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You are here: Home --> Forum Home --> Recent posts by Odyson
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Topic: Trilogy War Q/A
Subject: Post Up...........


So I posted as best I could from our Q&A's. Hope this fits everyone. I was going to make Ulthok a crow, they have been known to be able to talk, but I went with a parrot because everyone knows of them talking.

I was thinking going with a Spider Monkey.
"Wish cotton was a monkey." But I was sure if Tann would let it use it voice for the spells.



Posted on 2012-06-17 at 20:04:35.

Topic: The Trilogy War
Subject: Oh Boy.........................Poly Wants A Safe Ride..............


Ulthok had listened to plan to teleport to Gygax and with a quick review of available magic realized they weren’t ready to fulfill the plan, they need different spells to succeed. They couldn’t risk waiting the day to replace the spells. It was Cor that remembered he could provide a Nap to two of the wizards that would give them eight hour time in just one hour.

Sirene felt they needed more information of what was awaiting them outside the cave and decided to consult her goddess. This left just Ulthok and Maggot to come up with new spells and Maggot would be too busy planning the teleport.

“So be it,” Ulthok said. I’ll rest and gather enough spells to get the party small enough to ride Maggot like the wild wonder he is.” With that he and Cor steps aside to prepare.

(O.O.C. Now I’ll rearrange my spell and send them to Tann. Also assuming we follow Keeper plan.)

An hour later Ulthok returned and one by one he cast the Reduce spell on all but Sirene, Maggot and himself. Then each secured themself to Maggot to risk their daring escape. Sirene could change herself as she pleased and Ulthok changed to a small parrot. Flying up to Maggot’s shoulder he could talk and cast spells. Also he could quickly escape and help the party from a safer location.
As they prepared to leave the cave to make their way to the bridge, "Someone cast invisibility and non detect over the group. It was now up to the fair couple of Maggot and fate." Ulthok squacked.


Posted on 2012-06-17 at 15:36:03.
Edited on 2012-06-17 at 15:36:46 by Odyson

Topic: Trilogy War Q/A
Subject: ??????


Last week i was late posting, now i don't know what to post.

I hope Tann gets a the flavor of our thought through the Q&A.

We are working on limited information. But then we didn't really press it either.

Posted on 2012-06-17 at 03:34:47.

Topic: Trilogy War Q/A
Subject: So This What......


This is what I think I understand.

Ulthok and Cor will retreat back to the tunnel to take the hour for Nap. The fighter stand guard.

Sirene will commune with her goddess for information.

Ulthok will set 7 Reduce spell to drop the party members to about 10% (house rules)of the there normal size.

Ulthok and Sirene will polymorph into something small too.
Sirene will control the cat so it doesn't consider us lunch.

Ulthok will take Maggots other shoulder so he has a good view in case he needs to try attack spells or some thing.

The rest need to pick a riding spot.

Let me know if this agreeable and we can start posting.

Posted on 2012-06-17 at 00:49:32.

Topic: Trilogy War Q/A
Subject: Reduced Height in Inch


Rayne Tomiko Cor Valene Lother AyreonAlthena
64 70 49 40 73 73 60
157.6 63.0 44.1 36.0 65.7 65.7 54.0
2 51.8 56.7 39.7 32.4 59.1 59.1 48.6
3 46.7 51.0 35.7 29.2 53.2 53.2 43.7
4 42.0 45.9 32.1 26.2 47.9 47.9 39.4
5 37.8 41.3 28.9 23.6 43.1 43.1 35.4
6 34.0 37.2 26.0 21.3 38.8 38.8 31.9
7 30.6 33.5 23.4 19.1 34.9 34.9 28.7
8 27.5 30.1 21.1 17.2 31.4 31.4 25.8
9 24.8 27.1 19.0 15.5 28.3 28.3 23.2
10 22.3 24.4 17.1 13.9 25.5 25.5 20.9
11 20.1 22.0 15.4 12.6 22.9 22.9 18.8

This table didn't fomat well for me but I think you can figure out the size. Everyone except Cor and Valene are near 2 foot tall.


Posted on 2012-06-16 at 21:19:50.
Edited on 2012-06-16 at 21:25:20 by Odyson

Topic: Add On Story. Fill in 3 words!
Subject: Domo arigato, Mr. Roboto......


Clanking and shuddering...

Posted on 2012-06-16 at 20:56:57.

Topic: Who Owns Rusty Dull Swords? (W.O.R.D.S.)
Subject: Sageship


Silly
Aging
Giants
Escape
Savage
Hits
In
Sabbulonariums

There, that's more like it!

Posted on 2012-06-16 at 20:51:57.

Topic: Trilogy War Q/A
Subject: Druids.................


My thought of the Druid is that can take on an animal form so the spell would need to be used on them.

Here's the effect of "Reduce". Ulthok is an 11th level Mage.

The creature or object loses 10% of its original size for every level of the caster,
to a minimum of 10% of the original size. Thereafter, the size shrinks by 1-foot
increments to less than 1 foot, by 1-inch increments to 1 inch, and by 1/10-inch
increments to a minimum of 1/10 of an inch--the recipient cannot dwindle away to
nothingness.

So I think to figure this reduce in steps of 10% each step for 11 steps. If you hit where you are at 10% of your original height before you reach step 11 then do the addition instructions until you get to the 11th step.


Posted on 2012-06-16 at 20:37:19.

Topic: Trilogy War Q/A
Subject: Still thinking........


I was looking for the poly morph other too, thought I had, but I was wrong.

Well a TPK in one swell foop would put a real dent in the game, lol.

The other small flying lizards seems interesting.

Having a Green and a Blue dragon on the same attack says a lot too.

Posted on 2012-06-16 at 17:25:22.

Topic: Who Owns Rusty Dull Swords? (W.O.R.D.S.)
Subject: Ok, So It's Early And I'm Only On My Second Cup Of Coffee....


Sky's

See
Knight
Younder
Standing

Sorry, not much of a challenge.

Posted on 2012-06-16 at 13:51:36.

Topic: Trilogy War Q/A
Subject: Who are the Druids that can change?


I was trying see who were the Druids, but it didn't seem clear on the character sheets.

If i read them correctly Ulthok, Maggot(Bard) and Sirene are our Wizard types that Nap would help. Sirene being both Druid and Mage.

Cor, Valene and Rayne are Clerics

Althena, Lother, Kenji, Ayreon are fighter with no magic to change.

So if it makes sense Ulthok could redo his spells to get 7 Reduce to cover the group. Sirene keeps her Polymorph Self and checks in with her God to see if she find out stuff.

Then Ulthok does polymorph self. If anyone would prefer to be change into something we have that spell too.

I had thought we could change into a flock of vultures and fly out with the other birds, hopefully unnoticed. But this too require study time for enough spells.

Also if we are so close to the outer wall of the mountain there may be another exit near besides the giants cave.

Now doing a bit of reading on dragons, we never determined the color of the dragons to help figure type (or did I miss that?). If they are Green Dragons, they hate giants and hunt them as a normal thing anyway.



Posted on 2012-06-16 at 13:46:11.

Topic: Who Owns Rusty Dull Swords? (W.O.R.D.S.)
Subject: He's Back......................


Study

Silly
Tacent
Undead
Dire
Yaffingale


Good to see You Too Ches.


Posted on 2012-06-16 at 02:37:28.

Topic: Totally Random Thoughts
Subject: Durp.................


Et Tu T.O. ?

Posted on 2012-06-16 at 02:27:13.

Topic: Who Owns Rusty Dull Swords? (W.O.R.D.S.)
Subject: Yum.................


Mountebanks

Many
Old
Underworld
Nagas
Taste
Excellent
Baked
Nicely
Kabobed
Saurophagous


Posted on 2012-06-16 at 02:17:21.

Topic: Trilogy War Q/A
Subject: More time...................


Tann, I think the team needs more time to post. We haven't been able to get a workable plan together.

I don't see enough spells to reduce the size of everyone.
If we risk an hour to have Sirene and Ulthok "Nap" (Cor has two Nap ready)then they can have enough "reduce" spells ready for everyone. The get small and get away could work then.

All I see now is Ulthok has one "Reduce" and Polymorph Self.
Sirene has Polymorph for herself. But that just three, the rest can't get small.

If we can't wait then this looks like a run and fight and fight and fight and fight........

I would hate to have to retreat back into the mountain, but if that's a safer place to "Nap" then that might be a choice.



Posted on 2012-06-16 at 00:40:59.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: A Flash In The Brain Pan................


Ash hit the floor and rolled out of instinct. He thought the deputy might start to shoot blind after the flash ruined his sight. He knew a moving target would be harder to track, but the kid’s luck was just staying with him, the deputy had left his post to go around the corner and the flash did nothing but attract his attention back the hatch.

As Wolf dropped into the mine shaft the Mustard brother started to shoot wildly. Not being able to raise his rifle quickly enough to aim his shots missing. Wolf on the other hand had his shotgun ready and his first shoot caught the deputy in the shoulder.

Seeing an opportunity, Ash charges with knife drawn. The deputy got in a lucky hit as he swung the rifle at Ash with his good arm. The gun caught the kid in the knee, knocking him slightly off his attack. But the kid was still able plant his combat knife deep in the deputies stomach, opening a gushing bully wound.

Raging in pain and shock the last of brothers kicked out, slamming his boot into the knee he had hit with the rifle butt. Ash dropped to the shift floor. Hollering in fury the deputy attempted to smash in the kid’s skull using the rifle as a club, Wolf stepped up, shotgun raised.

The scream of the deputy as he swing the rifle was mute by the roar the sawed off 12 gauge. The still closely patterned shot hit the fool in the head, removing his face and splattering his brain over jagged rock and loose dirt of the mine shaft wall. The crimson spray showed dark ever on the moist mine interior.

As the last of the Mustard brothers dropped like sack of rotten potatoes, the mine shuddered from the impact of scatter gun’s sound vibrations on the weak and aging supports. When the minor tremors had stopped Ash looked over at Wolf, “Gorram it’s nice to have you around, thanks..... I’d say you spread that Mustard pretty thin. “ Then looking down at the body of dead deputy, “We’d better search him, he may have a suppressor to use on that riffle; I don’t think we want to chance to many more shotgun blasts...... We’d better prepare for that Lurn Shwei Jah Jwohn Sheriff to return too.”

The kid groaned as he got up to go check the deputy, “I sure hope he’s the last of them, I don’t have too many more places left that family ain’t thumped.”


Posted on 2012-06-15 at 02:43:57.
Edited on 2012-06-15 at 02:50:42 by Odyson

Topic: Trilogy War Q/A
Subject: Small or what.....................


So who remembers how we got small, do you remember which page that was on?

We could try other ideas too. Got some reading to do.

================

Ok, here's an idea, Ulthok can cast Reduce one of big folk and cast Polymorph on himself to small creature. So there are two small.
===================
If we need to take the time to add some spells I saw Cor has 2 Nap spells ready. So if we need to take an hour to let mages add some spells to get small then that may be what we have to do.

Posted on 2012-06-13 at 00:41:07.
Edited on 2012-06-13 at 02:27:08 by Odyson

Topic: New user
Subject: Welcome..................


Nice to have at the Inn. You'll find the Innmates to be a great bunch. Take time to read the terms, this is a family place. On the Home page is "Pit F(r)iend's epic guide", this is a great starter.

Also here's warm fuzzy towel, you'll see the use later.

Now stop by the DragonChat as the honorary bar tender I'll pour you a nice Frosty mug of "Good Old Froth-n-Slosh".

So lurk, play, join, read and have a great time.





Posted on 2012-06-12 at 00:59:51.

Topic: Rocinante needs a pilot
Subject: Now Wait A Chicken Picken Minute....................


Hey.... I'm not whining, just because Ash was shot in back,three times, caught by a exploding booby trap, ambushed by the girl that shot him in the back and then blown off the roof of a build when she pulled a grenade and then the build falls on him.

After that the wack in the knee was a refreshing change of pace,lol.

It's good thing the young heal quickly.

So bring it on, Ash is just getting warmed up.





Posted on 2012-06-12 at 00:34:35.
Edited on 2012-06-12 at 00:37:18 by Odyson

Topic: Trilogy War Q/A
Subject: Door...............


If Ulthok can see the center of the bridge then he can place the door there. But if you would rather run for it, so be it.

Now lets get small! Again!

Posted on 2012-06-11 at 00:36:16.

Topic: The Trilogy War
Subject: Even Better..............................


Ulthok Stopped and looked a Maggot, “That makes good sense, we can check these item when we are safely away from here.”

“If we can remember how we got small the last time We should do it again now. I can cast 10' Invisible to hide the group now being toted by Maggot. Then as we move out of the cave I’ll do a Dimension Door to take us to middle of the bridge. Rayne could layer a Protection From Evil that might help the Door spell. We would be able to see if the door opened in right spot before we go through.

If the spell doesn't work we Sirene could cast haste on Maggot to get there faster. Others could cast spells on Maggot which would cover us all as we would be part of his stuff. A 15' foot radius Silence by Cor or Rayne would keep his footsteps quiet.

Then when get to the middle of the bridge we cross our finger and zip away via the teleport as Maggot sings Bye Bye Birdie to the crows and vultures.”

The Mage started gather up the items as the other party members commented on the plan.


Posted on 2012-06-10 at 21:52:25.

Topic: Trilogy War Q/A
Subject: A Plan................


Ok, we have the start of a plan.

I don't remember how we got small the last time so we to figure who and how on that.

Ulthok can cast 10' Invisible to hide the group now being toted by Maggot. Then as we move out of the cave do Dimension Door to take us to middle of the bridge. Rayne could layer a Protection From Evil that might help the Door spell. We would be able to see if the door opened in right spot before we go through.If the spell doesn't work we make our way on foot.

Someone (Sirene) could cast haste on Maggot to get there faster. Others could cast Non Detect on Maggot which would cover us all as we would be part of his stuff. A 15' foot radius Silence (Cor or Rayne) would keep his foot steps quiet.

Then when get to the middle of the bridge we cross our finger and zip away via the teleport as Maggot sings Bye Bye Birdie to the crows and vultures.

Posted on 2012-06-10 at 20:39:56.
Edited on 2012-06-10 at 20:57:55 by Odyson

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: The knee..........


Gee, it's going to be easier to find where Ash isn't injured. Are you keeping track on the little "Operation" figure to tell where to hit Ash next, lol?

Thank goodness there aren't any more Mustard family, I think all of them got their licks in on the Kid.

Can we say the Mustard family is spread a little thin!

Don't tell me, there is still another sister; Honey Mustard.
Or maybe Grandpa Grey Poupon.

Gee, I think I got a few lines for my next post.

Gee do we have a bio-suit and a flamethrower on board? A bit of roast and toast of those sicky bugs and the maybe a little loot a la soot!

Posted on 2012-06-10 at 19:43:39.

Topic: Trilogy War Q/A
Subject: DM's call.............


Just for thought, the games I've played as a cleric, it was required to pray at least once per day and usually for an hour to stay in good grace and ask for spells.

The wizards had to memorize and perpare the elements so the eight hour wasn't unusual, but then they kept those spells until the next study session.

The priest could change spells more often with only taking time out to pray. That was where Withdraw was great so they could do that and spend and an hour praying in just a couple of minutes. The down side was they were completely valnerable as they stood there praying.

As for Nap, it is a level 2 priest spell, so if Tann would define is as a "Common" spell then all of our priest would know it, they may have just not thought of it. It is from the Priest Compendium but it still can be defined as "Common".

If Bossman allow Nap as "Common" in his world then each priest could cast it on seperate mages and in the one hour we could achieve eight hours study. The warrior types would have to protect the mages as they "Nap".

Edit:
This might be a good place where Valene pipes up about maybe helping with casting Nap, then the other priest slap their foreheads and say"Oh yeah, we forgot about that!"

Posted on 2012-06-10 at 18:16:28.
Edited on 2012-06-10 at 18:40:04 by Odyson

Topic: Trilogy War Q/A
Subject: Sorry..................


Sorry if I was holding you folks up from your posts. I didn't mean to delay you. Next time give me a direct nudge in an email or PM or here. I can at least give you the jest of what I'm up to and if needed do a few mini posts to keep things moving.

Does anyone have Dimension Door ready? We could use that for short hops.

Since Tann pulled Halia's sheet I don't remember if she was a priest type or wizard type. Spell books or prayer books.

If she had Nap as a priest then it was a prayed for spell. Also her spell book won't help the wizards only the priest.
If it's a prayer couldn't the clerics read it and ask their gods to grant it? It shouldn't take hours of study, just time in prayer.

Or do I have that wrong?

Posted on 2012-06-10 at 15:32:40.
Edited on 2012-06-10 at 15:35:01 by Odyson

 
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