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You are here: Home --> Forum Home --> Recent posts by Odyson
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Topic: Trilogy War Q/A
Subject: Smile................


Well if the Lesser Death Knight can radiate fear for 5 feet why not counter that with humor? Let nature help Althena to overcome what Alasdiar projects. It should also help the party members resist the fear.

We still need to be careful not to hurt Althena if we attack and start combat against Alasdiar. Distration can be very useful; I hope things go well for us now. If Maggots words had an effect on Alasdiar then the multiple images should add to that effect.

Glad you folks liked the scene, now back to Q&A for more plans.

We need to lure Alasdair away from Althena and the sword, that was part of the idea of the images, so what else can we do?

Posted on 2012-02-12 at 17:58:06.

Topic: Round on the house
Subject: "Cheers.............."


And tip of the mug to you boss.

Maybe a little "RDIPA" (Red Dragon Inn Pale Ale).



Posted on 2012-02-12 at 00:16:54.

Topic: Trilogy War Q/A
Subject: The Bare Naked Maggots..............


Ok, my post is up, I hope it amuses you and helps the story.

Sirene, quit peeking!!!!

Posted on 2012-02-12 at 00:08:32.

Topic: The Trilogy War
Subject: A Chorus of Grateful Dead........


Ulthok struggled to move, the poison cramping his limbs not letting him rescue his friend and long time companion. Cor and Conall both had been with him since the King had formed their group in what seemed so long ago. The odd band had seen much together and Ulthok owned them dearly, though he would never speak of it openly. He had to save the Dwarve. Who else could he turn to rescue to local towns from their excess ale.

The poison was affecting his mind, scenes of old times appeared and faded. As he thought he struggled to thrust his sword into the crusted shell of the roach that entrapped their leader and cleric, he could see Cor emerging from vile creature body as if being birthed. The warrior cleric wiggled and waggled as babe might to be free of its mother and start life on its own. The Halflings head rang as the poison pounded at his system.

A voice boomed nearby, a failure voice… but it must be the effects of the venom… Maggot was utterly destroyed save for his hand.

“Vile off spring of Mammon! You have what does not belong to you! You seek what you cannot have! Show yourself true or forever be a coward! Maggot longs for the son of Glasya to fall this day. You will not deny me my revenge!”

“Have you fallen so far from what you once were to this? Hiding behind the skirt of a woman! Stealing what is not yours! Or do you feel you are greater than what your new father has made you? Do you look to have more than what you know your new master will let you keep! Never will you sip of the sweet nectar of the Gods Alasdair the Lost. Forever will you feed of the table scraps of Mammon, for he will not let you keep what should truly be yours now will he? Take up the sword yourself or has he truly whipped you into a good little curd?”

The naked form of a man passed, barely perceptible to the Mages sight, carrying a very recognizable weapon. Ulthok knew he must be near death himself, how else could it explain the appearance of Maggot carrying the axe of his dead brother Divot?

Ulthok struggles to see who it was this mirage was addressing, but the poison was drawing down on him. Faintly he heard another voice approaching, "I am coming Ulthok. Hang on my friend, soon you shall feel better."

Cor grabbed up Ulthok dragging him away from the battle. As they settled Ulthok felt a warm smoothing sensation pass through his body as his old friend layed hands on him. The cleric prayers of aid flushed the poison from the Halflings body. Then the pain and weariness ebbed as those same strong hands let the grace of his deity heal the wounds and damage that the scorpion bugs had inflicted.

Using his best well rehearsed cherub smile the little man gleamed up at the rugged breaded face of the warrior cleric, “That surely deserves a tankard of that old hairy Red Dragon Inn innkeepers private ale and if we get back I’ll buy you a whole keg.” Getting to his feet Ulthok’s attention was now drawn to the commotion across the room. Standing by the glowing light was now a monster in Alasdair’s armor.

The mirage was indeed a young strong version of their Bard friend Maggot. The man moved with a skilled grace and he was indeed carrying Divots axe.

“If this “New” Maggot carries a Rydenham family weapon then he needs to be considered family and deserves Rydenham family help,” Ulthok muttered. A mischievous gleam came to Ulthok’s eye as he turned to Cor.

“What better way to distract your enemy then to preset them with too many options.” With that the Halfling grabbed his sword and scurried up behind the naked fighter so he was blocked from the skeletal Paladin view.

“Maggot, old follow, you carry my family’s weapon so maybe you’ll stand better if you were twice the man you are today.” With that the Mage cast “Change Self” and a moment later there now stood a second naked Maggot behind the first .

“And if one is good then more is better.”

Ulthok whispered the words needed to cast Mirror Image and in an instant several more images of the naked Maggot appeared. A small army of viral, chiseled naked bodied warriors now mimicked the bard’s movements as Ulthok tried to copy what the bard did. Distraction and confusion of the now openly evil Alasdair might help the true warrior in his quest.

“For Divot and the grateful dead.” Ulthok stood hopeful that this would aid their quest.

(O.O.C. I hope I got the time thing straight so all of this might happen in this turn. By Ulthok being disengaged from combat and also still hastened he could move and cast the two spells. Tann will have to roll a 1d4+3 to see how many images appear. BTW, Kyle you could have Maggot cast mirror image on yourself and make ever a bigger army naked dancing Maggots, lol.
BTW, if it seems to be a bit light on the healing to get Ulthok back to full or near, I would have him down one of his potions of extra healing when he was talking about the Ale.)




Posted on 2012-02-12 at 00:03:13.
Edited on 2012-02-14 at 00:52:06 by Odyson

Topic: Tabletop Staples: They Make Your Game Go Round
Subject: Food!!!!!!


Got to have snacks........ can't play without cheese puffs, chips, veggie plate and so on. Our DM does have some great mood music but I don't know what it is or where he got it. The DM and his kids do healthy stuff, but I'm a junk food junkie. Six pack of lemoned tea for caffin.

I have been known to bring silly stuff too. I've got a small barrel on a key chain that has an eyeball peering out. Press a button and it says "(knock, knock, knock...Excuse me... excuse me..excuse me......Can you let me out of here!"

Oh yes I also have a container of sea salt to drop my dice into to remove any bad mojo. (we all have our ways to change our luck)

Posted on 2012-02-11 at 20:08:54.

Topic: Hello Intro Myself
Subject: We Don't Know Jack....Yet!


Welcome..........

Yes a really good place to start here is “Pit F(r)iend's epic guide to getting started for newbies.” That help you figure out how to navigate the halls of the in.

To meet folks in real time pop into the DragonChat where I act as current resident bar tender. We offer our very own "Good Old Froth-n-Slosh", the stale pale ale with the foam on the bottom.

Just grab a mug off the mantel and draw a cold frosty one.

My assistant Igor is usually lurking around if I'm not there.

He never says anything, must have something to with having his tongue cut out by his last boss, that nasty bar tender over at the Orc Bar & Grill.
I'll have him put out a plate of "Lady Fingers" in your honor.

Reminds me we need to have another "Ladies Night" and restock.

Anyway the Posting Games are great place to get to know folks and of course the DragonChat is our favorite lounge.

So lurk or play, welcome to the Inn!!

This has been unpaid, non political posting!!!




Posted on 2012-02-11 at 00:44:38.

Topic: Ahoy There!
Subject: Hello......... Time to add the Ody welcome.........



Yes a really good place to start here is “Pit F(r)iend's epic guide to getting started for newbies.” That help you figure out how to navigate the halls of the in.
To meet folks in real time pop into the DragonChat where I act as current resident bar tender. We offer our very own "Good Old Froth-n-Slosh", the stale pale ale with the foam on the bottom.

Just grab a mug off the mantel and draw a cold frosty one.

My assistant Igor is usually lurking around if I'm not there.

He never says anything, must have something to with having his tongue cut out by his last boss, that nasty bar tender over at the Orc Bar & Grill.
I'll have him put out a plate of "Lady Fingers" in your honor.

Reminds me we need to have another "Ladies Night" and restock.

Anyway the Posting Games are great place to get to know folks and of course the DragonChat is our favorite lounge.

So lurk or play, welcome to the Inn!



Posted on 2012-02-11 at 00:38:24.

Topic: Trilogy War Q/A
Subject: Poison free AND healed, I'm soon to be a new man......


Oooooooooo, I'm feeling better already. I'll start getting my post together.


Thank you Cor, (thank you Keeper)

Posted on 2012-02-10 at 01:41:34.

Topic: Trilogy War Q/A
Subject: This could get good.....


Too bad we are so far apart, sound like we need a good drunk!!!!!

Nothing like a bunch of drunk D&D geeks playing "Name That Rule", .

Got my answer from Tann and this could be a hoot! Let's hope that the Dice gods are with me. I think it will take three rounds to set up and then we'll see how it plays out.





Posted on 2012-02-09 at 03:08:37.
Edited on 2012-02-09 at 03:12:45 by Odyson

Topic: Floyd #10 is Up
Subject: 1st Edition..........


That's great, it looks like a treasured 1st Edition DMG. Love demon on the cover, good detail.

Now in another strip it could turn out to be a signed first printing!

"Game On",
Love Gary G.

.

Posted on 2012-02-08 at 17:45:45.

Topic: Trilogy War Q/A
Subject: Idea...............


I had an idea of something to try, BUT I had to get some "Experienced" gaming advice first. I've sent our DM a PM and if he decides to give the advice I need I'll share with the key people it relates to in a PM. For the rest I want to save it as a story item. It could be ready fun or a complete flop.



Posted on 2012-02-08 at 02:05:04.

Topic: Trilogy War Q/A
Subject: Hope...................


From research....................

http://www.wizards.com/DnD/Article.aspx?x=dnd/dreo/20071003a


Dragon # 360 | The Ecology of... Archive | 10/3/2007
Ecology of the Death Knight
by Matthew Sernett
Art by Steve Argyle

Physiology

Death knights have no flesh and blood and thus lack the needs of a living body. They are tireless warriors who only desire vengeance, conquest, and other bloody evils. Despite lacking muscle and heart, death knights maintain the strength and vigor they had in life.

Like many of the living dead, death knights can be destroyed by damaging their bodies.

Although they feel little pain, enough punishment can break their bones. Unlike a lich, a death knight cannot take refuge in a phylactery, and it does not reform from its soul weapon. When its earthly body is destroyed, a death knight’s soul leaves its weapon and travels to whatever dire fate awaits it in the afterlife. None can say with assurance what happens to the souls of death knights. Some death knights might believe they know the fate of their souls, and that knowledge spurs them to maintain their undead existence by any means. For the rest, the afterlife is an intangible and terrifying unknown. If no devil or vile deity seizes a death knight’s soul, the knight can expect no quarter when its soul is weighed by the gods.



Posted on 2012-02-07 at 04:31:54.

Topic: Trilogy War Q/A
Subject: Do The Poison........


Thank you Cor Old Buddy. If Cor stops the poison then the healing can come even if I need to have Ulthok chug a Potion of Extra Healing. I know that it's taking an action to stop the poison so I'll do my best to figure out something GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD to help!
Even if we need to keep Tann in the dark. tehe!

Posted on 2012-02-07 at 02:08:17.

Topic: Trilogy War Q/A
Subject: Lesser is gooder????......


Well better to be over prepared, .

So it there any info on "Lesser" Death Knights????

In one of my table top games we are trying to learn the "True Name" of a Death Knight in our game.

I'd say that Sirene and Kenji finish off the bugs.
Cor "old buddy, old pal" maybe a wee bit of the healing from you to turn the poison before you rush off to join Magget and Conall, please?

That would give Ulthok back some magic and then Sirene and him can plan something. Rayne can help them back up the Paladins and Kenji may join the Paladin ranks.



Posted on 2012-02-06 at 22:29:47.
Edited on 2012-02-06 at 22:38:56 by Odyson

Topic: Trilogy War Q/A
Subject: Death Knight................


Just in you were wondering what we might be up against and this WITHOUT any of Tann's "Special" surprises.

From the Monsterous Manual.

Death Knight

CLIMATE/TERRAIN: Any
FREQUENCY: Very rare
ORGANIZATION: Solitary
ACTIVITY CYCLE: Any
DIET: Nil

INTELLIGENCE: Genius (17-18 )

TREASURE: Nil
ALIGNMENT: Chaotic evil
NO. APPEARING: 1

ARMOR CLASS: 0

MOVEMENT: 12

HIT DICE: 9 (10-sided dice)

THAC0: 11
NO. OF ATTACKS: 1 with +3 bonus
DAMAGE/ATTACK: By weapon
SPECIAL ATTACKS: See below
SPECIAL DEFENSES: See below
MAGIC RESISTANCE: 75% (see below)

SIZE: M (6'-7' tall)
MORALE: Fanatic (17)
XP VALUE: 6,000

A death knight is the horrifying corruption of a paladin or lawful good warrior cursed by the gods to its terrible form as punishment for betraying the code of honor it held in life.
A death knight resembles a hulking knight, typically taller than 6 feet and weighing more than 300 pounds. Its face is a blackened skull covered with shards of shriveled, rotting flesh. It has two tiny, glowing orange-red pinpoints for eyes. Its armor is scorched black as if it had been in a fire. The demeanor of a death knight is so terrifying that even kender have been known to become frightened.
A death knight's deep, chilling voice seems to echo from the depths of a bottomless cavern. A death knight converses in the language it spoke in its former life, as well as up to six additional languages.
Combat: A death knight retains the fighting skills it had in its former life. Since it has little regard for its own safety and an intense hatred of most living creatures, it is an extremely dangerous opponent. Still, a death knight retains a semblance of the pride it held as a good warrior and fights honorably: It never ambushes opponents from behind, nor does it attack before an opponent has an opportunity to ready his weapon. Surrender is unknown to a death knight, and it will parley only if it senses its opponent has crucial information (such as the fate of a former family member).
A death knight has a strength of 18(00). It usually attacks with a sword; 80% of the time, this is a magical sword. When a magical sword is indicated, roll 1d6 and consult the following table:

Roll Death Knight's Sword
1 Long sword +2
2 Two-handed sword +3
3 Two-handed sword +4
4 Short sword of quickness
5 Short sword of dancing
6 Short sword of life stealing
A death knight wears the same armor it wore in its previous life, but regardless of the quality of the armor, it always has an AC of 0. Hit points for a death knight are determined by rolling 10-sided dice.

A death knight's magical abilities make it especially dangerous. It constantly generates fear in a 5-foot radius, and it can cast detect magic, detect invisibility, and wall of ice at will. Twice per day, it can cast dispel magic. Once per day, it can use either power word, blind, power word, kill, or power word, stun. It can also cast symbol of fear or symbol of pain once per day, as well as a 20-dice fireball once per day. All of its magical spells function at the 20th level of ability.

A death knight cannot be turned, but it can be dispelled by holy word spell.

It has the power over undead of a 6th-level evil priest. Its magic resistance is 75%, and if an 11 or lower is rolled on the percentile roll, the spell is reflected back at the caster (the magic resistance is rerolled each time a spell is cast at a death knight).

Habitat/Society: Death knights are former good warriors who were judged by the gods to be guilty of unforgivable crimes, such as murder or treason. (For instance, Krynn's Lord Soth, the most famous of all death knights, murdered his wife so that he could continue an affair with an elfmaid.) Death knights are cursed to remain in their former domains, usually castles or other strongholds. They are further condemned to remember their crime in song on any night when the moon is full; few sounds are as terrifying as a death knight's chilling melody echoing through the moonlit countryside. Death knights are likely to attack any creature that interrupts their songs or trespasses in their domains.

Ecology: Death knights have no physiological functions. They are sometimes accompanied by skeleton warriors, liches, and other undead who serve as their aides.


Posted on 2012-02-06 at 18:09:22.
Edited on 2012-02-06 at 18:14:22 by Odyson

Topic: Trilogy War Q/A
Subject: But When It Rains, It Pours........


Well I guess no matter what Ulthok had tried this was going to happen. So, will someone stop this poison so the Mage can get back into action.

We now have a VERY intelligent enemy so we need all our smarts to help.

Major strategy talk time. Finishing off the last two bug is now minor but still needs to be done.

Althena needs rescued and Alastair distracted to give Maggot advantage. The Death Knight will see through illusions and is strong enough to ward off most magic, so we need to plan.

Single attacks will be deftly defended so we to coordinate.

Dum, dum, dum.....


We be gonna have fun now!

Posted on 2012-02-06 at 17:56:19.

Topic: Noob Intro : )
Subject: "Cheers.............."


Hello......... Thought I'd pop in here and add the Ody welcome.

A realy good place to start here is “Pit F(r)iend's epic guide to getting started for newbies.”. That should help you figure out how to navigate the halls of the Inn.

To meet folk in real time pop into the DragonChat where I act as current resident bar tender. We offer our very own "Good Old Froth-n-Slosh", the stale pale ale with the foam on the bottom.

Just grab a mug off the mantel and draw a cold frosty one.

My assistant Igor is usually lurking around if I'm not there.

He never says anything, must have something to with having his tongue cut out by his last boss, that nasty bar tender over at the Orc Bar & Grill.
I'll have him put out a plate of "Lady Fingers" in your honor.

Reminds me we need to have another "Ladies Night" and restock.

Anyway the Posting Games are great place to get to know folks and of course the DragonChat is our favorite lounge.

So lurk or play, welcome to the Inn!

Odyson


Posted on 2012-02-05 at 16:12:55.

Topic: Trilogy War Q/A
Subject: Is This Becoming A Habit?????


Now don't get me wrong, but I'm starting to get a bit twitchy here. Isn't this about third time you tried to kill off Ulthok? .

Ah, but he's like a bad penny and keeps turning up.



Posted on 2012-02-03 at 17:47:11.
Edited on 2012-02-03 at 17:47:31 by Odyson

Topic: Ground Hog Day 2012
Subject: Happy Happy..


Must be a good month... my brother had his birthday yesterday, 64.

Hammer and Meri, stop by the DragonChat lounge and let Igor know it's your coming out day, he'll prepare a special surprise for you. Just don't ask what's in it.



Posted on 2012-02-02 at 17:44:02.
Edited on 2012-02-02 at 17:46:38 by Odyson

Topic: Trilogy War Q/A
Subject: Now you see him. now you see him.....


Got the post up..... couldn't think of much of an attack.

Gotta save the leader!!! or at least an old friend!!!

Posted on 2012-02-02 at 04:18:47.

Topic: The Trilogy War
Subject: The Magic Is Gone......


The iron disappeared and the Samurai grew. Ulthok watched as a bug, flung by massive paws of the Great White Bear came flying over to the twelve foot warrior. Kenji sought revenge on the giant menace for the hurt they had done to his companions. Giant blades flashed and shredded the vile thing. With that one dispatched Tomiki continue the attack on the roach in front of him.

A small feeling of redemption touched his heart as Ulthok knew he’d made the right choice. But the joy was short lived though as the venom struck. Pain coursed through his gut, his muscles cramped and his knees buckled. The agony broke his concentration and let his will slip back from the ring releasing the magic that had kept him hidden.

Reappearing he dropped to all fours. The pain set his head ringing and Ulthok strained to keep from losing the content of his stomach.

Trying to steady himself and through blurring eyes Ulthok saw the dying bug fall and cover Cor; trapping their leader inside its gaping wound. Drawing the iron sword he had carried on his side he turned. Trembling in pain the diminutive mage started crawling toward the carcass that now entombed his friend, “It’s a good thing you’re as small as me, I’ll free yo……..auggg……” . The mage collapsed, but still thrust the blade forward as if he could reach the bug and cut his friend free. Gritting his teeth barely whispering Ulthok uttered, “Cor, I’m coming…..”


Posted on 2012-02-02 at 04:10:59.
Edited on 2012-02-02 at 17:38:34 by Odyson

Topic: My Worst Enemy
Subject: You never know........


Does this mean you get to stay in the country?

Posted on 2012-02-02 at 00:33:39.

Topic: Trilogy War Q/A
Subject: But I have a Potion.................



Will a Potions Extra Healing work on poison?

Posted on 2012-02-01 at 02:00:29.

Topic: Trilogy War Q/A
Subject: Glug........


No anti-poison?

Where's a "Good old Froth-n-Slosh" when you need it?

Posted on 2012-02-01 at 00:59:01.

Topic: Trilogy War Q/A
Subject: Geez....


You guys are acting like Ulthok is a goner already.

Posted on 2012-02-01 at 00:28:31.

 
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