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You are here: Home --> Forum Home --> Recent posts by Odyson
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Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Sighs.........


Unfortunately I find nothing in Asher's past or sheets to tell me different. Now the GM can clue me into stuff I've missed.

I'm developing a shopping list for the next time we are in port.

We should loot.. I mean check the supplies in the atmo station before we leave.
There may be some goodies in the security section.

Roger, if you can answer my PM questions, I'll get a post up tonight.

You'd think by now the crew would know better than to leave Asher unsupervised.

Posted on 2013-07-11 at 20:42:00.
Edited on 2013-07-11 at 20:43:30 by Odyson

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Right...........


The JC is just the run of the mill combo shotgun / assault rifle. Built for fire fights and not snipping.

Now Asher's GRZ 1 is sighted as they generally are. A quick check of the weapon info Roger has sent before will show the weapons. I can send you a copy via email Albert if you need it.

Does anyone have a "Stunner" hidden on board?

Ash just got REAL twitchy seeing that lady get slapped and hauled up as a shield. With his favorite folks in trouble the boy may do something rash!!!!



Posted on 2013-07-11 at 19:50:13.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Captain John.............


Well Destiny still has a Captain if she ever flies again.
Roc is a great boat, but Destiny was becoming mine. The back story on where she came from is still mystery. A battle boat like none commonly seen.

Posted on 2013-07-11 at 16:52:18.

Topic: Trilogy War Q/A
Subject: Fight In... Fight Out....


I'm thinking that corner by the stairs too. Once we all assemble it may be time for a spell to make us look like Orcs. Maybe one of us could a Change self to look like a Black Robe Mage to lead the party past the big Orcs. Bluff first fight second. Who has high Ch to convince the Orcs we are sent to check on the Dragon Queen and to get out of the way?

Posted on 2013-07-11 at 16:47:29.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: If You Write Out Tess....


To keep Tess alive if you plan on removing her character we could have Destiny rescue the party and she flies off with John and Grace. John saves his "Lil Sister".

The movie shot of Destiny arriving would be so cool because she looks so different. The Feds would even wonder what's up.

Gosh I miss that boat.

Posted on 2013-07-11 at 16:36:31.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Welcome New Player.............


We have a new John! A new John...I'm flush with excitement and I'm so happy to welcome you that I'm just Giddy!.. No wait you're Giddy.... I'm Ody!!!

....Welcome!!!!!



Posted on 2013-07-11 at 12:22:50.

Topic: Trilogy War Q/A
Subject: Whew.................


Well it may be a an easy way past the gargoyals...but wow that's not a friendly place. Anyone see a good place to appear?

Posted on 2013-07-11 at 02:15:10.

Topic: Trilogy War Q/A
Subject: A New Idea......


Ok, I just got something cleared up with Tann about familures.
Peri is my first so I needed to clearify just how linked a character is to it's familure. I knew Ulthok had a mental link that shared thought but I've found out it can be stronger and Ulthok can see or vision in detail what Peri sees.

So as I had said earlier about sending Peri up to scout so Ulthok could use Demension Door, well now Ulthok can use Peri to "see" the courtyard and then he can relay that information to the group in words and drawing. We can then use Teleport to get in the castle. There are several with teleport ready and we can carry several members each.

If you all are cool with this idea I'll get a post in character to go over this and a couple of other items.

Posted on 2013-07-10 at 01:06:12.
Edited on 2013-07-10 at 01:11:27 by Odyson

Topic: Treasure Seekers QnA
Subject: Torches....


So Tohmas will search around and find some longish pieces. Wraps rope and bandages securing them and then coating them with the wax to make it burn slow. The rope could stick out the top like a wick.



Posted on 2013-07-09 at 02:04:09.

Topic: Trilogy War Q/A
Subject: Looks Only.....


I think the veil won't make us look that small, just resemble bugs. We would be a bunch of BIG bugs.

Posted on 2013-07-09 at 01:55:38.

Topic: Treasure Seekers QnA
Subject: 2 X 2


So now that we know there is room on the steps how about?

Amur-Thief-Half-Elf: +2 with traps & Twilight Vision
Crow-Ranger-Elf: +2 with traps,Crow is armed with two melee weapons and a long bow. Twilight Vision

Willem-Fighter-Human: More melee support
Tohmas-Druid-Human: Torch

Jaufre-Paladin-Human: Can provide melee support and Turn Undead if needed
Bartimeous -Cleric-Human: Torch, Primary healer centralized to help all members of party as needed. Turn Undead to forward or rear.

Areldor-Mage-Half-Elf: Lamp, Rear magical support. Twilight Vision
Vincent-Knight-Human: Rear melee support

Mylos-Bard-Gnome: Darkvision to watch the rear.( no torch light that way)
Elyra-Bard-Elf: Rear guard. Carries two melee weapons, short bow and has magic. Twilight Vision

Put the hero's up front!


Posted on 2013-07-09 at 00:01:45.

Topic: Trilogy War Q/A
Subject: Well.............


I think most the normal flying things won't go near the castle. Bugs might but they are too small and would slow us down.

We need to fly up in a round about fashion so we don't look like we are coming with the peg and eagle riders.

Of course we could look like vultures or bats.

Posted on 2013-07-08 at 23:11:45.

Topic: Treasure Seekers QnA
Subject: There You Are.....


+2's for both Crow and Amur. So there we have the front 3 guards, Larry, Curly and Crow.

Posted on 2013-07-08 at 19:50:18.

Topic: Trilogy War Q/A
Subject: Up rooted....


I still think if the Castle was "plucked" from the ground then there would be earth clumped under and all castles has drainage or secret escape tunnels that would like be visible or sensed.

So veil as gargoyles and fly up, search the underside. If nothing then fly around back and over back wall.

Posted on 2013-07-08 at 19:41:39.

Topic: Trilogy War Q/A
Subject: Sky?


Could we look like sky? :-/

Posted on 2013-07-08 at 17:14:22.

Topic: Treasure Seekers QnA
Subject: Out In Front......


I like Crow up front, he's favorite Meat Shield. And now that we know he has a +2 (missed that) to find traps also, all the more reason.

If we can go 3 across then the rogue, ranger and Gnome can link arms and sing "Off To See The Wizard."

Posted on 2013-07-08 at 17:11:45.

Topic: Treasure Seekers QnA
Subject: A Chance....


The rogue does have a +2 to find traps. So him first is ok. The Gnome has higher dex and intel so he should be better at disarming.

But the Elves don't have infravision, they have Twilight Vision:
TWILIGHT VISION: Even under starlight, moonlight or torchlight, elves have exceedingly good vision. They can distinguish color and detail under these conditions for up to one mile but only if they are outside.

So they need some light.





Posted on 2013-07-08 at 02:35:51.

Topic: Treasure Seekers QnA
Subject: Nope, The Gnome in front.....


The Gnome has natural abilities underground and would have the best sences of things. His vision would be best and matched to knowing depth and direction underground he would be the best leader. Now Amur would be good next to check for secret doors then Crow to protect.

Elve and half-elve are best in the forest or at night.
It was stated by Hammer that half-elves had inhanced sight in the torch lihgt, so keep them to the egdes of light.

Keep the humans in the light, but don't bunch up the fighters, let the healer carry the torches spacing the fighter so they can see to attack if needed.

Posted on 2013-07-08 at 01:49:19.
Edited on 2013-07-08 at 02:01:05 by Odyson

Topic: Trilogy War Q/A
Subject: Close............


Well we are close. Aryn's ideas are good and i think we are about to go that way. I've not figured out Tann's clue so we might as well stick our foot in it and take off.

Posted on 2013-07-08 at 01:27:01.

Topic: Trilogy War Q/A
Subject: Helmet....


SilentOne, I just saw you have a Helm of Comprehending Languages and Magic. Check with Tann to see if this would allow your character to help us find the magic that is making the castle fly. Could make it easier to find and destroy.

Never hurts to ask!

Posted on 2013-07-07 at 19:10:32.

Topic: Trilogy War Q/A
Subject: What If..ing........


As long as we are still thinking. Here's another option.
Drink potions, get teleported into the sky above and behind the castle, fly down in from behind as we could see the courtyard or parapit and pick a landing spot. We could still the vail as gargoyles too.

Posted on 2013-07-07 at 19:01:49.

Topic: Treasure Seekers QnA
Subject: Order Of Travel....


Here's a thought.
Mylos first to use his dark vision (keeping the torches behind him so they don't affect his sight, Crow next to help protect, Tohmas carring a torch to help Crow see, Willem next as fighter at ready, Elyra using light to help see both ways, Areldor with lamp, Vincent at the ready, Bart with next torch and Amur watching the rear.

We don't split the party and move with caution. This keeps our fighter ready and the humans have light to see, the others use the light to enhance sight. the cleric, shaman and illusionist (basic non fighter types) carry the lights.

Sound OK?

May not get aa post up tonight, taking my mother out for her 90th birthday. Went to a wedding last and the general holiday stuff slowed down getting things earlier. So if the above sounds good we can start RP and prepare to go down the steps after they are cleared.



Posted on 2013-07-07 at 15:48:12.
Edited on 2013-07-07 at 15:52:47 by Odyson

Topic: Trilogy War Q/A
Subject: Have I Told you Lately...................


Aryn you are soooooooooo good!

Take that Tann!!!

Posted on 2013-07-07 at 03:15:45.

Topic: Trilogy War Q/A
Subject: Sure..........


Like I'm going to believe you never thought of it......




Posted on 2013-07-07 at 03:08:43.

Topic: Treasure Seekers QnA
Subject: There is Wood Laying Around...........


There is wood debris laying around we should be able to find shards that could be used as torches.

In the aftermath of their battle against the Skeleton Pirates, the lack of life was more accentuated than ever, as the Seekers examined and tended to the wounds of their comrades; gathered up the weapons of their foes amidst the decaying remains of the stone and wood strewn rubble; before proceeding to investigate the sound of the Happy Water.

So with a little searching there are torches to be found.
-------------------
We also have rope to wrap around the wood to soak in wax to make a torch.

Posted on 2013-07-07 at 03:05:45.
Edited on 2013-07-07 at 03:10:48 by Odyson

 
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