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You are here: Home --> Forum Home --> Recent posts by Odyson
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Topic: Innmates, help me name my beers!
Subject: Try Again....


Ok, round two!
Dandy WereBear, (Ody's Ale) a "Yorkshire Brown Ale".

Mountain Elf, a "Belgian Blonde Ale".

Happy Gnome "Imperial Nut Brown Ale".

This is bound to get worse, !!!


Posted on 2013-02-09 at 02:05:37.

Topic: The Trilogy War
Subject: A Thought...........


The party had finally gathered on a knoll. There below were the five machines that had rained destruction on the walls of the Core. A slightly glowing dome protected their targets. Rayne’s keen eyes spotted a opening into the dome on the far side. Ulthok reckoned that the other side had to be nearly 1000 yards away. The dome was huge, it appeared to be 500 yards across and 1000 yards long. The machines were near the middle and seemed to separated by 100 yards between. Two giants slept next to each with a small camp of some creatures too.
Surveying targets Ulthok whispered to the party, “This could be very interesting….As for the destruction of the machines we should decide who goes after which ones.

I have been with you or took the time to learn more about each of you, so I see that we do have a few folks with spells that may help and these are what I know.

Cor you have Dispell Magic and Flame Strike.
Eclispe, Warp Wood.
Rayne, Flame Strike and Warp Wood.

Sirene.. Oh you have so many.!!!!!

Valene, Warp Wood & Flame Strike.,

I have ready Burning Hands ,Fireball, Lighting Bolt and Disintegrate.

So maybe Cor should assign machine to groups of two and we then assist others as needed.

Lexson, Bareel and Lother, you are great warriors you would be the pure defenders of the magic users and party.

Cor, Eclipse and Rayne are the secondary defender, fighters and Peri can just creates chaos by casting various spells on the enemy.

To me this needs to be a coordinated attach, at least to start. We can make our way around to the back and then travel the 500 yards to the machines. Or perhaps I could open a hole on the side so we only have about 100 yards to first machine. We charge through damaging each machine as we go. Then rally and have invisibility cast over us and we make way to one of the two openings.

We know all plans are good until the battle begins.

Well that's some food for thought any other ideas…………….. Cor?


Posted on 2013-02-09 at 01:39:03.

Topic: Innmates, help me name my beers!
Subject: If I May....


A review from Odyson Bruin, the Legendary mixologist at The Red Dragon Inn, Audalis.

Golden Dragon Ale : Gold Dragons are wise, judicious, and benevolent. They often embark on self-appointed quests to promote goodness, and are not easily distracted from them. They hate injustice and foul play.

"This traditional Belgian golden strong ale is smooth yet bold. A flavorful “Goodness” that justly defeats those other foul brews."

The Red Dragon Ale: Red dragons are the most covetous and greedy of all dragons, forever seeking to increase their treasure hoards. They are obsessed with their wealth and memorize an inventory accurate to the last copper. They are confident and considering themselves superior not only to other dragons, but to all other life in general.

"A Rich masterful taste that is superior to those common brews. An excellent Irish Red Ale that brings the treasures you seek in fine micro brewed ales."

Bronze Dragon Ale: Bronze dragons are inquisitive and fond of humans. Bronze dragons thrive on simple challenges such as riddles and harmless contests. They will eagerly join an army if the cause is just.

"A Yorkshire brown ale that will add an advantage to any adventurous party. The bright flavor will add to fun and delight at any gathering of friends."

-----------------------

Ok a bit simple and obvious, but I feel fitting.

Also being that I haven't tasted these yet, it fulfills the "Fantasy" portion of naming.





Posted on 2013-02-08 at 16:14:05.
Edited on 2013-02-08 at 16:18:11 by Odyson

Topic: 3.5e DnD Adventure Starting Up
Subject: The adventure.......


I read the world stuff.
How many players are you looking for?
Tell us some about the adventure.

Need something to excited about.
I'm not so good at 3.5 so the story will need to make the difference.

Posted on 2013-02-08 at 01:34:53.

Topic: Good wishes for Eol
Subject: To My First Staffer......


Eol, Eol, Eol........
When RL steps in, TheInn Steps Up.

We are here for YOU just as YOU have been here for us.

BIG Ody HUG!



Posted on 2013-02-07 at 01:48:56.
Edited on 2013-02-07 at 01:56:24 by Odyson

Topic: Trilogy War Q/A
Subject: Thank You.....


A maps will help vs. a dash and slash.

BTW, starting to get nibbles in my job search. No interviews but at least I've recruiters calling and telling me about things they will set my resume in to get. So let's all roll 20's for Ody!



Posted on 2013-02-07 at 01:39:11.
Edited on 2013-02-07 at 21:29:45 by Odyson

Topic: Trilogy War Q/A
Subject: A map would help....


The party could see that the ballista themselves were formed up three to the front and the other two behind them each has enough distance between them to be pulled back and released. A medium number of tents close to each weapon could only mean more enemy bodies possibly each weapons crew. On top of all this by each of the five ballista lay two sleeping Hill Giants, the pullers, for a total of ten Giants within and an unknown number of other creatures with them.

Ok so here's the enemy forces in the area of the machine. There are a few of the enemy crew around each machine which would mean the area and distance between each is enough to cause difficultly to reach the all of them quickly on foot.

If we had the map from Tann then it could better define distance and location. I thinking we need a plan that gets us in and to the machines ASAP before the crews and giants start to defend. Fighting our way out seems a given. Getting back isn't the mission, destroying the machines is the mission. ( Of course getting out is alway perfered.)

For egress we need a rally point and exit plan. Invisible, teleport ect.

Today is the 6th and we could use moree time with the map to plan. Does anyone have a "Mass Distruction" type of plan that would hurt more that one machine at a time?

Posted on 2013-02-06 at 21:55:34.
Edited on 2013-02-06 at 21:59:42 by Odyson

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Hmmmm.....


Why not send Joss our story?
Would that be cool or what to have him do a series about the Roc!
Would not have to age avance the Serenity crew.
A tip of the hat to our characters or a minor writing credit would be good enough for me.







Posted on 2013-02-06 at 21:35:48.
Edited on 2013-02-06 at 21:36:14 by Odyson

Topic: Trilogy War Q/A
Subject: Interesting......


But would that just put them all on guard and call in reserves?

If we attack through a hole Ulthok makes that should give some elelment of surprise. Still we could use the Helm to block the back enterence. It won't take long for them figure it out and drop the dome to get at us, but we may be done by then and just have to escape.

Gee not much can go wrong here.

Posted on 2013-02-06 at 04:05:34.

Topic: Trilogy War Q/A
Subject: Big Guys....


We if it was just regular folk trying to move stuff but they have a bunch of giants. Them big guys can move stuff more easily.

Warping and burning still sound most effective ....so far.

Posted on 2013-02-05 at 03:49:06.

Topic: Trilogy War Q/A
Subject: Getting in..........


I was thinking of using the Disintegrate spell to destroy a machine but it can be used to open a 10' x 10' hole in the magic force shield. We go in the front, attach the first three machines and drive to the back taking out the last two. Someone could cast a spell blocking the back enterance and we boogy back out the front, over the hill into an invisiliblity spell or teleport back.

Piece of pie, easy as cake!

This way we don't split the party.

Posted on 2013-02-04 at 19:54:09.

Topic: Trilogy War Q/A
Subject: Ideas, ideas, ideas.......


One thing i saw was that sirene has a Fire Elemental. Can it be used to attack the machines? It can turn on Sirene but just having climb the machine might set them on fire.

Does anyone see any creative uses of Ulthok's spells?

does multiple caster doing dispell magic make it stronger or just multiple hits of the same spell?

I would also guess they have a fairly strong spell caster there that created the dome, so that needs to be a target too.

If we can identify the spell that created the dome we can figure how to get rid of it and know the the minimum level of the spell caster.

Use of invisiblity to get in to the machine is also possible for the group.

Posted on 2013-02-03 at 15:37:15.
Edited on 2013-02-03 at 15:44:03 by Odyson

Topic: The Trilogy War
Subject: Back Post...........


Back Post…………

Valene smiles softly at Ulthok and shows him her undergarments, made of light metal. "But I will keep this for when the armor is not needed if you do not mind."

Ulthok recognized the Elven Chain mail and smiled to himself. That mail would give her more protection than his body suit could. As he handed it over to Valene little Peri fluttered up, “What about me, what about me, don’t you have something for me?” The little dragonet hung her head with a pouty frown. Ulthok had figured as much could happened. There weren’t a lot of magic items available in the city but Ulthok was able to find a small band that could be worn by the little creature.

“Peri… I’d not forget you. “ Reaching into his pack he pulled a small wrapped pouch. Opening the pouch he pulled a Band of Invulnerability.

“This will create a Minor Globe of Invulnerability. It makes an immobile, faintly shimmering magical sphere around you that prevents some spell effects from penetrating ; the area of effect of any such spells does not include the area of the minor globe of invulnerability. This includes innate abilities and effects from devices. However, any type of spell can be cast out of the magical globe, and these pass from the caster of the globe to their subject without affecting the globe. High level spells are not affected by the globe. The globe can be brought down by a successful dispel magic spell. You can leave and return to the globe without penalty. Spell effects are not actually disrupted by the globe unless cast directly through or into it: The caster would still see a mirror image created by a wizard outside the globe. If that wizard then entered the globe, the images would wink out, to reappear when the wizard exited the globe. Likewise, a wizard standing in the area of a light spell would still receive sufficient light for vision, even though that part of the light spell volume in the globe would not be luminous. It will also protect you some from direct weapon attacks. However the catch is if you cast the Minor Globe you have to stay in one spot and it can only be use twenty times.

Placing the small band over her head the ring sized itself to the Dragonet and looked like beautiful Platinum necklace.

Stepping back, the mage pulled the chain that holds the amulet that he wears around his neck. “I need you both to know about this. It has saved my life before but I need others in the party to help for it to work. If I were to be killed in the upcoming challenge my life force will be protected by escaping into this amulet. If my body can be healed my life force will return, but if the amulet is destroyed or more than seven days pass before my body is healed my life force will be lost and I cannot be raised. So don’t despair if I am killed, but work fast and you my save me.”


Posted on 2013-01-30 at 23:10:33.
Edited on 2013-07-31 at 16:47:06 by Odyson

Topic: Trilogy War Q/A
Subject: Looking Good....


That could be very interesting.

As for the destruction of the machines we should decide who goes after which ones.

I see that we do have a few folks with spells that may help.

Cor: Dispell Magic / Flame Strike
Eclispe: Warp Wood

Rayne: Flame Strike / Warp Wood

Sirene: Oh you got bunches!!!!!

Valene: Warp Wood / Flame Strike

Ulthok: Burning Hands / Fireball / Lighting Bolt / Disintegrate

So maybe Cor should assign machine to groups of two and we then assit others as needed.

Lexson and Lother would be pure defenders of the magic users and party.

Cor, Eclipse and Rayne are the secondary defender / fighters and Peri just creates chaos by casting various spells on the enemy.

To me this needs to be a coordinated attach, at least to start. We know all plans are good until the battle begins.

Well that's some food for thought.

Posted on 2013-01-30 at 15:59:42.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: 10 yrs....


I interviewed for my last job in 2010 but I had a job then and not getting it wouldn't hurt.

Now I really have to sell myself.
I had a recruiter call today about a position locally that I really hope to get an interview. I hit all the wants accept 3D CAD, I can do some AutoCad LT and SCRD Ideas. It's a Project Engineer for a plastic's molding company. I know the company and it would be great to get in there. It also pays more than my last job so I'm really good with that.

Time to roll all 20's!!!!!!!!!

Posted on 2013-01-29 at 04:02:19.

Topic: Trilogy War Q/A
Subject: Welcome To Thunder Dome................


Well now it is very clear we have five machines to distroy.

Just some random thoughts.

1. Is the protective dome two way? Does it have to be dispelled so the machines can fire? That makes them valnerable during the firing sequence.

2. Does the dome only go to ground level so he tunneling under the edge could gain access?

3. Would the dome trip things inside as if fire or explosion would be condenced in the space? Air would be used up and things inside would sufficate if a hugh fire were started.
Also the party would find it difficult to breath, duh.

4. If the giants are killed that temporarily shuts down the machines.

5. Ten party members taking out five machines makes two members per machine, sort of. All five need hit about the same time to at least damage them all.

6. Getting out will be a lot harder than getting in.

Time to build on Cor's plan, we have completed his step one and got there, time to flesh out steps two and three a bit more. Who goes after which of the five and how the plan to destroy it. Who protects the the member trying to destroy the machine. Then how to rally for the escape. Remember most of our plans have never quite worked as we thought but it could go our way if we think on it a bit. Our magic is strong and we have oils and such to burn the machine, assuming that they will burn. Before we had about four magic users to cast destructive spells. We are more to the fighter side now. Think of question to ask Tann, the information we can get the better we attack.

----------------------
MORE..........

In the past when we discussed ideas here in Q&A some good plans have come together. Before we each charge off again it would be good to compare thoughts and check our spells and tool to use here. Good plans can get bad dice rolls so even if we think these are great fate will decide.

We were well perpared to take down one machine but we have five and a bunch of badies. How can we maximize our damage and how can we best escape?

Posted on 2013-01-28 at 16:26:58.
Edited on 2013-01-28 at 20:02:22 by Odyson

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Better Than Out of Work......


Geee, busy at work, sigh... I remember that too. Now I wish I was. Hopefully that will happen again....soon!

Hope to start interviewing this week.
It's been 10 years since I've had to interview from the position of being out of work.


Posted on 2013-01-28 at 15:55:18.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Time To Roc and Roll.......


Rocinante Cargo Bay, 8:50 pm ST

The kid tried hard to keep his body from giving away his nervousness. Any other time and Matheson would have eaten him alive, but this time he’d gotten a little respect from a powerful man. He’d take it for what it was worth, but he also knew this wasn’t over.

Scanning the cargo bay it was clear that Lord Hood and Captain Havelock had the situation in hand. Moving among the people they squared things enough so Ash could get to the bridge. Hot footing for the corridor to join the rest of crew, the sound of giggles caught his ear. Smiling sweetly at him as he passed were four attractive young ladies. A smile crossed the kid’s face as he remembered Ernestina May and the three sisters on the ride back to Doc’s house. Pain never hurt so good.

Rocinante Control Bridge, 9:00 pm ST

The gunslinger listen closely as Wyatt and Tess went over to plan. "When we are heading in, Captain, I am going to need to take the lead. John on second chair if Willow can spare him, Wolf and Asher in the engine room with comm open. I can do this but everyone is gonna have to trust me. Dohn ma?

Things didn’t sound good but he had faith in the crew.

Rocinante Control Bridge 1:00 am ST

The crew had waited patiently as Willow and John cared for the monk. Asher watched Tess as she reviewed her pilot station. There seemed to be a lot times she touch the many doodads she wore or fiddled with her goggles.
When John came in and nodded positively Ash knew Sifu was out of serious danger. It was time to man his station in the engine room. Once again he strode down the corridor. Entering the propulsion heart of the Roc Ash saw Wolf busy monitoring and adjusting the engines. The boat had approached the moon LV-425 and Tess was starting the maneuvers she hoped would work to land without greater damage or harm.

Rocinante Engine Room 1:05 am ST

When the Roc finally broke atmo things really start to hop. Temperatures were rising to near critical in all systems. Tess called out to Wolf as the Roc twisted and rolled….. Wolf kept the engines responding. Ash handled the other gages and systems to free Wolf to play the control like a fine musical instrument. The kid was nervous but with Wolf’s direction and the knowledge he’d learned from Kora they worked together to keep the systems from failing. Sweat rolled from both the men as they moved intently about the room.

The altimeter let them know they were approaching the ground. The devise signal out zero as the Roc bounced on the sand strip; even prepared the two men were jostled roughly. Quickly a second thud followed. Systems screamed as Tess lower the landing gear and pulsed the engines to bring the boat to stop.

When the shaking had stopped the two men in the engine room kept moving. Even with the cheers coming from the cargo bay Asher followed Wolf’s lead through the systems checks, shutdown sequences and power downs… they may be on the ground but they still needed to stabilize.


Posted on 2013-01-28 at 00:48:02.
Edited on 2013-02-04 at 01:49:05 by Odyson

Topic: Who Owns Rusty Dull Swords? (W.O.R.D.S.)
Subject: Yo Ho........


Shamelessly

Shameless
Hags
Are
Mostly
Ebrious
Lasses
Echinate
Little
Evil
Sassy
Silly
Lonely
Yeomanettes


Posted on 2013-01-25 at 03:13:45.

Topic: The Trilogy War
Subject: Trap.......


The party had gathered at the appointed time and location. Cor set the marching order and as in the past Ulthok took the lead. The group pasted through the wall and into the no man’s land. The ground was littered with rocks and debris from the barrage of the enemy. The mage seldom looked back to see if the party were following in his footsteps. Moving cautiously the team encountered a patrol of Orcs lead by one those floating eyes. They all dropped to blend with the debris. After the patrol passed Ulthok signaled the team forward. The “click” from behind drove through the mage like an arrow, someone had not been following in the footsteps. Looking back he saw the new party member Eclipse standing stone still. “Peri, the new one has tripped a trap, I need to go see if it can be disarmed.” As he turned he saw a small Kobald heading toward the HalfElf.

“Ohno, did he see her change?” With that Ulthok willed spirit into his ring and vanished. Scrambling over the rock and stones to avoid any more trips the thief made his way back to the trapped man with the knocked bow. From a few feet away in his hiding place, he whispered out, “That’s Valene coming …stay still.”

There wasn’t room for both of halflings to search the ground around Eclipse so as Valene checked the trap, Ulthok searched for more, no need going from the frying pan into the fire by stepping in another.

The Halfling cleric showed her nimble skills as she quickly scanned the trap, pulling out her newly acquired tools she deftly attempted to disarm the trap under the Rangers foot. Waiting to see if the trap was disabled Ulthok looked back toward rest of party, turning his head there perched on where his shoulder would be was a shiny tiny dragon. “Peri…we need to work on this vanishing thing.”


Posted on 2013-01-24 at 02:15:26.

Topic: Trilogy War Q/A
Subject: Hmmmm.....


Did Eclipse pay attention and notice the Valene change to look like a Kobald? With bow knocked it could be an issue for the cleric.

I'm perparing Ulthok's action and he is concerned Valene could take an arrow as she trys to approach.

----------------------------
BTW didn't we give Lothor that rabbits foot to add to his luck? He didn't like magic items so it seemed inoccent enough for him to use?

It was one of the magic items from the cave.

I think that's when and where Valene got the +3 mail.

Posted on 2013-01-23 at 22:48:11.
Edited on 2013-01-23 at 22:55:55 by Odyson

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Any Ship, any color, just $29.95....


Where's Earl Scheib when you need him???????

Posted on 2013-01-23 at 18:15:42.

Topic: Trilogy War Q/A
Subject: Welcome Big E.....


So now you kow how Tann really greats new players. This adventure will most likely be even more deadly than the last, so we all need to be aware. There is a a lot to happen beyound this assignment.

Ulthok will be back tracking to help so don't move quite yet!

Posted on 2013-01-22 at 22:10:44.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Look about...


I figured we'd be checking our sensors and stuff before we open the doors. I think we know that this is a place in develpoment so there could be issues. If we found the sand landing strip then it should stand to reason that there is some kind of stuff near by. You wouldn't make a landing strip without some kind of support. If was for emergancy landings then shouldn't there be emergancy support stuff?

Posted on 2013-01-22 at 21:51:32.

Topic: Trilogy War Q/A
Subject: Well Durp............


I missed she had the chain mail. I didn't see any armor that's why I offered.

BTW if Valene is at -4 on armor then maybe Ulthok will hide behind her *>).

Posted on 2013-01-19 at 22:29:17.
Edited on 2013-01-19 at 23:22:34 by Odyson

 
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