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You are here: Home --> Forum Home --> Recent posts by Odyson
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Topic: Treasure Seekers QnA
Subject: Ok, Ok......


So I just had this lovely vision of the wilderness around the rubble.

To the north we go. Happy water could be fun!

The gnome has good hearing so maybe he can help direct?

Posted on 2013-06-11 at 02:09:26.

Topic: Treasure Seekers QnA
Subject: So...............


So pirates are in the open not in the brush? I read it that they weren't in the ruins yet.

Sounds like it's "Clobbering Time".

Posted on 2013-06-11 at 01:02:45.

Topic: Treasure Seekers QnA
Subject: Oh Yeah.................


So is that working out for us????

Well we can't call our target area but if we can smash the skulls and weapon arms it wouldd go a long way.

So does the group think an Entangle spell might help?

Posted on 2013-06-11 at 00:39:12.

Topic: Treasure Seekers QnA
Subject: Oh Great............


We have two holy men and niether has "Turn Undead",
The Paladin does so that's a plus.

Tohmas can cast "Entangle" while some of the pirates are still coming through the bush. That should at least slow some of them.

Remember, Protect Your Healers!!!

We seem to be being driven toward the water sound, this may not be good.

Killing the dead may be tough seeing that they are already dead. Just how much effect can an arrow have on bone?

Seems like hack, slash and crunch time.



Posted on 2013-06-10 at 17:06:51.
Edited on 2013-06-10 at 17:07:10 by Odyson

Topic: Treasure Seekers QnA
Subject: A Guess..............


The sneek peck said that Crow and Tohmas couldn't tell how old the ruins were but could they guess about how old they seemed? 100 years, over 100? They would resemble something.


Also we should remember this is an island and resources are not plentiful, so recycleing would be natural. The wreckage would show it was not easy to get stuff by sea and the mountains restrict land travel. So both Tomas and Crow may come to that conclusion. We need to look for trails and other signs. So we can decide which way to go next. Hopefully Hammer will give us some good clues in his post or we can ask questions here.

Posted on 2013-06-09 at 15:46:20.

Topic: Treasure Seekers QnA
Subject: Caught Up... Sort of........


I think I've caught up to everyone now. Set it up for Tohmas to be looking for information along with treasure. I think that updating the maps for Mad Dog would be valuable too. Information can be traded and sold too. Bards and Mages usually write so it might be natural for them to update their maps and chronicle our travels. Every epic tale is told by song from Bards. Tohmas would just do pictographs on his map. Barabarion symbols for things such as mountains, caves, dwellings, ect.



Posted on 2013-06-09 at 14:51:35.

Topic: Treasure Seekers
Subject: To Sea................


The dock seemed to stretch out forever. He was one with the land and now he would be beyond her sight. As a boy he’s learned to swim the rivers but now this boat would carry him away. The thought of leaving the land was the most frightening thing he’d even done.

Tohmas was the last up the gangway. As Mad Dog started his introductions of the crew the Druid placed his gear by the mast. Tohmas thought if he sat there below the edge of gunnels he would only see the sky. To keep his mind off the trip he listened closely to the man that had given them the gold. All of his men showed their clan loyalty by wearing his totem. The eye patch that showed the image of the toothless dragon and each wore it with pride.

Once everyone had been introduced, Mad Dog Muldoon handed each of the 10 adventurers a matching black eye patch stitched with the Red Toothless Dragon design!

"Ye Kin Wear Em! Ye Kin Carry Em!

"Jes Keep Em Close At Hand N Safe!

"Ye Never Know Jes When Er Where Ye Need Ta Show These Fer Safe Passage Or Help!"


Tohmas noticed that Captain Crayfish, Dagger and the Stout Hearts exchanged knowing glances at one another! He would remember that Mad Dod’s totem must be kept, there was more to these then just a loyalty totem.

Tohmas sat himself down at the mast and for next five days through rain, storm, dark and sun he meditated and chanted. The only times he left his place was to get food or to relieve himself. He thought these sailors strange to call the place you sat a “head”. From time to time Crow would come by or others in the group, Tohmas welcomed them and shared stories of homes and people. The shaman grew to feel closer to these that would his clan for a while.

When the sixth came and land was sighted. The Captain garthered the group and had the first mate give them each some coins explaining to them that the coins are for any expenses they may encounter after they enter the city!

"Any Expenses! Any Expenses!"

Tohmas rose and scanned the shoreline. As the ship passed into an inlet the debries of many ruined ships lay along the beach. This was not a peaceful place. By passing the wrecks they travel a way farther before they were put ashore. Traveling inland seven of the crew set up a defensive camp as the party traveled farther up the rise.
Cresting the rise they saw the remains of a decimated city. Rubble lay where clearly building once stood. Tohmas listened as the others discussed that this could not the city that had shown on their maps. The mountain range in the distance also did not show.

The talk got to whether or not go and search the remains. They could return to the ship and sail around to the city on the map. Tohmas had enough of ships for now and glad to be on firm ground again.

“Even if we find nothing we may learn something, let us see to the city. From there we can cross the mountains. What we are sent to seeker will not likly be in a new city.”


Posted on 2013-06-09 at 03:55:41.
Edited on 2013-06-09 at 15:16:23 by Odyson

Topic: Treasure Seekers QnA
Subject: A little behind.............


I'm about a post and half behind. i hope to catch soon. Tohmas would agree to staying on land and searching the ruins or even just by pass them and head over the mountain.

Posted on 2013-06-07 at 22:05:00.

Topic: Treasure Seekers QnA
Subject: Well................


No one ever said the other half was good enough to be Human. It could have been a Hobbit. Crow is a bit short for an Elf. Do you have hairy feet?



Posted on 2013-06-06 at 01:49:19.

Topic: Treasure Seekers QnA
Subject: Fixed...., You're A Brain Fried Full Elf Now.....


That's what happens when you try to sneak a post in at work. Oopies!




Posted on 2013-06-05 at 21:03:38.

Topic: Treasure Seekers
Subject: About The Town...............


Towns were not the areas where Tohmas felt comfortable. Roaming the plain and forest, finding natural shelters or sleeping under the stars was what he knew. The young Shaman had seen the one called Crow among those gathered to answer the call for “Seeker”. He had crossed paths with ranger in the lands to the north and perceived him to be more experienced in these crowded settlements. Knowing that knowledge brought strength the plainsman persuaded the Elf to show him the ways of the city. They traveled the crisscrossing paths and trials lined by wood and stone lodges. Tohmas learned that these were not just lodgings, but many were only for trade and those provided food and services. There parts of the town where the women were very friendly, they beckoned to come join them, but Crow drew him away. Tohmas wondered why the ranger did not want to enjoy the pleasures of the ladies, but he figured the Elf had his reasons. Perhap it had something to with the ranger not wearing a cover on his head. Those that spent much time in the sun and rain know to protect their head. The Elf had made joke to the broad brimmed leather hat Tohmas wore. The Shaman felt he could repay the ranger by advising him to “get his own”, but the ranger didn’t seem to understand and continued to joke. His teachers had been correct that too time in the hot sun without protect could cook your thought.

But at least Crow taught him that in the town they traded their coins for food and drink. The ranger also showed him that he didn’t need to sleep in the stable but instead he could stay in the lodge in his own room with a bed raised on legs. There was bedding and a large stuffed sack that cover the raised frame, much like the piles of grass he had been taught to gather to place beneath blankets. But the most odd item was a pot that was tucked away under the bed. He nearly fell over laughing when Crow told him of it use. Why would a person wish to keep their excrement in their living space and expect someone else to dispose of it? Although this did answer his thought of where these towns folk went to relieve themselves. It wasn’t like they had peaceful grove.

As the days pasted Tohmas learned much of the life in the town. Crow finally explained that the ladies traded their affection for coins and that sometimes they would rob those they were with or perhaps a brigand would ambush the unsuspecting. Tohmas was now able to find his way alone and memorized the way to the docks.

The day finally arrived when they were set off on their journey. Rising early Tohmas found a quiet location for his morning devotions. Completing his respects to Altira, and now familiar with the ways of the Inn, he ordered a hearty breakfast, settled his debt for the room and left the remained of him coin in safe keeping at the Inn. Tohmas was eager to learn more of the ways of those outside the “People”. This knowledge would help him find the fabled lands, but now he had to travel on the water. Travel had always been along the land so he could move among the clans. The plains and forests were his domain, why would he bypass them. The thought of not having firm ground beneath his feet gave him pause. Would separation from the land separate him from his goddess?

Arriving at the dock Tohmas saw that the ranger was already there, perhaps he was eager or he felt it was his place scout the area first. Tohmas was teller than most the group that had gathered at the Inn and he did not wish to draw attention to himself so he assumed a pose of contemplation next to Crow while they waited for the others to arrive.


Posted on 2013-06-05 at 19:49:49.
Edited on 2013-06-05 at 21:01:27 by Odyson

Topic: Vote for the Inn
Subject: So Are We Not On The List...................


Have we been dropped from the list? I've been voting but haven't seen us on the list for couple of weeks.

Posted on 2013-06-04 at 18:39:22.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Cool..................


This should work out well, Ash never stick to a plan anyway so it will just confuse them.

Posted on 2013-06-04 at 02:33:01.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Stuck.............


Gee, this record player seems to be stuck!

Posted on 2013-06-03 at 20:45:07.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: So There Isn't a Built In Gas Mask.....


Tactical Suit: This is the armor Alliance
Federals wear, usually with a Squad Helmet. The suit
covers the entire body and is armored with ceramic
and composite plates, along with heavy padding. It
will stop a heap of damage, but tends to rattle when
you walk.

Helmet, Squad: This helmet originated with
the Alliance during the war. It functions in the same
way as an Infantry Helmet, but also includes a small
communicator to allow members of a squad to
stay in constant communication. Unfortunately, the
design impedes hearing and peripheral vision.

So these guys are open to a gas grenade?



Posted on 2013-06-03 at 19:16:40.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Flying...........


And who thinks only Superman can fly? Ash did it without a cape! Of course Superman does land better!

Posted on 2013-06-03 at 16:36:27.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: BTW.............


Do those body armor suits have bult in gas masks? Hmmmmmm....

Posted on 2013-06-03 at 16:33:08.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Are You Saying...........


So you think Ash is getting more like Jayne, act first and think later? Well Jayne would just kill um all and sort it out later. Ash gave the EMPs to the ladies to use as they see fit, see he's playing nice.

Posted on 2013-06-03 at 16:30:36.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Cool It With The Boom Booms......


That's why most of this stuff is not the deadly items. Smoke and EMP's are not life threatening. The flash-bangs are bit most aggressive, but hey this is from the guy that got blown out of the second story of the jailhouse a while ago.

As for guns I think his GRZ 1 is about this accurate rifle, the big area blasters are with Wolf and John.

As for the spooking our passengers, well don't you remember the old westerns where they stampeded the cattle to create a diversion?

--------------------------------
Ash's sheets? Well you're right I've done some homework to look up what he has and what they might do. You should have guess back when I used the Optical Bomb in the mine shaft to try to blind the badies down there.

Posted on 2013-06-03 at 16:18:51.
Edited on 2013-06-03 at 16:26:29 by Odyson

Topic: Trilogy War Q/A
Subject: Story style is Good.....


Astrid, your story style is good. To me it is the same as most I see here. I feel I write the same way. Doing dialog is a bit tougher. I've done some of that but I'm still not too good at it. Maybe I need to practice.

I'm still pretter bad at my story style but I keep plugging away. I have never been a good speller, never learned to type and I tend to see what I thought I wrote, so my first time posts often need a good edit. I actually write offline in a word doc and then copy/paste, but still miss things. You'll see my edit dates after I've reread my post and thumped myself in the forhead for my mistakes. I've stopped worrying about being perfect and try to post so the story keeps moving, most folks will figure out what I meant.

(note edit, I still messed up even talking about edits, lol)


Posted on 2013-06-02 at 15:09:51.
Edited on 2013-06-02 at 15:11:31 by Odyson

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Trying To Find It..........


I read somewhere the kid had two EMP's that had a blast area effect of about 10 feet. But I now I can't find where I saw it. If I can't find it again I may have to retrack the post.

I'm sure I saw it somewhere, but if the Boss says "No" I'll rewrite with gas instead. The gas would knockout the guy in the ship if he wasn't wearing a gasmask.
------------------------------
Found it.

1 x Box of Mag Charges (2 charges/ 56c)
Mag Charge: A short-range, electromagnetic
pulse charge
, about the size of a large battery.
Unless the electrical equipment is hardened against
EMP waves (which is extremely difficult, if not
impossible to do fully)
, all electrical equipment
in the 10’ affected radius will short out and stop
working until repaired. Most ships possess enough
redundancies so that one of these will not cause
fatal problems, but using them aboard a space vessel or atmospheric craft is not advised.

I could see in war time the extra precaution to wrap everything, but I'd say these Fed's are too lazy.



Posted on 2013-06-02 at 04:36:10.
Edited on 2013-06-02 at 04:42:01 by Odyson

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Gotcha Covered...........


LV-426, Emergency Landing Field 8:00 am PT

The sunlight crept up ramp and Ash and Wyatt stood in the cargo bay. As they watched an ASREV came into view behind the Roc and the kid notes that that put its guns right on them. As the dust was settling Wyatt commented, “That’s no rescue, ……Why send one ship t’ help with the evacuation? Get outta sight and make sure ya got something with range an’ accuracy in case things go south, don ma? an’ git the others here ready t’ assist.”

Asher nodded and slipped the GRZ 1 around so Wyatt could see it, “Gotcha covered boss.”

Wyatt headed down the ramp and the kid backup a bit to watched the ASREV land. After it had settled a man in the black uniform and trench coat of the federal Marshalls stepped followed by other men, dressed in full Alliance military armor and carrying assault rifles slung over their shoulder.

“That don’t look good!” the kid said to himself. As he watched he notice there were only three coming down the ASREV ramp. Keying his comm., ”Cap’t, there’s only three there, should be four. They’re leav’in one on the guns.” The gunslinger thought quickly, “Maybe I got a little sumptum,… them EMP’s might come in handy here.”

He rushed back to his room and dug out two EMP grenadesf, some flash bangs and smokers. Heading back toward the cargo he met Tess and Ma. Rushing up to them he handed them each one.

“There’s a ASREV out there with its gun trained on us…it don’t look like no rescue party… if thing start to turn to Joo Fuen Chse try to toss one these inside that thing near the controls…..they’re EMPs and it should shut down their guns.” Ash didn’t wait for their comments as he rushed to find a spot where he could cover Wyatt.


Posted on 2013-06-02 at 04:21:05.

Topic: Trilogy War Q/A
Subject: Sharing Spells...............


After the party had fought together for while and we lost one of mages. Instead of one person getting her spell book we decided to share it. We then decided to that sharing all our spells made the party stronger so all we all shared all of our spells.

So sharing spell books in our group is an ok thing. But we won't know you want help if you don't ask. It will take several days to copy those spells so you'd better ask soon.

Take a look at Ulthok and Sirene's spell list and you will see just how many there are.

Usually mage's covet and protect their books but this group knows that each time we go out we might not come back and knowldge is power.

Posted on 2013-06-02 at 02:36:10.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Gotcha Covered............


I've been busy but still thinking on a post. Ash gave the SPAS30 and JC39 to Wolf and John. He is carrying the GRZ1 so he has some good fire power. The GRZ1 might be able to pierce the body armor, it should at least rattle them.

Now we saw three emerge from the ASREV but there is usually a crew of four, so there is still one manning the guns. Those ships weapons will most likely be electronically controlled. Soooooooooo, Ash has two EMP grenades, if he slips one to Tess and Ma one of them might be able to set it off in the ASREV when the actions starts. (I can post that plan to them as retreats back in to get a better position.) That will cut the weapons and ground the ASREV. Ash has some flashbangs and smoke to liven things up.

Seem good to you or ya got a different idea?

--------------------------------

(ASREV)
Dimensions (LxBxH): 83 x 48 x 20 feet
Tonnage: 40 tons.
Speed Class: 5 cruise/7 hard-burn
Crew: Command Pilot, Weapons Officer, two
Marshals.

Crew Quarters: 4-seat cockpit, with 2 cramped
bunks located behind.
Fuel Capacity: 1 ton (500 hours).
Cargo Capacity: 4-ton bomb bay; 8 tons of
external weapons.
Armament: One 1-pound autocannon with 200
rounds.

-------------------------------------
Looky Here (I found my cheat sheet instruction to set this as a link.)


ASREV


Posted on 2013-05-31 at 17:00:45.
Edited on 2013-06-01 at 01:08:42 by Odyson

Topic: Treasure Seekers QnA
Subject: Different Church Same Pew...............


It looks we could be stopping a lot as we pass different shrines. But on the good side we have a goodly bunch of deities watching over us. At level one we need all the help we can get.

Posted on 2013-05-31 at 12:18:36.

 
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