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You are here: Home --> Forum Home --> Recent posts by Odyson
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Topic: Trilogy War Q/A
Subject: Go Boom.....


Well yeah, Sirene will have them all blown up before the rest of us can get there and join the fun!

Posted on 2013-02-12 at 19:31:18.

Topic: The Trilogy War
Subject: Distraction......


The veil was working and they proceded toward the dome. Sirene was able to change and start her tunneling under the dome as the party moved on around. A commotion arose from the east as it was apparent that the other parties had started their attacks. The element of surprise was now lost but the plan was still holding. They watch as Black Robed figure appeared and started commanding the guards of the dome to follow toward the east. Nearly half of the defenders in the dome, including half the giants left to follow the robed leaders. Just as they thought their task might be a bit easier a third Black Robe stepped from the darkness with a troop of Orcs and Kobolds. It motioned to the party, “You there, you Kobolds, to me…..”it commanded. Time for a change of plans.

Cor whispered to Peri, “Now would be great time for a distraction if ye could manage." Hearing this Ulthok’s thought linked with the Small Dragonet. “Peri, if you could vanish and then fly up close the Black Robed one, cast a suggestion spell and whisper to it “You do not need these additional Kobolds, you have enough problems the ones you now have, just send them to guard the dome enterance.” I will cast a confusion spell on those following the Robed one so it will need to direct its attention there.

Ulthok whisper back to Cor, “ Advance to the Black Robe slowly, Peri and I will see if we can get it to dismiss us. If we must attack the Black Robe must die quickly.”

Ulthok then cast his Confusion spell on the Orcs and Kobolds following the Black Robe.


Posted on 2013-02-12 at 15:10:01.

Topic: Trilogy War Q/A
Subject: The Cat.......


Sirene could also send her cat back out through the badger hole to find out what is happening with the party. It may even be able to add to the distraction of the Black Robe.

-------------------------------


If the distraction doesn't work and we must fight then maybe Rayne or some other could could cast entangle on the Orcs and Val cast Hold Person on the Black Robe. Arrows to eliminate the Orcs and and Kolbolds and just slash down the Black Robe.

Just an idea!

Posted on 2013-02-12 at 14:35:30.
Edited on 2013-02-12 at 15:14:43 by Odyson

Topic: Trilogy War Q/A
Subject: Diversion.........


Before we attack this group maybe a diversion could work.

If Peri and Ulthok communication telepathicly he can ask her to vanish then cast Suggestion on the Roled One and suggest something like" You don't need these nine you have enough to handle with the others, send them to gruard the dome enterance." Ulthok will clue in Cor with whisper.

At the same time Ulthok will cast "Confussion" on the Orc's and Kobolds so they become difficult for the Robed one handle. They start to wander off, fight with each other or just stand around. That should reinforce the Suggestion and we should be dismissed to go guard the dome.

If it doesn't seem to work and fight starts we to take out the Black Robe first.

Just my first thoughts.

Posted on 2013-02-11 at 20:30:44.
Edited on 2013-02-11 at 20:54:29 by Odyson

Topic: new here
Subject: Welcome Loneowl.......


Hello......... Time to add the Ody welcome.
A really good place to start here is “Pit F(r)iend's epic guide to getting started for newbies.” That will help you figure out how to navigate the halls of the in.
To meet folks in real time pop into the DragonChat where I act as the current resident bar tender. We offer our very own "Good Old Froth-n-Slosh", the stale pale ale with the foam on the bottom.
Just grab a mug off the mantel and draw a cold frosty one.

My assistant Igor is usually lurking around if I'm not there.

He never says anything, must have something to with having his tongue cut out by his last boss, that nasty bar tender over at the Orc Bar & Grill.
I'll have him put out a plate of "Lady Fingers" in your honor.

Reminds me we need to have another "Ladies Night" and restock.

Anyway the Posting Games are great place to get to know folks and of course the DragonChat is our favorite lounge.

So lurk or play, welcome to the Inn


Posted on 2013-02-11 at 03:39:17.

Topic: 3.5e DnD Adventure Starting Up
Subject: Hello Loneowl!


Hello Loneowl and welcome.
Pop over to: Home --> Forum Home --> General Forum--> Comings and Goings

Set up an intro so all of us at the Inn can say "Hello".
Folk love to meet our newest guests to the Inn.

Ody


Posted on 2013-02-10 at 23:03:19.

Topic: The Trilogy War
Subject: Game On..................


Ulthok nodded to Cor,"Lead on Sir Knight, and everyone stay close so the spell keeps us all disguised. When it comes time for our escape, Val, Peri, Rayne and Lexon to me the rest to Sirene. We can only teleport so much weight and that should work it properly. Getting in may be easier than getting out. We’ll go around that side there where the machine is nearest the so Sirene will be close when she emerges. Everyone say your prayers too, we’ll need all the help we can get. Let’s go, Game On!!"

Posted on 2013-02-10 at 22:05:08.
Edited on 2013-02-10 at 22:13:32 by Odyson

Topic: Trilogy War Q/A
Subject: Sitting in Committee too long..............


Time to move, let's follow Cor's plan after all he is the leader!

Posted on 2013-02-10 at 16:05:27.

Topic: Trilogy War Q/A
Subject: Time For Diet?


Ok, I just did a weight check and for our escape we just make it with Teleport by haveing Ulthok take Val, Peri, Rayne and Lexon. The rust go with Sirene. Ulthok has 16 pounds to spare and Sirene has 52. So we need to rally to the mages after the attack and teleport back.

With the opening at the back of the dome then magic should work because it isn't completely sealed off. Ulthok can save the disintigrate spell to open a hole in dome to get out.

And we haven't agreed on the plan.

How about this we do the Veil, stay together, go through the opening, go to the first machine, dimiss the crew, they leave, warp that machine, go to next, dismiss that crew, warp machine, next same, same and same. Use big fire balls and lightening then to add the final touches and then teleport out.

Posted on 2013-02-10 at 15:53:25.

Topic: Innmates, help me name my beers!
Subject: Try Again....


Ok, round two!
Dandy WereBear, (Ody's Ale) a "Yorkshire Brown Ale".

Mountain Elf, a "Belgian Blonde Ale".

Happy Gnome "Imperial Nut Brown Ale".

This is bound to get worse, !!!


Posted on 2013-02-09 at 02:05:37.

Topic: The Trilogy War
Subject: A Thought...........


The party had finally gathered on a knoll. There below were the five machines that had rained destruction on the walls of the Core. A slightly glowing dome protected their targets. Rayne’s keen eyes spotted a opening into the dome on the far side. Ulthok reckoned that the other side had to be nearly 1000 yards away. The dome was huge, it appeared to be 500 yards across and 1000 yards long. The machines were near the middle and seemed to separated by 100 yards between. Two giants slept next to each with a small camp of some creatures too.
Surveying targets Ulthok whispered to the party, “This could be very interesting….As for the destruction of the machines we should decide who goes after which ones.

I have been with you or took the time to learn more about each of you, so I see that we do have a few folks with spells that may help and these are what I know.

Cor you have Dispell Magic and Flame Strike.
Eclispe, Warp Wood.
Rayne, Flame Strike and Warp Wood.

Sirene.. Oh you have so many.!!!!!

Valene, Warp Wood & Flame Strike.,

I have ready Burning Hands ,Fireball, Lighting Bolt and Disintegrate.

So maybe Cor should assign machine to groups of two and we then assist others as needed.

Lexson, Bareel and Lother, you are great warriors you would be the pure defenders of the magic users and party.

Cor, Eclipse and Rayne are the secondary defender, fighters and Peri can just creates chaos by casting various spells on the enemy.

To me this needs to be a coordinated attach, at least to start. We can make our way around to the back and then travel the 500 yards to the machines. Or perhaps I could open a hole on the side so we only have about 100 yards to first machine. We charge through damaging each machine as we go. Then rally and have invisibility cast over us and we make way to one of the two openings.

We know all plans are good until the battle begins.

Well that's some food for thought any other ideas…………….. Cor?


Posted on 2013-02-09 at 01:39:03.

Topic: Innmates, help me name my beers!
Subject: If I May....


A review from Odyson Bruin, the Legendary mixologist at The Red Dragon Inn, Audalis.

Golden Dragon Ale : Gold Dragons are wise, judicious, and benevolent. They often embark on self-appointed quests to promote goodness, and are not easily distracted from them. They hate injustice and foul play.

"This traditional Belgian golden strong ale is smooth yet bold. A flavorful “Goodness” that justly defeats those other foul brews."

The Red Dragon Ale: Red dragons are the most covetous and greedy of all dragons, forever seeking to increase their treasure hoards. They are obsessed with their wealth and memorize an inventory accurate to the last copper. They are confident and considering themselves superior not only to other dragons, but to all other life in general.

"A Rich masterful taste that is superior to those common brews. An excellent Irish Red Ale that brings the treasures you seek in fine micro brewed ales."

Bronze Dragon Ale: Bronze dragons are inquisitive and fond of humans. Bronze dragons thrive on simple challenges such as riddles and harmless contests. They will eagerly join an army if the cause is just.

"A Yorkshire brown ale that will add an advantage to any adventurous party. The bright flavor will add to fun and delight at any gathering of friends."

-----------------------

Ok a bit simple and obvious, but I feel fitting.

Also being that I haven't tasted these yet, it fulfills the "Fantasy" portion of naming.





Posted on 2013-02-08 at 16:14:05.
Edited on 2013-02-08 at 16:18:11 by Odyson

Topic: 3.5e DnD Adventure Starting Up
Subject: The adventure.......


I read the world stuff.
How many players are you looking for?
Tell us some about the adventure.

Need something to excited about.
I'm not so good at 3.5 so the story will need to make the difference.

Posted on 2013-02-08 at 01:34:53.

Topic: Good wishes for Eol
Subject: To My First Staffer......


Eol, Eol, Eol........
When RL steps in, TheInn Steps Up.

We are here for YOU just as YOU have been here for us.

BIG Ody HUG!



Posted on 2013-02-07 at 01:48:56.
Edited on 2013-02-07 at 01:56:24 by Odyson

Topic: Trilogy War Q/A
Subject: Thank You.....


A maps will help vs. a dash and slash.

BTW, starting to get nibbles in my job search. No interviews but at least I've recruiters calling and telling me about things they will set my resume in to get. So let's all roll 20's for Ody!



Posted on 2013-02-07 at 01:39:11.
Edited on 2013-02-07 at 21:29:45 by Odyson

Topic: Trilogy War Q/A
Subject: A map would help....


The party could see that the ballista themselves were formed up three to the front and the other two behind them each has enough distance between them to be pulled back and released. A medium number of tents close to each weapon could only mean more enemy bodies possibly each weapons crew. On top of all this by each of the five ballista lay two sleeping Hill Giants, the pullers, for a total of ten Giants within and an unknown number of other creatures with them.

Ok so here's the enemy forces in the area of the machine. There are a few of the enemy crew around each machine which would mean the area and distance between each is enough to cause difficultly to reach the all of them quickly on foot.

If we had the map from Tann then it could better define distance and location. I thinking we need a plan that gets us in and to the machines ASAP before the crews and giants start to defend. Fighting our way out seems a given. Getting back isn't the mission, destroying the machines is the mission. ( Of course getting out is alway perfered.)

For egress we need a rally point and exit plan. Invisible, teleport ect.

Today is the 6th and we could use moree time with the map to plan. Does anyone have a "Mass Distruction" type of plan that would hurt more that one machine at a time?

Posted on 2013-02-06 at 21:55:34.
Edited on 2013-02-06 at 21:59:42 by Odyson

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Hmmmm.....


Why not send Joss our story?
Would that be cool or what to have him do a series about the Roc!
Would not have to age avance the Serenity crew.
A tip of the hat to our characters or a minor writing credit would be good enough for me.







Posted on 2013-02-06 at 21:35:48.
Edited on 2013-02-06 at 21:36:14 by Odyson

Topic: Trilogy War Q/A
Subject: Interesting......


But would that just put them all on guard and call in reserves?

If we attack through a hole Ulthok makes that should give some elelment of surprise. Still we could use the Helm to block the back enterence. It won't take long for them figure it out and drop the dome to get at us, but we may be done by then and just have to escape.

Gee not much can go wrong here.

Posted on 2013-02-06 at 04:05:34.

Topic: Trilogy War Q/A
Subject: Big Guys....


We if it was just regular folk trying to move stuff but they have a bunch of giants. Them big guys can move stuff more easily.

Warping and burning still sound most effective ....so far.

Posted on 2013-02-05 at 03:49:06.

Topic: Trilogy War Q/A
Subject: Getting in..........


I was thinking of using the Disintegrate spell to destroy a machine but it can be used to open a 10' x 10' hole in the magic force shield. We go in the front, attach the first three machines and drive to the back taking out the last two. Someone could cast a spell blocking the back enterance and we boogy back out the front, over the hill into an invisiliblity spell or teleport back.

Piece of pie, easy as cake!

This way we don't split the party.

Posted on 2013-02-04 at 19:54:09.

Topic: Trilogy War Q/A
Subject: Ideas, ideas, ideas.......


One thing i saw was that sirene has a Fire Elemental. Can it be used to attack the machines? It can turn on Sirene but just having climb the machine might set them on fire.

Does anyone see any creative uses of Ulthok's spells?

does multiple caster doing dispell magic make it stronger or just multiple hits of the same spell?

I would also guess they have a fairly strong spell caster there that created the dome, so that needs to be a target too.

If we can identify the spell that created the dome we can figure how to get rid of it and know the the minimum level of the spell caster.

Use of invisiblity to get in to the machine is also possible for the group.

Posted on 2013-02-03 at 15:37:15.
Edited on 2013-02-03 at 15:44:03 by Odyson

Topic: The Trilogy War
Subject: Back Post...........


Back Post…………

Valene smiles softly at Ulthok and shows him her undergarments, made of light metal. "But I will keep this for when the armor is not needed if you do not mind."

Ulthok recognized the Elven Chain mail and smiled to himself. That mail would give her more protection than his body suit could. As he handed it over to Valene little Peri fluttered up, “What about me, what about me, don’t you have something for me?” The little dragonet hung her head with a pouty frown. Ulthok had figured as much could happened. There weren’t a lot of magic items available in the city but Ulthok was able to find a small band that could be worn by the little creature.

“Peri… I’d not forget you. “ Reaching into his pack he pulled a small wrapped pouch. Opening the pouch he pulled a Band of Invulnerability.

“This will create a Minor Globe of Invulnerability. It makes an immobile, faintly shimmering magical sphere around you that prevents some spell effects from penetrating ; the area of effect of any such spells does not include the area of the minor globe of invulnerability. This includes innate abilities and effects from devices. However, any type of spell can be cast out of the magical globe, and these pass from the caster of the globe to their subject without affecting the globe. High level spells are not affected by the globe. The globe can be brought down by a successful dispel magic spell. You can leave and return to the globe without penalty. Spell effects are not actually disrupted by the globe unless cast directly through or into it: The caster would still see a mirror image created by a wizard outside the globe. If that wizard then entered the globe, the images would wink out, to reappear when the wizard exited the globe. Likewise, a wizard standing in the area of a light spell would still receive sufficient light for vision, even though that part of the light spell volume in the globe would not be luminous. It will also protect you some from direct weapon attacks. However the catch is if you cast the Minor Globe you have to stay in one spot and it can only be use twenty times.

Placing the small band over her head the ring sized itself to the Dragonet and looked like beautiful Platinum necklace.

Stepping back, the mage pulled the chain that holds the amulet that he wears around his neck. “I need you both to know about this. It has saved my life before but I need others in the party to help for it to work. If I were to be killed in the upcoming challenge my life force will be protected by escaping into this amulet. If my body can be healed my life force will return, but if the amulet is destroyed or more than seven days pass before my body is healed my life force will be lost and I cannot be raised. So don’t despair if I am killed, but work fast and you my save me.”


Posted on 2013-01-30 at 23:10:33.
Edited on 2013-07-31 at 16:47:06 by Odyson

Topic: Trilogy War Q/A
Subject: Looking Good....


That could be very interesting.

As for the destruction of the machines we should decide who goes after which ones.

I see that we do have a few folks with spells that may help.

Cor: Dispell Magic / Flame Strike
Eclispe: Warp Wood

Rayne: Flame Strike / Warp Wood

Sirene: Oh you got bunches!!!!!

Valene: Warp Wood / Flame Strike

Ulthok: Burning Hands / Fireball / Lighting Bolt / Disintegrate

So maybe Cor should assign machine to groups of two and we then assit others as needed.

Lexson and Lother would be pure defenders of the magic users and party.

Cor, Eclipse and Rayne are the secondary defender / fighters and Peri just creates chaos by casting various spells on the enemy.

To me this needs to be a coordinated attach, at least to start. We know all plans are good until the battle begins.

Well that's some food for thought.

Posted on 2013-01-30 at 15:59:42.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: 10 yrs....


I interviewed for my last job in 2010 but I had a job then and not getting it wouldn't hurt.

Now I really have to sell myself.
I had a recruiter call today about a position locally that I really hope to get an interview. I hit all the wants accept 3D CAD, I can do some AutoCad LT and SCRD Ideas. It's a Project Engineer for a plastic's molding company. I know the company and it would be great to get in there. It also pays more than my last job so I'm really good with that.

Time to roll all 20's!!!!!!!!!

Posted on 2013-01-29 at 04:02:19.

Topic: Trilogy War Q/A
Subject: Welcome To Thunder Dome................


Well now it is very clear we have five machines to distroy.

Just some random thoughts.

1. Is the protective dome two way? Does it have to be dispelled so the machines can fire? That makes them valnerable during the firing sequence.

2. Does the dome only go to ground level so he tunneling under the edge could gain access?

3. Would the dome trip things inside as if fire or explosion would be condenced in the space? Air would be used up and things inside would sufficate if a hugh fire were started.
Also the party would find it difficult to breath, duh.

4. If the giants are killed that temporarily shuts down the machines.

5. Ten party members taking out five machines makes two members per machine, sort of. All five need hit about the same time to at least damage them all.

6. Getting out will be a lot harder than getting in.

Time to build on Cor's plan, we have completed his step one and got there, time to flesh out steps two and three a bit more. Who goes after which of the five and how the plan to destroy it. Who protects the the member trying to destroy the machine. Then how to rally for the escape. Remember most of our plans have never quite worked as we thought but it could go our way if we think on it a bit. Our magic is strong and we have oils and such to burn the machine, assuming that they will burn. Before we had about four magic users to cast destructive spells. We are more to the fighter side now. Think of question to ask Tann, the information we can get the better we attack.

----------------------
MORE..........

In the past when we discussed ideas here in Q&A some good plans have come together. Before we each charge off again it would be good to compare thoughts and check our spells and tool to use here. Good plans can get bad dice rolls so even if we think these are great fate will decide.

We were well perpared to take down one machine but we have five and a bunch of badies. How can we maximize our damage and how can we best escape?

Posted on 2013-01-28 at 16:26:58.
Edited on 2013-01-28 at 20:02:22 by Odyson

 
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