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You are here: Home --> Forum Home --> Recent posts by Odyson
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Topic: Trilogy War Q/A
Subject: Poison free AND healed, I'm soon to be a new man......


Oooooooooo, I'm feeling better already. I'll start getting my post together.


Thank you Cor, (thank you Keeper)

Posted on 2012-02-10 at 01:41:34.

Topic: Trilogy War Q/A
Subject: This could get good.....


Too bad we are so far apart, sound like we need a good drunk!!!!!

Nothing like a bunch of drunk D&D geeks playing "Name That Rule", .

Got my answer from Tann and this could be a hoot! Let's hope that the Dice gods are with me. I think it will take three rounds to set up and then we'll see how it plays out.





Posted on 2012-02-09 at 03:08:37.
Edited on 2012-02-09 at 03:12:45 by Odyson

Topic: Floyd #10 is Up
Subject: 1st Edition..........


That's great, it looks like a treasured 1st Edition DMG. Love demon on the cover, good detail.

Now in another strip it could turn out to be a signed first printing!

"Game On",
Love Gary G.

.

Posted on 2012-02-08 at 17:45:45.

Topic: Trilogy War Q/A
Subject: Idea...............


I had an idea of something to try, BUT I had to get some "Experienced" gaming advice first. I've sent our DM a PM and if he decides to give the advice I need I'll share with the key people it relates to in a PM. For the rest I want to save it as a story item. It could be ready fun or a complete flop.



Posted on 2012-02-08 at 02:05:04.

Topic: Trilogy War Q/A
Subject: Hope...................


From research....................

http://www.wizards.com/DnD/Article.aspx?x=dnd/dreo/20071003a


Dragon # 360 | The Ecology of... Archive | 10/3/2007
Ecology of the Death Knight
by Matthew Sernett
Art by Steve Argyle

Physiology

Death knights have no flesh and blood and thus lack the needs of a living body. They are tireless warriors who only desire vengeance, conquest, and other bloody evils. Despite lacking muscle and heart, death knights maintain the strength and vigor they had in life.

Like many of the living dead, death knights can be destroyed by damaging their bodies.

Although they feel little pain, enough punishment can break their bones. Unlike a lich, a death knight cannot take refuge in a phylactery, and it does not reform from its soul weapon. When its earthly body is destroyed, a death knight’s soul leaves its weapon and travels to whatever dire fate awaits it in the afterlife. None can say with assurance what happens to the souls of death knights. Some death knights might believe they know the fate of their souls, and that knowledge spurs them to maintain their undead existence by any means. For the rest, the afterlife is an intangible and terrifying unknown. If no devil or vile deity seizes a death knight’s soul, the knight can expect no quarter when its soul is weighed by the gods.



Posted on 2012-02-07 at 04:31:54.

Topic: Trilogy War Q/A
Subject: Do The Poison........


Thank you Cor Old Buddy. If Cor stops the poison then the healing can come even if I need to have Ulthok chug a Potion of Extra Healing. I know that it's taking an action to stop the poison so I'll do my best to figure out something GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD to help!
Even if we need to keep Tann in the dark. tehe!

Posted on 2012-02-07 at 02:08:17.

Topic: Trilogy War Q/A
Subject: Lesser is gooder????......


Well better to be over prepared, .

So it there any info on "Lesser" Death Knights????

In one of my table top games we are trying to learn the "True Name" of a Death Knight in our game.

I'd say that Sirene and Kenji finish off the bugs.
Cor "old buddy, old pal" maybe a wee bit of the healing from you to turn the poison before you rush off to join Magget and Conall, please?

That would give Ulthok back some magic and then Sirene and him can plan something. Rayne can help them back up the Paladins and Kenji may join the Paladin ranks.



Posted on 2012-02-06 at 22:29:47.
Edited on 2012-02-06 at 22:38:56 by Odyson

Topic: Trilogy War Q/A
Subject: Death Knight................


Just in you were wondering what we might be up against and this WITHOUT any of Tann's "Special" surprises.

From the Monsterous Manual.

Death Knight

CLIMATE/TERRAIN: Any
FREQUENCY: Very rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Nil

INTELLIGENCE: Genius (17-18 )

TREASURE: Nil
ALIGNMENT: Chaotic evil
NO. APPEARING: 1

ARMOR CLASS: 0

MOVEMENT: 12

HIT DICE: 9 (10-sided dice)

THAC0: 11
NO. OF ATTACKS: 1 with +3 bonus
DAMAGE/ATTACK: By weapon
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 75% (see below)

SIZE: M (6'-7' tall)
MORALE: Fanatic (17)
XP VALUE: 6,000

A death knight is the horrifying corruption of a paladin or lawful good warrior cursed by the gods to its terrible form as punishment for betraying the code of honor it held in life.
A death knight resembles a hulking knight, typically taller than 6 feet and weighing more than 300 pounds. Its face is a blackened skull covered with shards of shriveled, rotting flesh. It has two tiny, glowing orange-red pinpoints for eyes. Its armor is scorched black as if it had been in a fire. The demeanor of a death knight is so terrifying that even kender have been known to become frightened.
A death knight's deep, chilling voice seems to echo from the depths of a bottomless cavern. A death knight converses in the language it spoke in its former life, as well as up to six additional languages.
Combat: A death knight retains the fighting skills it had in its former life. Since it has little regard for its own safety and an intense hatred of most living creatures, it is an extremely dangerous opponent. Still, a death knight retains a semblance of the pride it held as a good warrior and fights honorably: It never ambushes opponents from behind, nor does it attack before an opponent has an opportunity to ready his weapon. Surrender is unknown to a death knight, and it will parley only if it senses its opponent has crucial information (such as the fate of a former family member).
A death knight has a strength of 18(00). It usually attacks with a sword; 80% of the time, this is a magical sword. When a magical sword is indicated, roll 1d6 and consult the following table:

Roll Death Knight's Sword
1 Long sword +2
2 Two-handed sword +3
3 Two-handed sword +4
4 Short sword of quickness
5 Short sword of dancing
6 Short sword of life stealing
A death knight wears the same armor it wore in its previous life, but regardless of the quality of the armor, it always has an AC of 0. Hit points for a death knight are determined by rolling 10-sided dice.

A death knight's magical abilities make it especially dangerous. It constantly generates fear in a 5-foot radius, and it can cast detect magic, detect invisibility, and wall of ice at will. Twice per day, it can cast dispel magic. Once per day, it can use either power word, blind, power word, kill, or power word, stun. It can also cast symbol of fear or symbol of pain once per day, as well as a 20-dice fireball once per day. All of its magical spells function at the 20th level of ability.

A death knight cannot be turned, but it can be dispelled by holy word spell.

It has the power over undead of a 6th-level evil priest. Its magic resistance is 75%, and if an 11 or lower is rolled on the percentile roll, the spell is reflected back at the caster (the magic resistance is rerolled each time a spell is cast at a death knight).

Habitat/Society: Death knights are former good warriors who were judged by the gods to be guilty of unforgivable crimes, such as murder or treason. (For instance, Krynn's Lord Soth, the most famous of all death knights, murdered his wife so that he could continue an affair with an elfmaid.) Death knights are cursed to remain in their former domains, usually castles or other strongholds. They are further condemned to remember their crime in song on any night when the moon is full; few sounds are as terrifying as a death knight's chilling melody echoing through the moonlit countryside. Death knights are likely to attack any creature that interrupts their songs or trespasses in their domains.

Ecology: Death knights have no physiological functions. They are sometimes accompanied by skeleton warriors, liches, and other undead who serve as their aides.


Posted on 2012-02-06 at 18:09:22.
Edited on 2012-02-06 at 18:14:22 by Odyson

Topic: Trilogy War Q/A
Subject: But When It Rains, It Pours........


Well I guess no matter what Ulthok had tried this was going to happen. So, will someone stop this poison so the Mage can get back into action.

We now have a VERY intelligent enemy so we need all our smarts to help.

Major strategy talk time. Finishing off the last two bug is now minor but still needs to be done.

Althena needs rescued and Alastair distracted to give Maggot advantage. The Death Knight will see through illusions and is strong enough to ward off most magic, so we need to plan.

Single attacks will be deftly defended so we to coordinate.

Dum, dum, dum.....


We be gonna have fun now!

Posted on 2012-02-06 at 17:56:19.

Topic: Noob Intro : )
Subject: "Cheers.............."


Hello......... Thought I'd pop in here and add the Ody welcome.

A realy good place to start here is “Pit F(r)iend's epic guide to getting started for newbies.”. That should help you figure out how to navigate the halls of the Inn.

To meet folk in real time pop into the DragonChat where I act as current resident bar tender. We offer our very own "Good Old Froth-n-Slosh", the stale pale ale with the foam on the bottom.

Just grab a mug off the mantel and draw a cold frosty one.

My assistant Igor is usually lurking around if I'm not there.

He never says anything, must have something to with having his tongue cut out by his last boss, that nasty bar tender over at the Orc Bar & Grill.
I'll have him put out a plate of "Lady Fingers" in your honor.

Reminds me we need to have another "Ladies Night" and restock.

Anyway the Posting Games are great place to get to know folks and of course the DragonChat is our favorite lounge.

So lurk or play, welcome to the Inn!

Odyson


Posted on 2012-02-05 at 16:12:55.

Topic: Trilogy War Q/A
Subject: Is This Becoming A Habit?????


Now don't get me wrong, but I'm starting to get a bit twitchy here. Isn't this about third time you tried to kill off Ulthok? .

Ah, but he's like a bad penny and keeps turning up.



Posted on 2012-02-03 at 17:47:11.
Edited on 2012-02-03 at 17:47:31 by Odyson

Topic: Ground Hog Day 2012
Subject: Happy Happy..


Must be a good month... my brother had his birthday yesterday, 64.

Hammer and Meri, stop by the DragonChat lounge and let Igor know it's your coming out day, he'll prepare a special surprise for you. Just don't ask what's in it.



Posted on 2012-02-02 at 17:44:02.
Edited on 2012-02-02 at 17:46:38 by Odyson

Topic: Trilogy War Q/A
Subject: Now you see him. now you see him.....


Got the post up..... couldn't think of much of an attack.

Gotta save the leader!!! or at least an old friend!!!

Posted on 2012-02-02 at 04:18:47.

Topic: The Trilogy War
Subject: The Magic Is Gone......


The iron disappeared and the Samurai grew. Ulthok watched as a bug, flung by massive paws of the Great White Bear came flying over to the twelve foot warrior. Kenji sought revenge on the giant menace for the hurt they had done to his companions. Giant blades flashed and shredded the vile thing. With that one dispatched Tomiki continue the attack on the roach in front of him.

A small feeling of redemption touched his heart as Ulthok knew he’d made the right choice. But the joy was short lived though as the venom struck. Pain coursed through his gut, his muscles cramped and his knees buckled. The agony broke his concentration and let his will slip back from the ring releasing the magic that had kept him hidden.

Reappearing he dropped to all fours. The pain set his head ringing and Ulthok strained to keep from losing the content of his stomach.

Trying to steady himself and through blurring eyes Ulthok saw the dying bug fall and cover Cor; trapping their leader inside its gaping wound. Drawing the iron sword he had carried on his side he turned. Trembling in pain the diminutive mage started crawling toward the carcass that now entombed his friend, “It’s a good thing you’re as small as me, I’ll free yo……..auggg……” . The mage collapsed, but still thrust the blade forward as if he could reach the bug and cut his friend free. Gritting his teeth barely whispering Ulthok uttered, “Cor, I’m coming…..”


Posted on 2012-02-02 at 04:10:59.
Edited on 2012-02-02 at 17:38:34 by Odyson

Topic: My Worst Enemy
Subject: You never know........


Does this mean you get to stay in the country?

Posted on 2012-02-02 at 00:33:39.

Topic: Trilogy War Q/A
Subject: But I have a Potion.................



Will a Potions Extra Healing work on poison?

Posted on 2012-02-01 at 02:00:29.

Topic: Trilogy War Q/A
Subject: Glug........


No anti-poison?

Where's a "Good old Froth-n-Slosh" when you need it?

Posted on 2012-02-01 at 00:59:01.

Topic: Trilogy War Q/A
Subject: Geez....


You guys are acting like Ulthok is a goner already.

Posted on 2012-02-01 at 00:28:31.

Topic: Brewing my own beer...
Subject: A fun Label......


I'd say labeling it "Good Old Froth-n-Slosh" would be niffy, but you better know I sort of barrowed the name.

Olde Frothingslosh returns

Pittsburgh Brewing celebrates 50th anniversary of 'pale, stale ale'
Jan 7, 2005 - Pittsburgh Brewing Co. plans to celebrate the 50th anniversary of Olde Frothingslosh - the "pale, stale ale with foam on the bottom - with a limited edition can commemorating the beer that began as a joke.

ADVERTISEMENT

In 1954, Pittsburgh disc jockey Rege Cordic created a series of zany commercials for the fictitious beer, Old Frothingslosh, The Pale Ale for the Pale State Male. Pittsburgh Brewing Co. celebrated the gag by putting Old Frothingslosh labels on 500 cases of Iron city Beer bottles for friends of the company for Christmas.

The next year Old Frothingslosh had new labels for Christmas and was sold to the public for the first time. The Christmas issue became a popular tradition and over time distribution ranged well beyond Pittsburgh. The beer was advertised as "so light, the foam's on the bottom" and as "brewed from hippity-hops on the banks for the Upper Crudney in Lower Slobbovia." It debuted in cans in 1968 with the introduction of Fatima Yechburg, a 300-pound go-go dancer who became Miss Frothingslosh, and was sold for decades.

The commemorative gold can features the original "founder, Sir Reginald P. Frothingslosh," with his bow tie, pencil mustache, eye monocle and high-hat, and a circa 1960s picture of Cordic, who died in 1999.


Of course it could be "DragonChat Ale" or "Bitterleaf".

Posted on 2012-02-01 at 00:11:34.
Edited on 2012-02-01 at 02:02:02 by Odyson

Topic: Trilogy War Q/A
Subject: Well I'll Think of Something....


If the poison over comes Ulthok, he still has his Amulet of Life Protection. But that's a last resort.

His best spells for this battle have been spent, so magic may be out too. Giving Kenji a boost was the best so far.

Got to think of something, "Great Googly Moogly"!

Posted on 2012-01-31 at 04:02:28.

Topic: Trilogy War Q/A
Subject: Down but not out........


Oh sure, out sight.. out of mind..., .

I agree, let the bear and the giant ninja have at the remaining bugs. Ulthok can wait. Being at the top of stair, doubled over, he might catch a glimps of the glow down by the parties stuff.

Maybe Kenji can kick the the dead bug over Cor and set him free. Or maybe just pick it up and throw it at the other bugs.

I'm not sure what Ulthok can do if he does see the glow.

good going gang, we may servive yet.

Posted on 2012-01-31 at 03:20:52.

Topic: The Morphing Game
Subject: time together....


date

Posted on 2012-01-29 at 03:57:02.

Topic: The Morphing Game
Subject: Stage Right.........


exit

Posted on 2012-01-29 at 01:44:07.

Topic: Trilogy War Q/A
Subject: Nope I got mine......


I've played Ulthok as if he always has his stuff. I don't think he would leave his book of magic laying around where someone might sneak a peek into in.

On an adventure there would be very few times when he didn't have it on. As a Mage he needs access to his stuff.

His strength,dex and racial abilities make it easy for him to handle himself with that burden, he would also be very acustom to it so his actions would be instinctive when moving, dodging, rolling and such.

I would feel sleeping is the only time he doesn't have it on or if they where staying at an Inn.

I also feel it gives him back protection, besides his stuff is small and light.

, I'm sure Tann has something in mind.

Posted on 2012-01-28 at 15:55:55.
Edited on 2012-01-28 at 16:07:32 by Odyson

Topic: The One Word Game
Subject: Deal.....


Cards

Posted on 2012-01-26 at 01:42:46.

 
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