Specialization (Scythe)
Equipment:
+1 Mithral Scythe
+1 Breastplate
Backpack
Bedroll
Belt Pouch
Caltrops (2 pouches)
Fishing Net (24 sq.ft.)
Flint & Steel
Potion of Cure Moderate Wounds
Sunrod (x2)
Thunderstone
Trail Rations (15 days)
Traveler's Outfit
Waterskin
Whetstone
Winter Blanket
Money:
pp:
gp: 283
sp: 8
cp: 8
Gems:
Notes:
Personality/Role: The half-orc is a brute, yet he/she is much more intelligent then he/she generally lets on. The half-orc reveres death (not in the manner of slaughter, but as the natural progression of life) and has no qualms accelerating the natural progression of those who get in his/her way.
Posted on 2010-09-24 at 03:15:39.
Edited on 2010-11-23 at 13:32:08 by Steelight
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Topic: Realms of Twilight Demo Characters Subject: Open
Name: Shenek
Gender: Female
Alignment: Chaotic Good
Class: 5th level Rogue (Burglar)
Race: Gnome
Ability Scores:
Str: 12 +1
Dex: 18 +4
Con: 14 +2
Int: 15 +2
Wis: 10 +0
Cha: 16 +3
Speed: 20'
Hit Points: 42/42
Fort Save: +3
Ref Save: +9
Will Save: +1
Base Attack Bonus: +4
Initiative: +4
Attacks:
+1 shortsword +6 (1d4+2/19-20 x2)
Composite Shortbow (Str +1) +8 (1d4+1/x3)
Combat Maneuver Bonus: +3
Combat Maneuver Defense: 17
AC: 19 (+4 Armor, +4 Dex, +1 Size), Touch: 15, Flat-Footed: 15
Racial Abilities:
Low-Light Vision
Dancing Lights 1/day
Defensive Training (+4 dodge vs. giants)
Ghost Sound 1/day
Hatred (+1 to hit vs. reptilian and goblinoid humanoids)
Illusion Resistance (+2 vs. Illusions)
Keen Senses (+2 to Perception checks)
Mage Hand 1/day
Obsessive (Profession: Gambler)
Prestidigitation 2/day
Speak with Animals 1/day
Weapon Familiarity
Class Abilities:
Canny Observer
Careful Disarm (Failure only sets of trap if failed by -10)
Evasion
Ledge Walker
Sneak Attack +3d6
Trapfinding
Trap Sense +1
Trap Spotter
Skills:
Acrobatics: +12 (5 ranks)
Appraise: +10 (5 ranks)
Bluff: +11 (5 ranks)
Climb: +14 (5 ranks)
Disable Device: +12 (5 ranks)
Escape Artist: +12 (5 ranks)
Intimidate: +7 (1 rank)
Knowledge (Local): +7 (2 ranks)
Perception: +10 (5 ranks)
Profession: Gambler: +6 (1 rank)
Sense Motive: +6 (3 ranks)
Sleight of Hand: +12 (5 ranks)
Stealth: +16 (5 ranks)
Use Magic Device: +9 (3 ranks)
Languages: Common, Giant, Gnome, Goblin, Sylvan
Feats:
Extra Rogue Talent
Gnome Trickster
Shadow Strike
Equipment:
+1 Shortsword
Composite Shortbow (Str +1) with 20 arrows
+1 Studded Leather Armor
Antitoxin
Backpack
Bedroll
Belt Pouch
Flint & Steel
Hat of Disguise
Potion of Blur
Potion of Cure Light Wounds
Potion of Pass Without Trace
Potion of Shield of Faith +2
Potion of Spider Climb
Ring of Climbing
Masterwork Thieves' Tools
Trail Rations (15 days)
Explorer's Outfit
Waterskin
Winter Blanket
Money:
pp: 10
gp: 56
sp: 8
cp: 12
Gems:
Notes:
Personality/Role: This gnome was once a burglar, and a rather good one. Unfortunately he ended up getting caught about a decade years ago and spent several years paying off his crimes with indentured seritude before joining up with this group.
Posted on 2010-09-24 at 02:53:46.
Edited on 2010-11-23 at 13:32:39 by Steelight
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Topic: Realms of Twilight Demo Recruitment Subject: Hello!
I'm posting the character sheets tonight in a Q&A-type thread. Please do not post on that thread, but it will give you guys a chance to look at your characters and ask any questions you might have.
I also need to know what names you want your characters to go by and what gender you want them to be.
Thanks.
Posted on 2010-09-24 at 02:36:03.
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Topic: Realms of Twilight Demo Characters Subject: Yir'ess (Summoner's Eidolon)
Name: Yir'ess
Type: Serpentine (Outsider)
Alignment: Chaotic Good
Ability Scores:
Str: 14 +2
Dex: 18 +4
Con: 14 +2
Int: 7 -2
Wis: 10 +0
Cha: 11 +0
Speed: 20', Climb: 20'
Hit Points: 36/36
Fort Save: +3
Ref Save: +8
Will Save: +4
Base Attack Bonus: +4
Initiative: +4
Attacks:
Bite (10' reach) +6 (1d6+3 +1d6 electrical/x2)
Tail Slap (1d6+1 + 1d6 electrical/x2)
Combat Maneuver Bonus: +6
Combat Maneuver Defense: 17
AC: 22, Touch: 14, Flat-Footed: 20
Racial Abilities:
Darkvision: 60'
Energy Attacks (Electricity)
Magic Attacks (natural attacks are considered magical)
Scent
Tail (+2 to Acrobatics checks for balance)
Trip: Bite (Free trip attempt after a succesful bite)
Skills:
Bluff: +7 (4 ranks)
Escape Artist: +6 (2 ranks)
Intimidate: +2 (2 ranks)
Sense Motive: +7 (4 ranks)
Stealth: +11 (4 ranks)
Feats
Coordinated Defense
Coordinated Maneuvers
Posted on 2010-09-24 at 02:31:57.
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Topic: Realms of Twilight Demo Characters Subject: Open
Name: Avriel Lightwander
Gender: Female
Alignment: Chaotic Good
Class: 5th level Summoner
Race: Half-Elf
Ability Scores:
Str: 11 +0
Dex: 15 +2
Con: 14 +2
Int: 16 +3
Wis: 12 +1
Cha: 19 +4
Hit Points: 40/40
Fort Save: +3
Ref Save: +3
Will Save: +5
Base Attack Bonus: +3
Initiative: +2
Attacks:
+1 Silver Heavy Mace +4 (1d8+1/x2)
Light Crossbow +3 (1d8/19-20 x2)
Combat Maneuver Bonus: +3
Combat Maneuver Defense: 15
AC: 16 (+2 Dex,), Touch: 12, Flat-Footed: 14
Racial Abilities:
Low-Light Vision
Elf Blood
Immune to magic sleep effects
+2 to save Vs. enchantment spells & effects
Class Abilities:
Bond Senses (5 rounds/day)
Eidolon Link
Life Link
Share Spells with Eidolon
Shield Ally
Summon Eidolon
Summon Monster III 7/day (lasts 1 minute/level)
Skills:
Handle Animal: +8 (1 rank)
Knowledge (Dungeoneering): +10 (4 ranks)
Knowledge (History): +8 (2 ranks)
Knowledge (Nature): +9 (3 ranks)
Knowledge (Religion): +9 (3 ranks)
Knowledge (The Planes): +11 (5 ranks)
Perception: +6
Ride: +7 (2 ranks)
Spellcraft: +11 (5 ranks)
Use Magic Device: +12 (5 ranks)
Languages: Common, Draconic, Elven, Orc, Sylvan
Feats:
Coordinated Defense
Coordinated Maneuvers
Summoner's Call
Skill Focus (Perception)
Equipment:
+1 Silver heavy mace
Light Crossbow (20 bolts)
Mithril Chain Shirt
Antitoxin
Bedroll
Belt Pouch
Brooch fo Shielding
Dust of Tracelessness
Flint & Steel
Handy Haversack
Potion of Cure Light Wounds
Potion of Eagle's Splendor
Potion of Endure Elements
Potion of Invisibility
Potion of Pass Without Trace
Scholar's Outfit
Scroll Case
Spell Component Pouch
Trail Rations (15 days)
2 Vials of ink
Waterskin
Wand of Lesser Rejuvenate Eidolon (16 charges)
Winter Blanket
Money:
pp: 10
gp: 47
sp: 9
cp:
Gems:
Spells Prepared: DC: 14 + Spell Level
0-Level:
Acid Splash
Daze
Light
Mending
Message
Resistance
1st-Level: 5/day
Jump
Magic Fang
Lesser Rejuvenate Eidolon
Shadow Vines (*Realms of Twilight)
2nd-Level: 3/day
Haste
Invisibility
Resist Energy
Notes:
This class can be found in the Pathfinder Advanced Player's Guide. I can clarify any of the abilties as necessary.
Posted on 2010-09-24 at 02:22:58.
Edited on 2010-11-23 at 13:31:12 by Steelight
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Topic: Realms of Twilight Demo Characters Subject: Brianna
Name: Kitara Tigereyes
Gender: Female
Alignment: Lawful Neutral
Class: 5th level Monk
Race: Human
Ability Scores:
Str: 14 +2
Dex: 18 +4
Con: 13 +1
Int: 15 +2
Wis: 16 +3
Cha: 10 +0
Hit Points: 37/37
Fort Save: +5
Ref Save: +8
Will Save: +7
Current Ki Pool: 7
Base Attack Bonus: +3
Initiative: +4
Attacks:
Unarmed Strike +5 (1d8+2/x2)
Flurry of Blows +3/+3 (1d8+2/x2)
Combat Maneuver Bonus: +7
Combat Maneuver Defense: 23
AC: 20, Touch: 18, Flat-Footed: 16
Racial Abilities:
+2 to Intelligence
Bonus Feat
Skilled
Class Abilities:
Evasion
Fast Movement: 40'
Flurry of Blows
High Jump (+Monk level to Acrobatics checks made to jump)
Ki Defense (1 Ki point gives +4 dodge bonus to AC for 1 round)
Ki Strike (Magic)
Ki Pool (Max 7)
Maneuver Training (+Monk level to CMB instead of BAB)
Monk AC Bonus: +1
Purity of Body(Immunity to all diseases)
Slow Fall:20'
Still Mind (+2 to save vs. Enchantments)
Stunning Fist
Skills:
Acrobatics: +17 (5 ranks)
Climb: +9 (4 ranks)
Craft (Calligraphy): +5 (2 ranks)
Escape Artist: +10 (3 ranks)
Intimidate: +6 (3 ranks)
Perception: +11 (5 ranks)
Perform (Dance): +7 (4 ranks)
Sense Motive: +11 (5 ranks)
Stealth: +12 (5 ranks)
Survival: +5 (2 ranks)
Swim: +7 (2 ranks)
Languages: Common, Elven, Goblin
Feats:
Catch Off-Guard
Combat Expertise
Deflect Arrows
Extra Ki
Improved Disarm
Improved Trip
Improved Unarmed Strike
Stunning Fist
Equipment:
Boots of Elvenkind
Bedroll
Belt Pouch
Bracers of Armor +2
Flint & Steel
Grappling Hook
Handy Haversack
Potion of Cure Moderate Wounds
Potion of Endure Elements
Silk Rope (50')
Trail Rations (16 days)
Traveler's Outfit
2 Waterskins
Winter Blanket
Money:
pp: 4
gp: 41
sp: 4
cp:
Gems: Bloodstone (50 gp)
Notes:
Personality/Role: Unarmed fighters are not uncommon in the Illurian Empire, however those with the martial skill of a monk are. Most of them were trained at Malla Zhaunil (the Illurian Academy) or by individual masters.
Posted on 2010-09-24 at 01:54:38.
Edited on 2010-10-20 at 03:00:54 by Steelight
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Topic: Realms of Twilight Demo Characters Subject: Dakarta
Name: Iauran Norovir
Gender: Male
Alignment: Lawful Neutral
Class: 5th level Cleric of Steelight Shadowborne
Race: Valshari
Ability Scores:
Str: 14 +2
Dex: 15 +2
Con: 10 +0
Int: 13 +1
Wis: 18 +4
Cha: 16 +3
Hit Points: 34/34
Fort Save: +4
Ref Save: +3
Will Save: +8
Base Attack Bonus: +3
Initiative: +2
Attacks:
+1 Two-Bladed Sword +4/+4 (1d8+3/19-20 x2)
Touch of the Shadow Touch +5 (2 Str Drain, given to cleric for 3 rounds)
Combat Maneuver Bonus: +5
Combat Maneuver Defense: 17
AC: 19 (+6 Armor, +2 Dex, +1 Shield), Touch: 12, Flat-Footed: 17
Racial Abilities:
Darkvision: 60'
Low-Light Vision
Darkness 1/day
Elf Blood
Immune to magic sleep effects
+2 to save Vs. enchantment spells & effects
+2 to Perception skill checks
Class Abilities:
Lawful Aura
Channel Positive Energy 6/day (3d6, DC: 15)
Touch of Law 7/day
Touch of the Shadow 7/day
Skills:
Acrobatics: +2 (1 rank)
Diplomacy: +7 (1 rank)
Heal: +9 (2 ranks)
Knowledge (Religion): +9 (5 ranks)
Linguistics: +5 (1 rank)
Perception: +7 (1 rank)
Sense Motive: +10 (3 ranks)
Spellcraft: +9 (5 ranks)
Survival: +5 (1 rank)
Languages: Common, Elven, Shadrath, Valshari Sign
Feats:
Selective Channeling
Two-Weapon Defense
Two-Weapon Fighting
Equipment:
+1 Two-Bladed Sword
Mithril Breastplate
Backpack
Bedroll
Belt Pouch
Flint & Steel
Silver Holy Symbol of Steelight
Sunrod (x2)
Trail Rations (15 days)
Traveler's Outfit
Waterskin
Whetstone
Winter Blanket
Money:
pp: 4
gp: 20
sp: 28
cp: 8
Gems:
Domains: Law, Shadowborn
Spells Prepared:
0-Level: 4
Detect Magic, Detect Poison, Purify Food & Drink, Stabilize
1st-Level: 4 + Domain
Cure Light Wounds, Detect Undead, Divine Favor, Hide From Undead
2nd-Level: 3 + Domain
Consecrate, Lesser Restoration, Spiritual Weapon
3rd Level: 2 + Domain
Prayer, Searing Light
Notes:
The Shadrath Language is the ancient language of the faith spoken primarily by clerics of Steelight, and sometimes by clerics of other members of the Illurian pantheon.
The Shadowborn Domain: All of the spells of this domain are new to the Realms of Twilight Campaign Setting. The information will be sent to whomever chooses this character. The granted power (Touch of the Shadow) is listed under "Attacks."
Personality/Role: In the Illurian military, clerics of Steelight tend to be officers and commanders. This isn't necessarily the case with the group, but is still important information to have.
Posted on 2010-09-24 at 01:35:00.
Edited on 2010-11-23 at 13:53:26 by Steelight
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Topic: Realms of Twilight Demo Characters Subject: Realms of Twilight Demo Characters
DO NOT POST HERE
For those of you joining or considering playing in my Realms of Twilight Demo adventure, the PCs can be found here. Once the game has begun I will be keeping track of hit points, spells cast, etc. on this thread.
Posted on 2010-09-24 at 01:05:56.
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Topic: Realms of Twilight - A Journey Begins / Q&A Subject: You're right
Apparently either I missed it or it was just so long ago I forgot about it... but at least I'm not the only one. Perhaps then Dakarta should change his post to say he calls out to the half-orc for the tools.
Would everyone be alright with that?
Posted on 2010-09-22 at 06:20:08.
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